(function (root, factory) { if (typeof define === 'function' && define.amd) { define([], factory); } else if (typeof module === 'object' && module.exports) { module.exports = factory(); } else { // generic browser usage let ex = factory(); for (let id in ex) { root[id] = ex[id]; } } }(typeof self !== 'undefined' ? self : this, function () { const zlib = typeof process == 'object' && typeof process.release == 'object' && process.release.name == 'node' ? require('zlib') : null; const hexmap = (()=> { let arr = Array(256); for (let i = 0; i < 16; i++) { arr[i] = '0' + i.toString(16); } for (let i = 16; i < 256; i++) { arr[i] = i.toString(16); } return arr; })(); // DOM-specialized version for browsers. function imageToZ64(img, opts) { // Draw the image to a temp canvas so we can access its RGBA data let cvs = document.createElement('canvas'); let ctx = cvs.getContext('2d'); cvs.width = +img.width || img.offsetWidth; cvs.height = +img.height || img.offsetHeight; ctx.imageSmoothingQuality = 'high'; // in case canvas needs to scale image ctx.drawImage(img, 0, 0, cvs.width, cvs.height); let pixels = ctx.getImageData(0, 0, cvs.width, cvs.height); return rgbaToZ64(pixels.data, pixels.width, opts); } // DOM-specialized version for browsers. function imageToACS(img, opts) { // Draw the image to a temp canvas so we can access its RGBA data let cvs = document.createElement('canvas'); let ctx = cvs.getContext('2d'); cvs.width = +img.width || img.offsetWidth; cvs.height = +img.height || img.offsetHeight; ctx.imageSmoothingQuality = 'high'; // in case canvas needs to scale image ctx.drawImage(img, 0, 0, cvs.width, cvs.height); let pixels = ctx.getImageData(0, 0, cvs.width, cvs.height); return rgbaToACS(pixels.data, pixels.width, opts); } // Uses zlib on node.js, pako.js in the browser. // // `rgba` can be a Uint8Array or Buffer, or an Array of integers between 0 and 255. // `width` is the image width, in pixels // `opts` is an options object: // `black` is the blackness percent between 1..99, default 50. // `rotate` is one of: // 'N' no rotation (default) // 'L' rotate 90 degrees counter-clockwise // 'R' rotate 90 degrees clockwise // 'I' rotate 180 degrees (inverted) // 'B' same as 'L' function rgbaToZ64(rgba, width, opts) { opts = opts || {}; width = width|0; if (!width || width < 0) { throw new Error('Invalid width'); } let height = ~~(rgba.length / width / 4); // Create a monochome image, cropped to remove padding. // The return is a Uint8Array with extra properties width and height. let mono = monochrome(rgba, width, height, +opts.black || 50, opts.notrim); let buf; switch (opts.rotate) { case 'R': buf = right(mono); break; case 'B': case 'L': buf = left(mono); break; case 'I': buf = invert(mono); break; default: buf = normal(mono); break; } // Compress and base64 encode let imgw = buf.width; let imgh = buf.height; let rowl = ~~((imgw + 7) / 8); let b64; if (zlib) { b64 = zlib.deflateSync(buf).toString('base64'); } else { b64 = u8tob64(pako.deflate(buf)); } // Example usage of the return value `rv`: // '^GFA,' + rv.length + ',' + rv.length + ',' + rv.rowlen + ',' + rv.z64 return { length: buf.length, // uncompressed number of bytes rowlen: rowl, // number of packed bytes per row width: imgw, // rotated image width in pixels height: imgh, // rotated image height in pixels z64: ':Z64:' + b64 + ':' + crc16(b64), }; } // Implements the Alternative Data Compression Scheme as described in the ref manual. // // `rgba` can be a Uint8Array or Buffer, or an Array of integers between 0 and 255. // `width` is the image width, in pixels // `opts` is an options object: // `black` is the blackness percent between 1..99, default 50. // `rotate` is one of: // 'N' no rotation (default) // 'L' rotate 90 degrees counter-clockwise // 'R' rotate 90 degrees clockwise // 'I' rotate 180 degrees (inverted) // 'B' same as 'L' function rgbaToACS(rgba, width, opts) { opts = opts || {}; width = width|0; if (!width || width < 0) { throw new Error('Invalid width'); } let height = ~~(rgba.length / width / 4); // Create a monochome image, cropped to remove padding. // The return is a Uint8Array with extra properties width and height. let mono = monochrome(rgba, width, height, +opts.black || 50, opts.notrim); let buf; switch (opts.rotate) { case 'R': buf = right(mono); break; case 'B': case 'L': buf = left(mono); break; case 'I': buf = invert(mono); break; default: buf = normal(mono); break; } // Encode in hex and apply the "Alternative Data Compression Scheme" // // G H I J K L M N O P Q R S T U V W X Y // 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 // // g h i j k l m n o p q r s t u v w x y z // 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 // let imgw = buf.width; let imgh = buf.height; let rowl = ~~((imgw + 7) / 8); let hex = ''; for (let i = 0, l = buf.length; i < l; i++) { hex += hexmap[buf[i]]; } let acs = ''; let re = /([0-9a-fA-F])\1{2,}/g; let match = re.exec(hex); let offset = 0; while (match) { acs += hex.substring(offset, match.index); let l = match[0].length; while (l >= 400) { acs += 'z'; l -= 400; } if (l >= 20) { acs += '_ghijklmnopqrstuvwxy'[((l / 20)|0)]; l = l % 20; } if (l) { acs += '_GHIJKLMNOPQRSTUVWXY'[l]; } acs += match[1]; offset = re.lastIndex; match = re.exec(hex); } acs += hex.substr(offset); // Example usage of the return value `rv`: // '^GFA,' + rv.length + ',' + rv.length + ',' + rv.rowlen + ',' + rv.acs return { length: buf.length, // uncompressed number of bytes rowlen: rowl, // number of packed bytes per row width: imgw, // rotated image width in pixels height: imgh, // rotated image height in pixels acs: acs, }; } // Normal, unrotated case function normal(mono) { let width = mono.width; let height = mono.height; let buf = new Uint8Array(~~((width + 7) / 8) * height); let idx = 0; // index into buf let byte = 0; // current byte of image data let bitx = 0; // bit index for (let i = 0, n = mono.length; i < n; i++) { byte |= mono[i] << (7 - (bitx++ & 7)); if (bitx == width || !(bitx & 7)) { buf[idx++] = byte; byte = 0; if (bitx == width) { bitx = 0; } } } buf.width = width; buf.height = height; return buf; } // Inverted 180 degrees function invert(mono) { let width = mono.width; let height = mono.height; let buf = new Uint8Array(~~((width + 7) / 8) * height); let idx = 0; // index into buf let byte = 0; // current byte of image data let bitx = 0; // bit index for (let i = mono.length-1; i >= 0; i--) { byte |= mono[i] << (7 - (bitx++ & 7)); if (bitx == width || !(bitx & 7)) { buf[idx++] = byte; byte = 0; if (bitx == width) { bitx = 0; } } } buf.width = width; buf.height = height; return buf; } // Rotate 90 degrees counter-clockwise function left(mono) { let width = mono.width; let height = mono.height; let buf = new Uint8Array(~~((height + 7) / 8) * width); let idx = 0; // index into buf let byte = 0; // current byte of image data for (let x = width - 1; x >= 0; x--) { let bitx = 0; // bit index for (let y = 0; y < height; y++) { byte |= mono[y * width + x] << (7 - (bitx++ & 7)); if (y == height-1 || !(bitx & 7)) { buf[idx++] = byte; byte = 0; } } } buf.width = height; buf.height = width; return buf; } // Rotate 90 degrees clockwise function right(mono) { let width = mono.width; let height = mono.height; let buf = new Uint8Array(~~((height + 7) / 8) * width); let idx = 0; // index into buf let byte = 0; // current byte of image data for (let x = 0; x < width; x++) { let bitx = 0; // bit index for (let y = height - 1; y >= 0; y--) { byte |= mono[y * width + x] << (7 - (bitx++ & 7)); if (y == 0 || !(bitx & 7)) { buf[idx++] = byte; byte = 0; } } } buf.width = height; buf.height = width; return buf; } // Convert the RGBA to monochrome, 1-bit-per-byte. Crops // empty space around the edges of the image if !notrim. function monochrome(rgba, width, height, black, notrim) { // Convert black from percent to 0..255 value black = 255 * black / 100; let minx, maxx, miny, maxy; if (notrim) { minx = miny = 0; maxx = width-1; maxy = height-1; } else { // Run through the image and determine bounding box maxx = maxy = 0; minx = width; miny = height; let x = 0, y = 0; for (let i = 0, n = width * height * 4; i < n; i += 4) { // Alpha blend with white. let a = rgba[i+3] / 255; let r = rgba[i] * .3 * a + 255 * (1 - a); let g = rgba[i+1] * .59 * a + 255 * (1 - a); let b = rgba[i+2] * .11 * a + 255 * (1 - a); let gray = r + g + b; if (gray <= black) { if (minx > x) minx = x; if (miny > y) miny = y; if (maxx < x) maxx = x; if (maxy < y) maxy = y; } if (++x == width) { x = 0; y++; } } } // One more time through the data, this time we create the cropped image. let cx = maxx - minx + 1; let cy = maxy - miny + 1; let buf = new Uint8Array(cx * cy); let idx = 0; for (y = miny; y <= maxy; y++) { let i = (y * width + minx) * 4; for (x = minx; x <= maxx; x++) { // Alpha blend with white. let a = rgba[i+3] / 255; let r = rgba[i] * .3 * a + 255 * (1 - a); let g = rgba[i+1] * .59 * a + 255 * (1 - a); let b = rgba[i+2] * .11 * a + 255 * (1 - a); let gray = r + g + b; buf[idx++] = gray <= black ? 1 : 0; i += 4; } } // Return the monochrome image buf.width = cx; buf.height = cy; return buf; } // Cannot use btoa() with Uint8Arrays. Used only by the browser. function u8tob64(a) { let s = ''; let i = 0; for (let l = a.length & 0xfffffff0; i < l; i += 16) { s += String.fromCharCode(a[i],a[i+1],a[i+2],a[i+3],a[i+4],a[i+5], a[i+6],a[i+7],a[i+8],a[i+9],a[i+10], a[i+11],a[i+12],a[i+13],a[i+14],a[i+15]); } while (i < a.length) { s += String.fromCharCode(a[i++]); } return btoa(s); } // CRC16 used by zebra const crcTable = [ 0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50a5, 0x60c6, 0x70e7, 0x8108, 0x9129, 0xa14a, 0xb16b, 0xc18c, 0xd1ad, 0xe1ce, 0xf1ef, 0x1231, 0x0210, 0x3273, 0x2252, 0x52b5, 0x4294, 0x72f7, 0x62d6, 0x9339, 0x8318, 0xb37b, 0xa35a, 0xd3bd, 0xc39c, 0xf3ff, 0xe3de, 0x2462, 0x3443, 0x0420, 0x1401, 0x64e6, 0x74c7, 0x44a4, 0x5485, 0xa56a, 0xb54b, 0x8528, 0x9509, 0xe5ee, 0xf5cf, 0xc5ac, 0xd58d, 0x3653, 0x2672, 0x1611, 0x0630, 0x76d7, 0x66f6, 0x5695, 0x46b4, 0xb75b, 0xa77a, 0x9719, 0x8738, 0xf7df, 0xe7fe, 0xd79d, 0xc7bc, 0x48c4, 0x58e5, 0x6886, 0x78a7, 0x0840, 0x1861, 0x2802, 0x3823, 0xc9cc, 0xd9ed, 0xe98e, 0xf9af, 0x8948, 0x9969, 0xa90a, 0xb92b, 0x5af5, 0x4ad4, 0x7ab7, 0x6a96, 0x1a71, 0x0a50, 0x3a33, 0x2a12, 0xdbfd, 0xcbdc, 0xfbbf, 0xeb9e, 0x9b79, 0x8b58, 0xbb3b, 0xab1a, 0x6ca6, 0x7c87, 0x4ce4, 0x5cc5, 0x2c22, 0x3c03, 0x0c60, 0x1c41, 0xedae, 0xfd8f, 0xcdec, 0xddcd, 0xad2a, 0xbd0b, 0x8d68, 0x9d49, 0x7e97, 0x6eb6, 0x5ed5, 0x4ef4, 0x3e13, 0x2e32, 0x1e51, 0x0e70, 0xff9f, 0xefbe, 0xdfdd, 0xcffc, 0xbf1b, 0xaf3a, 0x9f59, 0x8f78, 0x9188, 0x81a9, 0xb1ca, 0xa1eb, 0xd10c, 0xc12d, 0xf14e, 0xe16f, 0x1080, 0x00a1, 0x30c2, 0x20e3, 0x5004, 0x4025, 0x7046, 0x6067, 0x83b9, 0x9398, 0xa3fb, 0xb3da, 0xc33d, 0xd31c, 0xe37f, 0xf35e, 0x02b1, 0x1290, 0x22f3, 0x32d2, 0x4235, 0x5214, 0x6277, 0x7256, 0xb5ea, 0xa5cb, 0x95a8, 0x8589, 0xf56e, 0xe54f, 0xd52c, 0xc50d, 0x34e2, 0x24c3, 0x14a0, 0x0481, 0x7466, 0x6447, 0x5424, 0x4405, 0xa7db, 0xb7fa, 0x8799, 0x97b8, 0xe75f, 0xf77e, 0xc71d, 0xd73c, 0x26d3, 0x36f2, 0x0691, 0x16b0, 0x6657, 0x7676, 0x4615, 0x5634, 0xd94c, 0xc96d, 0xf90e, 0xe92f, 0x99c8, 0x89e9, 0xb98a, 0xa9ab, 0x5844, 0x4865, 0x7806, 0x6827, 0x18c0, 0x08e1, 0x3882, 0x28a3, 0xcb7d, 0xdb5c, 0xeb3f, 0xfb1e, 0x8bf9, 0x9bd8, 0xabbb, 0xbb9a, 0x4a75, 0x5a54, 0x6a37, 0x7a16, 0x0af1, 0x1ad0, 0x2ab3, 0x3a92, 0xfd2e, 0xed0f, 0xdd6c, 0xcd4d, 0xbdaa, 0xad8b, 0x9de8, 0x8dc9, 0x7c26, 0x6c07, 0x5c64, 0x4c45, 0x3ca2, 0x2c83, 0x1ce0, 0x0cc1, 0xef1f, 0xff3e, 0xcf5d, 0xdf7c, 0xaf9b, 0xbfba, 0x8fd9, 0x9ff8, 0x6e17, 0x7e36, 0x4e55, 0x5e74, 0x2e93, 0x3eb2, 0x0ed1, 0x1ef0 ]; function crc16(s) { // This is not an accumlating crc routine. Normally, the acc is intialized to // 0xffff then inverted on each call. We just start with 0. let crc = 0; let j, i; for (i = 0; i < s.length; i++) { c = s.charCodeAt(i); if (c > 255) { throw new RangeError(); } j = (c ^ (crc >> 8)) & 0xFF; crc = crcTable[j] ^ (crc << 8); } crc = (crc & 0xffff).toString(16).toLowerCase(); return '0000'.substr(crc.length) + crc; } return zlib ? { rgbaToZ64, rgbaToACS } : { rgbaToZ64, rgbaToACS, imageToZ64, imageToACS }; }));