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client-end
| Author | SHA1 | Date | |
|---|---|---|---|
| d660845d30 | |||
| 76ee207bce | |||
| 9151aa3e1e | |||
| 69e087c0c9 |
172
README.md
172
README.md
@ -170,11 +170,11 @@ package Masterpiece #seashell {
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usecase Game as "Game Engine"
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usecase WS as "WS Server"
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}
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usecase Vis as "Visualisation\nService"
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usecase Vis as "Flutter\nVisualisation\nService"
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}
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usecase ExtVis1 as "Visualisation\nService"
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usecase ExtVis2 as "Visualisation\nService"
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usecase ExtVis1 as "Visualisation\nClient"
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usecase ExtVis2 as "Visualisation\nClient"
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P1 -left-> API: REST API
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P2 -left-> API: REST API
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@ -204,41 +204,58 @@ Game ->o WS: Send initial state
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Client1 ->o WS: Client connect
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activate WS #coral
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WS -> Client1: Game state
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deactivate
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deactivate WS
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Client2 ->o WS: Client connect
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activate WS #coral
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WS -> Client2: Game state
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deactivate
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deactivate WS
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loop #lightyellow On game state change
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Game ->o WS: Game state
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activate WS #coral
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WS o-> Client1: Game state
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WS o-> Client2: Game state
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deactivate
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deactivate WS
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end
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== Product purchase mode ==
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== Player reached destination ==
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Game -> WS: Purchase start
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activate WS #coral
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WS o-> Client1: Purchase start
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WS o-> Client2: Purchase start
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deactivate
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Game -> Game: Lock game for other players
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activate Game
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Game -> WS: Player reached destination
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activate WS #coral
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WS o-> Client1: Select product
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WS o-> Client2: Select product
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deactivate WS
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deactivate Game
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loop #lightyellow Purchase countdown timer
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Game ->o WS: Timer count down
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loop #lightyellow Product select countdown timer (60s)
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Game ->o WS: Timer timeout
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activate Game
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activate WS #coral
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WS o-> Client1: Purchase time left
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WS o-> Client2: Purchase time left
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deactivate
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WS o-> Client1: Selection timeout
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WS o-> Client2: Selection timeout
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deactivate WS
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Game -> Game: Unlock game
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deactivate Game
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end
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Game -> WS: Purchase done
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Client1 -> WS: Product selected
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activate WS #coral
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WS o-> Client1: Purchase done
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WS o-> Client2: Purchase done
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deactivate
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WS o-> Game: Product selected
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activate Game
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WS o-> Client2: Product selected
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deactivate WS
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Game -> Game: Unlock game
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Game -> WS: Game state
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activate WS #coral
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WS o-> Client1: Game state
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WS o-> Client2: Game state
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deactivate WS
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deactivate Game
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```
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@ -383,6 +400,8 @@ Response body:
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### Game state structure
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Direction: Game server -> Clients
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Message: `game_dump`
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Data:
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@ -486,109 +505,42 @@ Data:
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}
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```
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### Product purchase start
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### Player reached destination
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Message: `product_purchase_start`
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Direction: Game server -> Clients
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Message: `player_reached_destination`
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Data:
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```json
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{
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"player": {
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"id": "test-player-pero",
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"name": "Pero",
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"id": "2e0f1a50-eaa6-4efd-b0c3-adbf7000eec2",
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"name": "Joso",
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"active": true,
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"position": {
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"x": 10,
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"y": 10
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"x": 5,
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"y": 5
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},
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"move_count": 1,
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"move_attempt_count": 1,
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"state": "ON_DESTINATION"
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},
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"products": [
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{
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"name": "CocaCola",
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"id": "cocacola-id",
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"description": null
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},
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{
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"name": "Pepsi",
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"id": "pepsi-id",
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"description": null
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},
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{
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"name": "Fanta",
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"id": "fanta-id",
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"description": null
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},
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{
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"name": "Snickers",
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"id": "snickers-id",
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"description": null
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},
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{
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"name": "Mars",
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"id": "mars-id",
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"description": null
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},
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{
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"name": "Burek",
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"id": "burek-id",
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"description": null
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}
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],
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"timeout": 5
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}
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```
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### Product purchase timer tick
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Message: `product_purchase_timer_tick`
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Data:
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```json
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{
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"time_left": 4,
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"player": {
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"id": "test-player-pero",
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"name": "Pero",
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"active": true,
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"position": {
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"x": 10,
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"y": 10
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},
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"move_count": 1,
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"move_attempt_count": 1,
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"move_count": 6,
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"move_attempt_count": 6,
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"state": "ON_DESTINATION"
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}
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}
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```
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### Product purchase timer done
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### Product selection timeout
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Message: `product_purchase_done`
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Direction: Game server -> Clients
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Data:
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```json
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{
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"player": {
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"id": "test-player-pero",
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"name": "Pero",
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"active": true,
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"position": {
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"x": 10,
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"y": 10
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},
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"move_count": 1,
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"move_attempt_count": 1,
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"state": "ON_DESTINATION"
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},
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"product": {
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"name": "CocaCola",
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"id": "cocacola-id",
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"description": null
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}
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}
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```
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Message: `product_selection_timeout`
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If product selection timeout occured, product will be null.
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Data: `null`
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### Product selection done
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Message: `product_selection_done`
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Direction: Client -> Game server, Game server -> Clients
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Data: `null`
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Submodule fairhopper-sdk updated: fd71fa276c...ed8f93d7d0
@ -8,6 +8,9 @@
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
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integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
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<link rel="stylesheet" href="styles.css">
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<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js"
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integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V"
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crossorigin="anonymous"></script>
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<script src="js/config.js"></script>
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<script src="js/frontend.js"></script>
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@ -42,6 +45,26 @@
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</div>
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</div>
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</main>
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<div class="modal fade" id="player-on-destination-modal">
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<div class="modal-dialog">
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<div class="modal-content">
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<div class="modal-header">
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<h5 class="modal-title">Player on destination</h5>
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</div>
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<div class="modal-body">
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Player <strong class="player-name"></strong>
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reached destination in <strong class="move-count"></strong>
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moves.
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</div>
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<div class="modal-footer">
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<button type="button" class="btn btn-primary" id="finish-product-selection" data-bs-dismiss="modal">
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Finish product selection
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</button>
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</div>
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</div>
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</div>
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</div>
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</body>
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</html>
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@ -2,6 +2,9 @@ if (typeof FAIRHOPPER_WS_SERVER === "undefined") {
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var FAIRHOPPER_WS_SERVER = "ws://127.0.0.1:8011";
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}
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let ws = null;
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let playerOnDestinationModal = null;
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const BOARD_ICONS = {
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PLAYER: "😀",
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PLAYER_ON_DESTINATION: "😎",
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@ -87,8 +90,6 @@ function renderDestination(position) {
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}
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function renderGameDump(data) {
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closePurchaseWindow();
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createBoard(data.board);
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renderObstacles(data.layers);
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renderDestination(data.destination.position);
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@ -96,46 +97,24 @@ function renderGameDump(data) {
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renderPlayers(data.players);
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}
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function productPurchaseStart(products, purchaseTimeout) {
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console.log("productPurchaseStart:", products);
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const containerElement = document.getElementById("purchase-container");
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const contentElement = document.getElementById("products-content");
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const purchaseTimeoutElement = document.getElementById("purchase-countdown");
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contentElement.innerHTML = products
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.map((product) => {
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return `
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<div class="card product" id="product-${product.id}">
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<img src="img/products/${product.name}.jpeg" class="card-img-topx" alt="${product.name}">
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<div class="card-body">
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<h5 class="card-title">${product.name}</h5>
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</div>
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</div>
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`;
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})
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.join("");
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containerElement.classList.remove("d-none");
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purchaseTimeoutElement.innerText = purchaseTimeout;
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function playerReachedDestination(data) {
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const dlgElement = document.getElementById("player-on-destination-modal");
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dlgElement.querySelector(".player-name").textContent = data.player.name;
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dlgElement.querySelector(".move-count").textContent = data.player.move_count;
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playerOnDestinationModal.show();
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}
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function productPurchaseTimerTick(timeLeft) {
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const purchaseTimeoutElement = document.getElementById("purchase-countdown");
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purchaseTimeoutElement.innerText = timeLeft;
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function productSelectionTimeout() {
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playerOnDestinationModal.hide();
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}
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function closePurchaseWindow() {
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const container = document.getElementById("purchase-container");
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container.classList.add("d-none");
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}
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function productPurchaseDone(product) {
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const cardContainer = document.getElementById(`product-${product.id}`);
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cardContainer.classList.add("selected");
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function productSelectionDone() {
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playerOnDestinationModal.hide();
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}
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function wsConnect() {
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console.log("Attempting to connect to", FAIRHOPPER_WS_SERVER);
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let ws = new WebSocket(FAIRHOPPER_WS_SERVER);
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ws = new WebSocket(FAIRHOPPER_WS_SERVER);
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ws.onopen = () => {
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console.log("WS connected");
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@ -149,14 +128,14 @@ function wsConnect() {
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case "game_dump":
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renderGameDump(wsMessage.data);
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break;
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case "product_purchase_start":
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productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout);
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case "player_reached_destination":
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playerReachedDestination(wsMessage.data);
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break;
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case "product_purchase_timer_tick":
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productPurchaseTimerTick(wsMessage.data.time_left);
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case "product_selection_timeout":
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productSelectionTimeout();
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break;
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case "product_purchase_done":
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productPurchaseDone(wsMessage.data.product);
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case "product_selection_done":
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productSelectionDone();
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break;
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default:
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console.error("Unknown message:", wsMessage);
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@ -164,6 +143,7 @@ function wsConnect() {
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};
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ws.onclose = (e) => {
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ws = null;
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setTimeout(() => {
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wsConnect();
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}, 1000);
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@ -175,6 +155,24 @@ function wsConnect() {
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};
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}
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function finishProductSelection() {
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if (!ws) {
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return;
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}
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const wsMessage = {
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message: "product_selection_done",
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data: null,
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};
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ws.send(JSON.stringify(wsMessage));
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}
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window.onload = () => {
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const dlgElement = document.getElementById("player-on-destination-modal");
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playerOnDestinationModal = new bootstrap.Modal(dlgElement);
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document.getElementById("finish-product-selection").onclick = () => {
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finishProductSelection();
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};
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wsConnect();
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};
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@ -1,7 +1,5 @@
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from __future__ import annotations
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from typing import Optional
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from pydantic import BaseModel as PydanticBaseModel
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from hopper.enums import PlayerState
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@ -40,11 +38,6 @@ class DestinationDto(BaseModel):
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position: PositionDto
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class ProductDto(BaseModel):
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name: str
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id: str
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description: Optional[str] = None
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class StartGameRequestDto(BaseModel):
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player_name: str
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@ -68,11 +61,3 @@ class PlayerInfoResponseDto(MovePlayerResponseDto):
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class ErrorResponseDto(BaseModel):
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detail: str
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|
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|
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class GetProductsResponse(BaseModel):
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products: list[ProductDto]
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|
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class PurchaseProductDto(BaseModel):
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product_id: str
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@ -6,12 +6,9 @@ from hopper.api.dto import (
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DestinationDto,
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ErrorResponseDto,
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GameInfoDto,
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GetProductsResponse,
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MovePlayerResponseDto,
|
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PingResponse,
|
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PlayerInfoResponseDto,
|
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ProductDto,
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PurchaseProductDto,
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StartGameRequestDto,
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StartGameResponseDto,
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)
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@ -21,10 +18,8 @@ from hopper.errors import (
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||||
Collision,
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GameLockForMovement,
|
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PositionOutOfBounds,
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PurchaseForbiddenForPlayer,
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)
|
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from hopper.models.player import Player
|
||||
from settings import settings
|
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|
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router = APIRouter()
|
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|
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@ -153,58 +148,3 @@ async def move_player(
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response.status_code = status.HTTP_200_OK
|
||||
|
||||
return MovePlayerResponseDto(player=player)
|
||||
|
||||
|
||||
@router.get("/products", response_model=GetProductsResponse)
|
||||
async def get_products() -> GetProductsResponse:
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||||
return GetProductsResponse(
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products=settings.products,
|
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)
|
||||
|
||||
|
||||
@router.get("/products/{id}", response_model=ProductDto)
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||||
async def get_product(id: str) -> ProductDto:
|
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for product in settings.products:
|
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if product.id == id:
|
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return ProductDto.from_orm(product)
|
||||
raise HTTPException(
|
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status_code=status.HTTP_404_NOT_FOUND, detail="Product not found"
|
||||
)
|
||||
|
||||
|
||||
@router.post(
|
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"/player/{id}/product/purchase",
|
||||
response_model=ProductDto,
|
||||
responses={
|
||||
status.HTTP_200_OK: {
|
||||
"model": ProductDto,
|
||||
"description": "Product purchased",
|
||||
},
|
||||
status.HTTP_403_FORBIDDEN: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": "Purchase forbidden for this player",
|
||||
},
|
||||
status.HTTP_404_NOT_FOUND: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": " Player with id not found, probably kicked out",
|
||||
},
|
||||
},
|
||||
)
|
||||
async def purchase_product(
|
||||
body: PurchaseProductDto,
|
||||
engine: GameEngine = Depends(get_game_engine),
|
||||
player: Player = Depends(get_player),
|
||||
) -> ProductDto:
|
||||
for product in settings.products:
|
||||
if product.id == body.product_id:
|
||||
try:
|
||||
await engine.purchase_product(player=player, product=product)
|
||||
return ProductDto.from_orm(product)
|
||||
except PurchaseForbiddenForPlayer:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_403_FORBIDDEN,
|
||||
detail="Purchase forbidden for this player",
|
||||
)
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND, detail="Product not found"
|
||||
)
|
||||
|
||||
@ -5,12 +5,7 @@ from typing import Optional
|
||||
|
||||
from hopper.countdown_timer import CountdownTimer
|
||||
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
|
||||
from hopper.errors import (
|
||||
Collision,
|
||||
GameLockForMovement,
|
||||
PositionOutOfBounds,
|
||||
PurchaseForbiddenForPlayer,
|
||||
)
|
||||
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
||||
from hopper.models.board import (
|
||||
BOARD_DUMP_CHARS,
|
||||
BoardLayout,
|
||||
@ -22,7 +17,6 @@ from hopper.models.board import (
|
||||
create_random_position,
|
||||
)
|
||||
from hopper.models.player import Player, PlayerList, Position
|
||||
from hopper.models.product import Product
|
||||
from hopper.watchdog import InactivityWatchdog
|
||||
from hopper.ws_server import WSServer
|
||||
from settings import settings
|
||||
@ -178,29 +172,20 @@ class GameEngine:
|
||||
self.game_state = GameState.LOCK_FOR_MOVEMENT
|
||||
await self.send_game_dump()
|
||||
|
||||
await self.ws_server.send_product_purchase_start_message(
|
||||
player=player, products=settings.products
|
||||
)
|
||||
await self.ws_server.send_player_reached_destination_message(player=player)
|
||||
|
||||
logging.info(
|
||||
f"Starting purchase countdown timer for {settings.purchase_timeout} seconds"
|
||||
f"Starting product selection countdown timer for {settings.purchase_timeout} seconds"
|
||||
)
|
||||
|
||||
def on_purchase_timer_tick(time_left) -> None:
|
||||
logging.info(f"Purchase countdown timer tick, time left: {time_left}")
|
||||
asyncio.run(
|
||||
self.ws_server.send_product_purchase_time_left_message(
|
||||
player=player, time_left=time_left
|
||||
)
|
||||
)
|
||||
logging.info(f"Product selection countdown timer tick, time left: {time_left}")
|
||||
|
||||
def on_purchase_timer_done() -> None:
|
||||
logging.info("Ding ding! Purchase countdown timer timeout")
|
||||
logging.info("Ding ding! Product selection countdown timer timeout")
|
||||
self._purchase_countdown_timer = None
|
||||
asyncio.run(
|
||||
self.ws_server.send_product_purchase_done_message(
|
||||
player=player, product=None
|
||||
)
|
||||
self.ws_server.send_product_selection_timeout_message()
|
||||
)
|
||||
self.game_state = GameState.RUNNING
|
||||
asyncio.run(self.send_game_dump())
|
||||
@ -214,15 +199,11 @@ class GameEngine:
|
||||
|
||||
await asyncio.sleep(settings.game.PURCHASE_START_DELAY)
|
||||
|
||||
async def purchase_product(self, player: Player, product: Product) -> None:
|
||||
if not player.state == PlayerState.ON_DESTINATION:
|
||||
raise PurchaseForbiddenForPlayer()
|
||||
async def product_selection_done(self) -> None:
|
||||
logging.info("Product selection done, unlocking game")
|
||||
if self._purchase_countdown_timer:
|
||||
self._purchase_countdown_timer.stop()
|
||||
await self.ws_server.send_product_purchase_done_message(
|
||||
player=player, product=product
|
||||
)
|
||||
await asyncio.sleep(settings.game.PURCHASE_FINISHED_DELAY)
|
||||
await self.ws_server.send_product_selection_done_message()
|
||||
await self.reset_game()
|
||||
|
||||
def _reset_player(self, player) -> None:
|
||||
|
||||
@ -12,7 +12,3 @@ class Collision(BaseError):
|
||||
|
||||
class GameLockForMovement(BaseError):
|
||||
...
|
||||
|
||||
|
||||
class PurchaseForbiddenForPlayer(BaseError):
|
||||
...
|
||||
|
||||
@ -10,7 +10,6 @@ from hopper.models.product import Product
|
||||
class GameSettings:
|
||||
MOVE_DELAY: float = 0.5 # seconds
|
||||
PURCHASE_START_DELAY: float = 2 # seconds
|
||||
PURCHASE_FINISHED_DELAY: float = 2 # seconds
|
||||
|
||||
|
||||
@dataclass
|
||||
|
||||
@ -6,14 +6,7 @@ from typing import Optional, TypeVar
|
||||
from pydantic import Field
|
||||
from pydantic.generics import GenericModel
|
||||
|
||||
from hopper.api.dto import (
|
||||
BaseModel,
|
||||
BoardDto,
|
||||
DestinationDto,
|
||||
PlayerDto,
|
||||
PositionDto,
|
||||
ProductDto,
|
||||
)
|
||||
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
|
||||
from hopper.enums import ObjectType
|
||||
|
||||
|
||||
@ -34,20 +27,8 @@ class GameDumpDto(BaseModel):
|
||||
layers: list[LayerDto]
|
||||
|
||||
|
||||
class ProductPurchaseStartDto(BaseModel):
|
||||
class PlayerReachedDestinationDto(BaseModel):
|
||||
player: PlayerDto
|
||||
products: list[ProductDto]
|
||||
timeout: int
|
||||
|
||||
|
||||
class ProductPurchaseTimerDto(BaseModel):
|
||||
time_left: int
|
||||
player: PlayerDto
|
||||
|
||||
|
||||
class ProductPurchaseDoneDto(BaseModel):
|
||||
player: PlayerDto
|
||||
product: Optional[ProductDto] = None
|
||||
|
||||
|
||||
TMessageData = TypeVar("TMessageData", bound=BaseModel)
|
||||
@ -63,22 +44,25 @@ class WSMessage(GenericModel):
|
||||
def to_str(self) -> str:
|
||||
return json.dumps(self.dict())
|
||||
|
||||
@classmethod
|
||||
@property
|
||||
def message_type(cls) -> str:
|
||||
return cls.__fields__["message"].default
|
||||
|
||||
|
||||
class WSGameDumpMessage(WSMessage):
|
||||
message: str = "game_dump"
|
||||
data: GameDumpDto
|
||||
|
||||
|
||||
class WSProductPurchaseStartMessage(WSMessage):
|
||||
message: str = "product_purchase_start"
|
||||
data: ProductPurchaseStartDto
|
||||
class WSProductSelectionDoneMessage(WSMessage):
|
||||
message: str = "product_selection_done"
|
||||
|
||||
|
||||
class WSProductPurchaseTimerTickMessage(WSMessage):
|
||||
message: str = "product_purchase_timer_tick"
|
||||
data: ProductPurchaseTimerDto
|
||||
class WSProductSelectionTimeoutMessage(WSMessage):
|
||||
message: str = "product_selection_timeout"
|
||||
|
||||
|
||||
class WSProductPurchaseDoneMessage(WSMessage):
|
||||
message: str = "product_purchase_done"
|
||||
data: ProductPurchaseDoneDto
|
||||
class WSPlayerReachedDestinationMessage(WSMessage):
|
||||
message: str = "player_reached_destination"
|
||||
data: PlayerReachedDestinationDto
|
||||
|
||||
@ -1,26 +1,22 @@
|
||||
import asyncio
|
||||
import json
|
||||
import logging
|
||||
from threading import Thread
|
||||
from typing import Iterable, Optional
|
||||
|
||||
import websockets
|
||||
from websockets import WebSocketServerProtocol
|
||||
from websockets.exceptions import ConnectionClosedOK, ConnectionClosedError
|
||||
from websockets.exceptions import ConnectionClosedError, ConnectionClosedOK
|
||||
|
||||
from hopper.models.player import Player
|
||||
from hopper.models.product import Product
|
||||
from hopper.models.ws_dto import (
|
||||
GameDumpDto,
|
||||
ProductPurchaseDoneDto,
|
||||
ProductPurchaseStartDto,
|
||||
ProductPurchaseTimerDto,
|
||||
PlayerReachedDestinationDto,
|
||||
WSGameDumpMessage,
|
||||
WSMessage,
|
||||
WSProductPurchaseDoneMessage,
|
||||
WSProductPurchaseStartMessage,
|
||||
WSProductPurchaseTimerTickMessage,
|
||||
WSPlayerReachedDestinationMessage,
|
||||
WSProductSelectionDoneMessage,
|
||||
WSProductSelectionTimeoutMessage,
|
||||
)
|
||||
from settings import settings
|
||||
|
||||
|
||||
class WSServer(Thread):
|
||||
@ -29,6 +25,31 @@ class WSServer(Thread):
|
||||
self.port = port
|
||||
super().__init__(daemon=True)
|
||||
|
||||
async def handle_rcv_message(
|
||||
self, client: WebSocketServerProtocol, raw_message: str
|
||||
) -> None:
|
||||
try:
|
||||
ws_message = json.loads(raw_message)
|
||||
except Exception as ex:
|
||||
logging.error(
|
||||
f"Error decoding WS message from {client.id} {raw_message}: {ex}"
|
||||
)
|
||||
return None
|
||||
|
||||
data_message = ws_message.get("message")
|
||||
if data_message == WSProductSelectionDoneMessage.message_type:
|
||||
await self.handle_rcv_product_selection_done(client)
|
||||
|
||||
async def handle_rcv_product_selection_done(
|
||||
self, client: WebSocketServerProtocol
|
||||
) -> None:
|
||||
logging.info(f"Handle WSProductSelectionDoneMessage: {client.id}")
|
||||
# avoid circular imports
|
||||
from hopper.api.dependencies import get_game_engine
|
||||
|
||||
engine = get_game_engine()
|
||||
await engine.product_selection_done()
|
||||
|
||||
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
||||
"""New handler instance spawns for each connected client"""
|
||||
self.connected_clients.add(websocket)
|
||||
@ -42,7 +63,10 @@ class WSServer(Thread):
|
||||
while connected:
|
||||
try:
|
||||
# we're expecting nothing from client, but read if client sends a message
|
||||
await websocket.recv()
|
||||
rcv_data = await websocket.recv()
|
||||
await self.handle_rcv_message(
|
||||
client=websocket, raw_message=rcv_data
|
||||
)
|
||||
except ConnectionClosedOK:
|
||||
logging.info(f"Connection closed OK for client: {websocket.id}")
|
||||
connected = False
|
||||
@ -93,35 +117,20 @@ class WSServer(Thread):
|
||||
message = self._create_game_dump_message()
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def send_product_purchase_start_message(
|
||||
self, player: Player, products: Iterable[Product]
|
||||
) -> None:
|
||||
message = WSProductPurchaseStartMessage(
|
||||
data=ProductPurchaseStartDto(
|
||||
async def send_player_reached_destination_message(self, player: Player) -> None:
|
||||
message = WSPlayerReachedDestinationMessage(
|
||||
data=PlayerReachedDestinationDto(
|
||||
player=player,
|
||||
products=products,
|
||||
timeout=settings.purchase_timeout,
|
||||
)
|
||||
)
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def send_product_purchase_time_left_message(
|
||||
self, player: Player, time_left: int
|
||||
) -> None:
|
||||
message = WSProductPurchaseTimerTickMessage(
|
||||
data=ProductPurchaseTimerDto(
|
||||
player=player,
|
||||
time_left=time_left,
|
||||
)
|
||||
)
|
||||
async def send_product_selection_done_message(self) -> None:
|
||||
message = WSProductSelectionDoneMessage()
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def send_product_purchase_done_message(
|
||||
self, player: Player, product: Optional[Product] = None
|
||||
) -> None:
|
||||
message = WSProductPurchaseDoneMessage(
|
||||
data=ProductPurchaseDoneDto(player=player, product=product),
|
||||
)
|
||||
async def send_product_selection_timeout_message(self) -> None:
|
||||
message = WSProductSelectionTimeoutMessage()
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def run_async(self) -> None:
|
||||
|
||||
Reference in New Issue
Block a user