Integrated WS server
This commit is contained in:
@ -1,26 +1,29 @@
|
||||
import asyncio
|
||||
import logging
|
||||
from typing import Optional
|
||||
|
||||
from hopper.enums import Direction, PlayerMoveResult
|
||||
from hopper.errors import Collision, PositionOutOfBounds
|
||||
from hopper.models.board import (
|
||||
BOARD_DUMP_CHARS,
|
||||
BoardLayout,
|
||||
Destination,
|
||||
GameBoard,
|
||||
Layer,
|
||||
LayerObject,
|
||||
ObjectType,
|
||||
create_random_position, BoardLayout,
|
||||
create_random_position,
|
||||
)
|
||||
from hopper.models.player import Player, PlayerList, Position
|
||||
from hopper.watchdog import InactivityWatchdog
|
||||
from hopper.ws_client import ws_send_game_state
|
||||
from hopper.ws_server import WSServer
|
||||
from settings import settings
|
||||
|
||||
|
||||
class GameEngine:
|
||||
def __init__(self, board: GameBoard) -> None:
|
||||
def __init__(self, board: GameBoard, ws_server: Optional[WSServer] = None) -> None:
|
||||
self.board = board
|
||||
self.ws_server = ws_server
|
||||
self.players = PlayerList()
|
||||
self._inacivity_watchdog = None
|
||||
self.__debug_print_board()
|
||||
@ -59,11 +62,14 @@ class GameEngine:
|
||||
logging.info(f"Starting new game for player: {player}")
|
||||
self.__debug_print_board()
|
||||
|
||||
await ws_send_game_state()
|
||||
if self.ws_server:
|
||||
await self.ws_server.send_game_state()
|
||||
|
||||
return player
|
||||
|
||||
async def move_player(self, player: Player, direction: Direction) -> PlayerMoveResult:
|
||||
async def move_player(
|
||||
self, player: Player, direction: Direction
|
||||
) -> PlayerMoveResult:
|
||||
player.reset_timeout()
|
||||
|
||||
new_position = Position(player.position.x, player.position.y)
|
||||
@ -91,7 +97,8 @@ class GameEngine:
|
||||
player.position = new_position
|
||||
player.move_count += 1
|
||||
|
||||
await ws_send_game_state()
|
||||
if self.ws_server:
|
||||
await self.ws_server.send_game_state()
|
||||
|
||||
if self.is_player_on_destination(player):
|
||||
logging.info(f"Player {player} reached destination!")
|
||||
@ -116,12 +123,14 @@ class GameEngine:
|
||||
def get_board_layout(self) -> BoardLayout:
|
||||
return BoardLayout(board=self.board, players=self.players)
|
||||
|
||||
|
||||
class GameEngineFactory:
|
||||
@staticmethod
|
||||
def create(
|
||||
board_width: int,
|
||||
board_height: int,
|
||||
obstacle_count: int = 0,
|
||||
ws_server: Optional[WSServer] = None,
|
||||
) -> GameEngine:
|
||||
board = GameBoard(
|
||||
width=board_width,
|
||||
@ -138,16 +147,20 @@ class GameEngineFactory:
|
||||
)
|
||||
board.layers.append(obstacle_layer)
|
||||
|
||||
game = GameEngine(board=board)
|
||||
game = GameEngine(
|
||||
board=board,
|
||||
ws_server=ws_server,
|
||||
)
|
||||
GameEngineFactory.__add_test_player(game.players)
|
||||
return game
|
||||
|
||||
@staticmethod
|
||||
def create_default() -> GameEngine:
|
||||
def create_default(ws_server: Optional[WSServer] = None) -> GameEngine:
|
||||
return GameEngineFactory.create(
|
||||
board_width=settings.board.WIDTH,
|
||||
board_height=settings.board.HEIGHT,
|
||||
obstacle_count=settings.board.OBSTACLE_COUNT,
|
||||
ws_server=ws_server,
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
|
||||
Reference in New Issue
Block a user