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76ee207bce
| Author | SHA1 | Date | |
|---|---|---|---|
| 76ee207bce | |||
| 9151aa3e1e |
59
README.md
59
README.md
@ -170,11 +170,11 @@ package Masterpiece #seashell {
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usecase Game as "Game Engine"
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usecase Game as "Game Engine"
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usecase WS as "WS Server"
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usecase WS as "WS Server"
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}
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}
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usecase Vis as "Visualisation\nService"
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usecase Vis as "Flutter\nVisualisation\nService"
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}
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}
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usecase ExtVis1 as "Visualisation\nService"
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usecase ExtVis1 as "Visualisation\nClient"
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usecase ExtVis2 as "Visualisation\nService"
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usecase ExtVis2 as "Visualisation\nClient"
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P1 -left-> API: REST API
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P1 -left-> API: REST API
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P2 -left-> API: REST API
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P2 -left-> API: REST API
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@ -204,41 +204,58 @@ Game ->o WS: Send initial state
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Client1 ->o WS: Client connect
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Client1 ->o WS: Client connect
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activate WS #coral
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activate WS #coral
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WS -> Client1: Game state
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WS -> Client1: Game state
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deactivate
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deactivate WS
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Client2 ->o WS: Client connect
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Client2 ->o WS: Client connect
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activate WS #coral
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activate WS #coral
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WS -> Client2: Game state
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WS -> Client2: Game state
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deactivate
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deactivate WS
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loop #lightyellow On game state change
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loop #lightyellow On game state change
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Game ->o WS: Game state
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Game ->o WS: Game state
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activate WS #coral
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activate WS #coral
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WS o-> Client1: Game state
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WS o-> Client1: Game state
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WS o-> Client2: Game state
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WS o-> Client2: Game state
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deactivate
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deactivate WS
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end
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end
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== Product purchase mode ==
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== Player reached destination ==
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Game -> WS: Purchase start
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Game -> Game: Lock game for other players
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activate WS #coral
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activate Game
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WS o-> Client1: Purchase start
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Game -> WS: Player reached destination
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WS o-> Client2: Purchase start
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activate WS #coral
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deactivate
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WS o-> Client1: Select product
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WS o-> Client2: Select product
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deactivate WS
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deactivate Game
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loop #lightyellow Purchase countdown timer
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loop #lightyellow Product select countdown timer (60s)
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Game ->o WS: Timer count down
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Game ->o WS: Timer timeout
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activate Game
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activate WS #coral
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activate WS #coral
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WS o-> Client1: Purchase time left
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WS o-> Client1: Cancel selection
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WS o-> Client2: Purchase time left
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WS o-> Client2: Cancel selection
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deactivate
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deactivate WS
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Game -> Game: Unlock game
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deactivate Game
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end
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end
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Game -> WS: Purchase done
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Client1 -> WS: Product selected
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activate WS #coral
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activate WS #coral
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WS o-> Client1: Purchase done
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WS o-> Game: Product selected
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WS o-> Client2: Purchase done
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activate Game
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deactivate
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WS o-> Client2: Product selected
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deactivate WS
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Game -> Game: Unlock game
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Game -> WS: Game state
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activate WS #coral
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WS o-> Client1: Game state
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WS o-> Client2: Game state
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deactivate WS
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deactivate Game
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```
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```
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Submodule fairhopper-sdk updated: fd71fa276c...ed8f93d7d0
@ -6,9 +6,11 @@
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
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integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
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integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
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<link rel="stylesheet" href="styles.css">
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<link rel="stylesheet" href="styles.css">
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<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js" integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V" crossorigin="anonymous"></script>
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<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js"
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integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V"
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crossorigin="anonymous"></script>
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<script src="js/config.js"></script>
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<script src="js/config.js"></script>
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<script src="js/frontend.js"></script>
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<script src="js/frontend.js"></script>
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@ -21,7 +23,7 @@
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FairHopper Visualisation Client
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FairHopper Visualisation Client
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</h1>
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</h1>
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<button type="button" class="btn btn-primary test-button">
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<button type="button" class="btn btn-primary test-button">
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Launch demo modal
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Launch demo modal
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</button>
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</button>
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<div id="purchase-container" class="purchase-container d-none">
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<div id="purchase-container" class="purchase-container d-none">
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<div class="d-flex header">
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<div class="d-flex header">
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@ -59,7 +61,7 @@
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moves.
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moves.
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</div>
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</div>
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<div class="modal-footer">
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<div class="modal-footer">
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<button type="button" class="btn btn-primary">
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<button type="button" class="btn btn-primary" id="finish-product-selection" data-bs-dismiss="modal">
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Finish product selection
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Finish product selection
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</button>
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</button>
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</div>
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</div>
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@ -2,6 +2,9 @@ if (typeof FAIRHOPPER_WS_SERVER === "undefined") {
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var FAIRHOPPER_WS_SERVER = "ws://127.0.0.1:8011";
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var FAIRHOPPER_WS_SERVER = "ws://127.0.0.1:8011";
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}
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}
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let ws = null;
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let playerOnDestinationModal = null;
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const BOARD_ICONS = {
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const BOARD_ICONS = {
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PLAYER: "😀",
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PLAYER: "😀",
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PLAYER_ON_DESTINATION: "😎",
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PLAYER_ON_DESTINATION: "😎",
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@ -87,8 +90,6 @@ function renderDestination(position) {
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}
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}
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function renderGameDump(data) {
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function renderGameDump(data) {
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closePurchaseWindow();
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createBoard(data.board);
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createBoard(data.board);
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renderObstacles(data.layers);
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renderObstacles(data.layers);
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renderDestination(data.destination.position);
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renderDestination(data.destination.position);
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@ -97,56 +98,19 @@ function renderGameDump(data) {
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}
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}
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function playerReachedDestination(data) {
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function playerReachedDestination(data) {
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console.log(data);
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const dlgElement = document.getElementById("player-on-destination-modal");
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const dlgElement = document.getElementById("player-on-destination-modal");
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dlgElement.querySelector(".player-name").textContent = data.player.name;
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dlgElement.querySelector(".player-name").textContent = data.player.name;
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dlgElement.querySelector(".move-count").textContent = data.player.move_count;
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dlgElement.querySelector(".move-count").textContent = data.player.move_count;
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playerOnDestinationModal.show();
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const modal = new bootstrap.Modal(dlgElement);
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modal.show();
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}
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}
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function productPurchaseStart(products, purchaseTimeout) {
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function productSelectionDone() {
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console.log("productPurchaseStart:", products);
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playerOnDestinationModal.hide();
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const containerElement = document.getElementById("purchase-container");
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const contentElement = document.getElementById("products-content");
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const purchaseTimeoutElement = document.getElementById("purchase-countdown");
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contentElement.innerHTML = products
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.map((product) => {
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return `
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<div class="card product" id="product-${product.id}">
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<img src="img/products/${product.name}.jpeg" class="card-img-topx" alt="${product.name}">
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<div class="card-body">
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<h5 class="card-title">${product.name}</h5>
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</div>
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</div>
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`;
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})
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.join("");
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containerElement.classList.remove("d-none");
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purchaseTimeoutElement.innerText = purchaseTimeout;
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}
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function productPurchaseTimerTick(timeLeft) {
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const purchaseTimeoutElement = document.getElementById("purchase-countdown");
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purchaseTimeoutElement.innerText = timeLeft;
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}
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function closePurchaseWindow() {
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const container = document.getElementById("purchase-container");
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container.classList.add("d-none");
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}
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function productPurchaseDone(product) {
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const cardContainer = document.getElementById(`product-${product.id}`);
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cardContainer.classList.add("selected");
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}
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}
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function wsConnect() {
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function wsConnect() {
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console.log("Attempting to connect to", FAIRHOPPER_WS_SERVER);
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console.log("Attempting to connect to", FAIRHOPPER_WS_SERVER);
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let ws = new WebSocket(FAIRHOPPER_WS_SERVER);
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ws = new WebSocket(FAIRHOPPER_WS_SERVER);
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ws.onopen = () => {
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ws.onopen = () => {
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console.log("WS connected");
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console.log("WS connected");
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@ -160,17 +124,11 @@ function wsConnect() {
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case "game_dump":
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case "game_dump":
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renderGameDump(wsMessage.data);
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renderGameDump(wsMessage.data);
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break;
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break;
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case "player_on_destination":
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case "player_reached_destination":
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playerReachedDestination(wsMessage.data);
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playerReachedDestination(wsMessage.data);
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break;
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break;
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case "product_purchase_start":
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case "product_selection_done":
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productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout);
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productSelectionDone();
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break;
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case "product_purchase_timer_tick":
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productPurchaseTimerTick(wsMessage.data.time_left);
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break;
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case "product_purchase_done":
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productPurchaseDone(wsMessage.data.product);
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break;
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break;
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default:
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default:
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console.error("Unknown message:", wsMessage);
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console.error("Unknown message:", wsMessage);
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@ -178,6 +136,7 @@ function wsConnect() {
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};
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};
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ws.onclose = (e) => {
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ws.onclose = (e) => {
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ws = null;
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setTimeout(() => {
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setTimeout(() => {
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wsConnect();
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wsConnect();
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}, 1000);
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}, 1000);
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@ -189,6 +148,24 @@ function wsConnect() {
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};
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};
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}
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}
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function finishProductSelection() {
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if (!ws) {
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return;
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}
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const wsMessage = {
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message: "product_selection_done",
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data: null,
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};
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ws.send(JSON.stringify(wsMessage));
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}
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window.onload = () => {
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window.onload = () => {
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const dlgElement = document.getElementById("player-on-destination-modal");
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playerOnDestinationModal = new bootstrap.Modal(dlgElement);
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document.getElementById("finish-product-selection").onclick = () => {
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finishProductSelection();
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};
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wsConnect();
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wsConnect();
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};
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};
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@ -5,11 +5,7 @@ from typing import Optional
|
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|
|
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from hopper.countdown_timer import CountdownTimer
|
from hopper.countdown_timer import CountdownTimer
|
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from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
|
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
|
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from hopper.errors import (
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from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
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Collision,
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|
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GameLockForMovement,
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|
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PositionOutOfBounds,
|
|
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)
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|
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from hopper.models.board import (
|
from hopper.models.board import (
|
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BOARD_DUMP_CHARS,
|
BOARD_DUMP_CHARS,
|
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BoardLayout,
|
BoardLayout,
|
||||||
@ -179,24 +175,17 @@ class GameEngine:
|
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await self.ws_server.send_player_reached_destination_message(player=player)
|
await self.ws_server.send_player_reached_destination_message(player=player)
|
||||||
|
|
||||||
logging.info(
|
logging.info(
|
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f"Starting purchase countdown timer for {settings.purchase_timeout} seconds"
|
f"Starting product selection countdown timer for {settings.purchase_timeout} seconds"
|
||||||
)
|
)
|
||||||
|
|
||||||
def on_purchase_timer_tick(time_left) -> None:
|
def on_purchase_timer_tick(time_left) -> None:
|
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logging.info(f"Purchase countdown timer tick, time left: {time_left}")
|
logging.info(f"Product selection countdown timer tick, time left: {time_left}")
|
||||||
asyncio.run(
|
|
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self.ws_server.send_product_purchase_time_left_message(
|
|
||||||
player=player, time_left=time_left
|
|
||||||
)
|
|
||||||
)
|
|
||||||
|
|
||||||
def on_purchase_timer_done() -> None:
|
def on_purchase_timer_done() -> None:
|
||||||
logging.info("Ding ding! Purchase countdown timer timeout")
|
logging.info("Ding ding! Product selection countdown timer timeout")
|
||||||
self._purchase_countdown_timer = None
|
self._purchase_countdown_timer = None
|
||||||
asyncio.run(
|
asyncio.run(
|
||||||
self.ws_server.send_product_purchase_done_message(
|
self.ws_server.send_product_selection_done_message()
|
||||||
player=player, product=None
|
|
||||||
)
|
|
||||||
)
|
)
|
||||||
self.game_state = GameState.RUNNING
|
self.game_state = GameState.RUNNING
|
||||||
asyncio.run(self.send_game_dump())
|
asyncio.run(self.send_game_dump())
|
||||||
@ -210,16 +199,12 @@ class GameEngine:
|
|||||||
|
|
||||||
await asyncio.sleep(settings.game.PURCHASE_START_DELAY)
|
await asyncio.sleep(settings.game.PURCHASE_START_DELAY)
|
||||||
|
|
||||||
# async def purchase_product(self, player: Player, product: Product) -> None:
|
async def product_selection_done(self) -> None:
|
||||||
# if not player.state == PlayerState.ON_DESTINATION:
|
logging.info("Product selection done, unlocking game")
|
||||||
# raise PurchaseForbiddenForPlayer()
|
if self._purchase_countdown_timer:
|
||||||
# if self._purchase_countdown_timer:
|
self._purchase_countdown_timer.stop()
|
||||||
# self._purchase_countdown_timer.stop()
|
await self.ws_server.send_product_selection_done_message()
|
||||||
# await self.ws_server.send_product_purchase_done_message(
|
await self.reset_game()
|
||||||
# player=player, product=product
|
|
||||||
# )
|
|
||||||
# await asyncio.sleep(settings.game.PURCHASE_FINISHED_DELAY)
|
|
||||||
# await self.reset_game()
|
|
||||||
|
|
||||||
def _reset_player(self, player) -> None:
|
def _reset_player(self, player) -> None:
|
||||||
# move player to start position
|
# move player to start position
|
||||||
|
|||||||
@ -10,7 +10,6 @@ from hopper.models.product import Product
|
|||||||
class GameSettings:
|
class GameSettings:
|
||||||
MOVE_DELAY: float = 0.5 # seconds
|
MOVE_DELAY: float = 0.5 # seconds
|
||||||
PURCHASE_START_DELAY: float = 2 # seconds
|
PURCHASE_START_DELAY: float = 2 # seconds
|
||||||
PURCHASE_FINISHED_DELAY: float = 2 # seconds
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
|
|||||||
@ -33,11 +33,6 @@ class GameDumpDto(BaseModel):
|
|||||||
layers: list[LayerDto]
|
layers: list[LayerDto]
|
||||||
|
|
||||||
|
|
||||||
class ProductPurchaseTimerDto(BaseModel):
|
|
||||||
time_left: int
|
|
||||||
player: PlayerDto
|
|
||||||
|
|
||||||
|
|
||||||
class PlayerReachedDestinationDto(BaseModel):
|
class PlayerReachedDestinationDto(BaseModel):
|
||||||
player: PlayerDto
|
player: PlayerDto
|
||||||
|
|
||||||
@ -55,19 +50,19 @@ class WSMessage(GenericModel):
|
|||||||
def to_str(self) -> str:
|
def to_str(self) -> str:
|
||||||
return json.dumps(self.dict())
|
return json.dumps(self.dict())
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
@property
|
||||||
|
def message_type(cls) -> str:
|
||||||
|
return cls.__fields__["message"].default
|
||||||
|
|
||||||
|
|
||||||
class WSGameDumpMessage(WSMessage):
|
class WSGameDumpMessage(WSMessage):
|
||||||
message: str = "game_dump"
|
message: str = "game_dump"
|
||||||
data: GameDumpDto
|
data: GameDumpDto
|
||||||
|
|
||||||
|
|
||||||
class WSProductPurchaseTimerTickMessage(WSMessage):
|
class WSProductSelectionDoneMessage(WSMessage):
|
||||||
message: str = "product_purchase_timer_tick"
|
message: str = "product_selection_done"
|
||||||
data: ProductPurchaseTimerDto
|
|
||||||
|
|
||||||
|
|
||||||
class WSProductPurchaseDoneMessage(WSMessage):
|
|
||||||
message: str = "product_purchase_done"
|
|
||||||
|
|
||||||
|
|
||||||
class WSPlayerReachedDestinationMessage(WSMessage):
|
class WSPlayerReachedDestinationMessage(WSMessage):
|
||||||
|
|||||||
@ -1,22 +1,20 @@
|
|||||||
import asyncio
|
import asyncio
|
||||||
|
import json
|
||||||
import logging
|
import logging
|
||||||
from threading import Thread
|
from threading import Thread
|
||||||
from typing import Iterable, Optional
|
|
||||||
|
|
||||||
import websockets
|
import websockets
|
||||||
from websockets import WebSocketServerProtocol
|
from websockets import WebSocketServerProtocol
|
||||||
from websockets.exceptions import ConnectionClosedError, ConnectionClosedOK
|
from websockets.exceptions import ConnectionClosedError, ConnectionClosedOK
|
||||||
|
|
||||||
from hopper.models.player import Player
|
from hopper.models.player import Player
|
||||||
from hopper.models.product import Product
|
|
||||||
from hopper.models.ws_dto import (
|
from hopper.models.ws_dto import (
|
||||||
GameDumpDto,
|
GameDumpDto,
|
||||||
PlayerReachedDestinationDto,
|
PlayerReachedDestinationDto,
|
||||||
ProductPurchaseTimerDto,
|
|
||||||
WSGameDumpMessage,
|
WSGameDumpMessage,
|
||||||
WSMessage,
|
WSMessage,
|
||||||
WSPlayerReachedDestinationMessage,
|
WSPlayerReachedDestinationMessage,
|
||||||
WSProductPurchaseTimerTickMessage,
|
WSProductSelectionDoneMessage,
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
@ -26,6 +24,31 @@ class WSServer(Thread):
|
|||||||
self.port = port
|
self.port = port
|
||||||
super().__init__(daemon=True)
|
super().__init__(daemon=True)
|
||||||
|
|
||||||
|
async def handle_rcv_message(
|
||||||
|
self, client: WebSocketServerProtocol, raw_message: str
|
||||||
|
) -> None:
|
||||||
|
try:
|
||||||
|
ws_message = json.loads(raw_message)
|
||||||
|
except Exception as ex:
|
||||||
|
logging.error(
|
||||||
|
f"Error decoding WS message from {client.id} {raw_message}: {ex}"
|
||||||
|
)
|
||||||
|
return None
|
||||||
|
|
||||||
|
data_message = ws_message.get("message")
|
||||||
|
if data_message == WSProductSelectionDoneMessage.message_type:
|
||||||
|
await self.handle_rcv_product_selection_done(client)
|
||||||
|
|
||||||
|
async def handle_rcv_product_selection_done(
|
||||||
|
self, client: WebSocketServerProtocol
|
||||||
|
) -> None:
|
||||||
|
logging.info(f"Handle WSProductSelectionDoneMessage: {client.id}")
|
||||||
|
# avoid circular imports
|
||||||
|
from hopper.api.dependencies import get_game_engine
|
||||||
|
|
||||||
|
engine = get_game_engine()
|
||||||
|
await engine.product_selection_done()
|
||||||
|
|
||||||
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
||||||
"""New handler instance spawns for each connected client"""
|
"""New handler instance spawns for each connected client"""
|
||||||
self.connected_clients.add(websocket)
|
self.connected_clients.add(websocket)
|
||||||
@ -39,7 +62,8 @@ class WSServer(Thread):
|
|||||||
while connected:
|
while connected:
|
||||||
try:
|
try:
|
||||||
# we're expecting nothing from client, but read if client sends a message
|
# we're expecting nothing from client, but read if client sends a message
|
||||||
await websocket.recv()
|
rcv_data = await websocket.recv()
|
||||||
|
await self.handle_rcv_message(client=websocket, raw_message=rcv_data)
|
||||||
except ConnectionClosedOK:
|
except ConnectionClosedOK:
|
||||||
logging.info(f"Connection closed OK for client: {websocket.id}")
|
logging.info(f"Connection closed OK for client: {websocket.id}")
|
||||||
connected = False
|
connected = False
|
||||||
@ -98,26 +122,10 @@ class WSServer(Thread):
|
|||||||
)
|
)
|
||||||
await self.send_message_to_clients(message)
|
await self.send_message_to_clients(message)
|
||||||
|
|
||||||
async def send_product_purchase_time_left_message(
|
async def send_product_selection_done_message(self) -> None:
|
||||||
self, player: Player, time_left: int
|
message = WSProductSelectionDoneMessage()
|
||||||
) -> None:
|
|
||||||
message = WSProductPurchaseTimerTickMessage(
|
|
||||||
data=ProductPurchaseTimerDto(
|
|
||||||
player=player,
|
|
||||||
time_left=time_left,
|
|
||||||
)
|
|
||||||
)
|
|
||||||
await self.send_message_to_clients(message)
|
await self.send_message_to_clients(message)
|
||||||
|
|
||||||
async def send_product_purchase_done_message(
|
|
||||||
self, player: Player, product: Optional[Product] = None
|
|
||||||
) -> None:
|
|
||||||
# message = WSProductPurchaseDoneMessage(
|
|
||||||
# data=ProductPurchaseDoneDto(player=player, product=product),
|
|
||||||
# )
|
|
||||||
# await self.send_message_to_clients(message)
|
|
||||||
...
|
|
||||||
|
|
||||||
async def run_async(self) -> None:
|
async def run_async(self) -> None:
|
||||||
logging.info(
|
logging.info(
|
||||||
f"Starting FairHopper Websockets Server on {self.host}:{self.port}"
|
f"Starting FairHopper Websockets Server on {self.host}:{self.port}"
|
||||||
|
|||||||
Reference in New Issue
Block a user