Compare commits
4 Commits
659ca82d74
...
rename-uui
| Author | SHA1 | Date | |
|---|---|---|---|
| 80c7c80451 | |||
| d45aca6c30 | |||
| 28a981980f | |||
| e1e77aba96 |
22
README.md
22
README.md
@ -220,7 +220,7 @@ Response body:
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|||||||
}
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}
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},
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},
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"player": {
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"player": {
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"uuid": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25",
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"id": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25",
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"name": "Pero",
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"name": "Pero",
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"position": {
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"position": {
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"x": 0,
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"x": 0,
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@ -234,17 +234,17 @@ Response body:
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|
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### Player Move
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### Player Move
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- POST `/player/{uuid}/move/left`
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- POST `/player/{id}/move/left`
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- POST `/player/{uuid}/move/right`
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- POST `/player/{id}/move/right`
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- POST `/player/{uuid}/move/up`
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- POST `/player/{id}/move/up`
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- POST `/player/{uuid}/move/down`
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- POST `/player/{id}/move/down`
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Request body: None
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Request body: None
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Response code:
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Response code:
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- 200 OK: Destination reached
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- 200 OK: Destination reached
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- 201 Created: Player moved successfully
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- 201 Created: Player moved successfully
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- 403 Forbidden: Player uuid not valid, probably timeout
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- 403 Forbidden: Player id not valid, probably timeout
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- 409 Conflict: Invalid move, obstacle or position out of board
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- 409 Conflict: Invalid move, obstacle or position out of board
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- 422 Unprocessable Content: Validation error
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- 422 Unprocessable Content: Validation error
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|
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@ -252,7 +252,7 @@ Response body:
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```json
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```json
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{
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{
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"player": {
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"player": {
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"uuid": "string",
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"id": "string",
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"name": "Pero",
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"name": "Pero",
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"position": {
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"position": {
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"x": 50,
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"x": 50,
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@ -266,7 +266,7 @@ Response body:
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|
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### Get Player Info
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### Get Player Info
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GET `/player/{{uuid}}`
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GET `/player/{{id}}`
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Request body: None
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Request body: None
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|
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@ -274,7 +274,7 @@ Response body:
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```json
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```json
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{
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{
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"player": {
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"player": {
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"uuid": "string",
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"id": "string",
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"name": "Pero",
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"name": "Pero",
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"position": {
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"position": {
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"x": 50,
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"x": 50,
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@ -334,7 +334,7 @@ Data:
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},
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},
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"players": [
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"players": [
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{
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{
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"uuid": "test-player-id",
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"id": "test-player-id",
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"name": "Pero",
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"name": "Pero",
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"active": true,
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"active": true,
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"position": {
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"position": {
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@ -345,7 +345,7 @@ Data:
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"move_attempt_count": 3
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"move_attempt_count": 3
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},
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},
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{
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{
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"uuid": "95962b49-0003-4bf2-b205-71f2590f2318",
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"id": "95962b49-0003-4bf2-b205-71f2590f2318",
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"name": "Mirko",
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"name": "Mirko",
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"active": true,
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"active": true,
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"position": {
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"position": {
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@ -34,6 +34,15 @@ POST http://localhost:8010/player/test-player-pero/move/up
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POST http://localhost:8010/player/test-player-pero/move/down
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POST http://localhost:8010/player/test-player-pero/move/down
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###
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###
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# purchase product
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POST http://localhost:8010/player/test-player-pero/product/purchase
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Content-Type: application/json
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{
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"product_id": "cocacola-id"
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}
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###
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# move Mirko left
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# move Mirko left
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POST http://localhost:8010/player/test-player-mirko/move/left
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POST http://localhost:8010/player/test-player-mirko/move/left
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###
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###
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@ -8,6 +8,7 @@
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
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integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
|
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
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<link rel="stylesheet" href="styles.css">
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<link rel="stylesheet" href="styles.css">
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<script src="js/frontend.js"></script>
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<title>FairHopper Visualisation Client</title>
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<title>FairHopper Visualisation Client</title>
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</head>
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</head>
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@ -42,179 +43,4 @@
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</main>
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</main>
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</body>
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</body>
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<script>
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const BOARD_ICONS = {
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PLAYER: "😀",
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PLAYER_ON_DESTINATION: "😎",
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OBSTACLE: "🔥",
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DESTINATION: "🏠",
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};
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function createBoard(board) {
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let html = "";
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for (let y = 0; y < board.height; y++) {
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let colHtml = "";
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for (let x = 0; x < board.width; x++) {
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colHtml += `<div class="cell" id="cell-${x}-${y}"> </div>`;
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}
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html += `
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<div class="flex-grid">
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${colHtml}
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</div>
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`;
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}
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document.getElementById("board-content").innerHTML = html;
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}
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function findCell(position) {
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return document.getElementById(`cell-${position.x}-${position.y}`);
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}
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function renderCellContent(position, content) {
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const cell = findCell(position);
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if (cell) {
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cell.innerText = content;
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}
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}
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function renderPlayerList(players) {
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const html = players.filter(player => player.active).map((player) => {
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const onDestination = player.state == "ON_DESTINATION";
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return `
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<li class="${onDestination ? "text-success" : ""}">
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${player.name} (${player.move_count})
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${onDestination ? "✅" : ""}
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</li>
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`;
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}).join("");
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document.getElementById("players-content").innerHTML = html;
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}
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function renderPlayers(players) {
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players.filter(player => player.active).forEach(player => {
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const cell = findCell(player.position);
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const onDestination = player.state == "ON_DESTINATION";
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const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
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if (cell) {
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const html = `
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<div class="player-tooltip">${player.name}</div>
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${playerIcon}
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`;
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cell.innerHTML = html;
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}
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});
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}
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function getLayerObjectsOfType(layers, type) {
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let objects = [];
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layers.forEach(layer => {
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objects = objects.concat(layer.objects.filter(obj => obj.type === type))
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});
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return objects;
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}
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function renderObstacles(layers) {
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const objects = getLayerObjectsOfType(layers, "OBSTACLE");
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objects.forEach(obj => {
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renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
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});
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}
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function renderDestination(position) {
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renderCellContent(position, BOARD_ICONS.DESTINATION);
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}
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function renderGameDump(data) {
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createBoard(data.board);
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renderObstacles(data.layers)
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renderDestination(data.destination.position);
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renderPlayerList(data.players);
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renderPlayers(data.players);
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}
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function productPurchaseStart(products, purchaseTimeout) {
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console.log("productPurchaseStart:", products);
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const containerElement = document.getElementById("purchase-container");
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const contentElement = document.getElementById("products-content");
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const purchaseTimeoutElement = document.getElementById("purchase-countdown");
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const html = products.map(product => {
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return `
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<div class="card product">
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<img src="img/products/${product.name}.jpeg" class="card-img-topx" alt="${product.name}">
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<div class="card-body">
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<h5 class="card-title">${product.name}</h5>
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</div>
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</div>
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`;
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}).join("");
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contentElement.innerHTML = html;
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containerElement.classList.remove("d-none")
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purchaseTimeoutElement.innerText = purchaseTimeout;
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}
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function productPurchaseTimerTick(timeLeft) {
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const purchaseTimeoutElement = document.getElementById("purchase-countdown");
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purchaseTimeoutElement.innerText = timeLeft;
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}
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function productPurchased(product) {
|
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console.log("productPurchased:", product)
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}
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function productPurchaseDone() {
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console.log("productPurchaseDone")
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const container = document.getElementById("purchase-container");
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container.classList.add("d-none")
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}
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|
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function wsConnect() {
|
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let ws = new WebSocket('ws://localhost:8011');
|
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ws.onopen = () => {
|
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console.log("WS connected")
|
|
||||||
};
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|
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ws.onmessage = (e) => {
|
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const wsMessage = JSON.parse(e.data);
|
|
||||||
console.log("WS message received:", wsMessage)
|
|
||||||
|
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switch (wsMessage.message) {
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case "game_dump":
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renderGameDump(wsMessage.data);
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break;
|
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case "product_purchase_start":
|
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productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout)
|
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break;
|
|
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case "product_purchase_timer_tick":
|
|
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productPurchaseTimerTick(wsMessage.data.time_left)
|
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break;
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case "product_purchased":
|
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productPurchased(wsMessage.data)
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break;
|
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case "product_purchase_done":
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productPurchaseDone()
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break;
|
|
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default:
|
|
||||||
console.error("Unknown message:", wsMessage)
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
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ws.onclose = (e) => {
|
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setTimeout(function () {
|
|
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wsConnect();
|
|
||||||
}, 1000);
|
|
||||||
};
|
|
||||||
|
|
||||||
ws.onerror = (err) => {
|
|
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console.error("Socket encountered error:", err.message, "Closing socket");
|
|
||||||
ws.close();
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
window.onload = () => {
|
|
||||||
wsConnect();
|
|
||||||
}
|
|
||||||
</script>
|
|
||||||
|
|
||||||
</html>
|
</html>
|
||||||
179
frontend/js/frontend.js
Normal file
179
frontend/js/frontend.js
Normal file
@ -0,0 +1,179 @@
|
|||||||
|
const BOARD_ICONS = {
|
||||||
|
PLAYER: "😀",
|
||||||
|
PLAYER_ON_DESTINATION: "😎",
|
||||||
|
OBSTACLE: "🔥",
|
||||||
|
DESTINATION: "🏠",
|
||||||
|
};
|
||||||
|
|
||||||
|
function createBoard(board) {
|
||||||
|
let html = "";
|
||||||
|
for (let y = 0; y < board.height; y++) {
|
||||||
|
let colHtml = "";
|
||||||
|
for (let x = 0; x < board.width; x++) {
|
||||||
|
colHtml += `<div class="cell" id="cell-${x}-${y}"> </div>`;
|
||||||
|
}
|
||||||
|
html += `
|
||||||
|
<div class="flex-grid">
|
||||||
|
${colHtml}
|
||||||
|
</div>
|
||||||
|
`;
|
||||||
|
}
|
||||||
|
document.getElementById("board-content").innerHTML = html;
|
||||||
|
}
|
||||||
|
|
||||||
|
function findCell(position) {
|
||||||
|
return document.getElementById(`cell-${position.x}-${position.y}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderCellContent(position, content) {
|
||||||
|
const cell = findCell(position);
|
||||||
|
if (cell) {
|
||||||
|
cell.innerText = content;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderPlayerList(players) {
|
||||||
|
const html = players
|
||||||
|
.filter((player) => player.active)
|
||||||
|
.map((player) => {
|
||||||
|
const onDestination = player.state == "ON_DESTINATION";
|
||||||
|
return `
|
||||||
|
<li class="${onDestination ? "text-success" : ""}">
|
||||||
|
${player.name} (${player.move_count})
|
||||||
|
${onDestination ? "✅" : ""}
|
||||||
|
</li>
|
||||||
|
`;
|
||||||
|
})
|
||||||
|
.join("");
|
||||||
|
document.getElementById("players-content").innerHTML = html;
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderPlayers(players) {
|
||||||
|
players
|
||||||
|
.filter((player) => player.active)
|
||||||
|
.forEach((player) => {
|
||||||
|
const cell = findCell(player.position);
|
||||||
|
const onDestination = player.state == "ON_DESTINATION";
|
||||||
|
const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
|
||||||
|
if (cell) {
|
||||||
|
const html = `
|
||||||
|
<div class="player-tooltip">${player.name}</div>
|
||||||
|
${playerIcon}
|
||||||
|
`;
|
||||||
|
cell.innerHTML = html;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function getLayerObjectsOfType(layers, type) {
|
||||||
|
let objects = [];
|
||||||
|
layers.forEach((layer) => {
|
||||||
|
objects = objects.concat(layer.objects.filter((obj) => obj.type === type));
|
||||||
|
});
|
||||||
|
return objects;
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderObstacles(layers) {
|
||||||
|
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
|
||||||
|
objects.forEach((obj) => {
|
||||||
|
renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderDestination(position) {
|
||||||
|
renderCellContent(position, BOARD_ICONS.DESTINATION);
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderGameDump(data) {
|
||||||
|
createBoard(data.board);
|
||||||
|
renderObstacles(data.layers);
|
||||||
|
renderDestination(data.destination.position);
|
||||||
|
renderPlayerList(data.players);
|
||||||
|
renderPlayers(data.players);
|
||||||
|
}
|
||||||
|
|
||||||
|
function productPurchaseStart(products, purchaseTimeout) {
|
||||||
|
console.log("productPurchaseStart:", products);
|
||||||
|
const containerElement = document.getElementById("purchase-container");
|
||||||
|
const contentElement = document.getElementById("products-content");
|
||||||
|
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
|
||||||
|
|
||||||
|
const html = products
|
||||||
|
.map((product) => {
|
||||||
|
return `
|
||||||
|
<div class="card product">
|
||||||
|
<img src="img/products/${product.name}.jpeg" class="card-img-topx" alt="${product.name}">
|
||||||
|
<div class="card-body">
|
||||||
|
<h5 class="card-title">${product.name}</h5>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`;
|
||||||
|
})
|
||||||
|
.join("");
|
||||||
|
|
||||||
|
contentElement.innerHTML = html;
|
||||||
|
containerElement.classList.remove("d-none");
|
||||||
|
purchaseTimeoutElement.innerText = purchaseTimeout;
|
||||||
|
}
|
||||||
|
|
||||||
|
function productPurchaseTimerTick(timeLeft) {
|
||||||
|
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
|
||||||
|
purchaseTimeoutElement.innerText = timeLeft;
|
||||||
|
}
|
||||||
|
|
||||||
|
function productPurchased(product) {
|
||||||
|
console.log("productPurchased:", product);
|
||||||
|
}
|
||||||
|
|
||||||
|
function productPurchaseDone() {
|
||||||
|
console.log("productPurchaseDone");
|
||||||
|
const container = document.getElementById("purchase-container");
|
||||||
|
container.classList.add("d-none");
|
||||||
|
}
|
||||||
|
|
||||||
|
function wsConnect() {
|
||||||
|
let ws = new WebSocket("ws://localhost:8011");
|
||||||
|
ws.onopen = () => {
|
||||||
|
console.log("WS connected");
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onmessage = (e) => {
|
||||||
|
const wsMessage = JSON.parse(e.data);
|
||||||
|
console.log("WS message received:", wsMessage);
|
||||||
|
|
||||||
|
switch (wsMessage.message) {
|
||||||
|
case "game_dump":
|
||||||
|
renderGameDump(wsMessage.data);
|
||||||
|
break;
|
||||||
|
case "product_purchase_start":
|
||||||
|
productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout);
|
||||||
|
break;
|
||||||
|
case "product_purchase_timer_tick":
|
||||||
|
productPurchaseTimerTick(wsMessage.data.time_left);
|
||||||
|
break;
|
||||||
|
case "product_purchased":
|
||||||
|
productPurchased(wsMessage.data);
|
||||||
|
break;
|
||||||
|
case "product_purchase_done":
|
||||||
|
productPurchaseDone();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
console.error("Unknown message:", wsMessage);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onclose = (e) => {
|
||||||
|
setTimeout(function () {
|
||||||
|
wsConnect();
|
||||||
|
}, 1000);
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onerror = (err) => {
|
||||||
|
console.error("Socket encountered error:", err.message, "Closing socket");
|
||||||
|
ws.close();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
window.onload = () => {
|
||||||
|
wsConnect();
|
||||||
|
};
|
||||||
@ -1,5 +1,7 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from typing import Optional
|
||||||
|
|
||||||
from pydantic import BaseModel as PydanticBaseModel
|
from pydantic import BaseModel as PydanticBaseModel
|
||||||
|
|
||||||
from hopper.enums import PlayerState
|
from hopper.enums import PlayerState
|
||||||
@ -25,7 +27,7 @@ class PositionDto(BaseModel):
|
|||||||
|
|
||||||
|
|
||||||
class PlayerDto(BaseModel):
|
class PlayerDto(BaseModel):
|
||||||
uuid: str
|
id: str
|
||||||
name: str
|
name: str
|
||||||
active: bool
|
active: bool
|
||||||
position: PositionDto
|
position: PositionDto
|
||||||
@ -38,6 +40,11 @@ class DestinationDto(BaseModel):
|
|||||||
position: PositionDto
|
position: PositionDto
|
||||||
|
|
||||||
|
|
||||||
|
class ProductDto(BaseModel):
|
||||||
|
name: str
|
||||||
|
id: str
|
||||||
|
description: Optional[str] = None
|
||||||
|
|
||||||
class StartGameRequestDto(BaseModel):
|
class StartGameRequestDto(BaseModel):
|
||||||
player_name: str
|
player_name: str
|
||||||
|
|
||||||
@ -61,3 +68,11 @@ class PlayerInfoResponseDto(MovePlayerResponseDto):
|
|||||||
|
|
||||||
class ErrorResponseDto(BaseModel):
|
class ErrorResponseDto(BaseModel):
|
||||||
detail: str
|
detail: str
|
||||||
|
|
||||||
|
|
||||||
|
class GetProductsResponse(BaseModel):
|
||||||
|
products: list[ProductDto]
|
||||||
|
|
||||||
|
|
||||||
|
class PurchaseProductDto(BaseModel):
|
||||||
|
product_id: str
|
||||||
|
|||||||
@ -6,22 +6,26 @@ from hopper.api.dto import (
|
|||||||
DestinationDto,
|
DestinationDto,
|
||||||
ErrorResponseDto,
|
ErrorResponseDto,
|
||||||
GameInfoDto,
|
GameInfoDto,
|
||||||
|
GetProductsResponse,
|
||||||
MovePlayerResponseDto,
|
MovePlayerResponseDto,
|
||||||
PingResponse,
|
PingResponse,
|
||||||
PlayerInfoResponseDto,
|
PlayerInfoResponseDto,
|
||||||
|
ProductDto,
|
||||||
|
PurchaseProductDto,
|
||||||
StartGameRequestDto,
|
StartGameRequestDto,
|
||||||
StartGameResponseDto,
|
StartGameResponseDto,
|
||||||
)
|
)
|
||||||
from hopper.engine import GameEngine
|
from hopper.engine import GameEngine
|
||||||
from hopper.enums import Direction, PlayerMoveResult
|
from hopper.enums import Direction, PlayerMoveResult
|
||||||
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds, PurchaseForbiddenForPlayer
|
||||||
from hopper.models.player import Player
|
from hopper.models.player import Player
|
||||||
|
from settings import settings
|
||||||
|
|
||||||
router = APIRouter()
|
router = APIRouter()
|
||||||
|
|
||||||
|
|
||||||
def get_player(uuid: str, engine: GameEngine = Depends(get_game_engine)) -> Player:
|
def get_player(id: str, engine: GameEngine = Depends(get_game_engine)) -> Player:
|
||||||
player = engine.players.find(uuid)
|
player = engine.players.find(id)
|
||||||
if player is None:
|
if player is None:
|
||||||
raise HTTPException(
|
raise HTTPException(
|
||||||
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
||||||
@ -72,7 +76,7 @@ async def start_game(
|
|||||||
|
|
||||||
|
|
||||||
@router.get(
|
@router.get(
|
||||||
"/player/{uuid}",
|
"/player/{id}",
|
||||||
response_model=PlayerInfoResponseDto,
|
response_model=PlayerInfoResponseDto,
|
||||||
responses={
|
responses={
|
||||||
status.HTTP_403_FORBIDDEN: {
|
status.HTTP_403_FORBIDDEN: {
|
||||||
@ -81,7 +85,7 @@ async def start_game(
|
|||||||
},
|
},
|
||||||
status.HTTP_404_NOT_FOUND: {
|
status.HTTP_404_NOT_FOUND: {
|
||||||
"model": ErrorResponseDto,
|
"model": ErrorResponseDto,
|
||||||
"description": " Player with uuid not found, probably kicked out",
|
"description": " Player with id not found, probably kicked out",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
@ -92,7 +96,7 @@ async def get_player_info(
|
|||||||
|
|
||||||
|
|
||||||
@router.post(
|
@router.post(
|
||||||
"/player/{uuid}/move/{direction}",
|
"/player/{id}/move/{direction}",
|
||||||
response_model=MovePlayerResponseDto,
|
response_model=MovePlayerResponseDto,
|
||||||
status_code=status.HTTP_201_CREATED,
|
status_code=status.HTTP_201_CREATED,
|
||||||
responses={
|
responses={
|
||||||
@ -106,7 +110,7 @@ async def get_player_info(
|
|||||||
},
|
},
|
||||||
status.HTTP_404_NOT_FOUND: {
|
status.HTTP_404_NOT_FOUND: {
|
||||||
"model": ErrorResponseDto,
|
"model": ErrorResponseDto,
|
||||||
"description": " Player with uuid not found, probably kicked out",
|
"description": " Player with id not found, probably kicked out",
|
||||||
},
|
},
|
||||||
status.HTTP_409_CONFLICT: {
|
status.HTTP_409_CONFLICT: {
|
||||||
"model": ErrorResponseDto,
|
"model": ErrorResponseDto,
|
||||||
@ -144,3 +148,42 @@ async def move_player(
|
|||||||
response.status_code = status.HTTP_200_OK
|
response.status_code = status.HTTP_200_OK
|
||||||
|
|
||||||
return MovePlayerResponseDto(player=player)
|
return MovePlayerResponseDto(player=player)
|
||||||
|
|
||||||
|
|
||||||
|
@router.get("/products", response_model=GetProductsResponse)
|
||||||
|
async def get_products() -> GetProductsResponse:
|
||||||
|
return GetProductsResponse(
|
||||||
|
products=settings.products,
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
@router.get("/products/{id}", response_model=ProductDto)
|
||||||
|
async def get_product(id: str) -> ProductDto:
|
||||||
|
for product in settings.products:
|
||||||
|
if product.id == id:
|
||||||
|
return ProductDto.from_orm(product)
|
||||||
|
raise HTTPException(
|
||||||
|
status_code=status.HTTP_404_NOT_FOUND, detail="Product not found"
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
@router.post("/player/{id}/product/purchase")
|
||||||
|
async def purchase_product(
|
||||||
|
body: PurchaseProductDto,
|
||||||
|
engine: GameEngine = Depends(get_game_engine),
|
||||||
|
player: Player = Depends(get_player),
|
||||||
|
):
|
||||||
|
for product in settings.products:
|
||||||
|
if product.id == body.product_id:
|
||||||
|
try:
|
||||||
|
await engine.purchase_product(player=player, product=product)
|
||||||
|
except PurchaseForbiddenForPlayer:
|
||||||
|
raise HTTPException(
|
||||||
|
status_code=status.HTTP_403_FORBIDDEN,
|
||||||
|
detail="Purchase forbidden for this player",
|
||||||
|
)
|
||||||
|
break
|
||||||
|
else:
|
||||||
|
raise HTTPException(
|
||||||
|
status_code=status.HTTP_404_NOT_FOUND, detail="Product not found"
|
||||||
|
)
|
||||||
|
|||||||
@ -5,7 +5,10 @@ from typing import Callable, Optional
|
|||||||
|
|
||||||
class CountdownTimer(Thread):
|
class CountdownTimer(Thread):
|
||||||
def __init__(
|
def __init__(
|
||||||
self, seconds: int, timer_tick_callback: Optional[Callable[[int], None]] = None, timer_done_callback: Optional[Callable[[], None]] = None
|
self,
|
||||||
|
seconds: int,
|
||||||
|
timer_tick_callback: Optional[Callable[[int], None]] = None,
|
||||||
|
timer_done_callback: Optional[Callable[[], None]] = None,
|
||||||
) -> None:
|
) -> None:
|
||||||
self.seconds = seconds
|
self.seconds = seconds
|
||||||
self.stop_event = Event()
|
self.stop_event = Event()
|
||||||
@ -18,7 +21,7 @@ class CountdownTimer(Thread):
|
|||||||
while time_left and not self.stop_event.is_set():
|
while time_left and not self.stop_event.is_set():
|
||||||
time.sleep(1)
|
time.sleep(1)
|
||||||
time_left -= 1
|
time_left -= 1
|
||||||
if self.timer_tick_callback:
|
if self.timer_tick_callback and not self.stop_event.is_set():
|
||||||
self.timer_tick_callback(time_left)
|
self.timer_tick_callback(time_left)
|
||||||
|
|
||||||
if time_left == 0 and self.timer_done_callback:
|
if time_left == 0 and self.timer_done_callback:
|
||||||
|
|||||||
@ -5,7 +5,12 @@ from typing import Optional
|
|||||||
|
|
||||||
from hopper.countdown_timer import CountdownTimer
|
from hopper.countdown_timer import CountdownTimer
|
||||||
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
|
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
|
||||||
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
from hopper.errors import (
|
||||||
|
Collision,
|
||||||
|
GameLockForMovement,
|
||||||
|
PositionOutOfBounds,
|
||||||
|
PurchaseForbiddenForPlayer,
|
||||||
|
)
|
||||||
from hopper.models.board import (
|
from hopper.models.board import (
|
||||||
BOARD_DUMP_CHARS,
|
BOARD_DUMP_CHARS,
|
||||||
BoardLayout,
|
BoardLayout,
|
||||||
@ -17,11 +22,28 @@ from hopper.models.board import (
|
|||||||
create_random_position,
|
create_random_position,
|
||||||
)
|
)
|
||||||
from hopper.models.player import Player, PlayerList, Position
|
from hopper.models.player import Player, PlayerList, Position
|
||||||
|
from hopper.models.product import Product
|
||||||
from hopper.watchdog import InactivityWatchdog
|
from hopper.watchdog import InactivityWatchdog
|
||||||
from hopper.ws_server import WSServer
|
from hopper.ws_server import WSServer
|
||||||
from settings import settings
|
from settings import settings
|
||||||
|
|
||||||
|
|
||||||
|
def create_player_start_position(board_width: int, board_height: int) -> Position:
|
||||||
|
"""Create random position somewhere on the board border"""
|
||||||
|
border_len = (board_width + board_height) * 2
|
||||||
|
rnd_position = random.randint(0, border_len - 1)
|
||||||
|
|
||||||
|
if rnd_position < board_width * 2:
|
||||||
|
x = rnd_position % board_width
|
||||||
|
y = 0 if rnd_position < board_width else board_height - 1
|
||||||
|
else:
|
||||||
|
rnd_position -= 2 * board_width
|
||||||
|
x = 0 if rnd_position < board_height else board_width - 1
|
||||||
|
y = rnd_position % board_height
|
||||||
|
|
||||||
|
return Position(x=x, y=y)
|
||||||
|
|
||||||
|
|
||||||
class GameEngine:
|
class GameEngine:
|
||||||
def __init__(self, board: GameBoard, ws_server: WSServer = None) -> None:
|
def __init__(self, board: GameBoard, ws_server: WSServer = None) -> None:
|
||||||
self.board = board
|
self.board = board
|
||||||
@ -29,7 +51,8 @@ class GameEngine:
|
|||||||
self.players = PlayerList()
|
self.players = PlayerList()
|
||||||
self._inacivity_watchdog = None
|
self._inacivity_watchdog = None
|
||||||
self._purchase_countdown_timer: Optional[CountdownTimer] = None
|
self._purchase_countdown_timer: Optional[CountdownTimer] = None
|
||||||
self.reset_game()
|
self.game_state = GameState.RUNNING
|
||||||
|
self.__debug_print_board()
|
||||||
|
|
||||||
def dump_board(self) -> list[list[str]]:
|
def dump_board(self) -> list[list[str]]:
|
||||||
dump = self.board.dump()
|
dump = self.board.dump()
|
||||||
@ -61,15 +84,21 @@ class GameEngine:
|
|||||||
)
|
)
|
||||||
self._inacivity_watchdog.start()
|
self._inacivity_watchdog.start()
|
||||||
|
|
||||||
def reset_game(self) -> None:
|
async def send_game_dump(self):
|
||||||
|
self.__debug_print_board()
|
||||||
|
await self.ws_server.send_game_dump()
|
||||||
|
|
||||||
|
async def reset_game(self) -> None:
|
||||||
self.__debug_print_board()
|
self.__debug_print_board()
|
||||||
self.game_state = GameState.RUNNING
|
self.game_state = GameState.RUNNING
|
||||||
|
self.players.clear()
|
||||||
|
await self.send_game_dump()
|
||||||
|
|
||||||
async def start_game_for_player(self, player_name: str) -> Player:
|
async def start_game_for_player(self, player_name: str) -> Player:
|
||||||
self._start_inactivity_watchdog()
|
self._start_inactivity_watchdog()
|
||||||
player = Player(
|
player = Player(
|
||||||
name=player_name,
|
name=player_name,
|
||||||
position=self._create_player_start_position(),
|
position=create_player_start_position(self.board.width, self.board.height),
|
||||||
state=PlayerState.CREATED,
|
state=PlayerState.CREATED,
|
||||||
)
|
)
|
||||||
self.players.append(player)
|
self.players.append(player)
|
||||||
@ -77,32 +106,10 @@ class GameEngine:
|
|||||||
logging.info(f"Starting new game for player: {player}")
|
logging.info(f"Starting new game for player: {player}")
|
||||||
self.__debug_print_board()
|
self.__debug_print_board()
|
||||||
|
|
||||||
if self.ws_server:
|
await self.send_game_dump()
|
||||||
await self.ws_server.send_game_dump()
|
|
||||||
|
|
||||||
#!!!!!!!!!!!!!!!
|
|
||||||
await self._player_on_destination(player)
|
|
||||||
#!!!!!!!!!!!!!!!
|
|
||||||
|
|
||||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||||
|
|
||||||
return player
|
return player
|
||||||
|
|
||||||
def _create_player_start_position(self) -> Position:
|
|
||||||
"""Create random position somewhere on the board border"""
|
|
||||||
border_len = (self.board.width + self.board.height) * 2
|
|
||||||
rnd_position = random.randint(0, border_len - 1)
|
|
||||||
|
|
||||||
if rnd_position < self.board.width * 2:
|
|
||||||
x = rnd_position % self.board.width
|
|
||||||
y = 0 if rnd_position < self.board.width else self.board.height - 1
|
|
||||||
else:
|
|
||||||
rnd_position -= 2 * self.board.width
|
|
||||||
x = 0 if rnd_position < self.board.height else self.board.width - 1
|
|
||||||
y = rnd_position % self.board.height
|
|
||||||
|
|
||||||
return Position(x=x, y=y)
|
|
||||||
|
|
||||||
def _move_position(self, position: Position, direction: Direction) -> Position:
|
def _move_position(self, position: Position, direction: Direction) -> Position:
|
||||||
new_position = Position(position.x, position.y)
|
new_position = Position(position.x, position.y)
|
||||||
if direction == Direction.LEFT:
|
if direction == Direction.LEFT:
|
||||||
@ -149,10 +156,8 @@ class GameEngine:
|
|||||||
await self._player_on_destination(player)
|
await self._player_on_destination(player)
|
||||||
return PlayerMoveResult.DESTINATION_REACHED
|
return PlayerMoveResult.DESTINATION_REACHED
|
||||||
|
|
||||||
if self.ws_server:
|
await self.send_game_dump()
|
||||||
await self.ws_server.send_game_dump()
|
|
||||||
|
|
||||||
self.__debug_print_board()
|
|
||||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||||
return PlayerMoveResult.OK
|
return PlayerMoveResult.OK
|
||||||
|
|
||||||
@ -171,8 +176,7 @@ class GameEngine:
|
|||||||
logging.info(f"Player {player} reached destination!")
|
logging.info(f"Player {player} reached destination!")
|
||||||
|
|
||||||
self.game_state = GameState.LOCK_FOR_MOVEMENT
|
self.game_state = GameState.LOCK_FOR_MOVEMENT
|
||||||
await self.ws_server.send_game_dump()
|
await self.send_game_dump()
|
||||||
self.__debug_print_board()
|
|
||||||
|
|
||||||
await self.ws_server.send_product_purchase_start_message(
|
await self.ws_server.send_product_purchase_start_message(
|
||||||
player=player, products=settings.products
|
player=player, products=settings.products
|
||||||
@ -183,6 +187,7 @@ class GameEngine:
|
|||||||
)
|
)
|
||||||
|
|
||||||
def on_purchase_timer_tick(time_left) -> None:
|
def on_purchase_timer_tick(time_left) -> None:
|
||||||
|
logging.info(f"Purchase countdown timer tick, time left: {time_left}")
|
||||||
asyncio.run(
|
asyncio.run(
|
||||||
self.ws_server.send_product_purchase_time_left_message(
|
self.ws_server.send_product_purchase_time_left_message(
|
||||||
player=player, time_left=time_left
|
player=player, time_left=time_left
|
||||||
@ -198,6 +203,7 @@ class GameEngine:
|
|||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.game_state = GameState.RUNNING
|
self.game_state = GameState.RUNNING
|
||||||
|
asyncio.run(self.send_game_dump())
|
||||||
|
|
||||||
self._purchase_countdown_timer = CountdownTimer(
|
self._purchase_countdown_timer = CountdownTimer(
|
||||||
seconds=settings.purchase_timeout,
|
seconds=settings.purchase_timeout,
|
||||||
@ -206,6 +212,24 @@ class GameEngine:
|
|||||||
)
|
)
|
||||||
self._purchase_countdown_timer.start()
|
self._purchase_countdown_timer.start()
|
||||||
|
|
||||||
|
async def purchase_product(self, player: Player, product: Product) -> None:
|
||||||
|
if not player.state == PlayerState.ON_DESTINATION:
|
||||||
|
raise PurchaseForbiddenForPlayer()
|
||||||
|
if self._purchase_countdown_timer:
|
||||||
|
self._purchase_countdown_timer.stop()
|
||||||
|
await self.ws_server.send_product_purchase_done_message(
|
||||||
|
player=player, product=product
|
||||||
|
)
|
||||||
|
await self.reset_game()
|
||||||
|
|
||||||
|
def _reset_player(self, player) -> None:
|
||||||
|
# move player to start position
|
||||||
|
player.position = create_player_start_position(
|
||||||
|
self.board.width, self.board.height
|
||||||
|
)
|
||||||
|
player.state = PlayerState.CREATED
|
||||||
|
player.last_seen = None
|
||||||
|
|
||||||
def get_board_layout(self) -> BoardLayout:
|
def get_board_layout(self) -> BoardLayout:
|
||||||
return BoardLayout(board=self.board, players=self.players)
|
return BoardLayout(board=self.board, players=self.players)
|
||||||
|
|
||||||
|
|||||||
@ -12,3 +12,7 @@ class Collision(BaseError):
|
|||||||
|
|
||||||
class GameLockForMovement(BaseError):
|
class GameLockForMovement(BaseError):
|
||||||
...
|
...
|
||||||
|
|
||||||
|
|
||||||
|
class PurchaseForbiddenForPlayer(BaseError):
|
||||||
|
...
|
||||||
|
|||||||
@ -15,7 +15,7 @@ class Position:
|
|||||||
@dataclass
|
@dataclass
|
||||||
class Player:
|
class Player:
|
||||||
name: str
|
name: str
|
||||||
uuid: str = field(default_factory=lambda: str(uuid.uuid4()))
|
id: str = field(default_factory=lambda: str(uuid.uuid4()))
|
||||||
position: Position = field(default_factory=lambda: Position(0, 0))
|
position: Position = field(default_factory=lambda: Position(0, 0))
|
||||||
move_count: int = 0
|
move_count: int = 0
|
||||||
move_attempt_count: int = 0
|
move_attempt_count: int = 0
|
||||||
@ -31,8 +31,8 @@ class Player:
|
|||||||
|
|
||||||
|
|
||||||
class PlayerList(list[Player]):
|
class PlayerList(list[Player]):
|
||||||
def find(self, uuid: str) -> Optional[Player]:
|
def find(self, id: str) -> Optional[Player]:
|
||||||
for player in self:
|
for player in self:
|
||||||
if player.uuid == uuid:
|
if player.id == id:
|
||||||
return player
|
return player
|
||||||
return None
|
return None
|
||||||
|
|||||||
@ -6,5 +6,5 @@ from typing import Optional
|
|||||||
@dataclass
|
@dataclass
|
||||||
class Product:
|
class Product:
|
||||||
name: str
|
name: str
|
||||||
uuid: str = field(default_factory=lambda: str(uuid.uuid4()))
|
id: str = field(default_factory=lambda: str(uuid.uuid4()))
|
||||||
description: Optional[str] = None
|
description: Optional[str] = None
|
||||||
|
|||||||
@ -6,7 +6,14 @@ from typing import Optional, TypeVar
|
|||||||
from pydantic import Field
|
from pydantic import Field
|
||||||
from pydantic.generics import GenericModel
|
from pydantic.generics import GenericModel
|
||||||
|
|
||||||
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
|
from hopper.api.dto import (
|
||||||
|
BaseModel,
|
||||||
|
BoardDto,
|
||||||
|
DestinationDto,
|
||||||
|
PlayerDto,
|
||||||
|
PositionDto,
|
||||||
|
ProductDto,
|
||||||
|
)
|
||||||
from hopper.enums import ObjectType
|
from hopper.enums import ObjectType
|
||||||
|
|
||||||
|
|
||||||
@ -20,12 +27,6 @@ class LayerDto(BaseModel):
|
|||||||
objects: list[LayerObjectDto]
|
objects: list[LayerObjectDto]
|
||||||
|
|
||||||
|
|
||||||
class ProductDto(BaseModel):
|
|
||||||
name: str
|
|
||||||
uuid: str
|
|
||||||
description: Optional[str] = None
|
|
||||||
|
|
||||||
|
|
||||||
class GameDumpDto(BaseModel):
|
class GameDumpDto(BaseModel):
|
||||||
board: BoardDto
|
board: BoardDto
|
||||||
destination: DestinationDto
|
destination: DestinationDto
|
||||||
|
|||||||
51
sdk/demo.py
Normal file
51
sdk/demo.py
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
import random
|
||||||
|
from fh_sdk import Direction, FairHopper, Position
|
||||||
|
import math
|
||||||
|
|
||||||
|
HOST = "http://localhost"
|
||||||
|
PORT = 8010
|
||||||
|
|
||||||
|
|
||||||
|
def calc_angle(position1: Position, position2: Position) -> float:
|
||||||
|
x1, y1 = position1.x, position1.y
|
||||||
|
x2, y2 = position2.x, position2.y
|
||||||
|
return math.atan2(y2 - y1, x2 - x1) * (180 / math.pi)
|
||||||
|
|
||||||
|
|
||||||
|
fh = FairHopper(host=HOST, port=PORT)
|
||||||
|
res = fh.ping()
|
||||||
|
|
||||||
|
game = fh.start_game(player_name=f"Mirko {random.randint(0, 9999)}")
|
||||||
|
print(game.player.position)
|
||||||
|
quit()
|
||||||
|
|
||||||
|
res = fh.get_game_info()
|
||||||
|
print(">>>>>", res)
|
||||||
|
|
||||||
|
res = fh.get_player_info("XX")
|
||||||
|
print(">>>>>", res)
|
||||||
|
|
||||||
|
position = game.player.position
|
||||||
|
dest_position = game.destination.position
|
||||||
|
|
||||||
|
# p1 = PositionDto(x=0, y=20)
|
||||||
|
# p2 = PositionDto(x=10, y=10)
|
||||||
|
# angle = calc_angle(p1, p2)
|
||||||
|
# print(angle)
|
||||||
|
# quit()
|
||||||
|
|
||||||
|
for _ in range(10):
|
||||||
|
angle = calc_angle(position, dest_position) + 180
|
||||||
|
if 0 <= angle < 90:
|
||||||
|
direction = Direction.RIGHT
|
||||||
|
elif 90 <= angle <= 180:
|
||||||
|
direction = Direction.DOWN
|
||||||
|
elif 180 <= angle <= 270:
|
||||||
|
direction = Direction.RIGHT
|
||||||
|
else:
|
||||||
|
direction = Direction.UP
|
||||||
|
|
||||||
|
print(position, dest_position, int(angle), direction)
|
||||||
|
|
||||||
|
move_response = fh.move(game.player.id, direction)
|
||||||
|
position = move_response.player.position
|
||||||
@ -2,18 +2,49 @@ import logging
|
|||||||
|
|
||||||
from hopper.models.config import (
|
from hopper.models.config import (
|
||||||
BoardSettings,
|
BoardSettings,
|
||||||
|
DebugSettings,
|
||||||
GameSettings,
|
GameSettings,
|
||||||
InactivityWatchdogSettings,
|
InactivityWatchdogSettings,
|
||||||
Settings,
|
Settings,
|
||||||
WSServerSettings,
|
WSServerSettings,
|
||||||
)
|
)
|
||||||
|
from hopper.models.player import Player, Position
|
||||||
|
from hopper.models.product import Product
|
||||||
|
|
||||||
settings = Settings(
|
settings = Settings(
|
||||||
game=GameSettings(),
|
game=GameSettings(),
|
||||||
board=BoardSettings(),
|
board=BoardSettings(
|
||||||
|
WIDTH=20,
|
||||||
|
HEIGHT=20,
|
||||||
|
OBSTACLE_COUNT=10,
|
||||||
|
),
|
||||||
inacivity_watchdog=InactivityWatchdogSettings(),
|
inacivity_watchdog=InactivityWatchdogSettings(),
|
||||||
|
purchase_timeout=5,
|
||||||
log_level=logging.INFO,
|
log_level=logging.INFO,
|
||||||
|
products=[
|
||||||
|
Product(name="CocaCola", id="cocacola-id"),
|
||||||
|
Product(name="Pepsi", id="pepsi-id"),
|
||||||
|
Product(name="Fanta", id="fanta-id"),
|
||||||
|
Product(name="Snickers", id="snickers-id"),
|
||||||
|
Product(name="Mars", id="mars-id"),
|
||||||
|
Product(name="Burek", id="burek-id"),
|
||||||
|
],
|
||||||
ws_server=WSServerSettings(),
|
ws_server=WSServerSettings(),
|
||||||
purchase_timeout=10,
|
debug=DebugSettings(
|
||||||
debug=None,
|
PRINT_BOARD=True,
|
||||||
|
PLAYERS=[
|
||||||
|
Player(
|
||||||
|
name="Pero",
|
||||||
|
id="test-player-pero",
|
||||||
|
position=Position(x=9, y=10),
|
||||||
|
can_be_deactivated=False,
|
||||||
|
),
|
||||||
|
Player(
|
||||||
|
name="Mirko",
|
||||||
|
id="test-player-mirko",
|
||||||
|
position=Position(x=10, y=5),
|
||||||
|
can_be_deactivated=False,
|
||||||
|
),
|
||||||
|
],
|
||||||
|
),
|
||||||
)
|
)
|
||||||
|
|||||||
Reference in New Issue
Block a user