28 Commits

Author SHA1 Message Date
d660845d30 Endgame WS messages & docs 2023-05-11 19:36:16 +02:00
76ee207bce Frontend support for product selection 2023-05-11 16:09:32 +02:00
9151aa3e1e Product selection message handler 2023-05-11 15:08:24 +02:00
69e087c0c9 Drop old purchase views and models 2023-05-10 15:49:08 +02:00
24d05dc234 Handle connection error in ws handler 2023-05-06 09:38:09 +02:00
7fd6ffca25 Multistage build 2023-05-03 17:57:46 +02:00
2dd246ee76 Add purchase product errors docs 2023-04-23 10:03:22 +02:00
8ecd0f92df Update readme 2023-04-21 15:19:35 +02:00
1dba9d1424 Merge branch 'dockerize' 2023-04-21 15:05:01 +02:00
95015aeb3a JS config fallback 2023-04-21 13:31:57 +02:00
21a69c7515 API port through env variable 2023-04-21 12:03:42 +02:00
82259f4522 Docker config 2023-04-21 11:27:48 +02:00
53dbc47553 Initial 2023-04-21 10:23:17 +02:00
aac949275d Update readme 2023-04-21 08:10:34 +02:00
476d186e7e Update readme 2023-04-21 08:09:38 +02:00
60c0256354 Update readme 2023-04-20 13:18:41 +02:00
eebe1090d3 External frontend config 2023-04-20 13:07:13 +02:00
1d2db6e16b External frontend config 2023-04-20 13:05:25 +02:00
34a970e550 Frontend js tweaks 2023-04-16 22:32:11 +02:00
e46edcc821 Create requirements.txt 2023-04-16 22:16:13 +02:00
9a2b5befd3 Purchase delays 2023-04-11 17:34:59 +02:00
9425e0fff0 Purchase product return 2023-04-10 20:03:15 +02:00
d4d03b78f9 Update readme 2023-04-02 20:24:58 +02:00
c30529c087 Merge branch 'rename-uuid-to-id' 2023-03-31 17:21:08 +02:00
80c7c80451 uuid -> id 2023-03-31 17:20:23 +02:00
d45aca6c30 uuid -> id 2023-03-31 17:16:00 +02:00
28a981980f Product purchase 2023-03-31 13:06:27 +02:00
e1e77aba96 Optimizations 2023-03-31 12:19:48 +02:00
22 changed files with 900 additions and 504 deletions

11
.docker/run.sh Executable file
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@ -0,0 +1,11 @@
#!/bin/sh
PORT=${FAIRHOPPER_API_PORT=8010}
echo "Starting FairHopper game server on port ${PORT}"
uvicorn \
main:app \
--host 0.0.0.0 \
--port ${PORT} \
--workers=1

40
.docker/settings.py Normal file
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@ -0,0 +1,40 @@
import os
import logging
from hopper.models.config import (
BoardSettings,
DebugSettings,
GameSettings,
InactivityWatchdogSettings,
Settings,
WSServerSettings,
)
from hopper.models.product import Product
settings = Settings(
game=GameSettings(),
board=BoardSettings(
WIDTH=20,
HEIGHT=20,
OBSTACLE_COUNT=0,
),
inacivity_watchdog=InactivityWatchdogSettings(),
purchase_timeout=5,
log_level=logging.INFO,
products=[
Product(name="CocaCola", id="cocacola-id"),
Product(name="Pepsi", id="pepsi-id"),
Product(name="Fanta", id="fanta-id"),
Product(name="Snickers", id="snickers-id"),
Product(name="Mars", id="mars-id"),
Product(name="Burek", id="burek-id"),
],
ws_server=WSServerSettings(
HOST="0.0.0.0",
PORT=int(os.environ.get("FAIRHOPPER_WS_PORT", 8011)),
),
debug=DebugSettings(
PRINT_BOARD=True,
PLAYERS=[],
),
)

2
.gitignore vendored
View File

@ -4,3 +4,5 @@ __pycache__
/env /env
/.venv /.venv
/settings.py /settings.py
/requirements.txt
/frontend/js/config.js

50
Dockerfile Normal file
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@ -0,0 +1,50 @@
FROM python:3.10.11-alpine3.17 as env-builder
# handle optional arguments
ARG INTERNAL_API_PORT=8010
ARG INTERNAL_WS_PORT=8011
RUN \
apk add --no-cache gcc musl-dev libffi-dev && \
pip install pip -U --no-cache-dir --prefer-binary && \
pip install poetry --no-cache-dir --prefer-binary
WORKDIR /app
COPY pyproject.toml .
COPY poetry.lock .
# create virtual environment
RUN python -m venv /venv
# set python thingies, set environment variables and activate virtual environment
ENV \
PYTHONDONTWRITEBYTECODE=1 \
PYTHONUNBUFFERED=1 \
FAIRHOPPER_API_PORT=${INTERNAL_API_PORT} \
FAIRHOPPER_WS_PORT=${INTERNAL_WS_PORT} \
PATH="/venv/bin:$PATH"
RUN \
# dump python dependencies into requirements file
poetry export --without-hashes --format=requirements.txt > requirements.txt && \
# install python libs
pip install -r requirements.txt --no-cache-dir --prefer-binary
FROM python:3.10.11-alpine3.17 as runner
WORKDIR /app
COPY --from=env-builder /venv /venv
# set python thingies and activate virtual environment
ENV \
PYTHONDONTWRITEBYTECODE=1 \
PYTHONUNBUFFERED=1 \
PATH="/venv/bin:$PATH"
# copy all relevant files
COPY ./.docker/* ./
COPY ./hopper ./hopper
COPY ./main.py .
ENTRYPOINT [ "/app/run.sh" ]

View File

@ -1,3 +1,11 @@
IMAGE_NAME=fairhopper-service
CONTAINER_NAME=fairhopper-service
INTERNAL_API_PORT=8010
INTERNAL_WS_PORT=8011
EXTERNAL_API_PORT=8010
EXTERNAL_WS_PORT=8011
run: run:
@poetry run \ @poetry run \
uvicorn \ uvicorn \
@ -14,3 +22,37 @@ run-dev:
--port 8010 \ --port 8010 \
--workers=1 \ --workers=1 \
--reload --reload
create-requirements:
@poetry export \
--without-hashes \
--format=requirements.txt \
> requirements.txt
docker-clean:
@echo "> Removing container $(CONTAINER_NAME)"
- @docker rm $(CONTAINER_NAME)
@echo "> Removing image $(CONTAINER_NAME)"
- @docker image rm $(CONTAINER_NAME)
docker-build:
@docker \
buildx build \
--build-arg INTERNAL_API_PORT=$(INTERNAL_API_PORT) \
--build-arg INTERNAL_WS_PORT=$(INTERNAL_WS_PORT) \
--tag $(CONTAINER_NAME) \
.
docker-run:
@docker \
run \
--publish $(EXTERNAL_API_PORT):$(INTERNAL_API_PORT) \
--publish $(EXTERNAL_WS_PORT):$(INTERNAL_WS_PORT) \
--name=$(CONTAINER_NAME) \
$(IMAGE_NAME) \
--detach
docker-clean-build:
make clean
make build

505
README.md
View File

@ -1,5 +1,14 @@
# FairHopper # FairHopper
## Useful links
- [Frontend](https://fairhopper.mjerenja.com)
- [API](https://api.fairhopper.mjerenja.com)
- [API Docs](https://api.fairhopper.mjerenja.com/docs)
- [FairHopper](https://gitea.ekirin.com/Intis/fairhopper)
- [FairHopper SDK](https://gitea.ekirin.com/Intis/fairhopper-sdk)
- Websockets: wss://fairhopper.mjerenja.com/ws
## Game ## Game
### Overview ### Overview
@ -8,10 +17,10 @@
- Destination: center of a board (W / 2, H / 2) - Destination: center of a board (W / 2, H / 2)
- Initial player position: Random on board border - Initial player position: Random on board border
- Available moves: - Available moves:
- left - left
- right - right
- up - up
- down - down
- Optional on-board obstacles - Optional on-board obstacles
### Rules ### Rules
@ -24,6 +33,7 @@
## Game States ## Game States
```plantuml ```plantuml
scale 1024 width
hide empty description hide empty description
state "Start Game" as StartGame state "Start Game" as StartGame
@ -52,10 +62,59 @@ EndPlayer --> UnlockGame: Unlock game\n for all players
## FairHopper Game Server ## FairHopper Game Server
### Start server as docker container
Build image:
```sh
docker build . -t CONTAINER_NAME
```
Create docker container:
```sh
docker \
create \
--publish EXTERNAL_API_PORT:8010 \
--publish EXTERNAL_WS_PORT:8011 \
--name=CONTAINER_NAME \
IMAGE_NAME
```
Parameters:
- `EXTERNAL_API_PORT` - REST API port
- `EXTERNAL_WS_PORT` - Websockets port
- `CONTAINER_NAME` - FairHopper container name
- `IMAGE_NAME` - FairHopper image name
Start docker container:
```sh
docker start CONTAINER_NAME -d
```
Stop docker container:
```sh
docker stop CONTAINER_NAME
```
Example:
```sh
docker build . -t fairhopper-service
docker \
run \
--publish 8010:8010 \
--publish 8011:8011 \
--name=fairhopper-service \
fairhopper \
--detach
docker start fairhopper-service -d
docker stop fairhopper-service
```
### Start server on local machine
Requirements: Requirements:
- Python 3.10+ - Python 3.10+
### Install virtual envirnonment #### Install virtual envirnonment
Project uses [Poetry](https://python-poetry.org), ultimate dependency management software for Python. Project uses [Poetry](https://python-poetry.org), ultimate dependency management software for Python.
@ -69,14 +128,14 @@ Install virtual environment:
poetry install poetry install
``` ```
### Setting up #### Setting up
Copy `settings_template.py` to `settings.py`. Copy `settings_template.py` to `settings.py`.
Edit `settings.py` and customize application. Edit `settings.py` and customize application.
### Starting FairHopper Game Server #### Starting FairHopper Game Server
```sh ```sh
make run make run
@ -111,11 +170,11 @@ package Masterpiece #seashell {
usecase Game as "Game Engine" usecase Game as "Game Engine"
usecase WS as "WS Server" usecase WS as "WS Server"
} }
usecase Vis as "Visualisation\nService" usecase Vis as "Flutter\nVisualisation\nService"
} }
usecase ExtVis1 as "Visualisation\nService" usecase ExtVis1 as "Visualisation\nClient"
usecase ExtVis2 as "Visualisation\nService" usecase ExtVis2 as "Visualisation\nClient"
P1 -left-> API: REST API P1 -left-> API: REST API
P2 -left-> API: REST API P2 -left-> API: REST API
@ -145,41 +204,58 @@ Game ->o WS: Send initial state
Client1 ->o WS: Client connect Client1 ->o WS: Client connect
activate WS #coral activate WS #coral
WS -> Client1: Game state WS -> Client1: Game state
deactivate deactivate WS
Client2 ->o WS: Client connect Client2 ->o WS: Client connect
activate WS #coral activate WS #coral
WS -> Client2: Game state WS -> Client2: Game state
deactivate deactivate WS
loop #lightyellow On game state change loop #lightyellow On game state change
Game ->o WS: Game state Game ->o WS: Game state
activate WS #coral activate WS #coral
WS o-> Client1: Game state WS o-> Client1: Game state
WS o-> Client2: Game state WS o-> Client2: Game state
deactivate deactivate WS
end end
== Product purchase mode == == Player reached destination ==
Game -> WS: Purchase start Game -> Game: Lock game for other players
activate WS #coral activate Game
WS o-> Client1: Purchase start Game -> WS: Player reached destination
WS o-> Client2: Purchase start activate WS #coral
deactivate WS o-> Client1: Select product
WS o-> Client2: Select product
deactivate WS
deactivate Game
loop #lightyellow Purchase countdown timer loop #lightyellow Product select countdown timer (60s)
Game ->o WS: Timer count down Game ->o WS: Timer timeout
activate Game
activate WS #coral activate WS #coral
WS o-> Client1: Purchase time left WS o-> Client1: Selection timeout
WS o-> Client2: Purchase time left WS o-> Client2: Selection timeout
deactivate deactivate WS
Game -> Game: Unlock game
deactivate Game
end end
Game -> WS: Purchase done
Client1 -> WS: Product selected
activate WS #coral activate WS #coral
WS o-> Client1: Purchase done WS o-> Game: Product selected
WS o-> Client2: Purchase done activate Game
deactivate WS o-> Client2: Product selected
deactivate WS
Game -> Game: Unlock game
Game -> WS: Game state
activate WS #coral
WS o-> Client1: Game state
WS o-> Client2: Game state
deactivate WS
deactivate Game
``` ```
@ -202,87 +278,87 @@ Check REST API interface on [FastAPI docs](http://localhost:8010/docs).
Request body: Request body:
```json ```json
{ {
"player_name": "Pero" "player_name": "Pero"
} }
``` ```
Response body: Response body:
```json ```json
{ {
"board": { "board": {
"width": 101, "width": 101,
"height": 101 "height": 101
}, },
"destination": { "destination": {
"position": { "position": {
"x": 50, "x": 50,
"y": 50 "y": 50
} }
}, },
"player": { "player": {
"uuid": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25", "id": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25",
"name": "Pero", "name": "Pero",
"position": { "position": {
"x": 0, "x": 0,
"y": 10 "y": 10
}, },
"move_count": 0, "move_count": 0,
"move_attempt_count": 0 "move_attempt_count": 0
} }
} }
``` ```
### Player Move ### Player Move
- POST `/player/{uuid}/move/left` - POST `/player/{id}/move/left`
- POST `/player/{uuid}/move/right` - POST `/player/{id}/move/right`
- POST `/player/{uuid}/move/up` - POST `/player/{id}/move/up`
- POST `/player/{uuid}/move/down` - POST `/player/{id}/move/down`
Request body: None Request body: None
Response code: Response code:
- 200 OK: Destination reached - 200 OK: Destination reached
- 201 Created: Player moved successfully - 201 Created: Player moved successfully
- 403 Forbidden: Player uuid not valid, probably timeout - 403 Forbidden: Player id not valid, probably timeout
- 409 Conflict: Invalid move, obstacle or position out of board - 409 Conflict: Invalid move, obstacle or position out of board
- 422 Unprocessable Content: Validation error - 422 Unprocessable Content: Validation error
Response body: Response body:
```json ```json
{ {
"player": { "player": {
"uuid": "string", "id": "string",
"name": "Pero", "name": "Pero",
"position": { "position": {
"x": 50, "x": 50,
"y": 50 "y": 50
}, },
"move_count": 10, "move_count": 10,
"move_attempt_count": 12 "move_attempt_count": 12
} }
} }
``` ```
### Get Player Info ### Get Player Info
GET `/player/{{uuid}}` GET `/player/{{id}}`
Request body: None Request body: None
Response body: Response body:
```json ```json
{ {
"player": { "player": {
"uuid": "string", "id": "string",
"name": "Pero", "name": "Pero",
"position": { "position": {
"x": 50, "x": 50,
"y": 50 "y": 50
}, },
"move_count": 10, "move_count": 10,
"move_attempt_count": 12 "move_attempt_count": 12
} }
} }
``` ```
@ -293,19 +369,19 @@ GET `/game`
Response body: Response body:
```json ```json
{ {
"playerId": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25", "playerId": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25",
"board": { "board": {
"width": 101, "width": 101,
"height": 101 "height": 101
}, },
"destinationPosition": { "destinationPosition": {
"x": 50, "x": 50,
"y": 50 "y": 50
}, },
"playerPosition": { "playerPosition": {
"x": 0, "x": 0,
"y": 10 "y": 10
} }
} }
``` ```
@ -314,120 +390,157 @@ Response body:
### WS Data format ### WS Data format
- json - json
```json
{
"message": message_type,
"data": ...
}
```
### Game state structure ### Game state structure
URI: `/game-state` Direction: Game server -> Clients
Message: `game_dump`
Data: Data:
```json ```json
{ {
"board": { "board": {
"width": 21, "width": 10,
"height": 21 "height": 10
}, },
"destination": { "destination": {
"position": { "position": {
"x": 10, "x": 5,
"y": 10 "y": 5
} }
}, },
"players": [ "players": [
{ {
"uuid": "test-player-id", "id": "test-player-pero",
"name": "Pero", "name": "Pero",
"active": true, "active": true,
"position": { "position": {
"x": 2, "x": 3,
"y": 2 "y": 3
}, },
"move_count": 3, "move_count": 0,
"move_attempt_count": 3 "move_attempt_count": 0,
}, "state": "CREATED"
{ },
"uuid": "95962b49-0003-4bf2-b205-71f2590f2318", {
"name": "Mirko", "id": "test-player-mirko",
"active": true, "name": "Mirko",
"position": { "active": true,
"x": 0, "position": {
"y": 0 "x": 4,
}, "y": 4
"move_count": 15, },
"move_attempt_count": 20 "move_count": 0,
} "move_attempt_count": 0,
], "state": "CREATED"
"layers": [ }
{ ],
"name": "obstacles", "layers": [
"objects": [ {
{ "name": "obstacles",
"type": "OBSTACLE", "objects": [
"position": { {
"x": 4, "type": "OBSTACLE",
"y": 2 "position": {
} "x": 0,
}, "y": 6
{ }
"type": "OBSTACLE", },
"position": { {
"x": 4, "type": "OBSTACLE",
"y": 13 "position": {
} "x": 5,
}, "y": 1
{ }
"type": "OBSTACLE", },
"position": { {
"x": 18, "type": "OBSTACLE",
"y": 18 "position": {
} "x": 1,
}, "y": 6
{ }
"type": "OBSTACLE", }
"position": { ]
"x": 5, },
"y": 4 {
} "name": "destination",
}, "objects": [
{ {
"type": "OBSTACLE", "type": "DESTINATION",
"position": { "position": {
"x": 7, "x": 5,
"y": 10 "y": 5
} }
} }
] ]
}, },
{ {
"name": "destination", "name": "players",
"objects": [ "objects": [
{ {
"type": "DESTINATION", "type": "PLAYER",
"position": { "position": {
"x": 10, "x": 3,
"y": 10 "y": 3
} }
} },
] {
}, "type": "PLAYER",
{ "position": {
"name": "players", "x": 4,
"objects": [ "y": 4
{ }
"type": "PLAYER", }
"position": { ]
"x": 2, }
"y": 2 ]
}
},
{
"type": "PLAYER",
"position": {
"x": 0,
"y": 0
}
}
]
}
]
} }
``` ```
### Player reached destination
Direction: Game server -> Clients
Message: `player_reached_destination`
Data:
```json
{
"player": {
"id": "2e0f1a50-eaa6-4efd-b0c3-adbf7000eec2",
"name": "Joso",
"active": true,
"position": {
"x": 5,
"y": 5
},
"move_count": 6,
"move_attempt_count": 6,
"state": "ON_DESTINATION"
}
}
```
### Product selection timeout
Direction: Game server -> Clients
Message: `product_selection_timeout`
Data: `null`
### Product selection done
Message: `product_selection_done`
Direction: Client -> Game server, Game server -> Clients
Data: `null`

View File

@ -34,6 +34,15 @@ POST http://localhost:8010/player/test-player-pero/move/up
POST http://localhost:8010/player/test-player-pero/move/down POST http://localhost:8010/player/test-player-pero/move/down
### ###
# purchase product
POST http://localhost:8010/player/test-player-pero/product/purchase
Content-Type: application/json
{
"product_id": "cocacola-id"
}
###
# move Mirko left # move Mirko left
POST http://localhost:8010/player/test-player-mirko/move/left POST http://localhost:8010/player/test-player-mirko/move/left
### ###

View File

@ -8,12 +8,17 @@
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css" <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous"> integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
<link rel="stylesheet" href="styles.css"> <link rel="stylesheet" href="styles.css">
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js"
integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V"
crossorigin="anonymous"></script>
<script src="js/config.js"></script>
<script src="js/frontend.js"></script>
<title>FairHopper Visualisation Client</title> <title>FairHopper Visualisation Client</title>
</head> </head>
<body> <body>
<main class="container-fluid container"> <main class="container-fluid main-container">
<h1 class="mt-1 mb-2"> <h1 class="mt-1 mb-2">
FairHopper Visualisation Client FairHopper Visualisation Client
</h1> </h1>
@ -40,181 +45,26 @@
</div> </div>
</div> </div>
</main> </main>
<div class="modal fade" id="player-on-destination-modal">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title">Player on destination</h5>
</div>
<div class="modal-body">
Player <strong class="player-name"></strong>
reached destination in <strong class="move-count"></strong>
moves.
</div>
<div class="modal-footer">
<button type="button" class="btn btn-primary" id="finish-product-selection" data-bs-dismiss="modal">
Finish product selection
</button>
</div>
</div>
</div>
</div>
</body> </body>
<script>
const BOARD_ICONS = {
PLAYER: "😀",
PLAYER_ON_DESTINATION: "😎",
OBSTACLE: "🔥",
DESTINATION: "🏠",
};
function createBoard(board) {
let html = "";
for (let y = 0; y < board.height; y++) {
let colHtml = "";
for (let x = 0; x < board.width; x++) {
colHtml += `<div class="cell" id="cell-${x}-${y}">&nbsp;</div>`;
}
html += `
<div class="flex-grid">
${colHtml}
</div>
`;
}
document.getElementById("board-content").innerHTML = html;
}
function findCell(position) {
return document.getElementById(`cell-${position.x}-${position.y}`);
}
function renderCellContent(position, content) {
const cell = findCell(position);
if (cell) {
cell.innerText = content;
}
}
function renderPlayerList(players) {
const html = players.filter(player => player.active).map((player) => {
const onDestination = player.state == "ON_DESTINATION";
return `
<li class="${onDestination ? "text-success" : ""}">
${player.name} (${player.move_count})
${onDestination ? "✅" : ""}
</li>
`;
}).join("");
document.getElementById("players-content").innerHTML = html;
}
function renderPlayers(players) {
players.filter(player => player.active).forEach(player => {
const cell = findCell(player.position);
const onDestination = player.state == "ON_DESTINATION";
const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
if (cell) {
const html = `
<div class="player-tooltip">${player.name}</div>
${playerIcon}
`;
cell.innerHTML = html;
}
});
}
function getLayerObjectsOfType(layers, type) {
let objects = [];
layers.forEach(layer => {
objects = objects.concat(layer.objects.filter(obj => obj.type === type))
});
return objects;
}
function renderObstacles(layers) {
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
objects.forEach(obj => {
renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
});
}
function renderDestination(position) {
renderCellContent(position, BOARD_ICONS.DESTINATION);
}
function renderGameDump(data) {
createBoard(data.board);
renderObstacles(data.layers)
renderDestination(data.destination.position);
renderPlayerList(data.players);
renderPlayers(data.players);
}
function productPurchaseStart(products, purchaseTimeout) {
console.log("productPurchaseStart:", products);
const containerElement = document.getElementById("purchase-container");
const contentElement = document.getElementById("products-content");
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
const html = products.map(product => {
return `
<div class="card product">
<img src="img/products/${product.name}.jpeg" class="card-img-topx" alt="${product.name}">
<div class="card-body">
<h5 class="card-title">${product.name}</h5>
</div>
</div>
`;
}).join("");
contentElement.innerHTML = html;
containerElement.classList.remove("d-none")
purchaseTimeoutElement.innerText = purchaseTimeout;
}
function productPurchaseTimerTick(timeLeft) {
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
purchaseTimeoutElement.innerText = timeLeft;
}
function productPurchased(product) {
console.log("productPurchased:", product)
}
function productPurchaseDone() {
console.log("productPurchaseDone")
const container = document.getElementById("purchase-container");
container.classList.add("d-none")
}
function wsConnect() {
let ws = new WebSocket('ws://localhost:8011');
ws.onopen = () => {
console.log("WS connected")
};
ws.onmessage = (e) => {
const wsMessage = JSON.parse(e.data);
console.log("WS message received:", wsMessage)
switch (wsMessage.message) {
case "game_dump":
renderGameDump(wsMessage.data);
break;
case "product_purchase_start":
productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout)
break;
case "product_purchase_timer_tick":
productPurchaseTimerTick(wsMessage.data.time_left)
break;
case "product_purchased":
productPurchased(wsMessage.data)
break;
case "product_purchase_done":
productPurchaseDone()
break;
default:
console.error("Unknown message:", wsMessage)
}
};
ws.onclose = (e) => {
setTimeout(function () {
wsConnect();
}, 1000);
};
ws.onerror = (err) => {
console.error("Socket encountered error:", err.message, "Closing socket");
ws.close();
};
}
window.onload = () => {
wsConnect();
}
</script>
</html> </html>

178
frontend/js/frontend.js Normal file
View File

@ -0,0 +1,178 @@
if (typeof FAIRHOPPER_WS_SERVER === "undefined") {
var FAIRHOPPER_WS_SERVER = "ws://127.0.0.1:8011";
}
let ws = null;
let playerOnDestinationModal = null;
const BOARD_ICONS = {
PLAYER: "😀",
PLAYER_ON_DESTINATION: "😎",
OBSTACLE: "🔥",
DESTINATION: "🏠",
};
function createBoard(board) {
let html = "";
for (let y = 0; y < board.height; y++) {
let colHtml = "";
for (let x = 0; x < board.width; x++) {
colHtml += `<div class="cell" id="cell-${x}-${y}">&nbsp;</div>`;
}
html += `
<div class="flex-grid">
${colHtml}
</div>
`;
}
document.getElementById("board-content").innerHTML = html;
}
function findCell(position) {
return document.getElementById(`cell-${position.x}-${position.y}`);
}
function renderCellContent(position, content) {
const cell = findCell(position);
if (cell) {
cell.innerText = content;
}
}
function renderPlayerList(players) {
document.getElementById("players-content").innerHTML = players
.filter((player) => player.active)
.map((player) => {
const onDestination = player.state === "ON_DESTINATION";
return `
<li class="${onDestination ? "text-success" : ""}">
${player.name} (${player.move_count})
${onDestination ? "✅" : ""}
</li>
`;
})
.join("");
}
function renderPlayers(players) {
players
.filter((player) => player.active)
.forEach((player) => {
const cell = findCell(player.position);
const onDestination = player.state === "ON_DESTINATION";
const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
if (cell) {
cell.innerHTML = `
<div class="player-tooltip">${player.name}</div>
${playerIcon}
`;
}
});
}
function getLayerObjectsOfType(layers, type) {
let objects = [];
layers.forEach((layer) => {
objects = objects.concat(layer.objects.filter((obj) => obj.type === type));
});
return objects;
}
function renderObstacles(layers) {
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
objects.forEach((obj) => {
renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
});
}
function renderDestination(position) {
renderCellContent(position, BOARD_ICONS.DESTINATION);
}
function renderGameDump(data) {
createBoard(data.board);
renderObstacles(data.layers);
renderDestination(data.destination.position);
renderPlayerList(data.players);
renderPlayers(data.players);
}
function playerReachedDestination(data) {
const dlgElement = document.getElementById("player-on-destination-modal");
dlgElement.querySelector(".player-name").textContent = data.player.name;
dlgElement.querySelector(".move-count").textContent = data.player.move_count;
playerOnDestinationModal.show();
}
function productSelectionTimeout() {
playerOnDestinationModal.hide();
}
function productSelectionDone() {
playerOnDestinationModal.hide();
}
function wsConnect() {
console.log("Attempting to connect to", FAIRHOPPER_WS_SERVER);
ws = new WebSocket(FAIRHOPPER_WS_SERVER);
ws.onopen = () => {
console.log("WS connected");
};
ws.onmessage = (e) => {
const wsMessage = JSON.parse(e.data);
console.log("WS message received:", wsMessage);
switch (wsMessage.message) {
case "game_dump":
renderGameDump(wsMessage.data);
break;
case "player_reached_destination":
playerReachedDestination(wsMessage.data);
break;
case "product_selection_timeout":
productSelectionTimeout();
break;
case "product_selection_done":
productSelectionDone();
break;
default:
console.error("Unknown message:", wsMessage);
}
};
ws.onclose = (e) => {
ws = null;
setTimeout(() => {
wsConnect();
}, 1000);
};
ws.onerror = (err) => {
console.error("Socket encountered error:", err.message, "Closing socket");
ws.close();
};
}
function finishProductSelection() {
if (!ws) {
return;
}
const wsMessage = {
message: "product_selection_done",
data: null,
};
ws.send(JSON.stringify(wsMessage));
}
window.onload = () => {
const dlgElement = document.getElementById("player-on-destination-modal");
playerOnDestinationModal = new bootstrap.Modal(dlgElement);
document.getElementById("finish-product-selection").onclick = () => {
finishProductSelection();
};
wsConnect();
};

View File

@ -2,7 +2,7 @@ body {
background-color: whitesmoke; background-color: whitesmoke;
} }
main.container { main.main-container {
position: relative; position: relative;
} }
@ -84,8 +84,13 @@ ul.players {
grid-template-columns: 1fr 1fr 1fr; grid-template-columns: 1fr 1fr 1fr;
} }
.purchase-container .products-content .product.selected {
background-color: pink;
}
.purchase-container .products-content .product .card-title { .purchase-container .products-content .product .card-title {
text-align: center; text-align: center;
font-size: 12pt;
} }
.purchase-container .products-content .product img { .purchase-container .products-content .product img {

View File

@ -25,7 +25,7 @@ class PositionDto(BaseModel):
class PlayerDto(BaseModel): class PlayerDto(BaseModel):
uuid: str id: str
name: str name: str
active: bool active: bool
position: PositionDto position: PositionDto

View File

@ -14,14 +14,18 @@ from hopper.api.dto import (
) )
from hopper.engine import GameEngine from hopper.engine import GameEngine
from hopper.enums import Direction, PlayerMoveResult from hopper.enums import Direction, PlayerMoveResult
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds from hopper.errors import (
Collision,
GameLockForMovement,
PositionOutOfBounds,
)
from hopper.models.player import Player from hopper.models.player import Player
router = APIRouter() router = APIRouter()
def get_player(uuid: str, engine: GameEngine = Depends(get_game_engine)) -> Player: def get_player(id: str, engine: GameEngine = Depends(get_game_engine)) -> Player:
player = engine.players.find(uuid) player = engine.players.find(id)
if player is None: if player is None:
raise HTTPException( raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found" status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
@ -72,16 +76,16 @@ async def start_game(
@router.get( @router.get(
"/player/{uuid}", "/player/{id}",
response_model=PlayerInfoResponseDto, response_model=PlayerInfoResponseDto,
responses={ responses={
status.HTTP_403_FORBIDDEN: { status.HTTP_403_FORBIDDEN: {
"model": ErrorResponseDto, "model": ErrorResponseDto,
"description": " Player inactive", "description": "Player inactive",
}, },
status.HTTP_404_NOT_FOUND: { status.HTTP_404_NOT_FOUND: {
"model": ErrorResponseDto, "model": ErrorResponseDto,
"description": " Player with uuid not found, probably kicked out", "description": "Player with id not found, probably kicked out",
}, },
}, },
) )
@ -92,7 +96,7 @@ async def get_player_info(
@router.post( @router.post(
"/player/{uuid}/move/{direction}", "/player/{id}/move/{direction}",
response_model=MovePlayerResponseDto, response_model=MovePlayerResponseDto,
status_code=status.HTTP_201_CREATED, status_code=status.HTTP_201_CREATED,
responses={ responses={
@ -102,19 +106,19 @@ async def get_player_info(
}, },
status.HTTP_403_FORBIDDEN: { status.HTTP_403_FORBIDDEN: {
"model": ErrorResponseDto, "model": ErrorResponseDto,
"description": " Player inactive", "description": "Player inactive",
}, },
status.HTTP_404_NOT_FOUND: { status.HTTP_404_NOT_FOUND: {
"model": ErrorResponseDto, "model": ErrorResponseDto,
"description": " Player with uuid not found, probably kicked out", "description": "Player with id not found, probably kicked out",
}, },
status.HTTP_409_CONFLICT: { status.HTTP_409_CONFLICT: {
"model": ErrorResponseDto, "model": ErrorResponseDto,
"description": " Position out of bounds or collision with an object", "description": "Position out of bounds or collision with an object",
}, },
status.HTTP_423_LOCKED: { status.HTTP_423_LOCKED: {
"model": ErrorResponseDto, "model": ErrorResponseDto,
"description": " Player reached destination. Can't move anymore.", "description": "Player reached destination. Can't move anymore.",
}, },
}, },
) )

View File

@ -5,7 +5,10 @@ from typing import Callable, Optional
class CountdownTimer(Thread): class CountdownTimer(Thread):
def __init__( def __init__(
self, seconds: int, timer_tick_callback: Optional[Callable[[int], None]] = None, timer_done_callback: Optional[Callable[[], None]] = None self,
seconds: int,
timer_tick_callback: Optional[Callable[[int], None]] = None,
timer_done_callback: Optional[Callable[[], None]] = None,
) -> None: ) -> None:
self.seconds = seconds self.seconds = seconds
self.stop_event = Event() self.stop_event = Event()
@ -18,7 +21,7 @@ class CountdownTimer(Thread):
while time_left and not self.stop_event.is_set(): while time_left and not self.stop_event.is_set():
time.sleep(1) time.sleep(1)
time_left -= 1 time_left -= 1
if self.timer_tick_callback: if self.timer_tick_callback and not self.stop_event.is_set():
self.timer_tick_callback(time_left) self.timer_tick_callback(time_left)
if time_left == 0 and self.timer_done_callback: if time_left == 0 and self.timer_done_callback:

View File

@ -22,6 +22,22 @@ from hopper.ws_server import WSServer
from settings import settings from settings import settings
def create_player_start_position(board_width: int, board_height: int) -> Position:
"""Create random position somewhere on the board border"""
border_len = (board_width + board_height) * 2
rnd_position = random.randint(0, border_len - 1)
if rnd_position < board_width * 2:
x = rnd_position % board_width
y = 0 if rnd_position < board_width else board_height - 1
else:
rnd_position -= 2 * board_width
x = 0 if rnd_position < board_height else board_width - 1
y = rnd_position % board_height
return Position(x=x, y=y)
class GameEngine: class GameEngine:
def __init__(self, board: GameBoard, ws_server: WSServer = None) -> None: def __init__(self, board: GameBoard, ws_server: WSServer = None) -> None:
self.board = board self.board = board
@ -29,7 +45,8 @@ class GameEngine:
self.players = PlayerList() self.players = PlayerList()
self._inacivity_watchdog = None self._inacivity_watchdog = None
self._purchase_countdown_timer: Optional[CountdownTimer] = None self._purchase_countdown_timer: Optional[CountdownTimer] = None
self.reset_game() self.game_state = GameState.RUNNING
self.__debug_print_board()
def dump_board(self) -> list[list[str]]: def dump_board(self) -> list[list[str]]:
dump = self.board.dump() dump = self.board.dump()
@ -61,15 +78,21 @@ class GameEngine:
) )
self._inacivity_watchdog.start() self._inacivity_watchdog.start()
def reset_game(self) -> None: async def send_game_dump(self):
self.__debug_print_board()
await self.ws_server.send_game_dump()
async def reset_game(self) -> None:
self.__debug_print_board() self.__debug_print_board()
self.game_state = GameState.RUNNING self.game_state = GameState.RUNNING
self.players.clear()
await self.send_game_dump()
async def start_game_for_player(self, player_name: str) -> Player: async def start_game_for_player(self, player_name: str) -> Player:
self._start_inactivity_watchdog() self._start_inactivity_watchdog()
player = Player( player = Player(
name=player_name, name=player_name,
position=self._create_player_start_position(), position=create_player_start_position(self.board.width, self.board.height),
state=PlayerState.CREATED, state=PlayerState.CREATED,
) )
self.players.append(player) self.players.append(player)
@ -77,32 +100,10 @@ class GameEngine:
logging.info(f"Starting new game for player: {player}") logging.info(f"Starting new game for player: {player}")
self.__debug_print_board() self.__debug_print_board()
if self.ws_server: await self.send_game_dump()
await self.ws_server.send_game_dump()
#!!!!!!!!!!!!!!!
await self._player_on_destination(player)
#!!!!!!!!!!!!!!!
await asyncio.sleep(settings.game.MOVE_DELAY) await asyncio.sleep(settings.game.MOVE_DELAY)
return player return player
def _create_player_start_position(self) -> Position:
"""Create random position somewhere on the board border"""
border_len = (self.board.width + self.board.height) * 2
rnd_position = random.randint(0, border_len - 1)
if rnd_position < self.board.width * 2:
x = rnd_position % self.board.width
y = 0 if rnd_position < self.board.width else self.board.height - 1
else:
rnd_position -= 2 * self.board.width
x = 0 if rnd_position < self.board.height else self.board.width - 1
y = rnd_position % self.board.height
return Position(x=x, y=y)
def _move_position(self, position: Position, direction: Direction) -> Position: def _move_position(self, position: Position, direction: Direction) -> Position:
new_position = Position(position.x, position.y) new_position = Position(position.x, position.y)
if direction == Direction.LEFT: if direction == Direction.LEFT:
@ -149,10 +150,8 @@ class GameEngine:
await self._player_on_destination(player) await self._player_on_destination(player)
return PlayerMoveResult.DESTINATION_REACHED return PlayerMoveResult.DESTINATION_REACHED
if self.ws_server: await self.send_game_dump()
await self.ws_server.send_game_dump()
self.__debug_print_board()
await asyncio.sleep(settings.game.MOVE_DELAY) await asyncio.sleep(settings.game.MOVE_DELAY)
return PlayerMoveResult.OK return PlayerMoveResult.OK
@ -171,33 +170,25 @@ class GameEngine:
logging.info(f"Player {player} reached destination!") logging.info(f"Player {player} reached destination!")
self.game_state = GameState.LOCK_FOR_MOVEMENT self.game_state = GameState.LOCK_FOR_MOVEMENT
await self.ws_server.send_game_dump() await self.send_game_dump()
self.__debug_print_board()
await self.ws_server.send_product_purchase_start_message( await self.ws_server.send_player_reached_destination_message(player=player)
player=player, products=settings.products
)
logging.info( logging.info(
f"Starting purchase countdown timer for {settings.purchase_timeout} seconds" f"Starting product selection countdown timer for {settings.purchase_timeout} seconds"
) )
def on_purchase_timer_tick(time_left) -> None: def on_purchase_timer_tick(time_left) -> None:
asyncio.run( logging.info(f"Product selection countdown timer tick, time left: {time_left}")
self.ws_server.send_product_purchase_time_left_message(
player=player, time_left=time_left
)
)
def on_purchase_timer_done() -> None: def on_purchase_timer_done() -> None:
logging.info("Ding ding! Purchase countdown timer timeout") logging.info("Ding ding! Product selection countdown timer timeout")
self._purchase_countdown_timer = None self._purchase_countdown_timer = None
asyncio.run( asyncio.run(
self.ws_server.send_product_purchase_done_message( self.ws_server.send_product_selection_timeout_message()
player=player, product=None
)
) )
self.game_state = GameState.RUNNING self.game_state = GameState.RUNNING
asyncio.run(self.send_game_dump())
self._purchase_countdown_timer = CountdownTimer( self._purchase_countdown_timer = CountdownTimer(
seconds=settings.purchase_timeout, seconds=settings.purchase_timeout,
@ -206,6 +197,23 @@ class GameEngine:
) )
self._purchase_countdown_timer.start() self._purchase_countdown_timer.start()
await asyncio.sleep(settings.game.PURCHASE_START_DELAY)
async def product_selection_done(self) -> None:
logging.info("Product selection done, unlocking game")
if self._purchase_countdown_timer:
self._purchase_countdown_timer.stop()
await self.ws_server.send_product_selection_done_message()
await self.reset_game()
def _reset_player(self, player) -> None:
# move player to start position
player.position = create_player_start_position(
self.board.width, self.board.height
)
player.state = PlayerState.CREATED
player.last_seen = None
def get_board_layout(self) -> BoardLayout: def get_board_layout(self) -> BoardLayout:
return BoardLayout(board=self.board, players=self.players) return BoardLayout(board=self.board, players=self.players)

View File

@ -9,6 +9,7 @@ from hopper.models.product import Product
@dataclass @dataclass
class GameSettings: class GameSettings:
MOVE_DELAY: float = 0.5 # seconds MOVE_DELAY: float = 0.5 # seconds
PURCHASE_START_DELAY: float = 2 # seconds
@dataclass @dataclass
@ -27,7 +28,7 @@ class InactivityWatchdogSettings:
@dataclass @dataclass
class WSServerSettings: class WSServerSettings:
HOST: str = "localhost" HOST: str = "127.0.0.1"
PORT: int = 8011 PORT: int = 8011
@ -43,7 +44,7 @@ class Settings:
board: BoardSettings board: BoardSettings
inacivity_watchdog: InactivityWatchdogSettings inacivity_watchdog: InactivityWatchdogSettings
ws_server: WSServerSettings ws_server: WSServerSettings
purchase_timeout: int = 10 # seconds purchase_timeout: int = 10 # seconds
log_level: int = logging.INFO log_level: int = logging.INFO
products: Optional[List[Product]] = None products: List[Product] = None
debug: Optional[DebugSettings] = None debug: Optional[DebugSettings] = None

View File

@ -15,7 +15,7 @@ class Position:
@dataclass @dataclass
class Player: class Player:
name: str name: str
uuid: str = field(default_factory=lambda: str(uuid.uuid4())) id: str = field(default_factory=lambda: str(uuid.uuid4()))
position: Position = field(default_factory=lambda: Position(0, 0)) position: Position = field(default_factory=lambda: Position(0, 0))
move_count: int = 0 move_count: int = 0
move_attempt_count: int = 0 move_attempt_count: int = 0
@ -31,8 +31,8 @@ class Player:
class PlayerList(list[Player]): class PlayerList(list[Player]):
def find(self, uuid: str) -> Optional[Player]: def find(self, id: str) -> Optional[Player]:
for player in self: for player in self:
if player.uuid == uuid: if player.id == id:
return player return player
return None return None

View File

@ -6,5 +6,5 @@ from typing import Optional
@dataclass @dataclass
class Product: class Product:
name: str name: str
uuid: str = field(default_factory=lambda: str(uuid.uuid4())) id: str = field(default_factory=lambda: str(uuid.uuid4()))
description: Optional[str] = None description: Optional[str] = None

View File

@ -20,12 +20,6 @@ class LayerDto(BaseModel):
objects: list[LayerObjectDto] objects: list[LayerObjectDto]
class ProductDto(BaseModel):
name: str
uuid: str
description: Optional[str] = None
class GameDumpDto(BaseModel): class GameDumpDto(BaseModel):
board: BoardDto board: BoardDto
destination: DestinationDto destination: DestinationDto
@ -33,20 +27,8 @@ class GameDumpDto(BaseModel):
layers: list[LayerDto] layers: list[LayerDto]
class ProductPurchaseStartDto(BaseModel): class PlayerReachedDestinationDto(BaseModel):
player: PlayerDto player: PlayerDto
products: list[ProductDto]
timeout: int
class ProductPurchaseTimerDto(BaseModel):
time_left: int
player: PlayerDto
class ProductPurchaseDoneDto(BaseModel):
player: PlayerDto
product: Optional[ProductDto] = None
TMessageData = TypeVar("TMessageData", bound=BaseModel) TMessageData = TypeVar("TMessageData", bound=BaseModel)
@ -62,22 +44,25 @@ class WSMessage(GenericModel):
def to_str(self) -> str: def to_str(self) -> str:
return json.dumps(self.dict()) return json.dumps(self.dict())
@classmethod
@property
def message_type(cls) -> str:
return cls.__fields__["message"].default
class WSGameDumpMessage(WSMessage): class WSGameDumpMessage(WSMessage):
message: str = "game_dump" message: str = "game_dump"
data: GameDumpDto data: GameDumpDto
class WSProductPurchaseStartMessage(WSMessage): class WSProductSelectionDoneMessage(WSMessage):
message: str = "product_purchase_start" message: str = "product_selection_done"
data: ProductPurchaseStartDto
class WSProductPurchaseTimerTickMessage(WSMessage): class WSProductSelectionTimeoutMessage(WSMessage):
message: str = "product_purchase_timer_tick" message: str = "product_selection_timeout"
data: ProductPurchaseTimerDto
class WSProductPurchaseDoneMessage(WSMessage): class WSPlayerReachedDestinationMessage(WSMessage):
message: str = "product_purchase_done" message: str = "player_reached_destination"
data: ProductPurchaseDoneDto data: PlayerReachedDestinationDto

View File

@ -1,26 +1,22 @@
import asyncio import asyncio
import json
import logging import logging
from threading import Thread from threading import Thread
from typing import Iterable, Optional
import websockets import websockets
from websockets import WebSocketServerProtocol from websockets import WebSocketServerProtocol
from websockets.exceptions import ConnectionClosedOK from websockets.exceptions import ConnectionClosedError, ConnectionClosedOK
from hopper.models.player import Player from hopper.models.player import Player
from hopper.models.product import Product
from hopper.models.ws_dto import ( from hopper.models.ws_dto import (
GameDumpDto, GameDumpDto,
ProductPurchaseDoneDto, PlayerReachedDestinationDto,
ProductPurchaseStartDto,
ProductPurchaseTimerDto,
WSGameDumpMessage, WSGameDumpMessage,
WSMessage, WSMessage,
WSProductPurchaseDoneMessage, WSPlayerReachedDestinationMessage,
WSProductPurchaseStartMessage, WSProductSelectionDoneMessage,
WSProductPurchaseTimerTickMessage, WSProductSelectionTimeoutMessage,
) )
from settings import settings
class WSServer(Thread): class WSServer(Thread):
@ -29,6 +25,31 @@ class WSServer(Thread):
self.port = port self.port = port
super().__init__(daemon=True) super().__init__(daemon=True)
async def handle_rcv_message(
self, client: WebSocketServerProtocol, raw_message: str
) -> None:
try:
ws_message = json.loads(raw_message)
except Exception as ex:
logging.error(
f"Error decoding WS message from {client.id} {raw_message}: {ex}"
)
return None
data_message = ws_message.get("message")
if data_message == WSProductSelectionDoneMessage.message_type:
await self.handle_rcv_product_selection_done(client)
async def handle_rcv_product_selection_done(
self, client: WebSocketServerProtocol
) -> None:
logging.info(f"Handle WSProductSelectionDoneMessage: {client.id}")
# avoid circular imports
from hopper.api.dependencies import get_game_engine
engine = get_game_engine()
await engine.product_selection_done()
async def handler(self, websocket: WebSocketServerProtocol) -> None: async def handler(self, websocket: WebSocketServerProtocol) -> None:
"""New handler instance spawns for each connected client""" """New handler instance spawns for each connected client"""
self.connected_clients.add(websocket) self.connected_clients.add(websocket)
@ -42,8 +63,15 @@ class WSServer(Thread):
while connected: while connected:
try: try:
# we're expecting nothing from client, but read if client sends a message # we're expecting nothing from client, but read if client sends a message
await websocket.recv() rcv_data = await websocket.recv()
await self.handle_rcv_message(
client=websocket, raw_message=rcv_data
)
except ConnectionClosedOK: except ConnectionClosedOK:
logging.info(f"Connection closed OK for client: {websocket.id}")
connected = False
except ConnectionClosedError:
logging.info(f"Connection closed error for client: {websocket.id}")
connected = False connected = False
finally: finally:
self.connected_clients.remove(websocket) self.connected_clients.remove(websocket)
@ -89,35 +117,20 @@ class WSServer(Thread):
message = self._create_game_dump_message() message = self._create_game_dump_message()
await self.send_message_to_clients(message) await self.send_message_to_clients(message)
async def send_product_purchase_start_message( async def send_player_reached_destination_message(self, player: Player) -> None:
self, player: Player, products: Iterable[Product] message = WSPlayerReachedDestinationMessage(
) -> None: data=PlayerReachedDestinationDto(
message = WSProductPurchaseStartMessage(
data=ProductPurchaseStartDto(
player=player, player=player,
products=products,
timeout=settings.purchase_timeout,
) )
) )
await self.send_message_to_clients(message) await self.send_message_to_clients(message)
async def send_product_purchase_time_left_message( async def send_product_selection_done_message(self) -> None:
self, player: Player, time_left: int message = WSProductSelectionDoneMessage()
) -> None:
message = WSProductPurchaseTimerTickMessage(
data=ProductPurchaseTimerDto(
player=player,
time_left=time_left,
)
)
await self.send_message_to_clients(message) await self.send_message_to_clients(message)
async def send_product_purchase_done_message( async def send_product_selection_timeout_message(self) -> None:
self, player: Player, product: Optional[Product] = None message = WSProductSelectionTimeoutMessage()
) -> None:
message = WSProductPurchaseDoneMessage(
data=ProductPurchaseDoneDto(player=player, product=product),
)
await self.send_message_to_clients(message) await self.send_message_to_clients(message)
async def run_async(self) -> None: async def run_async(self) -> None:

51
sdk/demo.py Normal file
View File

@ -0,0 +1,51 @@
import random
from fh_sdk import Direction, FairHopper, Position
import math
HOST = "http://localhost"
PORT = 8010
def calc_angle(position1: Position, position2: Position) -> float:
x1, y1 = position1.x, position1.y
x2, y2 = position2.x, position2.y
return math.atan2(y2 - y1, x2 - x1) * (180 / math.pi)
fh = FairHopper(host=HOST, port=PORT)
res = fh.ping()
game = fh.start_game(player_name=f"Mirko {random.randint(0, 9999)}")
print(game.player.position)
quit()
res = fh.get_game_info()
print(">>>>>", res)
res = fh.get_player_info("XX")
print(">>>>>", res)
position = game.player.position
dest_position = game.destination.position
# p1 = PositionDto(x=0, y=20)
# p2 = PositionDto(x=10, y=10)
# angle = calc_angle(p1, p2)
# print(angle)
# quit()
for _ in range(10):
angle = calc_angle(position, dest_position) + 180
if 0 <= angle < 90:
direction = Direction.RIGHT
elif 90 <= angle <= 180:
direction = Direction.DOWN
elif 180 <= angle <= 270:
direction = Direction.RIGHT
else:
direction = Direction.UP
print(position, dest_position, int(angle), direction)
move_response = fh.move(game.player.id, direction)
position = move_response.player.position

View File

@ -2,18 +2,49 @@ import logging
from hopper.models.config import ( from hopper.models.config import (
BoardSettings, BoardSettings,
DebugSettings,
GameSettings, GameSettings,
InactivityWatchdogSettings, InactivityWatchdogSettings,
Settings, Settings,
WSServerSettings, WSServerSettings,
) )
from hopper.models.player import Player, Position
from hopper.models.product import Product
settings = Settings( settings = Settings(
game=GameSettings(), game=GameSettings(),
board=BoardSettings(), board=BoardSettings(
WIDTH=20,
HEIGHT=20,
OBSTACLE_COUNT=10,
),
inacivity_watchdog=InactivityWatchdogSettings(), inacivity_watchdog=InactivityWatchdogSettings(),
purchase_timeout=5,
log_level=logging.INFO, log_level=logging.INFO,
products=[
Product(name="CocaCola", id="cocacola-id"),
Product(name="Pepsi", id="pepsi-id"),
Product(name="Fanta", id="fanta-id"),
Product(name="Snickers", id="snickers-id"),
Product(name="Mars", id="mars-id"),
Product(name="Burek", id="burek-id"),
],
ws_server=WSServerSettings(), ws_server=WSServerSettings(),
purchase_timeout=10, debug=DebugSettings(
debug=None, PRINT_BOARD=True,
PLAYERS=[
Player(
name="Pero",
id="test-player-pero",
position=Position(x=9, y=10),
can_be_deactivated=False,
),
Player(
name="Mirko",
id="test-player-mirko",
position=Position(x=10, y=5),
can_be_deactivated=False,
),
],
),
) )