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3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
[submodule "fairhopper-sdk"]
|
||||||
|
path = fairhopper-sdk
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||||||
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url = git@gitea.ekirin.com:Intis/fairhopper-sdk.git
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||||||
90
README.md
90
README.md
@ -21,6 +21,35 @@
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|||||||
- Move timeout: 10s. Game is finished if timeout ocurrs.
|
- Move timeout: 10s. Game is finished if timeout ocurrs.
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||||||
|
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||||||
|
|
||||||
|
## Game States
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||||||
|
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||||||
|
```plantuml
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||||||
|
hide empty description
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||||||
|
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||||||
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state "Start Game" as StartGame
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||||||
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state "Move" as MovePlayer: Destination reached?
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state "Destination Reached" as DestinationReached
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||||||
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state "Product Selection" as ProductSelection: Enable product selection for winning player
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||||||
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state "Product Selected" as ProductSelected
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||||||
|
state "Selection Timeout" as SelectionTimeout
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||||||
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state "End Player's Game" as EndPlayer
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||||||
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state "Lock Game" as LockGame <<end>>
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||||||
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state "End Game" as EndGame <<end>>
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state "Unlock game" as UnlockGame <<end>>
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||||||
|
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||||||
|
[*] -> StartGame
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||||||
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StartGame -> MovePlayer
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MovePlayer <-- MovePlayer: NO
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||||||
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MovePlayer --> DestinationReached: YES
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||||||
|
DestinationReached --> ProductSelection
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||||||
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DestinationReached -> LockGame: Lock game for all other players
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||||||
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ProductSelection --> ProductSelected
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ProductSelection --> SelectionTimeout
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ProductSelected --> EndGame: End game\nfor all players
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SelectionTimeout -> EndPlayer
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EndPlayer --> UnlockGame: Unlock game\n for all players
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||||||
|
```
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||||||
|
|
||||||
## FairHopper Game Server
|
## FairHopper Game Server
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||||||
|
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||||||
Requirements:
|
Requirements:
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@ -75,46 +104,51 @@ actor "Player 1" as P1
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actor "Player 2" as P2
|
actor "Player 2" as P2
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actor "Player 3" as P3
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actor "Player 3" as P3
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|
|
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package Masterpiece {
|
package Masterpiece #seashell {
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usecase Game as "FairHopper\nGame Server"
|
rectangle "FairHopper Game Server" #lightcyan {
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usecase WS as "WS Server"
|
usecase API as "API Server"
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|
usecase Game as "Game Engine"
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|
usecase WS as "WS Server"
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|
}
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||||||
usecase Vis as "Visualisation\nService"
|
usecase Vis as "Visualisation\nService"
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||||||
}
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}
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||||||
|
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||||||
P1 -left-> Game: REST API
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usecase ExtVis1 as "Visualisation\nService"
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||||||
P2 -left-> Game: REST API
|
usecase ExtVis2 as "Visualisation\nService"
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P3 -left-> Game: REST API
|
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Game --> WS: WebSockets
|
P1 -left-> API: REST API
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||||||
WS --> Vis: WebSockets
|
P2 -left-> API: REST API
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||||||
|
P3 -left-> API: REST API
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|
API --> Game
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||||||
|
Game --> WS: Game State
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||||||
|
WS --> Vis: WS Game State
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|
WS --> ExtVis1: WS Game State
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|
WS --> ExtVis2: WS Game State
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||||||
```
|
```
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||||||
|
|
||||||
### WebSockets
|
### WebSockets
|
||||||
|
|
||||||
```plantuml
|
```plantuml
|
||||||
participant Game as "FairHopper\nGame Server"
|
box "FairHopper Game Server" #lightcyan
|
||||||
|
participant Game as "Game Engine"
|
||||||
participant WS as "WS Server"
|
participant WS as "WS Server"
|
||||||
participant Client1 as "Visualisation\nClient 1"
|
endbox
|
||||||
participant Client2 as "Visualisation\nClient 2"
|
participant Client1 as "Visualisation\nClient 1"
|
||||||
|
participant Client2 as "Visualisation\nClient 2"
|
||||||
|
|
||||||
Game ->o WS: Server Connect
|
Game ->o WS: Send initial state
|
||||||
activate WS #coral
|
|
||||||
WS -> Game: Get game state
|
|
||||||
activate Game #yellow
|
|
||||||
Game -> WS: Game state
|
|
||||||
deactivate
|
|
||||||
deactivate
|
|
||||||
|
|
||||||
Client1 ->o WS: Client Connect
|
Client1 ->o WS: Client connect
|
||||||
activate WS #coral
|
activate WS #coral
|
||||||
WS -> Client1: Game state
|
WS -> Client1: Game state
|
||||||
deactivate
|
deactivate
|
||||||
|
|
||||||
Client2 ->o WS: Client Connect
|
Client2 ->o WS: Client connect
|
||||||
activate WS #coral
|
activate WS #coral
|
||||||
WS -> Client2: Game state
|
WS -> Client2: Game state
|
||||||
deactivate
|
deactivate
|
||||||
|
|
||||||
loop #lightyellow On game state change
|
loop #lightyellow On game state change
|
||||||
Game ->o WS: Game state
|
Game ->o WS: Game state
|
||||||
activate WS #coral
|
activate WS #coral
|
||||||
WS o-> Client1: Game state
|
WS o-> Client1: Game state
|
||||||
@ -131,7 +165,7 @@ end
|
|||||||
- Move right
|
- Move right
|
||||||
- Move up
|
- Move up
|
||||||
- Move down
|
- Move down
|
||||||
- Get current position
|
- Get player info
|
||||||
- Get board info
|
- Get board info
|
||||||
|
|
||||||
Check REST API interface on [FastAPI docs](http://localhost:8010/docs).
|
Check REST API interface on [FastAPI docs](http://localhost:8010/docs).
|
||||||
|
|||||||
39
api_tests/requests.http
Normal file
39
api_tests/requests.http
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
GET http://localhost:8010/ping
|
||||||
|
###
|
||||||
|
|
||||||
|
# create new game
|
||||||
|
POST http://localhost:8010/game
|
||||||
|
Content-Type: application/json
|
||||||
|
|
||||||
|
{
|
||||||
|
"player_name": "Mirko"
|
||||||
|
}
|
||||||
|
###
|
||||||
|
|
||||||
|
# get game info
|
||||||
|
GET http://localhost:8010/game
|
||||||
|
###
|
||||||
|
|
||||||
|
# get player info
|
||||||
|
GET http://localhost:8010/player/test-player-pero
|
||||||
|
###
|
||||||
|
|
||||||
|
# move player left
|
||||||
|
POST http://localhost:8010/player/test-player-pero/move/left
|
||||||
|
###
|
||||||
|
|
||||||
|
# move player right
|
||||||
|
POST http://localhost:8010/player/test-player-pero/move/right
|
||||||
|
###
|
||||||
|
|
||||||
|
# move player up
|
||||||
|
POST http://localhost:8010/player/test-player-pero/move/up
|
||||||
|
###
|
||||||
|
|
||||||
|
# move player down
|
||||||
|
POST http://localhost:8010/player/test-player-pero/move/down
|
||||||
|
###
|
||||||
|
|
||||||
|
# move Mirko left
|
||||||
|
POST http://localhost:8010/player/test-player-mirko/move/left
|
||||||
|
###
|
||||||
1
fairhopper-sdk
Submodule
1
fairhopper-sdk
Submodule
Submodule fairhopper-sdk added at 10290dba54
@ -8,13 +8,15 @@
|
|||||||
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
|
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
|
||||||
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
|
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
|
||||||
<link rel="stylesheet" href="styles.css">
|
<link rel="stylesheet" href="styles.css">
|
||||||
<title>Document</title>
|
|
||||||
|
<title>FairHopper Visualisation Client</title>
|
||||||
</head>
|
</head>
|
||||||
|
|
||||||
<body>
|
<body>
|
||||||
<div class="container-fluid">
|
<div class="container-fluid">
|
||||||
<h1>FairHopper WS Client</h1>
|
<h1 class="mt-1 mb-2">
|
||||||
|
FairHopper Visualisation Client
|
||||||
|
</h1>
|
||||||
<div class="row">
|
<div class="row">
|
||||||
<div class="col-10">
|
<div class="col-10">
|
||||||
<div class="board-container">
|
<div class="board-container">
|
||||||
@ -22,14 +24,23 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="col-2">
|
<div class="col-2">
|
||||||
<h3>Players</h3>
|
<h3 class="pb-2 border-bottom">
|
||||||
<ul id="players-content"></ul>
|
Players
|
||||||
|
</h3>
|
||||||
|
<ul class="players" id="players-content"></ul>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</body>
|
</body>
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
|
const BOARD_ICONS = {
|
||||||
|
PLAYER: "😀",
|
||||||
|
PLAYER_ON_DESTINATION: "😎",
|
||||||
|
OBSTACLE: "🔥",
|
||||||
|
DESTINATION: "🏠",
|
||||||
|
};
|
||||||
|
|
||||||
function createBoard(board) {
|
function createBoard(board) {
|
||||||
let html = "";
|
let html = "";
|
||||||
for (let y = 0; y < board.height; y++) {
|
for (let y = 0; y < board.height; y++) {
|
||||||
@ -46,25 +57,42 @@
|
|||||||
document.getElementById("board-content").innerHTML = html;
|
document.getElementById("board-content").innerHTML = html;
|
||||||
}
|
}
|
||||||
|
|
||||||
function renderCellContent(x, y, content) {
|
function findCell(position) {
|
||||||
const cell = document.getElementById(`cell-${x}-${y}`);
|
return document.getElementById(`cell-${position.x}-${position.y}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderCellContent(position, content) {
|
||||||
|
const cell = findCell(position);
|
||||||
if (cell) {
|
if (cell) {
|
||||||
cell.innerText = content;
|
cell.innerText = content;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function renderPlayerList(players) {
|
function renderPlayerList(players) {
|
||||||
const html = players.map((player) => {
|
const html = players.filter(player => player.active).map((player) => {
|
||||||
|
const onDestination = player.state == "ON_DESTINATION";
|
||||||
return `
|
return `
|
||||||
<li>${player.name} (${player.move_count})</li>
|
<li class="${onDestination ? "text-success" : ""}">
|
||||||
|
${player.name} (${player.move_count})
|
||||||
|
${onDestination ? "✅" : ""}
|
||||||
|
</li>
|
||||||
`;
|
`;
|
||||||
}).join("");
|
}).join("");
|
||||||
document.getElementById("players-content").innerHTML = html;
|
document.getElementById("players-content").innerHTML = html;
|
||||||
}
|
}
|
||||||
|
|
||||||
function renderPlayers(players) {
|
function renderPlayers(players) {
|
||||||
players.forEach(player => {
|
players.filter(player => player.active).forEach(player => {
|
||||||
renderCellContent(player.position.x, player.position.y, "😎");
|
const cell = findCell(player.position);
|
||||||
|
const onDestination = player.state == "ON_DESTINATION";
|
||||||
|
const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
|
||||||
|
if (cell) {
|
||||||
|
const html = `
|
||||||
|
<div class="player-tooltip">${player.name}</div>
|
||||||
|
${playerIcon}
|
||||||
|
`;
|
||||||
|
cell.innerHTML = html;
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -79,41 +107,77 @@
|
|||||||
function renderObstacles(layers) {
|
function renderObstacles(layers) {
|
||||||
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
|
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
|
||||||
objects.forEach(obj => {
|
objects.forEach(obj => {
|
||||||
renderCellContent(obj.position.x, obj.position.y, "🔥");
|
renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function renderDestination(position) {
|
function renderDestination(position) {
|
||||||
renderCellContent(position.x, position.y, "🏠");
|
renderCellContent(position, BOARD_ICONS.DESTINATION);
|
||||||
}
|
}
|
||||||
|
|
||||||
window.onload = function () {
|
function renderGameDump(data) {
|
||||||
const ws = new WebSocket('ws://localhost:8011/bla-tra');
|
createBoard(data.board);
|
||||||
|
renderObstacles(data.layers)
|
||||||
ws.onmessage = function (event) {
|
renderDestination(data.destination.position);
|
||||||
const data = JSON.parse(event.data);
|
renderPlayerList(data.players);
|
||||||
console.log("message received:", data)
|
renderPlayers(data.players);
|
||||||
|
|
||||||
createBoard(data.board);
|
|
||||||
renderObstacles(data.layers)
|
|
||||||
renderDestination(data.destination.position);
|
|
||||||
renderPlayerList(data.players);
|
|
||||||
renderPlayers(data.players);
|
|
||||||
}
|
|
||||||
|
|
||||||
ws.onopen = function () {
|
|
||||||
console.log("open");
|
|
||||||
}
|
|
||||||
|
|
||||||
ws.onclose = function () {
|
|
||||||
console.log("close");
|
|
||||||
}
|
|
||||||
|
|
||||||
ws.onerror = function () {
|
|
||||||
console.log("error");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function productPurchaseStart(products) {
|
||||||
|
console.log("productPurchaseStart:", products)
|
||||||
|
}
|
||||||
|
|
||||||
|
function productPurchased(product) {
|
||||||
|
console.log("productPurchased:", product)
|
||||||
|
}
|
||||||
|
|
||||||
|
function productPurchaseDone() {
|
||||||
|
console.log("productPurchaseDone")
|
||||||
|
}
|
||||||
|
|
||||||
|
function wsConnect() {
|
||||||
|
let ws = new WebSocket('ws://localhost:8011');
|
||||||
|
ws.onopen = () => {
|
||||||
|
console.log("WS connected")
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onmessage = (e) => {
|
||||||
|
const wsMessage = JSON.parse(e.data);
|
||||||
|
console.log("WS message received:", wsMessage)
|
||||||
|
|
||||||
|
switch (wsMessage.message) {
|
||||||
|
case "game_dump":
|
||||||
|
renderGameDump(wsMessage.data);
|
||||||
|
break;
|
||||||
|
case "product_purchase_start":
|
||||||
|
productPurchaseStart(wsMessage.data)
|
||||||
|
break;
|
||||||
|
case "product_purchased":
|
||||||
|
productPurchased(wsMessage.data)
|
||||||
|
break;
|
||||||
|
case "product_purchase_done":
|
||||||
|
productPurchaseDone()
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
console.error("Unknown message:", wsMessage)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onclose = (e) => {
|
||||||
|
setTimeout(function () {
|
||||||
|
wsConnect();
|
||||||
|
}, 1000);
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onerror = (err) => {
|
||||||
|
console.error("Socket encountered error:", err.message, "Closing socket");
|
||||||
|
ws.close();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
window.onload = () => {
|
||||||
|
wsConnect();
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -13,8 +13,43 @@ body {
|
|||||||
grid-gap: 2px;
|
grid-gap: 2px;
|
||||||
padding-bottom: 2px;
|
padding-bottom: 2px;
|
||||||
}
|
}
|
||||||
|
.flex-grid:last-of-type {
|
||||||
|
padding-bottom: 0px;
|
||||||
|
}
|
||||||
|
|
||||||
.cell {
|
.cell {
|
||||||
flex: 1;
|
flex: 1;
|
||||||
text-align: center;
|
aspect-ratio: 1;
|
||||||
background-color: beige;
|
background-color: beige;
|
||||||
|
position: relative;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
ul.players {
|
||||||
|
list-style-type: none;
|
||||||
|
padding-left: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.player-tooltip {
|
||||||
|
position: absolute;
|
||||||
|
margin-bottom: 50px;
|
||||||
|
font-size: 8pt;
|
||||||
|
padding: 2px 10px;
|
||||||
|
color: white;
|
||||||
|
background-color: darkred;
|
||||||
|
border-radius: 5px;
|
||||||
|
z-index: 1000;
|
||||||
|
}
|
||||||
|
|
||||||
|
.player-tooltip::after {
|
||||||
|
content: " ";
|
||||||
|
position: absolute;
|
||||||
|
top: 100%; /* At the bottom of the tooltip */
|
||||||
|
left: 50%;
|
||||||
|
margin-left: -5px;
|
||||||
|
border-width: 5px;
|
||||||
|
border-style: solid;
|
||||||
|
border-color: darkred transparent transparent transparent;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -2,6 +2,7 @@ from typing import Optional
|
|||||||
|
|
||||||
from hopper.engine import GameEngine, GameEngineFactory
|
from hopper.engine import GameEngine, GameEngineFactory
|
||||||
from hopper.ws_server import WSServer
|
from hopper.ws_server import WSServer
|
||||||
|
from settings import settings
|
||||||
|
|
||||||
game_engine: Optional[GameEngine] = None
|
game_engine: Optional[GameEngine] = None
|
||||||
|
|
||||||
@ -12,7 +13,10 @@ def create_game_engine() -> GameEngine:
|
|||||||
if game_engine:
|
if game_engine:
|
||||||
raise RuntimeError("Can't call create_game_engine() more than once!")
|
raise RuntimeError("Can't call create_game_engine() more than once!")
|
||||||
|
|
||||||
ws_server = WSServer(daemon=True)
|
ws_server = WSServer(
|
||||||
|
host=settings.ws_server.HOST,
|
||||||
|
port=settings.ws_server.PORT,
|
||||||
|
)
|
||||||
ws_server.start()
|
ws_server.start()
|
||||||
|
|
||||||
game_engine = GameEngineFactory.create_default(ws_server=ws_server)
|
game_engine = GameEngineFactory.create_default(ws_server=ws_server)
|
||||||
|
|||||||
@ -2,6 +2,8 @@ from __future__ import annotations
|
|||||||
|
|
||||||
from pydantic import BaseModel as PydanticBaseModel
|
from pydantic import BaseModel as PydanticBaseModel
|
||||||
|
|
||||||
|
from hopper.enums import PlayerState
|
||||||
|
|
||||||
|
|
||||||
class BaseModel(PydanticBaseModel):
|
class BaseModel(PydanticBaseModel):
|
||||||
class Config:
|
class Config:
|
||||||
@ -29,6 +31,7 @@ class PlayerDto(BaseModel):
|
|||||||
position: PositionDto
|
position: PositionDto
|
||||||
move_count: int
|
move_count: int
|
||||||
move_attempt_count: int
|
move_attempt_count: int
|
||||||
|
state: PlayerState
|
||||||
|
|
||||||
|
|
||||||
class DestinationDto(BaseModel):
|
class DestinationDto(BaseModel):
|
||||||
|
|||||||
@ -14,11 +14,26 @@ from hopper.api.dto import (
|
|||||||
)
|
)
|
||||||
from hopper.engine import GameEngine
|
from hopper.engine import GameEngine
|
||||||
from hopper.enums import Direction, PlayerMoveResult
|
from hopper.enums import Direction, PlayerMoveResult
|
||||||
from hopper.errors import Collision, PositionOutOfBounds
|
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
||||||
|
from hopper.models.player import Player
|
||||||
|
|
||||||
router = APIRouter()
|
router = APIRouter()
|
||||||
|
|
||||||
|
|
||||||
|
def get_player(uuid: str, engine: GameEngine = Depends(get_game_engine)) -> Player:
|
||||||
|
player = engine.players.find(uuid)
|
||||||
|
if player is None:
|
||||||
|
raise HTTPException(
|
||||||
|
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
||||||
|
)
|
||||||
|
if not player.active:
|
||||||
|
raise HTTPException(
|
||||||
|
status_code=status.HTTP_403_FORBIDDEN,
|
||||||
|
detail="Player kicked out due to inactivity",
|
||||||
|
)
|
||||||
|
return player
|
||||||
|
|
||||||
|
|
||||||
@router.get("/ping", response_model=PingResponse)
|
@router.get("/ping", response_model=PingResponse)
|
||||||
async def ping() -> PingResponse:
|
async def ping() -> PingResponse:
|
||||||
return PingResponse(
|
return PingResponse(
|
||||||
@ -38,12 +53,14 @@ async def get_game_info(
|
|||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
@router.post("/game", response_model=StartGameResponseDto)
|
@router.post(
|
||||||
|
"/game", response_model=StartGameResponseDto, status_code=status.HTTP_201_CREATED
|
||||||
|
)
|
||||||
async def start_game(
|
async def start_game(
|
||||||
body: StartGameRequestDto,
|
body: StartGameRequestDto,
|
||||||
engine: GameEngine = Depends(get_game_engine),
|
engine: GameEngine = Depends(get_game_engine),
|
||||||
) -> StartGameResponseDto:
|
) -> StartGameResponseDto:
|
||||||
new_player = await engine.start_game(player_name=body.player_name)
|
new_player = await engine.start_game_for_player(player_name=body.player_name)
|
||||||
|
|
||||||
return StartGameResponseDto(
|
return StartGameResponseDto(
|
||||||
board=engine.board,
|
board=engine.board,
|
||||||
@ -57,22 +74,20 @@ async def start_game(
|
|||||||
@router.get(
|
@router.get(
|
||||||
"/player/{uuid}",
|
"/player/{uuid}",
|
||||||
response_model=PlayerInfoResponseDto,
|
response_model=PlayerInfoResponseDto,
|
||||||
status_code=status.HTTP_201_CREATED,
|
responses={
|
||||||
|
status.HTTP_403_FORBIDDEN: {
|
||||||
|
"model": ErrorResponseDto,
|
||||||
|
"description": " Player inactive",
|
||||||
|
},
|
||||||
|
status.HTTP_404_NOT_FOUND: {
|
||||||
|
"model": ErrorResponseDto,
|
||||||
|
"description": " Player with uuid not found, probably kicked out",
|
||||||
|
},
|
||||||
|
},
|
||||||
)
|
)
|
||||||
async def get_player_info(
|
async def get_player_info(
|
||||||
uuid: str,
|
player: Player = Depends(get_player),
|
||||||
engine: GameEngine = Depends(get_game_engine),
|
|
||||||
) -> MovePlayerResponseDto:
|
) -> MovePlayerResponseDto:
|
||||||
player = engine.players.find(uuid)
|
|
||||||
if player is None:
|
|
||||||
raise HTTPException(
|
|
||||||
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
|
||||||
)
|
|
||||||
if not player.active:
|
|
||||||
raise HTTPException(
|
|
||||||
status_code=status.HTTP_404_NOT_FOUND,
|
|
||||||
detail="Player kicked out due to inactivity",
|
|
||||||
)
|
|
||||||
return PlayerInfoResponseDto(player=player)
|
return PlayerInfoResponseDto(player=player)
|
||||||
|
|
||||||
|
|
||||||
@ -87,31 +102,28 @@ async def get_player_info(
|
|||||||
},
|
},
|
||||||
status.HTTP_403_FORBIDDEN: {
|
status.HTTP_403_FORBIDDEN: {
|
||||||
"model": ErrorResponseDto,
|
"model": ErrorResponseDto,
|
||||||
"description": " Player uuid not valid, probably due to inactivity",
|
"description": " Player inactive",
|
||||||
|
},
|
||||||
|
status.HTTP_404_NOT_FOUND: {
|
||||||
|
"model": ErrorResponseDto,
|
||||||
|
"description": " Player with uuid not found, probably kicked out",
|
||||||
},
|
},
|
||||||
status.HTTP_409_CONFLICT: {
|
status.HTTP_409_CONFLICT: {
|
||||||
"model": ErrorResponseDto,
|
"model": ErrorResponseDto,
|
||||||
"description": " Position out of bounds or collision with an object",
|
"description": " Position out of bounds or collision with an object",
|
||||||
},
|
},
|
||||||
|
status.HTTP_423_LOCKED: {
|
||||||
|
"model": ErrorResponseDto,
|
||||||
|
"description": " Player reached destination. Can't move anymore.",
|
||||||
|
},
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
async def move_player(
|
async def move_player(
|
||||||
uuid: str,
|
|
||||||
direction: Direction,
|
direction: Direction,
|
||||||
response: Response,
|
response: Response,
|
||||||
engine: GameEngine = Depends(get_game_engine),
|
engine: GameEngine = Depends(get_game_engine),
|
||||||
|
player: Player = Depends(get_player),
|
||||||
) -> MovePlayerResponseDto:
|
) -> MovePlayerResponseDto:
|
||||||
player = engine.players.find(uuid)
|
|
||||||
if player is None:
|
|
||||||
raise HTTPException(
|
|
||||||
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
|
||||||
)
|
|
||||||
if not player.active:
|
|
||||||
raise HTTPException(
|
|
||||||
status_code=status.HTTP_404_NOT_FOUND,
|
|
||||||
detail="Player kicked out due to inactivity",
|
|
||||||
)
|
|
||||||
|
|
||||||
try:
|
try:
|
||||||
move_result = await engine.move_player(player, direction)
|
move_result = await engine.move_player(player, direction)
|
||||||
except PositionOutOfBounds:
|
except PositionOutOfBounds:
|
||||||
@ -122,6 +134,11 @@ async def move_player(
|
|||||||
raise HTTPException(
|
raise HTTPException(
|
||||||
status_code=status.HTTP_409_CONFLICT, detail="Collision with an object"
|
status_code=status.HTTP_409_CONFLICT, detail="Collision with an object"
|
||||||
)
|
)
|
||||||
|
except GameLockForMovement:
|
||||||
|
raise HTTPException(
|
||||||
|
status_code=status.HTTP_423_LOCKED,
|
||||||
|
detail="Player reached destination. Can't move anymore.",
|
||||||
|
)
|
||||||
|
|
||||||
if move_result == PlayerMoveResult.DESTINATION_REACHED:
|
if move_result == PlayerMoveResult.DESTINATION_REACHED:
|
||||||
response.status_code = status.HTTP_200_OK
|
response.status_code = status.HTTP_200_OK
|
||||||
|
|||||||
@ -1,35 +0,0 @@
|
|||||||
GET http://localhost:8010/ping
|
|
||||||
###
|
|
||||||
|
|
||||||
# create new game
|
|
||||||
POST http://localhost:8010/game
|
|
||||||
Content-Type: application/json
|
|
||||||
|
|
||||||
{
|
|
||||||
"player_name": "Mirko"
|
|
||||||
}
|
|
||||||
###
|
|
||||||
|
|
||||||
# get game info
|
|
||||||
GET http://localhost:8010/game
|
|
||||||
###
|
|
||||||
|
|
||||||
# get player info
|
|
||||||
GET http://localhost:8010/player/test-player-id
|
|
||||||
###
|
|
||||||
|
|
||||||
# move player left
|
|
||||||
POST http://localhost:8010/player/test-player-id/move/left
|
|
||||||
###
|
|
||||||
|
|
||||||
# move player right
|
|
||||||
POST http://localhost:8010/player/test-player-id/move/right
|
|
||||||
###
|
|
||||||
|
|
||||||
# move player up
|
|
||||||
POST http://localhost:8010/player/test-player-id/move/up
|
|
||||||
###
|
|
||||||
|
|
||||||
# move player down
|
|
||||||
POST http://localhost:8010/player/test-player-id/move/down
|
|
||||||
###
|
|
||||||
25
hopper/countdown_timer.py
Normal file
25
hopper/countdown_timer.py
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
import time
|
||||||
|
from threading import Event, Thread
|
||||||
|
from typing import Callable, Optional
|
||||||
|
|
||||||
|
|
||||||
|
class CountdownTimer(Thread):
|
||||||
|
def __init__(
|
||||||
|
self, seconds: int, callback: Optional[Callable[[], None]] = None
|
||||||
|
) -> None:
|
||||||
|
self.seconds = seconds
|
||||||
|
self.stop_event = Event()
|
||||||
|
self.callback = callback
|
||||||
|
super().__init__(daemon=True)
|
||||||
|
|
||||||
|
def run(self) -> None:
|
||||||
|
cnt = self.seconds
|
||||||
|
while cnt and not self.stop_event.is_set():
|
||||||
|
cnt -= 1
|
||||||
|
time.sleep(1)
|
||||||
|
|
||||||
|
if cnt == 0 and self.callback:
|
||||||
|
self.callback()
|
||||||
|
|
||||||
|
def stop(self) -> None:
|
||||||
|
self.stop_event.set()
|
||||||
149
hopper/engine.py
149
hopper/engine.py
@ -1,9 +1,12 @@
|
|||||||
import asyncio
|
import asyncio
|
||||||
import logging
|
import logging
|
||||||
|
import random
|
||||||
from typing import Optional
|
from typing import Optional
|
||||||
|
|
||||||
from hopper.enums import Direction, PlayerMoveResult
|
from hopper.countdown_timer import CountdownTimer
|
||||||
from hopper.errors import Collision, PositionOutOfBounds
|
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
|
||||||
|
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
||||||
|
from hopper.interfaces import SendGameDumpInterface
|
||||||
from hopper.models.board import (
|
from hopper.models.board import (
|
||||||
BOARD_DUMP_CHARS,
|
BOARD_DUMP_CHARS,
|
||||||
BoardLayout,
|
BoardLayout,
|
||||||
@ -16,25 +19,33 @@ from hopper.models.board import (
|
|||||||
)
|
)
|
||||||
from hopper.models.player import Player, PlayerList, Position
|
from hopper.models.player import Player, PlayerList, Position
|
||||||
from hopper.watchdog import InactivityWatchdog
|
from hopper.watchdog import InactivityWatchdog
|
||||||
from hopper.ws_server import WSServer
|
|
||||||
from settings import settings
|
from settings import settings
|
||||||
|
|
||||||
|
|
||||||
class GameEngine:
|
class GameEngine:
|
||||||
def __init__(self, board: GameBoard, ws_server: Optional[WSServer] = None) -> None:
|
def __init__(
|
||||||
|
self, board: GameBoard, ws_server: Optional[SendGameDumpInterface] = None
|
||||||
|
) -> None:
|
||||||
self.board = board
|
self.board = board
|
||||||
self.ws_server = ws_server
|
self.ws_server = ws_server
|
||||||
self.players = PlayerList()
|
self.players = PlayerList()
|
||||||
self._inacivity_watchdog = None
|
self._inacivity_watchdog = None
|
||||||
self.__debug_print_board()
|
self._purchase_countdown_timer: Optional[CountdownTimer] = None
|
||||||
|
self.reset_game()
|
||||||
|
|
||||||
def dump_board(self) -> list[list[str]]:
|
def dump_board(self) -> list[list[str]]:
|
||||||
dump = self.board.dump()
|
dump = self.board.dump()
|
||||||
|
|
||||||
for player in self.players:
|
for player in self.players:
|
||||||
dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[
|
show_player = (
|
||||||
ObjectType.PLAYER
|
player.active
|
||||||
]
|
and player.position.y < len(dump)
|
||||||
|
and player.position.x < len(dump[player.position.y])
|
||||||
|
)
|
||||||
|
if show_player:
|
||||||
|
dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[
|
||||||
|
ObjectType.PLAYER
|
||||||
|
]
|
||||||
|
|
||||||
return dump
|
return dump
|
||||||
|
|
||||||
@ -49,15 +60,19 @@ class GameEngine:
|
|||||||
self._inacivity_watchdog = InactivityWatchdog(
|
self._inacivity_watchdog = InactivityWatchdog(
|
||||||
players=self.players,
|
players=self.players,
|
||||||
ws_server=self.ws_server,
|
ws_server=self.ws_server,
|
||||||
daemon=True,
|
|
||||||
)
|
)
|
||||||
self._inacivity_watchdog.start()
|
self._inacivity_watchdog.start()
|
||||||
|
|
||||||
async def start_game(self, player_name: str) -> Player:
|
def reset_game(self) -> None:
|
||||||
|
self.__debug_print_board()
|
||||||
|
self.game_state = GameState.RUNNING
|
||||||
|
|
||||||
|
async def start_game_for_player(self, player_name: str) -> Player:
|
||||||
self._start_inactivity_watchdog()
|
self._start_inactivity_watchdog()
|
||||||
player = Player(
|
player = Player(
|
||||||
name=player_name,
|
name=player_name,
|
||||||
position=Position(0, 0),
|
position=self._create_player_start_position(),
|
||||||
|
state=PlayerState.CREATED,
|
||||||
)
|
)
|
||||||
self.players.append(player)
|
self.players.append(player)
|
||||||
|
|
||||||
@ -65,18 +80,28 @@ class GameEngine:
|
|||||||
self.__debug_print_board()
|
self.__debug_print_board()
|
||||||
|
|
||||||
if self.ws_server:
|
if self.ws_server:
|
||||||
await self.ws_server.send_game_state()
|
await self.ws_server.send_game_dump()
|
||||||
|
|
||||||
|
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||||
return player
|
return player
|
||||||
|
|
||||||
async def move_player(
|
def _create_player_start_position(self) -> Position:
|
||||||
self, player: Player, direction: Direction
|
"""Create random position somewhere on the board border"""
|
||||||
) -> PlayerMoveResult:
|
border_len = (self.board.width + self.board.height) * 2
|
||||||
player.reset_timeout()
|
rnd_position = random.randint(0, border_len - 1)
|
||||||
|
|
||||||
new_position = Position(player.position.x, player.position.y)
|
if rnd_position < self.board.width * 2:
|
||||||
logging.info(f"Player {player} move to {direction}")
|
x = rnd_position % self.board.width
|
||||||
|
y = 0 if rnd_position < self.board.width else self.board.height - 1
|
||||||
|
else:
|
||||||
|
rnd_position -= 2 * self.board.width
|
||||||
|
x = 0 if rnd_position < self.board.height else self.board.width - 1
|
||||||
|
y = rnd_position % self.board.height
|
||||||
|
|
||||||
|
return Position(x=x, y=y)
|
||||||
|
|
||||||
|
def _move_position(self, position: Position, direction: Direction) -> Position:
|
||||||
|
new_position = Position(position.x, position.y)
|
||||||
if direction == Direction.LEFT:
|
if direction == Direction.LEFT:
|
||||||
new_position.x -= 1
|
new_position.x -= 1
|
||||||
elif direction == Direction.RIGHT:
|
elif direction == Direction.RIGHT:
|
||||||
@ -87,41 +112,82 @@ class GameEngine:
|
|||||||
new_position.y += 1
|
new_position.y += 1
|
||||||
else:
|
else:
|
||||||
raise ValueError(f"Unhandled direction: {direction}")
|
raise ValueError(f"Unhandled direction: {direction}")
|
||||||
|
return new_position
|
||||||
|
|
||||||
|
async def move_player(
|
||||||
|
self, player: Player, direction: Direction
|
||||||
|
) -> PlayerMoveResult:
|
||||||
|
player.reset_timeout()
|
||||||
|
|
||||||
|
if self.game_state == GameState.LOCK_FOR_MOVEMENT:
|
||||||
|
raise GameLockForMovement("Player reached destination. Can't move anymore.")
|
||||||
|
|
||||||
|
# player will not be able to move once they reach the destination
|
||||||
|
if player.state == PlayerState.ON_DESTINATION:
|
||||||
|
return PlayerMoveResult.DESTINATION_REACHED
|
||||||
|
|
||||||
|
logging.info(f"Player {player} move to {direction}")
|
||||||
|
new_position = self._move_position(player.position, direction)
|
||||||
|
|
||||||
player.move_attempt_count += 1
|
player.move_attempt_count += 1
|
||||||
|
player.state = PlayerState.MOVING
|
||||||
|
|
||||||
if not self.position_in_board_bounds(new_position):
|
if not self._position_in_board_bounds(new_position):
|
||||||
raise PositionOutOfBounds()
|
raise PositionOutOfBounds()
|
||||||
|
|
||||||
if self.colided_with_obstacle(new_position):
|
if self._colided_with_obstacle(new_position):
|
||||||
raise Collision()
|
raise Collision()
|
||||||
|
|
||||||
player.position = new_position
|
player.position = new_position
|
||||||
player.move_count += 1
|
player.move_count += 1
|
||||||
|
|
||||||
if self.ws_server:
|
if self._is_player_on_destination(player):
|
||||||
await self.ws_server.send_game_state()
|
player.state = PlayerState.ON_DESTINATION
|
||||||
|
await self._player_on_destination(player)
|
||||||
if self.is_player_on_destination(player):
|
|
||||||
logging.info(f"Player {player} reached destination!")
|
|
||||||
return PlayerMoveResult.DESTINATION_REACHED
|
return PlayerMoveResult.DESTINATION_REACHED
|
||||||
|
|
||||||
self.__debug_print_board()
|
if self.ws_server:
|
||||||
|
await self.ws_server.send_game_dump()
|
||||||
|
|
||||||
|
self.__debug_print_board()
|
||||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||||
return PlayerMoveResult.OK
|
return PlayerMoveResult.OK
|
||||||
|
|
||||||
def is_player_on_destination(self, player: Player) -> bool:
|
def _is_player_on_destination(self, player: Player) -> bool:
|
||||||
return player.position == self.board.destination.position
|
return player.position == self.board.destination.position
|
||||||
|
|
||||||
def position_in_board_bounds(self, position: Position) -> bool:
|
def _position_in_board_bounds(self, position: Position) -> bool:
|
||||||
return (
|
return (
|
||||||
0 <= position.x < self.board.width and 0 <= position.y < self.board.height
|
0 <= position.x < self.board.width and 0 <= position.y < self.board.height
|
||||||
)
|
)
|
||||||
|
|
||||||
def colided_with_obstacle(self, position: Position) -> bool:
|
def _colided_with_obstacle(self, position: Position) -> bool:
|
||||||
return self.board.get_object_at_position(position) is not None
|
return self.board.get_object_at_position(position) is not None
|
||||||
|
|
||||||
|
async def _player_on_destination(self, player: Player) -> None:
|
||||||
|
logging.info(f"Player {player} reached destination!")
|
||||||
|
|
||||||
|
self.game_state = GameState.LOCK_FOR_MOVEMENT
|
||||||
|
await self.ws_server.send_game_dump()
|
||||||
|
self.__debug_print_board()
|
||||||
|
|
||||||
|
await self.ws_server.send_product_purchase_message(products=settings.products)
|
||||||
|
|
||||||
|
logging.info(f"Starting purchase countdown timer for {settings.purchase_timeout} seconds")
|
||||||
|
self._purchase_countdown_timer = CountdownTimer(
|
||||||
|
seconds=settings.purchase_timeout,
|
||||||
|
callback=self._on_purchase_timeout,
|
||||||
|
)
|
||||||
|
self._purchase_countdown_timer.start()
|
||||||
|
|
||||||
|
def _on_purchase_timeout(self) -> None:
|
||||||
|
logging.info("Ding ding! Purchase countdown timer timeout")
|
||||||
|
self._purchase_countdown_timer = None
|
||||||
|
|
||||||
|
asyncio.run(self.ws_server.send_product_purchase_done_message(product=None))
|
||||||
|
|
||||||
|
self.game_state = GameState.RUNNING
|
||||||
|
|
||||||
def get_board_layout(self) -> BoardLayout:
|
def get_board_layout(self) -> BoardLayout:
|
||||||
return BoardLayout(board=self.board, players=self.players)
|
return BoardLayout(board=self.board, players=self.players)
|
||||||
|
|
||||||
@ -132,12 +198,12 @@ class GameEngineFactory:
|
|||||||
board_width: int,
|
board_width: int,
|
||||||
board_height: int,
|
board_height: int,
|
||||||
obstacle_count: int = 0,
|
obstacle_count: int = 0,
|
||||||
ws_server: Optional[WSServer] = None,
|
ws_server: Optional[SendGameDumpInterface] = None,
|
||||||
) -> GameEngine:
|
) -> GameEngine:
|
||||||
board = GameBoard(
|
board = GameBoard(
|
||||||
width=board_width,
|
width=board_width,
|
||||||
height=board_height,
|
height=board_height,
|
||||||
destination=Destination(Position(board_height // 2, board_height // 2)),
|
destination=Destination(Position(board_width // 2, board_height // 2)),
|
||||||
)
|
)
|
||||||
obstacle_layer = Layer(name="obstacles")
|
obstacle_layer = Layer(name="obstacles")
|
||||||
for _ in range(obstacle_count):
|
for _ in range(obstacle_count):
|
||||||
@ -153,11 +219,13 @@ class GameEngineFactory:
|
|||||||
board=board,
|
board=board,
|
||||||
ws_server=ws_server,
|
ws_server=ws_server,
|
||||||
)
|
)
|
||||||
GameEngineFactory.__add_test_player(game.players)
|
GameEngineFactory.__add_test_players(game.players)
|
||||||
return game
|
return game
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def create_default(ws_server: Optional[WSServer] = None) -> GameEngine:
|
def create_default(
|
||||||
|
ws_server: Optional[SendGameDumpInterface] = None,
|
||||||
|
) -> GameEngine:
|
||||||
return GameEngineFactory.create(
|
return GameEngineFactory.create(
|
||||||
board_width=settings.board.WIDTH,
|
board_width=settings.board.WIDTH,
|
||||||
board_height=settings.board.HEIGHT,
|
board_height=settings.board.HEIGHT,
|
||||||
@ -166,15 +234,10 @@ class GameEngineFactory:
|
|||||||
)
|
)
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def __add_test_player(players: PlayerList) -> None:
|
def __add_test_players(players: PlayerList) -> None:
|
||||||
if not (settings.debug and settings.debug.CREATE_TEST_PLAYER):
|
if not settings.debug:
|
||||||
return
|
return
|
||||||
|
|
||||||
player = Player(
|
for player in settings.debug.PLAYERS:
|
||||||
name="Pero",
|
players.append(player)
|
||||||
uuid="test-player-id",
|
logging.info(f"Test player created: {player}")
|
||||||
position=Position(2, 2),
|
|
||||||
can_be_deactivated=False,
|
|
||||||
)
|
|
||||||
players.append(player)
|
|
||||||
logging.info(f"Test player created: {player}")
|
|
||||||
|
|||||||
@ -18,3 +18,16 @@ class ObjectType(str, Enum):
|
|||||||
class PlayerMoveResult(Enum):
|
class PlayerMoveResult(Enum):
|
||||||
OK = auto()
|
OK = auto()
|
||||||
DESTINATION_REACHED = auto()
|
DESTINATION_REACHED = auto()
|
||||||
|
|
||||||
|
|
||||||
|
class GameState(Enum):
|
||||||
|
RUNNING = auto()
|
||||||
|
LOCK_FOR_MOVEMENT = auto()
|
||||||
|
ENDGAME = auto()
|
||||||
|
|
||||||
|
|
||||||
|
class PlayerState(str, Enum):
|
||||||
|
CREATED = "CREATED"
|
||||||
|
MOVING = "MOVING"
|
||||||
|
ON_DESTINATION = "ON_DESTINATION"
|
||||||
|
INACTIVE = "INACTIVE"
|
||||||
|
|||||||
@ -8,3 +8,7 @@ class PositionOutOfBounds(BaseError):
|
|||||||
|
|
||||||
class Collision(BaseError):
|
class Collision(BaseError):
|
||||||
...
|
...
|
||||||
|
|
||||||
|
|
||||||
|
class GameLockForMovement(BaseError):
|
||||||
|
...
|
||||||
|
|||||||
16
hopper/interfaces.py
Normal file
16
hopper/interfaces.py
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
from typing import Iterable, Optional, Protocol
|
||||||
|
|
||||||
|
from hopper.models.product import Product
|
||||||
|
|
||||||
|
|
||||||
|
class SendGameDumpInterface(Protocol):
|
||||||
|
async def send_game_dump(self) -> None:
|
||||||
|
...
|
||||||
|
|
||||||
|
async def send_product_purchase_message(self, products: Iterable[Product]) -> None:
|
||||||
|
...
|
||||||
|
|
||||||
|
async def send_product_purchase_done_message(
|
||||||
|
self, product: Optional[Product] = None
|
||||||
|
) -> None:
|
||||||
|
...
|
||||||
@ -1,10 +1,15 @@
|
|||||||
import logging
|
import logging
|
||||||
from dataclasses import dataclass
|
from dataclasses import dataclass
|
||||||
from typing import Optional
|
from typing import List, Optional
|
||||||
|
|
||||||
|
from hopper.models.player import Player
|
||||||
|
from hopper.models.product import Product
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class GameSettings:
|
class GameSettings:
|
||||||
MOVE_DELAY: int = 0.5 # seconds
|
MOVE_DELAY: float = 0.5 # seconds
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class BoardSettings:
|
class BoardSettings:
|
||||||
@ -29,7 +34,7 @@ class WSServerSettings:
|
|||||||
@dataclass
|
@dataclass
|
||||||
class DebugSettings:
|
class DebugSettings:
|
||||||
PRINT_BOARD: bool = False
|
PRINT_BOARD: bool = False
|
||||||
CREATE_TEST_PLAYER: bool = False
|
PLAYERS: Optional[List[Player]] = None
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
@ -38,5 +43,7 @@ class Settings:
|
|||||||
board: BoardSettings
|
board: BoardSettings
|
||||||
inacivity_watchdog: InactivityWatchdogSettings
|
inacivity_watchdog: InactivityWatchdogSettings
|
||||||
ws_server: WSServerSettings
|
ws_server: WSServerSettings
|
||||||
|
purchase_timeout: int = 10 # seconds
|
||||||
log_level: int = logging.INFO
|
log_level: int = logging.INFO
|
||||||
|
products: Optional[List[Product]] = None
|
||||||
debug: Optional[DebugSettings] = None
|
debug: Optional[DebugSettings] = None
|
||||||
|
|||||||
@ -3,6 +3,8 @@ import uuid
|
|||||||
from dataclasses import dataclass, field
|
from dataclasses import dataclass, field
|
||||||
from typing import Optional
|
from typing import Optional
|
||||||
|
|
||||||
|
from hopper.enums import PlayerState
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class Position:
|
class Position:
|
||||||
@ -20,6 +22,7 @@ class Player:
|
|||||||
last_seen: datetime.datetime = field(
|
last_seen: datetime.datetime = field(
|
||||||
default_factory=lambda: datetime.datetime.now()
|
default_factory=lambda: datetime.datetime.now()
|
||||||
)
|
)
|
||||||
|
state: PlayerState = PlayerState.CREATED
|
||||||
active: bool = True
|
active: bool = True
|
||||||
can_be_deactivated: bool = True
|
can_be_deactivated: bool = True
|
||||||
|
|
||||||
|
|||||||
8
hopper/models/product.py
Normal file
8
hopper/models/product.py
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
from dataclasses import dataclass, field
|
||||||
|
import uuid
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class Product:
|
||||||
|
name: str
|
||||||
|
uuid: str = field(default_factory=lambda: str(uuid.uuid4()))
|
||||||
@ -1,9 +1,14 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
|
import json
|
||||||
|
from typing import Optional, TypeVar
|
||||||
|
|
||||||
from pydantic import Field
|
from pydantic import Field
|
||||||
|
from pydantic.generics import GenericModel
|
||||||
|
|
||||||
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
|
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
|
||||||
from hopper.enums import ObjectType
|
from hopper.enums import ObjectType
|
||||||
|
from hopper.models.product import Product
|
||||||
|
|
||||||
|
|
||||||
class LayerObjectDto(BaseModel):
|
class LayerObjectDto(BaseModel):
|
||||||
@ -16,8 +21,54 @@ class LayerDto(BaseModel):
|
|||||||
objects: list[LayerObjectDto]
|
objects: list[LayerObjectDto]
|
||||||
|
|
||||||
|
|
||||||
class GameStateDto(BaseModel):
|
class ProductDto(BaseModel):
|
||||||
|
name: str
|
||||||
|
uuid: str
|
||||||
|
|
||||||
|
|
||||||
|
class GameDumpPlayerDto(PlayerDto):
|
||||||
|
...
|
||||||
|
|
||||||
|
|
||||||
|
class GameDumpDto(BaseModel):
|
||||||
board: BoardDto
|
board: BoardDto
|
||||||
destination: DestinationDto
|
destination: DestinationDto
|
||||||
players: list[PlayerDto]
|
players: list[GameDumpPlayerDto]
|
||||||
layers: list[LayerDto]
|
layers: list[LayerDto]
|
||||||
|
|
||||||
|
|
||||||
|
class ProductPurchaseStartDto(BaseModel):
|
||||||
|
products: list[ProductDto]
|
||||||
|
|
||||||
|
|
||||||
|
class ProductPurchaseDoneDto(BaseModel):
|
||||||
|
product: Optional[ProductDto] = None
|
||||||
|
|
||||||
|
|
||||||
|
TMessageData = TypeVar("TMessageData", bound=BaseModel)
|
||||||
|
|
||||||
|
|
||||||
|
class WSMessage(GenericModel):
|
||||||
|
message: str
|
||||||
|
data: Optional[TMessageData] = None
|
||||||
|
|
||||||
|
def __str__(self) -> str:
|
||||||
|
return self.to_str()
|
||||||
|
|
||||||
|
def to_str(self) -> str:
|
||||||
|
return json.dumps(self.dict())
|
||||||
|
|
||||||
|
|
||||||
|
class WSGameDumpMessage(WSMessage):
|
||||||
|
message: str = "game_dump"
|
||||||
|
data: GameDumpDto
|
||||||
|
|
||||||
|
|
||||||
|
class WSProductPurchaseStart(WSMessage):
|
||||||
|
message: str = "product_purchase_start"
|
||||||
|
data: ProductPurchaseStartDto
|
||||||
|
|
||||||
|
|
||||||
|
class WSProductPurchaseDone(WSMessage):
|
||||||
|
message: str = "product_purchase_done"
|
||||||
|
data: ProductPurchaseDoneDto
|
||||||
|
|||||||
@ -5,19 +5,19 @@ import time
|
|||||||
from threading import Thread
|
from threading import Thread
|
||||||
from typing import Optional
|
from typing import Optional
|
||||||
|
|
||||||
|
from hopper.interfaces import SendGameDumpInterface
|
||||||
from hopper.models.player import PlayerList
|
from hopper.models.player import PlayerList
|
||||||
from hopper.ws_server import WSServer
|
|
||||||
from settings import settings
|
from settings import settings
|
||||||
|
|
||||||
|
|
||||||
class InactivityWatchdog(Thread):
|
class InactivityWatchdog(Thread):
|
||||||
def __init__(
|
def __init__(
|
||||||
self, players: PlayerList, ws_server: Optional[WSServer] = None, *args, **kwargs
|
self, players: PlayerList, ws_server: Optional[SendGameDumpInterface] = None
|
||||||
) -> None:
|
) -> None:
|
||||||
self.players = players
|
self.players = players
|
||||||
self.ws_server = ws_server
|
self.ws_server = ws_server
|
||||||
self.stopped = False
|
self.stopped = False
|
||||||
super().__init__(*args, **kwargs)
|
super().__init__(daemon=True)
|
||||||
|
|
||||||
def run(self) -> None:
|
def run(self) -> None:
|
||||||
logging.info("Starting inactivity watchdog")
|
logging.info("Starting inactivity watchdog")
|
||||||
@ -34,7 +34,7 @@ class InactivityWatchdog(Thread):
|
|||||||
seconds=settings.inacivity_watchdog.KICK_TIMEOUT
|
seconds=settings.inacivity_watchdog.KICK_TIMEOUT
|
||||||
)
|
)
|
||||||
|
|
||||||
send_game_state = False
|
send_game_dump = False
|
||||||
|
|
||||||
for player in self.players:
|
for player in self.players:
|
||||||
if (
|
if (
|
||||||
@ -44,7 +44,7 @@ class InactivityWatchdog(Thread):
|
|||||||
):
|
):
|
||||||
player.active = False
|
player.active = False
|
||||||
logging.info(f"Player {player} set as inactive")
|
logging.info(f"Player {player} set as inactive")
|
||||||
send_game_state = True
|
send_game_dump = True
|
||||||
|
|
||||||
# safe remove from list
|
# safe remove from list
|
||||||
n = 0
|
n = 0
|
||||||
@ -53,18 +53,18 @@ class InactivityWatchdog(Thread):
|
|||||||
if player.can_be_deactivated and player.last_seen < kick_threshold:
|
if player.can_be_deactivated and player.last_seen < kick_threshold:
|
||||||
self.players.pop(n)
|
self.players.pop(n)
|
||||||
logging.info(f"Player {player} kicked out")
|
logging.info(f"Player {player} kicked out")
|
||||||
send_game_state = True
|
send_game_dump = True
|
||||||
else:
|
else:
|
||||||
n += 1
|
n += 1
|
||||||
|
|
||||||
if send_game_state:
|
if send_game_dump:
|
||||||
self.send_game_state()
|
self.send_game_dump()
|
||||||
|
|
||||||
def send_game_state(self):
|
def send_game_dump(self):
|
||||||
if not self.ws_server:
|
if not self.ws_server:
|
||||||
return
|
return
|
||||||
logging.info("Sending WS game state")
|
logging.info("Sending WS game dump")
|
||||||
asyncio.run(self.ws_server.send_game_state())
|
asyncio.run(self.ws_server.send_game_dump())
|
||||||
|
|
||||||
def stop(self) -> None:
|
def stop(self) -> None:
|
||||||
self.stopped = True
|
self.stopped = True
|
||||||
|
|||||||
@ -1,80 +1,114 @@
|
|||||||
import asyncio
|
import asyncio
|
||||||
import json
|
|
||||||
import logging
|
import logging
|
||||||
from threading import Thread
|
from threading import Thread
|
||||||
|
from typing import Iterable, Optional
|
||||||
|
|
||||||
import websockets
|
import websockets
|
||||||
from websockets import WebSocketServerProtocol
|
from websockets import WebSocketServerProtocol
|
||||||
from websockets.exceptions import ConnectionClosedOK
|
from websockets.exceptions import ConnectionClosedOK
|
||||||
|
|
||||||
from hopper.models.ws_dto import GameStateDto
|
from hopper.models.product import Product
|
||||||
from settings import settings
|
from hopper.models.ws_dto import (
|
||||||
|
GameDumpDto,
|
||||||
|
ProductPurchaseDoneDto,
|
||||||
|
ProductPurchaseStartDto,
|
||||||
|
WSGameDumpMessage,
|
||||||
|
WSMessage,
|
||||||
|
WSProductPurchaseDone,
|
||||||
|
WSProductPurchaseStart,
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
class WSServer(Thread):
|
class WSServer(Thread):
|
||||||
def __init__(self, *args, **kwargs) -> None:
|
def __init__(self, host: str, port: int) -> None:
|
||||||
self.connected_clients = set[WebSocketServerProtocol]()
|
self.host = host
|
||||||
super().__init__(*args, **kwargs)
|
self.port = port
|
||||||
|
super().__init__(daemon=True)
|
||||||
|
|
||||||
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
||||||
|
"""New handler instance spawns for each connected client"""
|
||||||
self.connected_clients.add(websocket)
|
self.connected_clients.add(websocket)
|
||||||
logging.info(f"Add client: {websocket.id}")
|
logging.info(f"Add client: {websocket.id}")
|
||||||
|
|
||||||
try:
|
try:
|
||||||
await self.send_game_state_to_client(websocket)
|
# send initial game dump to connected client
|
||||||
|
await self.send_game_dump_to_client(websocket)
|
||||||
|
# loop and do nothing while client is connected
|
||||||
connected = True
|
connected = True
|
||||||
while connected:
|
while connected:
|
||||||
try:
|
try:
|
||||||
message = await websocket.recv()
|
# we're expecting nothing from client, but read if client sends a message
|
||||||
|
await websocket.recv()
|
||||||
except ConnectionClosedOK:
|
except ConnectionClosedOK:
|
||||||
connected = False
|
connected = False
|
||||||
finally:
|
finally:
|
||||||
self.connected_clients.remove(websocket)
|
self.connected_clients.remove(websocket)
|
||||||
logging.info(f"Remove client: {websocket.id}")
|
logging.info(f"Remove client: {websocket.id}")
|
||||||
|
|
||||||
def _create_game_state_message(self) -> str:
|
async def send_message_to_client(
|
||||||
|
self, client: WebSocketServerProtocol, message: WSMessage
|
||||||
|
) -> None:
|
||||||
|
message_str = message.to_str()
|
||||||
|
logging.debug(
|
||||||
|
f"Sending message {message.message} to clients: {self.connected_clients}: {message_str}"
|
||||||
|
)
|
||||||
|
await client.send(message_str)
|
||||||
|
|
||||||
|
async def send_message_to_clients(self, message: WSMessage) -> None:
|
||||||
|
for client in self.connected_clients:
|
||||||
|
await self.send_message_to_client(client, message)
|
||||||
|
|
||||||
|
def _create_game_dump_message(self) -> WSGameDumpMessage:
|
||||||
# avoid circular imports
|
# avoid circular imports
|
||||||
from hopper.api.dependencies import get_game_engine
|
from hopper.api.dependencies import get_game_engine
|
||||||
|
|
||||||
engine = get_game_engine()
|
engine = get_game_engine()
|
||||||
|
|
||||||
game_state = GameStateDto(
|
game_dump = GameDumpDto(
|
||||||
board=engine.board,
|
board=engine.board,
|
||||||
destination=engine.board.destination,
|
destination=engine.board.destination,
|
||||||
players=engine.players,
|
players=engine.players,
|
||||||
layers=engine.get_board_layout().layers,
|
layers=engine.get_board_layout().layers,
|
||||||
)
|
)
|
||||||
return json.dumps(game_state.dict())
|
return WSGameDumpMessage(data=game_dump)
|
||||||
|
|
||||||
async def send_game_state_to_client(
|
async def send_game_dump_to_client(
|
||||||
self, websocket: WebSocketServerProtocol
|
self, websocket: WebSocketServerProtocol
|
||||||
) -> None:
|
) -> None:
|
||||||
message = self._create_game_state_message()
|
"""Send game dump to the client"""
|
||||||
logging.debug(f"Sending game state to client: {websocket.id}")
|
message = self._create_game_dump_message()
|
||||||
await websocket.send(message)
|
logging.debug(f"Sending game dump to client: {websocket.id}")
|
||||||
|
await websocket.send(message.to_str())
|
||||||
|
|
||||||
async def send_game_state(self) -> None:
|
async def send_game_dump(self) -> None:
|
||||||
if not self.connected_clients:
|
"""Broadcast game state to all connected clients"""
|
||||||
return
|
message = self._create_game_dump_message()
|
||||||
|
await self.send_message_to_clients(message)
|
||||||
|
|
||||||
message = self._create_game_state_message()
|
async def send_product_purchase_message(self, products: Iterable[Product]) -> None:
|
||||||
logging.debug(
|
message = WSProductPurchaseStart(
|
||||||
f"Sending game state to clients: {self.connected_clients}: {message}"
|
data=ProductPurchaseStartDto(products=products)
|
||||||
)
|
)
|
||||||
for client in self.connected_clients:
|
await self.send_message_to_clients(message)
|
||||||
await client.send(message)
|
|
||||||
|
async def send_product_purchase_done_message(
|
||||||
|
self, product: Optional[Product] = None
|
||||||
|
) -> None:
|
||||||
|
message = WSProductPurchaseDone(data=ProductPurchaseDoneDto(product=product))
|
||||||
|
await self.send_message_to_clients(message)
|
||||||
|
|
||||||
async def run_async(self) -> None:
|
async def run_async(self) -> None:
|
||||||
logging.info(
|
logging.info(
|
||||||
f"Starting FairHopper Websockets Server on {settings.ws_server.HOST}:{settings.ws_server.PORT}"
|
f"Starting FairHopper Websockets Server on {self.host}:{self.port}"
|
||||||
)
|
)
|
||||||
|
|
||||||
async with websockets.serve(
|
async with websockets.serve(
|
||||||
ws_handler=self.handler,
|
ws_handler=self.handler,
|
||||||
host=settings.ws_server.HOST,
|
host=self.host,
|
||||||
port=settings.ws_server.PORT,
|
port=self.port,
|
||||||
):
|
):
|
||||||
await asyncio.Future() # run forever
|
await asyncio.Future() # run forever
|
||||||
|
|
||||||
def run(self) -> None:
|
def run(self) -> None:
|
||||||
|
self.connected_clients = set[WebSocketServerProtocol]()
|
||||||
asyncio.run(self.run_async())
|
asyncio.run(self.run_async())
|
||||||
|
|||||||
@ -14,5 +14,6 @@ settings = Settings(
|
|||||||
inacivity_watchdog=InactivityWatchdogSettings(),
|
inacivity_watchdog=InactivityWatchdogSettings(),
|
||||||
log_level=logging.INFO,
|
log_level=logging.INFO,
|
||||||
ws_server=WSServerSettings(),
|
ws_server=WSServerSettings(),
|
||||||
|
purchase_timeout=10,
|
||||||
debug=None,
|
debug=None,
|
||||||
)
|
)
|
||||||
|
|||||||
Reference in New Issue
Block a user