11 Commits

Author SHA1 Message Date
afbb3d7436 Cleanup 2023-05-12 20:39:31 +02:00
21a7f111b2 Cleanup from product selection 2023-05-12 20:34:46 +02:00
fb4651ec23 Update readme 2023-05-12 09:30:50 +02:00
6ff6433be3 Update makefile 2023-05-11 21:39:26 +02:00
2653eabb6c Update readme 2023-05-11 21:23:52 +02:00
b56071e2c7 Thread event to stop inactivity WD 2023-05-11 20:01:33 +02:00
78c3286c17 Update docs 2023-05-11 19:42:11 +02:00
b2a132a002 Merge branch 'client-endgame' 2023-05-11 19:38:45 +02:00
d660845d30 Endgame WS messages & docs 2023-05-11 19:36:16 +02:00
76ee207bce Frontend support for product selection 2023-05-11 16:09:32 +02:00
9151aa3e1e Product selection message handler 2023-05-11 15:08:24 +02:00
16 changed files with 196 additions and 358 deletions

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@ -9,7 +9,6 @@ from hopper.models.config import (
Settings, Settings,
WSServerSettings, WSServerSettings,
) )
from hopper.models.product import Product
settings = Settings( settings = Settings(
game=GameSettings(), game=GameSettings(),
@ -21,14 +20,6 @@ settings = Settings(
inacivity_watchdog=InactivityWatchdogSettings(), inacivity_watchdog=InactivityWatchdogSettings(),
purchase_timeout=5, purchase_timeout=5,
log_level=logging.INFO, log_level=logging.INFO,
products=[
Product(name="CocaCola", id="cocacola-id"),
Product(name="Pepsi", id="pepsi-id"),
Product(name="Fanta", id="fanta-id"),
Product(name="Snickers", id="snickers-id"),
Product(name="Mars", id="mars-id"),
Product(name="Burek", id="burek-id"),
],
ws_server=WSServerSettings( ws_server=WSServerSettings(
HOST="0.0.0.0", HOST="0.0.0.0",
PORT=int(os.environ.get("FAIRHOPPER_WS_PORT", 8011)), PORT=int(os.environ.get("FAIRHOPPER_WS_PORT", 8011)),

View File

@ -5,9 +5,11 @@ INTERNAL_WS_PORT=8011
EXTERNAL_API_PORT=8010 EXTERNAL_API_PORT=8010
EXTERNAL_WS_PORT=8011 EXTERNAL_WS_PORT=8011
timestamp := `/bin/date "+%Y-%m-%d-%H-%M-%S"`
run: run:
@poetry run \ @ \
poetry run \
uvicorn \ uvicorn \
main:app \ main:app \
--host 0.0.0.0 \ --host 0.0.0.0 \
@ -15,7 +17,8 @@ run:
--workers=1 --workers=1
run-dev: run-dev:
@poetry run \ @ \
poetry run \
uvicorn \ uvicorn \
main:app \ main:app \
--host 0.0.0.0 \ --host 0.0.0.0 \
@ -24,7 +27,8 @@ run-dev:
--reload --reload
create-requirements: create-requirements:
@poetry export \ @ \
poetry export \
--without-hashes \ --without-hashes \
--format=requirements.txt \ --format=requirements.txt \
> requirements.txt > requirements.txt
@ -37,15 +41,17 @@ docker-clean:
docker-build: docker-build:
@docker \ @ \
docker \
buildx build \ buildx build \
--build-arg INTERNAL_API_PORT=$(INTERNAL_API_PORT) \ --build-arg INTERNAL_API_PORT=$(INTERNAL_API_PORT) \
--build-arg INTERNAL_WS_PORT=$(INTERNAL_WS_PORT) \ --build-arg INTERNAL_WS_PORT=$(INTERNAL_WS_PORT) \
--tag $(CONTAINER_NAME) \ --tag $(CONTAINER_NAME):$(timestamp) \
. .
docker-run: docker-run:
@docker \ @ \
docker \
run \ run \
--publish $(EXTERNAL_API_PORT):$(INTERNAL_API_PORT) \ --publish $(EXTERNAL_API_PORT):$(INTERNAL_API_PORT) \
--publish $(EXTERNAL_WS_PORT):$(INTERNAL_WS_PORT) \ --publish $(EXTERNAL_WS_PORT):$(INTERNAL_WS_PORT) \

185
README.md
View File

@ -44,8 +44,7 @@ state "Product Selected" as ProductSelected
state "Selection Timeout" as SelectionTimeout state "Selection Timeout" as SelectionTimeout
state "End Player's Game" as EndPlayer state "End Player's Game" as EndPlayer
state "Lock Game" as LockGame <<end>> state "Lock Game" as LockGame <<end>>
state "End Game" as EndGame <<end>> state "Unlock game and restart" as UnlockGame <<end>>
state "Unlock game" as UnlockGame <<end>>
[*] -> StartGame [*] -> StartGame
StartGame -> MovePlayer StartGame -> MovePlayer
@ -55,9 +54,9 @@ DestinationReached --> ProductSelection
DestinationReached -> LockGame: Lock game for all other players DestinationReached -> LockGame: Lock game for all other players
ProductSelection --> ProductSelected ProductSelection --> ProductSelected
ProductSelection --> SelectionTimeout ProductSelection --> SelectionTimeout
ProductSelected --> EndGame: End game\nfor all players ProductSelected --> UnlockGame: Unlock game\nand restart
SelectionTimeout -> EndPlayer SelectionTimeout -> EndPlayer
EndPlayer --> UnlockGame: Unlock game\n for all players EndPlayer --> UnlockGame: Unlock game\nand restart
``` ```
## FairHopper Game Server ## FairHopper Game Server
@ -170,11 +169,11 @@ package Masterpiece #seashell {
usecase Game as "Game Engine" usecase Game as "Game Engine"
usecase WS as "WS Server" usecase WS as "WS Server"
} }
usecase Vis as "Visualisation\nService" usecase Vis as "Flutter\nVisualisation\nService"
} }
usecase ExtVis1 as "Visualisation\nService" usecase ExtVis1 as "Visualisation\nClient"
usecase ExtVis2 as "Visualisation\nService" usecase ExtVis2 as "Visualisation\nClient"
P1 -left-> API: REST API P1 -left-> API: REST API
P2 -left-> API: REST API P2 -left-> API: REST API
@ -204,41 +203,63 @@ Game ->o WS: Send initial state
Client1 ->o WS: Client connect Client1 ->o WS: Client connect
activate WS #coral activate WS #coral
WS -> Client1: Game state WS -> Client1: Game state
deactivate deactivate WS
Client2 ->o WS: Client connect Client2 ->o WS: Client connect
activate WS #coral activate WS #coral
WS -> Client2: Game state WS -> Client2: Game state
deactivate deactivate WS
loop #lightyellow On game state change loop #lightyellow On game state change
Game ->o WS: Game state Game ->o WS: Game state
activate WS #coral activate WS #coral
WS o-> Client1: Game state WS o-> Client1: Game state
WS o-> Client2: Game state WS o-> Client2: Game state
deactivate deactivate WS
end end
== Product purchase mode == == Player reached destination ==
Game -> WS: Purchase start Game -> Game: Lock game for other players
activate WS #coral activate Game #skyblue
WS o-> Client1: Purchase start Game -> WS: Player reached destination
WS o-> Client2: Purchase start activate WS #coral
deactivate WS o-> Client1: Select product
WS o-> Client2: Select product
deactivate WS
deactivate Game
loop #lightyellow Purchase countdown timer loop #lightyellow Product select countdown timer (60s)
Game ->o WS: Timer count down Game ->o WS: Timer timeout
activate Game #skyblue
activate WS #coral activate WS #coral
WS o-> Client1: Purchase time left WS o-> Client1: Selection timeout
WS o-> Client2: Purchase time left WS o-> Client2: Selection timeout
deactivate deactivate WS
Game -> Game: Unlock game
deactivate Game
end end
Game -> WS: Purchase done
Client1 -> Client1: Product selection
activate Client1 #greenyellow
Client1 -> Client1: Dispense product
Client1 ->o WS: Product selected
deactivate Client1
activate WS #coral activate WS #coral
WS o-> Client1: Purchase done WS o-> Game: Product selected
WS o-> Client2: Purchase done activate Game #skyblue
deactivate WS o-> Client2: Product selected
deactivate WS
Game -> Game: Unlock game
Game ->o WS: Game state
activate WS #coral
WS o-> Client1: Game state
WS o-> Client2: Game state
deactivate WS
deactivate Game
``` ```
@ -306,6 +327,7 @@ Response code:
- 403 Forbidden: Player id not valid, probably timeout - 403 Forbidden: Player id not valid, probably timeout
- 409 Conflict: Invalid move, obstacle or position out of board - 409 Conflict: Invalid move, obstacle or position out of board
- 422 Unprocessable Content: Validation error - 422 Unprocessable Content: Validation error
- 423 Locked: Game locked, product selection in progress
Response body: Response body:
```json ```json
@ -383,6 +405,8 @@ Response body:
### Game state structure ### Game state structure
Direction: Game server -> Clients
Message: `game_dump` Message: `game_dump`
Data: Data:
@ -486,109 +510,42 @@ Data:
} }
``` ```
### Product purchase start ### Player reached destination
Message: `product_purchase_start` Direction: Game server -> Clients
Message: `player_reached_destination`
Data: Data:
```json ```json
{ {
"player": { "player": {
"id": "test-player-pero", "id": "2e0f1a50-eaa6-4efd-b0c3-adbf7000eec2",
"name": "Pero", "name": "Joso",
"active": true, "active": true,
"position": { "position": {
"x": 10, "x": 5,
"y": 10 "y": 5
}, },
"move_count": 1, "move_count": 6,
"move_attempt_count": 1, "move_attempt_count": 6,
"state": "ON_DESTINATION"
},
"products": [
{
"name": "CocaCola",
"id": "cocacola-id",
"description": null
},
{
"name": "Pepsi",
"id": "pepsi-id",
"description": null
},
{
"name": "Fanta",
"id": "fanta-id",
"description": null
},
{
"name": "Snickers",
"id": "snickers-id",
"description": null
},
{
"name": "Mars",
"id": "mars-id",
"description": null
},
{
"name": "Burek",
"id": "burek-id",
"description": null
}
],
"timeout": 5
}
```
### Product purchase timer tick
Message: `product_purchase_timer_tick`
Data:
```json
{
"time_left": 4,
"player": {
"id": "test-player-pero",
"name": "Pero",
"active": true,
"position": {
"x": 10,
"y": 10
},
"move_count": 1,
"move_attempt_count": 1,
"state": "ON_DESTINATION" "state": "ON_DESTINATION"
} }
} }
``` ```
### Product purchase timer done ### Product selection timeout
Message: `product_purchase_done` Direction: Game server -> Clients
Data: Message: `product_selection_timeout`
```json
{
"player": {
"id": "test-player-pero",
"name": "Pero",
"active": true,
"position": {
"x": 10,
"y": 10
},
"move_count": 1,
"move_attempt_count": 1,
"state": "ON_DESTINATION"
},
"product": {
"name": "CocaCola",
"id": "cocacola-id",
"description": null
}
}
```
If product selection timeout occured, product will be null. Data: `null`
### Product selection done
Message: `product_selection_done`
Direction: Client -> Game server, Game server -> Clients
Data: `null`

View File

@ -34,13 +34,6 @@ POST http://localhost:8010/player/test-player-pero/move/up
POST http://localhost:8010/player/test-player-pero/move/down POST http://localhost:8010/player/test-player-pero/move/down
### ###
# purchase product
POST http://localhost:8010/player/test-player-pero/product/purchase
Content-Type: application/json
{
"product_id": "cocacola-id"
}
### ###
# move Mirko left # move Mirko left

View File

@ -6,9 +6,11 @@
<meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css" <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous"> integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
<link rel="stylesheet" href="styles.css"> <link rel="stylesheet" href="styles.css">
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js" integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V" crossorigin="anonymous"></script> <script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js"
integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V"
crossorigin="anonymous"></script>
<script src="js/config.js"></script> <script src="js/config.js"></script>
<script src="js/frontend.js"></script> <script src="js/frontend.js"></script>
@ -20,18 +22,6 @@
<h1 class="mt-1 mb-2"> <h1 class="mt-1 mb-2">
FairHopper Visualisation Client FairHopper Visualisation Client
</h1> </h1>
<button type="button" class="btn btn-primary test-button">
Launch demo modal
</button>
<div id="purchase-container" class="purchase-container d-none">
<div class="d-flex header">
<h3>
Product selection
</h3>
<h3 id="purchase-countdown" class="countdown"></h3>
</div>
<div id="products-content" class="products-content"></div>
</div>
<div class="row"> <div class="row">
<div class="col-10"> <div class="col-10">
<div class="board-container"> <div class="board-container">
@ -59,25 +49,13 @@
moves. moves.
</div> </div>
<div class="modal-footer"> <div class="modal-footer">
<button type="button" class="btn btn-primary"> <button type="button" class="btn btn-primary" id="finish-product-selection" data-bs-dismiss="modal">
Finish product selection Finish product selection
</button> </button>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
<script>
document.querySelector(".test-button").onclick = () => {
playerReachedDestination({
player: {
name: "Pero Perić",
move_count: 123,
}
});
}
</script>
</body> </body>
</html> </html>

View File

@ -2,6 +2,9 @@ if (typeof FAIRHOPPER_WS_SERVER === "undefined") {
var FAIRHOPPER_WS_SERVER = "ws://127.0.0.1:8011"; var FAIRHOPPER_WS_SERVER = "ws://127.0.0.1:8011";
} }
let ws = null;
let playerOnDestinationModal = null;
const BOARD_ICONS = { const BOARD_ICONS = {
PLAYER: "😀", PLAYER: "😀",
PLAYER_ON_DESTINATION: "😎", PLAYER_ON_DESTINATION: "😎",
@ -87,8 +90,6 @@ function renderDestination(position) {
} }
function renderGameDump(data) { function renderGameDump(data) {
closePurchaseWindow();
createBoard(data.board); createBoard(data.board);
renderObstacles(data.layers); renderObstacles(data.layers);
renderDestination(data.destination.position); renderDestination(data.destination.position);
@ -97,56 +98,23 @@ function renderGameDump(data) {
} }
function playerReachedDestination(data) { function playerReachedDestination(data) {
console.log(data);
const dlgElement = document.getElementById("player-on-destination-modal"); const dlgElement = document.getElementById("player-on-destination-modal");
dlgElement.querySelector(".player-name").textContent = data.player.name; dlgElement.querySelector(".player-name").textContent = data.player.name;
dlgElement.querySelector(".move-count").textContent = data.player.move_count; dlgElement.querySelector(".move-count").textContent = data.player.move_count;
playerOnDestinationModal.show();
const modal = new bootstrap.Modal(dlgElement);
modal.show();
} }
function productPurchaseStart(products, purchaseTimeout) { function productSelectionTimeout() {
console.log("productPurchaseStart:", products); playerOnDestinationModal.hide();
const containerElement = document.getElementById("purchase-container");
const contentElement = document.getElementById("products-content");
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
contentElement.innerHTML = products
.map((product) => {
return `
<div class="card product" id="product-${product.id}">
<img src="img/products/${product.name}.jpeg" class="card-img-topx" alt="${product.name}">
<div class="card-body">
<h5 class="card-title">${product.name}</h5>
</div>
</div>
`;
})
.join("");
containerElement.classList.remove("d-none");
purchaseTimeoutElement.innerText = purchaseTimeout;
} }
function productPurchaseTimerTick(timeLeft) { function productSelectionDone() {
const purchaseTimeoutElement = document.getElementById("purchase-countdown"); playerOnDestinationModal.hide();
purchaseTimeoutElement.innerText = timeLeft;
}
function closePurchaseWindow() {
const container = document.getElementById("purchase-container");
container.classList.add("d-none");
}
function productPurchaseDone(product) {
const cardContainer = document.getElementById(`product-${product.id}`);
cardContainer.classList.add("selected");
} }
function wsConnect() { function wsConnect() {
console.log("Attempting to connect to", FAIRHOPPER_WS_SERVER); console.log("Attempting to connect to", FAIRHOPPER_WS_SERVER);
let ws = new WebSocket(FAIRHOPPER_WS_SERVER); ws = new WebSocket(FAIRHOPPER_WS_SERVER);
ws.onopen = () => { ws.onopen = () => {
console.log("WS connected"); console.log("WS connected");
@ -160,17 +128,14 @@ function wsConnect() {
case "game_dump": case "game_dump":
renderGameDump(wsMessage.data); renderGameDump(wsMessage.data);
break; break;
case "player_on_destination": case "player_reached_destination":
playerReachedDestination(wsMessage.data); playerReachedDestination(wsMessage.data);
break; break;
case "product_purchase_start": case "product_selection_timeout":
productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout); productSelectionTimeout();
break; break;
case "product_purchase_timer_tick": case "product_selection_done":
productPurchaseTimerTick(wsMessage.data.time_left); productSelectionDone();
break;
case "product_purchase_done":
productPurchaseDone(wsMessage.data.product);
break; break;
default: default:
console.error("Unknown message:", wsMessage); console.error("Unknown message:", wsMessage);
@ -178,6 +143,7 @@ function wsConnect() {
}; };
ws.onclose = (e) => { ws.onclose = (e) => {
ws = null;
setTimeout(() => { setTimeout(() => {
wsConnect(); wsConnect();
}, 1000); }, 1000);
@ -189,6 +155,24 @@ function wsConnect() {
}; };
} }
function finishProductSelection() {
if (!ws) {
return;
}
const wsMessage = {
message: "product_selection_done",
data: null,
};
ws.send(JSON.stringify(wsMessage));
}
window.onload = () => { window.onload = () => {
const dlgElement = document.getElementById("player-on-destination-modal");
playerOnDestinationModal = new bootstrap.Modal(dlgElement);
document.getElementById("finish-product-selection").onclick = () => {
finishProductSelection();
};
wsConnect(); wsConnect();
}; };

View File

@ -18,7 +18,7 @@ main.main-container {
padding-bottom: 2px; padding-bottom: 2px;
} }
.flex-grid:last-of-type { .flex-grid:last-of-type {
padding-bottom: 0px; padding-bottom: 0;
} }
.cell { .cell {
@ -56,44 +56,3 @@ ul.players {
border-style: solid; border-style: solid;
border-color: darkred transparent transparent transparent; border-color: darkred transparent transparent transparent;
} }
.purchase-container {
width: 50vw;
position: fixed;
top: 200px;
left: 50%;
padding: 20px;
transform: translateX(-50%);
background-color: darkred;
z-index: 999;
border-radius: 10px;
}
.purchase-container .header {
color: white;
margin-bottom: 20px;
}
.purchase-container .header .countdown {
margin-left: auto;
}
.purchase-container .products-content {
display: grid;
grid-gap: 10px;
grid-template-columns: 1fr 1fr 1fr;
}
.purchase-container .products-content .product.selected {
background-color: pink;
}
.purchase-container .products-content .product .card-title {
text-align: center;
font-size: 12pt;
}
.purchase-container .products-content .product img {
margin: 20px;
max-height: 300px;
}

View File

@ -5,11 +5,7 @@ from typing import Optional
from hopper.countdown_timer import CountdownTimer from hopper.countdown_timer import CountdownTimer
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
from hopper.errors import ( from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
Collision,
GameLockForMovement,
PositionOutOfBounds,
)
from hopper.models.board import ( from hopper.models.board import (
BOARD_DUMP_CHARS, BOARD_DUMP_CHARS,
BoardLayout, BoardLayout,
@ -179,25 +175,18 @@ class GameEngine:
await self.ws_server.send_player_reached_destination_message(player=player) await self.ws_server.send_player_reached_destination_message(player=player)
logging.info( logging.info(
f"Starting purchase countdown timer for {settings.purchase_timeout} seconds" f"Starting product selection countdown timer for {settings.purchase_timeout} seconds"
) )
def on_purchase_timer_tick(time_left) -> None: def on_purchase_timer_tick(time_left) -> None:
logging.info(f"Purchase countdown timer tick, time left: {time_left}") logging.info(
asyncio.run( f"Product selection countdown timer tick, time left: {time_left}"
self.ws_server.send_product_purchase_time_left_message(
player=player, time_left=time_left
)
) )
def on_purchase_timer_done() -> None: def on_purchase_timer_done() -> None:
logging.info("Ding ding! Purchase countdown timer timeout") logging.info("Ding ding! Product selection countdown timer timeout")
self._purchase_countdown_timer = None self._purchase_countdown_timer = None
asyncio.run( asyncio.run(self.ws_server.send_product_selection_timeout_message())
self.ws_server.send_product_purchase_done_message(
player=player, product=None
)
)
self.game_state = GameState.RUNNING self.game_state = GameState.RUNNING
asyncio.run(self.send_game_dump()) asyncio.run(self.send_game_dump())
@ -210,16 +199,12 @@ class GameEngine:
await asyncio.sleep(settings.game.PURCHASE_START_DELAY) await asyncio.sleep(settings.game.PURCHASE_START_DELAY)
# async def purchase_product(self, player: Player, product: Product) -> None: async def product_selection_done(self) -> None:
# if not player.state == PlayerState.ON_DESTINATION: logging.info("Product selection done, unlocking game")
# raise PurchaseForbiddenForPlayer() if self._purchase_countdown_timer:
# if self._purchase_countdown_timer: self._purchase_countdown_timer.stop()
# self._purchase_countdown_timer.stop() await self.ws_server.send_product_selection_done_message()
# await self.ws_server.send_product_purchase_done_message( await self.reset_game()
# player=player, product=product
# )
# await asyncio.sleep(settings.game.PURCHASE_FINISHED_DELAY)
# await self.reset_game()
def _reset_player(self, player) -> None: def _reset_player(self, player) -> None:
# move player to start position # move player to start position

View File

@ -14,6 +14,13 @@ BOARD_DUMP_CHARS: dict[ObjectType, str] = {
} }
def create_random_position(board_width: int, board_height: int) -> Position:
return Position(
x=random.randint(0, board_width - 1),
y=random.randint(0, board_height - 1),
)
@dataclass @dataclass
class LayerObject: class LayerObject:
type_: ObjectType type_: ObjectType
@ -102,10 +109,3 @@ class BoardLayout:
) )
) )
return layers return layers
def create_random_position(board_width: int, board_height: int) -> Position:
return Position(
x=random.randint(0, board_width - 1),
y=random.randint(0, board_height - 1),
)

View File

@ -3,14 +3,12 @@ from dataclasses import dataclass
from typing import List, Optional from typing import List, Optional
from hopper.models.player import Player from hopper.models.player import Player
from hopper.models.product import Product
@dataclass @dataclass
class GameSettings: class GameSettings:
MOVE_DELAY: float = 0.5 # seconds MOVE_DELAY: float = 0.5 # seconds
PURCHASE_START_DELAY: float = 2 # seconds PURCHASE_START_DELAY: float = 2 # seconds
PURCHASE_FINISHED_DELAY: float = 2 # seconds
@dataclass @dataclass
@ -47,5 +45,4 @@ class Settings:
ws_server: WSServerSettings ws_server: WSServerSettings
purchase_timeout: int = 10 # seconds purchase_timeout: int = 10 # seconds
log_level: int = logging.INFO log_level: int = logging.INFO
products: List[Product] = None
debug: Optional[DebugSettings] = None debug: Optional[DebugSettings] = None

View File

@ -1,10 +0,0 @@
import uuid
from dataclasses import dataclass, field
from typing import Optional
@dataclass
class Product:
name: str
id: str = field(default_factory=lambda: str(uuid.uuid4()))
description: Optional[str] = None

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@ -6,13 +6,7 @@ from typing import Optional, TypeVar
from pydantic import Field from pydantic import Field
from pydantic.generics import GenericModel from pydantic.generics import GenericModel
from hopper.api.dto import ( from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
BaseModel,
BoardDto,
DestinationDto,
PlayerDto,
PositionDto,
)
from hopper.enums import ObjectType from hopper.enums import ObjectType
@ -33,11 +27,6 @@ class GameDumpDto(BaseModel):
layers: list[LayerDto] layers: list[LayerDto]
class ProductPurchaseTimerDto(BaseModel):
time_left: int
player: PlayerDto
class PlayerReachedDestinationDto(BaseModel): class PlayerReachedDestinationDto(BaseModel):
player: PlayerDto player: PlayerDto
@ -55,19 +44,23 @@ class WSMessage(GenericModel):
def to_str(self) -> str: def to_str(self) -> str:
return json.dumps(self.dict()) return json.dumps(self.dict())
@classmethod
@property
def message_type(cls) -> str:
return cls.__fields__["message"].default
class WSGameDumpMessage(WSMessage): class WSGameDumpMessage(WSMessage):
message: str = "game_dump" message: str = "game_dump"
data: GameDumpDto data: GameDumpDto
class WSProductPurchaseTimerTickMessage(WSMessage): class WSProductSelectionDoneMessage(WSMessage):
message: str = "product_purchase_timer_tick" message: str = "product_selection_done"
data: ProductPurchaseTimerDto
class WSProductPurchaseDoneMessage(WSMessage): class WSProductSelectionTimeoutMessage(WSMessage):
message: str = "product_purchase_done" message: str = "product_selection_timeout"
class WSPlayerReachedDestinationMessage(WSMessage): class WSPlayerReachedDestinationMessage(WSMessage):

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@ -2,7 +2,7 @@ import asyncio
import datetime import datetime
import logging import logging
import time import time
from threading import Thread from threading import Thread, Event
from hopper.models.player import PlayerList from hopper.models.player import PlayerList
from hopper.ws_server import WSServer from hopper.ws_server import WSServer
@ -10,19 +10,18 @@ from settings import settings
class InactivityWatchdog(Thread): class InactivityWatchdog(Thread):
def __init__( def __init__(self, players: PlayerList, ws_server: WSServer = None) -> None:
self, players: PlayerList, ws_server: WSServer = None
) -> None:
self.players = players self.players = players
self.ws_server = ws_server self.ws_server = ws_server
self.stopped = False self.stop_event = Event()
super().__init__(daemon=True) super().__init__(daemon=True)
def run(self) -> None: def run(self) -> None:
logging.info("Starting inactivity watchdog") logging.info("Starting inactivity watchdog")
while not self.stopped: while not self.stop_event.is_set():
self.cleanup_players() self.cleanup_players()
time.sleep(settings.inacivity_watchdog.TICK_INTERVAL) if not self.stop_event.is_set():
time.sleep(settings.inacivity_watchdog.TICK_INTERVAL)
def cleanup_players(self) -> None: def cleanup_players(self) -> None:
now = datetime.datetime.now() now = datetime.datetime.now()
@ -64,4 +63,4 @@ class InactivityWatchdog(Thread):
asyncio.run(self.ws_server.send_game_dump()) asyncio.run(self.ws_server.send_game_dump())
def stop(self) -> None: def stop(self) -> None:
self.stopped = True self.stop_event.set()

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@ -1,22 +1,21 @@
import asyncio import asyncio
import json
import logging import logging
from threading import Thread from threading import Thread
from typing import Iterable, Optional
import websockets import websockets
from websockets import WebSocketServerProtocol from websockets import WebSocketServerProtocol
from websockets.exceptions import ConnectionClosedError, ConnectionClosedOK from websockets.exceptions import ConnectionClosedError, ConnectionClosedOK
from hopper.models.player import Player from hopper.models.player import Player
from hopper.models.product import Product
from hopper.models.ws_dto import ( from hopper.models.ws_dto import (
GameDumpDto, GameDumpDto,
PlayerReachedDestinationDto, PlayerReachedDestinationDto,
ProductPurchaseTimerDto,
WSGameDumpMessage, WSGameDumpMessage,
WSMessage, WSMessage,
WSPlayerReachedDestinationMessage, WSPlayerReachedDestinationMessage,
WSProductPurchaseTimerTickMessage, WSProductSelectionDoneMessage,
WSProductSelectionTimeoutMessage,
) )
@ -26,6 +25,31 @@ class WSServer(Thread):
self.port = port self.port = port
super().__init__(daemon=True) super().__init__(daemon=True)
async def handle_rcv_message(
self, client: WebSocketServerProtocol, raw_message: str
) -> None:
try:
ws_message = json.loads(raw_message)
except Exception as ex:
logging.error(
f"Error decoding WS message from {client.id} {raw_message}: {ex}"
)
return None
data_message = ws_message.get("message")
if data_message == WSProductSelectionDoneMessage.message_type:
await self.handle_rcv_product_selection_done(client)
async def handle_rcv_product_selection_done(
self, client: WebSocketServerProtocol
) -> None:
logging.info(f"Handle WSProductSelectionDoneMessage: {client.id}")
# avoid circular imports
from hopper.api.dependencies import get_game_engine
engine = get_game_engine()
await engine.product_selection_done()
async def handler(self, websocket: WebSocketServerProtocol) -> None: async def handler(self, websocket: WebSocketServerProtocol) -> None:
"""New handler instance spawns for each connected client""" """New handler instance spawns for each connected client"""
self.connected_clients.add(websocket) self.connected_clients.add(websocket)
@ -39,7 +63,10 @@ class WSServer(Thread):
while connected: while connected:
try: try:
# we're expecting nothing from client, but read if client sends a message # we're expecting nothing from client, but read if client sends a message
await websocket.recv() rcv_data = await websocket.recv()
await self.handle_rcv_message(
client=websocket, raw_message=rcv_data
)
except ConnectionClosedOK: except ConnectionClosedOK:
logging.info(f"Connection closed OK for client: {websocket.id}") logging.info(f"Connection closed OK for client: {websocket.id}")
connected = False connected = False
@ -98,25 +125,13 @@ class WSServer(Thread):
) )
await self.send_message_to_clients(message) await self.send_message_to_clients(message)
async def send_product_purchase_time_left_message( async def send_product_selection_done_message(self) -> None:
self, player: Player, time_left: int message = WSProductSelectionDoneMessage()
) -> None:
message = WSProductPurchaseTimerTickMessage(
data=ProductPurchaseTimerDto(
player=player,
time_left=time_left,
)
)
await self.send_message_to_clients(message) await self.send_message_to_clients(message)
async def send_product_purchase_done_message( async def send_product_selection_timeout_message(self) -> None:
self, player: Player, product: Optional[Product] = None message = WSProductSelectionTimeoutMessage()
) -> None: await self.send_message_to_clients(message)
# message = WSProductPurchaseDoneMessage(
# data=ProductPurchaseDoneDto(player=player, product=product),
# )
# await self.send_message_to_clients(message)
...
async def run_async(self) -> None: async def run_async(self) -> None:
logging.info( logging.info(

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@ -9,7 +9,6 @@ from hopper.models.config import (
WSServerSettings, WSServerSettings,
) )
from hopper.models.player import Player, Position from hopper.models.player import Player, Position
from hopper.models.product import Product
settings = Settings( settings = Settings(
game=GameSettings(), game=GameSettings(),
@ -21,14 +20,6 @@ settings = Settings(
inacivity_watchdog=InactivityWatchdogSettings(), inacivity_watchdog=InactivityWatchdogSettings(),
purchase_timeout=5, purchase_timeout=5,
log_level=logging.INFO, log_level=logging.INFO,
products=[
Product(name="CocaCola", id="cocacola-id"),
Product(name="Pepsi", id="pepsi-id"),
Product(name="Fanta", id="fanta-id"),
Product(name="Snickers", id="snickers-id"),
Product(name="Mars", id="mars-id"),
Product(name="Burek", id="burek-id"),
],
ws_server=WSServerSettings(), ws_server=WSServerSettings(),
debug=DebugSettings( debug=DebugSettings(
PRINT_BOARD=True, PRINT_BOARD=True,