Compare commits
6 Commits
client-end
...
fb4651ec23
| Author | SHA1 | Date | |
|---|---|---|---|
| fb4651ec23 | |||
| 6ff6433be3 | |||
| 2653eabb6c | |||
| b56071e2c7 | |||
| 78c3286c17 | |||
| b2a132a002 |
18
Makefile
18
Makefile
@ -5,9 +5,11 @@ INTERNAL_WS_PORT=8011
|
|||||||
EXTERNAL_API_PORT=8010
|
EXTERNAL_API_PORT=8010
|
||||||
EXTERNAL_WS_PORT=8011
|
EXTERNAL_WS_PORT=8011
|
||||||
|
|
||||||
|
timestamp := `/bin/date "+%Y-%m-%d-%H-%M-%S"`
|
||||||
|
|
||||||
run:
|
run:
|
||||||
@poetry run \
|
@ \
|
||||||
|
poetry run \
|
||||||
uvicorn \
|
uvicorn \
|
||||||
main:app \
|
main:app \
|
||||||
--host 0.0.0.0 \
|
--host 0.0.0.0 \
|
||||||
@ -15,7 +17,8 @@ run:
|
|||||||
--workers=1
|
--workers=1
|
||||||
|
|
||||||
run-dev:
|
run-dev:
|
||||||
@poetry run \
|
@ \
|
||||||
|
poetry run \
|
||||||
uvicorn \
|
uvicorn \
|
||||||
main:app \
|
main:app \
|
||||||
--host 0.0.0.0 \
|
--host 0.0.0.0 \
|
||||||
@ -24,7 +27,8 @@ run-dev:
|
|||||||
--reload
|
--reload
|
||||||
|
|
||||||
create-requirements:
|
create-requirements:
|
||||||
@poetry export \
|
@ \
|
||||||
|
poetry export \
|
||||||
--without-hashes \
|
--without-hashes \
|
||||||
--format=requirements.txt \
|
--format=requirements.txt \
|
||||||
> requirements.txt
|
> requirements.txt
|
||||||
@ -37,15 +41,17 @@ docker-clean:
|
|||||||
|
|
||||||
|
|
||||||
docker-build:
|
docker-build:
|
||||||
@docker \
|
@ \
|
||||||
|
docker \
|
||||||
buildx build \
|
buildx build \
|
||||||
--build-arg INTERNAL_API_PORT=$(INTERNAL_API_PORT) \
|
--build-arg INTERNAL_API_PORT=$(INTERNAL_API_PORT) \
|
||||||
--build-arg INTERNAL_WS_PORT=$(INTERNAL_WS_PORT) \
|
--build-arg INTERNAL_WS_PORT=$(INTERNAL_WS_PORT) \
|
||||||
--tag $(CONTAINER_NAME) \
|
--tag $(CONTAINER_NAME):$(timestamp) \
|
||||||
.
|
.
|
||||||
|
|
||||||
docker-run:
|
docker-run:
|
||||||
@docker \
|
@ \
|
||||||
|
docker \
|
||||||
run \
|
run \
|
||||||
--publish $(EXTERNAL_API_PORT):$(INTERNAL_API_PORT) \
|
--publish $(EXTERNAL_API_PORT):$(INTERNAL_API_PORT) \
|
||||||
--publish $(EXTERNAL_WS_PORT):$(INTERNAL_WS_PORT) \
|
--publish $(EXTERNAL_WS_PORT):$(INTERNAL_WS_PORT) \
|
||||||
|
|||||||
23
README.md
23
README.md
@ -44,8 +44,7 @@ state "Product Selected" as ProductSelected
|
|||||||
state "Selection Timeout" as SelectionTimeout
|
state "Selection Timeout" as SelectionTimeout
|
||||||
state "End Player's Game" as EndPlayer
|
state "End Player's Game" as EndPlayer
|
||||||
state "Lock Game" as LockGame <<end>>
|
state "Lock Game" as LockGame <<end>>
|
||||||
state "End Game" as EndGame <<end>>
|
state "Unlock game and restart" as UnlockGame <<end>>
|
||||||
state "Unlock game" as UnlockGame <<end>>
|
|
||||||
|
|
||||||
[*] -> StartGame
|
[*] -> StartGame
|
||||||
StartGame -> MovePlayer
|
StartGame -> MovePlayer
|
||||||
@ -55,9 +54,9 @@ DestinationReached --> ProductSelection
|
|||||||
DestinationReached -> LockGame: Lock game for all other players
|
DestinationReached -> LockGame: Lock game for all other players
|
||||||
ProductSelection --> ProductSelected
|
ProductSelection --> ProductSelected
|
||||||
ProductSelection --> SelectionTimeout
|
ProductSelection --> SelectionTimeout
|
||||||
ProductSelected --> EndGame: End game\nfor all players
|
ProductSelected --> UnlockGame: Unlock game\nand restart
|
||||||
SelectionTimeout -> EndPlayer
|
SelectionTimeout -> EndPlayer
|
||||||
EndPlayer --> UnlockGame: Unlock game\n for all players
|
EndPlayer --> UnlockGame: Unlock game\nand restart
|
||||||
```
|
```
|
||||||
|
|
||||||
## FairHopper Game Server
|
## FairHopper Game Server
|
||||||
@ -222,7 +221,7 @@ end
|
|||||||
== Player reached destination ==
|
== Player reached destination ==
|
||||||
|
|
||||||
Game -> Game: Lock game for other players
|
Game -> Game: Lock game for other players
|
||||||
activate Game
|
activate Game #skyblue
|
||||||
Game -> WS: Player reached destination
|
Game -> WS: Player reached destination
|
||||||
activate WS #coral
|
activate WS #coral
|
||||||
WS o-> Client1: Select product
|
WS o-> Client1: Select product
|
||||||
@ -232,7 +231,7 @@ deactivate Game
|
|||||||
|
|
||||||
loop #lightyellow Product select countdown timer (60s)
|
loop #lightyellow Product select countdown timer (60s)
|
||||||
Game ->o WS: Timer timeout
|
Game ->o WS: Timer timeout
|
||||||
activate Game
|
activate Game #skyblue
|
||||||
activate WS #coral
|
activate WS #coral
|
||||||
WS o-> Client1: Selection timeout
|
WS o-> Client1: Selection timeout
|
||||||
WS o-> Client2: Selection timeout
|
WS o-> Client2: Selection timeout
|
||||||
@ -241,16 +240,21 @@ loop #lightyellow Product select countdown timer (60s)
|
|||||||
deactivate Game
|
deactivate Game
|
||||||
end
|
end
|
||||||
|
|
||||||
Client1 -> WS: Product selected
|
Client1 -> Client1: Product selection
|
||||||
|
activate Client1 #greenyellow
|
||||||
|
Client1 -> Client1: Dispense product
|
||||||
|
Client1 ->o WS: Product selected
|
||||||
|
deactivate Client1
|
||||||
|
|
||||||
activate WS #coral
|
activate WS #coral
|
||||||
WS o-> Game: Product selected
|
WS o-> Game: Product selected
|
||||||
activate Game
|
activate Game #skyblue
|
||||||
WS o-> Client2: Product selected
|
WS o-> Client2: Product selected
|
||||||
deactivate WS
|
deactivate WS
|
||||||
|
|
||||||
|
|
||||||
Game -> Game: Unlock game
|
Game -> Game: Unlock game
|
||||||
Game -> WS: Game state
|
Game ->o WS: Game state
|
||||||
activate WS #coral
|
activate WS #coral
|
||||||
WS o-> Client1: Game state
|
WS o-> Client1: Game state
|
||||||
WS o-> Client2: Game state
|
WS o-> Client2: Game state
|
||||||
@ -323,6 +327,7 @@ Response code:
|
|||||||
- 403 Forbidden: Player id not valid, probably timeout
|
- 403 Forbidden: Player id not valid, probably timeout
|
||||||
- 409 Conflict: Invalid move, obstacle or position out of board
|
- 409 Conflict: Invalid move, obstacle or position out of board
|
||||||
- 422 Unprocessable Content: Validation error
|
- 422 Unprocessable Content: Validation error
|
||||||
|
- 423 Locked: Game locked, product selection in progress
|
||||||
|
|
||||||
Response body:
|
Response body:
|
||||||
```json
|
```json
|
||||||
|
|||||||
@ -2,7 +2,7 @@ import asyncio
|
|||||||
import datetime
|
import datetime
|
||||||
import logging
|
import logging
|
||||||
import time
|
import time
|
||||||
from threading import Thread
|
from threading import Thread, Event
|
||||||
|
|
||||||
from hopper.models.player import PlayerList
|
from hopper.models.player import PlayerList
|
||||||
from hopper.ws_server import WSServer
|
from hopper.ws_server import WSServer
|
||||||
@ -15,13 +15,14 @@ class InactivityWatchdog(Thread):
|
|||||||
) -> None:
|
) -> None:
|
||||||
self.players = players
|
self.players = players
|
||||||
self.ws_server = ws_server
|
self.ws_server = ws_server
|
||||||
self.stopped = False
|
self.stop_event = Event()
|
||||||
super().__init__(daemon=True)
|
super().__init__(daemon=True)
|
||||||
|
|
||||||
def run(self) -> None:
|
def run(self) -> None:
|
||||||
logging.info("Starting inactivity watchdog")
|
logging.info("Starting inactivity watchdog")
|
||||||
while not self.stopped:
|
while not self.stop_event.is_set():
|
||||||
self.cleanup_players()
|
self.cleanup_players()
|
||||||
|
if not self.stop_event.is_set():
|
||||||
time.sleep(settings.inacivity_watchdog.TICK_INTERVAL)
|
time.sleep(settings.inacivity_watchdog.TICK_INTERVAL)
|
||||||
|
|
||||||
def cleanup_players(self) -> None:
|
def cleanup_players(self) -> None:
|
||||||
@ -64,4 +65,4 @@ class InactivityWatchdog(Thread):
|
|||||||
asyncio.run(self.ws_server.send_game_dump())
|
asyncio.run(self.ws_server.send_game_dump())
|
||||||
|
|
||||||
def stop(self) -> None:
|
def stop(self) -> None:
|
||||||
self.stopped = True
|
self.stop_event.set()
|
||||||
|
|||||||
Reference in New Issue
Block a user