Update docs
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@ -44,8 +44,7 @@ state "Product Selected" as ProductSelected
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state "Selection Timeout" as SelectionTimeout
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state "End Player's Game" as EndPlayer
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state "Lock Game" as LockGame <<end>>
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state "End Game" as EndGame <<end>>
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state "Unlock game" as UnlockGame <<end>>
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state "Unlock game and restart" as UnlockGame <<end>>
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[*] -> StartGame
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StartGame -> MovePlayer
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@ -55,9 +54,9 @@ DestinationReached --> ProductSelection
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DestinationReached -> LockGame: Lock game for all other players
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ProductSelection --> ProductSelected
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ProductSelection --> SelectionTimeout
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ProductSelected --> EndGame: End game\nfor all players
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ProductSelected --> UnlockGame: Unlock game\nand restart
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SelectionTimeout -> EndPlayer
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EndPlayer --> UnlockGame: Unlock game\n for all players
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EndPlayer --> UnlockGame: Unlock game\nand restart
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```
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## FairHopper Game Server
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