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3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
[submodule "fairhopper-sdk"]
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path = fairhopper-sdk
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url = git@gitea.ekirin.com:Intis/fairhopper-sdk.git
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40
README.md
40
README.md
@ -75,41 +75,47 @@ actor "Player 1" as P1
|
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actor "Player 2" as P2
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actor "Player 3" as P3
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package Masterpiece {
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usecase Game as "FairHopper\nGame Server"
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package Masterpiece #seashell {
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rectangle "FairHopper Game Server" #lightcyan {
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usecase API as "API Server"
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usecase Game as "Game Engine"
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usecase WS as "WS Server"
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}
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usecase Vis as "Visualisation\nService"
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}
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P1 -left-> Game: REST API
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P2 -left-> Game: REST API
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P3 -left-> Game: REST API
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Game --> WS: WebSockets
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WS --> Vis: WebSockets
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usecase ExtVis1 as "Visualisation\nService"
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usecase ExtVis2 as "Visualisation\nService"
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|
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P1 -left-> API: REST API
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P2 -left-> API: REST API
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P3 -left-> API: REST API
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API --> Game
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Game --> WS: Game State
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WS --> Vis: WS Game State
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WS --> ExtVis1: WS Game State
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WS --> ExtVis2: WS Game State
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```
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### WebSockets
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```plantuml
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||||
participant Game as "FairHopper\nGame Server"
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box "FairHopper Game Server" #lightcyan
|
||||
participant Game as "Game Engine"
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participant WS as "WS Server"
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||||
endbox
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participant Client1 as "Visualisation\nClient 1"
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participant Client2 as "Visualisation\nClient 2"
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||||
|
||||
Game ->o WS: Server Connect
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activate WS #coral
|
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WS -> Game: Get game state
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activate Game #yellow
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Game -> WS: Game state
|
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deactivate
|
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deactivate
|
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Game ->o WS: Send initial state
|
||||
|
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Client1 ->o WS: Client Connect
|
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Client1 ->o WS: Client connect
|
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activate WS #coral
|
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WS -> Client1: Game state
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deactivate
|
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|
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Client2 ->o WS: Client Connect
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Client2 ->o WS: Client connect
|
||||
activate WS #coral
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WS -> Client2: Game state
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deactivate
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||||
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1
fairhopper-sdk
Submodule
1
fairhopper-sdk
Submodule
Submodule fairhopper-sdk added at 10290dba54
@ -8,13 +8,15 @@
|
||||
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
|
||||
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
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||||
<link rel="stylesheet" href="styles.css">
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||||
<title>Document</title>
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||||
|
||||
<title>FairHopper Visualisation Client</title>
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</head>
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||||
|
||||
<body>
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<div class="container-fluid">
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<h1>FairHopper WS Client</h1>
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||||
|
||||
<h1 class="mt-1 mb-2">
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||||
FairHopper Visualisation Client
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||||
</h1>
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||||
<div class="row">
|
||||
<div class="col-10">
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||||
<div class="board-container">
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||||
@ -22,14 +24,23 @@
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||||
</div>
|
||||
</div>
|
||||
<div class="col-2">
|
||||
<h3>Players</h3>
|
||||
<ul id="players-content"></ul>
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||||
<h3 class="pb-2 border-bottom">
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||||
Players
|
||||
</h3>
|
||||
<ul class="players" id="players-content"></ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
<script>
|
||||
const BOARD_ICONS = {
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||||
PLAYER: "😀",
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||||
PLAYER_ON_DESTINATION: "😎",
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||||
OBSTACLE: "🔥",
|
||||
DESTINATION: "🏠",
|
||||
};
|
||||
|
||||
function createBoard(board) {
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||||
let html = "";
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||||
for (let y = 0; y < board.height; y++) {
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||||
@ -46,25 +57,40 @@
|
||||
document.getElementById("board-content").innerHTML = html;
|
||||
}
|
||||
|
||||
function renderCellContent(x, y, content) {
|
||||
const cell = document.getElementById(`cell-${x}-${y}`);
|
||||
function findCell(position) {
|
||||
return document.getElementById(`cell-${position.x}-${position.y}`);
|
||||
}
|
||||
|
||||
function renderCellContent(position, content) {
|
||||
const cell = findCell(position);
|
||||
if (cell) {
|
||||
cell.innerText = content;
|
||||
}
|
||||
}
|
||||
|
||||
function renderPlayerList(players) {
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||||
const html = players.map((player) => {
|
||||
const html = players.filter(player => player.active).map((player) => {
|
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return `
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<li>${player.name} (${player.move_count})</li>
|
||||
<li class="${player.reached_destination ? "text-success" : ""}">
|
||||
${player.name} (${player.move_count})
|
||||
${player.reached_destination ? "✅" : ""}
|
||||
</li>
|
||||
`;
|
||||
}).join("");
|
||||
document.getElementById("players-content").innerHTML = html;
|
||||
}
|
||||
|
||||
function renderPlayers(players) {
|
||||
players.forEach(player => {
|
||||
renderCellContent(player.position.x, player.position.y, "😎");
|
||||
players.filter(player => player.active).forEach(player => {
|
||||
const cell = findCell(player.position);
|
||||
const playerIcon = player.reached_destination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
|
||||
if (cell) {
|
||||
const html = `
|
||||
<div class="player-tooltip">${player.name}</div>
|
||||
${playerIcon}
|
||||
`;
|
||||
cell.innerHTML = html;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@ -79,41 +105,47 @@
|
||||
function renderObstacles(layers) {
|
||||
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
|
||||
objects.forEach(obj => {
|
||||
renderCellContent(obj.position.x, obj.position.y, "🔥");
|
||||
renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
|
||||
});
|
||||
}
|
||||
|
||||
function renderDestination(position) {
|
||||
renderCellContent(position.x, position.y, "🏠");
|
||||
renderCellContent(position, BOARD_ICONS.DESTINATION);
|
||||
}
|
||||
|
||||
window.onload = function () {
|
||||
const ws = new WebSocket('ws://localhost:8011/bla-tra');
|
||||
|
||||
ws.onmessage = function (event) {
|
||||
const data = JSON.parse(event.data);
|
||||
console.log("message received:", data)
|
||||
function wsConnect() {
|
||||
let ws = new WebSocket('ws://localhost:8011');
|
||||
ws.onopen = () => {
|
||||
console.log("WS connected")
|
||||
};
|
||||
|
||||
ws.onmessage = (e) => {
|
||||
const data = JSON.parse(e.data);
|
||||
console.log("WS message received:", data)
|
||||
|
||||
createBoard(data.board);
|
||||
renderObstacles(data.layers)
|
||||
renderDestination(data.destination.position);
|
||||
renderPlayerList(data.players);
|
||||
renderPlayers(data.players);
|
||||
};
|
||||
|
||||
ws.onclose = (e) => {
|
||||
setTimeout(function () {
|
||||
wsConnect();
|
||||
}, 1000);
|
||||
};
|
||||
|
||||
ws.onerror = (err) => {
|
||||
console.error("Socket encountered error:", err.message, "Closing socket");
|
||||
ws.close();
|
||||
};
|
||||
}
|
||||
|
||||
ws.onopen = function () {
|
||||
console.log("open");
|
||||
window.onload = () => {
|
||||
wsConnect();
|
||||
}
|
||||
|
||||
ws.onclose = function () {
|
||||
console.log("close");
|
||||
}
|
||||
|
||||
ws.onerror = function () {
|
||||
console.log("error");
|
||||
}
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
|
||||
|
||||
@ -13,8 +13,43 @@ body {
|
||||
grid-gap: 2px;
|
||||
padding-bottom: 2px;
|
||||
}
|
||||
.flex-grid:last-of-type {
|
||||
padding-bottom: 0px;
|
||||
}
|
||||
|
||||
.cell {
|
||||
flex: 1;
|
||||
text-align: center;
|
||||
aspect-ratio: 1;
|
||||
background-color: beige;
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
ul.players {
|
||||
list-style-type: none;
|
||||
padding-left: 0;
|
||||
}
|
||||
|
||||
.player-tooltip {
|
||||
position: absolute;
|
||||
margin-bottom: 50px;
|
||||
font-size: 8pt;
|
||||
padding: 2px 10px;
|
||||
color: white;
|
||||
background-color: darkred;
|
||||
border-radius: 5px;
|
||||
z-index: 1000;
|
||||
}
|
||||
|
||||
.player-tooltip::after {
|
||||
content: " ";
|
||||
position: absolute;
|
||||
top: 100%; /* At the bottom of the tooltip */
|
||||
left: 50%;
|
||||
margin-left: -5px;
|
||||
border-width: 5px;
|
||||
border-style: solid;
|
||||
border-color: darkred transparent transparent transparent;
|
||||
}
|
||||
|
||||
@ -15,10 +15,25 @@ from hopper.api.dto import (
|
||||
from hopper.engine import GameEngine
|
||||
from hopper.enums import Direction, PlayerMoveResult
|
||||
from hopper.errors import Collision, PositionOutOfBounds
|
||||
from hopper.models.player import Player
|
||||
|
||||
router = APIRouter()
|
||||
|
||||
|
||||
def get_player(uuid: str, engine: GameEngine = Depends(get_game_engine)) -> Player:
|
||||
player = engine.players.find(uuid)
|
||||
if player is None:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
||||
)
|
||||
if not player.active:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_403_FORBIDDEN,
|
||||
detail="Player kicked out due to inactivity",
|
||||
)
|
||||
return player
|
||||
|
||||
|
||||
@router.get("/ping", response_model=PingResponse)
|
||||
async def ping() -> PingResponse:
|
||||
return PingResponse(
|
||||
@ -38,7 +53,9 @@ async def get_game_info(
|
||||
)
|
||||
|
||||
|
||||
@router.post("/game", response_model=StartGameResponseDto)
|
||||
@router.post(
|
||||
"/game", response_model=StartGameResponseDto, status_code=status.HTTP_201_CREATED
|
||||
)
|
||||
async def start_game(
|
||||
body: StartGameRequestDto,
|
||||
engine: GameEngine = Depends(get_game_engine),
|
||||
@ -57,22 +74,20 @@ async def start_game(
|
||||
@router.get(
|
||||
"/player/{uuid}",
|
||||
response_model=PlayerInfoResponseDto,
|
||||
status_code=status.HTTP_201_CREATED,
|
||||
responses={
|
||||
status.HTTP_403_FORBIDDEN: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": " Player inactive",
|
||||
},
|
||||
status.HTTP_404_NOT_FOUND: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": " Player with uuid not found, probably kicked out",
|
||||
},
|
||||
},
|
||||
)
|
||||
async def get_player_info(
|
||||
uuid: str,
|
||||
engine: GameEngine = Depends(get_game_engine),
|
||||
player: Player = Depends(get_player),
|
||||
) -> MovePlayerResponseDto:
|
||||
player = engine.players.find(uuid)
|
||||
if player is None:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
||||
)
|
||||
if not player.active:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND,
|
||||
detail="Player kicked out due to inactivity",
|
||||
)
|
||||
return PlayerInfoResponseDto(player=player)
|
||||
|
||||
|
||||
@ -87,7 +102,11 @@ async def get_player_info(
|
||||
},
|
||||
status.HTTP_403_FORBIDDEN: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": " Player uuid not valid, probably due to inactivity",
|
||||
"description": " Player inactive",
|
||||
},
|
||||
status.HTTP_404_NOT_FOUND: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": " Player with uuid not found, probably kicked out",
|
||||
},
|
||||
status.HTTP_409_CONFLICT: {
|
||||
"model": ErrorResponseDto,
|
||||
@ -96,22 +115,11 @@ async def get_player_info(
|
||||
},
|
||||
)
|
||||
async def move_player(
|
||||
uuid: str,
|
||||
direction: Direction,
|
||||
response: Response,
|
||||
engine: GameEngine = Depends(get_game_engine),
|
||||
player: Player = Depends(get_player),
|
||||
) -> MovePlayerResponseDto:
|
||||
player = engine.players.find(uuid)
|
||||
if player is None:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
||||
)
|
||||
if not player.active:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND,
|
||||
detail="Player kicked out due to inactivity",
|
||||
)
|
||||
|
||||
try:
|
||||
move_result = await engine.move_player(player, direction)
|
||||
except PositionOutOfBounds:
|
||||
|
||||
@ -1,9 +1,11 @@
|
||||
import asyncio
|
||||
import logging
|
||||
import random
|
||||
from typing import Optional
|
||||
|
||||
from hopper.enums import Direction, PlayerMoveResult
|
||||
from hopper.errors import Collision, PositionOutOfBounds
|
||||
from hopper.interfaces import SendGameStateInterface
|
||||
from hopper.models.board import (
|
||||
BOARD_DUMP_CHARS,
|
||||
BoardLayout,
|
||||
@ -16,12 +18,13 @@ from hopper.models.board import (
|
||||
)
|
||||
from hopper.models.player import Player, PlayerList, Position
|
||||
from hopper.watchdog import InactivityWatchdog
|
||||
from hopper.ws_server import WSServer
|
||||
from settings import settings
|
||||
|
||||
|
||||
class GameEngine:
|
||||
def __init__(self, board: GameBoard, ws_server: Optional[WSServer] = None) -> None:
|
||||
def __init__(
|
||||
self, board: GameBoard, ws_server: Optional[SendGameStateInterface] = None
|
||||
) -> None:
|
||||
self.board = board
|
||||
self.ws_server = ws_server
|
||||
self.players = PlayerList()
|
||||
@ -32,6 +35,12 @@ class GameEngine:
|
||||
dump = self.board.dump()
|
||||
|
||||
for player in self.players:
|
||||
show_player = (
|
||||
player.active
|
||||
and player.position.y < len(dump)
|
||||
and player.position.x < len(dump[player.position.y])
|
||||
)
|
||||
if show_player:
|
||||
dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[
|
||||
ObjectType.PLAYER
|
||||
]
|
||||
@ -57,7 +66,7 @@ class GameEngine:
|
||||
self._start_inactivity_watchdog()
|
||||
player = Player(
|
||||
name=player_name,
|
||||
position=Position(0, 0),
|
||||
position=self._create_player_start_position(),
|
||||
)
|
||||
self.players.append(player)
|
||||
|
||||
@ -67,16 +76,26 @@ class GameEngine:
|
||||
if self.ws_server:
|
||||
await self.ws_server.send_game_state()
|
||||
|
||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||
return player
|
||||
|
||||
async def move_player(
|
||||
self, player: Player, direction: Direction
|
||||
) -> PlayerMoveResult:
|
||||
player.reset_timeout()
|
||||
def _create_player_start_position(self) -> Position:
|
||||
"""Create random position somewhere on the board border"""
|
||||
border_len = (self.board.width + self.board.height) * 2
|
||||
rnd_position = random.randint(0, border_len - 1)
|
||||
|
||||
new_position = Position(player.position.x, player.position.y)
|
||||
logging.info(f"Player {player} move to {direction}")
|
||||
if rnd_position < self.board.width * 2:
|
||||
x = rnd_position % self.board.width
|
||||
y = 0 if rnd_position < self.board.width else self.board.height - 1
|
||||
else:
|
||||
rnd_position -= 2 * self.board.width
|
||||
x = 0 if rnd_position < self.board.height else self.board.width - 1
|
||||
y = rnd_position % self.board.height
|
||||
|
||||
return Position(x=x, y=y)
|
||||
|
||||
def _move_position(self, position: Position, direction: Direction) -> Position:
|
||||
new_position = Position(position.x, position.y)
|
||||
if direction == Direction.LEFT:
|
||||
new_position.x -= 1
|
||||
elif direction == Direction.RIGHT:
|
||||
@ -87,39 +106,56 @@ class GameEngine:
|
||||
new_position.y += 1
|
||||
else:
|
||||
raise ValueError(f"Unhandled direction: {direction}")
|
||||
return new_position
|
||||
|
||||
async def move_player(
|
||||
self, player: Player, direction: Direction
|
||||
) -> PlayerMoveResult:
|
||||
player.reset_timeout()
|
||||
|
||||
# player will not be able to move once they reach the destination
|
||||
if player.reached_destination:
|
||||
return PlayerMoveResult.DESTINATION_REACHED
|
||||
|
||||
logging.info(f"Player {player} move to {direction}")
|
||||
new_position = self._move_position(player.position, direction)
|
||||
|
||||
player.move_attempt_count += 1
|
||||
|
||||
if not self.position_in_board_bounds(new_position):
|
||||
if not self._position_in_board_bounds(new_position):
|
||||
raise PositionOutOfBounds()
|
||||
|
||||
if self.colided_with_obstacle(new_position):
|
||||
if self._colided_with_obstacle(new_position):
|
||||
raise Collision()
|
||||
|
||||
player.position = new_position
|
||||
player.move_count += 1
|
||||
|
||||
if self._is_player_on_destination(player):
|
||||
player.reached_destination = True
|
||||
logging.info(f"Player {player} reached destination!")
|
||||
|
||||
if self.ws_server:
|
||||
await self.ws_server.send_game_state()
|
||||
|
||||
if self.is_player_on_destination(player):
|
||||
logging.info(f"Player {player} reached destination!")
|
||||
return PlayerMoveResult.DESTINATION_REACHED
|
||||
|
||||
self.__debug_print_board()
|
||||
|
||||
if player.reached_destination:
|
||||
return PlayerMoveResult.DESTINATION_REACHED
|
||||
|
||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||
|
||||
return PlayerMoveResult.OK
|
||||
|
||||
def is_player_on_destination(self, player: Player) -> bool:
|
||||
def _is_player_on_destination(self, player: Player) -> bool:
|
||||
return player.position == self.board.destination.position
|
||||
|
||||
def position_in_board_bounds(self, position: Position) -> bool:
|
||||
def _position_in_board_bounds(self, position: Position) -> bool:
|
||||
return (
|
||||
0 <= position.x < self.board.width and 0 <= position.y < self.board.height
|
||||
)
|
||||
|
||||
def colided_with_obstacle(self, position: Position) -> bool:
|
||||
def _colided_with_obstacle(self, position: Position) -> bool:
|
||||
return self.board.get_object_at_position(position) is not None
|
||||
|
||||
def get_board_layout(self) -> BoardLayout:
|
||||
@ -132,12 +168,12 @@ class GameEngineFactory:
|
||||
board_width: int,
|
||||
board_height: int,
|
||||
obstacle_count: int = 0,
|
||||
ws_server: Optional[WSServer] = None,
|
||||
ws_server: Optional[SendGameStateInterface] = None,
|
||||
) -> GameEngine:
|
||||
board = GameBoard(
|
||||
width=board_width,
|
||||
height=board_height,
|
||||
destination=Destination(Position(board_height // 2, board_height // 2)),
|
||||
destination=Destination(Position(board_width // 2, board_height // 2)),
|
||||
)
|
||||
obstacle_layer = Layer(name="obstacles")
|
||||
for _ in range(obstacle_count):
|
||||
@ -157,7 +193,9 @@ class GameEngineFactory:
|
||||
return game
|
||||
|
||||
@staticmethod
|
||||
def create_default(ws_server: Optional[WSServer] = None) -> GameEngine:
|
||||
def create_default(
|
||||
ws_server: Optional[SendGameStateInterface] = None,
|
||||
) -> GameEngine:
|
||||
return GameEngineFactory.create(
|
||||
board_width=settings.board.WIDTH,
|
||||
board_height=settings.board.HEIGHT,
|
||||
@ -173,7 +211,10 @@ class GameEngineFactory:
|
||||
player = Player(
|
||||
name="Pero",
|
||||
uuid="test-player-id",
|
||||
position=Position(2, 2),
|
||||
position=Position(
|
||||
settings.debug.TEST_PLAYER_START_X,
|
||||
settings.debug.TEST_PLAYER_START_Y,
|
||||
),
|
||||
can_be_deactivated=False,
|
||||
)
|
||||
players.append(player)
|
||||
|
||||
6
hopper/interfaces.py
Normal file
6
hopper/interfaces.py
Normal file
@ -0,0 +1,6 @@
|
||||
from typing import Protocol
|
||||
|
||||
|
||||
class SendGameStateInterface(Protocol):
|
||||
async def send_game_state(self) -> None:
|
||||
...
|
||||
@ -4,7 +4,7 @@ from typing import Optional
|
||||
|
||||
@dataclass
|
||||
class GameSettings:
|
||||
MOVE_DELAY: int = 0.5 # seconds
|
||||
MOVE_DELAY: float = 0.5 # seconds
|
||||
|
||||
@dataclass
|
||||
class BoardSettings:
|
||||
@ -30,6 +30,8 @@ class WSServerSettings:
|
||||
class DebugSettings:
|
||||
PRINT_BOARD: bool = False
|
||||
CREATE_TEST_PLAYER: bool = False
|
||||
TEST_PLAYER_START_X: int = 0
|
||||
TEST_PLAYER_START_Y: int = 0
|
||||
|
||||
|
||||
@dataclass
|
||||
|
||||
@ -22,6 +22,7 @@ class Player:
|
||||
)
|
||||
active: bool = True
|
||||
can_be_deactivated: bool = True
|
||||
reached_destination: bool = False
|
||||
|
||||
def reset_timeout(self) -> None:
|
||||
self.last_seen = datetime.datetime.now()
|
||||
|
||||
@ -15,9 +15,12 @@ class LayerDto(BaseModel):
|
||||
name: str
|
||||
objects: list[LayerObjectDto]
|
||||
|
||||
class GameStatePlayerDto(PlayerDto):
|
||||
reached_destination: bool
|
||||
|
||||
|
||||
class GameStateDto(BaseModel):
|
||||
board: BoardDto
|
||||
destination: DestinationDto
|
||||
players: list[PlayerDto]
|
||||
players: list[GameStatePlayerDto]
|
||||
layers: list[LayerDto]
|
||||
|
||||
@ -5,14 +5,18 @@ import time
|
||||
from threading import Thread
|
||||
from typing import Optional
|
||||
|
||||
from hopper.interfaces import SendGameStateInterface
|
||||
from hopper.models.player import PlayerList
|
||||
from hopper.ws_server import WSServer
|
||||
from settings import settings
|
||||
|
||||
|
||||
class InactivityWatchdog(Thread):
|
||||
def __init__(
|
||||
self, players: PlayerList, ws_server: Optional[WSServer] = None, *args, **kwargs
|
||||
self,
|
||||
players: PlayerList,
|
||||
ws_server: Optional[SendGameStateInterface] = None,
|
||||
*args,
|
||||
**kwargs,
|
||||
) -> None:
|
||||
self.players = players
|
||||
self.ws_server = ws_server
|
||||
|
||||
@ -12,20 +12,20 @@ from settings import settings
|
||||
|
||||
|
||||
class WSServer(Thread):
|
||||
def __init__(self, *args, **kwargs) -> None:
|
||||
self.connected_clients = set[WebSocketServerProtocol]()
|
||||
super().__init__(*args, **kwargs)
|
||||
|
||||
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
||||
"""New handler instance spawns for each connected client"""
|
||||
self.connected_clients.add(websocket)
|
||||
logging.info(f"Add client: {websocket.id}")
|
||||
|
||||
try:
|
||||
# send initial game state to connected client
|
||||
await self.send_game_state_to_client(websocket)
|
||||
# loop and do nothing while client is connected
|
||||
connected = True
|
||||
while connected:
|
||||
try:
|
||||
message = await websocket.recv()
|
||||
# we're expecting nothing from client, but read if client sends a message
|
||||
await websocket.recv()
|
||||
except ConnectionClosedOK:
|
||||
connected = False
|
||||
finally:
|
||||
@ -49,11 +49,13 @@ class WSServer(Thread):
|
||||
async def send_game_state_to_client(
|
||||
self, websocket: WebSocketServerProtocol
|
||||
) -> None:
|
||||
"""Send game state to the client"""
|
||||
message = self._create_game_state_message()
|
||||
logging.debug(f"Sending game state to client: {websocket.id}")
|
||||
await websocket.send(message)
|
||||
|
||||
async def send_game_state(self) -> None:
|
||||
"""Broadcast game state to all connected clients"""
|
||||
if not self.connected_clients:
|
||||
return
|
||||
|
||||
@ -77,4 +79,5 @@ class WSServer(Thread):
|
||||
await asyncio.Future() # run forever
|
||||
|
||||
def run(self) -> None:
|
||||
self.connected_clients = set[WebSocketServerProtocol]()
|
||||
asyncio.run(self.run_async())
|
||||
|
||||
Reference in New Issue
Block a user