8 Commits

Author SHA1 Message Date
988878502c Hide inactive players from board dump 2023-03-28 09:45:49 +02:00
0e8775bd08 FE tweak 2023-03-27 14:28:15 +02:00
b5a49fb53b Add fairhopper-sdk as module 2023-03-27 13:55:52 +02:00
9acaf0c2c0 Remove SDK 2023-03-27 09:53:29 +02:00
870e2deb79 FE tweak 2023-03-27 09:52:51 +02:00
fa2aee881d Cleanups 2023-03-26 23:59:15 +02:00
f74bc9b52e FE tweaks 2023-03-26 20:00:35 +02:00
63e7e0d21c Update readme 2023-03-26 14:58:57 +02:00
14 changed files with 105 additions and 433 deletions

3
.gitmodules vendored Normal file
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@ -0,0 +1,3 @@
[submodule "fairhopper-sdk"]
path = fairhopper-sdk
url = git@gitea.ekirin.com:Intis/fairhopper-sdk.git

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@ -76,48 +76,51 @@ actor "Player 2" as P2
actor "Player 3" as P3 actor "Player 3" as P3
package Masterpiece { package Masterpiece #seashell {
rectangle { rectangle "FairHopper Game Server" #lightcyan {
usecase Game as "FairHopper\nGame Server" usecase API as "API Server"
usecase Game as "Game Engine"
usecase WS as "WS Server" usecase WS as "WS Server"
} }
usecase Vis as "Visualisation\nService" usecase Vis as "Visualisation\nService"
} }
P1 -left-> Game: REST API usecase ExtVis1 as "Visualisation\nService"
P2 -left-> Game: REST API usecase ExtVis2 as "Visualisation\nService"
P3 -left-> Game: REST API
P1 -left-> API: REST API
P2 -left-> API: REST API
P3 -left-> API: REST API
API --> Game
Game --> WS: Game State Game --> WS: Game State
WS --> Vis: WebSockets WS --> Vis: WS Game State
WS --> ExtVis1: WS Game State
WS --> ExtVis2: WS Game State
``` ```
### WebSockets ### WebSockets
```plantuml ```plantuml
participant Game as "FairHopper\nGame Server" box "FairHopper Game Server" #lightcyan
participant Game as "Game Engine"
participant WS as "WS Server" participant WS as "WS Server"
participant Client1 as "Visualisation\nClient 1" endbox
participant Client2 as "Visualisation\nClient 2" participant Client1 as "Visualisation\nClient 1"
participant Client2 as "Visualisation\nClient 2"
Game ->o WS: Server Connect Game ->o WS: Send initial state
activate WS #coral
WS -> Game: Get game state
activate Game #yellow
Game -> WS: Game state
deactivate
deactivate
Client1 ->o WS: Client Connect Client1 ->o WS: Client connect
activate WS #coral activate WS #coral
WS -> Client1: Game state WS -> Client1: Game state
deactivate deactivate
Client2 ->o WS: Client Connect Client2 ->o WS: Client connect
activate WS #coral activate WS #coral
WS -> Client2: Game state WS -> Client2: Game state
deactivate deactivate
loop #lightyellow On game state change loop #lightyellow On game state change
Game ->o WS: Game state Game ->o WS: Game state
activate WS #coral activate WS #coral
WS o-> Client1: Game state WS o-> Client1: Game state

1
fairhopper-sdk Submodule

Submodule fairhopper-sdk added at 10290dba54

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@ -9,12 +9,14 @@
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous"> integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
<link rel="stylesheet" href="styles.css"> <link rel="stylesheet" href="styles.css">
<title>Document</title> <title>FairHopper Visualisation Client</title>
</head> </head>
<body> <body>
<div class="container-fluid"> <div class="container-fluid">
<h1>FairHopper WS Client</h1> <h1 class="mt-1 mb-2">
FairHopper Visualisation Client
</h1>
<div class="row"> <div class="row">
<div class="col-10"> <div class="col-10">
<div class="board-container"> <div class="board-container">
@ -22,7 +24,9 @@
</div> </div>
</div> </div>
<div class="col-2"> <div class="col-2">
<h3>Players</h3> <h3 class="pb-2 border-bottom">
Players
</h3>
<ul class="players" id="players-content"></ul> <ul class="players" id="players-content"></ul>
</div> </div>
</div> </div>
@ -30,6 +34,13 @@
</body> </body>
<script> <script>
const BOARD_ICONS = {
PLAYER: "😀",
PLAYER_ON_DESTINATION: "😎",
OBSTACLE: "🔥",
DESTINATION: "🏠",
};
function createBoard(board) { function createBoard(board) {
let html = ""; let html = "";
for (let y = 0; y < board.height; y++) { for (let y = 0; y < board.height; y++) {
@ -72,8 +83,8 @@
function renderPlayers(players) { function renderPlayers(players) {
players.filter(player => player.active).forEach(player => { players.filter(player => player.active).forEach(player => {
const cell = findCell(player.position); const cell = findCell(player.position);
const playerIcon = player.reached_destination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
if (cell) { if (cell) {
const playerIcon = "😎";
const html = ` const html = `
<div class="player-tooltip">${player.name}</div> <div class="player-tooltip">${player.name}</div>
${playerIcon} ${playerIcon}
@ -94,27 +105,24 @@
function renderObstacles(layers) { function renderObstacles(layers) {
const objects = getLayerObjectsOfType(layers, "OBSTACLE"); const objects = getLayerObjectsOfType(layers, "OBSTACLE");
objects.forEach(obj => { objects.forEach(obj => {
renderCellContent(obj.position, "🔥"); renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
}); });
} }
function renderDestination(position) { function renderDestination(position) {
renderCellContent(position, "🏠"); renderCellContent(position, BOARD_ICONS.DESTINATION);
} }
function wsConnect() { function wsConnect() {
let ws = new WebSocket('ws://localhost:8011/bla-tra'); let ws = new WebSocket('ws://localhost:8011');
ws.onopen = function () { ws.onopen = () => {
/* console.log("WS connected")
ws.send(JSON.stringify({
}));
*/
}; };
ws.onmessage = function (e) { ws.onmessage = (e) => {
const data = JSON.parse(e.data); const data = JSON.parse(e.data);
console.log("message received:", data) console.log("WS message received:", data)
createBoard(data.board); createBoard(data.board);
renderObstacles(data.layers) renderObstacles(data.layers)
@ -123,19 +131,19 @@
renderPlayers(data.players); renderPlayers(data.players);
}; };
ws.onclose = function (e) { ws.onclose = (e) => {
setTimeout(function () { setTimeout(function () {
wsConnect(); wsConnect();
}, 1000); }, 1000);
}; };
ws.onerror = function (err) { ws.onerror = (err) => {
console.error('Socket encountered error: ', err.message, 'Closing socket'); console.error("Socket encountered error:", err.message, "Closing socket");
ws.close(); ws.close();
}; };
} }
window.onload = function () { window.onload = () => {
wsConnect(); wsConnect();
} }
</script> </script>

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@ -13,11 +13,18 @@ body {
grid-gap: 2px; grid-gap: 2px;
padding-bottom: 2px; padding-bottom: 2px;
} }
.flex-grid:last-of-type {
padding-bottom: 0px;
}
.cell { .cell {
flex: 1; flex: 1;
text-align: center; aspect-ratio: 1;
background-color: beige; background-color: beige;
position: relative; position: relative;
display: flex;
align-items: center;
justify-content: center;
} }
ul.players { ul.players {
@ -27,7 +34,7 @@ ul.players {
.player-tooltip { .player-tooltip {
position: absolute; position: absolute;
top: -25px; margin-bottom: 50px;
font-size: 8pt; font-size: 8pt;
padding: 2px 10px; padding: 2px 10px;
color: white; color: white;

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@ -53,7 +53,9 @@ async def get_game_info(
) )
@router.post("/game", response_model=StartGameResponseDto) @router.post(
"/game", response_model=StartGameResponseDto, status_code=status.HTTP_201_CREATED
)
async def start_game( async def start_game(
body: StartGameRequestDto, body: StartGameRequestDto,
engine: GameEngine = Depends(get_game_engine), engine: GameEngine = Depends(get_game_engine),
@ -72,7 +74,6 @@ async def start_game(
@router.get( @router.get(
"/player/{uuid}", "/player/{uuid}",
response_model=PlayerInfoResponseDto, response_model=PlayerInfoResponseDto,
status_code=status.HTTP_201_CREATED,
responses={ responses={
status.HTTP_403_FORBIDDEN: { status.HTTP_403_FORBIDDEN: {
"model": ErrorResponseDto, "model": ErrorResponseDto,

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@ -5,6 +5,7 @@ from typing import Optional
from hopper.enums import Direction, PlayerMoveResult from hopper.enums import Direction, PlayerMoveResult
from hopper.errors import Collision, PositionOutOfBounds from hopper.errors import Collision, PositionOutOfBounds
from hopper.interfaces import SendGameStateInterface
from hopper.models.board import ( from hopper.models.board import (
BOARD_DUMP_CHARS, BOARD_DUMP_CHARS,
BoardLayout, BoardLayout,
@ -17,12 +18,13 @@ from hopper.models.board import (
) )
from hopper.models.player import Player, PlayerList, Position from hopper.models.player import Player, PlayerList, Position
from hopper.watchdog import InactivityWatchdog from hopper.watchdog import InactivityWatchdog
from hopper.ws_server import WSServer
from settings import settings from settings import settings
class GameEngine: class GameEngine:
def __init__(self, board: GameBoard, ws_server: Optional[WSServer] = None) -> None: def __init__(
self, board: GameBoard, ws_server: Optional[SendGameStateInterface] = None
) -> None:
self.board = board self.board = board
self.ws_server = ws_server self.ws_server = ws_server
self.players = PlayerList() self.players = PlayerList()
@ -33,9 +35,12 @@ class GameEngine:
dump = self.board.dump() dump = self.board.dump()
for player in self.players: for player in self.players:
if player.position.y < len(dump) and player.position.x < len( show_player = (
dump[player.position.y] player.active
): and player.position.y < len(dump)
and player.position.x < len(dump[player.position.y])
)
if show_player:
dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[ dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[
ObjectType.PLAYER ObjectType.PLAYER
] ]
@ -163,7 +168,7 @@ class GameEngineFactory:
board_width: int, board_width: int,
board_height: int, board_height: int,
obstacle_count: int = 0, obstacle_count: int = 0,
ws_server: Optional[WSServer] = None, ws_server: Optional[SendGameStateInterface] = None,
) -> GameEngine: ) -> GameEngine:
board = GameBoard( board = GameBoard(
width=board_width, width=board_width,
@ -188,7 +193,9 @@ class GameEngineFactory:
return game return game
@staticmethod @staticmethod
def create_default(ws_server: Optional[WSServer] = None) -> GameEngine: def create_default(
ws_server: Optional[SendGameStateInterface] = None,
) -> GameEngine:
return GameEngineFactory.create( return GameEngineFactory.create(
board_width=settings.board.WIDTH, board_width=settings.board.WIDTH,
board_height=settings.board.HEIGHT, board_height=settings.board.HEIGHT,

6
hopper/interfaces.py Normal file
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@ -0,0 +1,6 @@
from typing import Protocol
class SendGameStateInterface(Protocol):
async def send_game_state(self) -> None:
...

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@ -5,14 +5,18 @@ import time
from threading import Thread from threading import Thread
from typing import Optional from typing import Optional
from hopper.interfaces import SendGameStateInterface
from hopper.models.player import PlayerList from hopper.models.player import PlayerList
from hopper.ws_server import WSServer
from settings import settings from settings import settings
class InactivityWatchdog(Thread): class InactivityWatchdog(Thread):
def __init__( def __init__(
self, players: PlayerList, ws_server: Optional[WSServer] = None, *args, **kwargs self,
players: PlayerList,
ws_server: Optional[SendGameStateInterface] = None,
*args,
**kwargs,
) -> None: ) -> None:
self.players = players self.players = players
self.ws_server = ws_server self.ws_server = ws_server

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@ -12,20 +12,20 @@ from settings import settings
class WSServer(Thread): class WSServer(Thread):
def __init__(self, *args, **kwargs) -> None:
self.connected_clients = set[WebSocketServerProtocol]()
super().__init__(*args, **kwargs)
async def handler(self, websocket: WebSocketServerProtocol) -> None: async def handler(self, websocket: WebSocketServerProtocol) -> None:
"""New handler instance spawns for each connected client"""
self.connected_clients.add(websocket) self.connected_clients.add(websocket)
logging.info(f"Add client: {websocket.id}") logging.info(f"Add client: {websocket.id}")
try: try:
# send initial game state to connected client
await self.send_game_state_to_client(websocket) await self.send_game_state_to_client(websocket)
# loop and do nothing while client is connected
connected = True connected = True
while connected: while connected:
try: try:
message = await websocket.recv() # we're expecting nothing from client, but read if client sends a message
await websocket.recv()
except ConnectionClosedOK: except ConnectionClosedOK:
connected = False connected = False
finally: finally:
@ -49,11 +49,13 @@ class WSServer(Thread):
async def send_game_state_to_client( async def send_game_state_to_client(
self, websocket: WebSocketServerProtocol self, websocket: WebSocketServerProtocol
) -> None: ) -> None:
"""Send game state to the client"""
message = self._create_game_state_message() message = self._create_game_state_message()
logging.debug(f"Sending game state to client: {websocket.id}") logging.debug(f"Sending game state to client: {websocket.id}")
await websocket.send(message) await websocket.send(message)
async def send_game_state(self) -> None: async def send_game_state(self) -> None:
"""Broadcast game state to all connected clients"""
if not self.connected_clients: if not self.connected_clients:
return return
@ -77,4 +79,5 @@ class WSServer(Thread):
await asyncio.Future() # run forever await asyncio.Future() # run forever
def run(self) -> None: def run(self) -> None:
self.connected_clients = set[WebSocketServerProtocol]()
asyncio.run(self.run_async()) asyncio.run(self.run_async())

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@ -1,135 +0,0 @@
from pydantic import BaseModel
from enum import Enum
import requests
class BaseError(Exception):
...
class PositionError(BaseError):
...
class PlayerInactiveError(BaseError):
...
class PlayerNotFoundError(BaseError):
...
class Direction(str, Enum):
LEFT = "left"
RIGHT = "right"
UP = "up"
DOWN = "down"
class Board(BaseModel):
width: int
height: int
class Position(BaseModel):
x: int
y: int
class Destination(BaseModel):
position: Position
class Player(BaseModel):
uuid: str
name: str
active: bool
position: Position
move_count: int
move_attempt_count: int
class PingResponse(BaseModel):
message: str
class StartGameResponse(BaseModel):
board: Board
destination: Destination
player: Player
class PlayerInfoResponse(BaseModel):
player: Player
class GameInfoResponse(BaseModel):
board: Board
destination: Destination
class FairHopper:
def __init__(self, host, port) -> None:
self.host = host
self.port = port
def format_url(self, path: str) -> str:
return f"{self.host}:{self.port}{path}"
def ping(self) -> PingResponse:
r = requests.get(self.format_url("/ping"))
r.raise_for_status()
return PingResponse(**r.json())
def start_game(self, player_name: str) -> StartGameResponse:
payload = {
"player_name": player_name,
}
r = requests.post(self.format_url("/game"), json=payload)
r.raise_for_status()
return StartGameResponse(**r.json())
def get_game_info(self) -> GameInfoResponse:
r = requests.get(self.format_url(f"/game"))
r.raise_for_status()
return GameInfoResponse(**r.json())
def get_player_info(self, uuid: str) -> PlayerInfoResponse:
r = requests.get(self.format_url(f"/player/{uuid}"))
if r.status_code == 403:
raise PlayerInactiveError()
elif r.status_code == 404:
raise PlayerNotFoundError()
else:
r.raise_for_status()
return PlayerInfoResponse(**r.json())
def move_left(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.LEFT)
def move_right(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.RIGHT)
def move_up(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.UP)
def move_down(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.DOWN)
def move(self, uuid: str, direction: Direction) -> PlayerInfoResponse:
path = f"/player/{uuid}/move/{direction}"
r = requests.post(self.format_url(path))
if r.status_code == 403:
raise PlayerInactiveError()
elif r.status_code == 404:
raise PlayerNotFoundError()
elif r.status_code == 409:
raise PositionError()
else:
r.raise_for_status()
return PlayerInfoResponse(**r.json())

219
sdk/poetry.lock generated
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@ -1,219 +0,0 @@
# This file is automatically @generated by Poetry 1.4.1 and should not be changed by hand.
[[package]]
name = "certifi"
version = "2022.12.7"
description = "Python package for providing Mozilla's CA Bundle."
category = "main"
optional = false
python-versions = ">=3.6"
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]
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name = "charset-normalizer"
version = "3.1.0"
description = "The Real First Universal Charset Detector. Open, modern and actively maintained alternative to Chardet."
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charset-normalizer = ">=2,<4"
idna = ">=2.5,<4"
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use-chardet-on-py3 = ["chardet (>=3.0.2,<6)"]
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name = "typing-extensions"
version = "4.5.0"
description = "Backported and Experimental Type Hints for Python 3.7+"
category = "main"
optional = false
python-versions = ">=3.7"
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python-versions = ">=2.7, !=3.0.*, !=3.1.*, !=3.2.*, !=3.3.*, !=3.4.*, !=3.5.*"
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brotli = ["brotli (>=1.0.9)", "brotlicffi (>=0.8.0)", "brotlipy (>=0.6.0)"]
secure = ["certifi", "cryptography (>=1.3.4)", "idna (>=2.0.0)", "ipaddress", "pyOpenSSL (>=0.14)", "urllib3-secure-extra"]
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lock-version = "2.0"
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View File

@ -1,17 +0,0 @@
[tool.poetry]
name = "fh-sdk"
version = "0.1.0"
description = ""
authors = ["Eden Kirin <eden@ekirin.com>"]
readme = "README.md"
packages = [{include = "fh_sdk"}]
[tool.poetry.dependencies]
python = "^3.10"
requests = "^2.28.2"
pydantic = "^1.10.7"
[build-system]
requires = ["poetry-core"]
build-backend = "poetry.core.masonry.api"