Change terminology game state -> game dump
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@ -7,7 +7,7 @@ import websockets
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from websockets import WebSocketServerProtocol
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from websockets.exceptions import ConnectionClosedOK
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from hopper.models.ws_dto import GameStateDto
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from hopper.models.ws_dto import GameDumpDto
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from settings import settings
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@ -18,8 +18,8 @@ class WSServer(Thread):
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logging.info(f"Add client: {websocket.id}")
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try:
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# send initial game state to connected client
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await self.send_game_state_to_client(websocket)
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# send initial game dump to connected client
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await self.send_game_dump_to_client(websocket)
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# loop and do nothing while client is connected
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connected = True
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while connected:
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@ -32,36 +32,36 @@ class WSServer(Thread):
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self.connected_clients.remove(websocket)
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logging.info(f"Remove client: {websocket.id}")
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def _create_game_state_message(self) -> str:
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def _create_game_dump_message(self) -> str:
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# avoid circular imports
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from hopper.api.dependencies import get_game_engine
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engine = get_game_engine()
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game_state = GameStateDto(
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game_dump = GameDumpDto(
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board=engine.board,
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destination=engine.board.destination,
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players=engine.players,
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layers=engine.get_board_layout().layers,
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)
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return json.dumps(game_state.dict())
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return json.dumps(game_dump.dict())
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async def send_game_state_to_client(
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async def send_game_dump_to_client(
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self, websocket: WebSocketServerProtocol
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) -> None:
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"""Send game state to the client"""
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message = self._create_game_state_message()
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logging.debug(f"Sending game state to client: {websocket.id}")
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"""Send game dump to the client"""
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message = self._create_game_dump_message()
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logging.debug(f"Sending game dump to client: {websocket.id}")
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await websocket.send(message)
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async def send_game_state(self) -> None:
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async def send_game_dump(self) -> None:
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"""Broadcast game state to all connected clients"""
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if not self.connected_clients:
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return
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message = self._create_game_state_message()
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message = self._create_game_dump_message()
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logging.debug(
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f"Sending game state to clients: {self.connected_clients}: {message}"
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f"Sending game dump to clients: {self.connected_clients}: {message}"
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)
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for client in self.connected_clients:
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await client.send(message)
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