Product purchase

This commit is contained in:
Eden Kirin
2023-03-31 13:06:27 +02:00
parent e1e77aba96
commit 28a981980f
7 changed files with 108 additions and 18 deletions

View File

@ -5,7 +5,12 @@ from typing import Optional
from hopper.countdown_timer import CountdownTimer
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
from hopper.errors import (
Collision,
GameLockForMovement,
PositionOutOfBounds,
PurchaseForbiddenForPlayer,
)
from hopper.models.board import (
BOARD_DUMP_CHARS,
BoardLayout,
@ -17,6 +22,7 @@ from hopper.models.board import (
create_random_position,
)
from hopper.models.player import Player, PlayerList, Position
from hopper.models.product import Product
from hopper.watchdog import InactivityWatchdog
from hopper.ws_server import WSServer
from settings import settings
@ -82,9 +88,11 @@ class GameEngine:
self.__debug_print_board()
await self.ws_server.send_game_dump()
def reset_game(self) -> None:
async def reset_game(self) -> None:
self.__debug_print_board()
self.game_state = GameState.RUNNING
self.players.clear()
await self.send_game_dump()
async def start_game_for_player(self, player_name: str) -> Player:
self._start_inactivity_watchdog()
@ -99,11 +107,6 @@ class GameEngine:
self.__debug_print_board()
await self.send_game_dump()
#!!!!!!!!!!!!!!!
await self._player_on_destination(player)
#!!!!!!!!!!!!!!!
await asyncio.sleep(settings.game.MOVE_DELAY)
return player
@ -209,9 +212,21 @@ class GameEngine:
)
self._purchase_countdown_timer.start()
async def purchase_product(self, player: Player, product: Product) -> None:
if not player.state == PlayerState.ON_DESTINATION:
raise PurchaseForbiddenForPlayer()
if self._purchase_countdown_timer:
self._purchase_countdown_timer.stop()
await self.ws_server.send_product_purchase_done_message(
player=player, product=product
)
await self.reset_game()
def _reset_player(self, player) -> None:
# move player to start position
player.position = create_player_start_position(self.board.width, self.board.height)
player.position = create_player_start_position(
self.board.width, self.board.height
)
player.state = PlayerState.CREATED
player.last_seen = None