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client-end
| Author | SHA1 | Date | |
|---|---|---|---|
| d660845d30 | |||
| 76ee207bce | |||
| 9151aa3e1e |
174
README.md
174
README.md
@ -170,11 +170,11 @@ package Masterpiece #seashell {
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usecase Game as "Game Engine"
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usecase WS as "WS Server"
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}
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usecase Vis as "Visualisation\nService"
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usecase Vis as "Flutter\nVisualisation\nService"
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}
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usecase ExtVis1 as "Visualisation\nService"
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usecase ExtVis2 as "Visualisation\nService"
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usecase ExtVis1 as "Visualisation\nClient"
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usecase ExtVis2 as "Visualisation\nClient"
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P1 -left-> API: REST API
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P2 -left-> API: REST API
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@ -204,41 +204,58 @@ Game ->o WS: Send initial state
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Client1 ->o WS: Client connect
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activate WS #coral
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WS -> Client1: Game state
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deactivate
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deactivate WS
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Client2 ->o WS: Client connect
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activate WS #coral
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WS -> Client2: Game state
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deactivate
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deactivate WS
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loop #lightyellow On game state change
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Game ->o WS: Game state
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activate WS #coral
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WS o-> Client1: Game state
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WS o-> Client2: Game state
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deactivate
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deactivate WS
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end
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== Product purchase mode ==
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== Player reached destination ==
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Game -> WS: Purchase start
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activate WS #coral
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WS o-> Client1: Purchase start
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WS o-> Client2: Purchase start
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deactivate
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loop #lightyellow Purchase countdown timer
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Game ->o WS: Timer count down
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Game -> Game: Lock game for other players
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activate Game
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Game -> WS: Player reached destination
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activate WS #coral
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WS o-> Client1: Purchase time left
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WS o-> Client2: Purchase time left
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deactivate
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WS o-> Client1: Select product
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WS o-> Client2: Select product
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deactivate WS
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deactivate Game
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loop #lightyellow Product select countdown timer (60s)
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Game ->o WS: Timer timeout
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activate Game
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activate WS #coral
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WS o-> Client1: Selection timeout
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WS o-> Client2: Selection timeout
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deactivate WS
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Game -> Game: Unlock game
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deactivate Game
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end
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Game -> WS: Purchase done
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Client1 -> WS: Product selected
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activate WS #coral
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WS o-> Client1: Purchase done
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WS o-> Client2: Purchase done
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deactivate
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WS o-> Game: Product selected
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activate Game
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WS o-> Client2: Product selected
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deactivate WS
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Game -> Game: Unlock game
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Game -> WS: Game state
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activate WS #coral
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WS o-> Client1: Game state
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WS o-> Client2: Game state
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deactivate WS
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deactivate Game
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```
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@ -383,6 +400,8 @@ Response body:
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### Game state structure
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Direction: Game server -> Clients
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Message: `game_dump`
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Data:
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@ -486,109 +505,42 @@ Data:
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}
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```
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### Product purchase start
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### Player reached destination
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Message: `product_purchase_start`
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Direction: Game server -> Clients
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Message: `player_reached_destination`
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Data:
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```json
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{
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"player": {
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"id": "test-player-pero",
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"name": "Pero",
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"id": "2e0f1a50-eaa6-4efd-b0c3-adbf7000eec2",
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"name": "Joso",
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"active": true,
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"position": {
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"x": 10,
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"y": 10
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"x": 5,
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"y": 5
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},
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"move_count": 1,
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"move_attempt_count": 1,
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"state": "ON_DESTINATION"
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},
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"products": [
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{
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"name": "CocaCola",
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"id": "cocacola-id",
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"description": null
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},
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{
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"name": "Pepsi",
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"id": "pepsi-id",
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"description": null
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},
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{
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"name": "Fanta",
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"id": "fanta-id",
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"description": null
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},
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{
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"name": "Snickers",
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"id": "snickers-id",
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"description": null
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},
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{
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"name": "Mars",
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"id": "mars-id",
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"description": null
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},
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{
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"name": "Burek",
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"id": "burek-id",
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"description": null
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}
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],
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"timeout": 5
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}
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```
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### Product purchase timer tick
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Message: `product_purchase_timer_tick`
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Data:
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```json
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{
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"time_left": 4,
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"player": {
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"id": "test-player-pero",
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"name": "Pero",
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"active": true,
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"position": {
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"x": 10,
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"y": 10
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},
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"move_count": 1,
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"move_attempt_count": 1,
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"move_count": 6,
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"move_attempt_count": 6,
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"state": "ON_DESTINATION"
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}
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}
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```
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### Product purchase timer done
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### Product selection timeout
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Message: `product_purchase_done`
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Direction: Game server -> Clients
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Data:
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```json
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{
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"player": {
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"id": "test-player-pero",
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"name": "Pero",
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"active": true,
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"position": {
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"x": 10,
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"y": 10
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},
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"move_count": 1,
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"move_attempt_count": 1,
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"state": "ON_DESTINATION"
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},
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"product": {
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"name": "CocaCola",
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"id": "cocacola-id",
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"description": null
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}
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}
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```
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Message: `product_selection_timeout`
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If product selection timeout occured, product will be null.
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Data: `null`
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### Product selection done
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Message: `product_selection_done`
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Direction: Client -> Game server, Game server -> Clients
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Data: `null`
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Submodule fairhopper-sdk updated: fd71fa276c...ed8f93d7d0
@ -8,7 +8,9 @@
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
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integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
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<link rel="stylesheet" href="styles.css">
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<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js" integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V" crossorigin="anonymous"></script>
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<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js"
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integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V"
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crossorigin="anonymous"></script>
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<script src="js/config.js"></script>
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<script src="js/frontend.js"></script>
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@ -20,9 +22,6 @@
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<h1 class="mt-1 mb-2">
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FairHopper Visualisation Client
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</h1>
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<button type="button" class="btn btn-primary test-button">
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Launch demo modal
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</button>
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<div id="purchase-container" class="purchase-container d-none">
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<div class="d-flex header">
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<h3>
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@ -59,25 +58,13 @@
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moves.
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</div>
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<div class="modal-footer">
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<button type="button" class="btn btn-primary">
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<button type="button" class="btn btn-primary" id="finish-product-selection" data-bs-dismiss="modal">
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Finish product selection
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</button>
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</div>
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</div>
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</div>
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</div>
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<script>
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document.querySelector(".test-button").onclick = () => {
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playerReachedDestination({
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player: {
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name: "Pero Perić",
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move_count: 123,
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}
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});
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}
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</script>
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</body>
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</html>
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@ -2,6 +2,9 @@ if (typeof FAIRHOPPER_WS_SERVER === "undefined") {
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var FAIRHOPPER_WS_SERVER = "ws://127.0.0.1:8011";
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}
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let ws = null;
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let playerOnDestinationModal = null;
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const BOARD_ICONS = {
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PLAYER: "😀",
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PLAYER_ON_DESTINATION: "😎",
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@ -87,8 +90,6 @@ function renderDestination(position) {
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}
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function renderGameDump(data) {
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closePurchaseWindow();
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createBoard(data.board);
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renderObstacles(data.layers);
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renderDestination(data.destination.position);
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@ -97,56 +98,23 @@ function renderGameDump(data) {
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}
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function playerReachedDestination(data) {
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console.log(data);
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const dlgElement = document.getElementById("player-on-destination-modal");
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dlgElement.querySelector(".player-name").textContent = data.player.name;
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dlgElement.querySelector(".move-count").textContent = data.player.move_count;
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const modal = new bootstrap.Modal(dlgElement);
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modal.show();
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playerOnDestinationModal.show();
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}
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function productPurchaseStart(products, purchaseTimeout) {
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console.log("productPurchaseStart:", products);
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const containerElement = document.getElementById("purchase-container");
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const contentElement = document.getElementById("products-content");
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const purchaseTimeoutElement = document.getElementById("purchase-countdown");
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contentElement.innerHTML = products
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.map((product) => {
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return `
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<div class="card product" id="product-${product.id}">
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<img src="img/products/${product.name}.jpeg" class="card-img-topx" alt="${product.name}">
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<div class="card-body">
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<h5 class="card-title">${product.name}</h5>
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</div>
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</div>
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`;
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})
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.join("");
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containerElement.classList.remove("d-none");
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purchaseTimeoutElement.innerText = purchaseTimeout;
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function productSelectionTimeout() {
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playerOnDestinationModal.hide();
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}
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function productPurchaseTimerTick(timeLeft) {
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const purchaseTimeoutElement = document.getElementById("purchase-countdown");
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purchaseTimeoutElement.innerText = timeLeft;
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}
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function closePurchaseWindow() {
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const container = document.getElementById("purchase-container");
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container.classList.add("d-none");
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}
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function productPurchaseDone(product) {
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const cardContainer = document.getElementById(`product-${product.id}`);
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cardContainer.classList.add("selected");
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function productSelectionDone() {
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playerOnDestinationModal.hide();
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}
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function wsConnect() {
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console.log("Attempting to connect to", FAIRHOPPER_WS_SERVER);
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let ws = new WebSocket(FAIRHOPPER_WS_SERVER);
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ws = new WebSocket(FAIRHOPPER_WS_SERVER);
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ws.onopen = () => {
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console.log("WS connected");
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@ -160,17 +128,14 @@ function wsConnect() {
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case "game_dump":
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renderGameDump(wsMessage.data);
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break;
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case "player_on_destination":
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case "player_reached_destination":
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playerReachedDestination(wsMessage.data);
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break;
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case "product_purchase_start":
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productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout);
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case "product_selection_timeout":
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productSelectionTimeout();
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break;
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case "product_purchase_timer_tick":
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productPurchaseTimerTick(wsMessage.data.time_left);
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break;
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case "product_purchase_done":
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productPurchaseDone(wsMessage.data.product);
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case "product_selection_done":
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productSelectionDone();
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break;
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default:
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console.error("Unknown message:", wsMessage);
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@ -178,6 +143,7 @@ function wsConnect() {
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};
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ws.onclose = (e) => {
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ws = null;
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setTimeout(() => {
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wsConnect();
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}, 1000);
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@ -189,6 +155,24 @@ function wsConnect() {
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};
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}
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function finishProductSelection() {
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if (!ws) {
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return;
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}
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const wsMessage = {
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message: "product_selection_done",
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data: null,
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};
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ws.send(JSON.stringify(wsMessage));
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}
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window.onload = () => {
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const dlgElement = document.getElementById("player-on-destination-modal");
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playerOnDestinationModal = new bootstrap.Modal(dlgElement);
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document.getElementById("finish-product-selection").onclick = () => {
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finishProductSelection();
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};
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wsConnect();
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};
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@ -5,11 +5,7 @@ from typing import Optional
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from hopper.countdown_timer import CountdownTimer
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from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
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from hopper.errors import (
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Collision,
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GameLockForMovement,
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PositionOutOfBounds,
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)
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from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
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from hopper.models.board import (
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BOARD_DUMP_CHARS,
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BoardLayout,
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@ -179,24 +175,17 @@ class GameEngine:
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await self.ws_server.send_player_reached_destination_message(player=player)
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logging.info(
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f"Starting purchase countdown timer for {settings.purchase_timeout} seconds"
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f"Starting product selection countdown timer for {settings.purchase_timeout} seconds"
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)
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def on_purchase_timer_tick(time_left) -> None:
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logging.info(f"Purchase countdown timer tick, time left: {time_left}")
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asyncio.run(
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self.ws_server.send_product_purchase_time_left_message(
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player=player, time_left=time_left
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)
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||||
)
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logging.info(f"Product selection countdown timer tick, time left: {time_left}")
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||||
def on_purchase_timer_done() -> None:
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logging.info("Ding ding! Purchase countdown timer timeout")
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logging.info("Ding ding! Product selection countdown timer timeout")
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self._purchase_countdown_timer = None
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asyncio.run(
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self.ws_server.send_product_purchase_done_message(
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player=player, product=None
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)
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self.ws_server.send_product_selection_timeout_message()
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)
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self.game_state = GameState.RUNNING
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asyncio.run(self.send_game_dump())
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@ -210,16 +199,12 @@ class GameEngine:
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await asyncio.sleep(settings.game.PURCHASE_START_DELAY)
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||||
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# async def purchase_product(self, player: Player, product: Product) -> None:
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# if not player.state == PlayerState.ON_DESTINATION:
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# raise PurchaseForbiddenForPlayer()
|
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# if self._purchase_countdown_timer:
|
||||
# self._purchase_countdown_timer.stop()
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||||
# await self.ws_server.send_product_purchase_done_message(
|
||||
# player=player, product=product
|
||||
# )
|
||||
# await asyncio.sleep(settings.game.PURCHASE_FINISHED_DELAY)
|
||||
# await self.reset_game()
|
||||
async def product_selection_done(self) -> None:
|
||||
logging.info("Product selection done, unlocking game")
|
||||
if self._purchase_countdown_timer:
|
||||
self._purchase_countdown_timer.stop()
|
||||
await self.ws_server.send_product_selection_done_message()
|
||||
await self.reset_game()
|
||||
|
||||
def _reset_player(self, player) -> None:
|
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# move player to start position
|
||||
|
||||
@ -10,7 +10,6 @@ from hopper.models.product import Product
|
||||
class GameSettings:
|
||||
MOVE_DELAY: float = 0.5 # seconds
|
||||
PURCHASE_START_DELAY: float = 2 # seconds
|
||||
PURCHASE_FINISHED_DELAY: float = 2 # seconds
|
||||
|
||||
|
||||
@dataclass
|
||||
|
||||
@ -6,13 +6,7 @@ from typing import Optional, TypeVar
|
||||
from pydantic import Field
|
||||
from pydantic.generics import GenericModel
|
||||
|
||||
from hopper.api.dto import (
|
||||
BaseModel,
|
||||
BoardDto,
|
||||
DestinationDto,
|
||||
PlayerDto,
|
||||
PositionDto,
|
||||
)
|
||||
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
|
||||
from hopper.enums import ObjectType
|
||||
|
||||
|
||||
@ -33,11 +27,6 @@ class GameDumpDto(BaseModel):
|
||||
layers: list[LayerDto]
|
||||
|
||||
|
||||
class ProductPurchaseTimerDto(BaseModel):
|
||||
time_left: int
|
||||
player: PlayerDto
|
||||
|
||||
|
||||
class PlayerReachedDestinationDto(BaseModel):
|
||||
player: PlayerDto
|
||||
|
||||
@ -55,19 +44,23 @@ class WSMessage(GenericModel):
|
||||
def to_str(self) -> str:
|
||||
return json.dumps(self.dict())
|
||||
|
||||
@classmethod
|
||||
@property
|
||||
def message_type(cls) -> str:
|
||||
return cls.__fields__["message"].default
|
||||
|
||||
|
||||
class WSGameDumpMessage(WSMessage):
|
||||
message: str = "game_dump"
|
||||
data: GameDumpDto
|
||||
|
||||
|
||||
class WSProductPurchaseTimerTickMessage(WSMessage):
|
||||
message: str = "product_purchase_timer_tick"
|
||||
data: ProductPurchaseTimerDto
|
||||
class WSProductSelectionDoneMessage(WSMessage):
|
||||
message: str = "product_selection_done"
|
||||
|
||||
|
||||
class WSProductPurchaseDoneMessage(WSMessage):
|
||||
message: str = "product_purchase_done"
|
||||
class WSProductSelectionTimeoutMessage(WSMessage):
|
||||
message: str = "product_selection_timeout"
|
||||
|
||||
|
||||
class WSPlayerReachedDestinationMessage(WSMessage):
|
||||
|
||||
@ -1,22 +1,21 @@
|
||||
import asyncio
|
||||
import json
|
||||
import logging
|
||||
from threading import Thread
|
||||
from typing import Iterable, Optional
|
||||
|
||||
import websockets
|
||||
from websockets import WebSocketServerProtocol
|
||||
from websockets.exceptions import ConnectionClosedError, ConnectionClosedOK
|
||||
|
||||
from hopper.models.player import Player
|
||||
from hopper.models.product import Product
|
||||
from hopper.models.ws_dto import (
|
||||
GameDumpDto,
|
||||
PlayerReachedDestinationDto,
|
||||
ProductPurchaseTimerDto,
|
||||
WSGameDumpMessage,
|
||||
WSMessage,
|
||||
WSPlayerReachedDestinationMessage,
|
||||
WSProductPurchaseTimerTickMessage,
|
||||
WSProductSelectionDoneMessage,
|
||||
WSProductSelectionTimeoutMessage,
|
||||
)
|
||||
|
||||
|
||||
@ -26,6 +25,31 @@ class WSServer(Thread):
|
||||
self.port = port
|
||||
super().__init__(daemon=True)
|
||||
|
||||
async def handle_rcv_message(
|
||||
self, client: WebSocketServerProtocol, raw_message: str
|
||||
) -> None:
|
||||
try:
|
||||
ws_message = json.loads(raw_message)
|
||||
except Exception as ex:
|
||||
logging.error(
|
||||
f"Error decoding WS message from {client.id} {raw_message}: {ex}"
|
||||
)
|
||||
return None
|
||||
|
||||
data_message = ws_message.get("message")
|
||||
if data_message == WSProductSelectionDoneMessage.message_type:
|
||||
await self.handle_rcv_product_selection_done(client)
|
||||
|
||||
async def handle_rcv_product_selection_done(
|
||||
self, client: WebSocketServerProtocol
|
||||
) -> None:
|
||||
logging.info(f"Handle WSProductSelectionDoneMessage: {client.id}")
|
||||
# avoid circular imports
|
||||
from hopper.api.dependencies import get_game_engine
|
||||
|
||||
engine = get_game_engine()
|
||||
await engine.product_selection_done()
|
||||
|
||||
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
||||
"""New handler instance spawns for each connected client"""
|
||||
self.connected_clients.add(websocket)
|
||||
@ -39,7 +63,10 @@ class WSServer(Thread):
|
||||
while connected:
|
||||
try:
|
||||
# we're expecting nothing from client, but read if client sends a message
|
||||
await websocket.recv()
|
||||
rcv_data = await websocket.recv()
|
||||
await self.handle_rcv_message(
|
||||
client=websocket, raw_message=rcv_data
|
||||
)
|
||||
except ConnectionClosedOK:
|
||||
logging.info(f"Connection closed OK for client: {websocket.id}")
|
||||
connected = False
|
||||
@ -98,25 +125,13 @@ class WSServer(Thread):
|
||||
)
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def send_product_purchase_time_left_message(
|
||||
self, player: Player, time_left: int
|
||||
) -> None:
|
||||
message = WSProductPurchaseTimerTickMessage(
|
||||
data=ProductPurchaseTimerDto(
|
||||
player=player,
|
||||
time_left=time_left,
|
||||
)
|
||||
)
|
||||
async def send_product_selection_done_message(self) -> None:
|
||||
message = WSProductSelectionDoneMessage()
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def send_product_purchase_done_message(
|
||||
self, player: Player, product: Optional[Product] = None
|
||||
) -> None:
|
||||
# message = WSProductPurchaseDoneMessage(
|
||||
# data=ProductPurchaseDoneDto(player=player, product=product),
|
||||
# )
|
||||
# await self.send_message_to_clients(message)
|
||||
...
|
||||
async def send_product_selection_timeout_message(self) -> None:
|
||||
message = WSProductSelectionTimeoutMessage()
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def run_async(self) -> None:
|
||||
logging.info(
|
||||
|
||||
Reference in New Issue
Block a user