WSMessage object
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@ -1,5 +1,4 @@
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import asyncio
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import json
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import logging
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from threading import Thread
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@ -7,7 +6,7 @@ import websockets
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from websockets import WebSocketServerProtocol
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from websockets.exceptions import ConnectionClosedOK
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from hopper.models.ws_dto import GameDumpDto
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from hopper.models.ws_dto import GameDumpDto, WSGameDumpMessage
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from settings import settings
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@ -32,7 +31,7 @@ class WSServer(Thread):
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self.connected_clients.remove(websocket)
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logging.info(f"Remove client: {websocket.id}")
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def _create_game_dump_message(self) -> str:
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def _create_game_dump_message(self) -> WSGameDumpMessage:
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# avoid circular imports
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from hopper.api.dependencies import get_game_engine
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@ -44,7 +43,7 @@ class WSServer(Thread):
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players=engine.players,
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layers=engine.get_board_layout().layers,
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)
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return json.dumps(game_dump.dict())
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return WSGameDumpMessage(data=game_dump)
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async def send_game_dump_to_client(
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self, websocket: WebSocketServerProtocol
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@ -52,7 +51,7 @@ class WSServer(Thread):
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"""Send game dump to the client"""
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message = self._create_game_dump_message()
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logging.debug(f"Sending game dump to client: {websocket.id}")
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await websocket.send(message)
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await websocket.send(message.to_str())
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async def send_game_dump(self) -> None:
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"""Broadcast game state to all connected clients"""
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