Product purchase
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@ -5,7 +5,12 @@ from typing import Optional
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from hopper.countdown_timer import CountdownTimer
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from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
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from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
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from hopper.errors import (
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Collision,
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GameLockForMovement,
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PositionOutOfBounds,
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PurchaseForbiddenForPlayer,
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)
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from hopper.models.board import (
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BOARD_DUMP_CHARS,
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BoardLayout,
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@ -17,6 +22,7 @@ from hopper.models.board import (
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create_random_position,
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)
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from hopper.models.player import Player, PlayerList, Position
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from hopper.models.product import Product
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from hopper.watchdog import InactivityWatchdog
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from hopper.ws_server import WSServer
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from settings import settings
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@ -82,9 +88,11 @@ class GameEngine:
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self.__debug_print_board()
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await self.ws_server.send_game_dump()
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def reset_game(self) -> None:
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async def reset_game(self) -> None:
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self.__debug_print_board()
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self.game_state = GameState.RUNNING
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self.players.clear()
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await self.send_game_dump()
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async def start_game_for_player(self, player_name: str) -> Player:
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self._start_inactivity_watchdog()
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@ -99,11 +107,6 @@ class GameEngine:
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self.__debug_print_board()
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await self.send_game_dump()
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#!!!!!!!!!!!!!!!
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await self._player_on_destination(player)
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#!!!!!!!!!!!!!!!
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await asyncio.sleep(settings.game.MOVE_DELAY)
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return player
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@ -209,9 +212,21 @@ class GameEngine:
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)
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self._purchase_countdown_timer.start()
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async def purchase_product(self, player: Player, product: Product) -> None:
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if not player.state == PlayerState.ON_DESTINATION:
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raise PurchaseForbiddenForPlayer()
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if self._purchase_countdown_timer:
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self._purchase_countdown_timer.stop()
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await self.ws_server.send_product_purchase_done_message(
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player=player, product=product
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)
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await self.reset_game()
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def _reset_player(self, player) -> None:
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# move player to start position
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player.position = create_player_start_position(self.board.width, self.board.height)
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player.position = create_player_start_position(
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self.board.width, self.board.height
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)
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player.state = PlayerState.CREATED
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player.last_seen = None
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