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15 Commits
sdk
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3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@ -0,0 +1,3 @@
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|||||||
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[submodule "fairhopper-sdk"]
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path = fairhopper-sdk
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url = git@gitea.ekirin.com:Intis/fairhopper-sdk.git
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87
README.md
87
README.md
@ -21,6 +21,35 @@
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- Move timeout: 10s. Game is finished if timeout ocurrs.
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- Move timeout: 10s. Game is finished if timeout ocurrs.
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## Game States
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```plantuml
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hide empty description
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state "Start Game" as StartGame
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state "Move" as MovePlayer: Destination reached?
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state "Destination Reached" as DestinationReached
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state "Product Selection" as ProductSelection: Enable product selection for winning player
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state "Product Selected" as ProductSelected
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state "Selection Timeout" as SelectionTimeout
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state "End Player's Game" as EndPlayer
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state "Lock Game" as LockGame <<end>>
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state "End Game" as EndGame <<end>>
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state "Unlock game" as UnlockGame <<end>>
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[*] -> StartGame
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StartGame -> MovePlayer
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MovePlayer <-- MovePlayer: NO
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MovePlayer --> DestinationReached: YES
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DestinationReached --> ProductSelection
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DestinationReached -> LockGame: Lock game for all other players
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ProductSelection --> ProductSelected
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ProductSelection --> SelectionTimeout
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ProductSelected --> EndGame: End game\nfor all players
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SelectionTimeout -> EndPlayer
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EndPlayer --> UnlockGame: Unlock game\n for all players
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```
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## FairHopper Game Server
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## FairHopper Game Server
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Requirements:
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Requirements:
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@ -75,49 +104,51 @@ actor "Player 1" as P1
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actor "Player 2" as P2
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actor "Player 2" as P2
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actor "Player 3" as P3
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actor "Player 3" as P3
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package Masterpiece #seashell {
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package Masterpiece {
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rectangle "FairHopper Game Server" #lightcyan {
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rectangle {
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usecase API as "API Server"
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usecase Game as "FairHopper\nGame Server"
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usecase Game as "Game Engine"
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usecase WS as "WS Server"
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usecase WS as "WS Server"
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}
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}
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usecase Vis as "Visualisation\nService"
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usecase Vis as "Visualisation\nService"
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}
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}
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P1 -left-> Game: REST API
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usecase ExtVis1 as "Visualisation\nService"
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P2 -left-> Game: REST API
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usecase ExtVis2 as "Visualisation\nService"
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P3 -left-> Game: REST API
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P1 -left-> API: REST API
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P2 -left-> API: REST API
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P3 -left-> API: REST API
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API --> Game
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Game --> WS: Game State
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Game --> WS: Game State
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WS --> Vis: WebSockets
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WS --> Vis: WS Game State
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WS --> ExtVis1: WS Game State
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WS --> ExtVis2: WS Game State
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```
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```
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### WebSockets
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### WebSockets
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```plantuml
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```plantuml
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participant Game as "FairHopper\nGame Server"
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box "FairHopper Game Server" #lightcyan
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participant Game as "Game Engine"
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participant WS as "WS Server"
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participant WS as "WS Server"
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participant Client1 as "Visualisation\nClient 1"
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endbox
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participant Client2 as "Visualisation\nClient 2"
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participant Client1 as "Visualisation\nClient 1"
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participant Client2 as "Visualisation\nClient 2"
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Game ->o WS: Server Connect
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Game ->o WS: Send initial state
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activate WS #coral
|
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WS -> Game: Get game state
|
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activate Game #yellow
|
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Game -> WS: Game state
|
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deactivate
|
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deactivate
|
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|
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Client1 ->o WS: Client Connect
|
Client1 ->o WS: Client connect
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activate WS #coral
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activate WS #coral
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WS -> Client1: Game state
|
WS -> Client1: Game state
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deactivate
|
deactivate
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|
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Client2 ->o WS: Client Connect
|
Client2 ->o WS: Client connect
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activate WS #coral
|
activate WS #coral
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WS -> Client2: Game state
|
WS -> Client2: Game state
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deactivate
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deactivate
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|
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loop #lightyellow On game state change
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loop #lightyellow On game state change
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Game ->o WS: Game state
|
Game ->o WS: Game state
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activate WS #coral
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activate WS #coral
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WS o-> Client1: Game state
|
WS o-> Client1: Game state
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@ -134,7 +165,7 @@ end
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- Move right
|
- Move right
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- Move up
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- Move up
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- Move down
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- Move down
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- Get current position
|
- Get player info
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- Get board info
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- Get board info
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|
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||||||
Check REST API interface on [FastAPI docs](http://localhost:8010/docs).
|
Check REST API interface on [FastAPI docs](http://localhost:8010/docs).
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39
api_tests/requests.http
Normal file
39
api_tests/requests.http
Normal file
@ -0,0 +1,39 @@
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GET http://localhost:8010/ping
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###
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# create new game
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POST http://localhost:8010/game
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Content-Type: application/json
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{
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"player_name": "Mirko"
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|
}
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###
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|
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# get game info
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GET http://localhost:8010/game
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|
###
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||||||
|
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# get player info
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GET http://localhost:8010/player/test-player-pero
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||||||
|
###
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||||||
|
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||||||
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# move player left
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POST http://localhost:8010/player/test-player-pero/move/left
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###
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|
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# move player right
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POST http://localhost:8010/player/test-player-pero/move/right
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###
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|
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# move player up
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POST http://localhost:8010/player/test-player-pero/move/up
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|
###
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|
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# move player down
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POST http://localhost:8010/player/test-player-pero/move/down
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###
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||||||
|
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# move Mirko left
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POST http://localhost:8010/player/test-player-mirko/move/left
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||||||
|
###
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||||||
1
fairhopper-sdk
Submodule
1
fairhopper-sdk
Submodule
Submodule fairhopper-sdk added at 10290dba54
@ -9,12 +9,14 @@
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|||||||
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
|
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
|
||||||
<link rel="stylesheet" href="styles.css">
|
<link rel="stylesheet" href="styles.css">
|
||||||
|
|
||||||
<title>Document</title>
|
<title>FairHopper Visualisation Client</title>
|
||||||
</head>
|
</head>
|
||||||
|
|
||||||
<body>
|
<body>
|
||||||
<div class="container-fluid">
|
<div class="container-fluid">
|
||||||
<h1>FairHopper WS Client</h1>
|
<h1 class="mt-1 mb-2">
|
||||||
|
FairHopper Visualisation Client
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||||||
|
</h1>
|
||||||
<div class="row">
|
<div class="row">
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||||||
<div class="col-10">
|
<div class="col-10">
|
||||||
<div class="board-container">
|
<div class="board-container">
|
||||||
@ -22,7 +24,9 @@
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|||||||
</div>
|
</div>
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||||||
</div>
|
</div>
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||||||
<div class="col-2">
|
<div class="col-2">
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||||||
<h3>Players</h3>
|
<h3 class="pb-2 border-bottom">
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||||||
|
Players
|
||||||
|
</h3>
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||||||
<ul class="players" id="players-content"></ul>
|
<ul class="players" id="players-content"></ul>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@ -30,6 +34,13 @@
|
|||||||
</body>
|
</body>
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
|
const BOARD_ICONS = {
|
||||||
|
PLAYER: "😀",
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||||||
|
PLAYER_ON_DESTINATION: "😎",
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||||||
|
OBSTACLE: "🔥",
|
||||||
|
DESTINATION: "🏠",
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||||||
|
};
|
||||||
|
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||||||
function createBoard(board) {
|
function createBoard(board) {
|
||||||
let html = "";
|
let html = "";
|
||||||
for (let y = 0; y < board.height; y++) {
|
for (let y = 0; y < board.height; y++) {
|
||||||
@ -59,10 +70,11 @@
|
|||||||
|
|
||||||
function renderPlayerList(players) {
|
function renderPlayerList(players) {
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||||||
const html = players.filter(player => player.active).map((player) => {
|
const html = players.filter(player => player.active).map((player) => {
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||||||
|
const onDestination = player.state == "ON_DESTINATION";
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||||||
return `
|
return `
|
||||||
<li class="${player.reached_destination ? "text-success" : ""}">
|
<li class="${onDestination ? "text-success" : ""}">
|
||||||
${player.name} (${player.move_count})
|
${player.name} (${player.move_count})
|
||||||
${player.reached_destination ? "✅" : ""}
|
${onDestination ? "✅" : ""}
|
||||||
</li>
|
</li>
|
||||||
`;
|
`;
|
||||||
}).join("");
|
}).join("");
|
||||||
@ -72,8 +84,9 @@
|
|||||||
function renderPlayers(players) {
|
function renderPlayers(players) {
|
||||||
players.filter(player => player.active).forEach(player => {
|
players.filter(player => player.active).forEach(player => {
|
||||||
const cell = findCell(player.position);
|
const cell = findCell(player.position);
|
||||||
|
const onDestination = player.state == "ON_DESTINATION";
|
||||||
|
const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
|
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if (cell) {
|
if (cell) {
|
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const playerIcon = "😎";
|
|
||||||
const html = `
|
const html = `
|
||||||
<div class="player-tooltip">${player.name}</div>
|
<div class="player-tooltip">${player.name}</div>
|
||||||
${playerIcon}
|
${playerIcon}
|
||||||
@ -94,48 +107,54 @@
|
|||||||
function renderObstacles(layers) {
|
function renderObstacles(layers) {
|
||||||
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
|
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
|
||||||
objects.forEach(obj => {
|
objects.forEach(obj => {
|
||||||
renderCellContent(obj.position, "🔥");
|
renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function renderDestination(position) {
|
function renderDestination(position) {
|
||||||
renderCellContent(position, "🏠");
|
renderCellContent(position, BOARD_ICONS.DESTINATION);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function renderGameDump(data) {
|
||||||
|
createBoard(data.board);
|
||||||
|
renderObstacles(data.layers)
|
||||||
|
renderDestination(data.destination.position);
|
||||||
|
renderPlayerList(data.players);
|
||||||
|
renderPlayers(data.players);
|
||||||
|
}
|
||||||
|
|
||||||
function wsConnect() {
|
function wsConnect() {
|
||||||
let ws = new WebSocket('ws://localhost:8011/bla-tra');
|
let ws = new WebSocket('ws://localhost:8011');
|
||||||
ws.onopen = function () {
|
ws.onopen = () => {
|
||||||
/*
|
console.log("WS connected")
|
||||||
ws.send(JSON.stringify({
|
|
||||||
}));
|
|
||||||
*/
|
|
||||||
};
|
};
|
||||||
|
|
||||||
ws.onmessage = function (e) {
|
ws.onmessage = (e) => {
|
||||||
const data = JSON.parse(e.data);
|
const wsMessage = JSON.parse(e.data);
|
||||||
console.log("message received:", data)
|
console.log("WS message received:", wsMessage)
|
||||||
|
|
||||||
createBoard(data.board);
|
switch (wsMessage.message) {
|
||||||
renderObstacles(data.layers)
|
case "game_dump":
|
||||||
renderDestination(data.destination.position);
|
renderGameDump(wsMessage.data);
|
||||||
renderPlayerList(data.players);
|
break;
|
||||||
renderPlayers(data.players);
|
default:
|
||||||
|
console.error("Unknown message:", wsMessage)
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
ws.onclose = function (e) {
|
ws.onclose = (e) => {
|
||||||
setTimeout(function () {
|
setTimeout(function () {
|
||||||
wsConnect();
|
wsConnect();
|
||||||
}, 1000);
|
}, 1000);
|
||||||
};
|
};
|
||||||
|
|
||||||
ws.onerror = function (err) {
|
ws.onerror = (err) => {
|
||||||
console.error('Socket encountered error: ', err.message, 'Closing socket');
|
console.error("Socket encountered error:", err.message, "Closing socket");
|
||||||
ws.close();
|
ws.close();
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
window.onload = function () {
|
window.onload = () => {
|
||||||
wsConnect();
|
wsConnect();
|
||||||
}
|
}
|
||||||
</script>
|
</script>
|
||||||
|
|||||||
@ -13,11 +13,18 @@ body {
|
|||||||
grid-gap: 2px;
|
grid-gap: 2px;
|
||||||
padding-bottom: 2px;
|
padding-bottom: 2px;
|
||||||
}
|
}
|
||||||
|
.flex-grid:last-of-type {
|
||||||
|
padding-bottom: 0px;
|
||||||
|
}
|
||||||
|
|
||||||
.cell {
|
.cell {
|
||||||
flex: 1;
|
flex: 1;
|
||||||
text-align: center;
|
aspect-ratio: 1;
|
||||||
background-color: beige;
|
background-color: beige;
|
||||||
position: relative;
|
position: relative;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
}
|
}
|
||||||
|
|
||||||
ul.players {
|
ul.players {
|
||||||
@ -27,7 +34,7 @@ ul.players {
|
|||||||
|
|
||||||
.player-tooltip {
|
.player-tooltip {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
top: -25px;
|
margin-bottom: 50px;
|
||||||
font-size: 8pt;
|
font-size: 8pt;
|
||||||
padding: 2px 10px;
|
padding: 2px 10px;
|
||||||
color: white;
|
color: white;
|
||||||
|
|||||||
@ -2,6 +2,8 @@ from __future__ import annotations
|
|||||||
|
|
||||||
from pydantic import BaseModel as PydanticBaseModel
|
from pydantic import BaseModel as PydanticBaseModel
|
||||||
|
|
||||||
|
from hopper.enums import PlayerState
|
||||||
|
|
||||||
|
|
||||||
class BaseModel(PydanticBaseModel):
|
class BaseModel(PydanticBaseModel):
|
||||||
class Config:
|
class Config:
|
||||||
@ -29,6 +31,7 @@ class PlayerDto(BaseModel):
|
|||||||
position: PositionDto
|
position: PositionDto
|
||||||
move_count: int
|
move_count: int
|
||||||
move_attempt_count: int
|
move_attempt_count: int
|
||||||
|
state: PlayerState
|
||||||
|
|
||||||
|
|
||||||
class DestinationDto(BaseModel):
|
class DestinationDto(BaseModel):
|
||||||
|
|||||||
@ -14,7 +14,7 @@ from hopper.api.dto import (
|
|||||||
)
|
)
|
||||||
from hopper.engine import GameEngine
|
from hopper.engine import GameEngine
|
||||||
from hopper.enums import Direction, PlayerMoveResult
|
from hopper.enums import Direction, PlayerMoveResult
|
||||||
from hopper.errors import Collision, PositionOutOfBounds
|
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
||||||
from hopper.models.player import Player
|
from hopper.models.player import Player
|
||||||
|
|
||||||
router = APIRouter()
|
router = APIRouter()
|
||||||
@ -53,12 +53,14 @@ async def get_game_info(
|
|||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
@router.post("/game", response_model=StartGameResponseDto)
|
@router.post(
|
||||||
|
"/game", response_model=StartGameResponseDto, status_code=status.HTTP_201_CREATED
|
||||||
|
)
|
||||||
async def start_game(
|
async def start_game(
|
||||||
body: StartGameRequestDto,
|
body: StartGameRequestDto,
|
||||||
engine: GameEngine = Depends(get_game_engine),
|
engine: GameEngine = Depends(get_game_engine),
|
||||||
) -> StartGameResponseDto:
|
) -> StartGameResponseDto:
|
||||||
new_player = await engine.start_game(player_name=body.player_name)
|
new_player = await engine.start_game_for_player(player_name=body.player_name)
|
||||||
|
|
||||||
return StartGameResponseDto(
|
return StartGameResponseDto(
|
||||||
board=engine.board,
|
board=engine.board,
|
||||||
@ -72,7 +74,6 @@ async def start_game(
|
|||||||
@router.get(
|
@router.get(
|
||||||
"/player/{uuid}",
|
"/player/{uuid}",
|
||||||
response_model=PlayerInfoResponseDto,
|
response_model=PlayerInfoResponseDto,
|
||||||
status_code=status.HTTP_201_CREATED,
|
|
||||||
responses={
|
responses={
|
||||||
status.HTTP_403_FORBIDDEN: {
|
status.HTTP_403_FORBIDDEN: {
|
||||||
"model": ErrorResponseDto,
|
"model": ErrorResponseDto,
|
||||||
@ -111,6 +112,10 @@ async def get_player_info(
|
|||||||
"model": ErrorResponseDto,
|
"model": ErrorResponseDto,
|
||||||
"description": " Position out of bounds or collision with an object",
|
"description": " Position out of bounds or collision with an object",
|
||||||
},
|
},
|
||||||
|
status.HTTP_423_LOCKED: {
|
||||||
|
"model": ErrorResponseDto,
|
||||||
|
"description": " Player reached destination. Can't move anymore.",
|
||||||
|
},
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
async def move_player(
|
async def move_player(
|
||||||
@ -129,6 +134,11 @@ async def move_player(
|
|||||||
raise HTTPException(
|
raise HTTPException(
|
||||||
status_code=status.HTTP_409_CONFLICT, detail="Collision with an object"
|
status_code=status.HTTP_409_CONFLICT, detail="Collision with an object"
|
||||||
)
|
)
|
||||||
|
except GameLockForMovement:
|
||||||
|
raise HTTPException(
|
||||||
|
status_code=status.HTTP_423_LOCKED,
|
||||||
|
detail="Player reached destination. Can't move anymore.",
|
||||||
|
)
|
||||||
|
|
||||||
if move_result == PlayerMoveResult.DESTINATION_REACHED:
|
if move_result == PlayerMoveResult.DESTINATION_REACHED:
|
||||||
response.status_code = status.HTTP_200_OK
|
response.status_code = status.HTTP_200_OK
|
||||||
|
|||||||
@ -1,35 +0,0 @@
|
|||||||
GET http://localhost:8010/ping
|
|
||||||
###
|
|
||||||
|
|
||||||
# create new game
|
|
||||||
POST http://localhost:8010/game
|
|
||||||
Content-Type: application/json
|
|
||||||
|
|
||||||
{
|
|
||||||
"player_name": "Mirko"
|
|
||||||
}
|
|
||||||
###
|
|
||||||
|
|
||||||
# get game info
|
|
||||||
GET http://localhost:8010/game
|
|
||||||
###
|
|
||||||
|
|
||||||
# get player info
|
|
||||||
GET http://localhost:8010/player/test-player-id
|
|
||||||
###
|
|
||||||
|
|
||||||
# move player left
|
|
||||||
POST http://localhost:8010/player/test-player-id/move/left
|
|
||||||
###
|
|
||||||
|
|
||||||
# move player right
|
|
||||||
POST http://localhost:8010/player/test-player-id/move/right
|
|
||||||
###
|
|
||||||
|
|
||||||
# move player up
|
|
||||||
POST http://localhost:8010/player/test-player-id/move/up
|
|
||||||
###
|
|
||||||
|
|
||||||
# move player down
|
|
||||||
POST http://localhost:8010/player/test-player-id/move/down
|
|
||||||
###
|
|
||||||
25
hopper/countdown_timer.py
Normal file
25
hopper/countdown_timer.py
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
import time
|
||||||
|
from threading import Event, Thread
|
||||||
|
from typing import Callable, Optional
|
||||||
|
|
||||||
|
|
||||||
|
class CountdownTimer(Thread):
|
||||||
|
def __init__(
|
||||||
|
self, seconds: int, callback: Optional[Callable[[], None]] = None
|
||||||
|
) -> None:
|
||||||
|
self.seconds = seconds
|
||||||
|
self.stop_event = Event()
|
||||||
|
self.callback = callback
|
||||||
|
super().__init__()
|
||||||
|
|
||||||
|
def run(self) -> None:
|
||||||
|
cnt = self.seconds
|
||||||
|
while cnt > 0 and not self.stop_event.is_set():
|
||||||
|
cnt -= 1
|
||||||
|
time.sleep(1)
|
||||||
|
|
||||||
|
if cnt == 0 and self.callback:
|
||||||
|
self.callback()
|
||||||
|
|
||||||
|
def stop(self) -> None:
|
||||||
|
self.stop_event.set()
|
||||||
@ -3,8 +3,10 @@ import logging
|
|||||||
import random
|
import random
|
||||||
from typing import Optional
|
from typing import Optional
|
||||||
|
|
||||||
from hopper.enums import Direction, PlayerMoveResult
|
from hopper.countdown_timer import CountdownTimer
|
||||||
from hopper.errors import Collision, PositionOutOfBounds
|
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
|
||||||
|
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
||||||
|
from hopper.interfaces import SendGameDumpInterface
|
||||||
from hopper.models.board import (
|
from hopper.models.board import (
|
||||||
BOARD_DUMP_CHARS,
|
BOARD_DUMP_CHARS,
|
||||||
BoardLayout,
|
BoardLayout,
|
||||||
@ -17,25 +19,30 @@ from hopper.models.board import (
|
|||||||
)
|
)
|
||||||
from hopper.models.player import Player, PlayerList, Position
|
from hopper.models.player import Player, PlayerList, Position
|
||||||
from hopper.watchdog import InactivityWatchdog
|
from hopper.watchdog import InactivityWatchdog
|
||||||
from hopper.ws_server import WSServer
|
|
||||||
from settings import settings
|
from settings import settings
|
||||||
|
|
||||||
|
|
||||||
class GameEngine:
|
class GameEngine:
|
||||||
def __init__(self, board: GameBoard, ws_server: Optional[WSServer] = None) -> None:
|
def __init__(
|
||||||
|
self, board: GameBoard, ws_server: Optional[SendGameDumpInterface] = None
|
||||||
|
) -> None:
|
||||||
self.board = board
|
self.board = board
|
||||||
self.ws_server = ws_server
|
self.ws_server = ws_server
|
||||||
self.players = PlayerList()
|
self.players = PlayerList()
|
||||||
self._inacivity_watchdog = None
|
self._inacivity_watchdog = None
|
||||||
self.__debug_print_board()
|
self._purchase_countdown_timer: Optional[CountdownTimer] = None
|
||||||
|
self.reset_game()
|
||||||
|
|
||||||
def dump_board(self) -> list[list[str]]:
|
def dump_board(self) -> list[list[str]]:
|
||||||
dump = self.board.dump()
|
dump = self.board.dump()
|
||||||
|
|
||||||
for player in self.players:
|
for player in self.players:
|
||||||
if player.position.y < len(dump) and player.position.x < len(
|
show_player = (
|
||||||
dump[player.position.y]
|
player.active
|
||||||
):
|
and player.position.y < len(dump)
|
||||||
|
and player.position.x < len(dump[player.position.y])
|
||||||
|
)
|
||||||
|
if show_player:
|
||||||
dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[
|
dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[
|
||||||
ObjectType.PLAYER
|
ObjectType.PLAYER
|
||||||
]
|
]
|
||||||
@ -57,11 +64,16 @@ class GameEngine:
|
|||||||
)
|
)
|
||||||
self._inacivity_watchdog.start()
|
self._inacivity_watchdog.start()
|
||||||
|
|
||||||
async def start_game(self, player_name: str) -> Player:
|
def reset_game(self) -> None:
|
||||||
|
self.__debug_print_board()
|
||||||
|
self.game_state = GameState.RUNNING
|
||||||
|
|
||||||
|
async def start_game_for_player(self, player_name: str) -> Player:
|
||||||
self._start_inactivity_watchdog()
|
self._start_inactivity_watchdog()
|
||||||
player = Player(
|
player = Player(
|
||||||
name=player_name,
|
name=player_name,
|
||||||
position=self._create_player_start_position(),
|
position=self._create_player_start_position(),
|
||||||
|
state=PlayerState.CREATED,
|
||||||
)
|
)
|
||||||
self.players.append(player)
|
self.players.append(player)
|
||||||
|
|
||||||
@ -69,7 +81,7 @@ class GameEngine:
|
|||||||
self.__debug_print_board()
|
self.__debug_print_board()
|
||||||
|
|
||||||
if self.ws_server:
|
if self.ws_server:
|
||||||
await self.ws_server.send_game_state()
|
await self.ws_server.send_game_dump()
|
||||||
|
|
||||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||||
return player
|
return player
|
||||||
@ -108,14 +120,18 @@ class GameEngine:
|
|||||||
) -> PlayerMoveResult:
|
) -> PlayerMoveResult:
|
||||||
player.reset_timeout()
|
player.reset_timeout()
|
||||||
|
|
||||||
|
if self.game_state == GameState.LOCK_FOR_MOVEMENT:
|
||||||
|
raise GameLockForMovement("Player reached destination. Can't move anymore.")
|
||||||
|
|
||||||
# player will not be able to move once they reach the destination
|
# player will not be able to move once they reach the destination
|
||||||
if player.reached_destination:
|
if player.state == PlayerState.ON_DESTINATION:
|
||||||
return PlayerMoveResult.DESTINATION_REACHED
|
return PlayerMoveResult.DESTINATION_REACHED
|
||||||
|
|
||||||
logging.info(f"Player {player} move to {direction}")
|
logging.info(f"Player {player} move to {direction}")
|
||||||
new_position = self._move_position(player.position, direction)
|
new_position = self._move_position(player.position, direction)
|
||||||
|
|
||||||
player.move_attempt_count += 1
|
player.move_attempt_count += 1
|
||||||
|
player.state = PlayerState.MOVING
|
||||||
|
|
||||||
if not self._position_in_board_bounds(new_position):
|
if not self._position_in_board_bounds(new_position):
|
||||||
raise PositionOutOfBounds()
|
raise PositionOutOfBounds()
|
||||||
@ -127,15 +143,17 @@ class GameEngine:
|
|||||||
player.move_count += 1
|
player.move_count += 1
|
||||||
|
|
||||||
if self._is_player_on_destination(player):
|
if self._is_player_on_destination(player):
|
||||||
player.reached_destination = True
|
player.state = PlayerState.ON_DESTINATION
|
||||||
|
self._player_on_destination(player)
|
||||||
logging.info(f"Player {player} reached destination!")
|
logging.info(f"Player {player} reached destination!")
|
||||||
|
|
||||||
if self.ws_server:
|
if self.ws_server:
|
||||||
await self.ws_server.send_game_state()
|
await self.ws_server.send_game_dump()
|
||||||
|
|
||||||
self.__debug_print_board()
|
self.__debug_print_board()
|
||||||
|
|
||||||
if player.reached_destination:
|
if player.state == PlayerState.ON_DESTINATION:
|
||||||
|
self.game_state = GameState.LOCK_FOR_MOVEMENT
|
||||||
return PlayerMoveResult.DESTINATION_REACHED
|
return PlayerMoveResult.DESTINATION_REACHED
|
||||||
|
|
||||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||||
@ -153,6 +171,20 @@ class GameEngine:
|
|||||||
def _colided_with_obstacle(self, position: Position) -> bool:
|
def _colided_with_obstacle(self, position: Position) -> bool:
|
||||||
return self.board.get_object_at_position(position) is not None
|
return self.board.get_object_at_position(position) is not None
|
||||||
|
|
||||||
|
def _player_on_destination(self, player: Player) -> None:
|
||||||
|
self.game_state = GameState.LOCK_FOR_MOVEMENT
|
||||||
|
logging.info(f"Starting purchase countdown timer for {settings.purchase_timeout} seconds")
|
||||||
|
self._purchase_countdown_timer = CountdownTimer(
|
||||||
|
seconds=settings.purchase_timeout,
|
||||||
|
callback=self._on_purchase_timeout,
|
||||||
|
)
|
||||||
|
self._purchase_countdown_timer.start()
|
||||||
|
|
||||||
|
def _on_purchase_timeout(self) -> None:
|
||||||
|
logging.info("Ding ding! Purchase countdown timer timeout")
|
||||||
|
self._purchase_countdown_timer = None
|
||||||
|
self.game_state = GameState.RUNNING
|
||||||
|
|
||||||
def get_board_layout(self) -> BoardLayout:
|
def get_board_layout(self) -> BoardLayout:
|
||||||
return BoardLayout(board=self.board, players=self.players)
|
return BoardLayout(board=self.board, players=self.players)
|
||||||
|
|
||||||
@ -163,7 +195,7 @@ class GameEngineFactory:
|
|||||||
board_width: int,
|
board_width: int,
|
||||||
board_height: int,
|
board_height: int,
|
||||||
obstacle_count: int = 0,
|
obstacle_count: int = 0,
|
||||||
ws_server: Optional[WSServer] = None,
|
ws_server: Optional[SendGameDumpInterface] = None,
|
||||||
) -> GameEngine:
|
) -> GameEngine:
|
||||||
board = GameBoard(
|
board = GameBoard(
|
||||||
width=board_width,
|
width=board_width,
|
||||||
@ -184,11 +216,13 @@ class GameEngineFactory:
|
|||||||
board=board,
|
board=board,
|
||||||
ws_server=ws_server,
|
ws_server=ws_server,
|
||||||
)
|
)
|
||||||
GameEngineFactory.__add_test_player(game.players)
|
GameEngineFactory.__add_test_players(game.players)
|
||||||
return game
|
return game
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def create_default(ws_server: Optional[WSServer] = None) -> GameEngine:
|
def create_default(
|
||||||
|
ws_server: Optional[SendGameDumpInterface] = None,
|
||||||
|
) -> GameEngine:
|
||||||
return GameEngineFactory.create(
|
return GameEngineFactory.create(
|
||||||
board_width=settings.board.WIDTH,
|
board_width=settings.board.WIDTH,
|
||||||
board_height=settings.board.HEIGHT,
|
board_height=settings.board.HEIGHT,
|
||||||
@ -197,18 +231,10 @@ class GameEngineFactory:
|
|||||||
)
|
)
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def __add_test_player(players: PlayerList) -> None:
|
def __add_test_players(players: PlayerList) -> None:
|
||||||
if not (settings.debug and settings.debug.CREATE_TEST_PLAYER):
|
if not settings.debug:
|
||||||
return
|
return
|
||||||
|
|
||||||
player = Player(
|
for player in settings.debug.PLAYERS:
|
||||||
name="Pero",
|
players.append(player)
|
||||||
uuid="test-player-id",
|
logging.info(f"Test player created: {player}")
|
||||||
position=Position(
|
|
||||||
settings.debug.TEST_PLAYER_START_X,
|
|
||||||
settings.debug.TEST_PLAYER_START_Y,
|
|
||||||
),
|
|
||||||
can_be_deactivated=False,
|
|
||||||
)
|
|
||||||
players.append(player)
|
|
||||||
logging.info(f"Test player created: {player}")
|
|
||||||
|
|||||||
@ -18,3 +18,16 @@ class ObjectType(str, Enum):
|
|||||||
class PlayerMoveResult(Enum):
|
class PlayerMoveResult(Enum):
|
||||||
OK = auto()
|
OK = auto()
|
||||||
DESTINATION_REACHED = auto()
|
DESTINATION_REACHED = auto()
|
||||||
|
|
||||||
|
|
||||||
|
class GameState(Enum):
|
||||||
|
RUNNING = auto()
|
||||||
|
LOCK_FOR_MOVEMENT = auto()
|
||||||
|
ENDGAME = auto()
|
||||||
|
|
||||||
|
|
||||||
|
class PlayerState(str, Enum):
|
||||||
|
CREATED = "CREATED"
|
||||||
|
MOVING = "MOVING"
|
||||||
|
ON_DESTINATION = "ON_DESTINATION"
|
||||||
|
INACTIVE = "INACTIVE"
|
||||||
|
|||||||
@ -8,3 +8,7 @@ class PositionOutOfBounds(BaseError):
|
|||||||
|
|
||||||
class Collision(BaseError):
|
class Collision(BaseError):
|
||||||
...
|
...
|
||||||
|
|
||||||
|
|
||||||
|
class GameLockForMovement(BaseError):
|
||||||
|
...
|
||||||
|
|||||||
6
hopper/interfaces.py
Normal file
6
hopper/interfaces.py
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
from typing import Protocol
|
||||||
|
|
||||||
|
|
||||||
|
class SendGameDumpInterface(Protocol):
|
||||||
|
async def send_game_dump(self) -> None:
|
||||||
|
...
|
||||||
@ -1,11 +1,16 @@
|
|||||||
import logging
|
import logging
|
||||||
from dataclasses import dataclass
|
from dataclasses import dataclass
|
||||||
from typing import Optional
|
from typing import List, Optional
|
||||||
|
|
||||||
|
from hopper.models.player import Player
|
||||||
|
from hopper.models.product import Product
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class GameSettings:
|
class GameSettings:
|
||||||
MOVE_DELAY: float = 0.5 # seconds
|
MOVE_DELAY: float = 0.5 # seconds
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class BoardSettings:
|
class BoardSettings:
|
||||||
WIDTH: int = 21
|
WIDTH: int = 21
|
||||||
@ -29,9 +34,7 @@ class WSServerSettings:
|
|||||||
@dataclass
|
@dataclass
|
||||||
class DebugSettings:
|
class DebugSettings:
|
||||||
PRINT_BOARD: bool = False
|
PRINT_BOARD: bool = False
|
||||||
CREATE_TEST_PLAYER: bool = False
|
PLAYERS: Optional[List[Player]] = None
|
||||||
TEST_PLAYER_START_X: int = 0
|
|
||||||
TEST_PLAYER_START_Y: int = 0
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
@ -40,5 +43,7 @@ class Settings:
|
|||||||
board: BoardSettings
|
board: BoardSettings
|
||||||
inacivity_watchdog: InactivityWatchdogSettings
|
inacivity_watchdog: InactivityWatchdogSettings
|
||||||
ws_server: WSServerSettings
|
ws_server: WSServerSettings
|
||||||
|
purchase_timeout: int = 10 # seconds
|
||||||
log_level: int = logging.INFO
|
log_level: int = logging.INFO
|
||||||
|
products: Optional[List[Product]] = None
|
||||||
debug: Optional[DebugSettings] = None
|
debug: Optional[DebugSettings] = None
|
||||||
|
|||||||
@ -3,6 +3,8 @@ import uuid
|
|||||||
from dataclasses import dataclass, field
|
from dataclasses import dataclass, field
|
||||||
from typing import Optional
|
from typing import Optional
|
||||||
|
|
||||||
|
from hopper.enums import PlayerState
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class Position:
|
class Position:
|
||||||
@ -20,9 +22,9 @@ class Player:
|
|||||||
last_seen: datetime.datetime = field(
|
last_seen: datetime.datetime = field(
|
||||||
default_factory=lambda: datetime.datetime.now()
|
default_factory=lambda: datetime.datetime.now()
|
||||||
)
|
)
|
||||||
|
state: PlayerState = PlayerState.CREATED
|
||||||
active: bool = True
|
active: bool = True
|
||||||
can_be_deactivated: bool = True
|
can_be_deactivated: bool = True
|
||||||
reached_destination: bool = False
|
|
||||||
|
|
||||||
def reset_timeout(self) -> None:
|
def reset_timeout(self) -> None:
|
||||||
self.last_seen = datetime.datetime.now()
|
self.last_seen = datetime.datetime.now()
|
||||||
|
|||||||
8
hopper/models/product.py
Normal file
8
hopper/models/product.py
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
from dataclasses import dataclass, field
|
||||||
|
import uuid
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class Product:
|
||||||
|
name: str
|
||||||
|
uuid: str = field(default_factory=lambda: str(uuid.uuid4()))
|
||||||
@ -1,6 +1,10 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
|
import json
|
||||||
|
from typing import TypeVar, Generic
|
||||||
|
|
||||||
from pydantic import Field
|
from pydantic import Field
|
||||||
|
from pydantic.generics import GenericModel
|
||||||
|
|
||||||
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
|
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
|
||||||
from hopper.enums import ObjectType
|
from hopper.enums import ObjectType
|
||||||
@ -15,12 +19,32 @@ class LayerDto(BaseModel):
|
|||||||
name: str
|
name: str
|
||||||
objects: list[LayerObjectDto]
|
objects: list[LayerObjectDto]
|
||||||
|
|
||||||
class GameStatePlayerDto(PlayerDto):
|
|
||||||
reached_destination: bool
|
class GameDumpPlayerDto(PlayerDto):
|
||||||
|
...
|
||||||
|
|
||||||
|
|
||||||
class GameStateDto(BaseModel):
|
class GameDumpDto(BaseModel):
|
||||||
board: BoardDto
|
board: BoardDto
|
||||||
destination: DestinationDto
|
destination: DestinationDto
|
||||||
players: list[GameStatePlayerDto]
|
players: list[GameDumpPlayerDto]
|
||||||
layers: list[LayerDto]
|
layers: list[LayerDto]
|
||||||
|
|
||||||
|
|
||||||
|
TMessageData = TypeVar("TMessageData", bound=BaseModel)
|
||||||
|
|
||||||
|
|
||||||
|
class WSMessage(GenericModel):
|
||||||
|
message: str
|
||||||
|
data: TMessageData
|
||||||
|
|
||||||
|
def __str__(self) -> str:
|
||||||
|
return self.to_str()
|
||||||
|
|
||||||
|
def to_str(self) -> str:
|
||||||
|
return json.dumps(self.dict())
|
||||||
|
|
||||||
|
|
||||||
|
class WSGameDumpMessage(WSMessage):
|
||||||
|
message: str = "game_dump"
|
||||||
|
data: GameDumpDto
|
||||||
|
|||||||
@ -5,14 +5,18 @@ import time
|
|||||||
from threading import Thread
|
from threading import Thread
|
||||||
from typing import Optional
|
from typing import Optional
|
||||||
|
|
||||||
|
from hopper.interfaces import SendGameDumpInterface
|
||||||
from hopper.models.player import PlayerList
|
from hopper.models.player import PlayerList
|
||||||
from hopper.ws_server import WSServer
|
|
||||||
from settings import settings
|
from settings import settings
|
||||||
|
|
||||||
|
|
||||||
class InactivityWatchdog(Thread):
|
class InactivityWatchdog(Thread):
|
||||||
def __init__(
|
def __init__(
|
||||||
self, players: PlayerList, ws_server: Optional[WSServer] = None, *args, **kwargs
|
self,
|
||||||
|
players: PlayerList,
|
||||||
|
ws_server: Optional[SendGameDumpInterface] = None,
|
||||||
|
*args,
|
||||||
|
**kwargs,
|
||||||
) -> None:
|
) -> None:
|
||||||
self.players = players
|
self.players = players
|
||||||
self.ws_server = ws_server
|
self.ws_server = ws_server
|
||||||
@ -34,7 +38,7 @@ class InactivityWatchdog(Thread):
|
|||||||
seconds=settings.inacivity_watchdog.KICK_TIMEOUT
|
seconds=settings.inacivity_watchdog.KICK_TIMEOUT
|
||||||
)
|
)
|
||||||
|
|
||||||
send_game_state = False
|
send_game_dump = False
|
||||||
|
|
||||||
for player in self.players:
|
for player in self.players:
|
||||||
if (
|
if (
|
||||||
@ -44,7 +48,7 @@ class InactivityWatchdog(Thread):
|
|||||||
):
|
):
|
||||||
player.active = False
|
player.active = False
|
||||||
logging.info(f"Player {player} set as inactive")
|
logging.info(f"Player {player} set as inactive")
|
||||||
send_game_state = True
|
send_game_dump = True
|
||||||
|
|
||||||
# safe remove from list
|
# safe remove from list
|
||||||
n = 0
|
n = 0
|
||||||
@ -53,18 +57,18 @@ class InactivityWatchdog(Thread):
|
|||||||
if player.can_be_deactivated and player.last_seen < kick_threshold:
|
if player.can_be_deactivated and player.last_seen < kick_threshold:
|
||||||
self.players.pop(n)
|
self.players.pop(n)
|
||||||
logging.info(f"Player {player} kicked out")
|
logging.info(f"Player {player} kicked out")
|
||||||
send_game_state = True
|
send_game_dump = True
|
||||||
else:
|
else:
|
||||||
n += 1
|
n += 1
|
||||||
|
|
||||||
if send_game_state:
|
if send_game_dump:
|
||||||
self.send_game_state()
|
self.send_game_dump()
|
||||||
|
|
||||||
def send_game_state(self):
|
def send_game_dump(self):
|
||||||
if not self.ws_server:
|
if not self.ws_server:
|
||||||
return
|
return
|
||||||
logging.info("Sending WS game state")
|
logging.info("Sending WS game dump")
|
||||||
asyncio.run(self.ws_server.send_game_state())
|
asyncio.run(self.ws_server.send_game_dump())
|
||||||
|
|
||||||
def stop(self) -> None:
|
def stop(self) -> None:
|
||||||
self.stopped = True
|
self.stopped = True
|
||||||
|
|||||||
@ -1,5 +1,4 @@
|
|||||||
import asyncio
|
import asyncio
|
||||||
import json
|
|
||||||
import logging
|
import logging
|
||||||
from threading import Thread
|
from threading import Thread
|
||||||
|
|
||||||
@ -7,59 +6,61 @@ import websockets
|
|||||||
from websockets import WebSocketServerProtocol
|
from websockets import WebSocketServerProtocol
|
||||||
from websockets.exceptions import ConnectionClosedOK
|
from websockets.exceptions import ConnectionClosedOK
|
||||||
|
|
||||||
from hopper.models.ws_dto import GameStateDto
|
from hopper.models.ws_dto import GameDumpDto, WSGameDumpMessage
|
||||||
from settings import settings
|
from settings import settings
|
||||||
|
|
||||||
|
|
||||||
class WSServer(Thread):
|
class WSServer(Thread):
|
||||||
def __init__(self, *args, **kwargs) -> None:
|
|
||||||
self.connected_clients = set[WebSocketServerProtocol]()
|
|
||||||
super().__init__(*args, **kwargs)
|
|
||||||
|
|
||||||
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
||||||
|
"""New handler instance spawns for each connected client"""
|
||||||
self.connected_clients.add(websocket)
|
self.connected_clients.add(websocket)
|
||||||
logging.info(f"Add client: {websocket.id}")
|
logging.info(f"Add client: {websocket.id}")
|
||||||
|
|
||||||
try:
|
try:
|
||||||
await self.send_game_state_to_client(websocket)
|
# send initial game dump to connected client
|
||||||
|
await self.send_game_dump_to_client(websocket)
|
||||||
|
# loop and do nothing while client is connected
|
||||||
connected = True
|
connected = True
|
||||||
while connected:
|
while connected:
|
||||||
try:
|
try:
|
||||||
message = await websocket.recv()
|
# we're expecting nothing from client, but read if client sends a message
|
||||||
|
await websocket.recv()
|
||||||
except ConnectionClosedOK:
|
except ConnectionClosedOK:
|
||||||
connected = False
|
connected = False
|
||||||
finally:
|
finally:
|
||||||
self.connected_clients.remove(websocket)
|
self.connected_clients.remove(websocket)
|
||||||
logging.info(f"Remove client: {websocket.id}")
|
logging.info(f"Remove client: {websocket.id}")
|
||||||
|
|
||||||
def _create_game_state_message(self) -> str:
|
def _create_game_dump_message(self) -> WSGameDumpMessage:
|
||||||
# avoid circular imports
|
# avoid circular imports
|
||||||
from hopper.api.dependencies import get_game_engine
|
from hopper.api.dependencies import get_game_engine
|
||||||
|
|
||||||
engine = get_game_engine()
|
engine = get_game_engine()
|
||||||
|
|
||||||
game_state = GameStateDto(
|
game_dump = GameDumpDto(
|
||||||
board=engine.board,
|
board=engine.board,
|
||||||
destination=engine.board.destination,
|
destination=engine.board.destination,
|
||||||
players=engine.players,
|
players=engine.players,
|
||||||
layers=engine.get_board_layout().layers,
|
layers=engine.get_board_layout().layers,
|
||||||
)
|
)
|
||||||
return json.dumps(game_state.dict())
|
return WSGameDumpMessage(data=game_dump)
|
||||||
|
|
||||||
async def send_game_state_to_client(
|
async def send_game_dump_to_client(
|
||||||
self, websocket: WebSocketServerProtocol
|
self, websocket: WebSocketServerProtocol
|
||||||
) -> None:
|
) -> None:
|
||||||
message = self._create_game_state_message()
|
"""Send game dump to the client"""
|
||||||
logging.debug(f"Sending game state to client: {websocket.id}")
|
message = self._create_game_dump_message()
|
||||||
await websocket.send(message)
|
logging.debug(f"Sending game dump to client: {websocket.id}")
|
||||||
|
await websocket.send(message.to_str())
|
||||||
|
|
||||||
async def send_game_state(self) -> None:
|
async def send_game_dump(self) -> None:
|
||||||
|
"""Broadcast game state to all connected clients"""
|
||||||
if not self.connected_clients:
|
if not self.connected_clients:
|
||||||
return
|
return
|
||||||
|
|
||||||
message = self._create_game_state_message()
|
message = self._create_game_dump_message()
|
||||||
logging.debug(
|
logging.debug(
|
||||||
f"Sending game state to clients: {self.connected_clients}: {message}"
|
f"Sending game dump to clients: {self.connected_clients}: {message}"
|
||||||
)
|
)
|
||||||
for client in self.connected_clients:
|
for client in self.connected_clients:
|
||||||
await client.send(message)
|
await client.send(message)
|
||||||
@ -77,4 +78,5 @@ class WSServer(Thread):
|
|||||||
await asyncio.Future() # run forever
|
await asyncio.Future() # run forever
|
||||||
|
|
||||||
def run(self) -> None:
|
def run(self) -> None:
|
||||||
|
self.connected_clients = set[WebSocketServerProtocol]()
|
||||||
asyncio.run(self.run_async())
|
asyncio.run(self.run_async())
|
||||||
|
|||||||
135
sdk/fh_sdk.py
135
sdk/fh_sdk.py
@ -1,135 +0,0 @@
|
|||||||
from pydantic import BaseModel
|
|
||||||
from enum import Enum
|
|
||||||
|
|
||||||
import requests
|
|
||||||
|
|
||||||
|
|
||||||
class BaseError(Exception):
|
|
||||||
...
|
|
||||||
|
|
||||||
|
|
||||||
class PositionError(BaseError):
|
|
||||||
...
|
|
||||||
|
|
||||||
|
|
||||||
class PlayerInactiveError(BaseError):
|
|
||||||
...
|
|
||||||
|
|
||||||
|
|
||||||
class PlayerNotFoundError(BaseError):
|
|
||||||
...
|
|
||||||
|
|
||||||
|
|
||||||
class Direction(str, Enum):
|
|
||||||
LEFT = "left"
|
|
||||||
RIGHT = "right"
|
|
||||||
UP = "up"
|
|
||||||
DOWN = "down"
|
|
||||||
|
|
||||||
|
|
||||||
class Board(BaseModel):
|
|
||||||
width: int
|
|
||||||
height: int
|
|
||||||
|
|
||||||
|
|
||||||
class Position(BaseModel):
|
|
||||||
x: int
|
|
||||||
y: int
|
|
||||||
|
|
||||||
|
|
||||||
class Destination(BaseModel):
|
|
||||||
position: Position
|
|
||||||
|
|
||||||
|
|
||||||
class Player(BaseModel):
|
|
||||||
uuid: str
|
|
||||||
name: str
|
|
||||||
active: bool
|
|
||||||
position: Position
|
|
||||||
move_count: int
|
|
||||||
move_attempt_count: int
|
|
||||||
|
|
||||||
|
|
||||||
class PingResponse(BaseModel):
|
|
||||||
message: str
|
|
||||||
|
|
||||||
|
|
||||||
class StartGameResponse(BaseModel):
|
|
||||||
board: Board
|
|
||||||
destination: Destination
|
|
||||||
player: Player
|
|
||||||
|
|
||||||
|
|
||||||
class PlayerInfoResponse(BaseModel):
|
|
||||||
player: Player
|
|
||||||
|
|
||||||
|
|
||||||
class GameInfoResponse(BaseModel):
|
|
||||||
board: Board
|
|
||||||
destination: Destination
|
|
||||||
|
|
||||||
|
|
||||||
class FairHopper:
|
|
||||||
def __init__(self, host, port) -> None:
|
|
||||||
self.host = host
|
|
||||||
self.port = port
|
|
||||||
|
|
||||||
def format_url(self, path: str) -> str:
|
|
||||||
return f"{self.host}:{self.port}{path}"
|
|
||||||
|
|
||||||
def ping(self) -> PingResponse:
|
|
||||||
r = requests.get(self.format_url("/ping"))
|
|
||||||
r.raise_for_status()
|
|
||||||
return PingResponse(**r.json())
|
|
||||||
|
|
||||||
def start_game(self, player_name: str) -> StartGameResponse:
|
|
||||||
payload = {
|
|
||||||
"player_name": player_name,
|
|
||||||
}
|
|
||||||
r = requests.post(self.format_url("/game"), json=payload)
|
|
||||||
r.raise_for_status()
|
|
||||||
return StartGameResponse(**r.json())
|
|
||||||
|
|
||||||
def get_game_info(self) -> GameInfoResponse:
|
|
||||||
r = requests.get(self.format_url(f"/game"))
|
|
||||||
r.raise_for_status()
|
|
||||||
return GameInfoResponse(**r.json())
|
|
||||||
|
|
||||||
def get_player_info(self, uuid: str) -> PlayerInfoResponse:
|
|
||||||
r = requests.get(self.format_url(f"/player/{uuid}"))
|
|
||||||
|
|
||||||
if r.status_code == 403:
|
|
||||||
raise PlayerInactiveError()
|
|
||||||
elif r.status_code == 404:
|
|
||||||
raise PlayerNotFoundError()
|
|
||||||
else:
|
|
||||||
r.raise_for_status()
|
|
||||||
|
|
||||||
return PlayerInfoResponse(**r.json())
|
|
||||||
|
|
||||||
def move_left(self, uuid: str) -> PlayerInfoResponse:
|
|
||||||
return self.move(uuid, Direction.LEFT)
|
|
||||||
|
|
||||||
def move_right(self, uuid: str) -> PlayerInfoResponse:
|
|
||||||
return self.move(uuid, Direction.RIGHT)
|
|
||||||
|
|
||||||
def move_up(self, uuid: str) -> PlayerInfoResponse:
|
|
||||||
return self.move(uuid, Direction.UP)
|
|
||||||
|
|
||||||
def move_down(self, uuid: str) -> PlayerInfoResponse:
|
|
||||||
return self.move(uuid, Direction.DOWN)
|
|
||||||
|
|
||||||
def move(self, uuid: str, direction: Direction) -> PlayerInfoResponse:
|
|
||||||
path = f"/player/{uuid}/move/{direction}"
|
|
||||||
r = requests.post(self.format_url(path))
|
|
||||||
|
|
||||||
if r.status_code == 403:
|
|
||||||
raise PlayerInactiveError()
|
|
||||||
elif r.status_code == 404:
|
|
||||||
raise PlayerNotFoundError()
|
|
||||||
elif r.status_code == 409:
|
|
||||||
raise PositionError()
|
|
||||||
else:
|
|
||||||
r.raise_for_status()
|
|
||||||
|
|
||||||
return PlayerInfoResponse(**r.json())
|
|
||||||
219
sdk/poetry.lock
generated
219
sdk/poetry.lock
generated
@ -1,219 +0,0 @@
|
|||||||
# This file is automatically @generated by Poetry 1.4.1 and should not be changed by hand.
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "certifi"
|
|
||||||
version = "2022.12.7"
|
|
||||||
description = "Python package for providing Mozilla's CA Bundle."
|
|
||||||
category = "main"
|
|
||||||
optional = false
|
|
||||||
python-versions = ">=3.6"
|
|
||||||
files = [
|
|
||||||
{file = "certifi-2022.12.7-py3-none-any.whl", hash = "sha256:4ad3232f5e926d6718ec31cfc1fcadfde020920e278684144551c91769c7bc18"},
|
|
||||||
{file = "certifi-2022.12.7.tar.gz", hash = "sha256:35824b4c3a97115964b408844d64aa14db1cc518f6562e8d7261699d1350a9e3"},
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "charset-normalizer"
|
|
||||||
version = "3.1.0"
|
|
||||||
description = "The Real First Universal Charset Detector. Open, modern and actively maintained alternative to Chardet."
|
|
||||||
category = "main"
|
|
||||||
optional = false
|
|
||||||
python-versions = ">=3.7.0"
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||||||
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|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "idna"
|
|
||||||
version = "3.4"
|
|
||||||
description = "Internationalized Domain Names in Applications (IDNA)"
|
|
||||||
category = "main"
|
|
||||||
optional = false
|
|
||||||
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|
|
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||||||
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|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "pydantic"
|
|
||||||
version = "1.10.7"
|
|
||||||
description = "Data validation and settings management using python type hints"
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
{file = "pydantic-1.10.7-cp310-cp310-manylinux_2_17_x86_64.manylinux2014_x86_64.whl", hash = "sha256:516f1ed9bc2406a0467dd777afc636c7091d71f214d5e413d64fef45174cfc7a"},
|
|
||||||
{file = "pydantic-1.10.7-cp310-cp310-manylinux_2_5_i686.manylinux1_i686.manylinux_2_17_i686.manylinux2014_i686.whl", hash = "sha256:ae150a63564929c675d7f2303008d88426a0add46efd76c3fc797cd71cb1b46f"},
|
|
||||||
{file = "pydantic-1.10.7-cp310-cp310-musllinux_1_1_i686.whl", hash = "sha256:ecbbc51391248116c0a055899e6c3e7ffbb11fb5e2a4cd6f2d0b93272118a209"},
|
|
||||||
{file = "pydantic-1.10.7-cp310-cp310-musllinux_1_1_x86_64.whl", hash = "sha256:f4a2b50e2b03d5776e7f21af73e2070e1b5c0d0df255a827e7c632962f8315af"},
|
|
||||||
{file = "pydantic-1.10.7-cp310-cp310-win_amd64.whl", hash = "sha256:a7cd2251439988b413cb0a985c4ed82b6c6aac382dbaff53ae03c4b23a70e80a"},
|
|
||||||
{file = "pydantic-1.10.7-cp311-cp311-macosx_10_9_x86_64.whl", hash = "sha256:68792151e174a4aa9e9fc1b4e653e65a354a2fa0fed169f7b3d09902ad2cb6f1"},
|
|
||||||
{file = "pydantic-1.10.7-cp311-cp311-macosx_11_0_arm64.whl", hash = "sha256:dfe2507b8ef209da71b6fb5f4e597b50c5a34b78d7e857c4f8f3115effaef5fe"},
|
|
||||||
{file = "pydantic-1.10.7-cp311-cp311-manylinux_2_17_x86_64.manylinux2014_x86_64.whl", hash = "sha256:10a86d8c8db68086f1e30a530f7d5f83eb0685e632e411dbbcf2d5c0150e8dcd"},
|
|
||||||
{file = "pydantic-1.10.7-cp311-cp311-manylinux_2_5_i686.manylinux1_i686.manylinux_2_17_i686.manylinux2014_i686.whl", hash = "sha256:d75ae19d2a3dbb146b6f324031c24f8a3f52ff5d6a9f22f0683694b3afcb16fb"},
|
|
||||||
{file = "pydantic-1.10.7-cp311-cp311-musllinux_1_1_i686.whl", hash = "sha256:464855a7ff7f2cc2cf537ecc421291b9132aa9c79aef44e917ad711b4a93163b"},
|
|
||||||
{file = "pydantic-1.10.7-cp311-cp311-musllinux_1_1_x86_64.whl", hash = "sha256:193924c563fae6ddcb71d3f06fa153866423ac1b793a47936656e806b64e24ca"},
|
|
||||||
{file = "pydantic-1.10.7-cp311-cp311-win_amd64.whl", hash = "sha256:b4a849d10f211389502059c33332e91327bc154acc1845f375a99eca3afa802d"},
|
|
||||||
{file = "pydantic-1.10.7-cp37-cp37m-macosx_10_9_x86_64.whl", hash = "sha256:cc1dde4e50a5fc1336ee0581c1612215bc64ed6d28d2c7c6f25d2fe3e7c3e918"},
|
|
||||||
{file = "pydantic-1.10.7-cp37-cp37m-manylinux_2_17_x86_64.manylinux2014_x86_64.whl", hash = "sha256:e0cfe895a504c060e5d36b287ee696e2fdad02d89e0d895f83037245218a87fe"},
|
|
||||||
{file = "pydantic-1.10.7-cp37-cp37m-manylinux_2_5_i686.manylinux1_i686.manylinux_2_17_i686.manylinux2014_i686.whl", hash = "sha256:670bb4683ad1e48b0ecb06f0cfe2178dcf74ff27921cdf1606e527d2617a81ee"},
|
|
||||||
{file = "pydantic-1.10.7-cp37-cp37m-musllinux_1_1_i686.whl", hash = "sha256:950ce33857841f9a337ce07ddf46bc84e1c4946d2a3bba18f8280297157a3fd1"},
|
|
||||||
{file = "pydantic-1.10.7-cp37-cp37m-musllinux_1_1_x86_64.whl", hash = "sha256:c15582f9055fbc1bfe50266a19771bbbef33dd28c45e78afbe1996fd70966c2a"},
|
|
||||||
{file = "pydantic-1.10.7-cp37-cp37m-win_amd64.whl", hash = "sha256:82dffb306dd20bd5268fd6379bc4bfe75242a9c2b79fec58e1041fbbdb1f7914"},
|
|
||||||
{file = "pydantic-1.10.7-cp38-cp38-macosx_10_9_x86_64.whl", hash = "sha256:8c7f51861d73e8b9ddcb9916ae7ac39fb52761d9ea0df41128e81e2ba42886cd"},
|
|
||||||
{file = "pydantic-1.10.7-cp38-cp38-macosx_11_0_arm64.whl", hash = "sha256:6434b49c0b03a51021ade5c4daa7d70c98f7a79e95b551201fff682fc1661245"},
|
|
||||||
{file = "pydantic-1.10.7-cp38-cp38-manylinux_2_17_x86_64.manylinux2014_x86_64.whl", hash = "sha256:64d34ab766fa056df49013bb6e79921a0265204c071984e75a09cbceacbbdd5d"},
|
|
||||||
{file = "pydantic-1.10.7-cp38-cp38-manylinux_2_5_i686.manylinux1_i686.manylinux_2_17_i686.manylinux2014_i686.whl", hash = "sha256:701daea9ffe9d26f97b52f1d157e0d4121644f0fcf80b443248434958fd03dc3"},
|
|
||||||
{file = "pydantic-1.10.7-cp38-cp38-musllinux_1_1_i686.whl", hash = "sha256:cf135c46099ff3f919d2150a948ce94b9ce545598ef2c6c7bf55dca98a304b52"},
|
|
||||||
{file = "pydantic-1.10.7-cp38-cp38-musllinux_1_1_x86_64.whl", hash = "sha256:b0f85904f73161817b80781cc150f8b906d521fa11e3cdabae19a581c3606209"},
|
|
||||||
{file = "pydantic-1.10.7-cp38-cp38-win_amd64.whl", hash = "sha256:9f6f0fd68d73257ad6685419478c5aece46432f4bdd8d32c7345f1986496171e"},
|
|
||||||
{file = "pydantic-1.10.7-cp39-cp39-macosx_10_9_x86_64.whl", hash = "sha256:c230c0d8a322276d6e7b88c3f7ce885f9ed16e0910354510e0bae84d54991143"},
|
|
||||||
{file = "pydantic-1.10.7-cp39-cp39-macosx_11_0_arm64.whl", hash = "sha256:976cae77ba6a49d80f461fd8bba183ff7ba79f44aa5cfa82f1346b5626542f8e"},
|
|
||||||
{file = "pydantic-1.10.7-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl", hash = "sha256:7d45fc99d64af9aaf7e308054a0067fdcd87ffe974f2442312372dfa66e1001d"},
|
|
||||||
{file = "pydantic-1.10.7-cp39-cp39-manylinux_2_5_i686.manylinux1_i686.manylinux_2_17_i686.manylinux2014_i686.whl", hash = "sha256:d2a5ebb48958754d386195fe9e9c5106f11275867051bf017a8059410e9abf1f"},
|
|
||||||
{file = "pydantic-1.10.7-cp39-cp39-musllinux_1_1_i686.whl", hash = "sha256:abfb7d4a7cd5cc4e1d1887c43503a7c5dd608eadf8bc615413fc498d3e4645cd"},
|
|
||||||
{file = "pydantic-1.10.7-cp39-cp39-musllinux_1_1_x86_64.whl", hash = "sha256:80b1fab4deb08a8292d15e43a6edccdffa5377a36a4597bb545b93e79c5ff0a5"},
|
|
||||||
{file = "pydantic-1.10.7-cp39-cp39-win_amd64.whl", hash = "sha256:d71e69699498b020ea198468e2480a2f1e7433e32a3a99760058c6520e2bea7e"},
|
|
||||||
{file = "pydantic-1.10.7-py3-none-any.whl", hash = "sha256:0cd181f1d0b1d00e2b705f1bf1ac7799a2d938cce3376b8007df62b29be3c2c6"},
|
|
||||||
{file = "pydantic-1.10.7.tar.gz", hash = "sha256:cfc83c0678b6ba51b0532bea66860617c4cd4251ecf76e9846fa5a9f3454e97e"},
|
|
||||||
]
|
|
||||||
|
|
||||||
[package.dependencies]
|
|
||||||
typing-extensions = ">=4.2.0"
|
|
||||||
|
|
||||||
[package.extras]
|
|
||||||
dotenv = ["python-dotenv (>=0.10.4)"]
|
|
||||||
email = ["email-validator (>=1.0.3)"]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "requests"
|
|
||||||
version = "2.28.2"
|
|
||||||
description = "Python HTTP for Humans."
|
|
||||||
category = "main"
|
|
||||||
optional = false
|
|
||||||
python-versions = ">=3.7, <4"
|
|
||||||
files = [
|
|
||||||
{file = "requests-2.28.2-py3-none-any.whl", hash = "sha256:64299f4909223da747622c030b781c0d7811e359c37124b4bd368fb8c6518baa"},
|
|
||||||
{file = "requests-2.28.2.tar.gz", hash = "sha256:98b1b2782e3c6c4904938b84c0eb932721069dfdb9134313beff7c83c2df24bf"},
|
|
||||||
]
|
|
||||||
|
|
||||||
[package.dependencies]
|
|
||||||
certifi = ">=2017.4.17"
|
|
||||||
charset-normalizer = ">=2,<4"
|
|
||||||
idna = ">=2.5,<4"
|
|
||||||
urllib3 = ">=1.21.1,<1.27"
|
|
||||||
|
|
||||||
[package.extras]
|
|
||||||
socks = ["PySocks (>=1.5.6,!=1.5.7)"]
|
|
||||||
use-chardet-on-py3 = ["chardet (>=3.0.2,<6)"]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "typing-extensions"
|
|
||||||
version = "4.5.0"
|
|
||||||
description = "Backported and Experimental Type Hints for Python 3.7+"
|
|
||||||
category = "main"
|
|
||||||
optional = false
|
|
||||||
python-versions = ">=3.7"
|
|
||||||
files = [
|
|
||||||
{file = "typing_extensions-4.5.0-py3-none-any.whl", hash = "sha256:fb33085c39dd998ac16d1431ebc293a8b3eedd00fd4a32de0ff79002c19511b4"},
|
|
||||||
{file = "typing_extensions-4.5.0.tar.gz", hash = "sha256:5cb5f4a79139d699607b3ef622a1dedafa84e115ab0024e0d9c044a9479ca7cb"},
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "urllib3"
|
|
||||||
version = "1.26.15"
|
|
||||||
description = "HTTP library with thread-safe connection pooling, file post, and more."
|
|
||||||
category = "main"
|
|
||||||
optional = false
|
|
||||||
python-versions = ">=2.7, !=3.0.*, !=3.1.*, !=3.2.*, !=3.3.*, !=3.4.*, !=3.5.*"
|
|
||||||
files = [
|
|
||||||
{file = "urllib3-1.26.15-py2.py3-none-any.whl", hash = "sha256:aa751d169e23c7479ce47a0cb0da579e3ede798f994f5816a74e4f4500dcea42"},
|
|
||||||
{file = "urllib3-1.26.15.tar.gz", hash = "sha256:8a388717b9476f934a21484e8c8e61875ab60644d29b9b39e11e4b9dc1c6b305"},
|
|
||||||
]
|
|
||||||
|
|
||||||
[package.extras]
|
|
||||||
brotli = ["brotli (>=1.0.9)", "brotlicffi (>=0.8.0)", "brotlipy (>=0.6.0)"]
|
|
||||||
secure = ["certifi", "cryptography (>=1.3.4)", "idna (>=2.0.0)", "ipaddress", "pyOpenSSL (>=0.14)", "urllib3-secure-extra"]
|
|
||||||
socks = ["PySocks (>=1.5.6,!=1.5.7,<2.0)"]
|
|
||||||
|
|
||||||
[metadata]
|
|
||||||
lock-version = "2.0"
|
|
||||||
python-versions = "^3.10"
|
|
||||||
content-hash = "a8d95adf4819c22b47d4cac44f18a3bc5040d1c0487ead04cb2f09692de0d411"
|
|
||||||
@ -1,17 +0,0 @@
|
|||||||
[tool.poetry]
|
|
||||||
name = "fh-sdk"
|
|
||||||
version = "0.1.0"
|
|
||||||
description = ""
|
|
||||||
authors = ["Eden Kirin <eden@ekirin.com>"]
|
|
||||||
readme = "README.md"
|
|
||||||
packages = [{include = "fh_sdk"}]
|
|
||||||
|
|
||||||
[tool.poetry.dependencies]
|
|
||||||
python = "^3.10"
|
|
||||||
requests = "^2.28.2"
|
|
||||||
pydantic = "^1.10.7"
|
|
||||||
|
|
||||||
|
|
||||||
[build-system]
|
|
||||||
requires = ["poetry-core"]
|
|
||||||
build-backend = "poetry.core.masonry.api"
|
|
||||||
@ -14,5 +14,6 @@ settings = Settings(
|
|||||||
inacivity_watchdog=InactivityWatchdogSettings(),
|
inacivity_watchdog=InactivityWatchdogSettings(),
|
||||||
log_level=logging.INFO,
|
log_level=logging.INFO,
|
||||||
ws_server=WSServerSettings(),
|
ws_server=WSServerSettings(),
|
||||||
|
purchase_timeout=10,
|
||||||
debug=None,
|
debug=None,
|
||||||
)
|
)
|
||||||
|
|||||||
Reference in New Issue
Block a user