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| Author | SHA1 | Date | |
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| 76ee207bce | |||
| 9151aa3e1e |
@ -9,7 +9,6 @@ from hopper.models.config import (
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Settings,
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WSServerSettings,
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)
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from hopper.models.product import Product
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settings = Settings(
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game=GameSettings(),
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@ -21,14 +20,6 @@ settings = Settings(
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inacivity_watchdog=InactivityWatchdogSettings(),
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purchase_timeout=5,
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log_level=logging.INFO,
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products=[
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Product(name="CocaCola", id="cocacola-id"),
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Product(name="Pepsi", id="pepsi-id"),
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Product(name="Fanta", id="fanta-id"),
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Product(name="Snickers", id="snickers-id"),
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Product(name="Mars", id="mars-id"),
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Product(name="Burek", id="burek-id"),
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],
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ws_server=WSServerSettings(
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HOST="0.0.0.0",
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PORT=int(os.environ.get("FAIRHOPPER_WS_PORT", 8011)),
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18
Makefile
18
Makefile
@ -5,9 +5,11 @@ INTERNAL_WS_PORT=8011
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EXTERNAL_API_PORT=8010
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EXTERNAL_WS_PORT=8011
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timestamp := `/bin/date "+%Y-%m-%d-%H-%M-%S"`
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run:
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@poetry run \
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@ \
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poetry run \
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uvicorn \
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main:app \
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--host 0.0.0.0 \
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@ -15,7 +17,8 @@ run:
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--workers=1
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run-dev:
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@poetry run \
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@ \
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poetry run \
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uvicorn \
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main:app \
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--host 0.0.0.0 \
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@ -24,7 +27,8 @@ run-dev:
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--reload
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create-requirements:
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@poetry export \
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@ \
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poetry export \
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--without-hashes \
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--format=requirements.txt \
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> requirements.txt
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@ -37,15 +41,17 @@ docker-clean:
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docker-build:
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@docker \
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@ \
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docker \
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buildx build \
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--build-arg INTERNAL_API_PORT=$(INTERNAL_API_PORT) \
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--build-arg INTERNAL_WS_PORT=$(INTERNAL_WS_PORT) \
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--tag $(CONTAINER_NAME) \
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--tag $(CONTAINER_NAME):$(timestamp) \
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.
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docker-run:
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@docker \
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@ \
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docker \
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run \
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--publish $(EXTERNAL_API_PORT):$(INTERNAL_API_PORT) \
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--publish $(EXTERNAL_WS_PORT):$(INTERNAL_WS_PORT) \
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185
README.md
185
README.md
@ -44,8 +44,7 @@ state "Product Selected" as ProductSelected
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state "Selection Timeout" as SelectionTimeout
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state "End Player's Game" as EndPlayer
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state "Lock Game" as LockGame <<end>>
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state "End Game" as EndGame <<end>>
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state "Unlock game" as UnlockGame <<end>>
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state "Unlock game and restart" as UnlockGame <<end>>
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[*] -> StartGame
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StartGame -> MovePlayer
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@ -55,9 +54,9 @@ DestinationReached --> ProductSelection
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DestinationReached -> LockGame: Lock game for all other players
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ProductSelection --> ProductSelected
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ProductSelection --> SelectionTimeout
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ProductSelected --> EndGame: End game\nfor all players
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ProductSelected --> UnlockGame: Unlock game\nand restart
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SelectionTimeout -> EndPlayer
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EndPlayer --> UnlockGame: Unlock game\n for all players
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EndPlayer --> UnlockGame: Unlock game\nand restart
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```
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## FairHopper Game Server
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@ -170,11 +169,11 @@ package Masterpiece #seashell {
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usecase Game as "Game Engine"
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usecase WS as "WS Server"
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}
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usecase Vis as "Visualisation\nService"
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usecase Vis as "Flutter\nVisualisation\nService"
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}
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usecase ExtVis1 as "Visualisation\nService"
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usecase ExtVis2 as "Visualisation\nService"
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usecase ExtVis1 as "Visualisation\nClient"
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usecase ExtVis2 as "Visualisation\nClient"
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P1 -left-> API: REST API
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P2 -left-> API: REST API
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@ -204,41 +203,63 @@ Game ->o WS: Send initial state
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Client1 ->o WS: Client connect
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activate WS #coral
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WS -> Client1: Game state
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deactivate
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deactivate WS
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Client2 ->o WS: Client connect
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activate WS #coral
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WS -> Client2: Game state
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deactivate
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deactivate WS
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loop #lightyellow On game state change
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Game ->o WS: Game state
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activate WS #coral
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WS o-> Client1: Game state
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WS o-> Client2: Game state
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deactivate
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deactivate WS
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end
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== Product purchase mode ==
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== Player reached destination ==
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Game -> WS: Purchase start
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activate WS #coral
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WS o-> Client1: Purchase start
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WS o-> Client2: Purchase start
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deactivate
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Game -> Game: Lock game for other players
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activate Game #skyblue
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Game -> WS: Player reached destination
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activate WS #coral
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WS o-> Client1: Select product
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WS o-> Client2: Select product
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deactivate WS
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deactivate Game
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loop #lightyellow Purchase countdown timer
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Game ->o WS: Timer count down
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loop #lightyellow Product select countdown timer (60s)
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Game ->o WS: Timer timeout
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activate Game #skyblue
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activate WS #coral
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WS o-> Client1: Purchase time left
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WS o-> Client2: Purchase time left
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deactivate
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WS o-> Client1: Selection timeout
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WS o-> Client2: Selection timeout
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deactivate WS
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Game -> Game: Unlock game
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deactivate Game
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end
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Game -> WS: Purchase done
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Client1 -> Client1: Product selection
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activate Client1 #greenyellow
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Client1 -> Client1: Dispense product
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Client1 ->o WS: Product selected
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deactivate Client1
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activate WS #coral
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WS o-> Client1: Purchase done
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WS o-> Client2: Purchase done
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deactivate
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WS o-> Game: Product selected
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activate Game #skyblue
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WS o-> Client2: Product selected
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deactivate WS
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Game -> Game: Unlock game
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Game ->o WS: Game state
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activate WS #coral
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WS o-> Client1: Game state
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WS o-> Client2: Game state
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deactivate WS
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deactivate Game
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```
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@ -306,6 +327,7 @@ Response code:
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- 403 Forbidden: Player id not valid, probably timeout
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- 409 Conflict: Invalid move, obstacle or position out of board
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- 422 Unprocessable Content: Validation error
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- 423 Locked: Game locked, product selection in progress
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Response body:
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```json
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@ -383,6 +405,8 @@ Response body:
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### Game state structure
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Direction: Game server -> Clients
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Message: `game_dump`
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Data:
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@ -486,109 +510,42 @@ Data:
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}
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```
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### Product purchase start
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### Player reached destination
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Message: `product_purchase_start`
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Direction: Game server -> Clients
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Message: `player_reached_destination`
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Data:
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```json
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{
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"player": {
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"id": "test-player-pero",
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"name": "Pero",
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"id": "2e0f1a50-eaa6-4efd-b0c3-adbf7000eec2",
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"name": "Joso",
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"active": true,
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"position": {
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"x": 10,
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"y": 10
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"x": 5,
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"y": 5
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},
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"move_count": 1,
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"move_attempt_count": 1,
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"state": "ON_DESTINATION"
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},
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"products": [
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{
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"name": "CocaCola",
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"id": "cocacola-id",
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"description": null
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},
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{
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"name": "Pepsi",
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"id": "pepsi-id",
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"description": null
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},
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{
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"name": "Fanta",
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"id": "fanta-id",
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"description": null
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},
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{
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"name": "Snickers",
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"id": "snickers-id",
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"description": null
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},
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{
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"name": "Mars",
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"id": "mars-id",
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"description": null
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},
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{
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"name": "Burek",
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"id": "burek-id",
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"description": null
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}
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],
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"timeout": 5
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}
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```
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### Product purchase timer tick
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Message: `product_purchase_timer_tick`
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Data:
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```json
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{
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"time_left": 4,
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"player": {
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"id": "test-player-pero",
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"name": "Pero",
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"active": true,
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"position": {
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"x": 10,
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"y": 10
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},
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"move_count": 1,
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"move_attempt_count": 1,
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"move_count": 6,
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"move_attempt_count": 6,
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"state": "ON_DESTINATION"
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}
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}
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```
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### Product purchase timer done
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### Product selection timeout
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Message: `product_purchase_done`
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Direction: Game server -> Clients
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Data:
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```json
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{
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"player": {
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"id": "test-player-pero",
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"name": "Pero",
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"active": true,
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"position": {
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"x": 10,
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"y": 10
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},
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"move_count": 1,
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"move_attempt_count": 1,
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"state": "ON_DESTINATION"
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},
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"product": {
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"name": "CocaCola",
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"id": "cocacola-id",
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"description": null
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}
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}
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```
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Message: `product_selection_timeout`
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If product selection timeout occured, product will be null.
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Data: `null`
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### Product selection done
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Message: `product_selection_done`
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Direction: Client -> Game server, Game server -> Clients
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Data: `null`
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@ -34,13 +34,6 @@ POST http://localhost:8010/player/test-player-pero/move/up
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POST http://localhost:8010/player/test-player-pero/move/down
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###
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# purchase product
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POST http://localhost:8010/player/test-player-pero/product/purchase
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Content-Type: application/json
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{
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"product_id": "cocacola-id"
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}
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###
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# move Mirko left
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Submodule fairhopper-sdk updated: fd71fa276c...ed8f93d7d0
@ -6,9 +6,11 @@
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
|
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integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
|
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integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
|
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<link rel="stylesheet" href="styles.css">
|
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<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js" integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V" crossorigin="anonymous"></script>
|
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<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js"
|
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integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V"
|
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crossorigin="anonymous"></script>
|
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<script src="js/config.js"></script>
|
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<script src="js/frontend.js"></script>
|
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@ -20,18 +22,6 @@
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<h1 class="mt-1 mb-2">
|
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FairHopper Visualisation Client
|
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</h1>
|
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<button type="button" class="btn btn-primary test-button">
|
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Launch demo modal
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</button>
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<div id="purchase-container" class="purchase-container d-none">
|
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<div class="d-flex header">
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<h3>
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Product selection
|
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</h3>
|
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<h3 id="purchase-countdown" class="countdown"></h3>
|
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</div>
|
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<div id="products-content" class="products-content"></div>
|
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</div>
|
||||
<div class="row">
|
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<div class="col-10">
|
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<div class="board-container">
|
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@ -59,25 +49,13 @@
|
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moves.
|
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</div>
|
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<div class="modal-footer">
|
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<button type="button" class="btn btn-primary">
|
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<button type="button" class="btn btn-primary" id="finish-product-selection" data-bs-dismiss="modal">
|
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Finish product selection
|
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</button>
|
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</div>
|
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</div>
|
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</div>
|
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</div>
|
||||
|
||||
<script>
|
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document.querySelector(".test-button").onclick = () => {
|
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playerReachedDestination({
|
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player: {
|
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name: "Pero Perić",
|
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move_count: 123,
|
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}
|
||||
});
|
||||
}
|
||||
</script>
|
||||
|
||||
</body>
|
||||
|
||||
</html>
|
||||
@ -2,6 +2,9 @@ if (typeof FAIRHOPPER_WS_SERVER === "undefined") {
|
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var FAIRHOPPER_WS_SERVER = "ws://127.0.0.1:8011";
|
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}
|
||||
|
||||
let ws = null;
|
||||
let playerOnDestinationModal = null;
|
||||
|
||||
const BOARD_ICONS = {
|
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PLAYER: "😀",
|
||||
PLAYER_ON_DESTINATION: "😎",
|
||||
@ -87,8 +90,6 @@ function renderDestination(position) {
|
||||
}
|
||||
|
||||
function renderGameDump(data) {
|
||||
closePurchaseWindow();
|
||||
|
||||
createBoard(data.board);
|
||||
renderObstacles(data.layers);
|
||||
renderDestination(data.destination.position);
|
||||
@ -97,56 +98,23 @@ function renderGameDump(data) {
|
||||
}
|
||||
|
||||
function playerReachedDestination(data) {
|
||||
console.log(data);
|
||||
|
||||
const dlgElement = document.getElementById("player-on-destination-modal");
|
||||
dlgElement.querySelector(".player-name").textContent = data.player.name;
|
||||
dlgElement.querySelector(".move-count").textContent = data.player.move_count;
|
||||
|
||||
const modal = new bootstrap.Modal(dlgElement);
|
||||
modal.show();
|
||||
playerOnDestinationModal.show();
|
||||
}
|
||||
|
||||
function productPurchaseStart(products, purchaseTimeout) {
|
||||
console.log("productPurchaseStart:", products);
|
||||
const containerElement = document.getElementById("purchase-container");
|
||||
const contentElement = document.getElementById("products-content");
|
||||
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
|
||||
|
||||
contentElement.innerHTML = products
|
||||
.map((product) => {
|
||||
return `
|
||||
<div class="card product" id="product-${product.id}">
|
||||
<img src="img/products/${product.name}.jpeg" class="card-img-topx" alt="${product.name}">
|
||||
<div class="card-body">
|
||||
<h5 class="card-title">${product.name}</h5>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
})
|
||||
.join("");
|
||||
containerElement.classList.remove("d-none");
|
||||
purchaseTimeoutElement.innerText = purchaseTimeout;
|
||||
function productSelectionTimeout() {
|
||||
playerOnDestinationModal.hide();
|
||||
}
|
||||
|
||||
function productPurchaseTimerTick(timeLeft) {
|
||||
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
|
||||
purchaseTimeoutElement.innerText = timeLeft;
|
||||
}
|
||||
|
||||
function closePurchaseWindow() {
|
||||
const container = document.getElementById("purchase-container");
|
||||
container.classList.add("d-none");
|
||||
}
|
||||
|
||||
function productPurchaseDone(product) {
|
||||
const cardContainer = document.getElementById(`product-${product.id}`);
|
||||
cardContainer.classList.add("selected");
|
||||
function productSelectionDone() {
|
||||
playerOnDestinationModal.hide();
|
||||
}
|
||||
|
||||
function wsConnect() {
|
||||
console.log("Attempting to connect to", FAIRHOPPER_WS_SERVER);
|
||||
let ws = new WebSocket(FAIRHOPPER_WS_SERVER);
|
||||
ws = new WebSocket(FAIRHOPPER_WS_SERVER);
|
||||
|
||||
ws.onopen = () => {
|
||||
console.log("WS connected");
|
||||
@ -160,17 +128,14 @@ function wsConnect() {
|
||||
case "game_dump":
|
||||
renderGameDump(wsMessage.data);
|
||||
break;
|
||||
case "player_on_destination":
|
||||
case "player_reached_destination":
|
||||
playerReachedDestination(wsMessage.data);
|
||||
break;
|
||||
case "product_purchase_start":
|
||||
productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout);
|
||||
case "product_selection_timeout":
|
||||
productSelectionTimeout();
|
||||
break;
|
||||
case "product_purchase_timer_tick":
|
||||
productPurchaseTimerTick(wsMessage.data.time_left);
|
||||
break;
|
||||
case "product_purchase_done":
|
||||
productPurchaseDone(wsMessage.data.product);
|
||||
case "product_selection_done":
|
||||
productSelectionDone();
|
||||
break;
|
||||
default:
|
||||
console.error("Unknown message:", wsMessage);
|
||||
@ -178,6 +143,7 @@ function wsConnect() {
|
||||
};
|
||||
|
||||
ws.onclose = (e) => {
|
||||
ws = null;
|
||||
setTimeout(() => {
|
||||
wsConnect();
|
||||
}, 1000);
|
||||
@ -189,6 +155,24 @@ function wsConnect() {
|
||||
};
|
||||
}
|
||||
|
||||
function finishProductSelection() {
|
||||
if (!ws) {
|
||||
return;
|
||||
}
|
||||
const wsMessage = {
|
||||
message: "product_selection_done",
|
||||
data: null,
|
||||
};
|
||||
ws.send(JSON.stringify(wsMessage));
|
||||
}
|
||||
|
||||
window.onload = () => {
|
||||
const dlgElement = document.getElementById("player-on-destination-modal");
|
||||
playerOnDestinationModal = new bootstrap.Modal(dlgElement);
|
||||
|
||||
document.getElementById("finish-product-selection").onclick = () => {
|
||||
finishProductSelection();
|
||||
};
|
||||
|
||||
wsConnect();
|
||||
};
|
||||
|
||||
@ -18,7 +18,7 @@ main.main-container {
|
||||
padding-bottom: 2px;
|
||||
}
|
||||
.flex-grid:last-of-type {
|
||||
padding-bottom: 0px;
|
||||
padding-bottom: 0;
|
||||
}
|
||||
|
||||
.cell {
|
||||
@ -56,44 +56,3 @@ ul.players {
|
||||
border-style: solid;
|
||||
border-color: darkred transparent transparent transparent;
|
||||
}
|
||||
|
||||
.purchase-container {
|
||||
width: 50vw;
|
||||
position: fixed;
|
||||
top: 200px;
|
||||
left: 50%;
|
||||
padding: 20px;
|
||||
transform: translateX(-50%);
|
||||
background-color: darkred;
|
||||
z-index: 999;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
.purchase-container .header {
|
||||
color: white;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.purchase-container .header .countdown {
|
||||
margin-left: auto;
|
||||
}
|
||||
|
||||
.purchase-container .products-content {
|
||||
display: grid;
|
||||
grid-gap: 10px;
|
||||
grid-template-columns: 1fr 1fr 1fr;
|
||||
}
|
||||
|
||||
.purchase-container .products-content .product.selected {
|
||||
background-color: pink;
|
||||
}
|
||||
|
||||
.purchase-container .products-content .product .card-title {
|
||||
text-align: center;
|
||||
font-size: 12pt;
|
||||
}
|
||||
|
||||
.purchase-container .products-content .product img {
|
||||
margin: 20px;
|
||||
max-height: 300px;
|
||||
}
|
||||
|
||||
@ -5,11 +5,7 @@ from typing import Optional
|
||||
|
||||
from hopper.countdown_timer import CountdownTimer
|
||||
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
|
||||
from hopper.errors import (
|
||||
Collision,
|
||||
GameLockForMovement,
|
||||
PositionOutOfBounds,
|
||||
)
|
||||
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
||||
from hopper.models.board import (
|
||||
BOARD_DUMP_CHARS,
|
||||
BoardLayout,
|
||||
@ -179,25 +175,18 @@ class GameEngine:
|
||||
await self.ws_server.send_player_reached_destination_message(player=player)
|
||||
|
||||
logging.info(
|
||||
f"Starting purchase countdown timer for {settings.purchase_timeout} seconds"
|
||||
f"Starting product selection countdown timer for {settings.purchase_timeout} seconds"
|
||||
)
|
||||
|
||||
def on_purchase_timer_tick(time_left) -> None:
|
||||
logging.info(f"Purchase countdown timer tick, time left: {time_left}")
|
||||
asyncio.run(
|
||||
self.ws_server.send_product_purchase_time_left_message(
|
||||
player=player, time_left=time_left
|
||||
)
|
||||
logging.info(
|
||||
f"Product selection countdown timer tick, time left: {time_left}"
|
||||
)
|
||||
|
||||
def on_purchase_timer_done() -> None:
|
||||
logging.info("Ding ding! Purchase countdown timer timeout")
|
||||
logging.info("Ding ding! Product selection countdown timer timeout")
|
||||
self._purchase_countdown_timer = None
|
||||
asyncio.run(
|
||||
self.ws_server.send_product_purchase_done_message(
|
||||
player=player, product=None
|
||||
)
|
||||
)
|
||||
asyncio.run(self.ws_server.send_product_selection_timeout_message())
|
||||
self.game_state = GameState.RUNNING
|
||||
asyncio.run(self.send_game_dump())
|
||||
|
||||
@ -210,16 +199,12 @@ class GameEngine:
|
||||
|
||||
await asyncio.sleep(settings.game.PURCHASE_START_DELAY)
|
||||
|
||||
# async def purchase_product(self, player: Player, product: Product) -> None:
|
||||
# if not player.state == PlayerState.ON_DESTINATION:
|
||||
# raise PurchaseForbiddenForPlayer()
|
||||
# if self._purchase_countdown_timer:
|
||||
# self._purchase_countdown_timer.stop()
|
||||
# await self.ws_server.send_product_purchase_done_message(
|
||||
# player=player, product=product
|
||||
# )
|
||||
# await asyncio.sleep(settings.game.PURCHASE_FINISHED_DELAY)
|
||||
# await self.reset_game()
|
||||
async def product_selection_done(self) -> None:
|
||||
logging.info("Product selection done, unlocking game")
|
||||
if self._purchase_countdown_timer:
|
||||
self._purchase_countdown_timer.stop()
|
||||
await self.ws_server.send_product_selection_done_message()
|
||||
await self.reset_game()
|
||||
|
||||
def _reset_player(self, player) -> None:
|
||||
# move player to start position
|
||||
|
||||
@ -14,6 +14,13 @@ BOARD_DUMP_CHARS: dict[ObjectType, str] = {
|
||||
}
|
||||
|
||||
|
||||
def create_random_position(board_width: int, board_height: int) -> Position:
|
||||
return Position(
|
||||
x=random.randint(0, board_width - 1),
|
||||
y=random.randint(0, board_height - 1),
|
||||
)
|
||||
|
||||
|
||||
@dataclass
|
||||
class LayerObject:
|
||||
type_: ObjectType
|
||||
@ -102,10 +109,3 @@ class BoardLayout:
|
||||
)
|
||||
)
|
||||
return layers
|
||||
|
||||
|
||||
def create_random_position(board_width: int, board_height: int) -> Position:
|
||||
return Position(
|
||||
x=random.randint(0, board_width - 1),
|
||||
y=random.randint(0, board_height - 1),
|
||||
)
|
||||
|
||||
@ -3,14 +3,12 @@ from dataclasses import dataclass
|
||||
from typing import List, Optional
|
||||
|
||||
from hopper.models.player import Player
|
||||
from hopper.models.product import Product
|
||||
|
||||
|
||||
@dataclass
|
||||
class GameSettings:
|
||||
MOVE_DELAY: float = 0.5 # seconds
|
||||
PURCHASE_START_DELAY: float = 2 # seconds
|
||||
PURCHASE_FINISHED_DELAY: float = 2 # seconds
|
||||
|
||||
|
||||
@dataclass
|
||||
@ -47,5 +45,4 @@ class Settings:
|
||||
ws_server: WSServerSettings
|
||||
purchase_timeout: int = 10 # seconds
|
||||
log_level: int = logging.INFO
|
||||
products: List[Product] = None
|
||||
debug: Optional[DebugSettings] = None
|
||||
|
||||
@ -1,10 +0,0 @@
|
||||
import uuid
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Optional
|
||||
|
||||
|
||||
@dataclass
|
||||
class Product:
|
||||
name: str
|
||||
id: str = field(default_factory=lambda: str(uuid.uuid4()))
|
||||
description: Optional[str] = None
|
||||
@ -6,13 +6,7 @@ from typing import Optional, TypeVar
|
||||
from pydantic import Field
|
||||
from pydantic.generics import GenericModel
|
||||
|
||||
from hopper.api.dto import (
|
||||
BaseModel,
|
||||
BoardDto,
|
||||
DestinationDto,
|
||||
PlayerDto,
|
||||
PositionDto,
|
||||
)
|
||||
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
|
||||
from hopper.enums import ObjectType
|
||||
|
||||
|
||||
@ -33,11 +27,6 @@ class GameDumpDto(BaseModel):
|
||||
layers: list[LayerDto]
|
||||
|
||||
|
||||
class ProductPurchaseTimerDto(BaseModel):
|
||||
time_left: int
|
||||
player: PlayerDto
|
||||
|
||||
|
||||
class PlayerReachedDestinationDto(BaseModel):
|
||||
player: PlayerDto
|
||||
|
||||
@ -55,19 +44,23 @@ class WSMessage(GenericModel):
|
||||
def to_str(self) -> str:
|
||||
return json.dumps(self.dict())
|
||||
|
||||
@classmethod
|
||||
@property
|
||||
def message_type(cls) -> str:
|
||||
return cls.__fields__["message"].default
|
||||
|
||||
|
||||
class WSGameDumpMessage(WSMessage):
|
||||
message: str = "game_dump"
|
||||
data: GameDumpDto
|
||||
|
||||
|
||||
class WSProductPurchaseTimerTickMessage(WSMessage):
|
||||
message: str = "product_purchase_timer_tick"
|
||||
data: ProductPurchaseTimerDto
|
||||
class WSProductSelectionDoneMessage(WSMessage):
|
||||
message: str = "product_selection_done"
|
||||
|
||||
|
||||
class WSProductPurchaseDoneMessage(WSMessage):
|
||||
message: str = "product_purchase_done"
|
||||
class WSProductSelectionTimeoutMessage(WSMessage):
|
||||
message: str = "product_selection_timeout"
|
||||
|
||||
|
||||
class WSPlayerReachedDestinationMessage(WSMessage):
|
||||
|
||||
@ -2,7 +2,7 @@ import asyncio
|
||||
import datetime
|
||||
import logging
|
||||
import time
|
||||
from threading import Thread
|
||||
from threading import Thread, Event
|
||||
|
||||
from hopper.models.player import PlayerList
|
||||
from hopper.ws_server import WSServer
|
||||
@ -10,19 +10,18 @@ from settings import settings
|
||||
|
||||
|
||||
class InactivityWatchdog(Thread):
|
||||
def __init__(
|
||||
self, players: PlayerList, ws_server: WSServer = None
|
||||
) -> None:
|
||||
def __init__(self, players: PlayerList, ws_server: WSServer = None) -> None:
|
||||
self.players = players
|
||||
self.ws_server = ws_server
|
||||
self.stopped = False
|
||||
self.stop_event = Event()
|
||||
super().__init__(daemon=True)
|
||||
|
||||
def run(self) -> None:
|
||||
logging.info("Starting inactivity watchdog")
|
||||
while not self.stopped:
|
||||
while not self.stop_event.is_set():
|
||||
self.cleanup_players()
|
||||
time.sleep(settings.inacivity_watchdog.TICK_INTERVAL)
|
||||
if not self.stop_event.is_set():
|
||||
time.sleep(settings.inacivity_watchdog.TICK_INTERVAL)
|
||||
|
||||
def cleanup_players(self) -> None:
|
||||
now = datetime.datetime.now()
|
||||
@ -64,4 +63,4 @@ class InactivityWatchdog(Thread):
|
||||
asyncio.run(self.ws_server.send_game_dump())
|
||||
|
||||
def stop(self) -> None:
|
||||
self.stopped = True
|
||||
self.stop_event.set()
|
||||
|
||||
@ -1,22 +1,21 @@
|
||||
import asyncio
|
||||
import json
|
||||
import logging
|
||||
from threading import Thread
|
||||
from typing import Iterable, Optional
|
||||
|
||||
import websockets
|
||||
from websockets import WebSocketServerProtocol
|
||||
from websockets.exceptions import ConnectionClosedError, ConnectionClosedOK
|
||||
|
||||
from hopper.models.player import Player
|
||||
from hopper.models.product import Product
|
||||
from hopper.models.ws_dto import (
|
||||
GameDumpDto,
|
||||
PlayerReachedDestinationDto,
|
||||
ProductPurchaseTimerDto,
|
||||
WSGameDumpMessage,
|
||||
WSMessage,
|
||||
WSPlayerReachedDestinationMessage,
|
||||
WSProductPurchaseTimerTickMessage,
|
||||
WSProductSelectionDoneMessage,
|
||||
WSProductSelectionTimeoutMessage,
|
||||
)
|
||||
|
||||
|
||||
@ -26,6 +25,31 @@ class WSServer(Thread):
|
||||
self.port = port
|
||||
super().__init__(daemon=True)
|
||||
|
||||
async def handle_rcv_message(
|
||||
self, client: WebSocketServerProtocol, raw_message: str
|
||||
) -> None:
|
||||
try:
|
||||
ws_message = json.loads(raw_message)
|
||||
except Exception as ex:
|
||||
logging.error(
|
||||
f"Error decoding WS message from {client.id} {raw_message}: {ex}"
|
||||
)
|
||||
return None
|
||||
|
||||
data_message = ws_message.get("message")
|
||||
if data_message == WSProductSelectionDoneMessage.message_type:
|
||||
await self.handle_rcv_product_selection_done(client)
|
||||
|
||||
async def handle_rcv_product_selection_done(
|
||||
self, client: WebSocketServerProtocol
|
||||
) -> None:
|
||||
logging.info(f"Handle WSProductSelectionDoneMessage: {client.id}")
|
||||
# avoid circular imports
|
||||
from hopper.api.dependencies import get_game_engine
|
||||
|
||||
engine = get_game_engine()
|
||||
await engine.product_selection_done()
|
||||
|
||||
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
||||
"""New handler instance spawns for each connected client"""
|
||||
self.connected_clients.add(websocket)
|
||||
@ -39,7 +63,10 @@ class WSServer(Thread):
|
||||
while connected:
|
||||
try:
|
||||
# we're expecting nothing from client, but read if client sends a message
|
||||
await websocket.recv()
|
||||
rcv_data = await websocket.recv()
|
||||
await self.handle_rcv_message(
|
||||
client=websocket, raw_message=rcv_data
|
||||
)
|
||||
except ConnectionClosedOK:
|
||||
logging.info(f"Connection closed OK for client: {websocket.id}")
|
||||
connected = False
|
||||
@ -98,25 +125,13 @@ class WSServer(Thread):
|
||||
)
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def send_product_purchase_time_left_message(
|
||||
self, player: Player, time_left: int
|
||||
) -> None:
|
||||
message = WSProductPurchaseTimerTickMessage(
|
||||
data=ProductPurchaseTimerDto(
|
||||
player=player,
|
||||
time_left=time_left,
|
||||
)
|
||||
)
|
||||
async def send_product_selection_done_message(self) -> None:
|
||||
message = WSProductSelectionDoneMessage()
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def send_product_purchase_done_message(
|
||||
self, player: Player, product: Optional[Product] = None
|
||||
) -> None:
|
||||
# message = WSProductPurchaseDoneMessage(
|
||||
# data=ProductPurchaseDoneDto(player=player, product=product),
|
||||
# )
|
||||
# await self.send_message_to_clients(message)
|
||||
...
|
||||
async def send_product_selection_timeout_message(self) -> None:
|
||||
message = WSProductSelectionTimeoutMessage()
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def run_async(self) -> None:
|
||||
logging.info(
|
||||
|
||||
@ -9,7 +9,6 @@ from hopper.models.config import (
|
||||
WSServerSettings,
|
||||
)
|
||||
from hopper.models.player import Player, Position
|
||||
from hopper.models.product import Product
|
||||
|
||||
settings = Settings(
|
||||
game=GameSettings(),
|
||||
@ -21,14 +20,6 @@ settings = Settings(
|
||||
inacivity_watchdog=InactivityWatchdogSettings(),
|
||||
purchase_timeout=5,
|
||||
log_level=logging.INFO,
|
||||
products=[
|
||||
Product(name="CocaCola", id="cocacola-id"),
|
||||
Product(name="Pepsi", id="pepsi-id"),
|
||||
Product(name="Fanta", id="fanta-id"),
|
||||
Product(name="Snickers", id="snickers-id"),
|
||||
Product(name="Mars", id="mars-id"),
|
||||
Product(name="Burek", id="burek-id"),
|
||||
],
|
||||
ws_server=WSServerSettings(),
|
||||
debug=DebugSettings(
|
||||
PRINT_BOARD=True,
|
||||
|
||||
Reference in New Issue
Block a user