3 Commits

Author SHA1 Message Date
d660845d30 Endgame WS messages & docs 2023-05-11 19:36:16 +02:00
76ee207bce Frontend support for product selection 2023-05-11 16:09:32 +02:00
9151aa3e1e Product selection message handler 2023-05-11 15:08:24 +02:00
8 changed files with 159 additions and 244 deletions

172
README.md
View File

@ -170,11 +170,11 @@ package Masterpiece #seashell {
usecase Game as "Game Engine"
usecase WS as "WS Server"
}
usecase Vis as "Visualisation\nService"
usecase Vis as "Flutter\nVisualisation\nService"
}
usecase ExtVis1 as "Visualisation\nService"
usecase ExtVis2 as "Visualisation\nService"
usecase ExtVis1 as "Visualisation\nClient"
usecase ExtVis2 as "Visualisation\nClient"
P1 -left-> API: REST API
P2 -left-> API: REST API
@ -204,41 +204,58 @@ Game ->o WS: Send initial state
Client1 ->o WS: Client connect
activate WS #coral
WS -> Client1: Game state
deactivate
deactivate WS
Client2 ->o WS: Client connect
activate WS #coral
WS -> Client2: Game state
deactivate
deactivate WS
loop #lightyellow On game state change
Game ->o WS: Game state
activate WS #coral
WS o-> Client1: Game state
WS o-> Client2: Game state
deactivate
deactivate WS
end
== Product purchase mode ==
== Player reached destination ==
Game -> WS: Purchase start
activate WS #coral
WS o-> Client1: Purchase start
WS o-> Client2: Purchase start
deactivate
Game -> Game: Lock game for other players
activate Game
Game -> WS: Player reached destination
activate WS #coral
WS o-> Client1: Select product
WS o-> Client2: Select product
deactivate WS
deactivate Game
loop #lightyellow Purchase countdown timer
Game ->o WS: Timer count down
loop #lightyellow Product select countdown timer (60s)
Game ->o WS: Timer timeout
activate Game
activate WS #coral
WS o-> Client1: Purchase time left
WS o-> Client2: Purchase time left
deactivate
WS o-> Client1: Selection timeout
WS o-> Client2: Selection timeout
deactivate WS
Game -> Game: Unlock game
deactivate Game
end
Game -> WS: Purchase done
Client1 -> WS: Product selected
activate WS #coral
WS o-> Client1: Purchase done
WS o-> Client2: Purchase done
deactivate
WS o-> Game: Product selected
activate Game
WS o-> Client2: Product selected
deactivate WS
Game -> Game: Unlock game
Game -> WS: Game state
activate WS #coral
WS o-> Client1: Game state
WS o-> Client2: Game state
deactivate WS
deactivate Game
```
@ -383,6 +400,8 @@ Response body:
### Game state structure
Direction: Game server -> Clients
Message: `game_dump`
Data:
@ -486,109 +505,42 @@ Data:
}
```
### Product purchase start
### Player reached destination
Message: `product_purchase_start`
Direction: Game server -> Clients
Message: `player_reached_destination`
Data:
```json
{
"player": {
"id": "test-player-pero",
"name": "Pero",
"id": "2e0f1a50-eaa6-4efd-b0c3-adbf7000eec2",
"name": "Joso",
"active": true,
"position": {
"x": 10,
"y": 10
"x": 5,
"y": 5
},
"move_count": 1,
"move_attempt_count": 1,
"state": "ON_DESTINATION"
},
"products": [
{
"name": "CocaCola",
"id": "cocacola-id",
"description": null
},
{
"name": "Pepsi",
"id": "pepsi-id",
"description": null
},
{
"name": "Fanta",
"id": "fanta-id",
"description": null
},
{
"name": "Snickers",
"id": "snickers-id",
"description": null
},
{
"name": "Mars",
"id": "mars-id",
"description": null
},
{
"name": "Burek",
"id": "burek-id",
"description": null
}
],
"timeout": 5
}
```
### Product purchase timer tick
Message: `product_purchase_timer_tick`
Data:
```json
{
"time_left": 4,
"player": {
"id": "test-player-pero",
"name": "Pero",
"active": true,
"position": {
"x": 10,
"y": 10
},
"move_count": 1,
"move_attempt_count": 1,
"move_count": 6,
"move_attempt_count": 6,
"state": "ON_DESTINATION"
}
}
```
### Product purchase timer done
### Product selection timeout
Message: `product_purchase_done`
Direction: Game server -> Clients
Data:
```json
{
"player": {
"id": "test-player-pero",
"name": "Pero",
"active": true,
"position": {
"x": 10,
"y": 10
},
"move_count": 1,
"move_attempt_count": 1,
"state": "ON_DESTINATION"
},
"product": {
"name": "CocaCola",
"id": "cocacola-id",
"description": null
}
}
```
Message: `product_selection_timeout`
If product selection timeout occured, product will be null.
Data: `null`
### Product selection done
Message: `product_selection_done`
Direction: Client -> Game server, Game server -> Clients
Data: `null`

View File

@ -6,9 +6,11 @@
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
<link rel="stylesheet" href="styles.css">
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js" integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js"
integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V"
crossorigin="anonymous"></script>
<script src="js/config.js"></script>
<script src="js/frontend.js"></script>
@ -20,9 +22,6 @@
<h1 class="mt-1 mb-2">
FairHopper Visualisation Client
</h1>
<button type="button" class="btn btn-primary test-button">
Launch demo modal
</button>
<div id="purchase-container" class="purchase-container d-none">
<div class="d-flex header">
<h3>
@ -59,25 +58,13 @@
moves.
</div>
<div class="modal-footer">
<button type="button" class="btn btn-primary">
<button type="button" class="btn btn-primary" id="finish-product-selection" data-bs-dismiss="modal">
Finish product selection
</button>
</div>
</div>
</div>
</div>
<script>
document.querySelector(".test-button").onclick = () => {
playerReachedDestination({
player: {
name: "Pero Perić",
move_count: 123,
}
});
}
</script>
</body>
</html>

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@ -2,6 +2,9 @@ if (typeof FAIRHOPPER_WS_SERVER === "undefined") {
var FAIRHOPPER_WS_SERVER = "ws://127.0.0.1:8011";
}
let ws = null;
let playerOnDestinationModal = null;
const BOARD_ICONS = {
PLAYER: "😀",
PLAYER_ON_DESTINATION: "😎",
@ -87,8 +90,6 @@ function renderDestination(position) {
}
function renderGameDump(data) {
closePurchaseWindow();
createBoard(data.board);
renderObstacles(data.layers);
renderDestination(data.destination.position);
@ -97,56 +98,23 @@ function renderGameDump(data) {
}
function playerReachedDestination(data) {
console.log(data);
const dlgElement = document.getElementById("player-on-destination-modal");
dlgElement.querySelector(".player-name").textContent = data.player.name;
dlgElement.querySelector(".move-count").textContent = data.player.move_count;
const modal = new bootstrap.Modal(dlgElement);
modal.show();
playerOnDestinationModal.show();
}
function productPurchaseStart(products, purchaseTimeout) {
console.log("productPurchaseStart:", products);
const containerElement = document.getElementById("purchase-container");
const contentElement = document.getElementById("products-content");
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
contentElement.innerHTML = products
.map((product) => {
return `
<div class="card product" id="product-${product.id}">
<img src="img/products/${product.name}.jpeg" class="card-img-topx" alt="${product.name}">
<div class="card-body">
<h5 class="card-title">${product.name}</h5>
</div>
</div>
`;
})
.join("");
containerElement.classList.remove("d-none");
purchaseTimeoutElement.innerText = purchaseTimeout;
function productSelectionTimeout() {
playerOnDestinationModal.hide();
}
function productPurchaseTimerTick(timeLeft) {
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
purchaseTimeoutElement.innerText = timeLeft;
}
function closePurchaseWindow() {
const container = document.getElementById("purchase-container");
container.classList.add("d-none");
}
function productPurchaseDone(product) {
const cardContainer = document.getElementById(`product-${product.id}`);
cardContainer.classList.add("selected");
function productSelectionDone() {
playerOnDestinationModal.hide();
}
function wsConnect() {
console.log("Attempting to connect to", FAIRHOPPER_WS_SERVER);
let ws = new WebSocket(FAIRHOPPER_WS_SERVER);
ws = new WebSocket(FAIRHOPPER_WS_SERVER);
ws.onopen = () => {
console.log("WS connected");
@ -160,17 +128,14 @@ function wsConnect() {
case "game_dump":
renderGameDump(wsMessage.data);
break;
case "player_on_destination":
case "player_reached_destination":
playerReachedDestination(wsMessage.data);
break;
case "product_purchase_start":
productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout);
case "product_selection_timeout":
productSelectionTimeout();
break;
case "product_purchase_timer_tick":
productPurchaseTimerTick(wsMessage.data.time_left);
break;
case "product_purchase_done":
productPurchaseDone(wsMessage.data.product);
case "product_selection_done":
productSelectionDone();
break;
default:
console.error("Unknown message:", wsMessage);
@ -178,6 +143,7 @@ function wsConnect() {
};
ws.onclose = (e) => {
ws = null;
setTimeout(() => {
wsConnect();
}, 1000);
@ -189,6 +155,24 @@ function wsConnect() {
};
}
function finishProductSelection() {
if (!ws) {
return;
}
const wsMessage = {
message: "product_selection_done",
data: null,
};
ws.send(JSON.stringify(wsMessage));
}
window.onload = () => {
const dlgElement = document.getElementById("player-on-destination-modal");
playerOnDestinationModal = new bootstrap.Modal(dlgElement);
document.getElementById("finish-product-selection").onclick = () => {
finishProductSelection();
};
wsConnect();
};

View File

@ -5,11 +5,7 @@ from typing import Optional
from hopper.countdown_timer import CountdownTimer
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
from hopper.errors import (
Collision,
GameLockForMovement,
PositionOutOfBounds,
)
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
from hopper.models.board import (
BOARD_DUMP_CHARS,
BoardLayout,
@ -179,24 +175,17 @@ class GameEngine:
await self.ws_server.send_player_reached_destination_message(player=player)
logging.info(
f"Starting purchase countdown timer for {settings.purchase_timeout} seconds"
f"Starting product selection countdown timer for {settings.purchase_timeout} seconds"
)
def on_purchase_timer_tick(time_left) -> None:
logging.info(f"Purchase countdown timer tick, time left: {time_left}")
asyncio.run(
self.ws_server.send_product_purchase_time_left_message(
player=player, time_left=time_left
)
)
logging.info(f"Product selection countdown timer tick, time left: {time_left}")
def on_purchase_timer_done() -> None:
logging.info("Ding ding! Purchase countdown timer timeout")
logging.info("Ding ding! Product selection countdown timer timeout")
self._purchase_countdown_timer = None
asyncio.run(
self.ws_server.send_product_purchase_done_message(
player=player, product=None
)
self.ws_server.send_product_selection_timeout_message()
)
self.game_state = GameState.RUNNING
asyncio.run(self.send_game_dump())
@ -210,16 +199,12 @@ class GameEngine:
await asyncio.sleep(settings.game.PURCHASE_START_DELAY)
# async def purchase_product(self, player: Player, product: Product) -> None:
# if not player.state == PlayerState.ON_DESTINATION:
# raise PurchaseForbiddenForPlayer()
# if self._purchase_countdown_timer:
# self._purchase_countdown_timer.stop()
# await self.ws_server.send_product_purchase_done_message(
# player=player, product=product
# )
# await asyncio.sleep(settings.game.PURCHASE_FINISHED_DELAY)
# await self.reset_game()
async def product_selection_done(self) -> None:
logging.info("Product selection done, unlocking game")
if self._purchase_countdown_timer:
self._purchase_countdown_timer.stop()
await self.ws_server.send_product_selection_done_message()
await self.reset_game()
def _reset_player(self, player) -> None:
# move player to start position

View File

@ -10,7 +10,6 @@ from hopper.models.product import Product
class GameSettings:
MOVE_DELAY: float = 0.5 # seconds
PURCHASE_START_DELAY: float = 2 # seconds
PURCHASE_FINISHED_DELAY: float = 2 # seconds
@dataclass

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@ -6,13 +6,7 @@ from typing import Optional, TypeVar
from pydantic import Field
from pydantic.generics import GenericModel
from hopper.api.dto import (
BaseModel,
BoardDto,
DestinationDto,
PlayerDto,
PositionDto,
)
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
from hopper.enums import ObjectType
@ -33,11 +27,6 @@ class GameDumpDto(BaseModel):
layers: list[LayerDto]
class ProductPurchaseTimerDto(BaseModel):
time_left: int
player: PlayerDto
class PlayerReachedDestinationDto(BaseModel):
player: PlayerDto
@ -55,19 +44,23 @@ class WSMessage(GenericModel):
def to_str(self) -> str:
return json.dumps(self.dict())
@classmethod
@property
def message_type(cls) -> str:
return cls.__fields__["message"].default
class WSGameDumpMessage(WSMessage):
message: str = "game_dump"
data: GameDumpDto
class WSProductPurchaseTimerTickMessage(WSMessage):
message: str = "product_purchase_timer_tick"
data: ProductPurchaseTimerDto
class WSProductSelectionDoneMessage(WSMessage):
message: str = "product_selection_done"
class WSProductPurchaseDoneMessage(WSMessage):
message: str = "product_purchase_done"
class WSProductSelectionTimeoutMessage(WSMessage):
message: str = "product_selection_timeout"
class WSPlayerReachedDestinationMessage(WSMessage):

View File

@ -1,22 +1,21 @@
import asyncio
import json
import logging
from threading import Thread
from typing import Iterable, Optional
import websockets
from websockets import WebSocketServerProtocol
from websockets.exceptions import ConnectionClosedError, ConnectionClosedOK
from hopper.models.player import Player
from hopper.models.product import Product
from hopper.models.ws_dto import (
GameDumpDto,
PlayerReachedDestinationDto,
ProductPurchaseTimerDto,
WSGameDumpMessage,
WSMessage,
WSPlayerReachedDestinationMessage,
WSProductPurchaseTimerTickMessage,
WSProductSelectionDoneMessage,
WSProductSelectionTimeoutMessage,
)
@ -26,6 +25,31 @@ class WSServer(Thread):
self.port = port
super().__init__(daemon=True)
async def handle_rcv_message(
self, client: WebSocketServerProtocol, raw_message: str
) -> None:
try:
ws_message = json.loads(raw_message)
except Exception as ex:
logging.error(
f"Error decoding WS message from {client.id} {raw_message}: {ex}"
)
return None
data_message = ws_message.get("message")
if data_message == WSProductSelectionDoneMessage.message_type:
await self.handle_rcv_product_selection_done(client)
async def handle_rcv_product_selection_done(
self, client: WebSocketServerProtocol
) -> None:
logging.info(f"Handle WSProductSelectionDoneMessage: {client.id}")
# avoid circular imports
from hopper.api.dependencies import get_game_engine
engine = get_game_engine()
await engine.product_selection_done()
async def handler(self, websocket: WebSocketServerProtocol) -> None:
"""New handler instance spawns for each connected client"""
self.connected_clients.add(websocket)
@ -39,7 +63,10 @@ class WSServer(Thread):
while connected:
try:
# we're expecting nothing from client, but read if client sends a message
await websocket.recv()
rcv_data = await websocket.recv()
await self.handle_rcv_message(
client=websocket, raw_message=rcv_data
)
except ConnectionClosedOK:
logging.info(f"Connection closed OK for client: {websocket.id}")
connected = False
@ -98,25 +125,13 @@ class WSServer(Thread):
)
await self.send_message_to_clients(message)
async def send_product_purchase_time_left_message(
self, player: Player, time_left: int
) -> None:
message = WSProductPurchaseTimerTickMessage(
data=ProductPurchaseTimerDto(
player=player,
time_left=time_left,
)
)
async def send_product_selection_done_message(self) -> None:
message = WSProductSelectionDoneMessage()
await self.send_message_to_clients(message)
async def send_product_purchase_done_message(
self, player: Player, product: Optional[Product] = None
) -> None:
# message = WSProductPurchaseDoneMessage(
# data=ProductPurchaseDoneDto(player=player, product=product),
# )
# await self.send_message_to_clients(message)
...
async def send_product_selection_timeout_message(self) -> None:
message = WSProductSelectionTimeoutMessage()
await self.send_message_to_clients(message)
async def run_async(self) -> None:
logging.info(