WS send game state

This commit is contained in:
Eden Kirin
2023-03-25 15:54:23 +01:00
parent 0f0fe68890
commit 4b511c0cb8
5 changed files with 41 additions and 18 deletions

View File

@ -9,10 +9,11 @@ from hopper.models.board import (
Layer,
LayerObject,
ObjectType,
create_random_position,
create_random_position, BoardLayout,
)
from hopper.models.player import Player, PlayerList, Position
from hopper.watchdog import InactivityWatchdog
from hopper.ws_client import ws_send_game_state
from settings import settings
@ -46,7 +47,7 @@ class GameEngine:
)
self._inacivity_watchdog.start()
def start_game(self, player_name: str) -> Player:
async def start_game(self, player_name: str) -> Player:
self._start_inactivity_watchdog()
player = Player(
name=player_name,
@ -57,9 +58,11 @@ class GameEngine:
logging.info(f"Starting new game for player: {player}")
self.__debug_print_board()
await ws_send_game_state()
return player
def move_player(self, player: Player, direction: Direction) -> PlayerMoveResult:
async def move_player(self, player: Player, direction: Direction) -> PlayerMoveResult:
player.reset_timeout()
new_position = Position(player.position.x, player.position.y)
@ -87,6 +90,8 @@ class GameEngine:
player.position = new_position
player.move_count += 1
await ws_send_game_state()
if self.is_player_on_destination(player):
logging.info(f"Player {player} reached destination!")
return PlayerMoveResult.DESTINATION_REACHED
@ -105,6 +110,8 @@ class GameEngine:
def colided_with_obstacle(self, position: Position) -> bool:
return self.board.get_object_at_position(position) is not None
def get_board_layout(self) -> BoardLayout:
return BoardLayout(board=self.board, players=self.players)
class GameEngineFactory:
@staticmethod
@ -144,6 +151,7 @@ class GameEngineFactory:
def __add_test_player(players: PlayerList) -> None:
if not (settings.debug and settings.debug.CREATE_TEST_PLAYER):
return
player = Player(
name="Pero",
uuid="test-player-id",