17 Commits

Author SHA1 Message Date
c9707c0523 Threads creation optimization 2023-03-30 21:13:54 +02:00
059408242c Send purchase state 2023-03-30 21:09:11 +02:00
6111d07f09 WSMessage object 2023-03-30 18:53:24 +02:00
b80130d942 Purchase timeout 2023-03-30 13:16:25 +02:00
ecffdc5d1e Player state 2023-03-30 13:09:23 +02:00
8a48d61dc9 Multiple test players 2023-03-30 12:05:58 +02:00
33f2220356 Game state 2023-03-30 11:44:20 +02:00
413e395a75 Change terminology game state -> game dump 2023-03-30 11:32:16 +02:00
48cb1a3798 Update readme 2023-03-29 09:35:38 +02:00
988878502c Hide inactive players from board dump 2023-03-28 09:45:49 +02:00
0e8775bd08 FE tweak 2023-03-27 14:28:15 +02:00
b5a49fb53b Add fairhopper-sdk as module 2023-03-27 13:55:52 +02:00
9acaf0c2c0 Remove SDK 2023-03-27 09:53:29 +02:00
870e2deb79 FE tweak 2023-03-27 09:52:51 +02:00
fa2aee881d Cleanups 2023-03-26 23:59:15 +02:00
f74bc9b52e FE tweaks 2023-03-26 20:00:35 +02:00
63e7e0d21c Update readme 2023-03-26 14:58:57 +02:00
25 changed files with 468 additions and 551 deletions

3
.gitmodules vendored Normal file
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@ -0,0 +1,3 @@
[submodule "fairhopper-sdk"]
path = fairhopper-sdk
url = git@gitea.ekirin.com:Intis/fairhopper-sdk.git

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@ -21,6 +21,35 @@
- Move timeout: 10s. Game is finished if timeout ocurrs. - Move timeout: 10s. Game is finished if timeout ocurrs.
## Game States
```plantuml
hide empty description
state "Start Game" as StartGame
state "Move" as MovePlayer: Destination reached?
state "Destination Reached" as DestinationReached
state "Product Selection" as ProductSelection: Enable product selection for winning player
state "Product Selected" as ProductSelected
state "Selection Timeout" as SelectionTimeout
state "End Player's Game" as EndPlayer
state "Lock Game" as LockGame <<end>>
state "End Game" as EndGame <<end>>
state "Unlock game" as UnlockGame <<end>>
[*] -> StartGame
StartGame -> MovePlayer
MovePlayer <-- MovePlayer: NO
MovePlayer --> DestinationReached: YES
DestinationReached --> ProductSelection
DestinationReached -> LockGame: Lock game for all other players
ProductSelection --> ProductSelected
ProductSelection --> SelectionTimeout
ProductSelected --> EndGame: End game\nfor all players
SelectionTimeout -> EndPlayer
EndPlayer --> UnlockGame: Unlock game\n for all players
```
## FairHopper Game Server ## FairHopper Game Server
Requirements: Requirements:
@ -75,49 +104,51 @@ actor "Player 1" as P1
actor "Player 2" as P2 actor "Player 2" as P2
actor "Player 3" as P3 actor "Player 3" as P3
package Masterpiece #seashell {
package Masterpiece { rectangle "FairHopper Game Server" #lightcyan {
rectangle { usecase API as "API Server"
usecase Game as "FairHopper\nGame Server" usecase Game as "Game Engine"
usecase WS as "WS Server" usecase WS as "WS Server"
} }
usecase Vis as "Visualisation\nService" usecase Vis as "Visualisation\nService"
} }
P1 -left-> Game: REST API usecase ExtVis1 as "Visualisation\nService"
P2 -left-> Game: REST API usecase ExtVis2 as "Visualisation\nService"
P3 -left-> Game: REST API
P1 -left-> API: REST API
P2 -left-> API: REST API
P3 -left-> API: REST API
API --> Game
Game --> WS: Game State Game --> WS: Game State
WS --> Vis: WebSockets WS --> Vis: WS Game State
WS --> ExtVis1: WS Game State
WS --> ExtVis2: WS Game State
``` ```
### WebSockets ### WebSockets
```plantuml ```plantuml
participant Game as "FairHopper\nGame Server" box "FairHopper Game Server" #lightcyan
participant Game as "Game Engine"
participant WS as "WS Server" participant WS as "WS Server"
participant Client1 as "Visualisation\nClient 1" endbox
participant Client2 as "Visualisation\nClient 2" participant Client1 as "Visualisation\nClient 1"
participant Client2 as "Visualisation\nClient 2"
Game ->o WS: Server Connect Game ->o WS: Send initial state
activate WS #coral
WS -> Game: Get game state
activate Game #yellow
Game -> WS: Game state
deactivate
deactivate
Client1 ->o WS: Client Connect Client1 ->o WS: Client connect
activate WS #coral activate WS #coral
WS -> Client1: Game state WS -> Client1: Game state
deactivate deactivate
Client2 ->o WS: Client Connect Client2 ->o WS: Client connect
activate WS #coral activate WS #coral
WS -> Client2: Game state WS -> Client2: Game state
deactivate deactivate
loop #lightyellow On game state change loop #lightyellow On game state change
Game ->o WS: Game state Game ->o WS: Game state
activate WS #coral activate WS #coral
WS o-> Client1: Game state WS o-> Client1: Game state
@ -134,7 +165,7 @@ end
- Move right - Move right
- Move up - Move up
- Move down - Move down
- Get current position - Get player info
- Get board info - Get board info
Check REST API interface on [FastAPI docs](http://localhost:8010/docs). Check REST API interface on [FastAPI docs](http://localhost:8010/docs).

39
api_tests/requests.http Normal file
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@ -0,0 +1,39 @@
GET http://localhost:8010/ping
###
# create new game
POST http://localhost:8010/game
Content-Type: application/json
{
"player_name": "Mirko"
}
###
# get game info
GET http://localhost:8010/game
###
# get player info
GET http://localhost:8010/player/test-player-pero
###
# move player left
POST http://localhost:8010/player/test-player-pero/move/left
###
# move player right
POST http://localhost:8010/player/test-player-pero/move/right
###
# move player up
POST http://localhost:8010/player/test-player-pero/move/up
###
# move player down
POST http://localhost:8010/player/test-player-pero/move/down
###
# move Mirko left
POST http://localhost:8010/player/test-player-mirko/move/left
###

1
fairhopper-sdk Submodule

Submodule fairhopper-sdk added at 10290dba54

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@ -9,12 +9,14 @@
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous"> integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
<link rel="stylesheet" href="styles.css"> <link rel="stylesheet" href="styles.css">
<title>Document</title> <title>FairHopper Visualisation Client</title>
</head> </head>
<body> <body>
<div class="container-fluid"> <div class="container-fluid">
<h1>FairHopper WS Client</h1> <h1 class="mt-1 mb-2">
FairHopper Visualisation Client
</h1>
<div class="row"> <div class="row">
<div class="col-10"> <div class="col-10">
<div class="board-container"> <div class="board-container">
@ -22,7 +24,9 @@
</div> </div>
</div> </div>
<div class="col-2"> <div class="col-2">
<h3>Players</h3> <h3 class="pb-2 border-bottom">
Players
</h3>
<ul class="players" id="players-content"></ul> <ul class="players" id="players-content"></ul>
</div> </div>
</div> </div>
@ -30,6 +34,13 @@
</body> </body>
<script> <script>
const BOARD_ICONS = {
PLAYER: "😀",
PLAYER_ON_DESTINATION: "😎",
OBSTACLE: "🔥",
DESTINATION: "🏠",
};
function createBoard(board) { function createBoard(board) {
let html = ""; let html = "";
for (let y = 0; y < board.height; y++) { for (let y = 0; y < board.height; y++) {
@ -59,10 +70,11 @@
function renderPlayerList(players) { function renderPlayerList(players) {
const html = players.filter(player => player.active).map((player) => { const html = players.filter(player => player.active).map((player) => {
const onDestination = player.state == "ON_DESTINATION";
return ` return `
<li class="${player.reached_destination ? "text-success" : ""}"> <li class="${onDestination ? "text-success" : ""}">
${player.name} (${player.move_count}) ${player.name} (${player.move_count})
${player.reached_destination ? "✅" : ""} ${onDestination ? "✅" : ""}
</li> </li>
`; `;
}).join(""); }).join("");
@ -72,8 +84,9 @@
function renderPlayers(players) { function renderPlayers(players) {
players.filter(player => player.active).forEach(player => { players.filter(player => player.active).forEach(player => {
const cell = findCell(player.position); const cell = findCell(player.position);
const onDestination = player.state == "ON_DESTINATION";
const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
if (cell) { if (cell) {
const playerIcon = "😎";
const html = ` const html = `
<div class="player-tooltip">${player.name}</div> <div class="player-tooltip">${player.name}</div>
${playerIcon} ${playerIcon}
@ -94,48 +107,75 @@
function renderObstacles(layers) { function renderObstacles(layers) {
const objects = getLayerObjectsOfType(layers, "OBSTACLE"); const objects = getLayerObjectsOfType(layers, "OBSTACLE");
objects.forEach(obj => { objects.forEach(obj => {
renderCellContent(obj.position, "🔥"); renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
}); });
} }
function renderDestination(position) { function renderDestination(position) {
renderCellContent(position, "🏠"); renderCellContent(position, BOARD_ICONS.DESTINATION);
} }
function renderGameDump(data) {
createBoard(data.board);
renderObstacles(data.layers)
renderDestination(data.destination.position);
renderPlayerList(data.players);
renderPlayers(data.players);
}
function productPurchaseStart(products) {
console.log("productPurchaseStart:", products)
}
function productPurchased(product) {
console.log("productPurchased:", product)
}
function productPurchaseDone() {
console.log("productPurchaseDone")
}
function wsConnect() { function wsConnect() {
let ws = new WebSocket('ws://localhost:8011/bla-tra'); let ws = new WebSocket('ws://localhost:8011');
ws.onopen = function () { ws.onopen = () => {
/* console.log("WS connected")
ws.send(JSON.stringify({
}));
*/
}; };
ws.onmessage = function (e) { ws.onmessage = (e) => {
const data = JSON.parse(e.data); const wsMessage = JSON.parse(e.data);
console.log("message received:", data) console.log("WS message received:", wsMessage)
createBoard(data.board); switch (wsMessage.message) {
renderObstacles(data.layers) case "game_dump":
renderDestination(data.destination.position); renderGameDump(wsMessage.data);
renderPlayerList(data.players); break;
renderPlayers(data.players); case "product_purchase_start":
productPurchaseStart(wsMessage.data)
break;
case "product_purchased":
productPurchased(wsMessage.data)
break;
case "product_purchase_done":
productPurchaseDone()
break;
default:
console.error("Unknown message:", wsMessage)
}
}; };
ws.onclose = function (e) { ws.onclose = (e) => {
setTimeout(function () { setTimeout(function () {
wsConnect(); wsConnect();
}, 1000); }, 1000);
}; };
ws.onerror = function (err) { ws.onerror = (err) => {
console.error('Socket encountered error: ', err.message, 'Closing socket'); console.error("Socket encountered error:", err.message, "Closing socket");
ws.close(); ws.close();
}; };
} }
window.onload = function () { window.onload = () => {
wsConnect(); wsConnect();
} }
</script> </script>

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@ -13,11 +13,18 @@ body {
grid-gap: 2px; grid-gap: 2px;
padding-bottom: 2px; padding-bottom: 2px;
} }
.flex-grid:last-of-type {
padding-bottom: 0px;
}
.cell { .cell {
flex: 1; flex: 1;
text-align: center; aspect-ratio: 1;
background-color: beige; background-color: beige;
position: relative; position: relative;
display: flex;
align-items: center;
justify-content: center;
} }
ul.players { ul.players {
@ -27,7 +34,7 @@ ul.players {
.player-tooltip { .player-tooltip {
position: absolute; position: absolute;
top: -25px; margin-bottom: 50px;
font-size: 8pt; font-size: 8pt;
padding: 2px 10px; padding: 2px 10px;
color: white; color: white;

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@ -2,6 +2,7 @@ from typing import Optional
from hopper.engine import GameEngine, GameEngineFactory from hopper.engine import GameEngine, GameEngineFactory
from hopper.ws_server import WSServer from hopper.ws_server import WSServer
from settings import settings
game_engine: Optional[GameEngine] = None game_engine: Optional[GameEngine] = None
@ -12,7 +13,10 @@ def create_game_engine() -> GameEngine:
if game_engine: if game_engine:
raise RuntimeError("Can't call create_game_engine() more than once!") raise RuntimeError("Can't call create_game_engine() more than once!")
ws_server = WSServer(daemon=True) ws_server = WSServer(
host=settings.ws_server.HOST,
port=settings.ws_server.PORT,
)
ws_server.start() ws_server.start()
game_engine = GameEngineFactory.create_default(ws_server=ws_server) game_engine = GameEngineFactory.create_default(ws_server=ws_server)

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@ -2,6 +2,8 @@ from __future__ import annotations
from pydantic import BaseModel as PydanticBaseModel from pydantic import BaseModel as PydanticBaseModel
from hopper.enums import PlayerState
class BaseModel(PydanticBaseModel): class BaseModel(PydanticBaseModel):
class Config: class Config:
@ -29,6 +31,7 @@ class PlayerDto(BaseModel):
position: PositionDto position: PositionDto
move_count: int move_count: int
move_attempt_count: int move_attempt_count: int
state: PlayerState
class DestinationDto(BaseModel): class DestinationDto(BaseModel):

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@ -14,7 +14,7 @@ from hopper.api.dto import (
) )
from hopper.engine import GameEngine from hopper.engine import GameEngine
from hopper.enums import Direction, PlayerMoveResult from hopper.enums import Direction, PlayerMoveResult
from hopper.errors import Collision, PositionOutOfBounds from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
from hopper.models.player import Player from hopper.models.player import Player
router = APIRouter() router = APIRouter()
@ -53,12 +53,14 @@ async def get_game_info(
) )
@router.post("/game", response_model=StartGameResponseDto) @router.post(
"/game", response_model=StartGameResponseDto, status_code=status.HTTP_201_CREATED
)
async def start_game( async def start_game(
body: StartGameRequestDto, body: StartGameRequestDto,
engine: GameEngine = Depends(get_game_engine), engine: GameEngine = Depends(get_game_engine),
) -> StartGameResponseDto: ) -> StartGameResponseDto:
new_player = await engine.start_game(player_name=body.player_name) new_player = await engine.start_game_for_player(player_name=body.player_name)
return StartGameResponseDto( return StartGameResponseDto(
board=engine.board, board=engine.board,
@ -72,7 +74,6 @@ async def start_game(
@router.get( @router.get(
"/player/{uuid}", "/player/{uuid}",
response_model=PlayerInfoResponseDto, response_model=PlayerInfoResponseDto,
status_code=status.HTTP_201_CREATED,
responses={ responses={
status.HTTP_403_FORBIDDEN: { status.HTTP_403_FORBIDDEN: {
"model": ErrorResponseDto, "model": ErrorResponseDto,
@ -111,6 +112,10 @@ async def get_player_info(
"model": ErrorResponseDto, "model": ErrorResponseDto,
"description": " Position out of bounds or collision with an object", "description": " Position out of bounds or collision with an object",
}, },
status.HTTP_423_LOCKED: {
"model": ErrorResponseDto,
"description": " Player reached destination. Can't move anymore.",
},
}, },
) )
async def move_player( async def move_player(
@ -129,6 +134,11 @@ async def move_player(
raise HTTPException( raise HTTPException(
status_code=status.HTTP_409_CONFLICT, detail="Collision with an object" status_code=status.HTTP_409_CONFLICT, detail="Collision with an object"
) )
except GameLockForMovement:
raise HTTPException(
status_code=status.HTTP_423_LOCKED,
detail="Player reached destination. Can't move anymore.",
)
if move_result == PlayerMoveResult.DESTINATION_REACHED: if move_result == PlayerMoveResult.DESTINATION_REACHED:
response.status_code = status.HTTP_200_OK response.status_code = status.HTTP_200_OK

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@ -1,35 +0,0 @@
GET http://localhost:8010/ping
###
# create new game
POST http://localhost:8010/game
Content-Type: application/json
{
"player_name": "Mirko"
}
###
# get game info
GET http://localhost:8010/game
###
# get player info
GET http://localhost:8010/player/test-player-id
###
# move player left
POST http://localhost:8010/player/test-player-id/move/left
###
# move player right
POST http://localhost:8010/player/test-player-id/move/right
###
# move player up
POST http://localhost:8010/player/test-player-id/move/up
###
# move player down
POST http://localhost:8010/player/test-player-id/move/down
###

25
hopper/countdown_timer.py Normal file
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@ -0,0 +1,25 @@
import time
from threading import Event, Thread
from typing import Callable, Optional
class CountdownTimer(Thread):
def __init__(
self, seconds: int, callback: Optional[Callable[[], None]] = None
) -> None:
self.seconds = seconds
self.stop_event = Event()
self.callback = callback
super().__init__(daemon=True)
def run(self) -> None:
cnt = self.seconds
while cnt and not self.stop_event.is_set():
cnt -= 1
time.sleep(1)
if cnt == 0 and self.callback:
self.callback()
def stop(self) -> None:
self.stop_event.set()

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@ -3,8 +3,10 @@ import logging
import random import random
from typing import Optional from typing import Optional
from hopper.enums import Direction, PlayerMoveResult from hopper.countdown_timer import CountdownTimer
from hopper.errors import Collision, PositionOutOfBounds from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
from hopper.interfaces import SendGameDumpInterface
from hopper.models.board import ( from hopper.models.board import (
BOARD_DUMP_CHARS, BOARD_DUMP_CHARS,
BoardLayout, BoardLayout,
@ -17,25 +19,30 @@ from hopper.models.board import (
) )
from hopper.models.player import Player, PlayerList, Position from hopper.models.player import Player, PlayerList, Position
from hopper.watchdog import InactivityWatchdog from hopper.watchdog import InactivityWatchdog
from hopper.ws_server import WSServer
from settings import settings from settings import settings
class GameEngine: class GameEngine:
def __init__(self, board: GameBoard, ws_server: Optional[WSServer] = None) -> None: def __init__(
self, board: GameBoard, ws_server: Optional[SendGameDumpInterface] = None
) -> None:
self.board = board self.board = board
self.ws_server = ws_server self.ws_server = ws_server
self.players = PlayerList() self.players = PlayerList()
self._inacivity_watchdog = None self._inacivity_watchdog = None
self.__debug_print_board() self._purchase_countdown_timer: Optional[CountdownTimer] = None
self.reset_game()
def dump_board(self) -> list[list[str]]: def dump_board(self) -> list[list[str]]:
dump = self.board.dump() dump = self.board.dump()
for player in self.players: for player in self.players:
if player.position.y < len(dump) and player.position.x < len( show_player = (
dump[player.position.y] player.active
): and player.position.y < len(dump)
and player.position.x < len(dump[player.position.y])
)
if show_player:
dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[ dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[
ObjectType.PLAYER ObjectType.PLAYER
] ]
@ -53,15 +60,19 @@ class GameEngine:
self._inacivity_watchdog = InactivityWatchdog( self._inacivity_watchdog = InactivityWatchdog(
players=self.players, players=self.players,
ws_server=self.ws_server, ws_server=self.ws_server,
daemon=True,
) )
self._inacivity_watchdog.start() self._inacivity_watchdog.start()
async def start_game(self, player_name: str) -> Player: def reset_game(self) -> None:
self.__debug_print_board()
self.game_state = GameState.RUNNING
async def start_game_for_player(self, player_name: str) -> Player:
self._start_inactivity_watchdog() self._start_inactivity_watchdog()
player = Player( player = Player(
name=player_name, name=player_name,
position=self._create_player_start_position(), position=self._create_player_start_position(),
state=PlayerState.CREATED,
) )
self.players.append(player) self.players.append(player)
@ -69,7 +80,7 @@ class GameEngine:
self.__debug_print_board() self.__debug_print_board()
if self.ws_server: if self.ws_server:
await self.ws_server.send_game_state() await self.ws_server.send_game_dump()
await asyncio.sleep(settings.game.MOVE_DELAY) await asyncio.sleep(settings.game.MOVE_DELAY)
return player return player
@ -108,14 +119,18 @@ class GameEngine:
) -> PlayerMoveResult: ) -> PlayerMoveResult:
player.reset_timeout() player.reset_timeout()
if self.game_state == GameState.LOCK_FOR_MOVEMENT:
raise GameLockForMovement("Player reached destination. Can't move anymore.")
# player will not be able to move once they reach the destination # player will not be able to move once they reach the destination
if player.reached_destination: if player.state == PlayerState.ON_DESTINATION:
return PlayerMoveResult.DESTINATION_REACHED return PlayerMoveResult.DESTINATION_REACHED
logging.info(f"Player {player} move to {direction}") logging.info(f"Player {player} move to {direction}")
new_position = self._move_position(player.position, direction) new_position = self._move_position(player.position, direction)
player.move_attempt_count += 1 player.move_attempt_count += 1
player.state = PlayerState.MOVING
if not self._position_in_board_bounds(new_position): if not self._position_in_board_bounds(new_position):
raise PositionOutOfBounds() raise PositionOutOfBounds()
@ -127,19 +142,15 @@ class GameEngine:
player.move_count += 1 player.move_count += 1
if self._is_player_on_destination(player): if self._is_player_on_destination(player):
player.reached_destination = True player.state = PlayerState.ON_DESTINATION
logging.info(f"Player {player} reached destination!") await self._player_on_destination(player)
if self.ws_server:
await self.ws_server.send_game_state()
self.__debug_print_board()
if player.reached_destination:
return PlayerMoveResult.DESTINATION_REACHED return PlayerMoveResult.DESTINATION_REACHED
await asyncio.sleep(settings.game.MOVE_DELAY) if self.ws_server:
await self.ws_server.send_game_dump()
self.__debug_print_board()
await asyncio.sleep(settings.game.MOVE_DELAY)
return PlayerMoveResult.OK return PlayerMoveResult.OK
def _is_player_on_destination(self, player: Player) -> bool: def _is_player_on_destination(self, player: Player) -> bool:
@ -153,6 +164,30 @@ class GameEngine:
def _colided_with_obstacle(self, position: Position) -> bool: def _colided_with_obstacle(self, position: Position) -> bool:
return self.board.get_object_at_position(position) is not None return self.board.get_object_at_position(position) is not None
async def _player_on_destination(self, player: Player) -> None:
logging.info(f"Player {player} reached destination!")
self.game_state = GameState.LOCK_FOR_MOVEMENT
await self.ws_server.send_game_dump()
self.__debug_print_board()
await self.ws_server.send_product_purchase_message(products=settings.products)
logging.info(f"Starting purchase countdown timer for {settings.purchase_timeout} seconds")
self._purchase_countdown_timer = CountdownTimer(
seconds=settings.purchase_timeout,
callback=self._on_purchase_timeout,
)
self._purchase_countdown_timer.start()
def _on_purchase_timeout(self) -> None:
logging.info("Ding ding! Purchase countdown timer timeout")
self._purchase_countdown_timer = None
asyncio.run(self.ws_server.send_product_purchase_done_message(product=None))
self.game_state = GameState.RUNNING
def get_board_layout(self) -> BoardLayout: def get_board_layout(self) -> BoardLayout:
return BoardLayout(board=self.board, players=self.players) return BoardLayout(board=self.board, players=self.players)
@ -163,7 +198,7 @@ class GameEngineFactory:
board_width: int, board_width: int,
board_height: int, board_height: int,
obstacle_count: int = 0, obstacle_count: int = 0,
ws_server: Optional[WSServer] = None, ws_server: Optional[SendGameDumpInterface] = None,
) -> GameEngine: ) -> GameEngine:
board = GameBoard( board = GameBoard(
width=board_width, width=board_width,
@ -184,11 +219,13 @@ class GameEngineFactory:
board=board, board=board,
ws_server=ws_server, ws_server=ws_server,
) )
GameEngineFactory.__add_test_player(game.players) GameEngineFactory.__add_test_players(game.players)
return game return game
@staticmethod @staticmethod
def create_default(ws_server: Optional[WSServer] = None) -> GameEngine: def create_default(
ws_server: Optional[SendGameDumpInterface] = None,
) -> GameEngine:
return GameEngineFactory.create( return GameEngineFactory.create(
board_width=settings.board.WIDTH, board_width=settings.board.WIDTH,
board_height=settings.board.HEIGHT, board_height=settings.board.HEIGHT,
@ -197,18 +234,10 @@ class GameEngineFactory:
) )
@staticmethod @staticmethod
def __add_test_player(players: PlayerList) -> None: def __add_test_players(players: PlayerList) -> None:
if not (settings.debug and settings.debug.CREATE_TEST_PLAYER): if not settings.debug:
return return
player = Player( for player in settings.debug.PLAYERS:
name="Pero", players.append(player)
uuid="test-player-id", logging.info(f"Test player created: {player}")
position=Position(
settings.debug.TEST_PLAYER_START_X,
settings.debug.TEST_PLAYER_START_Y,
),
can_be_deactivated=False,
)
players.append(player)
logging.info(f"Test player created: {player}")

View File

@ -18,3 +18,16 @@ class ObjectType(str, Enum):
class PlayerMoveResult(Enum): class PlayerMoveResult(Enum):
OK = auto() OK = auto()
DESTINATION_REACHED = auto() DESTINATION_REACHED = auto()
class GameState(Enum):
RUNNING = auto()
LOCK_FOR_MOVEMENT = auto()
ENDGAME = auto()
class PlayerState(str, Enum):
CREATED = "CREATED"
MOVING = "MOVING"
ON_DESTINATION = "ON_DESTINATION"
INACTIVE = "INACTIVE"

View File

@ -8,3 +8,7 @@ class PositionOutOfBounds(BaseError):
class Collision(BaseError): class Collision(BaseError):
... ...
class GameLockForMovement(BaseError):
...

16
hopper/interfaces.py Normal file
View File

@ -0,0 +1,16 @@
from typing import Iterable, Optional, Protocol
from hopper.models.product import Product
class SendGameDumpInterface(Protocol):
async def send_game_dump(self) -> None:
...
async def send_product_purchase_message(self, products: Iterable[Product]) -> None:
...
async def send_product_purchase_done_message(
self, product: Optional[Product] = None
) -> None:
...

View File

@ -1,11 +1,16 @@
import logging import logging
from dataclasses import dataclass from dataclasses import dataclass
from typing import Optional from typing import List, Optional
from hopper.models.player import Player
from hopper.models.product import Product
@dataclass @dataclass
class GameSettings: class GameSettings:
MOVE_DELAY: float = 0.5 # seconds MOVE_DELAY: float = 0.5 # seconds
@dataclass @dataclass
class BoardSettings: class BoardSettings:
WIDTH: int = 21 WIDTH: int = 21
@ -29,9 +34,7 @@ class WSServerSettings:
@dataclass @dataclass
class DebugSettings: class DebugSettings:
PRINT_BOARD: bool = False PRINT_BOARD: bool = False
CREATE_TEST_PLAYER: bool = False PLAYERS: Optional[List[Player]] = None
TEST_PLAYER_START_X: int = 0
TEST_PLAYER_START_Y: int = 0
@dataclass @dataclass
@ -40,5 +43,7 @@ class Settings:
board: BoardSettings board: BoardSettings
inacivity_watchdog: InactivityWatchdogSettings inacivity_watchdog: InactivityWatchdogSettings
ws_server: WSServerSettings ws_server: WSServerSettings
purchase_timeout: int = 10 # seconds
log_level: int = logging.INFO log_level: int = logging.INFO
products: Optional[List[Product]] = None
debug: Optional[DebugSettings] = None debug: Optional[DebugSettings] = None

View File

@ -3,6 +3,8 @@ import uuid
from dataclasses import dataclass, field from dataclasses import dataclass, field
from typing import Optional from typing import Optional
from hopper.enums import PlayerState
@dataclass @dataclass
class Position: class Position:
@ -20,9 +22,9 @@ class Player:
last_seen: datetime.datetime = field( last_seen: datetime.datetime = field(
default_factory=lambda: datetime.datetime.now() default_factory=lambda: datetime.datetime.now()
) )
state: PlayerState = PlayerState.CREATED
active: bool = True active: bool = True
can_be_deactivated: bool = True can_be_deactivated: bool = True
reached_destination: bool = False
def reset_timeout(self) -> None: def reset_timeout(self) -> None:
self.last_seen = datetime.datetime.now() self.last_seen = datetime.datetime.now()

8
hopper/models/product.py Normal file
View File

@ -0,0 +1,8 @@
from dataclasses import dataclass, field
import uuid
@dataclass
class Product:
name: str
uuid: str = field(default_factory=lambda: str(uuid.uuid4()))

View File

@ -1,9 +1,14 @@
from __future__ import annotations from __future__ import annotations
import json
from typing import Optional, TypeVar
from pydantic import Field from pydantic import Field
from pydantic.generics import GenericModel
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
from hopper.enums import ObjectType from hopper.enums import ObjectType
from hopper.models.product import Product
class LayerObjectDto(BaseModel): class LayerObjectDto(BaseModel):
@ -15,12 +20,55 @@ class LayerDto(BaseModel):
name: str name: str
objects: list[LayerObjectDto] objects: list[LayerObjectDto]
class GameStatePlayerDto(PlayerDto):
reached_destination: bool class ProductDto(BaseModel):
name: str
uuid: str
class GameStateDto(BaseModel): class GameDumpPlayerDto(PlayerDto):
...
class GameDumpDto(BaseModel):
board: BoardDto board: BoardDto
destination: DestinationDto destination: DestinationDto
players: list[GameStatePlayerDto] players: list[GameDumpPlayerDto]
layers: list[LayerDto] layers: list[LayerDto]
class ProductPurchaseStartDto(BaseModel):
products: list[ProductDto]
class ProductPurchaseDoneDto(BaseModel):
product: Optional[ProductDto] = None
TMessageData = TypeVar("TMessageData", bound=BaseModel)
class WSMessage(GenericModel):
message: str
data: Optional[TMessageData] = None
def __str__(self) -> str:
return self.to_str()
def to_str(self) -> str:
return json.dumps(self.dict())
class WSGameDumpMessage(WSMessage):
message: str = "game_dump"
data: GameDumpDto
class WSProductPurchaseStart(WSMessage):
message: str = "product_purchase_start"
data: ProductPurchaseStartDto
class WSProductPurchaseDone(WSMessage):
message: str = "product_purchase_done"
data: ProductPurchaseDoneDto

View File

@ -5,19 +5,19 @@ import time
from threading import Thread from threading import Thread
from typing import Optional from typing import Optional
from hopper.interfaces import SendGameDumpInterface
from hopper.models.player import PlayerList from hopper.models.player import PlayerList
from hopper.ws_server import WSServer
from settings import settings from settings import settings
class InactivityWatchdog(Thread): class InactivityWatchdog(Thread):
def __init__( def __init__(
self, players: PlayerList, ws_server: Optional[WSServer] = None, *args, **kwargs self, players: PlayerList, ws_server: Optional[SendGameDumpInterface] = None
) -> None: ) -> None:
self.players = players self.players = players
self.ws_server = ws_server self.ws_server = ws_server
self.stopped = False self.stopped = False
super().__init__(*args, **kwargs) super().__init__(daemon=True)
def run(self) -> None: def run(self) -> None:
logging.info("Starting inactivity watchdog") logging.info("Starting inactivity watchdog")
@ -34,7 +34,7 @@ class InactivityWatchdog(Thread):
seconds=settings.inacivity_watchdog.KICK_TIMEOUT seconds=settings.inacivity_watchdog.KICK_TIMEOUT
) )
send_game_state = False send_game_dump = False
for player in self.players: for player in self.players:
if ( if (
@ -44,7 +44,7 @@ class InactivityWatchdog(Thread):
): ):
player.active = False player.active = False
logging.info(f"Player {player} set as inactive") logging.info(f"Player {player} set as inactive")
send_game_state = True send_game_dump = True
# safe remove from list # safe remove from list
n = 0 n = 0
@ -53,18 +53,18 @@ class InactivityWatchdog(Thread):
if player.can_be_deactivated and player.last_seen < kick_threshold: if player.can_be_deactivated and player.last_seen < kick_threshold:
self.players.pop(n) self.players.pop(n)
logging.info(f"Player {player} kicked out") logging.info(f"Player {player} kicked out")
send_game_state = True send_game_dump = True
else: else:
n += 1 n += 1
if send_game_state: if send_game_dump:
self.send_game_state() self.send_game_dump()
def send_game_state(self): def send_game_dump(self):
if not self.ws_server: if not self.ws_server:
return return
logging.info("Sending WS game state") logging.info("Sending WS game dump")
asyncio.run(self.ws_server.send_game_state()) asyncio.run(self.ws_server.send_game_dump())
def stop(self) -> None: def stop(self) -> None:
self.stopped = True self.stopped = True

View File

@ -1,80 +1,114 @@
import asyncio import asyncio
import json
import logging import logging
from threading import Thread from threading import Thread
from typing import Iterable, Optional
import websockets import websockets
from websockets import WebSocketServerProtocol from websockets import WebSocketServerProtocol
from websockets.exceptions import ConnectionClosedOK from websockets.exceptions import ConnectionClosedOK
from hopper.models.ws_dto import GameStateDto from hopper.models.product import Product
from settings import settings from hopper.models.ws_dto import (
GameDumpDto,
ProductPurchaseDoneDto,
ProductPurchaseStartDto,
WSGameDumpMessage,
WSMessage,
WSProductPurchaseDone,
WSProductPurchaseStart,
)
class WSServer(Thread): class WSServer(Thread):
def __init__(self, *args, **kwargs) -> None: def __init__(self, host: str, port: int) -> None:
self.connected_clients = set[WebSocketServerProtocol]() self.host = host
super().__init__(*args, **kwargs) self.port = port
super().__init__(daemon=True)
async def handler(self, websocket: WebSocketServerProtocol) -> None: async def handler(self, websocket: WebSocketServerProtocol) -> None:
"""New handler instance spawns for each connected client"""
self.connected_clients.add(websocket) self.connected_clients.add(websocket)
logging.info(f"Add client: {websocket.id}") logging.info(f"Add client: {websocket.id}")
try: try:
await self.send_game_state_to_client(websocket) # send initial game dump to connected client
await self.send_game_dump_to_client(websocket)
# loop and do nothing while client is connected
connected = True connected = True
while connected: while connected:
try: try:
message = await websocket.recv() # we're expecting nothing from client, but read if client sends a message
await websocket.recv()
except ConnectionClosedOK: except ConnectionClosedOK:
connected = False connected = False
finally: finally:
self.connected_clients.remove(websocket) self.connected_clients.remove(websocket)
logging.info(f"Remove client: {websocket.id}") logging.info(f"Remove client: {websocket.id}")
def _create_game_state_message(self) -> str: async def send_message_to_client(
self, client: WebSocketServerProtocol, message: WSMessage
) -> None:
message_str = message.to_str()
logging.debug(
f"Sending message {message.message} to clients: {self.connected_clients}: {message_str}"
)
await client.send(message_str)
async def send_message_to_clients(self, message: WSMessage) -> None:
for client in self.connected_clients:
await self.send_message_to_client(client, message)
def _create_game_dump_message(self) -> WSGameDumpMessage:
# avoid circular imports # avoid circular imports
from hopper.api.dependencies import get_game_engine from hopper.api.dependencies import get_game_engine
engine = get_game_engine() engine = get_game_engine()
game_state = GameStateDto( game_dump = GameDumpDto(
board=engine.board, board=engine.board,
destination=engine.board.destination, destination=engine.board.destination,
players=engine.players, players=engine.players,
layers=engine.get_board_layout().layers, layers=engine.get_board_layout().layers,
) )
return json.dumps(game_state.dict()) return WSGameDumpMessage(data=game_dump)
async def send_game_state_to_client( async def send_game_dump_to_client(
self, websocket: WebSocketServerProtocol self, websocket: WebSocketServerProtocol
) -> None: ) -> None:
message = self._create_game_state_message() """Send game dump to the client"""
logging.debug(f"Sending game state to client: {websocket.id}") message = self._create_game_dump_message()
await websocket.send(message) logging.debug(f"Sending game dump to client: {websocket.id}")
await websocket.send(message.to_str())
async def send_game_state(self) -> None: async def send_game_dump(self) -> None:
if not self.connected_clients: """Broadcast game state to all connected clients"""
return message = self._create_game_dump_message()
await self.send_message_to_clients(message)
message = self._create_game_state_message() async def send_product_purchase_message(self, products: Iterable[Product]) -> None:
logging.debug( message = WSProductPurchaseStart(
f"Sending game state to clients: {self.connected_clients}: {message}" data=ProductPurchaseStartDto(products=products)
) )
for client in self.connected_clients: await self.send_message_to_clients(message)
await client.send(message)
async def send_product_purchase_done_message(
self, product: Optional[Product] = None
) -> None:
message = WSProductPurchaseDone(data=ProductPurchaseDoneDto(product=product))
await self.send_message_to_clients(message)
async def run_async(self) -> None: async def run_async(self) -> None:
logging.info( logging.info(
f"Starting FairHopper Websockets Server on {settings.ws_server.HOST}:{settings.ws_server.PORT}" f"Starting FairHopper Websockets Server on {self.host}:{self.port}"
) )
async with websockets.serve( async with websockets.serve(
ws_handler=self.handler, ws_handler=self.handler,
host=settings.ws_server.HOST, host=self.host,
port=settings.ws_server.PORT, port=self.port,
): ):
await asyncio.Future() # run forever await asyncio.Future() # run forever
def run(self) -> None: def run(self) -> None:
self.connected_clients = set[WebSocketServerProtocol]()
asyncio.run(self.run_async()) asyncio.run(self.run_async())

View File

@ -1,135 +0,0 @@
from pydantic import BaseModel
from enum import Enum
import requests
class BaseError(Exception):
...
class PositionError(BaseError):
...
class PlayerInactiveError(BaseError):
...
class PlayerNotFoundError(BaseError):
...
class Direction(str, Enum):
LEFT = "left"
RIGHT = "right"
UP = "up"
DOWN = "down"
class Board(BaseModel):
width: int
height: int
class Position(BaseModel):
x: int
y: int
class Destination(BaseModel):
position: Position
class Player(BaseModel):
uuid: str
name: str
active: bool
position: Position
move_count: int
move_attempt_count: int
class PingResponse(BaseModel):
message: str
class StartGameResponse(BaseModel):
board: Board
destination: Destination
player: Player
class PlayerInfoResponse(BaseModel):
player: Player
class GameInfoResponse(BaseModel):
board: Board
destination: Destination
class FairHopper:
def __init__(self, host, port) -> None:
self.host = host
self.port = port
def format_url(self, path: str) -> str:
return f"{self.host}:{self.port}{path}"
def ping(self) -> PingResponse:
r = requests.get(self.format_url("/ping"))
r.raise_for_status()
return PingResponse(**r.json())
def start_game(self, player_name: str) -> StartGameResponse:
payload = {
"player_name": player_name,
}
r = requests.post(self.format_url("/game"), json=payload)
r.raise_for_status()
return StartGameResponse(**r.json())
def get_game_info(self) -> GameInfoResponse:
r = requests.get(self.format_url(f"/game"))
r.raise_for_status()
return GameInfoResponse(**r.json())
def get_player_info(self, uuid: str) -> PlayerInfoResponse:
r = requests.get(self.format_url(f"/player/{uuid}"))
if r.status_code == 403:
raise PlayerInactiveError()
elif r.status_code == 404:
raise PlayerNotFoundError()
else:
r.raise_for_status()
return PlayerInfoResponse(**r.json())
def move_left(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.LEFT)
def move_right(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.RIGHT)
def move_up(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.UP)
def move_down(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.DOWN)
def move(self, uuid: str, direction: Direction) -> PlayerInfoResponse:
path = f"/player/{uuid}/move/{direction}"
r = requests.post(self.format_url(path))
if r.status_code == 403:
raise PlayerInactiveError()
elif r.status_code == 404:
raise PlayerNotFoundError()
elif r.status_code == 409:
raise PositionError()
else:
r.raise_for_status()
return PlayerInfoResponse(**r.json())

219
sdk/poetry.lock generated
View File

@ -1,219 +0,0 @@
# This file is automatically @generated by Poetry 1.4.1 and should not be changed by hand.
[[package]]
name = "certifi"
version = "2022.12.7"
description = "Python package for providing Mozilla's CA Bundle."
category = "main"
optional = false
python-versions = ">=3.6"
files = [
{file = "certifi-2022.12.7-py3-none-any.whl", hash = "sha256:4ad3232f5e926d6718ec31cfc1fcadfde020920e278684144551c91769c7bc18"},
{file = "certifi-2022.12.7.tar.gz", hash = "sha256:35824b4c3a97115964b408844d64aa14db1cc518f6562e8d7261699d1350a9e3"},
]
[[package]]
name = "charset-normalizer"
version = "3.1.0"
description = "The Real First Universal Charset Detector. Open, modern and actively maintained alternative to Chardet."
category = "main"
optional = false
python-versions = ">=3.7.0"
files = [
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use-chardet-on-py3 = ["chardet (>=3.0.2,<6)"]
[[package]]
name = "typing-extensions"
version = "4.5.0"
description = "Backported and Experimental Type Hints for Python 3.7+"
category = "main"
optional = false
python-versions = ">=3.7"
files = [
{file = "typing_extensions-4.5.0-py3-none-any.whl", hash = "sha256:fb33085c39dd998ac16d1431ebc293a8b3eedd00fd4a32de0ff79002c19511b4"},
{file = "typing_extensions-4.5.0.tar.gz", hash = "sha256:5cb5f4a79139d699607b3ef622a1dedafa84e115ab0024e0d9c044a9479ca7cb"},
]
[[package]]
name = "urllib3"
version = "1.26.15"
description = "HTTP library with thread-safe connection pooling, file post, and more."
category = "main"
optional = false
python-versions = ">=2.7, !=3.0.*, !=3.1.*, !=3.2.*, !=3.3.*, !=3.4.*, !=3.5.*"
files = [
{file = "urllib3-1.26.15-py2.py3-none-any.whl", hash = "sha256:aa751d169e23c7479ce47a0cb0da579e3ede798f994f5816a74e4f4500dcea42"},
{file = "urllib3-1.26.15.tar.gz", hash = "sha256:8a388717b9476f934a21484e8c8e61875ab60644d29b9b39e11e4b9dc1c6b305"},
]
[package.extras]
brotli = ["brotli (>=1.0.9)", "brotlicffi (>=0.8.0)", "brotlipy (>=0.6.0)"]
secure = ["certifi", "cryptography (>=1.3.4)", "idna (>=2.0.0)", "ipaddress", "pyOpenSSL (>=0.14)", "urllib3-secure-extra"]
socks = ["PySocks (>=1.5.6,!=1.5.7,<2.0)"]
[metadata]
lock-version = "2.0"
python-versions = "^3.10"
content-hash = "a8d95adf4819c22b47d4cac44f18a3bc5040d1c0487ead04cb2f09692de0d411"

View File

@ -1,17 +0,0 @@
[tool.poetry]
name = "fh-sdk"
version = "0.1.0"
description = ""
authors = ["Eden Kirin <eden@ekirin.com>"]
readme = "README.md"
packages = [{include = "fh_sdk"}]
[tool.poetry.dependencies]
python = "^3.10"
requests = "^2.28.2"
pydantic = "^1.10.7"
[build-system]
requires = ["poetry-core"]
build-backend = "poetry.core.masonry.api"

View File

@ -14,5 +14,6 @@ settings = Settings(
inacivity_watchdog=InactivityWatchdogSettings(), inacivity_watchdog=InactivityWatchdogSettings(),
log_level=logging.INFO, log_level=logging.INFO,
ws_server=WSServerSettings(), ws_server=WSServerSettings(),
purchase_timeout=10,
debug=None, debug=None,
) )