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3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
[submodule "fairhopper-sdk"]
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||||||
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path = fairhopper-sdk
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||||||
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url = git@gitea.ekirin.com:Intis/fairhopper-sdk.git
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||||||
60
README.md
60
README.md
@ -75,46 +75,52 @@ actor "Player 1" as P1
|
|||||||
actor "Player 2" as P2
|
actor "Player 2" as P2
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||||||
actor "Player 3" as P3
|
actor "Player 3" as P3
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||||||
|
|
||||||
package Masterpiece {
|
|
||||||
usecase Game as "FairHopper\nGame Server"
|
package Masterpiece #seashell {
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||||||
usecase WS as "WS Server"
|
rectangle "FairHopper Game Server" #lightcyan {
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||||||
|
usecase API as "API Server"
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||||||
|
usecase Game as "Game Engine"
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||||||
|
usecase WS as "WS Server"
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||||||
|
}
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||||||
usecase Vis as "Visualisation\nService"
|
usecase Vis as "Visualisation\nService"
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||||||
}
|
}
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||||||
|
|
||||||
P1 -left-> Game: REST API
|
usecase ExtVis1 as "Visualisation\nService"
|
||||||
P2 -left-> Game: REST API
|
usecase ExtVis2 as "Visualisation\nService"
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||||||
P3 -left-> Game: REST API
|
|
||||||
Game --> WS: WebSockets
|
P1 -left-> API: REST API
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||||||
WS --> Vis: WebSockets
|
P2 -left-> API: REST API
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||||||
|
P3 -left-> API: REST API
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||||||
|
API --> Game
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||||||
|
Game --> WS: Game State
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||||||
|
WS --> Vis: WS Game State
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||||||
|
WS --> ExtVis1: WS Game State
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||||||
|
WS --> ExtVis2: WS Game State
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||||||
```
|
```
|
||||||
|
|
||||||
### WebSockets
|
### WebSockets
|
||||||
|
|
||||||
```plantuml
|
```plantuml
|
||||||
participant Game as "FairHopper\nGame Server"
|
box "FairHopper Game Server" #lightcyan
|
||||||
|
participant Game as "Game Engine"
|
||||||
participant WS as "WS Server"
|
participant WS as "WS Server"
|
||||||
participant Client1 as "Visualisation\nClient 1"
|
endbox
|
||||||
participant Client2 as "Visualisation\nClient 2"
|
participant Client1 as "Visualisation\nClient 1"
|
||||||
|
participant Client2 as "Visualisation\nClient 2"
|
||||||
|
|
||||||
Game ->o WS: Server Connect
|
Game ->o WS: Send initial state
|
||||||
activate WS #coral
|
|
||||||
WS -> Game: Get game state
|
|
||||||
activate Game #yellow
|
|
||||||
Game -> WS: Game state
|
|
||||||
deactivate
|
|
||||||
deactivate
|
|
||||||
|
|
||||||
Client1 ->o WS: Client Connect
|
Client1 ->o WS: Client connect
|
||||||
activate WS #coral
|
activate WS #coral
|
||||||
WS -> Client1: Game state
|
WS -> Client1: Game state
|
||||||
deactivate
|
deactivate
|
||||||
|
|
||||||
Client2 ->o WS: Client Connect
|
Client2 ->o WS: Client connect
|
||||||
activate WS #coral
|
activate WS #coral
|
||||||
WS -> Client2: Game state
|
WS -> Client2: Game state
|
||||||
deactivate
|
deactivate
|
||||||
|
|
||||||
loop #lightyellow On game state change
|
loop #lightyellow On game state change
|
||||||
Game ->o WS: Game state
|
Game ->o WS: Game state
|
||||||
activate WS #coral
|
activate WS #coral
|
||||||
WS o-> Client1: Game state
|
WS o-> Client1: Game state
|
||||||
|
|||||||
1
fairhopper-sdk
Submodule
1
fairhopper-sdk
Submodule
Submodule fairhopper-sdk added at 10290dba54
@ -8,13 +8,15 @@
|
|||||||
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
|
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
|
||||||
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
|
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
|
||||||
<link rel="stylesheet" href="styles.css">
|
<link rel="stylesheet" href="styles.css">
|
||||||
<title>Document</title>
|
|
||||||
|
<title>FairHopper Visualisation Client</title>
|
||||||
</head>
|
</head>
|
||||||
|
|
||||||
<body>
|
<body>
|
||||||
<div class="container-fluid">
|
<div class="container-fluid">
|
||||||
<h1>FairHopper WS Client</h1>
|
<h1 class="mt-1 mb-2">
|
||||||
|
FairHopper Visualisation Client
|
||||||
|
</h1>
|
||||||
<div class="row">
|
<div class="row">
|
||||||
<div class="col-10">
|
<div class="col-10">
|
||||||
<div class="board-container">
|
<div class="board-container">
|
||||||
@ -22,14 +24,23 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="col-2">
|
<div class="col-2">
|
||||||
<h3>Players</h3>
|
<h3 class="pb-2 border-bottom">
|
||||||
<ul id="players-content"></ul>
|
Players
|
||||||
|
</h3>
|
||||||
|
<ul class="players" id="players-content"></ul>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</body>
|
</body>
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
|
const BOARD_ICONS = {
|
||||||
|
PLAYER: "😀",
|
||||||
|
PLAYER_ON_DESTINATION: "😎",
|
||||||
|
OBSTACLE: "🔥",
|
||||||
|
DESTINATION: "🏠",
|
||||||
|
};
|
||||||
|
|
||||||
function createBoard(board) {
|
function createBoard(board) {
|
||||||
let html = "";
|
let html = "";
|
||||||
for (let y = 0; y < board.height; y++) {
|
for (let y = 0; y < board.height; y++) {
|
||||||
@ -46,25 +57,40 @@
|
|||||||
document.getElementById("board-content").innerHTML = html;
|
document.getElementById("board-content").innerHTML = html;
|
||||||
}
|
}
|
||||||
|
|
||||||
function renderCellContent(x, y, content) {
|
function findCell(position) {
|
||||||
const cell = document.getElementById(`cell-${x}-${y}`);
|
return document.getElementById(`cell-${position.x}-${position.y}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderCellContent(position, content) {
|
||||||
|
const cell = findCell(position);
|
||||||
if (cell) {
|
if (cell) {
|
||||||
cell.innerText = content;
|
cell.innerText = content;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function renderPlayerList(players) {
|
function renderPlayerList(players) {
|
||||||
const html = players.map((player) => {
|
const html = players.filter(player => player.active).map((player) => {
|
||||||
return `
|
return `
|
||||||
<li>${player.name} (${player.move_count})</li>
|
<li class="${player.reached_destination ? "text-success" : ""}">
|
||||||
|
${player.name} (${player.move_count})
|
||||||
|
${player.reached_destination ? "✅" : ""}
|
||||||
|
</li>
|
||||||
`;
|
`;
|
||||||
}).join("");
|
}).join("");
|
||||||
document.getElementById("players-content").innerHTML = html;
|
document.getElementById("players-content").innerHTML = html;
|
||||||
}
|
}
|
||||||
|
|
||||||
function renderPlayers(players) {
|
function renderPlayers(players) {
|
||||||
players.forEach(player => {
|
players.filter(player => player.active).forEach(player => {
|
||||||
renderCellContent(player.position.x, player.position.y, "😎");
|
const cell = findCell(player.position);
|
||||||
|
const playerIcon = player.reached_destination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
|
||||||
|
if (cell) {
|
||||||
|
const html = `
|
||||||
|
<div class="player-tooltip">${player.name}</div>
|
||||||
|
${playerIcon}
|
||||||
|
`;
|
||||||
|
cell.innerHTML = html;
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -79,41 +105,47 @@
|
|||||||
function renderObstacles(layers) {
|
function renderObstacles(layers) {
|
||||||
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
|
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
|
||||||
objects.forEach(obj => {
|
objects.forEach(obj => {
|
||||||
renderCellContent(obj.position.x, obj.position.y, "🔥");
|
renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function renderDestination(position) {
|
function renderDestination(position) {
|
||||||
renderCellContent(position.x, position.y, "🏠");
|
renderCellContent(position, BOARD_ICONS.DESTINATION);
|
||||||
}
|
}
|
||||||
|
|
||||||
window.onload = function () {
|
|
||||||
const ws = new WebSocket('ws://localhost:8011/bla-tra');
|
|
||||||
|
|
||||||
ws.onmessage = function (event) {
|
function wsConnect() {
|
||||||
const data = JSON.parse(event.data);
|
let ws = new WebSocket('ws://localhost:8011');
|
||||||
console.log("message received:", data)
|
ws.onopen = () => {
|
||||||
|
console.log("WS connected")
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onmessage = (e) => {
|
||||||
|
const data = JSON.parse(e.data);
|
||||||
|
console.log("WS message received:", data)
|
||||||
|
|
||||||
createBoard(data.board);
|
createBoard(data.board);
|
||||||
renderObstacles(data.layers)
|
renderObstacles(data.layers)
|
||||||
renderDestination(data.destination.position);
|
renderDestination(data.destination.position);
|
||||||
renderPlayerList(data.players);
|
renderPlayerList(data.players);
|
||||||
renderPlayers(data.players);
|
renderPlayers(data.players);
|
||||||
}
|
};
|
||||||
|
|
||||||
ws.onopen = function () {
|
ws.onclose = (e) => {
|
||||||
console.log("open");
|
setTimeout(function () {
|
||||||
}
|
wsConnect();
|
||||||
|
}, 1000);
|
||||||
|
};
|
||||||
|
|
||||||
ws.onclose = function () {
|
ws.onerror = (err) => {
|
||||||
console.log("close");
|
console.error("Socket encountered error:", err.message, "Closing socket");
|
||||||
}
|
ws.close();
|
||||||
|
};
|
||||||
ws.onerror = function () {
|
|
||||||
console.log("error");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
window.onload = () => {
|
||||||
|
wsConnect();
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -13,8 +13,43 @@ body {
|
|||||||
grid-gap: 2px;
|
grid-gap: 2px;
|
||||||
padding-bottom: 2px;
|
padding-bottom: 2px;
|
||||||
}
|
}
|
||||||
|
.flex-grid:last-of-type {
|
||||||
|
padding-bottom: 0px;
|
||||||
|
}
|
||||||
|
|
||||||
.cell {
|
.cell {
|
||||||
flex: 1;
|
flex: 1;
|
||||||
text-align: center;
|
aspect-ratio: 1;
|
||||||
background-color: beige;
|
background-color: beige;
|
||||||
|
position: relative;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
ul.players {
|
||||||
|
list-style-type: none;
|
||||||
|
padding-left: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.player-tooltip {
|
||||||
|
position: absolute;
|
||||||
|
margin-bottom: 50px;
|
||||||
|
font-size: 8pt;
|
||||||
|
padding: 2px 10px;
|
||||||
|
color: white;
|
||||||
|
background-color: darkred;
|
||||||
|
border-radius: 5px;
|
||||||
|
z-index: 1000;
|
||||||
|
}
|
||||||
|
|
||||||
|
.player-tooltip::after {
|
||||||
|
content: " ";
|
||||||
|
position: absolute;
|
||||||
|
top: 100%; /* At the bottom of the tooltip */
|
||||||
|
left: 50%;
|
||||||
|
margin-left: -5px;
|
||||||
|
border-width: 5px;
|
||||||
|
border-style: solid;
|
||||||
|
border-color: darkred transparent transparent transparent;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -15,10 +15,25 @@ from hopper.api.dto import (
|
|||||||
from hopper.engine import GameEngine
|
from hopper.engine import GameEngine
|
||||||
from hopper.enums import Direction, PlayerMoveResult
|
from hopper.enums import Direction, PlayerMoveResult
|
||||||
from hopper.errors import Collision, PositionOutOfBounds
|
from hopper.errors import Collision, PositionOutOfBounds
|
||||||
|
from hopper.models.player import Player
|
||||||
|
|
||||||
router = APIRouter()
|
router = APIRouter()
|
||||||
|
|
||||||
|
|
||||||
|
def get_player(uuid: str, engine: GameEngine = Depends(get_game_engine)) -> Player:
|
||||||
|
player = engine.players.find(uuid)
|
||||||
|
if player is None:
|
||||||
|
raise HTTPException(
|
||||||
|
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
||||||
|
)
|
||||||
|
if not player.active:
|
||||||
|
raise HTTPException(
|
||||||
|
status_code=status.HTTP_403_FORBIDDEN,
|
||||||
|
detail="Player kicked out due to inactivity",
|
||||||
|
)
|
||||||
|
return player
|
||||||
|
|
||||||
|
|
||||||
@router.get("/ping", response_model=PingResponse)
|
@router.get("/ping", response_model=PingResponse)
|
||||||
async def ping() -> PingResponse:
|
async def ping() -> PingResponse:
|
||||||
return PingResponse(
|
return PingResponse(
|
||||||
@ -38,7 +53,9 @@ async def get_game_info(
|
|||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
@router.post("/game", response_model=StartGameResponseDto)
|
@router.post(
|
||||||
|
"/game", response_model=StartGameResponseDto, status_code=status.HTTP_201_CREATED
|
||||||
|
)
|
||||||
async def start_game(
|
async def start_game(
|
||||||
body: StartGameRequestDto,
|
body: StartGameRequestDto,
|
||||||
engine: GameEngine = Depends(get_game_engine),
|
engine: GameEngine = Depends(get_game_engine),
|
||||||
@ -57,22 +74,20 @@ async def start_game(
|
|||||||
@router.get(
|
@router.get(
|
||||||
"/player/{uuid}",
|
"/player/{uuid}",
|
||||||
response_model=PlayerInfoResponseDto,
|
response_model=PlayerInfoResponseDto,
|
||||||
status_code=status.HTTP_201_CREATED,
|
responses={
|
||||||
|
status.HTTP_403_FORBIDDEN: {
|
||||||
|
"model": ErrorResponseDto,
|
||||||
|
"description": " Player inactive",
|
||||||
|
},
|
||||||
|
status.HTTP_404_NOT_FOUND: {
|
||||||
|
"model": ErrorResponseDto,
|
||||||
|
"description": " Player with uuid not found, probably kicked out",
|
||||||
|
},
|
||||||
|
},
|
||||||
)
|
)
|
||||||
async def get_player_info(
|
async def get_player_info(
|
||||||
uuid: str,
|
player: Player = Depends(get_player),
|
||||||
engine: GameEngine = Depends(get_game_engine),
|
|
||||||
) -> MovePlayerResponseDto:
|
) -> MovePlayerResponseDto:
|
||||||
player = engine.players.find(uuid)
|
|
||||||
if player is None:
|
|
||||||
raise HTTPException(
|
|
||||||
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
|
||||||
)
|
|
||||||
if not player.active:
|
|
||||||
raise HTTPException(
|
|
||||||
status_code=status.HTTP_404_NOT_FOUND,
|
|
||||||
detail="Player kicked out due to inactivity",
|
|
||||||
)
|
|
||||||
return PlayerInfoResponseDto(player=player)
|
return PlayerInfoResponseDto(player=player)
|
||||||
|
|
||||||
|
|
||||||
@ -87,7 +102,11 @@ async def get_player_info(
|
|||||||
},
|
},
|
||||||
status.HTTP_403_FORBIDDEN: {
|
status.HTTP_403_FORBIDDEN: {
|
||||||
"model": ErrorResponseDto,
|
"model": ErrorResponseDto,
|
||||||
"description": " Player uuid not valid, probably due to inactivity",
|
"description": " Player inactive",
|
||||||
|
},
|
||||||
|
status.HTTP_404_NOT_FOUND: {
|
||||||
|
"model": ErrorResponseDto,
|
||||||
|
"description": " Player with uuid not found, probably kicked out",
|
||||||
},
|
},
|
||||||
status.HTTP_409_CONFLICT: {
|
status.HTTP_409_CONFLICT: {
|
||||||
"model": ErrorResponseDto,
|
"model": ErrorResponseDto,
|
||||||
@ -96,22 +115,11 @@ async def get_player_info(
|
|||||||
},
|
},
|
||||||
)
|
)
|
||||||
async def move_player(
|
async def move_player(
|
||||||
uuid: str,
|
|
||||||
direction: Direction,
|
direction: Direction,
|
||||||
response: Response,
|
response: Response,
|
||||||
engine: GameEngine = Depends(get_game_engine),
|
engine: GameEngine = Depends(get_game_engine),
|
||||||
|
player: Player = Depends(get_player),
|
||||||
) -> MovePlayerResponseDto:
|
) -> MovePlayerResponseDto:
|
||||||
player = engine.players.find(uuid)
|
|
||||||
if player is None:
|
|
||||||
raise HTTPException(
|
|
||||||
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
|
||||||
)
|
|
||||||
if not player.active:
|
|
||||||
raise HTTPException(
|
|
||||||
status_code=status.HTTP_404_NOT_FOUND,
|
|
||||||
detail="Player kicked out due to inactivity",
|
|
||||||
)
|
|
||||||
|
|
||||||
try:
|
try:
|
||||||
move_result = await engine.move_player(player, direction)
|
move_result = await engine.move_player(player, direction)
|
||||||
except PositionOutOfBounds:
|
except PositionOutOfBounds:
|
||||||
|
|||||||
@ -1,9 +1,11 @@
|
|||||||
import asyncio
|
import asyncio
|
||||||
import logging
|
import logging
|
||||||
|
import random
|
||||||
from typing import Optional
|
from typing import Optional
|
||||||
|
|
||||||
from hopper.enums import Direction, PlayerMoveResult
|
from hopper.enums import Direction, PlayerMoveResult
|
||||||
from hopper.errors import Collision, PositionOutOfBounds
|
from hopper.errors import Collision, PositionOutOfBounds
|
||||||
|
from hopper.interfaces import SendGameStateInterface
|
||||||
from hopper.models.board import (
|
from hopper.models.board import (
|
||||||
BOARD_DUMP_CHARS,
|
BOARD_DUMP_CHARS,
|
||||||
BoardLayout,
|
BoardLayout,
|
||||||
@ -16,12 +18,13 @@ from hopper.models.board import (
|
|||||||
)
|
)
|
||||||
from hopper.models.player import Player, PlayerList, Position
|
from hopper.models.player import Player, PlayerList, Position
|
||||||
from hopper.watchdog import InactivityWatchdog
|
from hopper.watchdog import InactivityWatchdog
|
||||||
from hopper.ws_server import WSServer
|
|
||||||
from settings import settings
|
from settings import settings
|
||||||
|
|
||||||
|
|
||||||
class GameEngine:
|
class GameEngine:
|
||||||
def __init__(self, board: GameBoard, ws_server: Optional[WSServer] = None) -> None:
|
def __init__(
|
||||||
|
self, board: GameBoard, ws_server: Optional[SendGameStateInterface] = None
|
||||||
|
) -> None:
|
||||||
self.board = board
|
self.board = board
|
||||||
self.ws_server = ws_server
|
self.ws_server = ws_server
|
||||||
self.players = PlayerList()
|
self.players = PlayerList()
|
||||||
@ -32,9 +35,15 @@ class GameEngine:
|
|||||||
dump = self.board.dump()
|
dump = self.board.dump()
|
||||||
|
|
||||||
for player in self.players:
|
for player in self.players:
|
||||||
dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[
|
show_player = (
|
||||||
ObjectType.PLAYER
|
player.active
|
||||||
]
|
and player.position.y < len(dump)
|
||||||
|
and player.position.x < len(dump[player.position.y])
|
||||||
|
)
|
||||||
|
if show_player:
|
||||||
|
dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[
|
||||||
|
ObjectType.PLAYER
|
||||||
|
]
|
||||||
|
|
||||||
return dump
|
return dump
|
||||||
|
|
||||||
@ -57,7 +66,7 @@ class GameEngine:
|
|||||||
self._start_inactivity_watchdog()
|
self._start_inactivity_watchdog()
|
||||||
player = Player(
|
player = Player(
|
||||||
name=player_name,
|
name=player_name,
|
||||||
position=Position(0, 0),
|
position=self._create_player_start_position(),
|
||||||
)
|
)
|
||||||
self.players.append(player)
|
self.players.append(player)
|
||||||
|
|
||||||
@ -67,16 +76,26 @@ class GameEngine:
|
|||||||
if self.ws_server:
|
if self.ws_server:
|
||||||
await self.ws_server.send_game_state()
|
await self.ws_server.send_game_state()
|
||||||
|
|
||||||
|
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||||
return player
|
return player
|
||||||
|
|
||||||
async def move_player(
|
def _create_player_start_position(self) -> Position:
|
||||||
self, player: Player, direction: Direction
|
"""Create random position somewhere on the board border"""
|
||||||
) -> PlayerMoveResult:
|
border_len = (self.board.width + self.board.height) * 2
|
||||||
player.reset_timeout()
|
rnd_position = random.randint(0, border_len - 1)
|
||||||
|
|
||||||
new_position = Position(player.position.x, player.position.y)
|
if rnd_position < self.board.width * 2:
|
||||||
logging.info(f"Player {player} move to {direction}")
|
x = rnd_position % self.board.width
|
||||||
|
y = 0 if rnd_position < self.board.width else self.board.height - 1
|
||||||
|
else:
|
||||||
|
rnd_position -= 2 * self.board.width
|
||||||
|
x = 0 if rnd_position < self.board.height else self.board.width - 1
|
||||||
|
y = rnd_position % self.board.height
|
||||||
|
|
||||||
|
return Position(x=x, y=y)
|
||||||
|
|
||||||
|
def _move_position(self, position: Position, direction: Direction) -> Position:
|
||||||
|
new_position = Position(position.x, position.y)
|
||||||
if direction == Direction.LEFT:
|
if direction == Direction.LEFT:
|
||||||
new_position.x -= 1
|
new_position.x -= 1
|
||||||
elif direction == Direction.RIGHT:
|
elif direction == Direction.RIGHT:
|
||||||
@ -87,39 +106,56 @@ class GameEngine:
|
|||||||
new_position.y += 1
|
new_position.y += 1
|
||||||
else:
|
else:
|
||||||
raise ValueError(f"Unhandled direction: {direction}")
|
raise ValueError(f"Unhandled direction: {direction}")
|
||||||
|
return new_position
|
||||||
|
|
||||||
|
async def move_player(
|
||||||
|
self, player: Player, direction: Direction
|
||||||
|
) -> PlayerMoveResult:
|
||||||
|
player.reset_timeout()
|
||||||
|
|
||||||
|
# player will not be able to move once they reach the destination
|
||||||
|
if player.reached_destination:
|
||||||
|
return PlayerMoveResult.DESTINATION_REACHED
|
||||||
|
|
||||||
|
logging.info(f"Player {player} move to {direction}")
|
||||||
|
new_position = self._move_position(player.position, direction)
|
||||||
|
|
||||||
player.move_attempt_count += 1
|
player.move_attempt_count += 1
|
||||||
|
|
||||||
if not self.position_in_board_bounds(new_position):
|
if not self._position_in_board_bounds(new_position):
|
||||||
raise PositionOutOfBounds()
|
raise PositionOutOfBounds()
|
||||||
|
|
||||||
if self.colided_with_obstacle(new_position):
|
if self._colided_with_obstacle(new_position):
|
||||||
raise Collision()
|
raise Collision()
|
||||||
|
|
||||||
player.position = new_position
|
player.position = new_position
|
||||||
player.move_count += 1
|
player.move_count += 1
|
||||||
|
|
||||||
|
if self._is_player_on_destination(player):
|
||||||
|
player.reached_destination = True
|
||||||
|
logging.info(f"Player {player} reached destination!")
|
||||||
|
|
||||||
if self.ws_server:
|
if self.ws_server:
|
||||||
await self.ws_server.send_game_state()
|
await self.ws_server.send_game_state()
|
||||||
|
|
||||||
if self.is_player_on_destination(player):
|
|
||||||
logging.info(f"Player {player} reached destination!")
|
|
||||||
return PlayerMoveResult.DESTINATION_REACHED
|
|
||||||
|
|
||||||
self.__debug_print_board()
|
self.__debug_print_board()
|
||||||
|
|
||||||
|
if player.reached_destination:
|
||||||
|
return PlayerMoveResult.DESTINATION_REACHED
|
||||||
|
|
||||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||||
|
|
||||||
return PlayerMoveResult.OK
|
return PlayerMoveResult.OK
|
||||||
|
|
||||||
def is_player_on_destination(self, player: Player) -> bool:
|
def _is_player_on_destination(self, player: Player) -> bool:
|
||||||
return player.position == self.board.destination.position
|
return player.position == self.board.destination.position
|
||||||
|
|
||||||
def position_in_board_bounds(self, position: Position) -> bool:
|
def _position_in_board_bounds(self, position: Position) -> bool:
|
||||||
return (
|
return (
|
||||||
0 <= position.x < self.board.width and 0 <= position.y < self.board.height
|
0 <= position.x < self.board.width and 0 <= position.y < self.board.height
|
||||||
)
|
)
|
||||||
|
|
||||||
def colided_with_obstacle(self, position: Position) -> bool:
|
def _colided_with_obstacle(self, position: Position) -> bool:
|
||||||
return self.board.get_object_at_position(position) is not None
|
return self.board.get_object_at_position(position) is not None
|
||||||
|
|
||||||
def get_board_layout(self) -> BoardLayout:
|
def get_board_layout(self) -> BoardLayout:
|
||||||
@ -132,12 +168,12 @@ class GameEngineFactory:
|
|||||||
board_width: int,
|
board_width: int,
|
||||||
board_height: int,
|
board_height: int,
|
||||||
obstacle_count: int = 0,
|
obstacle_count: int = 0,
|
||||||
ws_server: Optional[WSServer] = None,
|
ws_server: Optional[SendGameStateInterface] = None,
|
||||||
) -> GameEngine:
|
) -> GameEngine:
|
||||||
board = GameBoard(
|
board = GameBoard(
|
||||||
width=board_width,
|
width=board_width,
|
||||||
height=board_height,
|
height=board_height,
|
||||||
destination=Destination(Position(board_height // 2, board_height // 2)),
|
destination=Destination(Position(board_width // 2, board_height // 2)),
|
||||||
)
|
)
|
||||||
obstacle_layer = Layer(name="obstacles")
|
obstacle_layer = Layer(name="obstacles")
|
||||||
for _ in range(obstacle_count):
|
for _ in range(obstacle_count):
|
||||||
@ -157,7 +193,9 @@ class GameEngineFactory:
|
|||||||
return game
|
return game
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def create_default(ws_server: Optional[WSServer] = None) -> GameEngine:
|
def create_default(
|
||||||
|
ws_server: Optional[SendGameStateInterface] = None,
|
||||||
|
) -> GameEngine:
|
||||||
return GameEngineFactory.create(
|
return GameEngineFactory.create(
|
||||||
board_width=settings.board.WIDTH,
|
board_width=settings.board.WIDTH,
|
||||||
board_height=settings.board.HEIGHT,
|
board_height=settings.board.HEIGHT,
|
||||||
@ -173,7 +211,10 @@ class GameEngineFactory:
|
|||||||
player = Player(
|
player = Player(
|
||||||
name="Pero",
|
name="Pero",
|
||||||
uuid="test-player-id",
|
uuid="test-player-id",
|
||||||
position=Position(2, 2),
|
position=Position(
|
||||||
|
settings.debug.TEST_PLAYER_START_X,
|
||||||
|
settings.debug.TEST_PLAYER_START_Y,
|
||||||
|
),
|
||||||
can_be_deactivated=False,
|
can_be_deactivated=False,
|
||||||
)
|
)
|
||||||
players.append(player)
|
players.append(player)
|
||||||
|
|||||||
6
hopper/interfaces.py
Normal file
6
hopper/interfaces.py
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
from typing import Protocol
|
||||||
|
|
||||||
|
|
||||||
|
class SendGameStateInterface(Protocol):
|
||||||
|
async def send_game_state(self) -> None:
|
||||||
|
...
|
||||||
@ -4,7 +4,7 @@ from typing import Optional
|
|||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class GameSettings:
|
class GameSettings:
|
||||||
MOVE_DELAY: int = 0.5 # seconds
|
MOVE_DELAY: float = 0.5 # seconds
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class BoardSettings:
|
class BoardSettings:
|
||||||
@ -30,6 +30,8 @@ class WSServerSettings:
|
|||||||
class DebugSettings:
|
class DebugSettings:
|
||||||
PRINT_BOARD: bool = False
|
PRINT_BOARD: bool = False
|
||||||
CREATE_TEST_PLAYER: bool = False
|
CREATE_TEST_PLAYER: bool = False
|
||||||
|
TEST_PLAYER_START_X: int = 0
|
||||||
|
TEST_PLAYER_START_Y: int = 0
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
|
|||||||
@ -22,6 +22,7 @@ class Player:
|
|||||||
)
|
)
|
||||||
active: bool = True
|
active: bool = True
|
||||||
can_be_deactivated: bool = True
|
can_be_deactivated: bool = True
|
||||||
|
reached_destination: bool = False
|
||||||
|
|
||||||
def reset_timeout(self) -> None:
|
def reset_timeout(self) -> None:
|
||||||
self.last_seen = datetime.datetime.now()
|
self.last_seen = datetime.datetime.now()
|
||||||
|
|||||||
@ -15,9 +15,12 @@ class LayerDto(BaseModel):
|
|||||||
name: str
|
name: str
|
||||||
objects: list[LayerObjectDto]
|
objects: list[LayerObjectDto]
|
||||||
|
|
||||||
|
class GameStatePlayerDto(PlayerDto):
|
||||||
|
reached_destination: bool
|
||||||
|
|
||||||
|
|
||||||
class GameStateDto(BaseModel):
|
class GameStateDto(BaseModel):
|
||||||
board: BoardDto
|
board: BoardDto
|
||||||
destination: DestinationDto
|
destination: DestinationDto
|
||||||
players: list[PlayerDto]
|
players: list[GameStatePlayerDto]
|
||||||
layers: list[LayerDto]
|
layers: list[LayerDto]
|
||||||
|
|||||||
@ -5,14 +5,18 @@ import time
|
|||||||
from threading import Thread
|
from threading import Thread
|
||||||
from typing import Optional
|
from typing import Optional
|
||||||
|
|
||||||
|
from hopper.interfaces import SendGameStateInterface
|
||||||
from hopper.models.player import PlayerList
|
from hopper.models.player import PlayerList
|
||||||
from hopper.ws_server import WSServer
|
|
||||||
from settings import settings
|
from settings import settings
|
||||||
|
|
||||||
|
|
||||||
class InactivityWatchdog(Thread):
|
class InactivityWatchdog(Thread):
|
||||||
def __init__(
|
def __init__(
|
||||||
self, players: PlayerList, ws_server: Optional[WSServer] = None, *args, **kwargs
|
self,
|
||||||
|
players: PlayerList,
|
||||||
|
ws_server: Optional[SendGameStateInterface] = None,
|
||||||
|
*args,
|
||||||
|
**kwargs,
|
||||||
) -> None:
|
) -> None:
|
||||||
self.players = players
|
self.players = players
|
||||||
self.ws_server = ws_server
|
self.ws_server = ws_server
|
||||||
|
|||||||
@ -12,20 +12,20 @@ from settings import settings
|
|||||||
|
|
||||||
|
|
||||||
class WSServer(Thread):
|
class WSServer(Thread):
|
||||||
def __init__(self, *args, **kwargs) -> None:
|
|
||||||
self.connected_clients = set[WebSocketServerProtocol]()
|
|
||||||
super().__init__(*args, **kwargs)
|
|
||||||
|
|
||||||
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
||||||
|
"""New handler instance spawns for each connected client"""
|
||||||
self.connected_clients.add(websocket)
|
self.connected_clients.add(websocket)
|
||||||
logging.info(f"Add client: {websocket.id}")
|
logging.info(f"Add client: {websocket.id}")
|
||||||
|
|
||||||
try:
|
try:
|
||||||
|
# send initial game state to connected client
|
||||||
await self.send_game_state_to_client(websocket)
|
await self.send_game_state_to_client(websocket)
|
||||||
|
# loop and do nothing while client is connected
|
||||||
connected = True
|
connected = True
|
||||||
while connected:
|
while connected:
|
||||||
try:
|
try:
|
||||||
message = await websocket.recv()
|
# we're expecting nothing from client, but read if client sends a message
|
||||||
|
await websocket.recv()
|
||||||
except ConnectionClosedOK:
|
except ConnectionClosedOK:
|
||||||
connected = False
|
connected = False
|
||||||
finally:
|
finally:
|
||||||
@ -49,11 +49,13 @@ class WSServer(Thread):
|
|||||||
async def send_game_state_to_client(
|
async def send_game_state_to_client(
|
||||||
self, websocket: WebSocketServerProtocol
|
self, websocket: WebSocketServerProtocol
|
||||||
) -> None:
|
) -> None:
|
||||||
|
"""Send game state to the client"""
|
||||||
message = self._create_game_state_message()
|
message = self._create_game_state_message()
|
||||||
logging.debug(f"Sending game state to client: {websocket.id}")
|
logging.debug(f"Sending game state to client: {websocket.id}")
|
||||||
await websocket.send(message)
|
await websocket.send(message)
|
||||||
|
|
||||||
async def send_game_state(self) -> None:
|
async def send_game_state(self) -> None:
|
||||||
|
"""Broadcast game state to all connected clients"""
|
||||||
if not self.connected_clients:
|
if not self.connected_clients:
|
||||||
return
|
return
|
||||||
|
|
||||||
@ -77,4 +79,5 @@ class WSServer(Thread):
|
|||||||
await asyncio.Future() # run forever
|
await asyncio.Future() # run forever
|
||||||
|
|
||||||
def run(self) -> None:
|
def run(self) -> None:
|
||||||
|
self.connected_clients = set[WebSocketServerProtocol]()
|
||||||
asyncio.run(self.run_async())
|
asyncio.run(self.run_async())
|
||||||
|
|||||||
Reference in New Issue
Block a user