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2 Commits
659ca82d74
...
28a981980f
| Author | SHA1 | Date | |
|---|---|---|---|
| 28a981980f | |||
| e1e77aba96 |
@ -34,6 +34,15 @@ POST http://localhost:8010/player/test-player-pero/move/up
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POST http://localhost:8010/player/test-player-pero/move/down
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###
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# purchase product
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POST http://localhost:8010/player/test-player-pero/product/purchase
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Content-Type: application/json
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{
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"product_uuid": "cocacola-id"
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}
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###
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# move Mirko left
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POST http://localhost:8010/player/test-player-mirko/move/left
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###
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@ -8,6 +8,7 @@
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
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integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
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<link rel="stylesheet" href="styles.css">
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<script src="js/frontend.js"></script>
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<title>FairHopper Visualisation Client</title>
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</head>
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@ -42,179 +43,4 @@
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</main>
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</body>
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<script>
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const BOARD_ICONS = {
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PLAYER: "😀",
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PLAYER_ON_DESTINATION: "😎",
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OBSTACLE: "🔥",
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DESTINATION: "🏠",
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};
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function createBoard(board) {
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let html = "";
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for (let y = 0; y < board.height; y++) {
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let colHtml = "";
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for (let x = 0; x < board.width; x++) {
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colHtml += `<div class="cell" id="cell-${x}-${y}"> </div>`;
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}
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html += `
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<div class="flex-grid">
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${colHtml}
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</div>
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`;
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}
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document.getElementById("board-content").innerHTML = html;
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}
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function findCell(position) {
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return document.getElementById(`cell-${position.x}-${position.y}`);
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}
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function renderCellContent(position, content) {
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const cell = findCell(position);
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if (cell) {
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cell.innerText = content;
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}
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}
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function renderPlayerList(players) {
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const html = players.filter(player => player.active).map((player) => {
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const onDestination = player.state == "ON_DESTINATION";
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return `
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<li class="${onDestination ? "text-success" : ""}">
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${player.name} (${player.move_count})
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${onDestination ? "✅" : ""}
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</li>
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`;
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}).join("");
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document.getElementById("players-content").innerHTML = html;
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}
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function renderPlayers(players) {
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players.filter(player => player.active).forEach(player => {
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const cell = findCell(player.position);
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const onDestination = player.state == "ON_DESTINATION";
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const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
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if (cell) {
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const html = `
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<div class="player-tooltip">${player.name}</div>
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${playerIcon}
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`;
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cell.innerHTML = html;
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}
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});
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}
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function getLayerObjectsOfType(layers, type) {
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let objects = [];
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layers.forEach(layer => {
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objects = objects.concat(layer.objects.filter(obj => obj.type === type))
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});
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return objects;
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}
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function renderObstacles(layers) {
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const objects = getLayerObjectsOfType(layers, "OBSTACLE");
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objects.forEach(obj => {
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renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
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});
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}
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function renderDestination(position) {
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renderCellContent(position, BOARD_ICONS.DESTINATION);
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}
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function renderGameDump(data) {
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createBoard(data.board);
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renderObstacles(data.layers)
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renderDestination(data.destination.position);
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renderPlayerList(data.players);
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renderPlayers(data.players);
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}
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function productPurchaseStart(products, purchaseTimeout) {
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console.log("productPurchaseStart:", products);
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const containerElement = document.getElementById("purchase-container");
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const contentElement = document.getElementById("products-content");
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const purchaseTimeoutElement = document.getElementById("purchase-countdown");
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const html = products.map(product => {
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return `
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<div class="card product">
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<img src="img/products/${product.name}.jpeg" class="card-img-topx" alt="${product.name}">
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<div class="card-body">
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<h5 class="card-title">${product.name}</h5>
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</div>
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</div>
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`;
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}).join("");
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contentElement.innerHTML = html;
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containerElement.classList.remove("d-none")
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purchaseTimeoutElement.innerText = purchaseTimeout;
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}
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function productPurchaseTimerTick(timeLeft) {
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const purchaseTimeoutElement = document.getElementById("purchase-countdown");
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purchaseTimeoutElement.innerText = timeLeft;
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}
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function productPurchased(product) {
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console.log("productPurchased:", product)
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}
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function productPurchaseDone() {
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console.log("productPurchaseDone")
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const container = document.getElementById("purchase-container");
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container.classList.add("d-none")
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}
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function wsConnect() {
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let ws = new WebSocket('ws://localhost:8011');
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ws.onopen = () => {
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console.log("WS connected")
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};
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ws.onmessage = (e) => {
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const wsMessage = JSON.parse(e.data);
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console.log("WS message received:", wsMessage)
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switch (wsMessage.message) {
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case "game_dump":
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renderGameDump(wsMessage.data);
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break;
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case "product_purchase_start":
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productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout)
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break;
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case "product_purchase_timer_tick":
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productPurchaseTimerTick(wsMessage.data.time_left)
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break;
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case "product_purchased":
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productPurchased(wsMessage.data)
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break;
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case "product_purchase_done":
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productPurchaseDone()
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break;
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default:
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console.error("Unknown message:", wsMessage)
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}
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};
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ws.onclose = (e) => {
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setTimeout(function () {
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wsConnect();
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}, 1000);
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};
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ws.onerror = (err) => {
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console.error("Socket encountered error:", err.message, "Closing socket");
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ws.close();
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};
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}
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window.onload = () => {
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wsConnect();
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}
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</script>
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</html>
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179
frontend/js/frontend.js
Normal file
179
frontend/js/frontend.js
Normal file
@ -0,0 +1,179 @@
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const BOARD_ICONS = {
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PLAYER: "😀",
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PLAYER_ON_DESTINATION: "😎",
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OBSTACLE: "🔥",
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DESTINATION: "🏠",
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};
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function createBoard(board) {
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let html = "";
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for (let y = 0; y < board.height; y++) {
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let colHtml = "";
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for (let x = 0; x < board.width; x++) {
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colHtml += `<div class="cell" id="cell-${x}-${y}"> </div>`;
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}
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html += `
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<div class="flex-grid">
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${colHtml}
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</div>
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`;
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}
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document.getElementById("board-content").innerHTML = html;
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}
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function findCell(position) {
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return document.getElementById(`cell-${position.x}-${position.y}`);
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}
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function renderCellContent(position, content) {
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const cell = findCell(position);
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if (cell) {
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cell.innerText = content;
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}
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}
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function renderPlayerList(players) {
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const html = players
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.filter((player) => player.active)
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.map((player) => {
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const onDestination = player.state == "ON_DESTINATION";
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return `
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<li class="${onDestination ? "text-success" : ""}">
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${player.name} (${player.move_count})
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${onDestination ? "✅" : ""}
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</li>
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`;
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})
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.join("");
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document.getElementById("players-content").innerHTML = html;
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}
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function renderPlayers(players) {
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players
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.filter((player) => player.active)
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.forEach((player) => {
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const cell = findCell(player.position);
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const onDestination = player.state == "ON_DESTINATION";
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const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
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if (cell) {
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const html = `
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<div class="player-tooltip">${player.name}</div>
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${playerIcon}
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`;
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cell.innerHTML = html;
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}
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});
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}
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function getLayerObjectsOfType(layers, type) {
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let objects = [];
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layers.forEach((layer) => {
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objects = objects.concat(layer.objects.filter((obj) => obj.type === type));
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});
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return objects;
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}
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function renderObstacles(layers) {
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const objects = getLayerObjectsOfType(layers, "OBSTACLE");
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objects.forEach((obj) => {
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renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
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});
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}
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function renderDestination(position) {
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renderCellContent(position, BOARD_ICONS.DESTINATION);
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}
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function renderGameDump(data) {
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createBoard(data.board);
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renderObstacles(data.layers);
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renderDestination(data.destination.position);
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renderPlayerList(data.players);
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renderPlayers(data.players);
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}
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function productPurchaseStart(products, purchaseTimeout) {
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console.log("productPurchaseStart:", products);
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const containerElement = document.getElementById("purchase-container");
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const contentElement = document.getElementById("products-content");
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const purchaseTimeoutElement = document.getElementById("purchase-countdown");
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const html = products
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.map((product) => {
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return `
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<div class="card product">
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<img src="img/products/${product.name}.jpeg" class="card-img-topx" alt="${product.name}">
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<div class="card-body">
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<h5 class="card-title">${product.name}</h5>
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</div>
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</div>
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`;
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})
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.join("");
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contentElement.innerHTML = html;
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containerElement.classList.remove("d-none");
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purchaseTimeoutElement.innerText = purchaseTimeout;
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}
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function productPurchaseTimerTick(timeLeft) {
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const purchaseTimeoutElement = document.getElementById("purchase-countdown");
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purchaseTimeoutElement.innerText = timeLeft;
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}
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function productPurchased(product) {
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console.log("productPurchased:", product);
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}
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function productPurchaseDone() {
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console.log("productPurchaseDone");
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const container = document.getElementById("purchase-container");
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container.classList.add("d-none");
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}
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function wsConnect() {
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let ws = new WebSocket("ws://localhost:8011");
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ws.onopen = () => {
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console.log("WS connected");
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};
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ws.onmessage = (e) => {
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const wsMessage = JSON.parse(e.data);
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console.log("WS message received:", wsMessage);
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switch (wsMessage.message) {
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case "game_dump":
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renderGameDump(wsMessage.data);
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break;
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case "product_purchase_start":
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productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout);
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break;
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case "product_purchase_timer_tick":
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productPurchaseTimerTick(wsMessage.data.time_left);
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break;
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case "product_purchased":
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productPurchased(wsMessage.data);
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break;
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case "product_purchase_done":
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productPurchaseDone();
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break;
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default:
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console.error("Unknown message:", wsMessage);
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}
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};
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ws.onclose = (e) => {
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setTimeout(function () {
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wsConnect();
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}, 1000);
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};
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ws.onerror = (err) => {
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console.error("Socket encountered error:", err.message, "Closing socket");
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ws.close();
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};
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}
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window.onload = () => {
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wsConnect();
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};
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@ -1,5 +1,7 @@
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from __future__ import annotations
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|
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from typing import Optional
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from pydantic import BaseModel as PydanticBaseModel
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from hopper.enums import PlayerState
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@ -38,6 +40,11 @@ class DestinationDto(BaseModel):
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position: PositionDto
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|
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|
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class ProductDto(BaseModel):
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name: str
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uuid: str
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description: Optional[str] = None
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|
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class StartGameRequestDto(BaseModel):
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player_name: str
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|
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@ -61,3 +68,11 @@ class PlayerInfoResponseDto(MovePlayerResponseDto):
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|
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class ErrorResponseDto(BaseModel):
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detail: str
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|
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|
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class GetProductsResponse(BaseModel):
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products: list[ProductDto]
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|
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|
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class PurchaseProductDto(BaseModel):
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product_uuid: str
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|
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@ -6,16 +6,20 @@ from hopper.api.dto import (
|
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DestinationDto,
|
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ErrorResponseDto,
|
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GameInfoDto,
|
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GetProductsResponse,
|
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MovePlayerResponseDto,
|
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PingResponse,
|
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PlayerInfoResponseDto,
|
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ProductDto,
|
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PurchaseProductDto,
|
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StartGameRequestDto,
|
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StartGameResponseDto,
|
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)
|
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from hopper.engine import GameEngine
|
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from hopper.enums import Direction, PlayerMoveResult
|
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from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
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from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds, PurchaseForbiddenForPlayer
|
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from hopper.models.player import Player
|
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from settings import settings
|
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|
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router = APIRouter()
|
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|
||||
@ -144,3 +148,42 @@ async def move_player(
|
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response.status_code = status.HTTP_200_OK
|
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|
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return MovePlayerResponseDto(player=player)
|
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|
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|
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@router.get("/products", response_model=GetProductsResponse)
|
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async def get_products() -> GetProductsResponse:
|
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return GetProductsResponse(
|
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products=settings.products,
|
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)
|
||||
|
||||
|
||||
@router.get("/products/{uuid}", response_model=ProductDto)
|
||||
async def get_product(uuid: str) -> ProductDto:
|
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for product in settings.products:
|
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if product.uuid == uuid:
|
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return ProductDto.from_orm(product)
|
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raise HTTPException(
|
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status_code=status.HTTP_404_NOT_FOUND, detail="Product not found"
|
||||
)
|
||||
|
||||
|
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@router.post("/player/{uuid}/product/purchase")
|
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async def purchase_product(
|
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body: PurchaseProductDto,
|
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engine: GameEngine = Depends(get_game_engine),
|
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player: Player = Depends(get_player),
|
||||
):
|
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for product in settings.products:
|
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if product.uuid == body.product_uuid:
|
||||
try:
|
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await engine.purchase_product(player=player, product=product)
|
||||
except PurchaseForbiddenForPlayer:
|
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raise HTTPException(
|
||||
status_code=status.HTTP_403_FORBIDDEN,
|
||||
detail="Purchase forbidden for this player",
|
||||
)
|
||||
break
|
||||
else:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND, detail="Product not found"
|
||||
)
|
||||
|
||||
@ -5,7 +5,10 @@ from typing import Callable, Optional
|
||||
|
||||
class CountdownTimer(Thread):
|
||||
def __init__(
|
||||
self, seconds: int, timer_tick_callback: Optional[Callable[[int], None]] = None, timer_done_callback: Optional[Callable[[], None]] = None
|
||||
self,
|
||||
seconds: int,
|
||||
timer_tick_callback: Optional[Callable[[int], None]] = None,
|
||||
timer_done_callback: Optional[Callable[[], None]] = None,
|
||||
) -> None:
|
||||
self.seconds = seconds
|
||||
self.stop_event = Event()
|
||||
@ -18,7 +21,7 @@ class CountdownTimer(Thread):
|
||||
while time_left and not self.stop_event.is_set():
|
||||
time.sleep(1)
|
||||
time_left -= 1
|
||||
if self.timer_tick_callback:
|
||||
if self.timer_tick_callback and not self.stop_event.is_set():
|
||||
self.timer_tick_callback(time_left)
|
||||
|
||||
if time_left == 0 and self.timer_done_callback:
|
||||
|
||||
@ -5,7 +5,12 @@ from typing import Optional
|
||||
|
||||
from hopper.countdown_timer import CountdownTimer
|
||||
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
|
||||
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
||||
from hopper.errors import (
|
||||
Collision,
|
||||
GameLockForMovement,
|
||||
PositionOutOfBounds,
|
||||
PurchaseForbiddenForPlayer,
|
||||
)
|
||||
from hopper.models.board import (
|
||||
BOARD_DUMP_CHARS,
|
||||
BoardLayout,
|
||||
@ -17,11 +22,28 @@ from hopper.models.board import (
|
||||
create_random_position,
|
||||
)
|
||||
from hopper.models.player import Player, PlayerList, Position
|
||||
from hopper.models.product import Product
|
||||
from hopper.watchdog import InactivityWatchdog
|
||||
from hopper.ws_server import WSServer
|
||||
from settings import settings
|
||||
|
||||
|
||||
def create_player_start_position(board_width: int, board_height: int) -> Position:
|
||||
"""Create random position somewhere on the board border"""
|
||||
border_len = (board_width + board_height) * 2
|
||||
rnd_position = random.randint(0, border_len - 1)
|
||||
|
||||
if rnd_position < board_width * 2:
|
||||
x = rnd_position % board_width
|
||||
y = 0 if rnd_position < board_width else board_height - 1
|
||||
else:
|
||||
rnd_position -= 2 * board_width
|
||||
x = 0 if rnd_position < board_height else board_width - 1
|
||||
y = rnd_position % board_height
|
||||
|
||||
return Position(x=x, y=y)
|
||||
|
||||
|
||||
class GameEngine:
|
||||
def __init__(self, board: GameBoard, ws_server: WSServer = None) -> None:
|
||||
self.board = board
|
||||
@ -29,7 +51,8 @@ class GameEngine:
|
||||
self.players = PlayerList()
|
||||
self._inacivity_watchdog = None
|
||||
self._purchase_countdown_timer: Optional[CountdownTimer] = None
|
||||
self.reset_game()
|
||||
self.game_state = GameState.RUNNING
|
||||
self.__debug_print_board()
|
||||
|
||||
def dump_board(self) -> list[list[str]]:
|
||||
dump = self.board.dump()
|
||||
@ -61,15 +84,21 @@ class GameEngine:
|
||||
)
|
||||
self._inacivity_watchdog.start()
|
||||
|
||||
def reset_game(self) -> None:
|
||||
async def send_game_dump(self):
|
||||
self.__debug_print_board()
|
||||
await self.ws_server.send_game_dump()
|
||||
|
||||
async def reset_game(self) -> None:
|
||||
self.__debug_print_board()
|
||||
self.game_state = GameState.RUNNING
|
||||
self.players.clear()
|
||||
await self.send_game_dump()
|
||||
|
||||
async def start_game_for_player(self, player_name: str) -> Player:
|
||||
self._start_inactivity_watchdog()
|
||||
player = Player(
|
||||
name=player_name,
|
||||
position=self._create_player_start_position(),
|
||||
position=create_player_start_position(self.board.width, self.board.height),
|
||||
state=PlayerState.CREATED,
|
||||
)
|
||||
self.players.append(player)
|
||||
@ -77,32 +106,10 @@ class GameEngine:
|
||||
logging.info(f"Starting new game for player: {player}")
|
||||
self.__debug_print_board()
|
||||
|
||||
if self.ws_server:
|
||||
await self.ws_server.send_game_dump()
|
||||
|
||||
#!!!!!!!!!!!!!!!
|
||||
await self._player_on_destination(player)
|
||||
#!!!!!!!!!!!!!!!
|
||||
|
||||
await self.send_game_dump()
|
||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||
|
||||
return player
|
||||
|
||||
def _create_player_start_position(self) -> Position:
|
||||
"""Create random position somewhere on the board border"""
|
||||
border_len = (self.board.width + self.board.height) * 2
|
||||
rnd_position = random.randint(0, border_len - 1)
|
||||
|
||||
if rnd_position < self.board.width * 2:
|
||||
x = rnd_position % self.board.width
|
||||
y = 0 if rnd_position < self.board.width else self.board.height - 1
|
||||
else:
|
||||
rnd_position -= 2 * self.board.width
|
||||
x = 0 if rnd_position < self.board.height else self.board.width - 1
|
||||
y = rnd_position % self.board.height
|
||||
|
||||
return Position(x=x, y=y)
|
||||
|
||||
def _move_position(self, position: Position, direction: Direction) -> Position:
|
||||
new_position = Position(position.x, position.y)
|
||||
if direction == Direction.LEFT:
|
||||
@ -149,10 +156,8 @@ class GameEngine:
|
||||
await self._player_on_destination(player)
|
||||
return PlayerMoveResult.DESTINATION_REACHED
|
||||
|
||||
if self.ws_server:
|
||||
await self.ws_server.send_game_dump()
|
||||
await self.send_game_dump()
|
||||
|
||||
self.__debug_print_board()
|
||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||
return PlayerMoveResult.OK
|
||||
|
||||
@ -171,8 +176,7 @@ class GameEngine:
|
||||
logging.info(f"Player {player} reached destination!")
|
||||
|
||||
self.game_state = GameState.LOCK_FOR_MOVEMENT
|
||||
await self.ws_server.send_game_dump()
|
||||
self.__debug_print_board()
|
||||
await self.send_game_dump()
|
||||
|
||||
await self.ws_server.send_product_purchase_start_message(
|
||||
player=player, products=settings.products
|
||||
@ -183,6 +187,7 @@ class GameEngine:
|
||||
)
|
||||
|
||||
def on_purchase_timer_tick(time_left) -> None:
|
||||
logging.info(f"Purchase countdown timer tick, time left: {time_left}")
|
||||
asyncio.run(
|
||||
self.ws_server.send_product_purchase_time_left_message(
|
||||
player=player, time_left=time_left
|
||||
@ -198,6 +203,7 @@ class GameEngine:
|
||||
)
|
||||
)
|
||||
self.game_state = GameState.RUNNING
|
||||
asyncio.run(self.send_game_dump())
|
||||
|
||||
self._purchase_countdown_timer = CountdownTimer(
|
||||
seconds=settings.purchase_timeout,
|
||||
@ -206,6 +212,24 @@ class GameEngine:
|
||||
)
|
||||
self._purchase_countdown_timer.start()
|
||||
|
||||
async def purchase_product(self, player: Player, product: Product) -> None:
|
||||
if not player.state == PlayerState.ON_DESTINATION:
|
||||
raise PurchaseForbiddenForPlayer()
|
||||
if self._purchase_countdown_timer:
|
||||
self._purchase_countdown_timer.stop()
|
||||
await self.ws_server.send_product_purchase_done_message(
|
||||
player=player, product=product
|
||||
)
|
||||
await self.reset_game()
|
||||
|
||||
def _reset_player(self, player) -> None:
|
||||
# move player to start position
|
||||
player.position = create_player_start_position(
|
||||
self.board.width, self.board.height
|
||||
)
|
||||
player.state = PlayerState.CREATED
|
||||
player.last_seen = None
|
||||
|
||||
def get_board_layout(self) -> BoardLayout:
|
||||
return BoardLayout(board=self.board, players=self.players)
|
||||
|
||||
|
||||
@ -12,3 +12,7 @@ class Collision(BaseError):
|
||||
|
||||
class GameLockForMovement(BaseError):
|
||||
...
|
||||
|
||||
|
||||
class PurchaseForbiddenForPlayer(BaseError):
|
||||
...
|
||||
|
||||
@ -6,7 +6,14 @@ from typing import Optional, TypeVar
|
||||
from pydantic import Field
|
||||
from pydantic.generics import GenericModel
|
||||
|
||||
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
|
||||
from hopper.api.dto import (
|
||||
BaseModel,
|
||||
BoardDto,
|
||||
DestinationDto,
|
||||
PlayerDto,
|
||||
PositionDto,
|
||||
ProductDto,
|
||||
)
|
||||
from hopper.enums import ObjectType
|
||||
|
||||
|
||||
@ -20,12 +27,6 @@ class LayerDto(BaseModel):
|
||||
objects: list[LayerObjectDto]
|
||||
|
||||
|
||||
class ProductDto(BaseModel):
|
||||
name: str
|
||||
uuid: str
|
||||
description: Optional[str] = None
|
||||
|
||||
|
||||
class GameDumpDto(BaseModel):
|
||||
board: BoardDto
|
||||
destination: DestinationDto
|
||||
|
||||
Reference in New Issue
Block a user