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11
.docker/run.sh
Executable file
11
.docker/run.sh
Executable file
@ -0,0 +1,11 @@
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#!/bin/sh
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PORT=${FAIRHOPPER_API_PORT=8010}
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echo "Starting FairHopper game server on port ${PORT}"
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uvicorn \
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main:app \
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--host 0.0.0.0 \
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--port ${PORT} \
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--workers=1
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31
.docker/settings.py
Normal file
31
.docker/settings.py
Normal file
@ -0,0 +1,31 @@
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import os
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import logging
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from hopper.models.config import (
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BoardSettings,
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DebugSettings,
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GameSettings,
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InactivityWatchdogSettings,
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Settings,
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WSServerSettings,
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)
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settings = Settings(
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game=GameSettings(),
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board=BoardSettings(
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WIDTH=20,
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HEIGHT=20,
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OBSTACLE_COUNT=0,
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),
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inacivity_watchdog=InactivityWatchdogSettings(),
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purchase_timeout=5,
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log_level=logging.INFO,
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ws_server=WSServerSettings(
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HOST="0.0.0.0",
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PORT=int(os.environ.get("FAIRHOPPER_WS_PORT", 8011)),
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),
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debug=DebugSettings(
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PRINT_BOARD=True,
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PLAYERS=[],
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),
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)
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50
Dockerfile
Normal file
50
Dockerfile
Normal file
@ -0,0 +1,50 @@
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FROM python:3.10.11-alpine3.17 as env-builder
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# handle optional arguments
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ARG INTERNAL_API_PORT=8010
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ARG INTERNAL_WS_PORT=8011
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RUN \
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apk add --no-cache gcc musl-dev libffi-dev && \
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pip install pip -U --no-cache-dir --prefer-binary && \
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pip install poetry --no-cache-dir --prefer-binary
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WORKDIR /app
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COPY pyproject.toml .
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COPY poetry.lock .
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# create virtual environment
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RUN python -m venv /venv
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# set python thingies, set environment variables and activate virtual environment
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ENV \
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PYTHONDONTWRITEBYTECODE=1 \
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PYTHONUNBUFFERED=1 \
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FAIRHOPPER_API_PORT=${INTERNAL_API_PORT} \
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FAIRHOPPER_WS_PORT=${INTERNAL_WS_PORT} \
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PATH="/venv/bin:$PATH"
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|
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RUN \
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# dump python dependencies into requirements file
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poetry export --without-hashes --format=requirements.txt > requirements.txt && \
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# install python libs
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pip install -r requirements.txt --no-cache-dir --prefer-binary
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FROM python:3.10.11-alpine3.17 as runner
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WORKDIR /app
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COPY --from=env-builder /venv /venv
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# set python thingies and activate virtual environment
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ENV \
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PYTHONDONTWRITEBYTECODE=1 \
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PYTHONUNBUFFERED=1 \
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PATH="/venv/bin:$PATH"
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# copy all relevant files
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COPY ./.docker/* ./
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COPY ./hopper ./hopper
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COPY ./main.py .
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ENTRYPOINT [ "/app/run.sh" ]
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48
Makefile
48
Makefile
@ -1,5 +1,15 @@
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IMAGE_NAME=fairhopper-service
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CONTAINER_NAME=fairhopper-service
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INTERNAL_API_PORT=8010
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INTERNAL_WS_PORT=8011
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EXTERNAL_API_PORT=8010
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EXTERNAL_WS_PORT=8011
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timestamp := `/bin/date "+%Y-%m-%d-%H-%M-%S"`
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run:
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@poetry run \
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@ \
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poetry run \
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uvicorn \
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main:app \
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--host 0.0.0.0 \
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@ -7,7 +17,8 @@ run:
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--workers=1
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run-dev:
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@poetry run \
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@ \
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poetry run \
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uvicorn \
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main:app \
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--host 0.0.0.0 \
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@ -16,7 +27,38 @@ run-dev:
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--reload
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create-requirements:
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@poetry export \
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@ \
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poetry export \
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--without-hashes \
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--format=requirements.txt \
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> requirements.txt
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|
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docker-clean:
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@echo "> Removing container $(CONTAINER_NAME)"
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- @docker rm $(CONTAINER_NAME)
|
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@echo "> Removing image $(CONTAINER_NAME)"
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- @docker image rm $(CONTAINER_NAME)
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|
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|
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docker-build:
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@ \
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docker \
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buildx build \
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--build-arg INTERNAL_API_PORT=$(INTERNAL_API_PORT) \
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--build-arg INTERNAL_WS_PORT=$(INTERNAL_WS_PORT) \
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--tag $(CONTAINER_NAME):$(timestamp) \
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.
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docker-run:
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@ \
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docker \
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run \
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--publish $(EXTERNAL_API_PORT):$(INTERNAL_API_PORT) \
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--publish $(EXTERNAL_WS_PORT):$(INTERNAL_WS_PORT) \
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--name=$(CONTAINER_NAME) \
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$(IMAGE_NAME) \
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--detach
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docker-clean-build:
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make clean
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make build
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240
README.md
240
README.md
@ -44,8 +44,7 @@ state "Product Selected" as ProductSelected
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state "Selection Timeout" as SelectionTimeout
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state "End Player's Game" as EndPlayer
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state "Lock Game" as LockGame <<end>>
|
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state "End Game" as EndGame <<end>>
|
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state "Unlock game" as UnlockGame <<end>>
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state "Unlock game and restart" as UnlockGame <<end>>
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|
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[*] -> StartGame
|
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StartGame -> MovePlayer
|
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@ -55,17 +54,66 @@ DestinationReached --> ProductSelection
|
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DestinationReached -> LockGame: Lock game for all other players
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ProductSelection --> ProductSelected
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ProductSelection --> SelectionTimeout
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ProductSelected --> EndGame: End game\nfor all players
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ProductSelected --> UnlockGame: Unlock game\nand restart
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SelectionTimeout -> EndPlayer
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EndPlayer --> UnlockGame: Unlock game\n for all players
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EndPlayer --> UnlockGame: Unlock game\nand restart
|
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```
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|
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## FairHopper Game Server
|
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### Start server as docker container
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Build image:
|
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```sh
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docker build . -t CONTAINER_NAME
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```
|
||||
|
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Create docker container:
|
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```sh
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docker \
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create \
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--publish EXTERNAL_API_PORT:8010 \
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--publish EXTERNAL_WS_PORT:8011 \
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--name=CONTAINER_NAME \
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IMAGE_NAME
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```
|
||||
|
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Parameters:
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- `EXTERNAL_API_PORT` - REST API port
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- `EXTERNAL_WS_PORT` - Websockets port
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- `CONTAINER_NAME` - FairHopper container name
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- `IMAGE_NAME` - FairHopper image name
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|
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Start docker container:
|
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```sh
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docker start CONTAINER_NAME -d
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```
|
||||
|
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Stop docker container:
|
||||
```sh
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docker stop CONTAINER_NAME
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```
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||||
|
||||
Example:
|
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```sh
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docker build . -t fairhopper-service
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docker \
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run \
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||||
--publish 8010:8010 \
|
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--publish 8011:8011 \
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||||
--name=fairhopper-service \
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||||
fairhopper \
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--detach
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||||
docker start fairhopper-service -d
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docker stop fairhopper-service
|
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```
|
||||
|
||||
### Start server on local machine
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||||
|
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Requirements:
|
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- Python 3.10+
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|
||||
### Install virtual envirnonment
|
||||
#### Install virtual envirnonment
|
||||
|
||||
Project uses [Poetry](https://python-poetry.org), ultimate dependency management software for Python.
|
||||
|
||||
@ -79,14 +127,14 @@ Install virtual environment:
|
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poetry install
|
||||
```
|
||||
|
||||
### Setting up
|
||||
#### Setting up
|
||||
|
||||
Copy `settings_template.py` to `settings.py`.
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|
||||
Edit `settings.py` and customize application.
|
||||
|
||||
|
||||
### Starting FairHopper Game Server
|
||||
#### Starting FairHopper Game Server
|
||||
|
||||
```sh
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make run
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||||
@ -121,11 +169,11 @@ package Masterpiece #seashell {
|
||||
usecase Game as "Game Engine"
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usecase WS as "WS Server"
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||||
}
|
||||
usecase Vis as "Visualisation\nService"
|
||||
usecase Vis as "Flutter\nVisualisation\nService"
|
||||
}
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||||
|
||||
usecase ExtVis1 as "Visualisation\nService"
|
||||
usecase ExtVis2 as "Visualisation\nService"
|
||||
usecase ExtVis1 as "Visualisation\nClient"
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||||
usecase ExtVis2 as "Visualisation\nClient"
|
||||
|
||||
P1 -left-> API: REST API
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P2 -left-> API: REST API
|
||||
@ -155,41 +203,63 @@ Game ->o WS: Send initial state
|
||||
Client1 ->o WS: Client connect
|
||||
activate WS #coral
|
||||
WS -> Client1: Game state
|
||||
deactivate
|
||||
deactivate WS
|
||||
|
||||
Client2 ->o WS: Client connect
|
||||
activate WS #coral
|
||||
WS -> Client2: Game state
|
||||
deactivate
|
||||
deactivate WS
|
||||
|
||||
loop #lightyellow On game state change
|
||||
Game ->o WS: Game state
|
||||
activate WS #coral
|
||||
WS o-> Client1: Game state
|
||||
WS o-> Client2: Game state
|
||||
deactivate
|
||||
deactivate WS
|
||||
end
|
||||
|
||||
== Product purchase mode ==
|
||||
== Player reached destination ==
|
||||
|
||||
Game -> WS: Purchase start
|
||||
activate WS #coral
|
||||
WS o-> Client1: Purchase start
|
||||
WS o-> Client2: Purchase start
|
||||
deactivate
|
||||
Game -> Game: Lock game for other players
|
||||
activate Game #skyblue
|
||||
Game -> WS: Player reached destination
|
||||
activate WS #coral
|
||||
WS o-> Client1: Select product
|
||||
WS o-> Client2: Select product
|
||||
deactivate WS
|
||||
deactivate Game
|
||||
|
||||
loop #lightyellow Purchase countdown timer
|
||||
Game ->o WS: Timer count down
|
||||
loop #lightyellow Product select countdown timer (60s)
|
||||
Game ->o WS: Timer timeout
|
||||
activate Game #skyblue
|
||||
activate WS #coral
|
||||
WS o-> Client1: Purchase time left
|
||||
WS o-> Client2: Purchase time left
|
||||
deactivate
|
||||
WS o-> Client1: Selection timeout
|
||||
WS o-> Client2: Selection timeout
|
||||
deactivate WS
|
||||
Game -> Game: Unlock game
|
||||
deactivate Game
|
||||
end
|
||||
Game -> WS: Purchase done
|
||||
|
||||
Client1 -> Client1: Product selection
|
||||
activate Client1 #greenyellow
|
||||
Client1 -> Client1: Dispense product
|
||||
Client1 ->o WS: Product selected
|
||||
deactivate Client1
|
||||
|
||||
activate WS #coral
|
||||
WS o-> Client1: Purchase done
|
||||
WS o-> Client2: Purchase done
|
||||
deactivate
|
||||
WS o-> Game: Product selected
|
||||
activate Game #skyblue
|
||||
WS o-> Client2: Product selected
|
||||
deactivate WS
|
||||
|
||||
|
||||
Game -> Game: Unlock game
|
||||
Game ->o WS: Game state
|
||||
activate WS #coral
|
||||
WS o-> Client1: Game state
|
||||
WS o-> Client2: Game state
|
||||
deactivate WS
|
||||
deactivate Game
|
||||
```
|
||||
|
||||
|
||||
@ -257,6 +327,7 @@ Response code:
|
||||
- 403 Forbidden: Player id not valid, probably timeout
|
||||
- 409 Conflict: Invalid move, obstacle or position out of board
|
||||
- 422 Unprocessable Content: Validation error
|
||||
- 423 Locked: Game locked, product selection in progress
|
||||
|
||||
Response body:
|
||||
```json
|
||||
@ -334,6 +405,8 @@ Response body:
|
||||
|
||||
### Game state structure
|
||||
|
||||
Direction: Game server -> Clients
|
||||
|
||||
Message: `game_dump`
|
||||
|
||||
Data:
|
||||
@ -437,109 +510,42 @@ Data:
|
||||
}
|
||||
```
|
||||
|
||||
### Product purchase start
|
||||
### Player reached destination
|
||||
|
||||
Message: `product_purchase_start`
|
||||
Direction: Game server -> Clients
|
||||
|
||||
Message: `player_reached_destination`
|
||||
|
||||
Data:
|
||||
```json
|
||||
{
|
||||
"player": {
|
||||
"id": "test-player-pero",
|
||||
"name": "Pero",
|
||||
"id": "2e0f1a50-eaa6-4efd-b0c3-adbf7000eec2",
|
||||
"name": "Joso",
|
||||
"active": true,
|
||||
"position": {
|
||||
"x": 10,
|
||||
"y": 10
|
||||
"x": 5,
|
||||
"y": 5
|
||||
},
|
||||
"move_count": 1,
|
||||
"move_attempt_count": 1,
|
||||
"state": "ON_DESTINATION"
|
||||
},
|
||||
"products": [
|
||||
{
|
||||
"name": "CocaCola",
|
||||
"id": "cocacola-id",
|
||||
"description": null
|
||||
},
|
||||
{
|
||||
"name": "Pepsi",
|
||||
"id": "pepsi-id",
|
||||
"description": null
|
||||
},
|
||||
{
|
||||
"name": "Fanta",
|
||||
"id": "fanta-id",
|
||||
"description": null
|
||||
},
|
||||
{
|
||||
"name": "Snickers",
|
||||
"id": "snickers-id",
|
||||
"description": null
|
||||
},
|
||||
{
|
||||
"name": "Mars",
|
||||
"id": "mars-id",
|
||||
"description": null
|
||||
},
|
||||
{
|
||||
"name": "Burek",
|
||||
"id": "burek-id",
|
||||
"description": null
|
||||
}
|
||||
],
|
||||
"timeout": 5
|
||||
}
|
||||
```
|
||||
|
||||
### Product purchase timer tick
|
||||
|
||||
Message: `product_purchase_timer_tick`
|
||||
|
||||
Data:
|
||||
```json
|
||||
{
|
||||
"time_left": 4,
|
||||
"player": {
|
||||
"id": "test-player-pero",
|
||||
"name": "Pero",
|
||||
"active": true,
|
||||
"position": {
|
||||
"x": 10,
|
||||
"y": 10
|
||||
},
|
||||
"move_count": 1,
|
||||
"move_attempt_count": 1,
|
||||
"move_count": 6,
|
||||
"move_attempt_count": 6,
|
||||
"state": "ON_DESTINATION"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Product purchase timer done
|
||||
### Product selection timeout
|
||||
|
||||
Message: `product_purchase_done`
|
||||
Direction: Game server -> Clients
|
||||
|
||||
Data:
|
||||
```json
|
||||
{
|
||||
"player": {
|
||||
"id": "test-player-pero",
|
||||
"name": "Pero",
|
||||
"active": true,
|
||||
"position": {
|
||||
"x": 10,
|
||||
"y": 10
|
||||
},
|
||||
"move_count": 1,
|
||||
"move_attempt_count": 1,
|
||||
"state": "ON_DESTINATION"
|
||||
},
|
||||
"product": {
|
||||
"name": "CocaCola",
|
||||
"id": "cocacola-id",
|
||||
"description": null
|
||||
}
|
||||
}
|
||||
```
|
||||
Message: `product_selection_timeout`
|
||||
|
||||
If product selection timeout occured, product will be null.
|
||||
Data: `null`
|
||||
|
||||
### Product selection done
|
||||
|
||||
Message: `product_selection_done`
|
||||
|
||||
Direction: Client -> Game server, Game server -> Clients
|
||||
|
||||
Data: `null`
|
||||
|
||||
@ -34,13 +34,6 @@ POST http://localhost:8010/player/test-player-pero/move/up
|
||||
POST http://localhost:8010/player/test-player-pero/move/down
|
||||
###
|
||||
|
||||
# purchase product
|
||||
POST http://localhost:8010/player/test-player-pero/product/purchase
|
||||
Content-Type: application/json
|
||||
|
||||
{
|
||||
"product_id": "cocacola-id"
|
||||
}
|
||||
###
|
||||
|
||||
# move Mirko left
|
||||
|
||||
Submodule fairhopper-sdk updated: fd71fa276c...ed8f93d7d0
@ -8,6 +8,9 @@
|
||||
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
|
||||
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
|
||||
<link rel="stylesheet" href="styles.css">
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js"
|
||||
integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V"
|
||||
crossorigin="anonymous"></script>
|
||||
<script src="js/config.js"></script>
|
||||
<script src="js/frontend.js"></script>
|
||||
|
||||
@ -19,15 +22,6 @@
|
||||
<h1 class="mt-1 mb-2">
|
||||
FairHopper Visualisation Client
|
||||
</h1>
|
||||
<div id="purchase-container" class="purchase-container d-none">
|
||||
<div class="d-flex header">
|
||||
<h3>
|
||||
Product selection
|
||||
</h3>
|
||||
<h3 id="purchase-countdown" class="countdown"></h3>
|
||||
</div>
|
||||
<div id="products-content" class="products-content"></div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-10">
|
||||
<div class="board-container">
|
||||
@ -42,6 +36,26 @@
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<div class="modal fade" id="player-on-destination-modal">
|
||||
<div class="modal-dialog">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h5 class="modal-title">Player on destination</h5>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
Player <strong class="player-name"></strong>
|
||||
reached destination in <strong class="move-count"></strong>
|
||||
moves.
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<button type="button" class="btn btn-primary" id="finish-product-selection" data-bs-dismiss="modal">
|
||||
Finish product selection
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
@ -1,3 +1,10 @@
|
||||
if (typeof FAIRHOPPER_WS_SERVER === "undefined") {
|
||||
var FAIRHOPPER_WS_SERVER = "ws://127.0.0.1:8011";
|
||||
}
|
||||
|
||||
let ws = null;
|
||||
let playerOnDestinationModal = null;
|
||||
|
||||
const BOARD_ICONS = {
|
||||
PLAYER: "😀",
|
||||
PLAYER_ON_DESTINATION: "😎",
|
||||
@ -83,8 +90,6 @@ function renderDestination(position) {
|
||||
}
|
||||
|
||||
function renderGameDump(data) {
|
||||
closePurchaseWindow();
|
||||
|
||||
createBoard(data.board);
|
||||
renderObstacles(data.layers);
|
||||
renderDestination(data.destination.position);
|
||||
@ -92,46 +97,24 @@ function renderGameDump(data) {
|
||||
renderPlayers(data.players);
|
||||
}
|
||||
|
||||
function productPurchaseStart(products, purchaseTimeout) {
|
||||
console.log("productPurchaseStart:", products);
|
||||
const containerElement = document.getElementById("purchase-container");
|
||||
const contentElement = document.getElementById("products-content");
|
||||
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
|
||||
|
||||
contentElement.innerHTML = products
|
||||
.map((product) => {
|
||||
return `
|
||||
<div class="card product" id="product-${product.id}">
|
||||
<img src="img/products/${product.name}.jpeg" class="card-img-topx" alt="${product.name}">
|
||||
<div class="card-body">
|
||||
<h5 class="card-title">${product.name}</h5>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
})
|
||||
.join("");
|
||||
containerElement.classList.remove("d-none");
|
||||
purchaseTimeoutElement.innerText = purchaseTimeout;
|
||||
function playerReachedDestination(data) {
|
||||
const dlgElement = document.getElementById("player-on-destination-modal");
|
||||
dlgElement.querySelector(".player-name").textContent = data.player.name;
|
||||
dlgElement.querySelector(".move-count").textContent = data.player.move_count;
|
||||
playerOnDestinationModal.show();
|
||||
}
|
||||
|
||||
function productPurchaseTimerTick(timeLeft) {
|
||||
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
|
||||
purchaseTimeoutElement.innerText = timeLeft;
|
||||
function productSelectionTimeout() {
|
||||
playerOnDestinationModal.hide();
|
||||
}
|
||||
|
||||
function closePurchaseWindow() {
|
||||
const container = document.getElementById("purchase-container");
|
||||
container.classList.add("d-none");
|
||||
}
|
||||
|
||||
function productPurchaseDone(product) {
|
||||
const cardContainer = document.getElementById(`product-${product.id}`);
|
||||
cardContainer.classList.add("selected");
|
||||
function productSelectionDone() {
|
||||
playerOnDestinationModal.hide();
|
||||
}
|
||||
|
||||
function wsConnect() {
|
||||
console.log("Attempting to connect to", FAIRHOPPER_WS_SERVER);
|
||||
let ws = new WebSocket(FAIRHOPPER_WS_SERVER);
|
||||
ws = new WebSocket(FAIRHOPPER_WS_SERVER);
|
||||
|
||||
ws.onopen = () => {
|
||||
console.log("WS connected");
|
||||
@ -145,14 +128,14 @@ function wsConnect() {
|
||||
case "game_dump":
|
||||
renderGameDump(wsMessage.data);
|
||||
break;
|
||||
case "product_purchase_start":
|
||||
productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout);
|
||||
case "player_reached_destination":
|
||||
playerReachedDestination(wsMessage.data);
|
||||
break;
|
||||
case "product_purchase_timer_tick":
|
||||
productPurchaseTimerTick(wsMessage.data.time_left);
|
||||
case "product_selection_timeout":
|
||||
productSelectionTimeout();
|
||||
break;
|
||||
case "product_purchase_done":
|
||||
productPurchaseDone(wsMessage.data.product);
|
||||
case "product_selection_done":
|
||||
productSelectionDone();
|
||||
break;
|
||||
default:
|
||||
console.error("Unknown message:", wsMessage);
|
||||
@ -160,6 +143,7 @@ function wsConnect() {
|
||||
};
|
||||
|
||||
ws.onclose = (e) => {
|
||||
ws = null;
|
||||
setTimeout(() => {
|
||||
wsConnect();
|
||||
}, 1000);
|
||||
@ -171,6 +155,24 @@ function wsConnect() {
|
||||
};
|
||||
}
|
||||
|
||||
function finishProductSelection() {
|
||||
if (!ws) {
|
||||
return;
|
||||
}
|
||||
const wsMessage = {
|
||||
message: "product_selection_done",
|
||||
data: null,
|
||||
};
|
||||
ws.send(JSON.stringify(wsMessage));
|
||||
}
|
||||
|
||||
window.onload = () => {
|
||||
const dlgElement = document.getElementById("player-on-destination-modal");
|
||||
playerOnDestinationModal = new bootstrap.Modal(dlgElement);
|
||||
|
||||
document.getElementById("finish-product-selection").onclick = () => {
|
||||
finishProductSelection();
|
||||
};
|
||||
|
||||
wsConnect();
|
||||
};
|
||||
|
||||
@ -18,7 +18,7 @@ main.main-container {
|
||||
padding-bottom: 2px;
|
||||
}
|
||||
.flex-grid:last-of-type {
|
||||
padding-bottom: 0px;
|
||||
padding-bottom: 0;
|
||||
}
|
||||
|
||||
.cell {
|
||||
@ -56,44 +56,3 @@ ul.players {
|
||||
border-style: solid;
|
||||
border-color: darkred transparent transparent transparent;
|
||||
}
|
||||
|
||||
.purchase-container {
|
||||
width: 50vw;
|
||||
position: fixed;
|
||||
top: 200px;
|
||||
left: 50%;
|
||||
padding: 20px;
|
||||
transform: translateX(-50%);
|
||||
background-color: darkred;
|
||||
z-index: 999;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
.purchase-container .header {
|
||||
color: white;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.purchase-container .header .countdown {
|
||||
margin-left: auto;
|
||||
}
|
||||
|
||||
.purchase-container .products-content {
|
||||
display: grid;
|
||||
grid-gap: 10px;
|
||||
grid-template-columns: 1fr 1fr 1fr;
|
||||
}
|
||||
|
||||
.purchase-container .products-content .product.selected {
|
||||
background-color: pink;
|
||||
}
|
||||
|
||||
.purchase-container .products-content .product .card-title {
|
||||
text-align: center;
|
||||
font-size: 12pt;
|
||||
}
|
||||
|
||||
.purchase-container .products-content .product img {
|
||||
margin: 20px;
|
||||
max-height: 300px;
|
||||
}
|
||||
|
||||
@ -1,7 +1,5 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import Optional
|
||||
|
||||
from pydantic import BaseModel as PydanticBaseModel
|
||||
|
||||
from hopper.enums import PlayerState
|
||||
@ -40,11 +38,6 @@ class DestinationDto(BaseModel):
|
||||
position: PositionDto
|
||||
|
||||
|
||||
class ProductDto(BaseModel):
|
||||
name: str
|
||||
id: str
|
||||
description: Optional[str] = None
|
||||
|
||||
class StartGameRequestDto(BaseModel):
|
||||
player_name: str
|
||||
|
||||
@ -68,11 +61,3 @@ class PlayerInfoResponseDto(MovePlayerResponseDto):
|
||||
|
||||
class ErrorResponseDto(BaseModel):
|
||||
detail: str
|
||||
|
||||
|
||||
class GetProductsResponse(BaseModel):
|
||||
products: list[ProductDto]
|
||||
|
||||
|
||||
class PurchaseProductDto(BaseModel):
|
||||
product_id: str
|
||||
|
||||
@ -6,20 +6,20 @@ from hopper.api.dto import (
|
||||
DestinationDto,
|
||||
ErrorResponseDto,
|
||||
GameInfoDto,
|
||||
GetProductsResponse,
|
||||
MovePlayerResponseDto,
|
||||
PingResponse,
|
||||
PlayerInfoResponseDto,
|
||||
ProductDto,
|
||||
PurchaseProductDto,
|
||||
StartGameRequestDto,
|
||||
StartGameResponseDto,
|
||||
)
|
||||
from hopper.engine import GameEngine
|
||||
from hopper.enums import Direction, PlayerMoveResult
|
||||
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds, PurchaseForbiddenForPlayer
|
||||
from hopper.errors import (
|
||||
Collision,
|
||||
GameLockForMovement,
|
||||
PositionOutOfBounds,
|
||||
)
|
||||
from hopper.models.player import Player
|
||||
from settings import settings
|
||||
|
||||
router = APIRouter()
|
||||
|
||||
@ -81,11 +81,11 @@ async def start_game(
|
||||
responses={
|
||||
status.HTTP_403_FORBIDDEN: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": " Player inactive",
|
||||
"description": "Player inactive",
|
||||
},
|
||||
status.HTTP_404_NOT_FOUND: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": " Player with id not found, probably kicked out",
|
||||
"description": "Player with id not found, probably kicked out",
|
||||
},
|
||||
},
|
||||
)
|
||||
@ -106,19 +106,19 @@ async def get_player_info(
|
||||
},
|
||||
status.HTTP_403_FORBIDDEN: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": " Player inactive",
|
||||
"description": "Player inactive",
|
||||
},
|
||||
status.HTTP_404_NOT_FOUND: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": " Player with id not found, probably kicked out",
|
||||
"description": "Player with id not found, probably kicked out",
|
||||
},
|
||||
status.HTTP_409_CONFLICT: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": " Position out of bounds or collision with an object",
|
||||
"description": "Position out of bounds or collision with an object",
|
||||
},
|
||||
status.HTTP_423_LOCKED: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": " Player reached destination. Can't move anymore.",
|
||||
"description": "Player reached destination. Can't move anymore.",
|
||||
},
|
||||
},
|
||||
)
|
||||
@ -148,41 +148,3 @@ async def move_player(
|
||||
response.status_code = status.HTTP_200_OK
|
||||
|
||||
return MovePlayerResponseDto(player=player)
|
||||
|
||||
|
||||
@router.get("/products", response_model=GetProductsResponse)
|
||||
async def get_products() -> GetProductsResponse:
|
||||
return GetProductsResponse(
|
||||
products=settings.products,
|
||||
)
|
||||
|
||||
|
||||
@router.get("/products/{id}", response_model=ProductDto)
|
||||
async def get_product(id: str) -> ProductDto:
|
||||
for product in settings.products:
|
||||
if product.id == id:
|
||||
return ProductDto.from_orm(product)
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND, detail="Product not found"
|
||||
)
|
||||
|
||||
|
||||
@router.post("/player/{id}/product/purchase", response_model=ProductDto)
|
||||
async def purchase_product(
|
||||
body: PurchaseProductDto,
|
||||
engine: GameEngine = Depends(get_game_engine),
|
||||
player: Player = Depends(get_player),
|
||||
) -> ProductDto:
|
||||
for product in settings.products:
|
||||
if product.id == body.product_id:
|
||||
try:
|
||||
await engine.purchase_product(player=player, product=product)
|
||||
return ProductDto.from_orm(product)
|
||||
except PurchaseForbiddenForPlayer:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_403_FORBIDDEN,
|
||||
detail="Purchase forbidden for this player",
|
||||
)
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND, detail="Product not found"
|
||||
)
|
||||
|
||||
@ -5,12 +5,7 @@ from typing import Optional
|
||||
|
||||
from hopper.countdown_timer import CountdownTimer
|
||||
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
|
||||
from hopper.errors import (
|
||||
Collision,
|
||||
GameLockForMovement,
|
||||
PositionOutOfBounds,
|
||||
PurchaseForbiddenForPlayer,
|
||||
)
|
||||
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
||||
from hopper.models.board import (
|
||||
BOARD_DUMP_CHARS,
|
||||
BoardLayout,
|
||||
@ -22,7 +17,6 @@ from hopper.models.board import (
|
||||
create_random_position,
|
||||
)
|
||||
from hopper.models.player import Player, PlayerList, Position
|
||||
from hopper.models.product import Product
|
||||
from hopper.watchdog import InactivityWatchdog
|
||||
from hopper.ws_server import WSServer
|
||||
from settings import settings
|
||||
@ -178,30 +172,21 @@ class GameEngine:
|
||||
self.game_state = GameState.LOCK_FOR_MOVEMENT
|
||||
await self.send_game_dump()
|
||||
|
||||
await self.ws_server.send_product_purchase_start_message(
|
||||
player=player, products=settings.products
|
||||
)
|
||||
await self.ws_server.send_player_reached_destination_message(player=player)
|
||||
|
||||
logging.info(
|
||||
f"Starting purchase countdown timer for {settings.purchase_timeout} seconds"
|
||||
f"Starting product selection countdown timer for {settings.purchase_timeout} seconds"
|
||||
)
|
||||
|
||||
def on_purchase_timer_tick(time_left) -> None:
|
||||
logging.info(f"Purchase countdown timer tick, time left: {time_left}")
|
||||
asyncio.run(
|
||||
self.ws_server.send_product_purchase_time_left_message(
|
||||
player=player, time_left=time_left
|
||||
)
|
||||
logging.info(
|
||||
f"Product selection countdown timer tick, time left: {time_left}"
|
||||
)
|
||||
|
||||
def on_purchase_timer_done() -> None:
|
||||
logging.info("Ding ding! Purchase countdown timer timeout")
|
||||
logging.info("Ding ding! Product selection countdown timer timeout")
|
||||
self._purchase_countdown_timer = None
|
||||
asyncio.run(
|
||||
self.ws_server.send_product_purchase_done_message(
|
||||
player=player, product=None
|
||||
)
|
||||
)
|
||||
asyncio.run(self.ws_server.send_product_selection_timeout_message())
|
||||
self.game_state = GameState.RUNNING
|
||||
asyncio.run(self.send_game_dump())
|
||||
|
||||
@ -214,15 +199,11 @@ class GameEngine:
|
||||
|
||||
await asyncio.sleep(settings.game.PURCHASE_START_DELAY)
|
||||
|
||||
async def purchase_product(self, player: Player, product: Product) -> None:
|
||||
if not player.state == PlayerState.ON_DESTINATION:
|
||||
raise PurchaseForbiddenForPlayer()
|
||||
async def product_selection_done(self) -> None:
|
||||
logging.info("Product selection done, unlocking game")
|
||||
if self._purchase_countdown_timer:
|
||||
self._purchase_countdown_timer.stop()
|
||||
await self.ws_server.send_product_purchase_done_message(
|
||||
player=player, product=product
|
||||
)
|
||||
await asyncio.sleep(settings.game.PURCHASE_FINISHED_DELAY)
|
||||
await self.ws_server.send_product_selection_done_message()
|
||||
await self.reset_game()
|
||||
|
||||
def _reset_player(self, player) -> None:
|
||||
|
||||
@ -12,7 +12,3 @@ class Collision(BaseError):
|
||||
|
||||
class GameLockForMovement(BaseError):
|
||||
...
|
||||
|
||||
|
||||
class PurchaseForbiddenForPlayer(BaseError):
|
||||
...
|
||||
|
||||
@ -14,6 +14,13 @@ BOARD_DUMP_CHARS: dict[ObjectType, str] = {
|
||||
}
|
||||
|
||||
|
||||
def create_random_position(board_width: int, board_height: int) -> Position:
|
||||
return Position(
|
||||
x=random.randint(0, board_width - 1),
|
||||
y=random.randint(0, board_height - 1),
|
||||
)
|
||||
|
||||
|
||||
@dataclass
|
||||
class LayerObject:
|
||||
type_: ObjectType
|
||||
@ -102,10 +109,3 @@ class BoardLayout:
|
||||
)
|
||||
)
|
||||
return layers
|
||||
|
||||
|
||||
def create_random_position(board_width: int, board_height: int) -> Position:
|
||||
return Position(
|
||||
x=random.randint(0, board_width - 1),
|
||||
y=random.randint(0, board_height - 1),
|
||||
)
|
||||
|
||||
@ -3,14 +3,12 @@ from dataclasses import dataclass
|
||||
from typing import List, Optional
|
||||
|
||||
from hopper.models.player import Player
|
||||
from hopper.models.product import Product
|
||||
|
||||
|
||||
@dataclass
|
||||
class GameSettings:
|
||||
MOVE_DELAY: float = 0.5 # seconds
|
||||
PURCHASE_START_DELAY: float = 2 # seconds
|
||||
PURCHASE_FINISHED_DELAY: float = 2 # seconds
|
||||
|
||||
|
||||
@dataclass
|
||||
@ -29,7 +27,7 @@ class InactivityWatchdogSettings:
|
||||
|
||||
@dataclass
|
||||
class WSServerSettings:
|
||||
HOST: str = "localhost"
|
||||
HOST: str = "127.0.0.1"
|
||||
PORT: int = 8011
|
||||
|
||||
|
||||
@ -45,7 +43,6 @@ class Settings:
|
||||
board: BoardSettings
|
||||
inacivity_watchdog: InactivityWatchdogSettings
|
||||
ws_server: WSServerSettings
|
||||
purchase_timeout: int = 10 # seconds
|
||||
purchase_timeout: int = 10 # seconds
|
||||
log_level: int = logging.INFO
|
||||
products: List[Product] = None
|
||||
debug: Optional[DebugSettings] = None
|
||||
|
||||
@ -1,10 +0,0 @@
|
||||
import uuid
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Optional
|
||||
|
||||
|
||||
@dataclass
|
||||
class Product:
|
||||
name: str
|
||||
id: str = field(default_factory=lambda: str(uuid.uuid4()))
|
||||
description: Optional[str] = None
|
||||
@ -6,14 +6,7 @@ from typing import Optional, TypeVar
|
||||
from pydantic import Field
|
||||
from pydantic.generics import GenericModel
|
||||
|
||||
from hopper.api.dto import (
|
||||
BaseModel,
|
||||
BoardDto,
|
||||
DestinationDto,
|
||||
PlayerDto,
|
||||
PositionDto,
|
||||
ProductDto,
|
||||
)
|
||||
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
|
||||
from hopper.enums import ObjectType
|
||||
|
||||
|
||||
@ -34,20 +27,8 @@ class GameDumpDto(BaseModel):
|
||||
layers: list[LayerDto]
|
||||
|
||||
|
||||
class ProductPurchaseStartDto(BaseModel):
|
||||
class PlayerReachedDestinationDto(BaseModel):
|
||||
player: PlayerDto
|
||||
products: list[ProductDto]
|
||||
timeout: int
|
||||
|
||||
|
||||
class ProductPurchaseTimerDto(BaseModel):
|
||||
time_left: int
|
||||
player: PlayerDto
|
||||
|
||||
|
||||
class ProductPurchaseDoneDto(BaseModel):
|
||||
player: PlayerDto
|
||||
product: Optional[ProductDto] = None
|
||||
|
||||
|
||||
TMessageData = TypeVar("TMessageData", bound=BaseModel)
|
||||
@ -63,22 +44,25 @@ class WSMessage(GenericModel):
|
||||
def to_str(self) -> str:
|
||||
return json.dumps(self.dict())
|
||||
|
||||
@classmethod
|
||||
@property
|
||||
def message_type(cls) -> str:
|
||||
return cls.__fields__["message"].default
|
||||
|
||||
|
||||
class WSGameDumpMessage(WSMessage):
|
||||
message: str = "game_dump"
|
||||
data: GameDumpDto
|
||||
|
||||
|
||||
class WSProductPurchaseStartMessage(WSMessage):
|
||||
message: str = "product_purchase_start"
|
||||
data: ProductPurchaseStartDto
|
||||
class WSProductSelectionDoneMessage(WSMessage):
|
||||
message: str = "product_selection_done"
|
||||
|
||||
|
||||
class WSProductPurchaseTimerTickMessage(WSMessage):
|
||||
message: str = "product_purchase_timer_tick"
|
||||
data: ProductPurchaseTimerDto
|
||||
class WSProductSelectionTimeoutMessage(WSMessage):
|
||||
message: str = "product_selection_timeout"
|
||||
|
||||
|
||||
class WSProductPurchaseDoneMessage(WSMessage):
|
||||
message: str = "product_purchase_done"
|
||||
data: ProductPurchaseDoneDto
|
||||
class WSPlayerReachedDestinationMessage(WSMessage):
|
||||
message: str = "player_reached_destination"
|
||||
data: PlayerReachedDestinationDto
|
||||
|
||||
@ -2,7 +2,7 @@ import asyncio
|
||||
import datetime
|
||||
import logging
|
||||
import time
|
||||
from threading import Thread
|
||||
from threading import Thread, Event
|
||||
|
||||
from hopper.models.player import PlayerList
|
||||
from hopper.ws_server import WSServer
|
||||
@ -10,19 +10,18 @@ from settings import settings
|
||||
|
||||
|
||||
class InactivityWatchdog(Thread):
|
||||
def __init__(
|
||||
self, players: PlayerList, ws_server: WSServer = None
|
||||
) -> None:
|
||||
def __init__(self, players: PlayerList, ws_server: WSServer = None) -> None:
|
||||
self.players = players
|
||||
self.ws_server = ws_server
|
||||
self.stopped = False
|
||||
self.stop_event = Event()
|
||||
super().__init__(daemon=True)
|
||||
|
||||
def run(self) -> None:
|
||||
logging.info("Starting inactivity watchdog")
|
||||
while not self.stopped:
|
||||
while not self.stop_event.is_set():
|
||||
self.cleanup_players()
|
||||
time.sleep(settings.inacivity_watchdog.TICK_INTERVAL)
|
||||
if not self.stop_event.is_set():
|
||||
time.sleep(settings.inacivity_watchdog.TICK_INTERVAL)
|
||||
|
||||
def cleanup_players(self) -> None:
|
||||
now = datetime.datetime.now()
|
||||
@ -64,4 +63,4 @@ class InactivityWatchdog(Thread):
|
||||
asyncio.run(self.ws_server.send_game_dump())
|
||||
|
||||
def stop(self) -> None:
|
||||
self.stopped = True
|
||||
self.stop_event.set()
|
||||
|
||||
@ -1,26 +1,22 @@
|
||||
import asyncio
|
||||
import json
|
||||
import logging
|
||||
from threading import Thread
|
||||
from typing import Iterable, Optional
|
||||
|
||||
import websockets
|
||||
from websockets import WebSocketServerProtocol
|
||||
from websockets.exceptions import ConnectionClosedOK
|
||||
from websockets.exceptions import ConnectionClosedError, ConnectionClosedOK
|
||||
|
||||
from hopper.models.player import Player
|
||||
from hopper.models.product import Product
|
||||
from hopper.models.ws_dto import (
|
||||
GameDumpDto,
|
||||
ProductPurchaseDoneDto,
|
||||
ProductPurchaseStartDto,
|
||||
ProductPurchaseTimerDto,
|
||||
PlayerReachedDestinationDto,
|
||||
WSGameDumpMessage,
|
||||
WSMessage,
|
||||
WSProductPurchaseDoneMessage,
|
||||
WSProductPurchaseStartMessage,
|
||||
WSProductPurchaseTimerTickMessage,
|
||||
WSPlayerReachedDestinationMessage,
|
||||
WSProductSelectionDoneMessage,
|
||||
WSProductSelectionTimeoutMessage,
|
||||
)
|
||||
from settings import settings
|
||||
|
||||
|
||||
class WSServer(Thread):
|
||||
@ -29,6 +25,31 @@ class WSServer(Thread):
|
||||
self.port = port
|
||||
super().__init__(daemon=True)
|
||||
|
||||
async def handle_rcv_message(
|
||||
self, client: WebSocketServerProtocol, raw_message: str
|
||||
) -> None:
|
||||
try:
|
||||
ws_message = json.loads(raw_message)
|
||||
except Exception as ex:
|
||||
logging.error(
|
||||
f"Error decoding WS message from {client.id} {raw_message}: {ex}"
|
||||
)
|
||||
return None
|
||||
|
||||
data_message = ws_message.get("message")
|
||||
if data_message == WSProductSelectionDoneMessage.message_type:
|
||||
await self.handle_rcv_product_selection_done(client)
|
||||
|
||||
async def handle_rcv_product_selection_done(
|
||||
self, client: WebSocketServerProtocol
|
||||
) -> None:
|
||||
logging.info(f"Handle WSProductSelectionDoneMessage: {client.id}")
|
||||
# avoid circular imports
|
||||
from hopper.api.dependencies import get_game_engine
|
||||
|
||||
engine = get_game_engine()
|
||||
await engine.product_selection_done()
|
||||
|
||||
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
||||
"""New handler instance spawns for each connected client"""
|
||||
self.connected_clients.add(websocket)
|
||||
@ -42,8 +63,15 @@ class WSServer(Thread):
|
||||
while connected:
|
||||
try:
|
||||
# we're expecting nothing from client, but read if client sends a message
|
||||
await websocket.recv()
|
||||
rcv_data = await websocket.recv()
|
||||
await self.handle_rcv_message(
|
||||
client=websocket, raw_message=rcv_data
|
||||
)
|
||||
except ConnectionClosedOK:
|
||||
logging.info(f"Connection closed OK for client: {websocket.id}")
|
||||
connected = False
|
||||
except ConnectionClosedError:
|
||||
logging.info(f"Connection closed error for client: {websocket.id}")
|
||||
connected = False
|
||||
finally:
|
||||
self.connected_clients.remove(websocket)
|
||||
@ -89,35 +117,20 @@ class WSServer(Thread):
|
||||
message = self._create_game_dump_message()
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def send_product_purchase_start_message(
|
||||
self, player: Player, products: Iterable[Product]
|
||||
) -> None:
|
||||
message = WSProductPurchaseStartMessage(
|
||||
data=ProductPurchaseStartDto(
|
||||
async def send_player_reached_destination_message(self, player: Player) -> None:
|
||||
message = WSPlayerReachedDestinationMessage(
|
||||
data=PlayerReachedDestinationDto(
|
||||
player=player,
|
||||
products=products,
|
||||
timeout=settings.purchase_timeout,
|
||||
)
|
||||
)
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def send_product_purchase_time_left_message(
|
||||
self, player: Player, time_left: int
|
||||
) -> None:
|
||||
message = WSProductPurchaseTimerTickMessage(
|
||||
data=ProductPurchaseTimerDto(
|
||||
player=player,
|
||||
time_left=time_left,
|
||||
)
|
||||
)
|
||||
async def send_product_selection_done_message(self) -> None:
|
||||
message = WSProductSelectionDoneMessage()
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def send_product_purchase_done_message(
|
||||
self, player: Player, product: Optional[Product] = None
|
||||
) -> None:
|
||||
message = WSProductPurchaseDoneMessage(
|
||||
data=ProductPurchaseDoneDto(player=player, product=product),
|
||||
)
|
||||
async def send_product_selection_timeout_message(self) -> None:
|
||||
message = WSProductSelectionTimeoutMessage()
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def run_async(self) -> None:
|
||||
|
||||
@ -9,7 +9,6 @@ from hopper.models.config import (
|
||||
WSServerSettings,
|
||||
)
|
||||
from hopper.models.player import Player, Position
|
||||
from hopper.models.product import Product
|
||||
|
||||
settings = Settings(
|
||||
game=GameSettings(),
|
||||
@ -21,14 +20,6 @@ settings = Settings(
|
||||
inacivity_watchdog=InactivityWatchdogSettings(),
|
||||
purchase_timeout=5,
|
||||
log_level=logging.INFO,
|
||||
products=[
|
||||
Product(name="CocaCola", id="cocacola-id"),
|
||||
Product(name="Pepsi", id="pepsi-id"),
|
||||
Product(name="Fanta", id="fanta-id"),
|
||||
Product(name="Snickers", id="snickers-id"),
|
||||
Product(name="Mars", id="mars-id"),
|
||||
Product(name="Burek", id="burek-id"),
|
||||
],
|
||||
ws_server=WSServerSettings(),
|
||||
debug=DebugSettings(
|
||||
PRINT_BOARD=True,
|
||||
|
||||
Reference in New Issue
Block a user