6 Commits

Author SHA1 Message Date
fb4651ec23 Update readme 2023-05-12 09:30:50 +02:00
6ff6433be3 Update makefile 2023-05-11 21:39:26 +02:00
2653eabb6c Update readme 2023-05-11 21:23:52 +02:00
b56071e2c7 Thread event to stop inactivity WD 2023-05-11 20:01:33 +02:00
78c3286c17 Update docs 2023-05-11 19:42:11 +02:00
b2a132a002 Merge branch 'client-endgame' 2023-05-11 19:38:45 +02:00
3 changed files with 32 additions and 20 deletions

View File

@ -5,9 +5,11 @@ INTERNAL_WS_PORT=8011
EXTERNAL_API_PORT=8010 EXTERNAL_API_PORT=8010
EXTERNAL_WS_PORT=8011 EXTERNAL_WS_PORT=8011
timestamp := `/bin/date "+%Y-%m-%d-%H-%M-%S"`
run: run:
@poetry run \ @ \
poetry run \
uvicorn \ uvicorn \
main:app \ main:app \
--host 0.0.0.0 \ --host 0.0.0.0 \
@ -15,7 +17,8 @@ run:
--workers=1 --workers=1
run-dev: run-dev:
@poetry run \ @ \
poetry run \
uvicorn \ uvicorn \
main:app \ main:app \
--host 0.0.0.0 \ --host 0.0.0.0 \
@ -24,7 +27,8 @@ run-dev:
--reload --reload
create-requirements: create-requirements:
@poetry export \ @ \
poetry export \
--without-hashes \ --without-hashes \
--format=requirements.txt \ --format=requirements.txt \
> requirements.txt > requirements.txt
@ -37,15 +41,17 @@ docker-clean:
docker-build: docker-build:
@docker \ @ \
docker \
buildx build \ buildx build \
--build-arg INTERNAL_API_PORT=$(INTERNAL_API_PORT) \ --build-arg INTERNAL_API_PORT=$(INTERNAL_API_PORT) \
--build-arg INTERNAL_WS_PORT=$(INTERNAL_WS_PORT) \ --build-arg INTERNAL_WS_PORT=$(INTERNAL_WS_PORT) \
--tag $(CONTAINER_NAME) \ --tag $(CONTAINER_NAME):$(timestamp) \
. .
docker-run: docker-run:
@docker \ @ \
docker \
run \ run \
--publish $(EXTERNAL_API_PORT):$(INTERNAL_API_PORT) \ --publish $(EXTERNAL_API_PORT):$(INTERNAL_API_PORT) \
--publish $(EXTERNAL_WS_PORT):$(INTERNAL_WS_PORT) \ --publish $(EXTERNAL_WS_PORT):$(INTERNAL_WS_PORT) \

View File

@ -44,8 +44,7 @@ state "Product Selected" as ProductSelected
state "Selection Timeout" as SelectionTimeout state "Selection Timeout" as SelectionTimeout
state "End Player's Game" as EndPlayer state "End Player's Game" as EndPlayer
state "Lock Game" as LockGame <<end>> state "Lock Game" as LockGame <<end>>
state "End Game" as EndGame <<end>> state "Unlock game and restart" as UnlockGame <<end>>
state "Unlock game" as UnlockGame <<end>>
[*] -> StartGame [*] -> StartGame
StartGame -> MovePlayer StartGame -> MovePlayer
@ -55,9 +54,9 @@ DestinationReached --> ProductSelection
DestinationReached -> LockGame: Lock game for all other players DestinationReached -> LockGame: Lock game for all other players
ProductSelection --> ProductSelected ProductSelection --> ProductSelected
ProductSelection --> SelectionTimeout ProductSelection --> SelectionTimeout
ProductSelected --> EndGame: End game\nfor all players ProductSelected --> UnlockGame: Unlock game\nand restart
SelectionTimeout -> EndPlayer SelectionTimeout -> EndPlayer
EndPlayer --> UnlockGame: Unlock game\n for all players EndPlayer --> UnlockGame: Unlock game\nand restart
``` ```
## FairHopper Game Server ## FairHopper Game Server
@ -222,7 +221,7 @@ end
== Player reached destination == == Player reached destination ==
Game -> Game: Lock game for other players Game -> Game: Lock game for other players
activate Game activate Game #skyblue
Game -> WS: Player reached destination Game -> WS: Player reached destination
activate WS #coral activate WS #coral
WS o-> Client1: Select product WS o-> Client1: Select product
@ -232,7 +231,7 @@ deactivate Game
loop #lightyellow Product select countdown timer (60s) loop #lightyellow Product select countdown timer (60s)
Game ->o WS: Timer timeout Game ->o WS: Timer timeout
activate Game activate Game #skyblue
activate WS #coral activate WS #coral
WS o-> Client1: Selection timeout WS o-> Client1: Selection timeout
WS o-> Client2: Selection timeout WS o-> Client2: Selection timeout
@ -241,16 +240,21 @@ loop #lightyellow Product select countdown timer (60s)
deactivate Game deactivate Game
end end
Client1 -> WS: Product selected Client1 -> Client1: Product selection
activate Client1 #greenyellow
Client1 -> Client1: Dispense product
Client1 ->o WS: Product selected
deactivate Client1
activate WS #coral activate WS #coral
WS o-> Game: Product selected WS o-> Game: Product selected
activate Game activate Game #skyblue
WS o-> Client2: Product selected WS o-> Client2: Product selected
deactivate WS deactivate WS
Game -> Game: Unlock game Game -> Game: Unlock game
Game -> WS: Game state Game ->o WS: Game state
activate WS #coral activate WS #coral
WS o-> Client1: Game state WS o-> Client1: Game state
WS o-> Client2: Game state WS o-> Client2: Game state
@ -323,6 +327,7 @@ Response code:
- 403 Forbidden: Player id not valid, probably timeout - 403 Forbidden: Player id not valid, probably timeout
- 409 Conflict: Invalid move, obstacle or position out of board - 409 Conflict: Invalid move, obstacle or position out of board
- 422 Unprocessable Content: Validation error - 422 Unprocessable Content: Validation error
- 423 Locked: Game locked, product selection in progress
Response body: Response body:
```json ```json

View File

@ -2,7 +2,7 @@ import asyncio
import datetime import datetime
import logging import logging
import time import time
from threading import Thread from threading import Thread, Event
from hopper.models.player import PlayerList from hopper.models.player import PlayerList
from hopper.ws_server import WSServer from hopper.ws_server import WSServer
@ -15,14 +15,15 @@ class InactivityWatchdog(Thread):
) -> None: ) -> None:
self.players = players self.players = players
self.ws_server = ws_server self.ws_server = ws_server
self.stopped = False self.stop_event = Event()
super().__init__(daemon=True) super().__init__(daemon=True)
def run(self) -> None: def run(self) -> None:
logging.info("Starting inactivity watchdog") logging.info("Starting inactivity watchdog")
while not self.stopped: while not self.stop_event.is_set():
self.cleanup_players() self.cleanup_players()
time.sleep(settings.inacivity_watchdog.TICK_INTERVAL) if not self.stop_event.is_set():
time.sleep(settings.inacivity_watchdog.TICK_INTERVAL)
def cleanup_players(self) -> None: def cleanup_players(self) -> None:
now = datetime.datetime.now() now = datetime.datetime.now()
@ -64,4 +65,4 @@ class InactivityWatchdog(Thread):
asyncio.run(self.ws_server.send_game_dump()) asyncio.run(self.ws_server.send_game_dump())
def stop(self) -> None: def stop(self) -> None:
self.stopped = True self.stop_event.set()