4 Commits

Author SHA1 Message Date
ee1ce125ff WS error handling 2023-03-25 15:58:24 +01:00
4b511c0cb8 WS send game state 2023-03-25 15:54:23 +01:00
0f0fe68890 WS DTO assign rework 2023-03-25 15:27:15 +01:00
9aabcf61f4 WS Server 2023-03-25 14:10:33 +01:00
13 changed files with 177 additions and 37 deletions

View File

@ -14,3 +14,7 @@ run-dev:
--port 8010 \
--workers=1 \
--reload
run-ws:
@poetry run \
python ws_server.py

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@ -2,9 +2,6 @@ from __future__ import annotations
from pydantic import BaseModel as PydanticBaseModel
from hopper.models.board import GameBoard
from hopper.models.player import Player, Position
class BaseModel(PydanticBaseModel):
class Config:
@ -19,30 +16,19 @@ class BoardDto(BaseModel):
width: int
height: int
@staticmethod
def from_model(board: GameBoard) -> BoardDto:
return BoardDto.from_orm(board)
class PositionDto(BaseModel):
x: int
y: int
@staticmethod
def from_model(position: Position) -> PositionDto:
return PositionDto.from_orm(position)
class PlayerDto(BaseModel):
uuid: str
active: bool
position: PositionDto
move_count: int
move_attempt_count: int
@staticmethod
def from_model(player: Player) -> PlayerDto:
return PlayerDto.from_orm(player)
class DestinationDto(BaseModel):
position: PositionDto

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@ -3,21 +3,19 @@ from starlette import status
from hopper.api.dependencies import get_game_engine
from hopper.api.dto import (
BoardDto,
DestinationDto,
ErrorResponseDto,
GameInfoDto,
MovePlayerResponseDto,
PingResponse,
PlayerDto,
PlayerInfoResponseDto,
PositionDto,
StartGameRequestDto,
StartGameResponseDto,
)
from hopper.engine import GameEngine
from hopper.enums import Direction, PlayerMoveResult
from hopper.errors import Collision, PositionOutOfBounds
from hopper.ws_client import ws_send_game_state
router = APIRouter()
@ -34,9 +32,9 @@ async def get_game_info(
engine: GameEngine = Depends(get_game_engine),
) -> GameInfoDto:
return GameInfoDto(
board=BoardDto.from_model(engine.board),
board=engine.board,
destination=DestinationDto(
position=PositionDto.from_model(engine.board.destination.position)
position=engine.board.destination.position,
),
)
@ -46,13 +44,13 @@ async def start_game(
body: StartGameRequestDto,
engine: GameEngine = Depends(get_game_engine),
) -> StartGameResponseDto:
new_player = engine.start_game(player_name=body.player_name)
new_player = await engine.start_game(player_name=body.player_name)
return StartGameResponseDto(
board=BoardDto.from_model(engine.board),
player=PlayerDto.from_model(new_player),
board=engine.board,
player=new_player,
destination=DestinationDto(
position=PositionDto.from_model(engine.board.destination.position)
position=engine.board.destination.position,
),
)
@ -76,7 +74,7 @@ async def get_player_info(
status_code=status.HTTP_404_NOT_FOUND,
detail="Player kicked out due to inactivity",
)
return PlayerInfoResponseDto(player=PlayerDto.from_model(player))
return PlayerInfoResponseDto(player=player)
@router.post(
@ -116,7 +114,7 @@ async def move_player(
)
try:
move_result = engine.move_player(player, direction)
move_result = await engine.move_player(player, direction)
except PositionOutOfBounds:
raise HTTPException(
status_code=status.HTTP_409_CONFLICT, detail="Position out of bounds"
@ -129,4 +127,4 @@ async def move_player(
if move_result == PlayerMoveResult.DESTINATION_REACHED:
response.status_code = status.HTTP_200_OK
return MovePlayerResponseDto(player=PlayerDto.from_model(player))
return MovePlayerResponseDto(player=player)

View File

@ -3,6 +3,7 @@ GET http://localhost:8010/ping
# create new game
POST http://localhost:8010/game
Content-Type: application/json
{
"player_name": "Mirko"

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@ -9,10 +9,11 @@ from hopper.models.board import (
Layer,
LayerObject,
ObjectType,
create_random_position,
create_random_position, BoardLayout,
)
from hopper.models.player import Player, PlayerList, Position
from hopper.watchdog import InactivityWatchdog
from hopper.ws_client import ws_send_game_state
from settings import settings
@ -46,7 +47,7 @@ class GameEngine:
)
self._inacivity_watchdog.start()
def start_game(self, player_name: str) -> Player:
async def start_game(self, player_name: str) -> Player:
self._start_inactivity_watchdog()
player = Player(
name=player_name,
@ -57,9 +58,11 @@ class GameEngine:
logging.info(f"Starting new game for player: {player}")
self.__debug_print_board()
await ws_send_game_state()
return player
def move_player(self, player: Player, direction: Direction) -> PlayerMoveResult:
async def move_player(self, player: Player, direction: Direction) -> PlayerMoveResult:
player.reset_timeout()
new_position = Position(player.position.x, player.position.y)
@ -87,6 +90,8 @@ class GameEngine:
player.position = new_position
player.move_count += 1
await ws_send_game_state()
if self.is_player_on_destination(player):
logging.info(f"Player {player} reached destination!")
return PlayerMoveResult.DESTINATION_REACHED
@ -105,6 +110,8 @@ class GameEngine:
def colided_with_obstacle(self, position: Position) -> bool:
return self.board.get_object_at_position(position) is not None
def get_board_layout(self) -> BoardLayout:
return BoardLayout(board=self.board, players=self.players)
class GameEngineFactory:
@staticmethod
@ -144,10 +151,12 @@ class GameEngineFactory:
def __add_test_player(players: PlayerList) -> None:
if not (settings.debug and settings.debug.CREATE_TEST_PLAYER):
return
player = Player(
name="Pero",
uuid="test-player-id",
position=Position(2, 2),
can_be_deactivated=False,
)
players.append(player)
logging.info(f"Test player created: {player}")

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@ -9,10 +9,10 @@ class Direction(Enum):
class ObjectType(str, Enum):
NONE = auto()
OBSTACLE = auto()
PLAYER = auto()
DESTINATION = auto()
NONE = "NONE"
OBSTACLE = "OBSTACLE"
PLAYER = "PLAYER"
DESTINATION = "DESTINATION"
class PlayerMoveResult(Enum):

View File

@ -16,6 +16,12 @@ class InactivityWatchdogSettings:
TICK_INTERVAL: int = 1 # seconds
@dataclass
class WSServerSettings:
HOST: str = "localhost"
PORT: int = 8011
@dataclass
class DebugSettings:
PRINT_BOARD: bool = False
@ -26,4 +32,5 @@ class DebugSettings:
class Settings:
board: BoardSettings
inacivity_watchdog: InactivityWatchdogSettings
ws_server: WSServerSettings
debug: Optional[DebugSettings] = None

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@ -21,6 +21,7 @@ class Player:
default_factory=lambda: datetime.datetime.now()
)
active: bool = True
can_be_deactivated: bool = True
def reset_timeout(self) -> None:
self.last_seen = datetime.datetime.now()

23
hopper/models/ws_dto.py Normal file
View File

@ -0,0 +1,23 @@
from __future__ import annotations
from pydantic import Field
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
from hopper.enums import ObjectType
class LayerObjectDto(BaseModel):
type: ObjectType = Field(..., alias="type_")
position: PositionDto
class LayerDto(BaseModel):
name: str
objects: list[LayerObjectDto]
class GameStateDto(BaseModel):
board: BoardDto
destination: DestinationDto
players: list[PlayerDto]
layers: list[LayerDto]

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@ -1,9 +1,11 @@
import asyncio
import datetime
import logging
import time
from threading import Thread
from hopper.models.player import PlayerList
from hopper.ws_client import ws_send_game_state
from settings import settings
@ -28,20 +30,35 @@ class InactivityWatchdog(Thread):
seconds=settings.inacivity_watchdog.KICK_TIMEOUT
)
send_game_state = False
for player in self.players:
if player.active and player.last_seen < inactivity_threshold:
if (
player.can_be_deactivated
and player.active
and player.last_seen < inactivity_threshold
):
player.active = False
logging.info(f"Player {player} set as inactive")
send_game_state = True
# safe remove from list
n = 0
while n < len(self.players):
player = self.players[n]
if player.last_seen < kick_threshold:
if player.can_be_deactivated and player.last_seen < kick_threshold:
self.players.pop(n)
logging.info(f"Player {player} kicked out")
send_game_state = True
else:
n += 1
if send_game_state:
self.send_game_state()
def send_game_state(self):
logging.info("Sending WS game state")
asyncio.run(ws_send_game_state())
def stop(self) -> None:
self.stopped = True

34
hopper/ws_client.py Normal file
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@ -0,0 +1,34 @@
import json
import logging
from contextlib import asynccontextmanager
import websockets
from hopper.models.ws_dto import GameStateDto
from settings import settings
@asynccontextmanager
async def create_ws_client() -> websockets.WebSocketServerProtocol:
ws_uri = f"ws://{settings.ws_server.HOST}:{settings.ws_server.PORT}"
async with websockets.connect(uri=ws_uri) as websocket:
yield websocket
async def ws_send_game_state() -> None:
# avoid circular imports
from hopper.api.dependencies import get_game_engine
try:
async with create_ws_client() as websocket:
engine = get_game_engine()
game_state = GameStateDto(
board=engine.board,
destination=engine.board.destination,
players=engine.players,
layers=engine.get_board_layout().layers,
)
await websocket.send(json.dumps(game_state.dict()))
except OSError as ex:
logging.error(f"Error sending WS state: {ex}")

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@ -1,7 +1,13 @@
from hopper.models.config import BoardSettings, InactivityWatchdogSettings, Settings
from hopper.models.config import (
BoardSettings,
InactivityWatchdogSettings,
Settings,
WSServerSettings,
)
settings = Settings(
board=BoardSettings(),
inacivity_watchdog=InactivityWatchdogSettings(),
ws_server=WSServerSettings(),
debug=None,
)

54
ws_server.py Normal file
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@ -0,0 +1,54 @@
import asyncio
import logging
import websockets
from websockets import WebSocketServerProtocol, broadcast
from settings import settings
connected_clients = set[WebSocketServerProtocol]()
def setup_logging() -> None:
logging.basicConfig(
level=logging.DEBUG,
format="%(asctime)s %(levelname)s - %(message)s",
)
async def ws_handler(websocket: WebSocketServerProtocol):
connected_clients.add(websocket)
logging.info(f"Add client: {websocket.id}")
try:
async for message in websocket:
logging.debug(f"Received message: {message}")
broadcast_clients = [client for client in connected_clients if client.id != websocket.id]
if broadcast_clients:
logging.debug(f"Broadcast message to clients: {broadcast_clients}")
broadcast(connected_clients, message)
finally:
connected_clients.remove(websocket)
logging.info(f"Remove client: {websocket.id}")
async def main():
setup_logging()
logging.info(
f"Starting FairHopper Websockets Server on {settings.ws_server.HOST}:{settings.ws_server.PORT}"
)
async with websockets.serve(
ws_handler=ws_handler,
host=settings.ws_server.HOST,
port=settings.ws_server.PORT,
):
await asyncio.Future() # run forever
if __name__ == "__main__":
try:
asyncio.run(main())
except (KeyboardInterrupt, SystemExit):
logging.info(f"FairHopper Websockets Server terminated")