Compare commits
4 Commits
48cb1a3798
...
ecffdc5d1e
| Author | SHA1 | Date | |
|---|---|---|---|
| ecffdc5d1e | |||
| 8a48d61dc9 | |||
| 33f2220356 | |||
| 413e395a75 |
@ -104,7 +104,6 @@ actor "Player 1" as P1
|
|||||||
actor "Player 2" as P2
|
actor "Player 2" as P2
|
||||||
actor "Player 3" as P3
|
actor "Player 3" as P3
|
||||||
|
|
||||||
|
|
||||||
package Masterpiece #seashell {
|
package Masterpiece #seashell {
|
||||||
rectangle "FairHopper Game Server" #lightcyan {
|
rectangle "FairHopper Game Server" #lightcyan {
|
||||||
usecase API as "API Server"
|
usecase API as "API Server"
|
||||||
|
|||||||
@ -15,21 +15,25 @@ GET http://localhost:8010/game
|
|||||||
###
|
###
|
||||||
|
|
||||||
# get player info
|
# get player info
|
||||||
GET http://localhost:8010/player/test-player-id
|
GET http://localhost:8010/player/test-player-pero
|
||||||
###
|
###
|
||||||
|
|
||||||
# move player left
|
# move player left
|
||||||
POST http://localhost:8010/player/test-player-id/move/left
|
POST http://localhost:8010/player/test-player-pero/move/left
|
||||||
###
|
###
|
||||||
|
|
||||||
# move player right
|
# move player right
|
||||||
POST http://localhost:8010/player/test-player-id/move/right
|
POST http://localhost:8010/player/test-player-pero/move/right
|
||||||
###
|
###
|
||||||
|
|
||||||
# move player up
|
# move player up
|
||||||
POST http://localhost:8010/player/test-player-id/move/up
|
POST http://localhost:8010/player/test-player-pero/move/up
|
||||||
###
|
###
|
||||||
|
|
||||||
# move player down
|
# move player down
|
||||||
POST http://localhost:8010/player/test-player-id/move/down
|
POST http://localhost:8010/player/test-player-pero/move/down
|
||||||
|
###
|
||||||
|
|
||||||
|
# move Mirko left
|
||||||
|
POST http://localhost:8010/player/test-player-mirko/move/left
|
||||||
###
|
###
|
||||||
|
|||||||
@ -70,10 +70,11 @@
|
|||||||
|
|
||||||
function renderPlayerList(players) {
|
function renderPlayerList(players) {
|
||||||
const html = players.filter(player => player.active).map((player) => {
|
const html = players.filter(player => player.active).map((player) => {
|
||||||
|
const onDestination = player.state == "ON_DESTINATION";
|
||||||
return `
|
return `
|
||||||
<li class="${player.reached_destination ? "text-success" : ""}">
|
<li class="${onDestination ? "text-success" : ""}">
|
||||||
${player.name} (${player.move_count})
|
${player.name} (${player.move_count})
|
||||||
${player.reached_destination ? "✅" : ""}
|
${onDestination ? "✅" : ""}
|
||||||
</li>
|
</li>
|
||||||
`;
|
`;
|
||||||
}).join("");
|
}).join("");
|
||||||
@ -83,7 +84,8 @@
|
|||||||
function renderPlayers(players) {
|
function renderPlayers(players) {
|
||||||
players.filter(player => player.active).forEach(player => {
|
players.filter(player => player.active).forEach(player => {
|
||||||
const cell = findCell(player.position);
|
const cell = findCell(player.position);
|
||||||
const playerIcon = player.reached_destination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
|
const onDestination = player.state == "ON_DESTINATION";
|
||||||
|
const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
|
||||||
if (cell) {
|
if (cell) {
|
||||||
const html = `
|
const html = `
|
||||||
<div class="player-tooltip">${player.name}</div>
|
<div class="player-tooltip">${player.name}</div>
|
||||||
|
|||||||
@ -2,6 +2,8 @@ from __future__ import annotations
|
|||||||
|
|
||||||
from pydantic import BaseModel as PydanticBaseModel
|
from pydantic import BaseModel as PydanticBaseModel
|
||||||
|
|
||||||
|
from hopper.enums import PlayerState
|
||||||
|
|
||||||
|
|
||||||
class BaseModel(PydanticBaseModel):
|
class BaseModel(PydanticBaseModel):
|
||||||
class Config:
|
class Config:
|
||||||
@ -29,6 +31,7 @@ class PlayerDto(BaseModel):
|
|||||||
position: PositionDto
|
position: PositionDto
|
||||||
move_count: int
|
move_count: int
|
||||||
move_attempt_count: int
|
move_attempt_count: int
|
||||||
|
state: PlayerState
|
||||||
|
|
||||||
|
|
||||||
class DestinationDto(BaseModel):
|
class DestinationDto(BaseModel):
|
||||||
|
|||||||
@ -14,7 +14,7 @@ from hopper.api.dto import (
|
|||||||
)
|
)
|
||||||
from hopper.engine import GameEngine
|
from hopper.engine import GameEngine
|
||||||
from hopper.enums import Direction, PlayerMoveResult
|
from hopper.enums import Direction, PlayerMoveResult
|
||||||
from hopper.errors import Collision, PositionOutOfBounds
|
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
||||||
from hopper.models.player import Player
|
from hopper.models.player import Player
|
||||||
|
|
||||||
router = APIRouter()
|
router = APIRouter()
|
||||||
@ -60,7 +60,7 @@ async def start_game(
|
|||||||
body: StartGameRequestDto,
|
body: StartGameRequestDto,
|
||||||
engine: GameEngine = Depends(get_game_engine),
|
engine: GameEngine = Depends(get_game_engine),
|
||||||
) -> StartGameResponseDto:
|
) -> StartGameResponseDto:
|
||||||
new_player = await engine.start_game(player_name=body.player_name)
|
new_player = await engine.start_game_for_player(player_name=body.player_name)
|
||||||
|
|
||||||
return StartGameResponseDto(
|
return StartGameResponseDto(
|
||||||
board=engine.board,
|
board=engine.board,
|
||||||
@ -112,6 +112,10 @@ async def get_player_info(
|
|||||||
"model": ErrorResponseDto,
|
"model": ErrorResponseDto,
|
||||||
"description": " Position out of bounds or collision with an object",
|
"description": " Position out of bounds or collision with an object",
|
||||||
},
|
},
|
||||||
|
status.HTTP_423_LOCKED: {
|
||||||
|
"model": ErrorResponseDto,
|
||||||
|
"description": " Player reached destination. Can't move anymore.",
|
||||||
|
},
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
async def move_player(
|
async def move_player(
|
||||||
@ -130,6 +134,11 @@ async def move_player(
|
|||||||
raise HTTPException(
|
raise HTTPException(
|
||||||
status_code=status.HTTP_409_CONFLICT, detail="Collision with an object"
|
status_code=status.HTTP_409_CONFLICT, detail="Collision with an object"
|
||||||
)
|
)
|
||||||
|
except GameLockForMovement:
|
||||||
|
raise HTTPException(
|
||||||
|
status_code=status.HTTP_423_LOCKED,
|
||||||
|
detail="Player reached destination. Can't move anymore.",
|
||||||
|
)
|
||||||
|
|
||||||
if move_result == PlayerMoveResult.DESTINATION_REACHED:
|
if move_result == PlayerMoveResult.DESTINATION_REACHED:
|
||||||
response.status_code = status.HTTP_200_OK
|
response.status_code = status.HTTP_200_OK
|
||||||
|
|||||||
25
hopper/countdown_timer.py
Normal file
25
hopper/countdown_timer.py
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
import time
|
||||||
|
from threading import Event, Thread
|
||||||
|
from typing import Callable, Optional
|
||||||
|
|
||||||
|
|
||||||
|
class CountdownTimer(Thread):
|
||||||
|
def __init__(
|
||||||
|
self, seconds: int, callback: Optional[Callable[[], None]] = None
|
||||||
|
) -> None:
|
||||||
|
self.seconds = seconds
|
||||||
|
self.stop_event = Event()
|
||||||
|
self.callback = callback
|
||||||
|
super().__init__()
|
||||||
|
|
||||||
|
def run(self) -> None:
|
||||||
|
cnt = self.seconds
|
||||||
|
while cnt > 0 and not self.stop_event.is_set():
|
||||||
|
cnt -= 1
|
||||||
|
time.sleep(1)
|
||||||
|
|
||||||
|
if cnt == 0 and self.callback:
|
||||||
|
self.callback()
|
||||||
|
|
||||||
|
def stop(self) -> None:
|
||||||
|
self.stop_event.set()
|
||||||
@ -3,9 +3,10 @@ import logging
|
|||||||
import random
|
import random
|
||||||
from typing import Optional
|
from typing import Optional
|
||||||
|
|
||||||
from hopper.enums import Direction, PlayerMoveResult
|
from hopper.countdown_timer import CountdownTimer
|
||||||
from hopper.errors import Collision, PositionOutOfBounds
|
from hopper.enums import Direction, PlayerMoveResult, GameState, PlayerState
|
||||||
from hopper.interfaces import SendGameStateInterface
|
from hopper.errors import Collision, PositionOutOfBounds, GameLockForMovement
|
||||||
|
from hopper.interfaces import SendGameDumpInterface
|
||||||
from hopper.models.board import (
|
from hopper.models.board import (
|
||||||
BOARD_DUMP_CHARS,
|
BOARD_DUMP_CHARS,
|
||||||
BoardLayout,
|
BoardLayout,
|
||||||
@ -23,13 +24,14 @@ from settings import settings
|
|||||||
|
|
||||||
class GameEngine:
|
class GameEngine:
|
||||||
def __init__(
|
def __init__(
|
||||||
self, board: GameBoard, ws_server: Optional[SendGameStateInterface] = None
|
self, board: GameBoard, ws_server: Optional[SendGameDumpInterface] = None
|
||||||
) -> None:
|
) -> None:
|
||||||
self.board = board
|
self.board = board
|
||||||
self.ws_server = ws_server
|
self.ws_server = ws_server
|
||||||
self.players = PlayerList()
|
self.players = PlayerList()
|
||||||
self._inacivity_watchdog = None
|
self._inacivity_watchdog = None
|
||||||
self.__debug_print_board()
|
self._purchase_countdown_timer: Optional[CountdownTimer] = None
|
||||||
|
self.reset_game()
|
||||||
|
|
||||||
def dump_board(self) -> list[list[str]]:
|
def dump_board(self) -> list[list[str]]:
|
||||||
dump = self.board.dump()
|
dump = self.board.dump()
|
||||||
@ -62,11 +64,16 @@ class GameEngine:
|
|||||||
)
|
)
|
||||||
self._inacivity_watchdog.start()
|
self._inacivity_watchdog.start()
|
||||||
|
|
||||||
async def start_game(self, player_name: str) -> Player:
|
async def reset_game(self) -> None:
|
||||||
|
self.__debug_print_board()
|
||||||
|
self.game_state = GameState.RUNNING
|
||||||
|
|
||||||
|
async def start_game_for_player(self, player_name: str) -> Player:
|
||||||
self._start_inactivity_watchdog()
|
self._start_inactivity_watchdog()
|
||||||
player = Player(
|
player = Player(
|
||||||
name=player_name,
|
name=player_name,
|
||||||
position=self._create_player_start_position(),
|
position=self._create_player_start_position(),
|
||||||
|
state=PlayerState.CREATED,
|
||||||
)
|
)
|
||||||
self.players.append(player)
|
self.players.append(player)
|
||||||
|
|
||||||
@ -74,7 +81,7 @@ class GameEngine:
|
|||||||
self.__debug_print_board()
|
self.__debug_print_board()
|
||||||
|
|
||||||
if self.ws_server:
|
if self.ws_server:
|
||||||
await self.ws_server.send_game_state()
|
await self.ws_server.send_game_dump()
|
||||||
|
|
||||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||||
return player
|
return player
|
||||||
@ -113,14 +120,18 @@ class GameEngine:
|
|||||||
) -> PlayerMoveResult:
|
) -> PlayerMoveResult:
|
||||||
player.reset_timeout()
|
player.reset_timeout()
|
||||||
|
|
||||||
|
if self.game_state == GameState.LOCK_FOR_MOVEMENT:
|
||||||
|
raise GameLockForMovement("Player reached destination. Can't move anymore.")
|
||||||
|
|
||||||
# player will not be able to move once they reach the destination
|
# player will not be able to move once they reach the destination
|
||||||
if player.reached_destination:
|
if player.state == PlayerState.ON_DESTINATION:
|
||||||
return PlayerMoveResult.DESTINATION_REACHED
|
return PlayerMoveResult.DESTINATION_REACHED
|
||||||
|
|
||||||
logging.info(f"Player {player} move to {direction}")
|
logging.info(f"Player {player} move to {direction}")
|
||||||
new_position = self._move_position(player.position, direction)
|
new_position = self._move_position(player.position, direction)
|
||||||
|
|
||||||
player.move_attempt_count += 1
|
player.move_attempt_count += 1
|
||||||
|
player.state = PlayerState.MOVING
|
||||||
|
|
||||||
if not self._position_in_board_bounds(new_position):
|
if not self._position_in_board_bounds(new_position):
|
||||||
raise PositionOutOfBounds()
|
raise PositionOutOfBounds()
|
||||||
@ -132,15 +143,16 @@ class GameEngine:
|
|||||||
player.move_count += 1
|
player.move_count += 1
|
||||||
|
|
||||||
if self._is_player_on_destination(player):
|
if self._is_player_on_destination(player):
|
||||||
player.reached_destination = True
|
player.state = PlayerState.ON_DESTINATION
|
||||||
logging.info(f"Player {player} reached destination!")
|
logging.info(f"Player {player} reached destination!")
|
||||||
|
|
||||||
if self.ws_server:
|
if self.ws_server:
|
||||||
await self.ws_server.send_game_state()
|
await self.ws_server.send_game_dump()
|
||||||
|
|
||||||
self.__debug_print_board()
|
self.__debug_print_board()
|
||||||
|
|
||||||
if player.reached_destination:
|
if player.state == PlayerState.ON_DESTINATION:
|
||||||
|
self.game_state = GameState.LOCK_FOR_MOVEMENT
|
||||||
return PlayerMoveResult.DESTINATION_REACHED
|
return PlayerMoveResult.DESTINATION_REACHED
|
||||||
|
|
||||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||||
@ -158,6 +170,10 @@ class GameEngine:
|
|||||||
def _colided_with_obstacle(self, position: Position) -> bool:
|
def _colided_with_obstacle(self, position: Position) -> bool:
|
||||||
return self.board.get_object_at_position(position) is not None
|
return self.board.get_object_at_position(position) is not None
|
||||||
|
|
||||||
|
def _player_on_destination(self, player: Player) -> None:
|
||||||
|
self.game_state = GameState.LOCK_FOR_MOVEMENT
|
||||||
|
self._purchase_countdown_timer = CountdownTimer()
|
||||||
|
|
||||||
def get_board_layout(self) -> BoardLayout:
|
def get_board_layout(self) -> BoardLayout:
|
||||||
return BoardLayout(board=self.board, players=self.players)
|
return BoardLayout(board=self.board, players=self.players)
|
||||||
|
|
||||||
@ -168,7 +184,7 @@ class GameEngineFactory:
|
|||||||
board_width: int,
|
board_width: int,
|
||||||
board_height: int,
|
board_height: int,
|
||||||
obstacle_count: int = 0,
|
obstacle_count: int = 0,
|
||||||
ws_server: Optional[SendGameStateInterface] = None,
|
ws_server: Optional[SendGameDumpInterface] = None,
|
||||||
) -> GameEngine:
|
) -> GameEngine:
|
||||||
board = GameBoard(
|
board = GameBoard(
|
||||||
width=board_width,
|
width=board_width,
|
||||||
@ -189,12 +205,12 @@ class GameEngineFactory:
|
|||||||
board=board,
|
board=board,
|
||||||
ws_server=ws_server,
|
ws_server=ws_server,
|
||||||
)
|
)
|
||||||
GameEngineFactory.__add_test_player(game.players)
|
GameEngineFactory.__add_test_players(game.players)
|
||||||
return game
|
return game
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def create_default(
|
def create_default(
|
||||||
ws_server: Optional[SendGameStateInterface] = None,
|
ws_server: Optional[SendGameDumpInterface] = None,
|
||||||
) -> GameEngine:
|
) -> GameEngine:
|
||||||
return GameEngineFactory.create(
|
return GameEngineFactory.create(
|
||||||
board_width=settings.board.WIDTH,
|
board_width=settings.board.WIDTH,
|
||||||
@ -204,18 +220,10 @@ class GameEngineFactory:
|
|||||||
)
|
)
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def __add_test_player(players: PlayerList) -> None:
|
def __add_test_players(players: PlayerList) -> None:
|
||||||
if not (settings.debug and settings.debug.CREATE_TEST_PLAYER):
|
if not settings.debug:
|
||||||
return
|
return
|
||||||
|
|
||||||
player = Player(
|
for player in settings.debug.PLAYERS:
|
||||||
name="Pero",
|
|
||||||
uuid="test-player-id",
|
|
||||||
position=Position(
|
|
||||||
settings.debug.TEST_PLAYER_START_X,
|
|
||||||
settings.debug.TEST_PLAYER_START_Y,
|
|
||||||
),
|
|
||||||
can_be_deactivated=False,
|
|
||||||
)
|
|
||||||
players.append(player)
|
players.append(player)
|
||||||
logging.info(f"Test player created: {player}")
|
logging.info(f"Test player created: {player}")
|
||||||
|
|||||||
@ -18,3 +18,16 @@ class ObjectType(str, Enum):
|
|||||||
class PlayerMoveResult(Enum):
|
class PlayerMoveResult(Enum):
|
||||||
OK = auto()
|
OK = auto()
|
||||||
DESTINATION_REACHED = auto()
|
DESTINATION_REACHED = auto()
|
||||||
|
|
||||||
|
|
||||||
|
class GameState(Enum):
|
||||||
|
RUNNING = auto()
|
||||||
|
LOCK_FOR_MOVEMENT = auto()
|
||||||
|
ENDGAME = auto()
|
||||||
|
|
||||||
|
|
||||||
|
class PlayerState(str, Enum):
|
||||||
|
CREATED = "CREATED"
|
||||||
|
MOVING = "MOVING"
|
||||||
|
ON_DESTINATION = "ON_DESTINATION"
|
||||||
|
INACTIVE = "INACTIVE"
|
||||||
|
|||||||
@ -8,3 +8,7 @@ class PositionOutOfBounds(BaseError):
|
|||||||
|
|
||||||
class Collision(BaseError):
|
class Collision(BaseError):
|
||||||
...
|
...
|
||||||
|
|
||||||
|
|
||||||
|
class GameLockForMovement(BaseError):
|
||||||
|
...
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
from typing import Protocol
|
from typing import Protocol
|
||||||
|
|
||||||
|
|
||||||
class SendGameStateInterface(Protocol):
|
class SendGameDumpInterface(Protocol):
|
||||||
async def send_game_state(self) -> None:
|
async def send_game_dump(self) -> None:
|
||||||
...
|
...
|
||||||
|
|||||||
@ -1,11 +1,15 @@
|
|||||||
import logging
|
import logging
|
||||||
from dataclasses import dataclass
|
from dataclasses import dataclass
|
||||||
from typing import Optional
|
from typing import List, Optional
|
||||||
|
|
||||||
|
from hopper.models.player import Player
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class GameSettings:
|
class GameSettings:
|
||||||
MOVE_DELAY: float = 0.5 # seconds
|
MOVE_DELAY: float = 0.5 # seconds
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class BoardSettings:
|
class BoardSettings:
|
||||||
WIDTH: int = 21
|
WIDTH: int = 21
|
||||||
@ -29,9 +33,7 @@ class WSServerSettings:
|
|||||||
@dataclass
|
@dataclass
|
||||||
class DebugSettings:
|
class DebugSettings:
|
||||||
PRINT_BOARD: bool = False
|
PRINT_BOARD: bool = False
|
||||||
CREATE_TEST_PLAYER: bool = False
|
PLAYERS: Optional[List[Player]] = None
|
||||||
TEST_PLAYER_START_X: int = 0
|
|
||||||
TEST_PLAYER_START_Y: int = 0
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
@ -40,5 +42,6 @@ class Settings:
|
|||||||
board: BoardSettings
|
board: BoardSettings
|
||||||
inacivity_watchdog: InactivityWatchdogSettings
|
inacivity_watchdog: InactivityWatchdogSettings
|
||||||
ws_server: WSServerSettings
|
ws_server: WSServerSettings
|
||||||
|
purchase_timeout: int = 10 # seconds
|
||||||
log_level: int = logging.INFO
|
log_level: int = logging.INFO
|
||||||
debug: Optional[DebugSettings] = None
|
debug: Optional[DebugSettings] = None
|
||||||
|
|||||||
@ -3,6 +3,8 @@ import uuid
|
|||||||
from dataclasses import dataclass, field
|
from dataclasses import dataclass, field
|
||||||
from typing import Optional
|
from typing import Optional
|
||||||
|
|
||||||
|
from hopper.enums import PlayerState
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class Position:
|
class Position:
|
||||||
@ -20,9 +22,9 @@ class Player:
|
|||||||
last_seen: datetime.datetime = field(
|
last_seen: datetime.datetime = field(
|
||||||
default_factory=lambda: datetime.datetime.now()
|
default_factory=lambda: datetime.datetime.now()
|
||||||
)
|
)
|
||||||
|
state: PlayerState = PlayerState.CREATED
|
||||||
active: bool = True
|
active: bool = True
|
||||||
can_be_deactivated: bool = True
|
can_be_deactivated: bool = True
|
||||||
reached_destination: bool = False
|
|
||||||
|
|
||||||
def reset_timeout(self) -> None:
|
def reset_timeout(self) -> None:
|
||||||
self.last_seen = datetime.datetime.now()
|
self.last_seen = datetime.datetime.now()
|
||||||
|
|||||||
@ -15,12 +15,12 @@ class LayerDto(BaseModel):
|
|||||||
name: str
|
name: str
|
||||||
objects: list[LayerObjectDto]
|
objects: list[LayerObjectDto]
|
||||||
|
|
||||||
class GameStatePlayerDto(PlayerDto):
|
class GameDumpPlayerDto(PlayerDto):
|
||||||
reached_destination: bool
|
...
|
||||||
|
|
||||||
|
|
||||||
class GameStateDto(BaseModel):
|
class GameDumpDto(BaseModel):
|
||||||
board: BoardDto
|
board: BoardDto
|
||||||
destination: DestinationDto
|
destination: DestinationDto
|
||||||
players: list[GameStatePlayerDto]
|
players: list[GameDumpPlayerDto]
|
||||||
layers: list[LayerDto]
|
layers: list[LayerDto]
|
||||||
|
|||||||
@ -5,7 +5,7 @@ import time
|
|||||||
from threading import Thread
|
from threading import Thread
|
||||||
from typing import Optional
|
from typing import Optional
|
||||||
|
|
||||||
from hopper.interfaces import SendGameStateInterface
|
from hopper.interfaces import SendGameDumpInterface
|
||||||
from hopper.models.player import PlayerList
|
from hopper.models.player import PlayerList
|
||||||
from settings import settings
|
from settings import settings
|
||||||
|
|
||||||
@ -14,7 +14,7 @@ class InactivityWatchdog(Thread):
|
|||||||
def __init__(
|
def __init__(
|
||||||
self,
|
self,
|
||||||
players: PlayerList,
|
players: PlayerList,
|
||||||
ws_server: Optional[SendGameStateInterface] = None,
|
ws_server: Optional[SendGameDumpInterface] = None,
|
||||||
*args,
|
*args,
|
||||||
**kwargs,
|
**kwargs,
|
||||||
) -> None:
|
) -> None:
|
||||||
@ -38,7 +38,7 @@ class InactivityWatchdog(Thread):
|
|||||||
seconds=settings.inacivity_watchdog.KICK_TIMEOUT
|
seconds=settings.inacivity_watchdog.KICK_TIMEOUT
|
||||||
)
|
)
|
||||||
|
|
||||||
send_game_state = False
|
send_game_dump = False
|
||||||
|
|
||||||
for player in self.players:
|
for player in self.players:
|
||||||
if (
|
if (
|
||||||
@ -48,7 +48,7 @@ class InactivityWatchdog(Thread):
|
|||||||
):
|
):
|
||||||
player.active = False
|
player.active = False
|
||||||
logging.info(f"Player {player} set as inactive")
|
logging.info(f"Player {player} set as inactive")
|
||||||
send_game_state = True
|
send_game_dump = True
|
||||||
|
|
||||||
# safe remove from list
|
# safe remove from list
|
||||||
n = 0
|
n = 0
|
||||||
@ -57,18 +57,18 @@ class InactivityWatchdog(Thread):
|
|||||||
if player.can_be_deactivated and player.last_seen < kick_threshold:
|
if player.can_be_deactivated and player.last_seen < kick_threshold:
|
||||||
self.players.pop(n)
|
self.players.pop(n)
|
||||||
logging.info(f"Player {player} kicked out")
|
logging.info(f"Player {player} kicked out")
|
||||||
send_game_state = True
|
send_game_dump = True
|
||||||
else:
|
else:
|
||||||
n += 1
|
n += 1
|
||||||
|
|
||||||
if send_game_state:
|
if send_game_dump:
|
||||||
self.send_game_state()
|
self.send_game_dump()
|
||||||
|
|
||||||
def send_game_state(self):
|
def send_game_dump(self):
|
||||||
if not self.ws_server:
|
if not self.ws_server:
|
||||||
return
|
return
|
||||||
logging.info("Sending WS game state")
|
logging.info("Sending WS game dump")
|
||||||
asyncio.run(self.ws_server.send_game_state())
|
asyncio.run(self.ws_server.send_game_dump())
|
||||||
|
|
||||||
def stop(self) -> None:
|
def stop(self) -> None:
|
||||||
self.stopped = True
|
self.stopped = True
|
||||||
|
|||||||
@ -7,7 +7,7 @@ import websockets
|
|||||||
from websockets import WebSocketServerProtocol
|
from websockets import WebSocketServerProtocol
|
||||||
from websockets.exceptions import ConnectionClosedOK
|
from websockets.exceptions import ConnectionClosedOK
|
||||||
|
|
||||||
from hopper.models.ws_dto import GameStateDto
|
from hopper.models.ws_dto import GameDumpDto
|
||||||
from settings import settings
|
from settings import settings
|
||||||
|
|
||||||
|
|
||||||
@ -18,8 +18,8 @@ class WSServer(Thread):
|
|||||||
logging.info(f"Add client: {websocket.id}")
|
logging.info(f"Add client: {websocket.id}")
|
||||||
|
|
||||||
try:
|
try:
|
||||||
# send initial game state to connected client
|
# send initial game dump to connected client
|
||||||
await self.send_game_state_to_client(websocket)
|
await self.send_game_dump_to_client(websocket)
|
||||||
# loop and do nothing while client is connected
|
# loop and do nothing while client is connected
|
||||||
connected = True
|
connected = True
|
||||||
while connected:
|
while connected:
|
||||||
@ -32,36 +32,36 @@ class WSServer(Thread):
|
|||||||
self.connected_clients.remove(websocket)
|
self.connected_clients.remove(websocket)
|
||||||
logging.info(f"Remove client: {websocket.id}")
|
logging.info(f"Remove client: {websocket.id}")
|
||||||
|
|
||||||
def _create_game_state_message(self) -> str:
|
def _create_game_dump_message(self) -> str:
|
||||||
# avoid circular imports
|
# avoid circular imports
|
||||||
from hopper.api.dependencies import get_game_engine
|
from hopper.api.dependencies import get_game_engine
|
||||||
|
|
||||||
engine = get_game_engine()
|
engine = get_game_engine()
|
||||||
|
|
||||||
game_state = GameStateDto(
|
game_dump = GameDumpDto(
|
||||||
board=engine.board,
|
board=engine.board,
|
||||||
destination=engine.board.destination,
|
destination=engine.board.destination,
|
||||||
players=engine.players,
|
players=engine.players,
|
||||||
layers=engine.get_board_layout().layers,
|
layers=engine.get_board_layout().layers,
|
||||||
)
|
)
|
||||||
return json.dumps(game_state.dict())
|
return json.dumps(game_dump.dict())
|
||||||
|
|
||||||
async def send_game_state_to_client(
|
async def send_game_dump_to_client(
|
||||||
self, websocket: WebSocketServerProtocol
|
self, websocket: WebSocketServerProtocol
|
||||||
) -> None:
|
) -> None:
|
||||||
"""Send game state to the client"""
|
"""Send game dump to the client"""
|
||||||
message = self._create_game_state_message()
|
message = self._create_game_dump_message()
|
||||||
logging.debug(f"Sending game state to client: {websocket.id}")
|
logging.debug(f"Sending game dump to client: {websocket.id}")
|
||||||
await websocket.send(message)
|
await websocket.send(message)
|
||||||
|
|
||||||
async def send_game_state(self) -> None:
|
async def send_game_dump(self) -> None:
|
||||||
"""Broadcast game state to all connected clients"""
|
"""Broadcast game state to all connected clients"""
|
||||||
if not self.connected_clients:
|
if not self.connected_clients:
|
||||||
return
|
return
|
||||||
|
|
||||||
message = self._create_game_state_message()
|
message = self._create_game_dump_message()
|
||||||
logging.debug(
|
logging.debug(
|
||||||
f"Sending game state to clients: {self.connected_clients}: {message}"
|
f"Sending game dump to clients: {self.connected_clients}: {message}"
|
||||||
)
|
)
|
||||||
for client in self.connected_clients:
|
for client in self.connected_clients:
|
||||||
await client.send(message)
|
await client.send(message)
|
||||||
|
|||||||
@ -14,5 +14,6 @@ settings = Settings(
|
|||||||
inacivity_watchdog=InactivityWatchdogSettings(),
|
inacivity_watchdog=InactivityWatchdogSettings(),
|
||||||
log_level=logging.INFO,
|
log_level=logging.INFO,
|
||||||
ws_server=WSServerSettings(),
|
ws_server=WSServerSettings(),
|
||||||
|
purchase_timeout=10,
|
||||||
debug=None,
|
debug=None,
|
||||||
)
|
)
|
||||||
|
|||||||
Reference in New Issue
Block a user