WS send game state
This commit is contained in:
@ -18,14 +18,14 @@ from hopper.api.dto import (
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from hopper.engine import GameEngine
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from hopper.engine import GameEngine
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from hopper.enums import Direction, PlayerMoveResult
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from hopper.enums import Direction, PlayerMoveResult
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from hopper.errors import Collision, PositionOutOfBounds
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from hopper.errors import Collision, PositionOutOfBounds
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from hopper.ws_client import send_game_state
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from hopper.ws_client import ws_send_game_state
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router = APIRouter()
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router = APIRouter()
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@router.get("/ping", response_model=PingResponse)
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@router.get("/ping", response_model=PingResponse)
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async def ping() -> PingResponse:
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async def ping() -> PingResponse:
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await send_game_state()
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await ws_send_game_state()
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return PingResponse(
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return PingResponse(
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message="Pong!",
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message="Pong!",
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)
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)
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@ -48,7 +48,7 @@ async def start_game(
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body: StartGameRequestDto,
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body: StartGameRequestDto,
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engine: GameEngine = Depends(get_game_engine),
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engine: GameEngine = Depends(get_game_engine),
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) -> StartGameResponseDto:
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) -> StartGameResponseDto:
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new_player = engine.start_game(player_name=body.player_name)
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new_player = await engine.start_game(player_name=body.player_name)
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return StartGameResponseDto(
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return StartGameResponseDto(
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board=engine.board,
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board=engine.board,
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@ -118,7 +118,7 @@ async def move_player(
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)
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)
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try:
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try:
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move_result = engine.move_player(player, direction)
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move_result = await engine.move_player(player, direction)
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except PositionOutOfBounds:
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except PositionOutOfBounds:
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raise HTTPException(
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raise HTTPException(
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status_code=status.HTTP_409_CONFLICT, detail="Position out of bounds"
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status_code=status.HTTP_409_CONFLICT, detail="Position out of bounds"
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@ -9,10 +9,11 @@ from hopper.models.board import (
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Layer,
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Layer,
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LayerObject,
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LayerObject,
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ObjectType,
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ObjectType,
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create_random_position,
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create_random_position, BoardLayout,
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)
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)
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from hopper.models.player import Player, PlayerList, Position
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from hopper.models.player import Player, PlayerList, Position
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from hopper.watchdog import InactivityWatchdog
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from hopper.watchdog import InactivityWatchdog
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from hopper.ws_client import ws_send_game_state
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from settings import settings
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from settings import settings
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@ -46,7 +47,7 @@ class GameEngine:
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)
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)
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self._inacivity_watchdog.start()
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self._inacivity_watchdog.start()
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def start_game(self, player_name: str) -> Player:
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async def start_game(self, player_name: str) -> Player:
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self._start_inactivity_watchdog()
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self._start_inactivity_watchdog()
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player = Player(
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player = Player(
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name=player_name,
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name=player_name,
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@ -57,9 +58,11 @@ class GameEngine:
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logging.info(f"Starting new game for player: {player}")
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logging.info(f"Starting new game for player: {player}")
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self.__debug_print_board()
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self.__debug_print_board()
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await ws_send_game_state()
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return player
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return player
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def move_player(self, player: Player, direction: Direction) -> PlayerMoveResult:
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async def move_player(self, player: Player, direction: Direction) -> PlayerMoveResult:
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player.reset_timeout()
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player.reset_timeout()
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new_position = Position(player.position.x, player.position.y)
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new_position = Position(player.position.x, player.position.y)
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@ -87,6 +90,8 @@ class GameEngine:
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player.position = new_position
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player.position = new_position
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player.move_count += 1
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player.move_count += 1
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await ws_send_game_state()
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if self.is_player_on_destination(player):
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if self.is_player_on_destination(player):
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logging.info(f"Player {player} reached destination!")
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logging.info(f"Player {player} reached destination!")
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return PlayerMoveResult.DESTINATION_REACHED
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return PlayerMoveResult.DESTINATION_REACHED
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@ -105,6 +110,8 @@ class GameEngine:
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def colided_with_obstacle(self, position: Position) -> bool:
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def colided_with_obstacle(self, position: Position) -> bool:
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return self.board.get_object_at_position(position) is not None
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return self.board.get_object_at_position(position) is not None
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def get_board_layout(self) -> BoardLayout:
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return BoardLayout(board=self.board, players=self.players)
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class GameEngineFactory:
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class GameEngineFactory:
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@staticmethod
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@staticmethod
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@ -144,6 +151,7 @@ class GameEngineFactory:
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def __add_test_player(players: PlayerList) -> None:
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def __add_test_player(players: PlayerList) -> None:
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if not (settings.debug and settings.debug.CREATE_TEST_PLAYER):
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if not (settings.debug and settings.debug.CREATE_TEST_PLAYER):
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return
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return
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player = Player(
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player = Player(
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name="Pero",
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name="Pero",
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uuid="test-player-id",
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uuid="test-player-id",
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@ -1,9 +1,11 @@
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import asyncio
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import datetime
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import datetime
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import logging
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import logging
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import time
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import time
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from threading import Thread
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from threading import Thread
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from hopper.models.player import PlayerList
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from hopper.models.player import PlayerList
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from hopper.ws_client import ws_send_game_state
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from settings import settings
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from settings import settings
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@ -28,6 +30,8 @@ class InactivityWatchdog(Thread):
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seconds=settings.inacivity_watchdog.KICK_TIMEOUT
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seconds=settings.inacivity_watchdog.KICK_TIMEOUT
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)
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)
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send_game_state = False
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for player in self.players:
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for player in self.players:
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if (
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if (
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player.can_be_deactivated
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player.can_be_deactivated
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@ -36,6 +40,7 @@ class InactivityWatchdog(Thread):
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):
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):
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player.active = False
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player.active = False
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logging.info(f"Player {player} set as inactive")
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logging.info(f"Player {player} set as inactive")
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send_game_state = True
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# safe remove from list
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# safe remove from list
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n = 0
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n = 0
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@ -44,8 +49,16 @@ class InactivityWatchdog(Thread):
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if player.can_be_deactivated and player.last_seen < kick_threshold:
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if player.can_be_deactivated and player.last_seen < kick_threshold:
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self.players.pop(n)
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self.players.pop(n)
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logging.info(f"Player {player} kicked out")
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logging.info(f"Player {player} kicked out")
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send_game_state = True
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else:
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else:
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n += 1
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n += 1
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if send_game_state:
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self.send_game_state()
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def send_game_state(self):
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logging.info("Sending WS game state")
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asyncio.run(ws_send_game_state())
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def stop(self) -> None:
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def stop(self) -> None:
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self.stopped = True
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self.stopped = True
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@ -3,7 +3,6 @@ from contextlib import asynccontextmanager
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import websockets
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import websockets
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from hopper.api.dependencies import get_game_engine
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from hopper.models.ws_dto import GameStateDto
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from hopper.models.ws_dto import GameStateDto
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from settings import settings
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from settings import settings
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@ -15,7 +14,10 @@ async def create_ws_client() -> websockets.WebSocketServerProtocol:
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yield websocket
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yield websocket
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async def send_game_state() -> None:
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async def ws_send_game_state() -> None:
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# avoid circular imports
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from hopper.api.dependencies import get_game_engine
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async with create_ws_client() as websocket:
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async with create_ws_client() as websocket:
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engine = get_game_engine()
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engine = get_game_engine()
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@ -23,9 +25,6 @@ async def send_game_state() -> None:
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board=engine.board,
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board=engine.board,
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destination=engine.board.destination,
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destination=engine.board.destination,
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players=engine.players,
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players=engine.players,
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layers=engine.board.layers,
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layers=engine.get_board_layout().layers,
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)
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)
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print(json.dumps(game_state.dict(), indent=4))
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await websocket.send(json.dumps(game_state.dict()))
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await websocket.send(json.dumps(game_state.dict()))
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11
ws_server.py
11
ws_server.py
@ -6,7 +6,7 @@ from websockets import WebSocketServerProtocol, broadcast
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from settings import settings
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from settings import settings
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connected_clients = set()
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connected_clients = set[WebSocketServerProtocol]()
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def setup_logging() -> None:
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def setup_logging() -> None:
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@ -18,15 +18,18 @@ def setup_logging() -> None:
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async def ws_handler(websocket: WebSocketServerProtocol):
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async def ws_handler(websocket: WebSocketServerProtocol):
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connected_clients.add(websocket)
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connected_clients.add(websocket)
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logging.info(f"Add client: {websocket}")
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logging.info(f"Add client: {websocket.id}")
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try:
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try:
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async for message in websocket:
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async for message in websocket:
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print(">>>>>>>>>>", message)
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logging.debug(f"Received message: {message}")
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broadcast_clients = [client for client in connected_clients if client.id != websocket.id]
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if broadcast_clients:
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logging.debug(f"Broadcast message to clients: {broadcast_clients}")
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broadcast(connected_clients, message)
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broadcast(connected_clients, message)
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finally:
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finally:
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connected_clients.remove(websocket)
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connected_clients.remove(websocket)
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logging.info(f"Remove client: {websocket}")
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logging.info(f"Remove client: {websocket.id}")
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async def main():
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async def main():
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Block a user