Compare commits
2 Commits
8971c64713
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ed4d61b37b
| Author | SHA1 | Date | |
|---|---|---|---|
| ed4d61b37b | |||
| 1b745c756f |
4
Makefile
4
Makefile
@ -14,7 +14,3 @@ run-dev:
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--port 8010 \
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--port 8010 \
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--workers=1 \
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--workers=1 \
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--reload
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--reload
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run-ws:
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@poetry run \
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python ws_server.py
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@ -63,12 +63,6 @@ To activate virtual environment:
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poetry shell
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poetry shell
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```
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```
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### Starting WebSockets Server
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```sh
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make run-ws
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```
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WebSockets server runs on port **8011**. To run WS Server on different port, edit `settings.py` configuration.
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WebSockets server runs on port **8011**. To run WS Server on different port, edit `settings.py` configuration.
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120
frontend/index.html
Normal file
120
frontend/index.html
Normal file
@ -0,0 +1,120 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
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integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
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<link rel="stylesheet" href="styles.css">
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<title>Document</title>
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</head>
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<body>
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<div class="container-fluid">
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<h1>FairHopper WS Client</h1>
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<div class="row">
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<div class="col-10">
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<div class="board-container">
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<div id="board-content"></div>
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</div>
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</div>
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<div class="col-2">
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<h3>Players</h3>
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<ul id="players-content"></ul>
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</div>
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</div>
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</div>
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</body>
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<script>
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function createBoard(board) {
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let html = "";
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for (let y = 0; y < board.height; y++) {
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let colHtml = "";
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for (let x = 0; x < board.width; x++) {
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colHtml += `<div class="cell" id="cell-${x}-${y}"> </div>`;
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}
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html += `
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<div class="flex-grid">
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${colHtml}
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</div>
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`;
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}
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document.getElementById("board-content").innerHTML = html;
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}
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function renderCellContent(x, y, content) {
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const cell = document.getElementById(`cell-${x}-${y}`);
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if (cell) {
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cell.innerText = content;
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}
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}
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function renderPlayerList(players) {
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const html = players.map((player) => {
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return `
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<li>${player.name} (${player.move_count})</li>
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`;
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}).join("");
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document.getElementById("players-content").innerHTML = html;
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}
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function renderPlayers(players) {
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players.forEach(player => {
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renderCellContent(player.position.x, player.position.y, "😎");
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});
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}
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function getLayerObjectsOfType(layers, type) {
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let objects = [];
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layers.forEach(layer => {
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objects = objects.concat(layer.objects.filter(obj => obj.type === type))
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});
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return objects;
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}
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function renderObstacles(layers) {
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const objects = getLayerObjectsOfType(layers, "OBSTACLE");
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objects.forEach(obj => {
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renderCellContent(obj.position.x, obj.position.y, "🔥");
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});
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}
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function renderDestination(position) {
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renderCellContent(position.x, position.y, "🏠");
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}
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window.onload = function () {
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const ws = new WebSocket('ws://localhost:8011/bla-tra');
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ws.onmessage = function (event) {
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const data = JSON.parse(event.data);
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console.log("message received:", data)
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createBoard(data.board);
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renderObstacles(data.layers)
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renderDestination(data.destination.position);
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renderPlayerList(data.players);
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renderPlayers(data.players);
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}
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ws.onopen = function () {
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console.log("open");
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}
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ws.onclose = function () {
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console.log("close");
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}
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ws.onerror = function () {
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console.log("error");
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}
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}
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</script>
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</html>
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20
frontend/styles.css
Normal file
20
frontend/styles.css
Normal file
@ -0,0 +1,20 @@
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body {
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background-color: whitesmoke;
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}
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.board-container {
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background-color: white;
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border: 1px solid black;
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}
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.flex-grid {
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display: flex;
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justify-content: space-between;
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grid-gap: 2px;
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padding-bottom: 2px;
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}
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.cell {
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flex: 1;
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text-align: center;
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background-color: beige;
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}
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@ -1,11 +1,22 @@
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from hopper.engine import GameEngine, GameEngineFactory
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from typing import Optional
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game_engine: GameEngine
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from hopper.engine import GameEngine, GameEngineFactory
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from hopper.ws_server import WSServer
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game_engine: Optional[GameEngine] = None
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def create_game_engine() -> GameEngine:
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def create_game_engine() -> GameEngine:
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global game_engine
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global game_engine
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game_engine = GameEngineFactory.create_default()
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if game_engine:
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raise RuntimeError("Can't call create_game_engine() more than once!")
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ws_server = WSServer(daemon=True)
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ws_server.start()
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game_engine = GameEngineFactory.create_default(ws_server=ws_server)
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return game_engine
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return game_engine
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@ -15,7 +15,6 @@ from hopper.api.dto import (
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from hopper.engine import GameEngine
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from hopper.engine import GameEngine
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from hopper.enums import Direction, PlayerMoveResult
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from hopper.enums import Direction, PlayerMoveResult
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from hopper.errors import Collision, PositionOutOfBounds
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from hopper.errors import Collision, PositionOutOfBounds
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from hopper.ws_client import ws_send_game_state
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router = APIRouter()
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router = APIRouter()
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@ -1,26 +1,29 @@
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import asyncio
|
import asyncio
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import logging
|
import logging
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from typing import Optional
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|
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from hopper.enums import Direction, PlayerMoveResult
|
from hopper.enums import Direction, PlayerMoveResult
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from hopper.errors import Collision, PositionOutOfBounds
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from hopper.errors import Collision, PositionOutOfBounds
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from hopper.models.board import (
|
from hopper.models.board import (
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BOARD_DUMP_CHARS,
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BOARD_DUMP_CHARS,
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BoardLayout,
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Destination,
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Destination,
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GameBoard,
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GameBoard,
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Layer,
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Layer,
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LayerObject,
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LayerObject,
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ObjectType,
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ObjectType,
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create_random_position, BoardLayout,
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create_random_position,
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)
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)
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from hopper.models.player import Player, PlayerList, Position
|
from hopper.models.player import Player, PlayerList, Position
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from hopper.watchdog import InactivityWatchdog
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from hopper.watchdog import InactivityWatchdog
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from hopper.ws_client import ws_send_game_state
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from hopper.ws_server import WSServer
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from settings import settings
|
from settings import settings
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|
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|
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class GameEngine:
|
class GameEngine:
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def __init__(self, board: GameBoard) -> None:
|
def __init__(self, board: GameBoard, ws_server: Optional[WSServer] = None) -> None:
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self.board = board
|
self.board = board
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|
self.ws_server = ws_server
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self.players = PlayerList()
|
self.players = PlayerList()
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self._inacivity_watchdog = None
|
self._inacivity_watchdog = None
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self.__debug_print_board()
|
self.__debug_print_board()
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@ -44,7 +47,9 @@ class GameEngine:
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def _start_inactivity_watchdog(self) -> None:
|
def _start_inactivity_watchdog(self) -> None:
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if not self._inacivity_watchdog:
|
if not self._inacivity_watchdog:
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self._inacivity_watchdog = InactivityWatchdog(
|
self._inacivity_watchdog = InactivityWatchdog(
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players=self.players, daemon=True
|
players=self.players,
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|
ws_server=self.ws_server,
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|
daemon=True,
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)
|
)
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self._inacivity_watchdog.start()
|
self._inacivity_watchdog.start()
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|
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@ -59,11 +64,14 @@ class GameEngine:
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logging.info(f"Starting new game for player: {player}")
|
logging.info(f"Starting new game for player: {player}")
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self.__debug_print_board()
|
self.__debug_print_board()
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|
|
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await ws_send_game_state()
|
if self.ws_server:
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|
await self.ws_server.send_game_state()
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|
|
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return player
|
return player
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|
|
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async def move_player(self, player: Player, direction: Direction) -> PlayerMoveResult:
|
async def move_player(
|
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|
self, player: Player, direction: Direction
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|
) -> PlayerMoveResult:
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player.reset_timeout()
|
player.reset_timeout()
|
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|
|
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new_position = Position(player.position.x, player.position.y)
|
new_position = Position(player.position.x, player.position.y)
|
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@ -91,7 +99,8 @@ class GameEngine:
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player.position = new_position
|
player.position = new_position
|
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player.move_count += 1
|
player.move_count += 1
|
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|
|
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await ws_send_game_state()
|
if self.ws_server:
|
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|
await self.ws_server.send_game_state()
|
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|
|
||||||
if self.is_player_on_destination(player):
|
if self.is_player_on_destination(player):
|
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logging.info(f"Player {player} reached destination!")
|
logging.info(f"Player {player} reached destination!")
|
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@ -116,12 +125,14 @@ class GameEngine:
|
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def get_board_layout(self) -> BoardLayout:
|
def get_board_layout(self) -> BoardLayout:
|
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return BoardLayout(board=self.board, players=self.players)
|
return BoardLayout(board=self.board, players=self.players)
|
||||||
|
|
||||||
|
|
||||||
class GameEngineFactory:
|
class GameEngineFactory:
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def create(
|
def create(
|
||||||
board_width: int,
|
board_width: int,
|
||||||
board_height: int,
|
board_height: int,
|
||||||
obstacle_count: int = 0,
|
obstacle_count: int = 0,
|
||||||
|
ws_server: Optional[WSServer] = None,
|
||||||
) -> GameEngine:
|
) -> GameEngine:
|
||||||
board = GameBoard(
|
board = GameBoard(
|
||||||
width=board_width,
|
width=board_width,
|
||||||
@ -138,16 +149,20 @@ class GameEngineFactory:
|
|||||||
)
|
)
|
||||||
board.layers.append(obstacle_layer)
|
board.layers.append(obstacle_layer)
|
||||||
|
|
||||||
game = GameEngine(board=board)
|
game = GameEngine(
|
||||||
|
board=board,
|
||||||
|
ws_server=ws_server,
|
||||||
|
)
|
||||||
GameEngineFactory.__add_test_player(game.players)
|
GameEngineFactory.__add_test_player(game.players)
|
||||||
return game
|
return game
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def create_default() -> GameEngine:
|
def create_default(ws_server: Optional[WSServer] = None) -> GameEngine:
|
||||||
return GameEngineFactory.create(
|
return GameEngineFactory.create(
|
||||||
board_width=settings.board.WIDTH,
|
board_width=settings.board.WIDTH,
|
||||||
board_height=settings.board.HEIGHT,
|
board_height=settings.board.HEIGHT,
|
||||||
obstacle_count=settings.board.OBSTACLE_COUNT,
|
obstacle_count=settings.board.OBSTACLE_COUNT,
|
||||||
|
ws_server=ws_server,
|
||||||
)
|
)
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
|
|||||||
@ -3,15 +3,19 @@ import datetime
|
|||||||
import logging
|
import logging
|
||||||
import time
|
import time
|
||||||
from threading import Thread
|
from threading import Thread
|
||||||
|
from typing import Optional
|
||||||
|
|
||||||
from hopper.models.player import PlayerList
|
from hopper.models.player import PlayerList
|
||||||
from hopper.ws_client import ws_send_game_state
|
from hopper.ws_server import WSServer
|
||||||
from settings import settings
|
from settings import settings
|
||||||
|
|
||||||
|
|
||||||
class InactivityWatchdog(Thread):
|
class InactivityWatchdog(Thread):
|
||||||
def __init__(self, players: PlayerList, *args, **kwargs) -> None:
|
def __init__(
|
||||||
|
self, players: PlayerList, ws_server: Optional[WSServer] = None, *args, **kwargs
|
||||||
|
) -> None:
|
||||||
self.players = players
|
self.players = players
|
||||||
|
self.ws_server = ws_server
|
||||||
self.stopped = False
|
self.stopped = False
|
||||||
super().__init__(*args, **kwargs)
|
super().__init__(*args, **kwargs)
|
||||||
|
|
||||||
@ -57,8 +61,10 @@ class InactivityWatchdog(Thread):
|
|||||||
self.send_game_state()
|
self.send_game_state()
|
||||||
|
|
||||||
def send_game_state(self):
|
def send_game_state(self):
|
||||||
|
if not self.ws_server:
|
||||||
|
return
|
||||||
logging.info("Sending WS game state")
|
logging.info("Sending WS game state")
|
||||||
asyncio.run(ws_send_game_state())
|
asyncio.run(self.ws_server.send_game_state())
|
||||||
|
|
||||||
def stop(self) -> None:
|
def stop(self) -> None:
|
||||||
self.stopped = True
|
self.stopped = True
|
||||||
|
|||||||
@ -1,35 +0,0 @@
|
|||||||
import json
|
|
||||||
import logging
|
|
||||||
from contextlib import asynccontextmanager
|
|
||||||
|
|
||||||
import websockets
|
|
||||||
from websockets.exceptions import ConnectionClosed
|
|
||||||
|
|
||||||
from hopper.models.ws_dto import GameStateDto
|
|
||||||
from settings import settings
|
|
||||||
|
|
||||||
|
|
||||||
@asynccontextmanager
|
|
||||||
async def create_ws_client(path: str) -> websockets.WebSocketServerProtocol:
|
|
||||||
ws_uri = f"ws://{settings.ws_server.HOST}:{settings.ws_server.PORT}{path}"
|
|
||||||
async with websockets.connect(uri=ws_uri) as websocket:
|
|
||||||
yield websocket
|
|
||||||
|
|
||||||
|
|
||||||
async def ws_send_game_state() -> None:
|
|
||||||
# avoid circular imports
|
|
||||||
from hopper.api.dependencies import get_game_engine
|
|
||||||
|
|
||||||
try:
|
|
||||||
async with create_ws_client("/game-state") as websocket:
|
|
||||||
engine = get_game_engine()
|
|
||||||
|
|
||||||
game_state = GameStateDto(
|
|
||||||
board=engine.board,
|
|
||||||
destination=engine.board.destination,
|
|
||||||
players=engine.players,
|
|
||||||
layers=engine.get_board_layout().layers,
|
|
||||||
)
|
|
||||||
await websocket.send(json.dumps(game_state.dict()))
|
|
||||||
except (OSError, ConnectionClosed) as ex:
|
|
||||||
logging.error(f"Error sending WS state: {ex}")
|
|
||||||
80
hopper/ws_server.py
Normal file
80
hopper/ws_server.py
Normal file
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import asyncio
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||||||
|
import json
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||||||
|
import logging
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from threading import Thread
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import websockets
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from websockets import WebSocketServerProtocol
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from websockets.exceptions import ConnectionClosedOK
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||||||
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from hopper.models.ws_dto import GameStateDto
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from settings import settings
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|
||||||
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class WSServer(Thread):
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def __init__(self, *args, **kwargs) -> None:
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self.connected_clients = set[WebSocketServerProtocol]()
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super().__init__(*args, **kwargs)
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async def handler(self, websocket: WebSocketServerProtocol) -> None:
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self.connected_clients.add(websocket)
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logging.info(f"Add client: {websocket.id}")
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try:
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await self.send_game_state_to_client(websocket)
|
||||||
|
connected = True
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||||||
|
while connected:
|
||||||
|
try:
|
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|
message = await websocket.recv()
|
||||||
|
except ConnectionClosedOK:
|
||||||
|
connected = False
|
||||||
|
finally:
|
||||||
|
self.connected_clients.remove(websocket)
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||||||
|
logging.info(f"Remove client: {websocket.id}")
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|
|
||||||
|
def _create_game_state_message(self) -> str:
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|
# avoid circular imports
|
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|
from hopper.api.dependencies import get_game_engine
|
||||||
|
|
||||||
|
engine = get_game_engine()
|
||||||
|
|
||||||
|
game_state = GameStateDto(
|
||||||
|
board=engine.board,
|
||||||
|
destination=engine.board.destination,
|
||||||
|
players=engine.players,
|
||||||
|
layers=engine.get_board_layout().layers,
|
||||||
|
)
|
||||||
|
return json.dumps(game_state.dict())
|
||||||
|
|
||||||
|
async def send_game_state_to_client(
|
||||||
|
self, websocket: WebSocketServerProtocol
|
||||||
|
) -> None:
|
||||||
|
message = self._create_game_state_message()
|
||||||
|
logging.debug(f"Sending game state to client: {websocket.id}")
|
||||||
|
await websocket.send(message)
|
||||||
|
|
||||||
|
async def send_game_state(self) -> None:
|
||||||
|
if not self.connected_clients:
|
||||||
|
return
|
||||||
|
|
||||||
|
message = self._create_game_state_message()
|
||||||
|
logging.debug(
|
||||||
|
f"Sending game state to clients: {self.connected_clients}: {message}"
|
||||||
|
)
|
||||||
|
for client in self.connected_clients:
|
||||||
|
await client.send(message)
|
||||||
|
|
||||||
|
async def run_async(self) -> None:
|
||||||
|
logging.info(
|
||||||
|
f"Starting FairHopper Websockets Server on {settings.ws_server.HOST}:{settings.ws_server.PORT}"
|
||||||
|
)
|
||||||
|
|
||||||
|
async with websockets.serve(
|
||||||
|
ws_handler=self.handler,
|
||||||
|
host=settings.ws_server.HOST,
|
||||||
|
port=settings.ws_server.PORT,
|
||||||
|
):
|
||||||
|
await asyncio.Future() # run forever
|
||||||
|
|
||||||
|
def run(self) -> None:
|
||||||
|
asyncio.run(self.run_async())
|
||||||
54
ws_server.py
54
ws_server.py
@ -1,54 +0,0 @@
|
|||||||
import asyncio
|
|
||||||
import logging
|
|
||||||
|
|
||||||
import websockets
|
|
||||||
from websockets import WebSocketServerProtocol, broadcast
|
|
||||||
|
|
||||||
from settings import settings
|
|
||||||
|
|
||||||
connected_clients = set[WebSocketServerProtocol]()
|
|
||||||
|
|
||||||
|
|
||||||
def setup_logging() -> None:
|
|
||||||
logging.basicConfig(
|
|
||||||
level=settings.log_level,
|
|
||||||
format="%(asctime)s %(levelname)s - %(message)s",
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
async def ws_handler(websocket: WebSocketServerProtocol):
|
|
||||||
connected_clients.add(websocket)
|
|
||||||
logging.info(f"Add client: {websocket.id}")
|
|
||||||
|
|
||||||
try:
|
|
||||||
async for message in websocket:
|
|
||||||
logging.debug(f"Received message on {websocket.path}: {message}")
|
|
||||||
broadcast_clients = [client for client in connected_clients if client.id != websocket.id]
|
|
||||||
if broadcast_clients:
|
|
||||||
logging.debug(f"Broadcast message to clients: {broadcast_clients}")
|
|
||||||
broadcast(connected_clients, message)
|
|
||||||
finally:
|
|
||||||
connected_clients.remove(websocket)
|
|
||||||
logging.info(f"Remove client: {websocket.id}")
|
|
||||||
|
|
||||||
|
|
||||||
async def main():
|
|
||||||
setup_logging()
|
|
||||||
|
|
||||||
logging.info(
|
|
||||||
f"Starting FairHopper Websockets Server on {settings.ws_server.HOST}:{settings.ws_server.PORT}"
|
|
||||||
)
|
|
||||||
|
|
||||||
async with websockets.serve(
|
|
||||||
ws_handler=ws_handler,
|
|
||||||
host=settings.ws_server.HOST,
|
|
||||||
port=settings.ws_server.PORT,
|
|
||||||
):
|
|
||||||
await asyncio.Future() # run forever
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
try:
|
|
||||||
asyncio.run(main())
|
|
||||||
except (KeyboardInterrupt, SystemExit):
|
|
||||||
logging.info(f"FairHopper Websockets Server terminated")
|
|
||||||
Reference in New Issue
Block a user