Product selection message handler
This commit is contained in:
61
README.md
61
README.md
@ -170,11 +170,11 @@ package Masterpiece #seashell {
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usecase Game as "Game Engine"
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usecase Game as "Game Engine"
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usecase WS as "WS Server"
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usecase WS as "WS Server"
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}
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}
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usecase Vis as "Visualisation\nService"
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usecase Vis as "Flutter\nVisualisation\nService"
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}
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}
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usecase ExtVis1 as "Visualisation\nService"
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usecase ExtVis1 as "Visualisation\nClient"
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usecase ExtVis2 as "Visualisation\nService"
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usecase ExtVis2 as "Visualisation\nClient"
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P1 -left-> API: REST API
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P1 -left-> API: REST API
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P2 -left-> API: REST API
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P2 -left-> API: REST API
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@ -204,41 +204,58 @@ Game ->o WS: Send initial state
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Client1 ->o WS: Client connect
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Client1 ->o WS: Client connect
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activate WS #coral
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activate WS #coral
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WS -> Client1: Game state
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WS -> Client1: Game state
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deactivate
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deactivate WS
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Client2 ->o WS: Client connect
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Client2 ->o WS: Client connect
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activate WS #coral
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activate WS #coral
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WS -> Client2: Game state
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WS -> Client2: Game state
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deactivate
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deactivate WS
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loop #lightyellow On game state change
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loop #lightyellow On game state change
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Game ->o WS: Game state
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Game ->o WS: Game state
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activate WS #coral
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activate WS #coral
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WS o-> Client1: Game state
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WS o-> Client1: Game state
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WS o-> Client2: Game state
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WS o-> Client2: Game state
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deactivate
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deactivate WS
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end
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end
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== Product purchase mode ==
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== Player reached destination ==
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Game -> WS: Purchase start
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Game -> Game: Lock game for other players
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activate WS #coral
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activate Game
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WS o-> Client1: Purchase start
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Game -> WS: Player reached destination
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WS o-> Client2: Purchase start
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deactivate
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loop #lightyellow Purchase countdown timer
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Game ->o WS: Timer count down
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activate WS #coral
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activate WS #coral
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WS o-> Client1: Purchase time left
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WS o-> Client1: Select product
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WS o-> Client2: Purchase time left
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WS o-> Client2: Select product
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deactivate
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deactivate WS
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deactivate Game
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loop #lightyellow Product select countdown timer (60s)
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Game ->o WS: Timer timeout
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activate Game
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activate WS #coral
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WS o-> Client1: Cancel selection
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WS o-> Client2: Cancel selection
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deactivate WS
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Game -> Game: Unlock game
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deactivate Game
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end
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end
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Game -> WS: Purchase done
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Client1 -> WS: Product selected
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activate WS #coral
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activate WS #coral
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WS o-> Client1: Purchase done
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WS o-> Game: Product selected
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WS o-> Client2: Purchase done
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activate Game
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deactivate
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WS o-> Client2: Product selected
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deactivate WS
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Game -> Game: Unlock game
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Game -> WS: Game state
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activate WS #coral
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WS o-> Client1: Game state
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WS o-> Client2: Game state
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deactivate WS
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deactivate Game
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```
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```
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Submodule fairhopper-sdk updated: fd71fa276c...ed8f93d7d0
@ -8,7 +8,9 @@
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
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integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
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integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
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<link rel="stylesheet" href="styles.css">
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<link rel="stylesheet" href="styles.css">
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<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js" integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V" crossorigin="anonymous"></script>
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<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js"
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integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V"
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crossorigin="anonymous"></script>
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<script src="js/config.js"></script>
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<script src="js/config.js"></script>
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<script src="js/frontend.js"></script>
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<script src="js/frontend.js"></script>
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@ -59,7 +61,7 @@
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moves.
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moves.
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</div>
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</div>
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<div class="modal-footer">
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<div class="modal-footer">
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<button type="button" class="btn btn-primary">
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<button type="button" class="btn btn-primary" id="finish-product-selection" data-bs-dismiss="modal">
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Finish product selection
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Finish product selection
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</button>
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</button>
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</div>
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</div>
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@ -2,6 +2,8 @@ if (typeof FAIRHOPPER_WS_SERVER === "undefined") {
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var FAIRHOPPER_WS_SERVER = "ws://127.0.0.1:8011";
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var FAIRHOPPER_WS_SERVER = "ws://127.0.0.1:8011";
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}
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}
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let ws = null;
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const BOARD_ICONS = {
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const BOARD_ICONS = {
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PLAYER: "😀",
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PLAYER: "😀",
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PLAYER_ON_DESTINATION: "😎",
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PLAYER_ON_DESTINATION: "😎",
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@ -146,7 +148,7 @@ function productPurchaseDone(product) {
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function wsConnect() {
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function wsConnect() {
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console.log("Attempting to connect to", FAIRHOPPER_WS_SERVER);
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console.log("Attempting to connect to", FAIRHOPPER_WS_SERVER);
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let ws = new WebSocket(FAIRHOPPER_WS_SERVER);
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ws = new WebSocket(FAIRHOPPER_WS_SERVER);
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ws.onopen = () => {
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ws.onopen = () => {
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console.log("WS connected");
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console.log("WS connected");
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@ -178,6 +180,7 @@ function wsConnect() {
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};
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};
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ws.onclose = (e) => {
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ws.onclose = (e) => {
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ws = null;
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setTimeout(() => {
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setTimeout(() => {
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wsConnect();
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wsConnect();
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}, 1000);
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}, 1000);
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@ -189,6 +192,21 @@ function wsConnect() {
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};
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};
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}
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}
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function finishProductSelection() {
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if (!ws) {
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return;
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}
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const wsMessage = {
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message: "product_selection_done",
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data: null,
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};
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ws.send(JSON.stringify(wsMessage));
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}
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window.onload = () => {
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window.onload = () => {
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document.getElementById("finish-product-selection").onclick = () => {
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finishProductSelection();
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};
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wsConnect();
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wsConnect();
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};
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};
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@ -5,11 +5,7 @@ from typing import Optional
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from hopper.countdown_timer import CountdownTimer
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from hopper.countdown_timer import CountdownTimer
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from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
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from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
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from hopper.errors import (
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from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
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Collision,
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GameLockForMovement,
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PositionOutOfBounds,
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)
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from hopper.models.board import (
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from hopper.models.board import (
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BOARD_DUMP_CHARS,
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BOARD_DUMP_CHARS,
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BoardLayout,
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BoardLayout,
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@ -179,24 +175,17 @@ class GameEngine:
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await self.ws_server.send_player_reached_destination_message(player=player)
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await self.ws_server.send_player_reached_destination_message(player=player)
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logging.info(
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logging.info(
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f"Starting purchase countdown timer for {settings.purchase_timeout} seconds"
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f"Starting product selection countdown timer for {settings.purchase_timeout} seconds"
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)
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)
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def on_purchase_timer_tick(time_left) -> None:
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def on_purchase_timer_tick(time_left) -> None:
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logging.info(f"Purchase countdown timer tick, time left: {time_left}")
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logging.info(f"Product selection countdown timer tick, time left: {time_left}")
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asyncio.run(
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self.ws_server.send_product_purchase_time_left_message(
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player=player, time_left=time_left
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)
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)
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def on_purchase_timer_done() -> None:
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def on_purchase_timer_done() -> None:
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logging.info("Ding ding! Purchase countdown timer timeout")
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logging.info("Ding ding! Product selection countdown timer timeout")
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self._purchase_countdown_timer = None
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self._purchase_countdown_timer = None
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asyncio.run(
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asyncio.run(
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self.ws_server.send_product_purchase_done_message(
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self.ws_server.send_product_selection_done_message()
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player=player, product=None
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)
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)
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)
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self.game_state = GameState.RUNNING
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self.game_state = GameState.RUNNING
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asyncio.run(self.send_game_dump())
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asyncio.run(self.send_game_dump())
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@ -210,16 +199,12 @@ class GameEngine:
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await asyncio.sleep(settings.game.PURCHASE_START_DELAY)
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await asyncio.sleep(settings.game.PURCHASE_START_DELAY)
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# async def purchase_product(self, player: Player, product: Product) -> None:
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async def product_selection_done(self) -> None:
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# if not player.state == PlayerState.ON_DESTINATION:
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logging.info("Product selection done, unlocking game")
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# raise PurchaseForbiddenForPlayer()
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if self._purchase_countdown_timer:
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# if self._purchase_countdown_timer:
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self._purchase_countdown_timer.stop()
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# self._purchase_countdown_timer.stop()
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await self.ws_server.send_product_selection_done_message()
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# await self.ws_server.send_product_purchase_done_message(
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await self.reset_game()
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# player=player, product=product
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# )
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# await asyncio.sleep(settings.game.PURCHASE_FINISHED_DELAY)
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# await self.reset_game()
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def _reset_player(self, player) -> None:
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def _reset_player(self, player) -> None:
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# move player to start position
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# move player to start position
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@ -10,7 +10,6 @@ from hopper.models.product import Product
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class GameSettings:
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class GameSettings:
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MOVE_DELAY: float = 0.5 # seconds
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MOVE_DELAY: float = 0.5 # seconds
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PURCHASE_START_DELAY: float = 2 # seconds
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PURCHASE_START_DELAY: float = 2 # seconds
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PURCHASE_FINISHED_DELAY: float = 2 # seconds
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@dataclass
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@dataclass
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@ -33,11 +33,6 @@ class GameDumpDto(BaseModel):
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layers: list[LayerDto]
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layers: list[LayerDto]
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class ProductPurchaseTimerDto(BaseModel):
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time_left: int
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player: PlayerDto
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class PlayerReachedDestinationDto(BaseModel):
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class PlayerReachedDestinationDto(BaseModel):
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player: PlayerDto
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player: PlayerDto
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@ -55,19 +50,19 @@ class WSMessage(GenericModel):
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def to_str(self) -> str:
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def to_str(self) -> str:
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return json.dumps(self.dict())
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return json.dumps(self.dict())
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@classmethod
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@property
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def message_type(cls) -> str:
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return cls.__fields__["message"].default
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class WSGameDumpMessage(WSMessage):
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class WSGameDumpMessage(WSMessage):
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message: str = "game_dump"
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message: str = "game_dump"
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data: GameDumpDto
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data: GameDumpDto
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class WSProductPurchaseTimerTickMessage(WSMessage):
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class WSProductSelectionDoneMessage(WSMessage):
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message: str = "product_purchase_timer_tick"
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message: str = "product_selection_done"
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data: ProductPurchaseTimerDto
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class WSProductPurchaseDoneMessage(WSMessage):
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message: str = "product_purchase_done"
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class WSPlayerReachedDestinationMessage(WSMessage):
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class WSPlayerReachedDestinationMessage(WSMessage):
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@ -1,22 +1,20 @@
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import asyncio
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import asyncio
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import json
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import logging
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import logging
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from threading import Thread
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from threading import Thread
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from typing import Iterable, Optional
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import websockets
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import websockets
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from websockets import WebSocketServerProtocol
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from websockets import WebSocketServerProtocol
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from websockets.exceptions import ConnectionClosedError, ConnectionClosedOK
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from websockets.exceptions import ConnectionClosedError, ConnectionClosedOK
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from hopper.models.player import Player
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from hopper.models.player import Player
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from hopper.models.product import Product
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from hopper.models.ws_dto import (
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from hopper.models.ws_dto import (
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GameDumpDto,
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GameDumpDto,
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PlayerReachedDestinationDto,
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PlayerReachedDestinationDto,
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ProductPurchaseTimerDto,
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WSGameDumpMessage,
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WSGameDumpMessage,
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WSMessage,
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WSMessage,
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WSPlayerReachedDestinationMessage,
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WSPlayerReachedDestinationMessage,
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WSProductPurchaseTimerTickMessage,
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WSProductSelectionDoneMessage,
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)
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)
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@ -26,6 +24,31 @@ class WSServer(Thread):
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self.port = port
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self.port = port
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super().__init__(daemon=True)
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super().__init__(daemon=True)
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async def handle_rcv_message(
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self, client: WebSocketServerProtocol, raw_message: str
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) -> None:
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try:
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ws_message = json.loads(raw_message)
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except Exception as ex:
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logging.error(
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f"Error decoding WS message from {client.id} {raw_message}: {ex}"
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)
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return None
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|
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data_message = ws_message.get("message")
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if data_message == WSProductSelectionDoneMessage.message_type:
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await self.handle_rcv_product_selection_done(client)
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async def handle_rcv_product_selection_done(
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self, client: WebSocketServerProtocol
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) -> None:
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logging.info(f"Handle WSProductSelectionDoneMessage: {client.id}")
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# avoid circular imports
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from hopper.api.dependencies import get_game_engine
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engine = get_game_engine()
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await engine.product_selection_done()
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async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
async def handler(self, websocket: WebSocketServerProtocol) -> None:
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"""New handler instance spawns for each connected client"""
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"""New handler instance spawns for each connected client"""
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self.connected_clients.add(websocket)
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self.connected_clients.add(websocket)
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@ -39,7 +62,8 @@ class WSServer(Thread):
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while connected:
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while connected:
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try:
|
try:
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# we're expecting nothing from client, but read if client sends a message
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# we're expecting nothing from client, but read if client sends a message
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await websocket.recv()
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rcv_data = await websocket.recv()
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await self.handle_rcv_message(client=websocket, raw_message=rcv_data)
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except ConnectionClosedOK:
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except ConnectionClosedOK:
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logging.info(f"Connection closed OK for client: {websocket.id}")
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logging.info(f"Connection closed OK for client: {websocket.id}")
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connected = False
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connected = False
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@ -98,26 +122,10 @@ class WSServer(Thread):
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)
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)
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await self.send_message_to_clients(message)
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await self.send_message_to_clients(message)
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|
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async def send_product_purchase_time_left_message(
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async def send_product_selection_done_message(self) -> None:
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self, player: Player, time_left: int
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message = WSProductSelectionDoneMessage()
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) -> None:
|
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message = WSProductPurchaseTimerTickMessage(
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data=ProductPurchaseTimerDto(
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player=player,
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time_left=time_left,
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)
|
|
||||||
)
|
|
||||||
await self.send_message_to_clients(message)
|
await self.send_message_to_clients(message)
|
||||||
|
|
||||||
async def send_product_purchase_done_message(
|
|
||||||
self, player: Player, product: Optional[Product] = None
|
|
||||||
) -> None:
|
|
||||||
# message = WSProductPurchaseDoneMessage(
|
|
||||||
# data=ProductPurchaseDoneDto(player=player, product=product),
|
|
||||||
# )
|
|
||||||
# await self.send_message_to_clients(message)
|
|
||||||
...
|
|
||||||
|
|
||||||
async def run_async(self) -> None:
|
async def run_async(self) -> None:
|
||||||
logging.info(
|
logging.info(
|
||||||
f"Starting FairHopper Websockets Server on {self.host}:{self.port}"
|
f"Starting FairHopper Websockets Server on {self.host}:{self.port}"
|
||||||
|
|||||||
Reference in New Issue
Block a user