4 Commits

Author SHA1 Message Date
4831f1e393 Update readme 2023-03-26 14:42:26 +02:00
806a379253 Demo SDK 2023-03-26 14:37:39 +02:00
f54344a17f Tweak frontend and game logic 2023-03-26 00:37:58 +01:00
3ac07f3072 Optimize views 2023-03-25 18:59:35 +01:00
11 changed files with 549 additions and 76 deletions

View File

@ -75,16 +75,19 @@ actor "Player 1" as P1
actor "Player 2" as P2 actor "Player 2" as P2
actor "Player 3" as P3 actor "Player 3" as P3
package Masterpiece { package Masterpiece {
usecase Game as "FairHopper\nGame Server" rectangle {
usecase WS as "WS Server" usecase Game as "FairHopper\nGame Server"
usecase WS as "WS Server"
}
usecase Vis as "Visualisation\nService" usecase Vis as "Visualisation\nService"
} }
P1 -left-> Game: REST API P1 -left-> Game: REST API
P2 -left-> Game: REST API P2 -left-> Game: REST API
P3 -left-> Game: REST API P3 -left-> Game: REST API
Game --> WS: WebSockets Game --> WS: Game State
WS --> Vis: WebSockets WS --> Vis: WebSockets
``` ```

View File

@ -8,13 +8,13 @@
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css" <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous"> integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
<link rel="stylesheet" href="styles.css"> <link rel="stylesheet" href="styles.css">
<title>Document</title> <title>Document</title>
</head> </head>
<body> <body>
<div class="container-fluid"> <div class="container-fluid">
<h1>FairHopper WS Client</h1> <h1>FairHopper WS Client</h1>
<div class="row"> <div class="row">
<div class="col-10"> <div class="col-10">
<div class="board-container"> <div class="board-container">
@ -23,7 +23,7 @@
</div> </div>
<div class="col-2"> <div class="col-2">
<h3>Players</h3> <h3>Players</h3>
<ul id="players-content"></ul> <ul class="players" id="players-content"></ul>
</div> </div>
</div> </div>
</div> </div>
@ -46,25 +46,40 @@
document.getElementById("board-content").innerHTML = html; document.getElementById("board-content").innerHTML = html;
} }
function renderCellContent(x, y, content) { function findCell(position) {
const cell = document.getElementById(`cell-${x}-${y}`); return document.getElementById(`cell-${position.x}-${position.y}`);
}
function renderCellContent(position, content) {
const cell = findCell(position);
if (cell) { if (cell) {
cell.innerText = content; cell.innerText = content;
} }
} }
function renderPlayerList(players) { function renderPlayerList(players) {
const html = players.map((player) => { const html = players.filter(player => player.active).map((player) => {
return ` return `
<li>${player.name} (${player.move_count})</li> <li class="${player.reached_destination ? "text-success" : ""}">
${player.name} (${player.move_count})
${player.reached_destination ? "✅" : ""}
</li>
`; `;
}).join(""); }).join("");
document.getElementById("players-content").innerHTML = html; document.getElementById("players-content").innerHTML = html;
} }
function renderPlayers(players) { function renderPlayers(players) {
players.forEach(player => { players.filter(player => player.active).forEach(player => {
renderCellContent(player.position.x, player.position.y, "😎"); const cell = findCell(player.position);
if (cell) {
const playerIcon = "😎";
const html = `
<div class="player-tooltip">${player.name}</div>
${playerIcon}
`;
cell.innerHTML = html;
}
}); });
} }
@ -79,19 +94,26 @@
function renderObstacles(layers) { function renderObstacles(layers) {
const objects = getLayerObjectsOfType(layers, "OBSTACLE"); const objects = getLayerObjectsOfType(layers, "OBSTACLE");
objects.forEach(obj => { objects.forEach(obj => {
renderCellContent(obj.position.x, obj.position.y, "🔥"); renderCellContent(obj.position, "🔥");
}); });
} }
function renderDestination(position) { function renderDestination(position) {
renderCellContent(position.x, position.y, "🏠"); renderCellContent(position, "🏠");
} }
window.onload = function () {
const ws = new WebSocket('ws://localhost:8011/bla-tra');
ws.onmessage = function (event) { function wsConnect() {
const data = JSON.parse(event.data); let ws = new WebSocket('ws://localhost:8011/bla-tra');
ws.onopen = function () {
/*
ws.send(JSON.stringify({
}));
*/
};
ws.onmessage = function (e) {
const data = JSON.parse(e.data);
console.log("message received:", data) console.log("message received:", data)
createBoard(data.board); createBoard(data.board);
@ -99,21 +121,23 @@
renderDestination(data.destination.position); renderDestination(data.destination.position);
renderPlayerList(data.players); renderPlayerList(data.players);
renderPlayers(data.players); renderPlayers(data.players);
} };
ws.onopen = function () { ws.onclose = function (e) {
console.log("open"); setTimeout(function () {
} wsConnect();
}, 1000);
};
ws.onclose = function () { ws.onerror = function (err) {
console.log("close"); console.error('Socket encountered error: ', err.message, 'Closing socket');
} ws.close();
};
ws.onerror = function () {
console.log("error");
}
} }
window.onload = function () {
wsConnect();
}
</script> </script>

View File

@ -17,4 +17,32 @@ body {
flex: 1; flex: 1;
text-align: center; text-align: center;
background-color: beige; background-color: beige;
position: relative;
}
ul.players {
list-style-type: none;
padding-left: 0;
}
.player-tooltip {
position: absolute;
top: -25px;
font-size: 8pt;
padding: 2px 10px;
color: white;
background-color: darkred;
border-radius: 5px;
z-index: 1000;
}
.player-tooltip::after {
content: " ";
position: absolute;
top: 100%; /* At the bottom of the tooltip */
left: 50%;
margin-left: -5px;
border-width: 5px;
border-style: solid;
border-color: darkred transparent transparent transparent;
} }

View File

@ -15,10 +15,25 @@ from hopper.api.dto import (
from hopper.engine import GameEngine from hopper.engine import GameEngine
from hopper.enums import Direction, PlayerMoveResult from hopper.enums import Direction, PlayerMoveResult
from hopper.errors import Collision, PositionOutOfBounds from hopper.errors import Collision, PositionOutOfBounds
from hopper.models.player import Player
router = APIRouter() router = APIRouter()
def get_player(uuid: str, engine: GameEngine = Depends(get_game_engine)) -> Player:
player = engine.players.find(uuid)
if player is None:
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
)
if not player.active:
raise HTTPException(
status_code=status.HTTP_403_FORBIDDEN,
detail="Player kicked out due to inactivity",
)
return player
@router.get("/ping", response_model=PingResponse) @router.get("/ping", response_model=PingResponse)
async def ping() -> PingResponse: async def ping() -> PingResponse:
return PingResponse( return PingResponse(
@ -58,21 +73,20 @@ async def start_game(
"/player/{uuid}", "/player/{uuid}",
response_model=PlayerInfoResponseDto, response_model=PlayerInfoResponseDto,
status_code=status.HTTP_201_CREATED, status_code=status.HTTP_201_CREATED,
responses={
status.HTTP_403_FORBIDDEN: {
"model": ErrorResponseDto,
"description": " Player inactive",
},
status.HTTP_404_NOT_FOUND: {
"model": ErrorResponseDto,
"description": " Player with uuid not found, probably kicked out",
},
},
) )
async def get_player_info( async def get_player_info(
uuid: str, player: Player = Depends(get_player),
engine: GameEngine = Depends(get_game_engine),
) -> MovePlayerResponseDto: ) -> MovePlayerResponseDto:
player = engine.players.find(uuid)
if player is None:
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
)
if not player.active:
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND,
detail="Player kicked out due to inactivity",
)
return PlayerInfoResponseDto(player=player) return PlayerInfoResponseDto(player=player)
@ -87,7 +101,11 @@ async def get_player_info(
}, },
status.HTTP_403_FORBIDDEN: { status.HTTP_403_FORBIDDEN: {
"model": ErrorResponseDto, "model": ErrorResponseDto,
"description": " Player uuid not valid, probably due to inactivity", "description": " Player inactive",
},
status.HTTP_404_NOT_FOUND: {
"model": ErrorResponseDto,
"description": " Player with uuid not found, probably kicked out",
}, },
status.HTTP_409_CONFLICT: { status.HTTP_409_CONFLICT: {
"model": ErrorResponseDto, "model": ErrorResponseDto,
@ -96,22 +114,11 @@ async def get_player_info(
}, },
) )
async def move_player( async def move_player(
uuid: str,
direction: Direction, direction: Direction,
response: Response, response: Response,
engine: GameEngine = Depends(get_game_engine), engine: GameEngine = Depends(get_game_engine),
player: Player = Depends(get_player),
) -> MovePlayerResponseDto: ) -> MovePlayerResponseDto:
player = engine.players.find(uuid)
if player is None:
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
)
if not player.active:
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND,
detail="Player kicked out due to inactivity",
)
try: try:
move_result = await engine.move_player(player, direction) move_result = await engine.move_player(player, direction)
except PositionOutOfBounds: except PositionOutOfBounds:

View File

@ -1,5 +1,6 @@
import asyncio import asyncio
import logging import logging
import random
from typing import Optional from typing import Optional
from hopper.enums import Direction, PlayerMoveResult from hopper.enums import Direction, PlayerMoveResult
@ -32,9 +33,12 @@ class GameEngine:
dump = self.board.dump() dump = self.board.dump()
for player in self.players: for player in self.players:
dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[ if player.position.y < len(dump) and player.position.x < len(
ObjectType.PLAYER dump[player.position.y]
] ):
dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[
ObjectType.PLAYER
]
return dump return dump
@ -57,7 +61,7 @@ class GameEngine:
self._start_inactivity_watchdog() self._start_inactivity_watchdog()
player = Player( player = Player(
name=player_name, name=player_name,
position=Position(0, 0), position=self._create_player_start_position(),
) )
self.players.append(player) self.players.append(player)
@ -67,16 +71,26 @@ class GameEngine:
if self.ws_server: if self.ws_server:
await self.ws_server.send_game_state() await self.ws_server.send_game_state()
await asyncio.sleep(settings.game.MOVE_DELAY)
return player return player
async def move_player( def _create_player_start_position(self) -> Position:
self, player: Player, direction: Direction """Create random position somewhere on the board border"""
) -> PlayerMoveResult: border_len = (self.board.width + self.board.height) * 2
player.reset_timeout() rnd_position = random.randint(0, border_len - 1)
new_position = Position(player.position.x, player.position.y) if rnd_position < self.board.width * 2:
logging.info(f"Player {player} move to {direction}") x = rnd_position % self.board.width
y = 0 if rnd_position < self.board.width else self.board.height - 1
else:
rnd_position -= 2 * self.board.width
x = 0 if rnd_position < self.board.height else self.board.width - 1
y = rnd_position % self.board.height
return Position(x=x, y=y)
def _move_position(self, position: Position, direction: Direction) -> Position:
new_position = Position(position.x, position.y)
if direction == Direction.LEFT: if direction == Direction.LEFT:
new_position.x -= 1 new_position.x -= 1
elif direction == Direction.RIGHT: elif direction == Direction.RIGHT:
@ -87,39 +101,56 @@ class GameEngine:
new_position.y += 1 new_position.y += 1
else: else:
raise ValueError(f"Unhandled direction: {direction}") raise ValueError(f"Unhandled direction: {direction}")
return new_position
async def move_player(
self, player: Player, direction: Direction
) -> PlayerMoveResult:
player.reset_timeout()
# player will not be able to move once they reach the destination
if player.reached_destination:
return PlayerMoveResult.DESTINATION_REACHED
logging.info(f"Player {player} move to {direction}")
new_position = self._move_position(player.position, direction)
player.move_attempt_count += 1 player.move_attempt_count += 1
if not self.position_in_board_bounds(new_position): if not self._position_in_board_bounds(new_position):
raise PositionOutOfBounds() raise PositionOutOfBounds()
if self.colided_with_obstacle(new_position): if self._colided_with_obstacle(new_position):
raise Collision() raise Collision()
player.position = new_position player.position = new_position
player.move_count += 1 player.move_count += 1
if self._is_player_on_destination(player):
player.reached_destination = True
logging.info(f"Player {player} reached destination!")
if self.ws_server: if self.ws_server:
await self.ws_server.send_game_state() await self.ws_server.send_game_state()
if self.is_player_on_destination(player):
logging.info(f"Player {player} reached destination!")
return PlayerMoveResult.DESTINATION_REACHED
self.__debug_print_board() self.__debug_print_board()
if player.reached_destination:
return PlayerMoveResult.DESTINATION_REACHED
await asyncio.sleep(settings.game.MOVE_DELAY) await asyncio.sleep(settings.game.MOVE_DELAY)
return PlayerMoveResult.OK return PlayerMoveResult.OK
def is_player_on_destination(self, player: Player) -> bool: def _is_player_on_destination(self, player: Player) -> bool:
return player.position == self.board.destination.position return player.position == self.board.destination.position
def position_in_board_bounds(self, position: Position) -> bool: def _position_in_board_bounds(self, position: Position) -> bool:
return ( return (
0 <= position.x < self.board.width and 0 <= position.y < self.board.height 0 <= position.x < self.board.width and 0 <= position.y < self.board.height
) )
def colided_with_obstacle(self, position: Position) -> bool: def _colided_with_obstacle(self, position: Position) -> bool:
return self.board.get_object_at_position(position) is not None return self.board.get_object_at_position(position) is not None
def get_board_layout(self) -> BoardLayout: def get_board_layout(self) -> BoardLayout:
@ -137,7 +168,7 @@ class GameEngineFactory:
board = GameBoard( board = GameBoard(
width=board_width, width=board_width,
height=board_height, height=board_height,
destination=Destination(Position(board_height // 2, board_height // 2)), destination=Destination(Position(board_width // 2, board_height // 2)),
) )
obstacle_layer = Layer(name="obstacles") obstacle_layer = Layer(name="obstacles")
for _ in range(obstacle_count): for _ in range(obstacle_count):
@ -173,7 +204,10 @@ class GameEngineFactory:
player = Player( player = Player(
name="Pero", name="Pero",
uuid="test-player-id", uuid="test-player-id",
position=Position(2, 2), position=Position(
settings.debug.TEST_PLAYER_START_X,
settings.debug.TEST_PLAYER_START_Y,
),
can_be_deactivated=False, can_be_deactivated=False,
) )
players.append(player) players.append(player)

View File

@ -4,7 +4,7 @@ from typing import Optional
@dataclass @dataclass
class GameSettings: class GameSettings:
MOVE_DELAY: int = 0.5 # seconds MOVE_DELAY: float = 0.5 # seconds
@dataclass @dataclass
class BoardSettings: class BoardSettings:
@ -30,6 +30,8 @@ class WSServerSettings:
class DebugSettings: class DebugSettings:
PRINT_BOARD: bool = False PRINT_BOARD: bool = False
CREATE_TEST_PLAYER: bool = False CREATE_TEST_PLAYER: bool = False
TEST_PLAYER_START_X: int = 0
TEST_PLAYER_START_Y: int = 0
@dataclass @dataclass

View File

@ -22,6 +22,7 @@ class Player:
) )
active: bool = True active: bool = True
can_be_deactivated: bool = True can_be_deactivated: bool = True
reached_destination: bool = False
def reset_timeout(self) -> None: def reset_timeout(self) -> None:
self.last_seen = datetime.datetime.now() self.last_seen = datetime.datetime.now()

View File

@ -15,9 +15,12 @@ class LayerDto(BaseModel):
name: str name: str
objects: list[LayerObjectDto] objects: list[LayerObjectDto]
class GameStatePlayerDto(PlayerDto):
reached_destination: bool
class GameStateDto(BaseModel): class GameStateDto(BaseModel):
board: BoardDto board: BoardDto
destination: DestinationDto destination: DestinationDto
players: list[PlayerDto] players: list[GameStatePlayerDto]
layers: list[LayerDto] layers: list[LayerDto]

135
sdk/fh_sdk.py Normal file
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@ -0,0 +1,135 @@
from pydantic import BaseModel
from enum import Enum
import requests
class BaseError(Exception):
...
class PositionError(BaseError):
...
class PlayerInactiveError(BaseError):
...
class PlayerNotFoundError(BaseError):
...
class Direction(str, Enum):
LEFT = "left"
RIGHT = "right"
UP = "up"
DOWN = "down"
class Board(BaseModel):
width: int
height: int
class Position(BaseModel):
x: int
y: int
class Destination(BaseModel):
position: Position
class Player(BaseModel):
uuid: str
name: str
active: bool
position: Position
move_count: int
move_attempt_count: int
class PingResponse(BaseModel):
message: str
class StartGameResponse(BaseModel):
board: Board
destination: Destination
player: Player
class PlayerInfoResponse(BaseModel):
player: Player
class GameInfoResponse(BaseModel):
board: Board
destination: Destination
class FairHopper:
def __init__(self, host, port) -> None:
self.host = host
self.port = port
def format_url(self, path: str) -> str:
return f"{self.host}:{self.port}{path}"
def ping(self) -> PingResponse:
r = requests.get(self.format_url("/ping"))
r.raise_for_status()
return PingResponse(**r.json())
def start_game(self, player_name: str) -> StartGameResponse:
payload = {
"player_name": player_name,
}
r = requests.post(self.format_url("/game"), json=payload)
r.raise_for_status()
return StartGameResponse(**r.json())
def get_game_info(self) -> GameInfoResponse:
r = requests.get(self.format_url(f"/game"))
r.raise_for_status()
return GameInfoResponse(**r.json())
def get_player_info(self, uuid: str) -> PlayerInfoResponse:
r = requests.get(self.format_url(f"/player/{uuid}"))
if r.status_code == 403:
raise PlayerInactiveError()
elif r.status_code == 404:
raise PlayerNotFoundError()
else:
r.raise_for_status()
return PlayerInfoResponse(**r.json())
def move_left(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.LEFT)
def move_right(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.RIGHT)
def move_up(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.UP)
def move_down(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.DOWN)
def move(self, uuid: str, direction: Direction) -> PlayerInfoResponse:
path = f"/player/{uuid}/move/{direction}"
r = requests.post(self.format_url(path))
if r.status_code == 403:
raise PlayerInactiveError()
elif r.status_code == 404:
raise PlayerNotFoundError()
elif r.status_code == 409:
raise PositionError()
else:
r.raise_for_status()
return PlayerInfoResponse(**r.json())

219
sdk/poetry.lock generated Normal file
View File

@ -0,0 +1,219 @@
# This file is automatically @generated by Poetry 1.4.1 and should not be changed by hand.
[[package]]
name = "certifi"
version = "2022.12.7"
description = "Python package for providing Mozilla's CA Bundle."
category = "main"
optional = false
python-versions = ">=3.6"
files = [
{file = "certifi-2022.12.7-py3-none-any.whl", hash = "sha256:4ad3232f5e926d6718ec31cfc1fcadfde020920e278684144551c91769c7bc18"},
{file = "certifi-2022.12.7.tar.gz", hash = "sha256:35824b4c3a97115964b408844d64aa14db1cc518f6562e8d7261699d1350a9e3"},
]
[[package]]
name = "charset-normalizer"
version = "3.1.0"
description = "The Real First Universal Charset Detector. Open, modern and actively maintained alternative to Chardet."
category = "main"
optional = false
python-versions = ">=3.7.0"
files = [
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17
sdk/pyproject.toml Normal file
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@ -0,0 +1,17 @@
[tool.poetry]
name = "fh-sdk"
version = "0.1.0"
description = ""
authors = ["Eden Kirin <eden@ekirin.com>"]
readme = "README.md"
packages = [{include = "fh_sdk"}]
[tool.poetry.dependencies]
python = "^3.10"
requests = "^2.28.2"
pydantic = "^1.10.7"
[build-system]
requires = ["poetry-core"]
build-backend = "poetry.core.masonry.api"