Change terminology game state -> game dump

This commit is contained in:
Eden Kirin
2023-03-30 11:32:16 +02:00
parent 48cb1a3798
commit 413e395a75
7 changed files with 40 additions and 35 deletions

View File

@ -5,7 +5,7 @@ from typing import Optional
from hopper.enums import Direction, PlayerMoveResult
from hopper.errors import Collision, PositionOutOfBounds
from hopper.interfaces import SendGameStateInterface
from hopper.interfaces import SendGameDumpInterface
from hopper.models.board import (
BOARD_DUMP_CHARS,
BoardLayout,
@ -23,7 +23,7 @@ from settings import settings
class GameEngine:
def __init__(
self, board: GameBoard, ws_server: Optional[SendGameStateInterface] = None
self, board: GameBoard, ws_server: Optional[SendGameDumpInterface] = None
) -> None:
self.board = board
self.ws_server = ws_server
@ -74,7 +74,7 @@ class GameEngine:
self.__debug_print_board()
if self.ws_server:
await self.ws_server.send_game_state()
await self.ws_server.send_game_dump()
await asyncio.sleep(settings.game.MOVE_DELAY)
return player
@ -136,7 +136,7 @@ class GameEngine:
logging.info(f"Player {player} reached destination!")
if self.ws_server:
await self.ws_server.send_game_state()
await self.ws_server.send_game_dump()
self.__debug_print_board()
@ -168,7 +168,7 @@ class GameEngineFactory:
board_width: int,
board_height: int,
obstacle_count: int = 0,
ws_server: Optional[SendGameStateInterface] = None,
ws_server: Optional[SendGameDumpInterface] = None,
) -> GameEngine:
board = GameBoard(
width=board_width,
@ -194,7 +194,7 @@ class GameEngineFactory:
@staticmethod
def create_default(
ws_server: Optional[SendGameStateInterface] = None,
ws_server: Optional[SendGameDumpInterface] = None,
) -> GameEngine:
return GameEngineFactory.create(
board_width=settings.board.WIDTH,

View File

@ -18,3 +18,9 @@ class ObjectType(str, Enum):
class PlayerMoveResult(Enum):
OK = auto()
DESTINATION_REACHED = auto()
class GameState(Enum):
RUNNING = auto()
LOCKED_FOR_PRODUCT_SELECTION = auto()
ENDGAME = auto()

View File

@ -1,6 +1,6 @@
from typing import Protocol
class SendGameStateInterface(Protocol):
async def send_game_state(self) -> None:
class SendGameDumpInterface(Protocol):
async def send_game_dump(self) -> None:
...

View File

@ -15,12 +15,12 @@ class LayerDto(BaseModel):
name: str
objects: list[LayerObjectDto]
class GameStatePlayerDto(PlayerDto):
class GameDumpPlayerDto(PlayerDto):
reached_destination: bool
class GameStateDto(BaseModel):
class GameDumpDto(BaseModel):
board: BoardDto
destination: DestinationDto
players: list[GameStatePlayerDto]
players: list[GameDumpPlayerDto]
layers: list[LayerDto]

View File

@ -5,7 +5,7 @@ import time
from threading import Thread
from typing import Optional
from hopper.interfaces import SendGameStateInterface
from hopper.interfaces import SendGameDumpInterface
from hopper.models.player import PlayerList
from settings import settings
@ -14,7 +14,7 @@ class InactivityWatchdog(Thread):
def __init__(
self,
players: PlayerList,
ws_server: Optional[SendGameStateInterface] = None,
ws_server: Optional[SendGameDumpInterface] = None,
*args,
**kwargs,
) -> None:
@ -38,7 +38,7 @@ class InactivityWatchdog(Thread):
seconds=settings.inacivity_watchdog.KICK_TIMEOUT
)
send_game_state = False
send_game_dump = False
for player in self.players:
if (
@ -48,7 +48,7 @@ class InactivityWatchdog(Thread):
):
player.active = False
logging.info(f"Player {player} set as inactive")
send_game_state = True
send_game_dump = True
# safe remove from list
n = 0
@ -57,18 +57,18 @@ class InactivityWatchdog(Thread):
if player.can_be_deactivated and player.last_seen < kick_threshold:
self.players.pop(n)
logging.info(f"Player {player} kicked out")
send_game_state = True
send_game_dump = True
else:
n += 1
if send_game_state:
self.send_game_state()
if send_game_dump:
self.send_game_dump()
def send_game_state(self):
def send_game_dump(self):
if not self.ws_server:
return
logging.info("Sending WS game state")
asyncio.run(self.ws_server.send_game_state())
logging.info("Sending WS game dump")
asyncio.run(self.ws_server.send_game_dump())
def stop(self) -> None:
self.stopped = True

View File

@ -7,7 +7,7 @@ import websockets
from websockets import WebSocketServerProtocol
from websockets.exceptions import ConnectionClosedOK
from hopper.models.ws_dto import GameStateDto
from hopper.models.ws_dto import GameDumpDto
from settings import settings
@ -18,8 +18,8 @@ class WSServer(Thread):
logging.info(f"Add client: {websocket.id}")
try:
# send initial game state to connected client
await self.send_game_state_to_client(websocket)
# send initial game dump to connected client
await self.send_game_dump_to_client(websocket)
# loop and do nothing while client is connected
connected = True
while connected:
@ -32,36 +32,36 @@ class WSServer(Thread):
self.connected_clients.remove(websocket)
logging.info(f"Remove client: {websocket.id}")
def _create_game_state_message(self) -> str:
def _create_game_dump_message(self) -> str:
# avoid circular imports
from hopper.api.dependencies import get_game_engine
engine = get_game_engine()
game_state = GameStateDto(
game_dump = GameDumpDto(
board=engine.board,
destination=engine.board.destination,
players=engine.players,
layers=engine.get_board_layout().layers,
)
return json.dumps(game_state.dict())
return json.dumps(game_dump.dict())
async def send_game_state_to_client(
async def send_game_dump_to_client(
self, websocket: WebSocketServerProtocol
) -> None:
"""Send game state to the client"""
message = self._create_game_state_message()
logging.debug(f"Sending game state to client: {websocket.id}")
"""Send game dump to the client"""
message = self._create_game_dump_message()
logging.debug(f"Sending game dump to client: {websocket.id}")
await websocket.send(message)
async def send_game_state(self) -> None:
async def send_game_dump(self) -> None:
"""Broadcast game state to all connected clients"""
if not self.connected_clients:
return
message = self._create_game_state_message()
message = self._create_game_dump_message()
logging.debug(
f"Sending game state to clients: {self.connected_clients}: {message}"
f"Sending game dump to clients: {self.connected_clients}: {message}"
)
for client in self.connected_clients:
await client.send(message)