Optimizations
This commit is contained in:
@ -8,6 +8,7 @@
|
||||
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
|
||||
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
|
||||
<link rel="stylesheet" href="styles.css">
|
||||
<script src="js/frontend.js"></script>
|
||||
|
||||
<title>FairHopper Visualisation Client</title>
|
||||
</head>
|
||||
@ -42,179 +43,4 @@
|
||||
</main>
|
||||
</body>
|
||||
|
||||
<script>
|
||||
const BOARD_ICONS = {
|
||||
PLAYER: "😀",
|
||||
PLAYER_ON_DESTINATION: "😎",
|
||||
OBSTACLE: "🔥",
|
||||
DESTINATION: "🏠",
|
||||
};
|
||||
|
||||
function createBoard(board) {
|
||||
let html = "";
|
||||
for (let y = 0; y < board.height; y++) {
|
||||
let colHtml = "";
|
||||
for (let x = 0; x < board.width; x++) {
|
||||
colHtml += `<div class="cell" id="cell-${x}-${y}"> </div>`;
|
||||
}
|
||||
html += `
|
||||
<div class="flex-grid">
|
||||
${colHtml}
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
document.getElementById("board-content").innerHTML = html;
|
||||
}
|
||||
|
||||
function findCell(position) {
|
||||
return document.getElementById(`cell-${position.x}-${position.y}`);
|
||||
}
|
||||
|
||||
function renderCellContent(position, content) {
|
||||
const cell = findCell(position);
|
||||
if (cell) {
|
||||
cell.innerText = content;
|
||||
}
|
||||
}
|
||||
|
||||
function renderPlayerList(players) {
|
||||
const html = players.filter(player => player.active).map((player) => {
|
||||
const onDestination = player.state == "ON_DESTINATION";
|
||||
return `
|
||||
<li class="${onDestination ? "text-success" : ""}">
|
||||
${player.name} (${player.move_count})
|
||||
${onDestination ? "✅" : ""}
|
||||
</li>
|
||||
`;
|
||||
}).join("");
|
||||
document.getElementById("players-content").innerHTML = html;
|
||||
}
|
||||
|
||||
function renderPlayers(players) {
|
||||
players.filter(player => player.active).forEach(player => {
|
||||
const cell = findCell(player.position);
|
||||
const onDestination = player.state == "ON_DESTINATION";
|
||||
const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
|
||||
if (cell) {
|
||||
const html = `
|
||||
<div class="player-tooltip">${player.name}</div>
|
||||
${playerIcon}
|
||||
`;
|
||||
cell.innerHTML = html;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function getLayerObjectsOfType(layers, type) {
|
||||
let objects = [];
|
||||
layers.forEach(layer => {
|
||||
objects = objects.concat(layer.objects.filter(obj => obj.type === type))
|
||||
});
|
||||
return objects;
|
||||
}
|
||||
|
||||
function renderObstacles(layers) {
|
||||
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
|
||||
objects.forEach(obj => {
|
||||
renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
|
||||
});
|
||||
}
|
||||
|
||||
function renderDestination(position) {
|
||||
renderCellContent(position, BOARD_ICONS.DESTINATION);
|
||||
}
|
||||
|
||||
function renderGameDump(data) {
|
||||
createBoard(data.board);
|
||||
renderObstacles(data.layers)
|
||||
renderDestination(data.destination.position);
|
||||
renderPlayerList(data.players);
|
||||
renderPlayers(data.players);
|
||||
}
|
||||
|
||||
function productPurchaseStart(products, purchaseTimeout) {
|
||||
console.log("productPurchaseStart:", products);
|
||||
const containerElement = document.getElementById("purchase-container");
|
||||
const contentElement = document.getElementById("products-content");
|
||||
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
|
||||
|
||||
const html = products.map(product => {
|
||||
return `
|
||||
<div class="card product">
|
||||
<img src="img/products/${product.name}.jpeg" class="card-img-topx" alt="${product.name}">
|
||||
<div class="card-body">
|
||||
<h5 class="card-title">${product.name}</h5>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
}).join("");
|
||||
|
||||
contentElement.innerHTML = html;
|
||||
containerElement.classList.remove("d-none")
|
||||
purchaseTimeoutElement.innerText = purchaseTimeout;
|
||||
}
|
||||
|
||||
function productPurchaseTimerTick(timeLeft) {
|
||||
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
|
||||
purchaseTimeoutElement.innerText = timeLeft;
|
||||
}
|
||||
|
||||
function productPurchased(product) {
|
||||
console.log("productPurchased:", product)
|
||||
}
|
||||
|
||||
function productPurchaseDone() {
|
||||
console.log("productPurchaseDone")
|
||||
const container = document.getElementById("purchase-container");
|
||||
container.classList.add("d-none")
|
||||
}
|
||||
|
||||
function wsConnect() {
|
||||
let ws = new WebSocket('ws://localhost:8011');
|
||||
ws.onopen = () => {
|
||||
console.log("WS connected")
|
||||
};
|
||||
|
||||
ws.onmessage = (e) => {
|
||||
const wsMessage = JSON.parse(e.data);
|
||||
console.log("WS message received:", wsMessage)
|
||||
|
||||
switch (wsMessage.message) {
|
||||
case "game_dump":
|
||||
renderGameDump(wsMessage.data);
|
||||
break;
|
||||
case "product_purchase_start":
|
||||
productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout)
|
||||
break;
|
||||
case "product_purchase_timer_tick":
|
||||
productPurchaseTimerTick(wsMessage.data.time_left)
|
||||
break;
|
||||
case "product_purchased":
|
||||
productPurchased(wsMessage.data)
|
||||
break;
|
||||
case "product_purchase_done":
|
||||
productPurchaseDone()
|
||||
break;
|
||||
default:
|
||||
console.error("Unknown message:", wsMessage)
|
||||
}
|
||||
};
|
||||
|
||||
ws.onclose = (e) => {
|
||||
setTimeout(function () {
|
||||
wsConnect();
|
||||
}, 1000);
|
||||
};
|
||||
|
||||
ws.onerror = (err) => {
|
||||
console.error("Socket encountered error:", err.message, "Closing socket");
|
||||
ws.close();
|
||||
};
|
||||
}
|
||||
|
||||
window.onload = () => {
|
||||
wsConnect();
|
||||
}
|
||||
</script>
|
||||
|
||||
</html>
|
||||
Reference in New Issue
Block a user