6 Commits

Author SHA1 Message Date
4831f1e393 Update readme 2023-03-26 14:42:26 +02:00
806a379253 Demo SDK 2023-03-26 14:37:39 +02:00
f54344a17f Tweak frontend and game logic 2023-03-26 00:37:58 +01:00
3ac07f3072 Optimize views 2023-03-25 18:59:35 +01:00
ed4d61b37b Frontend 2023-03-25 18:45:31 +01:00
1b745c756f Integrated WS server 2023-03-25 17:23:00 +01:00
17 changed files with 787 additions and 162 deletions

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@ -14,7 +14,3 @@ run-dev:
--port 8010 \ --port 8010 \
--workers=1 \ --workers=1 \
--reload --reload
run-ws:
@poetry run \
python ws_server.py

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@ -63,12 +63,6 @@ To activate virtual environment:
poetry shell poetry shell
``` ```
### Starting WebSockets Server
```sh
make run-ws
```
WebSockets server runs on port **8011**. To run WS Server on different port, edit `settings.py` configuration. WebSockets server runs on port **8011**. To run WS Server on different port, edit `settings.py` configuration.
@ -81,16 +75,19 @@ actor "Player 1" as P1
actor "Player 2" as P2 actor "Player 2" as P2
actor "Player 3" as P3 actor "Player 3" as P3
package Masterpiece { package Masterpiece {
rectangle {
usecase Game as "FairHopper\nGame Server" usecase Game as "FairHopper\nGame Server"
usecase WS as "WS Server" usecase WS as "WS Server"
}
usecase Vis as "Visualisation\nService" usecase Vis as "Visualisation\nService"
} }
P1 -left-> Game: REST API P1 -left-> Game: REST API
P2 -left-> Game: REST API P2 -left-> Game: REST API
P3 -left-> Game: REST API P3 -left-> Game: REST API
Game --> WS: WebSockets Game --> WS: Game State
WS --> Vis: WebSockets WS --> Vis: WebSockets
``` ```

144
frontend/index.html Normal file
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@ -0,0 +1,144 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
<link rel="stylesheet" href="styles.css">
<title>Document</title>
</head>
<body>
<div class="container-fluid">
<h1>FairHopper WS Client</h1>
<div class="row">
<div class="col-10">
<div class="board-container">
<div id="board-content"></div>
</div>
</div>
<div class="col-2">
<h3>Players</h3>
<ul class="players" id="players-content"></ul>
</div>
</div>
</div>
</body>
<script>
function createBoard(board) {
let html = "";
for (let y = 0; y < board.height; y++) {
let colHtml = "";
for (let x = 0; x < board.width; x++) {
colHtml += `<div class="cell" id="cell-${x}-${y}">&nbsp;</div>`;
}
html += `
<div class="flex-grid">
${colHtml}
</div>
`;
}
document.getElementById("board-content").innerHTML = html;
}
function findCell(position) {
return document.getElementById(`cell-${position.x}-${position.y}`);
}
function renderCellContent(position, content) {
const cell = findCell(position);
if (cell) {
cell.innerText = content;
}
}
function renderPlayerList(players) {
const html = players.filter(player => player.active).map((player) => {
return `
<li class="${player.reached_destination ? "text-success" : ""}">
${player.name} (${player.move_count})
${player.reached_destination ? "✅" : ""}
</li>
`;
}).join("");
document.getElementById("players-content").innerHTML = html;
}
function renderPlayers(players) {
players.filter(player => player.active).forEach(player => {
const cell = findCell(player.position);
if (cell) {
const playerIcon = "😎";
const html = `
<div class="player-tooltip">${player.name}</div>
${playerIcon}
`;
cell.innerHTML = html;
}
});
}
function getLayerObjectsOfType(layers, type) {
let objects = [];
layers.forEach(layer => {
objects = objects.concat(layer.objects.filter(obj => obj.type === type))
});
return objects;
}
function renderObstacles(layers) {
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
objects.forEach(obj => {
renderCellContent(obj.position, "🔥");
});
}
function renderDestination(position) {
renderCellContent(position, "🏠");
}
function wsConnect() {
let ws = new WebSocket('ws://localhost:8011/bla-tra');
ws.onopen = function () {
/*
ws.send(JSON.stringify({
}));
*/
};
ws.onmessage = function (e) {
const data = JSON.parse(e.data);
console.log("message received:", data)
createBoard(data.board);
renderObstacles(data.layers)
renderDestination(data.destination.position);
renderPlayerList(data.players);
renderPlayers(data.players);
};
ws.onclose = function (e) {
setTimeout(function () {
wsConnect();
}, 1000);
};
ws.onerror = function (err) {
console.error('Socket encountered error: ', err.message, 'Closing socket');
ws.close();
};
}
window.onload = function () {
wsConnect();
}
</script>
</html>

48
frontend/styles.css Normal file
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@ -0,0 +1,48 @@
body {
background-color: whitesmoke;
}
.board-container {
background-color: white;
border: 1px solid black;
}
.flex-grid {
display: flex;
justify-content: space-between;
grid-gap: 2px;
padding-bottom: 2px;
}
.cell {
flex: 1;
text-align: center;
background-color: beige;
position: relative;
}
ul.players {
list-style-type: none;
padding-left: 0;
}
.player-tooltip {
position: absolute;
top: -25px;
font-size: 8pt;
padding: 2px 10px;
color: white;
background-color: darkred;
border-radius: 5px;
z-index: 1000;
}
.player-tooltip::after {
content: " ";
position: absolute;
top: 100%; /* At the bottom of the tooltip */
left: 50%;
margin-left: -5px;
border-width: 5px;
border-style: solid;
border-color: darkred transparent transparent transparent;
}

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@ -1,11 +1,22 @@
from hopper.engine import GameEngine, GameEngineFactory from typing import Optional
game_engine: GameEngine from hopper.engine import GameEngine, GameEngineFactory
from hopper.ws_server import WSServer
game_engine: Optional[GameEngine] = None
def create_game_engine() -> GameEngine: def create_game_engine() -> GameEngine:
global game_engine global game_engine
game_engine = GameEngineFactory.create_default()
if game_engine:
raise RuntimeError("Can't call create_game_engine() more than once!")
ws_server = WSServer(daemon=True)
ws_server.start()
game_engine = GameEngineFactory.create_default(ws_server=ws_server)
return game_engine return game_engine

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@ -15,11 +15,25 @@ from hopper.api.dto import (
from hopper.engine import GameEngine from hopper.engine import GameEngine
from hopper.enums import Direction, PlayerMoveResult from hopper.enums import Direction, PlayerMoveResult
from hopper.errors import Collision, PositionOutOfBounds from hopper.errors import Collision, PositionOutOfBounds
from hopper.ws_client import ws_send_game_state from hopper.models.player import Player
router = APIRouter() router = APIRouter()
def get_player(uuid: str, engine: GameEngine = Depends(get_game_engine)) -> Player:
player = engine.players.find(uuid)
if player is None:
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
)
if not player.active:
raise HTTPException(
status_code=status.HTTP_403_FORBIDDEN,
detail="Player kicked out due to inactivity",
)
return player
@router.get("/ping", response_model=PingResponse) @router.get("/ping", response_model=PingResponse)
async def ping() -> PingResponse: async def ping() -> PingResponse:
return PingResponse( return PingResponse(
@ -59,21 +73,20 @@ async def start_game(
"/player/{uuid}", "/player/{uuid}",
response_model=PlayerInfoResponseDto, response_model=PlayerInfoResponseDto,
status_code=status.HTTP_201_CREATED, status_code=status.HTTP_201_CREATED,
responses={
status.HTTP_403_FORBIDDEN: {
"model": ErrorResponseDto,
"description": " Player inactive",
},
status.HTTP_404_NOT_FOUND: {
"model": ErrorResponseDto,
"description": " Player with uuid not found, probably kicked out",
},
},
) )
async def get_player_info( async def get_player_info(
uuid: str, player: Player = Depends(get_player),
engine: GameEngine = Depends(get_game_engine),
) -> MovePlayerResponseDto: ) -> MovePlayerResponseDto:
player = engine.players.find(uuid)
if player is None:
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
)
if not player.active:
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND,
detail="Player kicked out due to inactivity",
)
return PlayerInfoResponseDto(player=player) return PlayerInfoResponseDto(player=player)
@ -88,7 +101,11 @@ async def get_player_info(
}, },
status.HTTP_403_FORBIDDEN: { status.HTTP_403_FORBIDDEN: {
"model": ErrorResponseDto, "model": ErrorResponseDto,
"description": " Player uuid not valid, probably due to inactivity", "description": " Player inactive",
},
status.HTTP_404_NOT_FOUND: {
"model": ErrorResponseDto,
"description": " Player with uuid not found, probably kicked out",
}, },
status.HTTP_409_CONFLICT: { status.HTTP_409_CONFLICT: {
"model": ErrorResponseDto, "model": ErrorResponseDto,
@ -97,22 +114,11 @@ async def get_player_info(
}, },
) )
async def move_player( async def move_player(
uuid: str,
direction: Direction, direction: Direction,
response: Response, response: Response,
engine: GameEngine = Depends(get_game_engine), engine: GameEngine = Depends(get_game_engine),
player: Player = Depends(get_player),
) -> MovePlayerResponseDto: ) -> MovePlayerResponseDto:
player = engine.players.find(uuid)
if player is None:
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
)
if not player.active:
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND,
detail="Player kicked out due to inactivity",
)
try: try:
move_result = await engine.move_player(player, direction) move_result = await engine.move_player(player, direction)
except PositionOutOfBounds: except PositionOutOfBounds:

View File

@ -1,26 +1,30 @@
import asyncio import asyncio
import logging import logging
import random
from typing import Optional
from hopper.enums import Direction, PlayerMoveResult from hopper.enums import Direction, PlayerMoveResult
from hopper.errors import Collision, PositionOutOfBounds from hopper.errors import Collision, PositionOutOfBounds
from hopper.models.board import ( from hopper.models.board import (
BOARD_DUMP_CHARS, BOARD_DUMP_CHARS,
BoardLayout,
Destination, Destination,
GameBoard, GameBoard,
Layer, Layer,
LayerObject, LayerObject,
ObjectType, ObjectType,
create_random_position, BoardLayout, create_random_position,
) )
from hopper.models.player import Player, PlayerList, Position from hopper.models.player import Player, PlayerList, Position
from hopper.watchdog import InactivityWatchdog from hopper.watchdog import InactivityWatchdog
from hopper.ws_client import ws_send_game_state from hopper.ws_server import WSServer
from settings import settings from settings import settings
class GameEngine: class GameEngine:
def __init__(self, board: GameBoard) -> None: def __init__(self, board: GameBoard, ws_server: Optional[WSServer] = None) -> None:
self.board = board self.board = board
self.ws_server = ws_server
self.players = PlayerList() self.players = PlayerList()
self._inacivity_watchdog = None self._inacivity_watchdog = None
self.__debug_print_board() self.__debug_print_board()
@ -29,6 +33,9 @@ class GameEngine:
dump = self.board.dump() dump = self.board.dump()
for player in self.players: for player in self.players:
if player.position.y < len(dump) and player.position.x < len(
dump[player.position.y]
):
dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[ dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[
ObjectType.PLAYER ObjectType.PLAYER
] ]
@ -44,7 +51,9 @@ class GameEngine:
def _start_inactivity_watchdog(self) -> None: def _start_inactivity_watchdog(self) -> None:
if not self._inacivity_watchdog: if not self._inacivity_watchdog:
self._inacivity_watchdog = InactivityWatchdog( self._inacivity_watchdog = InactivityWatchdog(
players=self.players, daemon=True players=self.players,
ws_server=self.ws_server,
daemon=True,
) )
self._inacivity_watchdog.start() self._inacivity_watchdog.start()
@ -52,23 +61,36 @@ class GameEngine:
self._start_inactivity_watchdog() self._start_inactivity_watchdog()
player = Player( player = Player(
name=player_name, name=player_name,
position=Position(0, 0), position=self._create_player_start_position(),
) )
self.players.append(player) self.players.append(player)
logging.info(f"Starting new game for player: {player}") logging.info(f"Starting new game for player: {player}")
self.__debug_print_board() self.__debug_print_board()
await ws_send_game_state() if self.ws_server:
await self.ws_server.send_game_state()
await asyncio.sleep(settings.game.MOVE_DELAY)
return player return player
async def move_player(self, player: Player, direction: Direction) -> PlayerMoveResult: def _create_player_start_position(self) -> Position:
player.reset_timeout() """Create random position somewhere on the board border"""
border_len = (self.board.width + self.board.height) * 2
rnd_position = random.randint(0, border_len - 1)
new_position = Position(player.position.x, player.position.y) if rnd_position < self.board.width * 2:
logging.info(f"Player {player} move to {direction}") x = rnd_position % self.board.width
y = 0 if rnd_position < self.board.width else self.board.height - 1
else:
rnd_position -= 2 * self.board.width
x = 0 if rnd_position < self.board.height else self.board.width - 1
y = rnd_position % self.board.height
return Position(x=x, y=y)
def _move_position(self, position: Position, direction: Direction) -> Position:
new_position = Position(position.x, position.y)
if direction == Direction.LEFT: if direction == Direction.LEFT:
new_position.x -= 1 new_position.x -= 1
elif direction == Direction.RIGHT: elif direction == Direction.RIGHT:
@ -79,54 +101,74 @@ class GameEngine:
new_position.y += 1 new_position.y += 1
else: else:
raise ValueError(f"Unhandled direction: {direction}") raise ValueError(f"Unhandled direction: {direction}")
return new_position
async def move_player(
self, player: Player, direction: Direction
) -> PlayerMoveResult:
player.reset_timeout()
# player will not be able to move once they reach the destination
if player.reached_destination:
return PlayerMoveResult.DESTINATION_REACHED
logging.info(f"Player {player} move to {direction}")
new_position = self._move_position(player.position, direction)
player.move_attempt_count += 1 player.move_attempt_count += 1
if not self.position_in_board_bounds(new_position): if not self._position_in_board_bounds(new_position):
raise PositionOutOfBounds() raise PositionOutOfBounds()
if self.colided_with_obstacle(new_position): if self._colided_with_obstacle(new_position):
raise Collision() raise Collision()
player.position = new_position player.position = new_position
player.move_count += 1 player.move_count += 1
await ws_send_game_state() if self._is_player_on_destination(player):
player.reached_destination = True
if self.is_player_on_destination(player):
logging.info(f"Player {player} reached destination!") logging.info(f"Player {player} reached destination!")
return PlayerMoveResult.DESTINATION_REACHED
if self.ws_server:
await self.ws_server.send_game_state()
self.__debug_print_board() self.__debug_print_board()
if player.reached_destination:
return PlayerMoveResult.DESTINATION_REACHED
await asyncio.sleep(settings.game.MOVE_DELAY) await asyncio.sleep(settings.game.MOVE_DELAY)
return PlayerMoveResult.OK return PlayerMoveResult.OK
def is_player_on_destination(self, player: Player) -> bool: def _is_player_on_destination(self, player: Player) -> bool:
return player.position == self.board.destination.position return player.position == self.board.destination.position
def position_in_board_bounds(self, position: Position) -> bool: def _position_in_board_bounds(self, position: Position) -> bool:
return ( return (
0 <= position.x < self.board.width and 0 <= position.y < self.board.height 0 <= position.x < self.board.width and 0 <= position.y < self.board.height
) )
def colided_with_obstacle(self, position: Position) -> bool: def _colided_with_obstacle(self, position: Position) -> bool:
return self.board.get_object_at_position(position) is not None return self.board.get_object_at_position(position) is not None
def get_board_layout(self) -> BoardLayout: def get_board_layout(self) -> BoardLayout:
return BoardLayout(board=self.board, players=self.players) return BoardLayout(board=self.board, players=self.players)
class GameEngineFactory: class GameEngineFactory:
@staticmethod @staticmethod
def create( def create(
board_width: int, board_width: int,
board_height: int, board_height: int,
obstacle_count: int = 0, obstacle_count: int = 0,
ws_server: Optional[WSServer] = None,
) -> GameEngine: ) -> GameEngine:
board = GameBoard( board = GameBoard(
width=board_width, width=board_width,
height=board_height, height=board_height,
destination=Destination(Position(board_height // 2, board_height // 2)), destination=Destination(Position(board_width // 2, board_height // 2)),
) )
obstacle_layer = Layer(name="obstacles") obstacle_layer = Layer(name="obstacles")
for _ in range(obstacle_count): for _ in range(obstacle_count):
@ -138,16 +180,20 @@ class GameEngineFactory:
) )
board.layers.append(obstacle_layer) board.layers.append(obstacle_layer)
game = GameEngine(board=board) game = GameEngine(
board=board,
ws_server=ws_server,
)
GameEngineFactory.__add_test_player(game.players) GameEngineFactory.__add_test_player(game.players)
return game return game
@staticmethod @staticmethod
def create_default() -> GameEngine: def create_default(ws_server: Optional[WSServer] = None) -> GameEngine:
return GameEngineFactory.create( return GameEngineFactory.create(
board_width=settings.board.WIDTH, board_width=settings.board.WIDTH,
board_height=settings.board.HEIGHT, board_height=settings.board.HEIGHT,
obstacle_count=settings.board.OBSTACLE_COUNT, obstacle_count=settings.board.OBSTACLE_COUNT,
ws_server=ws_server,
) )
@staticmethod @staticmethod
@ -158,7 +204,10 @@ class GameEngineFactory:
player = Player( player = Player(
name="Pero", name="Pero",
uuid="test-player-id", uuid="test-player-id",
position=Position(2, 2), position=Position(
settings.debug.TEST_PLAYER_START_X,
settings.debug.TEST_PLAYER_START_Y,
),
can_be_deactivated=False, can_be_deactivated=False,
) )
players.append(player) players.append(player)

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@ -4,7 +4,7 @@ from typing import Optional
@dataclass @dataclass
class GameSettings: class GameSettings:
MOVE_DELAY: int = 0.5 # seconds MOVE_DELAY: float = 0.5 # seconds
@dataclass @dataclass
class BoardSettings: class BoardSettings:
@ -30,6 +30,8 @@ class WSServerSettings:
class DebugSettings: class DebugSettings:
PRINT_BOARD: bool = False PRINT_BOARD: bool = False
CREATE_TEST_PLAYER: bool = False CREATE_TEST_PLAYER: bool = False
TEST_PLAYER_START_X: int = 0
TEST_PLAYER_START_Y: int = 0
@dataclass @dataclass

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@ -22,6 +22,7 @@ class Player:
) )
active: bool = True active: bool = True
can_be_deactivated: bool = True can_be_deactivated: bool = True
reached_destination: bool = False
def reset_timeout(self) -> None: def reset_timeout(self) -> None:
self.last_seen = datetime.datetime.now() self.last_seen = datetime.datetime.now()

View File

@ -15,9 +15,12 @@ class LayerDto(BaseModel):
name: str name: str
objects: list[LayerObjectDto] objects: list[LayerObjectDto]
class GameStatePlayerDto(PlayerDto):
reached_destination: bool
class GameStateDto(BaseModel): class GameStateDto(BaseModel):
board: BoardDto board: BoardDto
destination: DestinationDto destination: DestinationDto
players: list[PlayerDto] players: list[GameStatePlayerDto]
layers: list[LayerDto] layers: list[LayerDto]

View File

@ -3,15 +3,19 @@ import datetime
import logging import logging
import time import time
from threading import Thread from threading import Thread
from typing import Optional
from hopper.models.player import PlayerList from hopper.models.player import PlayerList
from hopper.ws_client import ws_send_game_state from hopper.ws_server import WSServer
from settings import settings from settings import settings
class InactivityWatchdog(Thread): class InactivityWatchdog(Thread):
def __init__(self, players: PlayerList, *args, **kwargs) -> None: def __init__(
self, players: PlayerList, ws_server: Optional[WSServer] = None, *args, **kwargs
) -> None:
self.players = players self.players = players
self.ws_server = ws_server
self.stopped = False self.stopped = False
super().__init__(*args, **kwargs) super().__init__(*args, **kwargs)
@ -57,8 +61,10 @@ class InactivityWatchdog(Thread):
self.send_game_state() self.send_game_state()
def send_game_state(self): def send_game_state(self):
if not self.ws_server:
return
logging.info("Sending WS game state") logging.info("Sending WS game state")
asyncio.run(ws_send_game_state()) asyncio.run(self.ws_server.send_game_state())
def stop(self) -> None: def stop(self) -> None:
self.stopped = True self.stopped = True

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@ -1,35 +0,0 @@
import json
import logging
from contextlib import asynccontextmanager
import websockets
from websockets.exceptions import ConnectionClosed
from hopper.models.ws_dto import GameStateDto
from settings import settings
@asynccontextmanager
async def create_ws_client(path: str) -> websockets.WebSocketServerProtocol:
ws_uri = f"ws://{settings.ws_server.HOST}:{settings.ws_server.PORT}{path}"
async with websockets.connect(uri=ws_uri) as websocket:
yield websocket
async def ws_send_game_state() -> None:
# avoid circular imports
from hopper.api.dependencies import get_game_engine
try:
async with create_ws_client("/game-state") as websocket:
engine = get_game_engine()
game_state = GameStateDto(
board=engine.board,
destination=engine.board.destination,
players=engine.players,
layers=engine.get_board_layout().layers,
)
await websocket.send(json.dumps(game_state.dict()))
except (OSError, ConnectionClosed) as ex:
logging.error(f"Error sending WS state: {ex}")

80
hopper/ws_server.py Normal file
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@ -0,0 +1,80 @@
import asyncio
import json
import logging
from threading import Thread
import websockets
from websockets import WebSocketServerProtocol
from websockets.exceptions import ConnectionClosedOK
from hopper.models.ws_dto import GameStateDto
from settings import settings
class WSServer(Thread):
def __init__(self, *args, **kwargs) -> None:
self.connected_clients = set[WebSocketServerProtocol]()
super().__init__(*args, **kwargs)
async def handler(self, websocket: WebSocketServerProtocol) -> None:
self.connected_clients.add(websocket)
logging.info(f"Add client: {websocket.id}")
try:
await self.send_game_state_to_client(websocket)
connected = True
while connected:
try:
message = await websocket.recv()
except ConnectionClosedOK:
connected = False
finally:
self.connected_clients.remove(websocket)
logging.info(f"Remove client: {websocket.id}")
def _create_game_state_message(self) -> str:
# avoid circular imports
from hopper.api.dependencies import get_game_engine
engine = get_game_engine()
game_state = GameStateDto(
board=engine.board,
destination=engine.board.destination,
players=engine.players,
layers=engine.get_board_layout().layers,
)
return json.dumps(game_state.dict())
async def send_game_state_to_client(
self, websocket: WebSocketServerProtocol
) -> None:
message = self._create_game_state_message()
logging.debug(f"Sending game state to client: {websocket.id}")
await websocket.send(message)
async def send_game_state(self) -> None:
if not self.connected_clients:
return
message = self._create_game_state_message()
logging.debug(
f"Sending game state to clients: {self.connected_clients}: {message}"
)
for client in self.connected_clients:
await client.send(message)
async def run_async(self) -> None:
logging.info(
f"Starting FairHopper Websockets Server on {settings.ws_server.HOST}:{settings.ws_server.PORT}"
)
async with websockets.serve(
ws_handler=self.handler,
host=settings.ws_server.HOST,
port=settings.ws_server.PORT,
):
await asyncio.Future() # run forever
def run(self) -> None:
asyncio.run(self.run_async())

135
sdk/fh_sdk.py Normal file
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@ -0,0 +1,135 @@
from pydantic import BaseModel
from enum import Enum
import requests
class BaseError(Exception):
...
class PositionError(BaseError):
...
class PlayerInactiveError(BaseError):
...
class PlayerNotFoundError(BaseError):
...
class Direction(str, Enum):
LEFT = "left"
RIGHT = "right"
UP = "up"
DOWN = "down"
class Board(BaseModel):
width: int
height: int
class Position(BaseModel):
x: int
y: int
class Destination(BaseModel):
position: Position
class Player(BaseModel):
uuid: str
name: str
active: bool
position: Position
move_count: int
move_attempt_count: int
class PingResponse(BaseModel):
message: str
class StartGameResponse(BaseModel):
board: Board
destination: Destination
player: Player
class PlayerInfoResponse(BaseModel):
player: Player
class GameInfoResponse(BaseModel):
board: Board
destination: Destination
class FairHopper:
def __init__(self, host, port) -> None:
self.host = host
self.port = port
def format_url(self, path: str) -> str:
return f"{self.host}:{self.port}{path}"
def ping(self) -> PingResponse:
r = requests.get(self.format_url("/ping"))
r.raise_for_status()
return PingResponse(**r.json())
def start_game(self, player_name: str) -> StartGameResponse:
payload = {
"player_name": player_name,
}
r = requests.post(self.format_url("/game"), json=payload)
r.raise_for_status()
return StartGameResponse(**r.json())
def get_game_info(self) -> GameInfoResponse:
r = requests.get(self.format_url(f"/game"))
r.raise_for_status()
return GameInfoResponse(**r.json())
def get_player_info(self, uuid: str) -> PlayerInfoResponse:
r = requests.get(self.format_url(f"/player/{uuid}"))
if r.status_code == 403:
raise PlayerInactiveError()
elif r.status_code == 404:
raise PlayerNotFoundError()
else:
r.raise_for_status()
return PlayerInfoResponse(**r.json())
def move_left(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.LEFT)
def move_right(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.RIGHT)
def move_up(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.UP)
def move_down(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.DOWN)
def move(self, uuid: str, direction: Direction) -> PlayerInfoResponse:
path = f"/player/{uuid}/move/{direction}"
r = requests.post(self.format_url(path))
if r.status_code == 403:
raise PlayerInactiveError()
elif r.status_code == 404:
raise PlayerNotFoundError()
elif r.status_code == 409:
raise PositionError()
else:
r.raise_for_status()
return PlayerInfoResponse(**r.json())

219
sdk/poetry.lock generated Normal file
View File

@ -0,0 +1,219 @@
# This file is automatically @generated by Poetry 1.4.1 and should not be changed by hand.
[[package]]
name = "certifi"
version = "2022.12.7"
description = "Python package for providing Mozilla's CA Bundle."
category = "main"
optional = false
python-versions = ">=3.6"
files = [
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{file = "certifi-2022.12.7.tar.gz", hash = "sha256:35824b4c3a97115964b408844d64aa14db1cc518f6562e8d7261699d1350a9e3"},
]
[[package]]
name = "charset-normalizer"
version = "3.1.0"
description = "The Real First Universal Charset Detector. Open, modern and actively maintained alternative to Chardet."
category = "main"
optional = false
python-versions = ">=3.7.0"
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17
sdk/pyproject.toml Normal file
View File

@ -0,0 +1,17 @@
[tool.poetry]
name = "fh-sdk"
version = "0.1.0"
description = ""
authors = ["Eden Kirin <eden@ekirin.com>"]
readme = "README.md"
packages = [{include = "fh_sdk"}]
[tool.poetry.dependencies]
python = "^3.10"
requests = "^2.28.2"
pydantic = "^1.10.7"
[build-system]
requires = ["poetry-core"]
build-backend = "poetry.core.masonry.api"

View File

@ -1,54 +0,0 @@
import asyncio
import logging
import websockets
from websockets import WebSocketServerProtocol, broadcast
from settings import settings
connected_clients = set[WebSocketServerProtocol]()
def setup_logging() -> None:
logging.basicConfig(
level=settings.log_level,
format="%(asctime)s %(levelname)s - %(message)s",
)
async def ws_handler(websocket: WebSocketServerProtocol):
connected_clients.add(websocket)
logging.info(f"Add client: {websocket.id}")
try:
async for message in websocket:
logging.debug(f"Received message on {websocket.path}: {message}")
broadcast_clients = [client for client in connected_clients if client.id != websocket.id]
if broadcast_clients:
logging.debug(f"Broadcast message to clients: {broadcast_clients}")
broadcast(connected_clients, message)
finally:
connected_clients.remove(websocket)
logging.info(f"Remove client: {websocket.id}")
async def main():
setup_logging()
logging.info(
f"Starting FairHopper Websockets Server on {settings.ws_server.HOST}:{settings.ws_server.PORT}"
)
async with websockets.serve(
ws_handler=ws_handler,
host=settings.ws_server.HOST,
port=settings.ws_server.PORT,
):
await asyncio.Future() # run forever
if __name__ == "__main__":
try:
asyncio.run(main())
except (KeyboardInterrupt, SystemExit):
logging.info(f"FairHopper Websockets Server terminated")