import asyncio import json import logging from threading import Thread import websockets from websockets import WebSocketServerProtocol from websockets.exceptions import ConnectionClosedOK from hopper.models.ws_dto import GameDumpDto from settings import settings class WSServer(Thread): async def handler(self, websocket: WebSocketServerProtocol) -> None: """New handler instance spawns for each connected client""" self.connected_clients.add(websocket) logging.info(f"Add client: {websocket.id}") try: # send initial game dump to connected client await self.send_game_dump_to_client(websocket) # loop and do nothing while client is connected connected = True while connected: try: # we're expecting nothing from client, but read if client sends a message await websocket.recv() except ConnectionClosedOK: connected = False finally: self.connected_clients.remove(websocket) logging.info(f"Remove client: {websocket.id}") def _create_game_dump_message(self) -> str: # avoid circular imports from hopper.api.dependencies import get_game_engine engine = get_game_engine() game_dump = GameDumpDto( board=engine.board, destination=engine.board.destination, players=engine.players, layers=engine.get_board_layout().layers, ) return json.dumps(game_dump.dict()) async def send_game_dump_to_client( self, websocket: WebSocketServerProtocol ) -> None: """Send game dump to the client""" message = self._create_game_dump_message() logging.debug(f"Sending game dump to client: {websocket.id}") await websocket.send(message) async def send_game_dump(self) -> None: """Broadcast game state to all connected clients""" if not self.connected_clients: return message = self._create_game_dump_message() logging.debug( f"Sending game dump to clients: {self.connected_clients}: {message}" ) for client in self.connected_clients: await client.send(message) async def run_async(self) -> None: logging.info( f"Starting FairHopper Websockets Server on {settings.ws_server.HOST}:{settings.ws_server.PORT}" ) async with websockets.serve( ws_handler=self.handler, host=settings.ws_server.HOST, port=settings.ws_server.PORT, ): await asyncio.Future() # run forever def run(self) -> None: self.connected_clients = set[WebSocketServerProtocol]() asyncio.run(self.run_async())