Send player info with product purchase data

This commit is contained in:
Eden Kirin
2023-03-31 11:51:05 +02:00
parent 210a6aff7c
commit 659ca82d74
9 changed files with 141 additions and 98 deletions

View File

@ -5,21 +5,24 @@ from typing import Callable, Optional
class CountdownTimer(Thread):
def __init__(
self, seconds: int, callback: Optional[Callable[[], None]] = None
self, seconds: int, timer_tick_callback: Optional[Callable[[int], None]] = None, timer_done_callback: Optional[Callable[[], None]] = None
) -> None:
self.seconds = seconds
self.stop_event = Event()
self.callback = callback
self.timer_tick_callback = timer_tick_callback
self.timer_done_callback = timer_done_callback
super().__init__(daemon=True)
def run(self) -> None:
cnt = self.seconds
while cnt and not self.stop_event.is_set():
cnt -= 1
time_left = self.seconds
while time_left and not self.stop_event.is_set():
time.sleep(1)
time_left -= 1
if self.timer_tick_callback:
self.timer_tick_callback(time_left)
if cnt == 0 and self.callback:
self.callback()
if time_left == 0 and self.timer_done_callback:
self.timer_done_callback()
def stop(self) -> None:
self.stop_event.set()

View File

@ -6,7 +6,6 @@ from typing import Optional
from hopper.countdown_timer import CountdownTimer
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
from hopper.interfaces import SendGameDumpInterface
from hopper.models.board import (
BOARD_DUMP_CHARS,
BoardLayout,
@ -19,13 +18,12 @@ from hopper.models.board import (
)
from hopper.models.player import Player, PlayerList, Position
from hopper.watchdog import InactivityWatchdog
from hopper.ws_server import WSServer
from settings import settings
class GameEngine:
def __init__(
self, board: GameBoard, ws_server: Optional[SendGameDumpInterface] = None
) -> None:
def __init__(self, board: GameBoard, ws_server: WSServer = None) -> None:
self.board = board
self.ws_server = ws_server
self.players = PlayerList()
@ -82,7 +80,12 @@ class GameEngine:
if self.ws_server:
await self.ws_server.send_game_dump()
#!!!!!!!!!!!!!!!
await self._player_on_destination(player)
#!!!!!!!!!!!!!!!
await asyncio.sleep(settings.game.MOVE_DELAY)
return player
def _create_player_start_position(self) -> Position:
@ -171,23 +174,38 @@ class GameEngine:
await self.ws_server.send_game_dump()
self.__debug_print_board()
await self.ws_server.send_product_purchase_message(products=settings.products)
await self.ws_server.send_product_purchase_start_message(
player=player, products=settings.products
)
logging.info(
f"Starting purchase countdown timer for {settings.purchase_timeout} seconds"
)
def on_purchase_timer_tick(time_left) -> None:
asyncio.run(
self.ws_server.send_product_purchase_time_left_message(
player=player, time_left=time_left
)
)
def on_purchase_timer_done() -> None:
logging.info("Ding ding! Purchase countdown timer timeout")
self._purchase_countdown_timer = None
asyncio.run(
self.ws_server.send_product_purchase_done_message(
player=player, product=None
)
)
self.game_state = GameState.RUNNING
logging.info(f"Starting purchase countdown timer for {settings.purchase_timeout} seconds")
self._purchase_countdown_timer = CountdownTimer(
seconds=settings.purchase_timeout,
callback=self._on_purchase_timeout,
timer_tick_callback=on_purchase_timer_tick,
timer_done_callback=on_purchase_timer_done,
)
self._purchase_countdown_timer.start()
def _on_purchase_timeout(self) -> None:
logging.info("Ding ding! Purchase countdown timer timeout")
self._purchase_countdown_timer = None
asyncio.run(self.ws_server.send_product_purchase_done_message(product=None))
self.game_state = GameState.RUNNING
def get_board_layout(self) -> BoardLayout:
return BoardLayout(board=self.board, players=self.players)
@ -198,7 +216,7 @@ class GameEngineFactory:
board_width: int,
board_height: int,
obstacle_count: int = 0,
ws_server: Optional[SendGameDumpInterface] = None,
ws_server: WSServer = None,
) -> GameEngine:
board = GameBoard(
width=board_width,
@ -224,7 +242,7 @@ class GameEngineFactory:
@staticmethod
def create_default(
ws_server: Optional[SendGameDumpInterface] = None,
ws_server: WSServer = None,
) -> GameEngine:
return GameEngineFactory.create(
board_width=settings.board.WIDTH,

View File

@ -1,16 +0,0 @@
from typing import Iterable, Optional, Protocol
from hopper.models.product import Product
class SendGameDumpInterface(Protocol):
async def send_game_dump(self) -> None:
...
async def send_product_purchase_message(self, products: Iterable[Product]) -> None:
...
async def send_product_purchase_done_message(
self, product: Optional[Product] = None
) -> None:
...

View File

@ -26,22 +26,26 @@ class ProductDto(BaseModel):
description: Optional[str] = None
class GameDumpPlayerDto(PlayerDto):
...
class GameDumpDto(BaseModel):
board: BoardDto
destination: DestinationDto
players: list[GameDumpPlayerDto]
players: list[PlayerDto]
layers: list[LayerDto]
class ProductPurchaseStartDto(BaseModel):
player: PlayerDto
products: list[ProductDto]
timeout: int
class ProductPurchaseTimerDto(BaseModel):
time_left: int
player: PlayerDto
class ProductPurchaseDoneDto(BaseModel):
player: PlayerDto
product: Optional[ProductDto] = None
@ -64,11 +68,16 @@ class WSGameDumpMessage(WSMessage):
data: GameDumpDto
class WSProductPurchaseStart(WSMessage):
class WSProductPurchaseStartMessage(WSMessage):
message: str = "product_purchase_start"
data: ProductPurchaseStartDto
class WSProductPurchaseDone(WSMessage):
class WSProductPurchaseTimerTickMessage(WSMessage):
message: str = "product_purchase_timer_tick"
data: ProductPurchaseTimerDto
class WSProductPurchaseDoneMessage(WSMessage):
message: str = "product_purchase_done"
data: ProductPurchaseDoneDto

View File

@ -3,16 +3,15 @@ import datetime
import logging
import time
from threading import Thread
from typing import Optional
from hopper.interfaces import SendGameDumpInterface
from hopper.models.player import PlayerList
from hopper.ws_server import WSServer
from settings import settings
class InactivityWatchdog(Thread):
def __init__(
self, players: PlayerList, ws_server: Optional[SendGameDumpInterface] = None
self, players: PlayerList, ws_server: WSServer = None
) -> None:
self.players = players
self.ws_server = ws_server
@ -61,8 +60,6 @@ class InactivityWatchdog(Thread):
self.send_game_dump()
def send_game_dump(self):
if not self.ws_server:
return
logging.info("Sending WS game dump")
asyncio.run(self.ws_server.send_game_dump())

View File

@ -7,16 +7,20 @@ import websockets
from websockets import WebSocketServerProtocol
from websockets.exceptions import ConnectionClosedOK
from hopper.models.player import Player
from hopper.models.product import Product
from hopper.models.ws_dto import (
GameDumpDto,
ProductPurchaseDoneDto,
ProductPurchaseStartDto,
ProductPurchaseTimerDto,
WSGameDumpMessage,
WSMessage,
WSProductPurchaseDone,
WSProductPurchaseStart,
WSProductPurchaseDoneMessage,
WSProductPurchaseStartMessage,
WSProductPurchaseTimerTickMessage,
)
from settings import settings
class WSServer(Thread):
@ -85,16 +89,35 @@ class WSServer(Thread):
message = self._create_game_dump_message()
await self.send_message_to_clients(message)
async def send_product_purchase_message(self, products: Iterable[Product]) -> None:
message = WSProductPurchaseStart(
data=ProductPurchaseStartDto(products=products)
async def send_product_purchase_start_message(
self, player: Player, products: Iterable[Product]
) -> None:
message = WSProductPurchaseStartMessage(
data=ProductPurchaseStartDto(
player=player,
products=products,
timeout=settings.purchase_timeout,
)
)
await self.send_message_to_clients(message)
async def send_product_purchase_time_left_message(
self, player: Player, time_left: int
) -> None:
message = WSProductPurchaseTimerTickMessage(
data=ProductPurchaseTimerDto(
player=player,
time_left=time_left,
)
)
await self.send_message_to_clients(message)
async def send_product_purchase_done_message(
self, product: Optional[Product] = None
self, player: Player, product: Optional[Product] = None
) -> None:
message = WSProductPurchaseDone(data=ProductPurchaseDoneDto(product=product))
message = WSProductPurchaseDoneMessage(
data=ProductPurchaseDoneDto(player=player, product=product),
)
await self.send_message_to_clients(message)
async def run_async(self) -> None: