Send player info with product purchase data
This commit is contained in:
25
README.md
25
README.md
@ -100,6 +100,7 @@ WebSockets server runs on port **8011**. To run WS Server on different port, edi
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### Architecture
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```plantuml
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scale 1024 width
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actor "Player 1" as P1
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actor "Player 2" as P2
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actor "Player 3" as P3
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@ -129,6 +130,7 @@ WS --> ExtVis2: WS Game State
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### WebSockets
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```plantuml
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scale 1024 width
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box "FairHopper Game Server" #lightcyan
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participant Game as "Game Engine"
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participant WS as "WS Server"
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@ -136,6 +138,8 @@ endbox
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participant Client1 as "Visualisation\nClient 1"
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participant Client2 as "Visualisation\nClient 2"
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== Player movement mode ==
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Game ->o WS: Send initial state
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Client1 ->o WS: Client connect
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@ -155,6 +159,27 @@ loop #lightyellow On game state change
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WS o-> Client2: Game state
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deactivate
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end
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== Product purchase mode ==
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Game -> WS: Purchase start
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activate WS #coral
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WS o-> Client1: Purchase start
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WS o-> Client2: Purchase start
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deactivate
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loop #lightyellow Purchase countdown timer
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Game ->o WS: Timer count down
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activate WS #coral
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WS o-> Client1: Purchase time left
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WS o-> Client2: Purchase time left
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deactivate
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end
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Game -> WS: Purchase done
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activate WS #coral
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WS o-> Client1: Purchase done
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WS o-> Client2: Purchase done
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deactivate
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```
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@ -18,7 +18,12 @@
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FairHopper Visualisation Client
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</h1>
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<div id="purchase-container" class="purchase-container d-none">
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<h3>Product selection</h3>
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<div class="d-flex header">
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<h3>
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Product selection
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</h3>
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<h3 id="purchase-countdown" class="countdown"></h3>
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</div>
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<div id="products-content" class="products-content"></div>
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</div>
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<div class="row">
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@ -127,10 +132,11 @@
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renderPlayers(data.players);
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}
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function productPurchaseStart(products) {
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function productPurchaseStart(products, purchaseTimeout) {
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console.log("productPurchaseStart:", products);
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const containerElement = document.getElementById("purchase-container");
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const contentElement = document.getElementById("products-content");
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const purchaseTimeoutElement = document.getElementById("purchase-countdown");
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const html = products.map(product => {
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return `
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@ -145,6 +151,12 @@
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contentElement.innerHTML = html;
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containerElement.classList.remove("d-none")
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purchaseTimeoutElement.innerText = purchaseTimeout;
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}
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function productPurchaseTimerTick(timeLeft) {
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const purchaseTimeoutElement = document.getElementById("purchase-countdown");
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purchaseTimeoutElement.innerText = timeLeft;
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}
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function productPurchased(product) {
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@ -172,7 +184,10 @@
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renderGameDump(wsMessage.data);
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break;
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case "product_purchase_start":
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productPurchaseStart(wsMessage.data.products)
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productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout)
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break;
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case "product_purchase_timer_tick":
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productPurchaseTimerTick(wsMessage.data.time_left)
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break;
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case "product_purchased":
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productPurchased(wsMessage.data)
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@ -199,42 +214,7 @@
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window.onload = () => {
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wsConnect();
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productPurchaseStart([
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{
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"name": "CocaCola",
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"uuid": "4af72121-c4c5-4a28-b514-2ba577a7f6c5",
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"description": null
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},
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{
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"name": "Pepsi",
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"uuid": "a14ad558-6ab2-4aa7-9456-f525430c38f8",
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"description": null
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},
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{
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"name": "Fanta",
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"uuid": "7ea2fe22-c938-4217-91ec-e96c040b077f",
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"description": null
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},
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{
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"name": "Snickers",
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"uuid": "04d8ad0c-fa80-4342-9449-390b162995fd",
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"description": null
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},
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{
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"name": "Mars",
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"uuid": "f8674776-dc57-418f-b4ea-29f4ec4fdf35",
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"description": null
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},
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{
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"name": "Burek",
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"uuid": "329942c8-9a6d-42e5-b859-3df577c5bce7",
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"description": null
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}
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])
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}
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</script>
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</html>
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@ -69,11 +69,15 @@ ul.players {
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border-radius: 10px;
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}
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.purchase-container h3 {
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.purchase-container .header {
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color: white;
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margin-bottom: 20px;
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}
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.purchase-container .header .countdown {
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margin-left: auto;
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}
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.purchase-container .products-content {
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display: grid;
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grid-gap: 10px;
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@ -5,21 +5,24 @@ from typing import Callable, Optional
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class CountdownTimer(Thread):
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def __init__(
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self, seconds: int, callback: Optional[Callable[[], None]] = None
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self, seconds: int, timer_tick_callback: Optional[Callable[[int], None]] = None, timer_done_callback: Optional[Callable[[], None]] = None
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) -> None:
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self.seconds = seconds
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self.stop_event = Event()
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self.callback = callback
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self.timer_tick_callback = timer_tick_callback
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self.timer_done_callback = timer_done_callback
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super().__init__(daemon=True)
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def run(self) -> None:
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cnt = self.seconds
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while cnt and not self.stop_event.is_set():
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cnt -= 1
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time_left = self.seconds
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while time_left and not self.stop_event.is_set():
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time.sleep(1)
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time_left -= 1
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if self.timer_tick_callback:
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self.timer_tick_callback(time_left)
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if cnt == 0 and self.callback:
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self.callback()
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if time_left == 0 and self.timer_done_callback:
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self.timer_done_callback()
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def stop(self) -> None:
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self.stop_event.set()
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@ -6,7 +6,6 @@ from typing import Optional
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from hopper.countdown_timer import CountdownTimer
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from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
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from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
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from hopper.interfaces import SendGameDumpInterface
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from hopper.models.board import (
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BOARD_DUMP_CHARS,
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BoardLayout,
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@ -19,13 +18,12 @@ from hopper.models.board import (
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)
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from hopper.models.player import Player, PlayerList, Position
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from hopper.watchdog import InactivityWatchdog
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from hopper.ws_server import WSServer
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from settings import settings
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class GameEngine:
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def __init__(
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self, board: GameBoard, ws_server: Optional[SendGameDumpInterface] = None
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) -> None:
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def __init__(self, board: GameBoard, ws_server: WSServer = None) -> None:
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self.board = board
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self.ws_server = ws_server
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self.players = PlayerList()
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@ -82,7 +80,12 @@ class GameEngine:
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if self.ws_server:
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await self.ws_server.send_game_dump()
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#!!!!!!!!!!!!!!!
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await self._player_on_destination(player)
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#!!!!!!!!!!!!!!!
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await asyncio.sleep(settings.game.MOVE_DELAY)
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return player
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def _create_player_start_position(self) -> Position:
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@ -171,23 +174,38 @@ class GameEngine:
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await self.ws_server.send_game_dump()
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self.__debug_print_board()
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await self.ws_server.send_product_purchase_message(products=settings.products)
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await self.ws_server.send_product_purchase_start_message(
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player=player, products=settings.products
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)
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logging.info(
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f"Starting purchase countdown timer for {settings.purchase_timeout} seconds"
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)
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def on_purchase_timer_tick(time_left) -> None:
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asyncio.run(
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self.ws_server.send_product_purchase_time_left_message(
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player=player, time_left=time_left
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)
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)
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def on_purchase_timer_done() -> None:
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logging.info("Ding ding! Purchase countdown timer timeout")
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self._purchase_countdown_timer = None
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asyncio.run(
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self.ws_server.send_product_purchase_done_message(
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player=player, product=None
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)
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)
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self.game_state = GameState.RUNNING
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logging.info(f"Starting purchase countdown timer for {settings.purchase_timeout} seconds")
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self._purchase_countdown_timer = CountdownTimer(
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seconds=settings.purchase_timeout,
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callback=self._on_purchase_timeout,
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timer_tick_callback=on_purchase_timer_tick,
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timer_done_callback=on_purchase_timer_done,
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)
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self._purchase_countdown_timer.start()
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def _on_purchase_timeout(self) -> None:
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logging.info("Ding ding! Purchase countdown timer timeout")
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self._purchase_countdown_timer = None
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asyncio.run(self.ws_server.send_product_purchase_done_message(product=None))
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self.game_state = GameState.RUNNING
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def get_board_layout(self) -> BoardLayout:
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return BoardLayout(board=self.board, players=self.players)
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@ -198,7 +216,7 @@ class GameEngineFactory:
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board_width: int,
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board_height: int,
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obstacle_count: int = 0,
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ws_server: Optional[SendGameDumpInterface] = None,
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ws_server: WSServer = None,
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) -> GameEngine:
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board = GameBoard(
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width=board_width,
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@ -224,7 +242,7 @@ class GameEngineFactory:
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@staticmethod
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def create_default(
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ws_server: Optional[SendGameDumpInterface] = None,
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ws_server: WSServer = None,
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) -> GameEngine:
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return GameEngineFactory.create(
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board_width=settings.board.WIDTH,
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@ -1,16 +0,0 @@
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from typing import Iterable, Optional, Protocol
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from hopper.models.product import Product
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class SendGameDumpInterface(Protocol):
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async def send_game_dump(self) -> None:
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...
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async def send_product_purchase_message(self, products: Iterable[Product]) -> None:
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...
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async def send_product_purchase_done_message(
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self, product: Optional[Product] = None
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) -> None:
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...
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@ -26,22 +26,26 @@ class ProductDto(BaseModel):
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description: Optional[str] = None
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class GameDumpPlayerDto(PlayerDto):
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...
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class GameDumpDto(BaseModel):
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board: BoardDto
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destination: DestinationDto
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players: list[GameDumpPlayerDto]
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players: list[PlayerDto]
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layers: list[LayerDto]
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class ProductPurchaseStartDto(BaseModel):
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player: PlayerDto
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products: list[ProductDto]
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timeout: int
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class ProductPurchaseTimerDto(BaseModel):
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time_left: int
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player: PlayerDto
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class ProductPurchaseDoneDto(BaseModel):
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player: PlayerDto
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product: Optional[ProductDto] = None
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@ -64,11 +68,16 @@ class WSGameDumpMessage(WSMessage):
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data: GameDumpDto
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class WSProductPurchaseStart(WSMessage):
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class WSProductPurchaseStartMessage(WSMessage):
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message: str = "product_purchase_start"
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data: ProductPurchaseStartDto
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class WSProductPurchaseDone(WSMessage):
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class WSProductPurchaseTimerTickMessage(WSMessage):
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message: str = "product_purchase_timer_tick"
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data: ProductPurchaseTimerDto
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class WSProductPurchaseDoneMessage(WSMessage):
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message: str = "product_purchase_done"
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data: ProductPurchaseDoneDto
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@ -3,16 +3,15 @@ import datetime
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import logging
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import time
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from threading import Thread
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from typing import Optional
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from hopper.interfaces import SendGameDumpInterface
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from hopper.models.player import PlayerList
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from hopper.ws_server import WSServer
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from settings import settings
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class InactivityWatchdog(Thread):
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def __init__(
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self, players: PlayerList, ws_server: Optional[SendGameDumpInterface] = None
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self, players: PlayerList, ws_server: WSServer = None
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) -> None:
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self.players = players
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self.ws_server = ws_server
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@ -61,8 +60,6 @@ class InactivityWatchdog(Thread):
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self.send_game_dump()
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def send_game_dump(self):
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if not self.ws_server:
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return
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logging.info("Sending WS game dump")
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asyncio.run(self.ws_server.send_game_dump())
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@ -7,16 +7,20 @@ import websockets
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from websockets import WebSocketServerProtocol
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from websockets.exceptions import ConnectionClosedOK
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from hopper.models.player import Player
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from hopper.models.product import Product
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from hopper.models.ws_dto import (
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GameDumpDto,
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ProductPurchaseDoneDto,
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ProductPurchaseStartDto,
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ProductPurchaseTimerDto,
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WSGameDumpMessage,
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WSMessage,
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WSProductPurchaseDone,
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WSProductPurchaseStart,
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WSProductPurchaseDoneMessage,
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WSProductPurchaseStartMessage,
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WSProductPurchaseTimerTickMessage,
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)
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from settings import settings
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class WSServer(Thread):
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@ -85,16 +89,35 @@ class WSServer(Thread):
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message = self._create_game_dump_message()
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await self.send_message_to_clients(message)
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async def send_product_purchase_message(self, products: Iterable[Product]) -> None:
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message = WSProductPurchaseStart(
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data=ProductPurchaseStartDto(products=products)
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async def send_product_purchase_start_message(
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self, player: Player, products: Iterable[Product]
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) -> None:
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message = WSProductPurchaseStartMessage(
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data=ProductPurchaseStartDto(
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player=player,
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products=products,
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timeout=settings.purchase_timeout,
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)
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)
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await self.send_message_to_clients(message)
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async def send_product_purchase_time_left_message(
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self, player: Player, time_left: int
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) -> None:
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message = WSProductPurchaseTimerTickMessage(
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data=ProductPurchaseTimerDto(
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player=player,
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time_left=time_left,
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)
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)
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await self.send_message_to_clients(message)
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async def send_product_purchase_done_message(
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self, product: Optional[Product] = None
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self, player: Player, product: Optional[Product] = None
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) -> None:
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message = WSProductPurchaseDone(data=ProductPurchaseDoneDto(product=product))
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message = WSProductPurchaseDoneMessage(
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data=ProductPurchaseDoneDto(player=player, product=product),
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)
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await self.send_message_to_clients(message)
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async def run_async(self) -> None:
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