Send purchase state
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@ -123,6 +123,18 @@
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renderPlayers(data.players);
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}
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function productPurchaseStart(products) {
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console.log("productPurchaseStart:", products)
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}
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function productPurchased(product) {
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console.log("productPurchased:", product)
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}
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function productPurchaseDone() {
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console.log("productPurchaseDone")
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}
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function wsConnect() {
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let ws = new WebSocket('ws://localhost:8011');
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ws.onopen = () => {
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@ -137,6 +149,15 @@
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case "game_dump":
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renderGameDump(wsMessage.data);
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break;
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case "product_purchase_start":
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productPurchaseStart(wsMessage.data)
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break;
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case "product_purchased":
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productPurchased(wsMessage.data)
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break;
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case "product_purchase_done":
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productPurchaseDone()
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break;
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default:
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console.error("Unknown message:", wsMessage)
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}
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