9 Commits

Author SHA1 Message Date
48cb1a3798 Update readme 2023-03-29 09:35:38 +02:00
988878502c Hide inactive players from board dump 2023-03-28 09:45:49 +02:00
0e8775bd08 FE tweak 2023-03-27 14:28:15 +02:00
b5a49fb53b Add fairhopper-sdk as module 2023-03-27 13:55:52 +02:00
9acaf0c2c0 Remove SDK 2023-03-27 09:53:29 +02:00
870e2deb79 FE tweak 2023-03-27 09:52:51 +02:00
fa2aee881d Cleanups 2023-03-26 23:59:15 +02:00
f74bc9b52e FE tweaks 2023-03-26 20:00:35 +02:00
63e7e0d21c Update readme 2023-03-26 14:58:57 +02:00
14 changed files with 135 additions and 434 deletions

3
.gitmodules vendored Normal file
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@ -0,0 +1,3 @@
[submodule "fairhopper-sdk"]
path = fairhopper-sdk
url = git@gitea.ekirin.com:Intis/fairhopper-sdk.git

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@ -21,6 +21,35 @@
- Move timeout: 10s. Game is finished if timeout ocurrs.
## Game States
```plantuml
hide empty description
state "Start Game" as StartGame
state "Move" as MovePlayer: Destination reached?
state "Destination Reached" as DestinationReached
state "Product Selection" as ProductSelection: Enable product selection for winning player
state "Product Selected" as ProductSelected
state "Selection Timeout" as SelectionTimeout
state "End Player's Game" as EndPlayer
state "Lock Game" as LockGame <<end>>
state "End Game" as EndGame <<end>>
state "Unlock game" as UnlockGame <<end>>
[*] -> StartGame
StartGame -> MovePlayer
MovePlayer <-- MovePlayer: NO
MovePlayer --> DestinationReached: YES
DestinationReached --> ProductSelection
DestinationReached -> LockGame: Lock game for all other players
ProductSelection --> ProductSelected
ProductSelection --> SelectionTimeout
ProductSelected --> EndGame: End game\nfor all players
SelectionTimeout -> EndPlayer
EndPlayer --> UnlockGame: Unlock game\n for all players
```
## FairHopper Game Server
Requirements:
@ -76,43 +105,46 @@ actor "Player 2" as P2
actor "Player 3" as P3
package Masterpiece {
rectangle {
usecase Game as "FairHopper\nGame Server"
package Masterpiece #seashell {
rectangle "FairHopper Game Server" #lightcyan {
usecase API as "API Server"
usecase Game as "Game Engine"
usecase WS as "WS Server"
}
usecase Vis as "Visualisation\nService"
}
P1 -left-> Game: REST API
P2 -left-> Game: REST API
P3 -left-> Game: REST API
usecase ExtVis1 as "Visualisation\nService"
usecase ExtVis2 as "Visualisation\nService"
P1 -left-> API: REST API
P2 -left-> API: REST API
P3 -left-> API: REST API
API --> Game
Game --> WS: Game State
WS --> Vis: WebSockets
WS --> Vis: WS Game State
WS --> ExtVis1: WS Game State
WS --> ExtVis2: WS Game State
```
### WebSockets
```plantuml
participant Game as "FairHopper\nGame Server"
box "FairHopper Game Server" #lightcyan
participant Game as "Game Engine"
participant WS as "WS Server"
endbox
participant Client1 as "Visualisation\nClient 1"
participant Client2 as "Visualisation\nClient 2"
Game ->o WS: Server Connect
activate WS #coral
WS -> Game: Get game state
activate Game #yellow
Game -> WS: Game state
deactivate
deactivate
Game ->o WS: Send initial state
Client1 ->o WS: Client Connect
Client1 ->o WS: Client connect
activate WS #coral
WS -> Client1: Game state
deactivate
Client2 ->o WS: Client Connect
Client2 ->o WS: Client connect
activate WS #coral
WS -> Client2: Game state
deactivate
@ -134,7 +166,7 @@ end
- Move right
- Move up
- Move down
- Get current position
- Get player info
- Get board info
Check REST API interface on [FastAPI docs](http://localhost:8010/docs).

1
fairhopper-sdk Submodule

Submodule fairhopper-sdk added at 10290dba54

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@ -9,12 +9,14 @@
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
<link rel="stylesheet" href="styles.css">
<title>Document</title>
<title>FairHopper Visualisation Client</title>
</head>
<body>
<div class="container-fluid">
<h1>FairHopper WS Client</h1>
<h1 class="mt-1 mb-2">
FairHopper Visualisation Client
</h1>
<div class="row">
<div class="col-10">
<div class="board-container">
@ -22,7 +24,9 @@
</div>
</div>
<div class="col-2">
<h3>Players</h3>
<h3 class="pb-2 border-bottom">
Players
</h3>
<ul class="players" id="players-content"></ul>
</div>
</div>
@ -30,6 +34,13 @@
</body>
<script>
const BOARD_ICONS = {
PLAYER: "😀",
PLAYER_ON_DESTINATION: "😎",
OBSTACLE: "🔥",
DESTINATION: "🏠",
};
function createBoard(board) {
let html = "";
for (let y = 0; y < board.height; y++) {
@ -72,8 +83,8 @@
function renderPlayers(players) {
players.filter(player => player.active).forEach(player => {
const cell = findCell(player.position);
const playerIcon = player.reached_destination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
if (cell) {
const playerIcon = "😎";
const html = `
<div class="player-tooltip">${player.name}</div>
${playerIcon}
@ -94,27 +105,24 @@
function renderObstacles(layers) {
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
objects.forEach(obj => {
renderCellContent(obj.position, "🔥");
renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
});
}
function renderDestination(position) {
renderCellContent(position, "🏠");
renderCellContent(position, BOARD_ICONS.DESTINATION);
}
function wsConnect() {
let ws = new WebSocket('ws://localhost:8011/bla-tra');
ws.onopen = function () {
/*
ws.send(JSON.stringify({
}));
*/
let ws = new WebSocket('ws://localhost:8011');
ws.onopen = () => {
console.log("WS connected")
};
ws.onmessage = function (e) {
ws.onmessage = (e) => {
const data = JSON.parse(e.data);
console.log("message received:", data)
console.log("WS message received:", data)
createBoard(data.board);
renderObstacles(data.layers)
@ -123,19 +131,19 @@
renderPlayers(data.players);
};
ws.onclose = function (e) {
ws.onclose = (e) => {
setTimeout(function () {
wsConnect();
}, 1000);
};
ws.onerror = function (err) {
console.error('Socket encountered error: ', err.message, 'Closing socket');
ws.onerror = (err) => {
console.error("Socket encountered error:", err.message, "Closing socket");
ws.close();
};
}
window.onload = function () {
window.onload = () => {
wsConnect();
}
</script>

View File

@ -13,11 +13,18 @@ body {
grid-gap: 2px;
padding-bottom: 2px;
}
.flex-grid:last-of-type {
padding-bottom: 0px;
}
.cell {
flex: 1;
text-align: center;
aspect-ratio: 1;
background-color: beige;
position: relative;
display: flex;
align-items: center;
justify-content: center;
}
ul.players {
@ -27,7 +34,7 @@ ul.players {
.player-tooltip {
position: absolute;
top: -25px;
margin-bottom: 50px;
font-size: 8pt;
padding: 2px 10px;
color: white;

View File

@ -53,7 +53,9 @@ async def get_game_info(
)
@router.post("/game", response_model=StartGameResponseDto)
@router.post(
"/game", response_model=StartGameResponseDto, status_code=status.HTTP_201_CREATED
)
async def start_game(
body: StartGameRequestDto,
engine: GameEngine = Depends(get_game_engine),
@ -72,7 +74,6 @@ async def start_game(
@router.get(
"/player/{uuid}",
response_model=PlayerInfoResponseDto,
status_code=status.HTTP_201_CREATED,
responses={
status.HTTP_403_FORBIDDEN: {
"model": ErrorResponseDto,

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@ -5,6 +5,7 @@ from typing import Optional
from hopper.enums import Direction, PlayerMoveResult
from hopper.errors import Collision, PositionOutOfBounds
from hopper.interfaces import SendGameStateInterface
from hopper.models.board import (
BOARD_DUMP_CHARS,
BoardLayout,
@ -17,12 +18,13 @@ from hopper.models.board import (
)
from hopper.models.player import Player, PlayerList, Position
from hopper.watchdog import InactivityWatchdog
from hopper.ws_server import WSServer
from settings import settings
class GameEngine:
def __init__(self, board: GameBoard, ws_server: Optional[WSServer] = None) -> None:
def __init__(
self, board: GameBoard, ws_server: Optional[SendGameStateInterface] = None
) -> None:
self.board = board
self.ws_server = ws_server
self.players = PlayerList()
@ -33,9 +35,12 @@ class GameEngine:
dump = self.board.dump()
for player in self.players:
if player.position.y < len(dump) and player.position.x < len(
dump[player.position.y]
):
show_player = (
player.active
and player.position.y < len(dump)
and player.position.x < len(dump[player.position.y])
)
if show_player:
dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[
ObjectType.PLAYER
]
@ -163,7 +168,7 @@ class GameEngineFactory:
board_width: int,
board_height: int,
obstacle_count: int = 0,
ws_server: Optional[WSServer] = None,
ws_server: Optional[SendGameStateInterface] = None,
) -> GameEngine:
board = GameBoard(
width=board_width,
@ -188,7 +193,9 @@ class GameEngineFactory:
return game
@staticmethod
def create_default(ws_server: Optional[WSServer] = None) -> GameEngine:
def create_default(
ws_server: Optional[SendGameStateInterface] = None,
) -> GameEngine:
return GameEngineFactory.create(
board_width=settings.board.WIDTH,
board_height=settings.board.HEIGHT,

6
hopper/interfaces.py Normal file
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@ -0,0 +1,6 @@
from typing import Protocol
class SendGameStateInterface(Protocol):
async def send_game_state(self) -> None:
...

View File

@ -5,14 +5,18 @@ import time
from threading import Thread
from typing import Optional
from hopper.interfaces import SendGameStateInterface
from hopper.models.player import PlayerList
from hopper.ws_server import WSServer
from settings import settings
class InactivityWatchdog(Thread):
def __init__(
self, players: PlayerList, ws_server: Optional[WSServer] = None, *args, **kwargs
self,
players: PlayerList,
ws_server: Optional[SendGameStateInterface] = None,
*args,
**kwargs,
) -> None:
self.players = players
self.ws_server = ws_server

View File

@ -12,20 +12,20 @@ from settings import settings
class WSServer(Thread):
def __init__(self, *args, **kwargs) -> None:
self.connected_clients = set[WebSocketServerProtocol]()
super().__init__(*args, **kwargs)
async def handler(self, websocket: WebSocketServerProtocol) -> None:
"""New handler instance spawns for each connected client"""
self.connected_clients.add(websocket)
logging.info(f"Add client: {websocket.id}")
try:
# send initial game state to connected client
await self.send_game_state_to_client(websocket)
# loop and do nothing while client is connected
connected = True
while connected:
try:
message = await websocket.recv()
# we're expecting nothing from client, but read if client sends a message
await websocket.recv()
except ConnectionClosedOK:
connected = False
finally:
@ -49,11 +49,13 @@ class WSServer(Thread):
async def send_game_state_to_client(
self, websocket: WebSocketServerProtocol
) -> None:
"""Send game state to the client"""
message = self._create_game_state_message()
logging.debug(f"Sending game state to client: {websocket.id}")
await websocket.send(message)
async def send_game_state(self) -> None:
"""Broadcast game state to all connected clients"""
if not self.connected_clients:
return
@ -77,4 +79,5 @@ class WSServer(Thread):
await asyncio.Future() # run forever
def run(self) -> None:
self.connected_clients = set[WebSocketServerProtocol]()
asyncio.run(self.run_async())

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@ -1,135 +0,0 @@
from pydantic import BaseModel
from enum import Enum
import requests
class BaseError(Exception):
...
class PositionError(BaseError):
...
class PlayerInactiveError(BaseError):
...
class PlayerNotFoundError(BaseError):
...
class Direction(str, Enum):
LEFT = "left"
RIGHT = "right"
UP = "up"
DOWN = "down"
class Board(BaseModel):
width: int
height: int
class Position(BaseModel):
x: int
y: int
class Destination(BaseModel):
position: Position
class Player(BaseModel):
uuid: str
name: str
active: bool
position: Position
move_count: int
move_attempt_count: int
class PingResponse(BaseModel):
message: str
class StartGameResponse(BaseModel):
board: Board
destination: Destination
player: Player
class PlayerInfoResponse(BaseModel):
player: Player
class GameInfoResponse(BaseModel):
board: Board
destination: Destination
class FairHopper:
def __init__(self, host, port) -> None:
self.host = host
self.port = port
def format_url(self, path: str) -> str:
return f"{self.host}:{self.port}{path}"
def ping(self) -> PingResponse:
r = requests.get(self.format_url("/ping"))
r.raise_for_status()
return PingResponse(**r.json())
def start_game(self, player_name: str) -> StartGameResponse:
payload = {
"player_name": player_name,
}
r = requests.post(self.format_url("/game"), json=payload)
r.raise_for_status()
return StartGameResponse(**r.json())
def get_game_info(self) -> GameInfoResponse:
r = requests.get(self.format_url(f"/game"))
r.raise_for_status()
return GameInfoResponse(**r.json())
def get_player_info(self, uuid: str) -> PlayerInfoResponse:
r = requests.get(self.format_url(f"/player/{uuid}"))
if r.status_code == 403:
raise PlayerInactiveError()
elif r.status_code == 404:
raise PlayerNotFoundError()
else:
r.raise_for_status()
return PlayerInfoResponse(**r.json())
def move_left(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.LEFT)
def move_right(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.RIGHT)
def move_up(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.UP)
def move_down(self, uuid: str) -> PlayerInfoResponse:
return self.move(uuid, Direction.DOWN)
def move(self, uuid: str, direction: Direction) -> PlayerInfoResponse:
path = f"/player/{uuid}/move/{direction}"
r = requests.post(self.format_url(path))
if r.status_code == 403:
raise PlayerInactiveError()
elif r.status_code == 404:
raise PlayerNotFoundError()
elif r.status_code == 409:
raise PositionError()
else:
r.raise_for_status()
return PlayerInfoResponse(**r.json())

219
sdk/poetry.lock generated
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@ -1,219 +0,0 @@
# This file is automatically @generated by Poetry 1.4.1 and should not be changed by hand.
[[package]]
name = "certifi"
version = "2022.12.7"
description = "Python package for providing Mozilla's CA Bundle."
category = "main"
optional = false
python-versions = ">=3.6"
files = [
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]
[[package]]
name = "charset-normalizer"
version = "3.1.0"
description = "The Real First Universal Charset Detector. Open, modern and actively maintained alternative to Chardet."
category = "main"
optional = false
python-versions = ">=3.7.0"
files = [
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secure = ["certifi", "cryptography (>=1.3.4)", "idna (>=2.0.0)", "ipaddress", "pyOpenSSL (>=0.14)", "urllib3-secure-extra"]
socks = ["PySocks (>=1.5.6,!=1.5.7,<2.0)"]
[metadata]
lock-version = "2.0"
python-versions = "^3.10"
content-hash = "a8d95adf4819c22b47d4cac44f18a3bc5040d1c0487ead04cb2f09692de0d411"

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@ -1,17 +0,0 @@
[tool.poetry]
name = "fh-sdk"
version = "0.1.0"
description = ""
authors = ["Eden Kirin <eden@ekirin.com>"]
readme = "README.md"
packages = [{include = "fh_sdk"}]
[tool.poetry.dependencies]
python = "^3.10"
requests = "^2.28.2"
pydantic = "^1.10.7"
[build-system]
requires = ["poetry-core"]
build-backend = "poetry.core.masonry.api"