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11
.docker/run.sh
Executable file
11
.docker/run.sh
Executable file
@ -0,0 +1,11 @@
|
||||
#!/bin/sh
|
||||
|
||||
PORT=${FAIRHOPPER_API_PORT=8010}
|
||||
|
||||
echo "Starting FairHopper game server on port ${PORT}"
|
||||
|
||||
uvicorn \
|
||||
main:app \
|
||||
--host 0.0.0.0 \
|
||||
--port ${PORT} \
|
||||
--workers=1
|
||||
31
.docker/settings.py
Normal file
31
.docker/settings.py
Normal file
@ -0,0 +1,31 @@
|
||||
import os
|
||||
import logging
|
||||
|
||||
from hopper.models.config import (
|
||||
BoardSettings,
|
||||
DebugSettings,
|
||||
GameSettings,
|
||||
InactivityWatchdogSettings,
|
||||
Settings,
|
||||
WSServerSettings,
|
||||
)
|
||||
|
||||
settings = Settings(
|
||||
game=GameSettings(),
|
||||
board=BoardSettings(
|
||||
WIDTH=20,
|
||||
HEIGHT=20,
|
||||
OBSTACLE_COUNT=0,
|
||||
),
|
||||
inacivity_watchdog=InactivityWatchdogSettings(),
|
||||
purchase_timeout=5,
|
||||
log_level=logging.INFO,
|
||||
ws_server=WSServerSettings(
|
||||
HOST="0.0.0.0",
|
||||
PORT=int(os.environ.get("FAIRHOPPER_WS_PORT", 8011)),
|
||||
),
|
||||
debug=DebugSettings(
|
||||
PRINT_BOARD=True,
|
||||
PLAYERS=[],
|
||||
),
|
||||
)
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@ -4,3 +4,5 @@ __pycache__
|
||||
/env
|
||||
/.venv
|
||||
/settings.py
|
||||
/requirements.txt
|
||||
/frontend/js/config.js
|
||||
|
||||
3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
[submodule "fairhopper-sdk"]
|
||||
path = fairhopper-sdk
|
||||
url = git@gitea.ekirin.com:Intis/fairhopper-sdk.git
|
||||
50
Dockerfile
Normal file
50
Dockerfile
Normal file
@ -0,0 +1,50 @@
|
||||
FROM python:3.10.11-alpine3.17 as env-builder
|
||||
|
||||
# handle optional arguments
|
||||
ARG INTERNAL_API_PORT=8010
|
||||
ARG INTERNAL_WS_PORT=8011
|
||||
|
||||
RUN \
|
||||
apk add --no-cache gcc musl-dev libffi-dev && \
|
||||
pip install pip -U --no-cache-dir --prefer-binary && \
|
||||
pip install poetry --no-cache-dir --prefer-binary
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
COPY pyproject.toml .
|
||||
COPY poetry.lock .
|
||||
|
||||
# create virtual environment
|
||||
RUN python -m venv /venv
|
||||
# set python thingies, set environment variables and activate virtual environment
|
||||
ENV \
|
||||
PYTHONDONTWRITEBYTECODE=1 \
|
||||
PYTHONUNBUFFERED=1 \
|
||||
FAIRHOPPER_API_PORT=${INTERNAL_API_PORT} \
|
||||
FAIRHOPPER_WS_PORT=${INTERNAL_WS_PORT} \
|
||||
PATH="/venv/bin:$PATH"
|
||||
|
||||
RUN \
|
||||
# dump python dependencies into requirements file
|
||||
poetry export --without-hashes --format=requirements.txt > requirements.txt && \
|
||||
# install python libs
|
||||
pip install -r requirements.txt --no-cache-dir --prefer-binary
|
||||
|
||||
|
||||
FROM python:3.10.11-alpine3.17 as runner
|
||||
|
||||
WORKDIR /app
|
||||
COPY --from=env-builder /venv /venv
|
||||
|
||||
# set python thingies and activate virtual environment
|
||||
ENV \
|
||||
PYTHONDONTWRITEBYTECODE=1 \
|
||||
PYTHONUNBUFFERED=1 \
|
||||
PATH="/venv/bin:$PATH"
|
||||
|
||||
# copy all relevant files
|
||||
COPY ./.docker/* ./
|
||||
COPY ./hopper ./hopper
|
||||
COPY ./main.py .
|
||||
|
||||
ENTRYPOINT [ "/app/run.sh" ]
|
||||
54
Makefile
54
Makefile
@ -1,5 +1,15 @@
|
||||
IMAGE_NAME=fairhopper-service
|
||||
CONTAINER_NAME=fairhopper-service
|
||||
INTERNAL_API_PORT=8010
|
||||
INTERNAL_WS_PORT=8011
|
||||
EXTERNAL_API_PORT=8010
|
||||
EXTERNAL_WS_PORT=8011
|
||||
|
||||
timestamp := `/bin/date "+%Y-%m-%d-%H-%M-%S"`
|
||||
|
||||
run:
|
||||
@poetry run \
|
||||
@ \
|
||||
poetry run \
|
||||
uvicorn \
|
||||
main:app \
|
||||
--host 0.0.0.0 \
|
||||
@ -7,7 +17,8 @@ run:
|
||||
--workers=1
|
||||
|
||||
run-dev:
|
||||
@poetry run \
|
||||
@ \
|
||||
poetry run \
|
||||
uvicorn \
|
||||
main:app \
|
||||
--host 0.0.0.0 \
|
||||
@ -15,6 +26,39 @@ run-dev:
|
||||
--workers=1 \
|
||||
--reload
|
||||
|
||||
run-ws:
|
||||
@poetry run \
|
||||
python ws_server.py
|
||||
create-requirements:
|
||||
@ \
|
||||
poetry export \
|
||||
--without-hashes \
|
||||
--format=requirements.txt \
|
||||
> requirements.txt
|
||||
|
||||
docker-clean:
|
||||
@echo "> Removing container $(CONTAINER_NAME)"
|
||||
- @docker rm $(CONTAINER_NAME)
|
||||
@echo "> Removing image $(CONTAINER_NAME)"
|
||||
- @docker image rm $(CONTAINER_NAME)
|
||||
|
||||
|
||||
docker-build:
|
||||
@ \
|
||||
docker \
|
||||
buildx build \
|
||||
--build-arg INTERNAL_API_PORT=$(INTERNAL_API_PORT) \
|
||||
--build-arg INTERNAL_WS_PORT=$(INTERNAL_WS_PORT) \
|
||||
--tag $(CONTAINER_NAME):$(timestamp) \
|
||||
.
|
||||
|
||||
docker-run:
|
||||
@ \
|
||||
docker \
|
||||
run \
|
||||
--publish $(EXTERNAL_API_PORT):$(INTERNAL_API_PORT) \
|
||||
--publish $(EXTERNAL_WS_PORT):$(INTERNAL_WS_PORT) \
|
||||
--name=$(CONTAINER_NAME) \
|
||||
$(IMAGE_NAME) \
|
||||
--detach
|
||||
|
||||
docker-clean-build:
|
||||
make clean
|
||||
make build
|
||||
|
||||
341
README.md
341
README.md
@ -1,5 +1,14 @@
|
||||
# FairHopper
|
||||
|
||||
## Useful links
|
||||
|
||||
- [Frontend](https://fairhopper.mjerenja.com)
|
||||
- [API](https://api.fairhopper.mjerenja.com)
|
||||
- [API Docs](https://api.fairhopper.mjerenja.com/docs)
|
||||
- [FairHopper](https://gitea.ekirin.com/Intis/fairhopper)
|
||||
- [FairHopper SDK](https://gitea.ekirin.com/Intis/fairhopper-sdk)
|
||||
- Websockets: wss://fairhopper.mjerenja.com/ws
|
||||
|
||||
## Game
|
||||
|
||||
### Overview
|
||||
@ -21,12 +30,90 @@
|
||||
- Move timeout: 10s. Game is finished if timeout ocurrs.
|
||||
|
||||
|
||||
## Game States
|
||||
|
||||
```plantuml
|
||||
scale 1024 width
|
||||
hide empty description
|
||||
|
||||
state "Start Game" as StartGame
|
||||
state "Move" as MovePlayer: Destination reached?
|
||||
state "Destination Reached" as DestinationReached
|
||||
state "Product Selection" as ProductSelection: Enable product selection for winning player
|
||||
state "Product Selected" as ProductSelected
|
||||
state "Selection Timeout" as SelectionTimeout
|
||||
state "End Player's Game" as EndPlayer
|
||||
state "Lock Game" as LockGame <<end>>
|
||||
state "Unlock game and restart" as UnlockGame <<end>>
|
||||
|
||||
[*] -> StartGame
|
||||
StartGame -> MovePlayer
|
||||
MovePlayer <-- MovePlayer: NO
|
||||
MovePlayer --> DestinationReached: YES
|
||||
DestinationReached --> ProductSelection
|
||||
DestinationReached -> LockGame: Lock game for all other players
|
||||
ProductSelection --> ProductSelected
|
||||
ProductSelection --> SelectionTimeout
|
||||
ProductSelected --> UnlockGame: Unlock game\nand restart
|
||||
SelectionTimeout -> EndPlayer
|
||||
EndPlayer --> UnlockGame: Unlock game\nand restart
|
||||
```
|
||||
|
||||
## FairHopper Game Server
|
||||
|
||||
### Start server as docker container
|
||||
|
||||
Build image:
|
||||
```sh
|
||||
docker build . -t CONTAINER_NAME
|
||||
```
|
||||
|
||||
Create docker container:
|
||||
```sh
|
||||
docker \
|
||||
create \
|
||||
--publish EXTERNAL_API_PORT:8010 \
|
||||
--publish EXTERNAL_WS_PORT:8011 \
|
||||
--name=CONTAINER_NAME \
|
||||
IMAGE_NAME
|
||||
```
|
||||
|
||||
Parameters:
|
||||
- `EXTERNAL_API_PORT` - REST API port
|
||||
- `EXTERNAL_WS_PORT` - Websockets port
|
||||
- `CONTAINER_NAME` - FairHopper container name
|
||||
- `IMAGE_NAME` - FairHopper image name
|
||||
|
||||
Start docker container:
|
||||
```sh
|
||||
docker start CONTAINER_NAME -d
|
||||
```
|
||||
|
||||
Stop docker container:
|
||||
```sh
|
||||
docker stop CONTAINER_NAME
|
||||
```
|
||||
|
||||
Example:
|
||||
```sh
|
||||
docker build . -t fairhopper-service
|
||||
docker \
|
||||
run \
|
||||
--publish 8010:8010 \
|
||||
--publish 8011:8011 \
|
||||
--name=fairhopper-service \
|
||||
fairhopper \
|
||||
--detach
|
||||
docker start fairhopper-service -d
|
||||
docker stop fairhopper-service
|
||||
```
|
||||
|
||||
### Start server on local machine
|
||||
|
||||
Requirements:
|
||||
- Python 3.10+
|
||||
|
||||
### Install virtual envirnonment
|
||||
#### Install virtual envirnonment
|
||||
|
||||
Project uses [Poetry](https://python-poetry.org), ultimate dependency management software for Python.
|
||||
|
||||
@ -40,14 +127,14 @@ Install virtual environment:
|
||||
poetry install
|
||||
```
|
||||
|
||||
### Setting up
|
||||
#### Setting up
|
||||
|
||||
Copy `settings_template.py` to `settings.py`.
|
||||
|
||||
Edit `settings.py` and customize application.
|
||||
|
||||
|
||||
### Starting FairHopper Game Server
|
||||
#### Starting FairHopper Game Server
|
||||
|
||||
```sh
|
||||
make run
|
||||
@ -63,12 +150,6 @@ To activate virtual environment:
|
||||
poetry shell
|
||||
```
|
||||
|
||||
### Starting WebSockets Server
|
||||
|
||||
```sh
|
||||
make run-ws
|
||||
```
|
||||
|
||||
WebSockets server runs on port **8011**. To run WS Server on different port, edit `settings.py` configuration.
|
||||
|
||||
|
||||
@ -77,56 +158,108 @@ WebSockets server runs on port **8011**. To run WS Server on different port, edi
|
||||
### Architecture
|
||||
|
||||
```plantuml
|
||||
scale 1024 width
|
||||
actor "Player 1" as P1
|
||||
actor "Player 2" as P2
|
||||
actor "Player 3" as P3
|
||||
|
||||
package Masterpiece {
|
||||
usecase Game as "FairHopper\nGame Server"
|
||||
package Masterpiece #seashell {
|
||||
rectangle "FairHopper Game Server" #lightcyan {
|
||||
usecase API as "API Server"
|
||||
usecase Game as "Game Engine"
|
||||
usecase WS as "WS Server"
|
||||
usecase Vis as "Visualisation\nService"
|
||||
}
|
||||
usecase Vis as "Flutter\nVisualisation\nService"
|
||||
}
|
||||
|
||||
P1 -left-> Game: REST API
|
||||
P2 -left-> Game: REST API
|
||||
P3 -left-> Game: REST API
|
||||
Game --> WS: WebSockets
|
||||
WS --> Vis: WebSockets
|
||||
usecase ExtVis1 as "Visualisation\nClient"
|
||||
usecase ExtVis2 as "Visualisation\nClient"
|
||||
|
||||
P1 -left-> API: REST API
|
||||
P2 -left-> API: REST API
|
||||
P3 -left-> API: REST API
|
||||
API --> Game
|
||||
Game --> WS: Game State
|
||||
WS --> Vis: WS Game State
|
||||
WS --> ExtVis1: WS Game State
|
||||
WS --> ExtVis2: WS Game State
|
||||
```
|
||||
|
||||
### WebSockets
|
||||
|
||||
```plantuml
|
||||
participant Game as "FairHopper\nGame Server"
|
||||
scale 1024 width
|
||||
box "FairHopper Game Server" #lightcyan
|
||||
participant Game as "Game Engine"
|
||||
participant WS as "WS Server"
|
||||
participant Client1 as "Visualisation\nClient 1"
|
||||
participant Client2 as "Visualisation\nClient 2"
|
||||
endbox
|
||||
participant Client1 as "Visualisation\nClient 1"
|
||||
participant Client2 as "Visualisation\nClient 2"
|
||||
|
||||
Game ->o WS: Server Connect
|
||||
activate WS #coral
|
||||
WS -> Game: Get game state
|
||||
activate Game #yellow
|
||||
Game -> WS: Game state
|
||||
deactivate
|
||||
deactivate
|
||||
== Player movement mode ==
|
||||
|
||||
Client1 ->o WS: Client Connect
|
||||
activate WS #coral
|
||||
Game ->o WS: Send initial state
|
||||
|
||||
Client1 ->o WS: Client connect
|
||||
activate WS #coral
|
||||
WS -> Client1: Game state
|
||||
deactivate
|
||||
deactivate WS
|
||||
|
||||
Client2 ->o WS: Client Connect
|
||||
activate WS #coral
|
||||
Client2 ->o WS: Client connect
|
||||
activate WS #coral
|
||||
WS -> Client2: Game state
|
||||
deactivate
|
||||
deactivate WS
|
||||
|
||||
loop #lightyellow On game state change
|
||||
loop #lightyellow On game state change
|
||||
Game ->o WS: Game state
|
||||
activate WS #coral
|
||||
WS o-> Client1: Game state
|
||||
WS o-> Client2: Game state
|
||||
deactivate
|
||||
deactivate WS
|
||||
end
|
||||
|
||||
== Player reached destination ==
|
||||
|
||||
Game -> Game: Lock game for other players
|
||||
activate Game #skyblue
|
||||
Game -> WS: Player reached destination
|
||||
activate WS #coral
|
||||
WS o-> Client1: Select product
|
||||
WS o-> Client2: Select product
|
||||
deactivate WS
|
||||
deactivate Game
|
||||
|
||||
loop #lightyellow Product select countdown timer (60s)
|
||||
Game ->o WS: Timer timeout
|
||||
activate Game #skyblue
|
||||
activate WS #coral
|
||||
WS o-> Client1: Selection timeout
|
||||
WS o-> Client2: Selection timeout
|
||||
deactivate WS
|
||||
Game -> Game: Unlock game
|
||||
deactivate Game
|
||||
end
|
||||
|
||||
Client1 -> Client1: Product selection
|
||||
activate Client1 #greenyellow
|
||||
Client1 -> Client1: Dispense product
|
||||
Client1 ->o WS: Product selected
|
||||
deactivate Client1
|
||||
|
||||
activate WS #coral
|
||||
WS o-> Game: Product selected
|
||||
activate Game #skyblue
|
||||
WS o-> Client2: Product selected
|
||||
deactivate WS
|
||||
|
||||
|
||||
Game -> Game: Unlock game
|
||||
Game ->o WS: Game state
|
||||
activate WS #coral
|
||||
WS o-> Client1: Game state
|
||||
WS o-> Client2: Game state
|
||||
deactivate WS
|
||||
deactivate Game
|
||||
```
|
||||
|
||||
|
||||
@ -137,7 +270,7 @@ end
|
||||
- Move right
|
||||
- Move up
|
||||
- Move down
|
||||
- Get current position
|
||||
- Get player info
|
||||
- Get board info
|
||||
|
||||
Check REST API interface on [FastAPI docs](http://localhost:8010/docs).
|
||||
@ -167,7 +300,7 @@ Response body:
|
||||
}
|
||||
},
|
||||
"player": {
|
||||
"uuid": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25",
|
||||
"id": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25",
|
||||
"name": "Pero",
|
||||
"position": {
|
||||
"x": 0,
|
||||
@ -181,25 +314,26 @@ Response body:
|
||||
|
||||
### Player Move
|
||||
|
||||
- POST `/player/{uuid}/move/left`
|
||||
- POST `/player/{uuid}/move/right`
|
||||
- POST `/player/{uuid}/move/up`
|
||||
- POST `/player/{uuid}/move/down`
|
||||
- POST `/player/{id}/move/left`
|
||||
- POST `/player/{id}/move/right`
|
||||
- POST `/player/{id}/move/up`
|
||||
- POST `/player/{id}/move/down`
|
||||
|
||||
Request body: None
|
||||
|
||||
Response code:
|
||||
- 200 OK: Destination reached
|
||||
- 201 Created: Player moved successfully
|
||||
- 403 Forbidden: Player uuid not valid, probably timeout
|
||||
- 403 Forbidden: Player id not valid, probably timeout
|
||||
- 409 Conflict: Invalid move, obstacle or position out of board
|
||||
- 422 Unprocessable Content: Validation error
|
||||
- 423 Locked: Game locked, product selection in progress
|
||||
|
||||
Response body:
|
||||
```json
|
||||
{
|
||||
"player": {
|
||||
"uuid": "string",
|
||||
"id": "string",
|
||||
"name": "Pero",
|
||||
"position": {
|
||||
"x": 50,
|
||||
@ -213,7 +347,7 @@ Response body:
|
||||
|
||||
### Get Player Info
|
||||
|
||||
GET `/player/{{uuid}}`
|
||||
GET `/player/{{id}}`
|
||||
|
||||
Request body: None
|
||||
|
||||
@ -221,7 +355,7 @@ Response body:
|
||||
```json
|
||||
{
|
||||
"player": {
|
||||
"uuid": "string",
|
||||
"id": "string",
|
||||
"name": "Pero",
|
||||
"position": {
|
||||
"x": 50,
|
||||
@ -261,46 +395,57 @@ Response body:
|
||||
### WS Data format
|
||||
- json
|
||||
|
||||
```json
|
||||
{
|
||||
"message": message_type,
|
||||
"data": ...
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
### Game state structure
|
||||
|
||||
URI: `/game-state`
|
||||
Direction: Game server -> Clients
|
||||
|
||||
Message: `game_dump`
|
||||
|
||||
Data:
|
||||
```json
|
||||
{
|
||||
"board": {
|
||||
"width": 21,
|
||||
"height": 21
|
||||
"width": 10,
|
||||
"height": 10
|
||||
},
|
||||
"destination": {
|
||||
"position": {
|
||||
"x": 10,
|
||||
"y": 10
|
||||
"x": 5,
|
||||
"y": 5
|
||||
}
|
||||
},
|
||||
"players": [
|
||||
{
|
||||
"uuid": "test-player-id",
|
||||
"id": "test-player-pero",
|
||||
"name": "Pero",
|
||||
"active": true,
|
||||
"position": {
|
||||
"x": 2,
|
||||
"y": 2
|
||||
"x": 3,
|
||||
"y": 3
|
||||
},
|
||||
"move_count": 3,
|
||||
"move_attempt_count": 3
|
||||
"move_count": 0,
|
||||
"move_attempt_count": 0,
|
||||
"state": "CREATED"
|
||||
},
|
||||
{
|
||||
"uuid": "95962b49-0003-4bf2-b205-71f2590f2318",
|
||||
"id": "test-player-mirko",
|
||||
"name": "Mirko",
|
||||
"active": true,
|
||||
"position": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
"x": 4,
|
||||
"y": 4
|
||||
},
|
||||
"move_count": 15,
|
||||
"move_attempt_count": 20
|
||||
"move_count": 0,
|
||||
"move_attempt_count": 0,
|
||||
"state": "CREATED"
|
||||
}
|
||||
],
|
||||
"layers": [
|
||||
@ -310,36 +455,22 @@ Data:
|
||||
{
|
||||
"type": "OBSTACLE",
|
||||
"position": {
|
||||
"x": 4,
|
||||
"y": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "OBSTACLE",
|
||||
"position": {
|
||||
"x": 4,
|
||||
"y": 13
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "OBSTACLE",
|
||||
"position": {
|
||||
"x": 18,
|
||||
"y": 18
|
||||
"x": 0,
|
||||
"y": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "OBSTACLE",
|
||||
"position": {
|
||||
"x": 5,
|
||||
"y": 4
|
||||
"y": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "OBSTACLE",
|
||||
"position": {
|
||||
"x": 7,
|
||||
"y": 10
|
||||
"x": 1,
|
||||
"y": 6
|
||||
}
|
||||
}
|
||||
]
|
||||
@ -350,8 +481,8 @@ Data:
|
||||
{
|
||||
"type": "DESTINATION",
|
||||
"position": {
|
||||
"x": 10,
|
||||
"y": 10
|
||||
"x": 5,
|
||||
"y": 5
|
||||
}
|
||||
}
|
||||
]
|
||||
@ -362,15 +493,15 @@ Data:
|
||||
{
|
||||
"type": "PLAYER",
|
||||
"position": {
|
||||
"x": 2,
|
||||
"y": 2
|
||||
"x": 3,
|
||||
"y": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "PLAYER",
|
||||
"position": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
"x": 4,
|
||||
"y": 4
|
||||
}
|
||||
}
|
||||
]
|
||||
@ -378,3 +509,43 @@ Data:
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
### Player reached destination
|
||||
|
||||
Direction: Game server -> Clients
|
||||
|
||||
Message: `player_reached_destination`
|
||||
|
||||
Data:
|
||||
```json
|
||||
{
|
||||
"player": {
|
||||
"id": "2e0f1a50-eaa6-4efd-b0c3-adbf7000eec2",
|
||||
"name": "Joso",
|
||||
"active": true,
|
||||
"position": {
|
||||
"x": 5,
|
||||
"y": 5
|
||||
},
|
||||
"move_count": 6,
|
||||
"move_attempt_count": 6,
|
||||
"state": "ON_DESTINATION"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Product selection timeout
|
||||
|
||||
Direction: Game server -> Clients
|
||||
|
||||
Message: `product_selection_timeout`
|
||||
|
||||
Data: `null`
|
||||
|
||||
### Product selection done
|
||||
|
||||
Message: `product_selection_done`
|
||||
|
||||
Direction: Client -> Game server, Game server -> Clients
|
||||
|
||||
Data: `null`
|
||||
|
||||
41
api_tests/requests.http
Normal file
41
api_tests/requests.http
Normal file
@ -0,0 +1,41 @@
|
||||
GET http://localhost:8010/ping
|
||||
###
|
||||
|
||||
# create new game
|
||||
POST http://localhost:8010/game
|
||||
Content-Type: application/json
|
||||
|
||||
{
|
||||
"player_name": "Mirko"
|
||||
}
|
||||
###
|
||||
|
||||
# get game info
|
||||
GET http://localhost:8010/game
|
||||
###
|
||||
|
||||
# get player info
|
||||
GET http://localhost:8010/player/test-player-pero
|
||||
###
|
||||
|
||||
# move player left
|
||||
POST http://localhost:8010/player/test-player-pero/move/left
|
||||
###
|
||||
|
||||
# move player right
|
||||
POST http://localhost:8010/player/test-player-pero/move/right
|
||||
###
|
||||
|
||||
# move player up
|
||||
POST http://localhost:8010/player/test-player-pero/move/up
|
||||
###
|
||||
|
||||
# move player down
|
||||
POST http://localhost:8010/player/test-player-pero/move/down
|
||||
###
|
||||
|
||||
###
|
||||
|
||||
# move Mirko left
|
||||
POST http://localhost:8010/player/test-player-mirko/move/left
|
||||
###
|
||||
1
fairhopper-sdk
Submodule
1
fairhopper-sdk
Submodule
Submodule fairhopper-sdk added at ed8f93d7d0
BIN
frontend/img/products/Burek.jpeg
Normal file
BIN
frontend/img/products/Burek.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 53 KiB |
BIN
frontend/img/products/CocaCola.jpeg
Normal file
BIN
frontend/img/products/CocaCola.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 32 KiB |
BIN
frontend/img/products/Fanta.jpeg
Normal file
BIN
frontend/img/products/Fanta.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 20 KiB |
BIN
frontend/img/products/Mars.jpeg
Normal file
BIN
frontend/img/products/Mars.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 14 KiB |
BIN
frontend/img/products/Pepsi.jpeg
Normal file
BIN
frontend/img/products/Pepsi.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 19 KiB |
BIN
frontend/img/products/Snickers.jpeg
Normal file
BIN
frontend/img/products/Snickers.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 22 KiB |
61
frontend/index.html
Normal file
61
frontend/index.html
Normal file
@ -0,0 +1,61 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
|
||||
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
|
||||
<link rel="stylesheet" href="styles.css">
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js"
|
||||
integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V"
|
||||
crossorigin="anonymous"></script>
|
||||
<script src="js/config.js"></script>
|
||||
<script src="js/frontend.js"></script>
|
||||
|
||||
<title>FairHopper Visualisation Client</title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<main class="container-fluid main-container">
|
||||
<h1 class="mt-1 mb-2">
|
||||
FairHopper Visualisation Client
|
||||
</h1>
|
||||
<div class="row">
|
||||
<div class="col-10">
|
||||
<div class="board-container">
|
||||
<div id="board-content"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-2">
|
||||
<h3 class="pb-2 border-bottom">
|
||||
Players
|
||||
</h3>
|
||||
<ul class="players" id="players-content"></ul>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<div class="modal fade" id="player-on-destination-modal">
|
||||
<div class="modal-dialog">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h5 class="modal-title">Player on destination</h5>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
Player <strong class="player-name"></strong>
|
||||
reached destination in <strong class="move-count"></strong>
|
||||
moves.
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<button type="button" class="btn btn-primary" id="finish-product-selection" data-bs-dismiss="modal">
|
||||
Finish product selection
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
178
frontend/js/frontend.js
Normal file
178
frontend/js/frontend.js
Normal file
@ -0,0 +1,178 @@
|
||||
if (typeof FAIRHOPPER_WS_SERVER === "undefined") {
|
||||
var FAIRHOPPER_WS_SERVER = "ws://127.0.0.1:8011";
|
||||
}
|
||||
|
||||
let ws = null;
|
||||
let playerOnDestinationModal = null;
|
||||
|
||||
const BOARD_ICONS = {
|
||||
PLAYER: "😀",
|
||||
PLAYER_ON_DESTINATION: "😎",
|
||||
OBSTACLE: "🔥",
|
||||
DESTINATION: "🏠",
|
||||
};
|
||||
|
||||
function createBoard(board) {
|
||||
let html = "";
|
||||
for (let y = 0; y < board.height; y++) {
|
||||
let colHtml = "";
|
||||
for (let x = 0; x < board.width; x++) {
|
||||
colHtml += `<div class="cell" id="cell-${x}-${y}"> </div>`;
|
||||
}
|
||||
html += `
|
||||
<div class="flex-grid">
|
||||
${colHtml}
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
document.getElementById("board-content").innerHTML = html;
|
||||
}
|
||||
|
||||
function findCell(position) {
|
||||
return document.getElementById(`cell-${position.x}-${position.y}`);
|
||||
}
|
||||
|
||||
function renderCellContent(position, content) {
|
||||
const cell = findCell(position);
|
||||
if (cell) {
|
||||
cell.innerText = content;
|
||||
}
|
||||
}
|
||||
|
||||
function renderPlayerList(players) {
|
||||
document.getElementById("players-content").innerHTML = players
|
||||
.filter((player) => player.active)
|
||||
.map((player) => {
|
||||
const onDestination = player.state === "ON_DESTINATION";
|
||||
return `
|
||||
<li class="${onDestination ? "text-success" : ""}">
|
||||
${player.name} (${player.move_count})
|
||||
${onDestination ? "✅" : ""}
|
||||
</li>
|
||||
`;
|
||||
})
|
||||
.join("");
|
||||
}
|
||||
|
||||
function renderPlayers(players) {
|
||||
players
|
||||
.filter((player) => player.active)
|
||||
.forEach((player) => {
|
||||
const cell = findCell(player.position);
|
||||
const onDestination = player.state === "ON_DESTINATION";
|
||||
const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
|
||||
if (cell) {
|
||||
cell.innerHTML = `
|
||||
<div class="player-tooltip">${player.name}</div>
|
||||
${playerIcon}
|
||||
`;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function getLayerObjectsOfType(layers, type) {
|
||||
let objects = [];
|
||||
layers.forEach((layer) => {
|
||||
objects = objects.concat(layer.objects.filter((obj) => obj.type === type));
|
||||
});
|
||||
return objects;
|
||||
}
|
||||
|
||||
function renderObstacles(layers) {
|
||||
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
|
||||
objects.forEach((obj) => {
|
||||
renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
|
||||
});
|
||||
}
|
||||
|
||||
function renderDestination(position) {
|
||||
renderCellContent(position, BOARD_ICONS.DESTINATION);
|
||||
}
|
||||
|
||||
function renderGameDump(data) {
|
||||
createBoard(data.board);
|
||||
renderObstacles(data.layers);
|
||||
renderDestination(data.destination.position);
|
||||
renderPlayerList(data.players);
|
||||
renderPlayers(data.players);
|
||||
}
|
||||
|
||||
function playerReachedDestination(data) {
|
||||
const dlgElement = document.getElementById("player-on-destination-modal");
|
||||
dlgElement.querySelector(".player-name").textContent = data.player.name;
|
||||
dlgElement.querySelector(".move-count").textContent = data.player.move_count;
|
||||
playerOnDestinationModal.show();
|
||||
}
|
||||
|
||||
function productSelectionTimeout() {
|
||||
playerOnDestinationModal.hide();
|
||||
}
|
||||
|
||||
function productSelectionDone() {
|
||||
playerOnDestinationModal.hide();
|
||||
}
|
||||
|
||||
function wsConnect() {
|
||||
console.log("Attempting to connect to", FAIRHOPPER_WS_SERVER);
|
||||
ws = new WebSocket(FAIRHOPPER_WS_SERVER);
|
||||
|
||||
ws.onopen = () => {
|
||||
console.log("WS connected");
|
||||
};
|
||||
|
||||
ws.onmessage = (e) => {
|
||||
const wsMessage = JSON.parse(e.data);
|
||||
console.log("WS message received:", wsMessage);
|
||||
|
||||
switch (wsMessage.message) {
|
||||
case "game_dump":
|
||||
renderGameDump(wsMessage.data);
|
||||
break;
|
||||
case "player_reached_destination":
|
||||
playerReachedDestination(wsMessage.data);
|
||||
break;
|
||||
case "product_selection_timeout":
|
||||
productSelectionTimeout();
|
||||
break;
|
||||
case "product_selection_done":
|
||||
productSelectionDone();
|
||||
break;
|
||||
default:
|
||||
console.error("Unknown message:", wsMessage);
|
||||
}
|
||||
};
|
||||
|
||||
ws.onclose = (e) => {
|
||||
ws = null;
|
||||
setTimeout(() => {
|
||||
wsConnect();
|
||||
}, 1000);
|
||||
};
|
||||
|
||||
ws.onerror = (err) => {
|
||||
console.error("Socket encountered error:", err.message, "Closing socket");
|
||||
ws.close();
|
||||
};
|
||||
}
|
||||
|
||||
function finishProductSelection() {
|
||||
if (!ws) {
|
||||
return;
|
||||
}
|
||||
const wsMessage = {
|
||||
message: "product_selection_done",
|
||||
data: null,
|
||||
};
|
||||
ws.send(JSON.stringify(wsMessage));
|
||||
}
|
||||
|
||||
window.onload = () => {
|
||||
const dlgElement = document.getElementById("player-on-destination-modal");
|
||||
playerOnDestinationModal = new bootstrap.Modal(dlgElement);
|
||||
|
||||
document.getElementById("finish-product-selection").onclick = () => {
|
||||
finishProductSelection();
|
||||
};
|
||||
|
||||
wsConnect();
|
||||
};
|
||||
58
frontend/styles.css
Normal file
58
frontend/styles.css
Normal file
@ -0,0 +1,58 @@
|
||||
body {
|
||||
background-color: whitesmoke;
|
||||
}
|
||||
|
||||
main.main-container {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.board-container {
|
||||
background-color: white;
|
||||
border: 1px solid black;
|
||||
}
|
||||
|
||||
.flex-grid {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
grid-gap: 2px;
|
||||
padding-bottom: 2px;
|
||||
}
|
||||
.flex-grid:last-of-type {
|
||||
padding-bottom: 0;
|
||||
}
|
||||
|
||||
.cell {
|
||||
flex: 1;
|
||||
aspect-ratio: 1;
|
||||
background-color: beige;
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
ul.players {
|
||||
list-style-type: none;
|
||||
padding-left: 0;
|
||||
}
|
||||
|
||||
.player-tooltip {
|
||||
position: absolute;
|
||||
margin-bottom: 50px;
|
||||
font-size: 8pt;
|
||||
padding: 2px 10px;
|
||||
color: white;
|
||||
background-color: darkred;
|
||||
border-radius: 5px;
|
||||
}
|
||||
|
||||
.player-tooltip::after {
|
||||
content: " ";
|
||||
position: absolute;
|
||||
top: 100%; /* At the bottom of the tooltip */
|
||||
left: 50%;
|
||||
margin-left: -5px;
|
||||
border-width: 5px;
|
||||
border-style: solid;
|
||||
border-color: darkred transparent transparent transparent;
|
||||
}
|
||||
@ -1,11 +1,26 @@
|
||||
from hopper.engine import GameEngine, GameEngineFactory
|
||||
from typing import Optional
|
||||
|
||||
game_engine: GameEngine
|
||||
from hopper.engine import GameEngine, GameEngineFactory
|
||||
from hopper.ws_server import WSServer
|
||||
from settings import settings
|
||||
|
||||
game_engine: Optional[GameEngine] = None
|
||||
|
||||
|
||||
def create_game_engine() -> GameEngine:
|
||||
global game_engine
|
||||
game_engine = GameEngineFactory.create_default()
|
||||
|
||||
if game_engine:
|
||||
raise RuntimeError("Can't call create_game_engine() more than once!")
|
||||
|
||||
ws_server = WSServer(
|
||||
host=settings.ws_server.HOST,
|
||||
port=settings.ws_server.PORT,
|
||||
)
|
||||
ws_server.start()
|
||||
|
||||
game_engine = GameEngineFactory.create_default(ws_server=ws_server)
|
||||
|
||||
return game_engine
|
||||
|
||||
|
||||
|
||||
@ -2,6 +2,8 @@ from __future__ import annotations
|
||||
|
||||
from pydantic import BaseModel as PydanticBaseModel
|
||||
|
||||
from hopper.enums import PlayerState
|
||||
|
||||
|
||||
class BaseModel(PydanticBaseModel):
|
||||
class Config:
|
||||
@ -23,12 +25,13 @@ class PositionDto(BaseModel):
|
||||
|
||||
|
||||
class PlayerDto(BaseModel):
|
||||
uuid: str
|
||||
id: str
|
||||
name: str
|
||||
active: bool
|
||||
position: PositionDto
|
||||
move_count: int
|
||||
move_attempt_count: int
|
||||
state: PlayerState
|
||||
|
||||
|
||||
class DestinationDto(BaseModel):
|
||||
|
||||
@ -14,12 +14,30 @@ from hopper.api.dto import (
|
||||
)
|
||||
from hopper.engine import GameEngine
|
||||
from hopper.enums import Direction, PlayerMoveResult
|
||||
from hopper.errors import Collision, PositionOutOfBounds
|
||||
from hopper.ws_client import ws_send_game_state
|
||||
from hopper.errors import (
|
||||
Collision,
|
||||
GameLockForMovement,
|
||||
PositionOutOfBounds,
|
||||
)
|
||||
from hopper.models.player import Player
|
||||
|
||||
router = APIRouter()
|
||||
|
||||
|
||||
def get_player(id: str, engine: GameEngine = Depends(get_game_engine)) -> Player:
|
||||
player = engine.players.find(id)
|
||||
if player is None:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
||||
)
|
||||
if not player.active:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_403_FORBIDDEN,
|
||||
detail="Player kicked out due to inactivity",
|
||||
)
|
||||
return player
|
||||
|
||||
|
||||
@router.get("/ping", response_model=PingResponse)
|
||||
async def ping() -> PingResponse:
|
||||
return PingResponse(
|
||||
@ -39,12 +57,14 @@ async def get_game_info(
|
||||
)
|
||||
|
||||
|
||||
@router.post("/game", response_model=StartGameResponseDto)
|
||||
@router.post(
|
||||
"/game", response_model=StartGameResponseDto, status_code=status.HTTP_201_CREATED
|
||||
)
|
||||
async def start_game(
|
||||
body: StartGameRequestDto,
|
||||
engine: GameEngine = Depends(get_game_engine),
|
||||
) -> StartGameResponseDto:
|
||||
new_player = await engine.start_game(player_name=body.player_name)
|
||||
new_player = await engine.start_game_for_player(player_name=body.player_name)
|
||||
|
||||
return StartGameResponseDto(
|
||||
board=engine.board,
|
||||
@ -56,29 +76,27 @@ async def start_game(
|
||||
|
||||
|
||||
@router.get(
|
||||
"/player/{uuid}",
|
||||
"/player/{id}",
|
||||
response_model=PlayerInfoResponseDto,
|
||||
status_code=status.HTTP_201_CREATED,
|
||||
responses={
|
||||
status.HTTP_403_FORBIDDEN: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": "Player inactive",
|
||||
},
|
||||
status.HTTP_404_NOT_FOUND: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": "Player with id not found, probably kicked out",
|
||||
},
|
||||
},
|
||||
)
|
||||
async def get_player_info(
|
||||
uuid: str,
|
||||
engine: GameEngine = Depends(get_game_engine),
|
||||
player: Player = Depends(get_player),
|
||||
) -> MovePlayerResponseDto:
|
||||
player = engine.players.find(uuid)
|
||||
if player is None:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
||||
)
|
||||
if not player.active:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND,
|
||||
detail="Player kicked out due to inactivity",
|
||||
)
|
||||
return PlayerInfoResponseDto(player=player)
|
||||
|
||||
|
||||
@router.post(
|
||||
"/player/{uuid}/move/{direction}",
|
||||
"/player/{id}/move/{direction}",
|
||||
response_model=MovePlayerResponseDto,
|
||||
status_code=status.HTTP_201_CREATED,
|
||||
responses={
|
||||
@ -88,31 +106,28 @@ async def get_player_info(
|
||||
},
|
||||
status.HTTP_403_FORBIDDEN: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": " Player uuid not valid, probably due to inactivity",
|
||||
"description": "Player inactive",
|
||||
},
|
||||
status.HTTP_404_NOT_FOUND: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": "Player with id not found, probably kicked out",
|
||||
},
|
||||
status.HTTP_409_CONFLICT: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": " Position out of bounds or collision with an object",
|
||||
"description": "Position out of bounds or collision with an object",
|
||||
},
|
||||
status.HTTP_423_LOCKED: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": "Player reached destination. Can't move anymore.",
|
||||
},
|
||||
},
|
||||
)
|
||||
async def move_player(
|
||||
uuid: str,
|
||||
direction: Direction,
|
||||
response: Response,
|
||||
engine: GameEngine = Depends(get_game_engine),
|
||||
player: Player = Depends(get_player),
|
||||
) -> MovePlayerResponseDto:
|
||||
player = engine.players.find(uuid)
|
||||
if player is None:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
||||
)
|
||||
if not player.active:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND,
|
||||
detail="Player kicked out due to inactivity",
|
||||
)
|
||||
|
||||
try:
|
||||
move_result = await engine.move_player(player, direction)
|
||||
except PositionOutOfBounds:
|
||||
@ -123,6 +138,11 @@ async def move_player(
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_409_CONFLICT, detail="Collision with an object"
|
||||
)
|
||||
except GameLockForMovement:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_423_LOCKED,
|
||||
detail="Player reached destination. Can't move anymore.",
|
||||
)
|
||||
|
||||
if move_result == PlayerMoveResult.DESTINATION_REACHED:
|
||||
response.status_code = status.HTTP_200_OK
|
||||
|
||||
@ -1,35 +0,0 @@
|
||||
GET http://localhost:8010/ping
|
||||
###
|
||||
|
||||
# create new game
|
||||
POST http://localhost:8010/game
|
||||
Content-Type: application/json
|
||||
|
||||
{
|
||||
"player_name": "Mirko"
|
||||
}
|
||||
###
|
||||
|
||||
# get game info
|
||||
GET http://localhost:8010/game
|
||||
###
|
||||
|
||||
# get player info
|
||||
GET http://localhost:8010/player/test-player-id
|
||||
###
|
||||
|
||||
# move player left
|
||||
POST http://localhost:8010/player/test-player-id/move/left
|
||||
###
|
||||
|
||||
# move player right
|
||||
POST http://localhost:8010/player/test-player-id/move/right
|
||||
###
|
||||
|
||||
# move player up
|
||||
POST http://localhost:8010/player/test-player-id/move/up
|
||||
###
|
||||
|
||||
# move player down
|
||||
POST http://localhost:8010/player/test-player-id/move/down
|
||||
###
|
||||
31
hopper/countdown_timer.py
Normal file
31
hopper/countdown_timer.py
Normal file
@ -0,0 +1,31 @@
|
||||
import time
|
||||
from threading import Event, Thread
|
||||
from typing import Callable, Optional
|
||||
|
||||
|
||||
class CountdownTimer(Thread):
|
||||
def __init__(
|
||||
self,
|
||||
seconds: int,
|
||||
timer_tick_callback: Optional[Callable[[int], None]] = None,
|
||||
timer_done_callback: Optional[Callable[[], None]] = None,
|
||||
) -> None:
|
||||
self.seconds = seconds
|
||||
self.stop_event = Event()
|
||||
self.timer_tick_callback = timer_tick_callback
|
||||
self.timer_done_callback = timer_done_callback
|
||||
super().__init__(daemon=True)
|
||||
|
||||
def run(self) -> None:
|
||||
time_left = self.seconds
|
||||
while time_left and not self.stop_event.is_set():
|
||||
time.sleep(1)
|
||||
time_left -= 1
|
||||
if self.timer_tick_callback and not self.stop_event.is_set():
|
||||
self.timer_tick_callback(time_left)
|
||||
|
||||
if time_left == 0 and self.timer_done_callback:
|
||||
self.timer_done_callback()
|
||||
|
||||
def stop(self) -> None:
|
||||
self.stop_event.set()
|
||||
180
hopper/engine.py
180
hopper/engine.py
@ -1,34 +1,63 @@
|
||||
import asyncio
|
||||
import logging
|
||||
import random
|
||||
from typing import Optional
|
||||
|
||||
from hopper.enums import Direction, PlayerMoveResult
|
||||
from hopper.errors import Collision, PositionOutOfBounds
|
||||
from hopper.countdown_timer import CountdownTimer
|
||||
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
|
||||
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
||||
from hopper.models.board import (
|
||||
BOARD_DUMP_CHARS,
|
||||
BoardLayout,
|
||||
Destination,
|
||||
GameBoard,
|
||||
Layer,
|
||||
LayerObject,
|
||||
ObjectType,
|
||||
create_random_position, BoardLayout,
|
||||
create_random_position,
|
||||
)
|
||||
from hopper.models.player import Player, PlayerList, Position
|
||||
from hopper.watchdog import InactivityWatchdog
|
||||
from hopper.ws_client import ws_send_game_state
|
||||
from hopper.ws_server import WSServer
|
||||
from settings import settings
|
||||
|
||||
|
||||
def create_player_start_position(board_width: int, board_height: int) -> Position:
|
||||
"""Create random position somewhere on the board border"""
|
||||
border_len = (board_width + board_height) * 2
|
||||
rnd_position = random.randint(0, border_len - 1)
|
||||
|
||||
if rnd_position < board_width * 2:
|
||||
x = rnd_position % board_width
|
||||
y = 0 if rnd_position < board_width else board_height - 1
|
||||
else:
|
||||
rnd_position -= 2 * board_width
|
||||
x = 0 if rnd_position < board_height else board_width - 1
|
||||
y = rnd_position % board_height
|
||||
|
||||
return Position(x=x, y=y)
|
||||
|
||||
|
||||
class GameEngine:
|
||||
def __init__(self, board: GameBoard) -> None:
|
||||
def __init__(self, board: GameBoard, ws_server: WSServer = None) -> None:
|
||||
self.board = board
|
||||
self.ws_server = ws_server
|
||||
self.players = PlayerList()
|
||||
self._inacivity_watchdog = None
|
||||
self._purchase_countdown_timer: Optional[CountdownTimer] = None
|
||||
self.game_state = GameState.RUNNING
|
||||
self.__debug_print_board()
|
||||
|
||||
def dump_board(self) -> list[list[str]]:
|
||||
dump = self.board.dump()
|
||||
|
||||
for player in self.players:
|
||||
show_player = (
|
||||
player.active
|
||||
and player.position.y < len(dump)
|
||||
and player.position.x < len(dump[player.position.y])
|
||||
)
|
||||
if show_player:
|
||||
dump[player.position.y][player.position.x] = BOARD_DUMP_CHARS[
|
||||
ObjectType.PLAYER
|
||||
]
|
||||
@ -44,31 +73,39 @@ class GameEngine:
|
||||
def _start_inactivity_watchdog(self) -> None:
|
||||
if not self._inacivity_watchdog:
|
||||
self._inacivity_watchdog = InactivityWatchdog(
|
||||
players=self.players, daemon=True
|
||||
players=self.players,
|
||||
ws_server=self.ws_server,
|
||||
)
|
||||
self._inacivity_watchdog.start()
|
||||
|
||||
async def start_game(self, player_name: str) -> Player:
|
||||
async def send_game_dump(self):
|
||||
self.__debug_print_board()
|
||||
await self.ws_server.send_game_dump()
|
||||
|
||||
async def reset_game(self) -> None:
|
||||
self.__debug_print_board()
|
||||
self.game_state = GameState.RUNNING
|
||||
self.players.clear()
|
||||
await self.send_game_dump()
|
||||
|
||||
async def start_game_for_player(self, player_name: str) -> Player:
|
||||
self._start_inactivity_watchdog()
|
||||
player = Player(
|
||||
name=player_name,
|
||||
position=Position(0, 0),
|
||||
position=create_player_start_position(self.board.width, self.board.height),
|
||||
state=PlayerState.CREATED,
|
||||
)
|
||||
self.players.append(player)
|
||||
|
||||
logging.info(f"Starting new game for player: {player}")
|
||||
self.__debug_print_board()
|
||||
|
||||
await ws_send_game_state()
|
||||
|
||||
await self.send_game_dump()
|
||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||
return player
|
||||
|
||||
async def move_player(self, player: Player, direction: Direction) -> PlayerMoveResult:
|
||||
player.reset_timeout()
|
||||
|
||||
new_position = Position(player.position.x, player.position.y)
|
||||
logging.info(f"Player {player} move to {direction}")
|
||||
|
||||
def _move_position(self, position: Position, direction: Direction) -> Position:
|
||||
new_position = Position(position.x, position.y)
|
||||
if direction == Direction.LEFT:
|
||||
new_position.x -= 1
|
||||
elif direction == Direction.RIGHT:
|
||||
@ -79,54 +116,120 @@ class GameEngine:
|
||||
new_position.y += 1
|
||||
else:
|
||||
raise ValueError(f"Unhandled direction: {direction}")
|
||||
return new_position
|
||||
|
||||
async def move_player(
|
||||
self, player: Player, direction: Direction
|
||||
) -> PlayerMoveResult:
|
||||
player.reset_timeout()
|
||||
|
||||
if self.game_state == GameState.LOCK_FOR_MOVEMENT:
|
||||
raise GameLockForMovement("Player reached destination. Can't move anymore.")
|
||||
|
||||
# player will not be able to move once they reach the destination
|
||||
if player.state == PlayerState.ON_DESTINATION:
|
||||
return PlayerMoveResult.DESTINATION_REACHED
|
||||
|
||||
logging.info(f"Player {player} move to {direction}")
|
||||
new_position = self._move_position(player.position, direction)
|
||||
|
||||
player.move_attempt_count += 1
|
||||
player.state = PlayerState.MOVING
|
||||
|
||||
if not self.position_in_board_bounds(new_position):
|
||||
if not self._position_in_board_bounds(new_position):
|
||||
raise PositionOutOfBounds()
|
||||
|
||||
if self.colided_with_obstacle(new_position):
|
||||
if self._colided_with_obstacle(new_position):
|
||||
raise Collision()
|
||||
|
||||
player.position = new_position
|
||||
player.move_count += 1
|
||||
|
||||
await ws_send_game_state()
|
||||
|
||||
if self.is_player_on_destination(player):
|
||||
logging.info(f"Player {player} reached destination!")
|
||||
if self._is_player_on_destination(player):
|
||||
player.state = PlayerState.ON_DESTINATION
|
||||
await self._player_on_destination(player)
|
||||
return PlayerMoveResult.DESTINATION_REACHED
|
||||
|
||||
self.__debug_print_board()
|
||||
await self.send_game_dump()
|
||||
|
||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||
return PlayerMoveResult.OK
|
||||
|
||||
def is_player_on_destination(self, player: Player) -> bool:
|
||||
def _is_player_on_destination(self, player: Player) -> bool:
|
||||
return player.position == self.board.destination.position
|
||||
|
||||
def position_in_board_bounds(self, position: Position) -> bool:
|
||||
def _position_in_board_bounds(self, position: Position) -> bool:
|
||||
return (
|
||||
0 <= position.x < self.board.width and 0 <= position.y < self.board.height
|
||||
)
|
||||
|
||||
def colided_with_obstacle(self, position: Position) -> bool:
|
||||
def _colided_with_obstacle(self, position: Position) -> bool:
|
||||
return self.board.get_object_at_position(position) is not None
|
||||
|
||||
async def _player_on_destination(self, player: Player) -> None:
|
||||
logging.info(f"Player {player} reached destination!")
|
||||
|
||||
self.game_state = GameState.LOCK_FOR_MOVEMENT
|
||||
await self.send_game_dump()
|
||||
|
||||
await self.ws_server.send_player_reached_destination_message(player=player)
|
||||
|
||||
logging.info(
|
||||
f"Starting product selection countdown timer for {settings.purchase_timeout} seconds"
|
||||
)
|
||||
|
||||
def on_purchase_timer_tick(time_left) -> None:
|
||||
logging.info(
|
||||
f"Product selection countdown timer tick, time left: {time_left}"
|
||||
)
|
||||
|
||||
def on_purchase_timer_done() -> None:
|
||||
logging.info("Ding ding! Product selection countdown timer timeout")
|
||||
self._purchase_countdown_timer = None
|
||||
asyncio.run(self.ws_server.send_product_selection_timeout_message())
|
||||
self.game_state = GameState.RUNNING
|
||||
asyncio.run(self.send_game_dump())
|
||||
|
||||
self._purchase_countdown_timer = CountdownTimer(
|
||||
seconds=settings.purchase_timeout,
|
||||
timer_tick_callback=on_purchase_timer_tick,
|
||||
timer_done_callback=on_purchase_timer_done,
|
||||
)
|
||||
self._purchase_countdown_timer.start()
|
||||
|
||||
await asyncio.sleep(settings.game.PURCHASE_START_DELAY)
|
||||
|
||||
async def product_selection_done(self) -> None:
|
||||
logging.info("Product selection done, unlocking game")
|
||||
if self._purchase_countdown_timer:
|
||||
self._purchase_countdown_timer.stop()
|
||||
await self.ws_server.send_product_selection_done_message()
|
||||
await self.reset_game()
|
||||
|
||||
def _reset_player(self, player) -> None:
|
||||
# move player to start position
|
||||
player.position = create_player_start_position(
|
||||
self.board.width, self.board.height
|
||||
)
|
||||
player.state = PlayerState.CREATED
|
||||
player.last_seen = None
|
||||
|
||||
def get_board_layout(self) -> BoardLayout:
|
||||
return BoardLayout(board=self.board, players=self.players)
|
||||
|
||||
|
||||
class GameEngineFactory:
|
||||
@staticmethod
|
||||
def create(
|
||||
board_width: int,
|
||||
board_height: int,
|
||||
obstacle_count: int = 0,
|
||||
ws_server: WSServer = None,
|
||||
) -> GameEngine:
|
||||
board = GameBoard(
|
||||
width=board_width,
|
||||
height=board_height,
|
||||
destination=Destination(Position(board_height // 2, board_height // 2)),
|
||||
destination=Destination(Position(board_width // 2, board_height // 2)),
|
||||
)
|
||||
obstacle_layer = Layer(name="obstacles")
|
||||
for _ in range(obstacle_count):
|
||||
@ -138,28 +241,29 @@ class GameEngineFactory:
|
||||
)
|
||||
board.layers.append(obstacle_layer)
|
||||
|
||||
game = GameEngine(board=board)
|
||||
GameEngineFactory.__add_test_player(game.players)
|
||||
game = GameEngine(
|
||||
board=board,
|
||||
ws_server=ws_server,
|
||||
)
|
||||
GameEngineFactory.__add_test_players(game.players)
|
||||
return game
|
||||
|
||||
@staticmethod
|
||||
def create_default() -> GameEngine:
|
||||
def create_default(
|
||||
ws_server: WSServer = None,
|
||||
) -> GameEngine:
|
||||
return GameEngineFactory.create(
|
||||
board_width=settings.board.WIDTH,
|
||||
board_height=settings.board.HEIGHT,
|
||||
obstacle_count=settings.board.OBSTACLE_COUNT,
|
||||
ws_server=ws_server,
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def __add_test_player(players: PlayerList) -> None:
|
||||
if not (settings.debug and settings.debug.CREATE_TEST_PLAYER):
|
||||
def __add_test_players(players: PlayerList) -> None:
|
||||
if not settings.debug:
|
||||
return
|
||||
|
||||
player = Player(
|
||||
name="Pero",
|
||||
uuid="test-player-id",
|
||||
position=Position(2, 2),
|
||||
can_be_deactivated=False,
|
||||
)
|
||||
for player in settings.debug.PLAYERS:
|
||||
players.append(player)
|
||||
logging.info(f"Test player created: {player}")
|
||||
|
||||
@ -18,3 +18,16 @@ class ObjectType(str, Enum):
|
||||
class PlayerMoveResult(Enum):
|
||||
OK = auto()
|
||||
DESTINATION_REACHED = auto()
|
||||
|
||||
|
||||
class GameState(Enum):
|
||||
RUNNING = auto()
|
||||
LOCK_FOR_MOVEMENT = auto()
|
||||
ENDGAME = auto()
|
||||
|
||||
|
||||
class PlayerState(str, Enum):
|
||||
CREATED = "CREATED"
|
||||
MOVING = "MOVING"
|
||||
ON_DESTINATION = "ON_DESTINATION"
|
||||
INACTIVE = "INACTIVE"
|
||||
|
||||
@ -8,3 +8,7 @@ class PositionOutOfBounds(BaseError):
|
||||
|
||||
class Collision(BaseError):
|
||||
...
|
||||
|
||||
|
||||
class GameLockForMovement(BaseError):
|
||||
...
|
||||
|
||||
@ -14,6 +14,13 @@ BOARD_DUMP_CHARS: dict[ObjectType, str] = {
|
||||
}
|
||||
|
||||
|
||||
def create_random_position(board_width: int, board_height: int) -> Position:
|
||||
return Position(
|
||||
x=random.randint(0, board_width - 1),
|
||||
y=random.randint(0, board_height - 1),
|
||||
)
|
||||
|
||||
|
||||
@dataclass
|
||||
class LayerObject:
|
||||
type_: ObjectType
|
||||
@ -102,10 +109,3 @@ class BoardLayout:
|
||||
)
|
||||
)
|
||||
return layers
|
||||
|
||||
|
||||
def create_random_position(board_width: int, board_height: int) -> Position:
|
||||
return Position(
|
||||
x=random.randint(0, board_width - 1),
|
||||
y=random.randint(0, board_height - 1),
|
||||
)
|
||||
|
||||
@ -1,10 +1,15 @@
|
||||
import logging
|
||||
from dataclasses import dataclass
|
||||
from typing import Optional
|
||||
from typing import List, Optional
|
||||
|
||||
from hopper.models.player import Player
|
||||
|
||||
|
||||
@dataclass
|
||||
class GameSettings:
|
||||
MOVE_DELAY: int = 0.5 # seconds
|
||||
MOVE_DELAY: float = 0.5 # seconds
|
||||
PURCHASE_START_DELAY: float = 2 # seconds
|
||||
|
||||
|
||||
@dataclass
|
||||
class BoardSettings:
|
||||
@ -22,14 +27,14 @@ class InactivityWatchdogSettings:
|
||||
|
||||
@dataclass
|
||||
class WSServerSettings:
|
||||
HOST: str = "localhost"
|
||||
HOST: str = "127.0.0.1"
|
||||
PORT: int = 8011
|
||||
|
||||
|
||||
@dataclass
|
||||
class DebugSettings:
|
||||
PRINT_BOARD: bool = False
|
||||
CREATE_TEST_PLAYER: bool = False
|
||||
PLAYERS: Optional[List[Player]] = None
|
||||
|
||||
|
||||
@dataclass
|
||||
@ -38,5 +43,6 @@ class Settings:
|
||||
board: BoardSettings
|
||||
inacivity_watchdog: InactivityWatchdogSettings
|
||||
ws_server: WSServerSettings
|
||||
purchase_timeout: int = 10 # seconds
|
||||
log_level: int = logging.INFO
|
||||
debug: Optional[DebugSettings] = None
|
||||
|
||||
@ -3,6 +3,8 @@ import uuid
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Optional
|
||||
|
||||
from hopper.enums import PlayerState
|
||||
|
||||
|
||||
@dataclass
|
||||
class Position:
|
||||
@ -13,13 +15,14 @@ class Position:
|
||||
@dataclass
|
||||
class Player:
|
||||
name: str
|
||||
uuid: str = field(default_factory=lambda: str(uuid.uuid4()))
|
||||
id: str = field(default_factory=lambda: str(uuid.uuid4()))
|
||||
position: Position = field(default_factory=lambda: Position(0, 0))
|
||||
move_count: int = 0
|
||||
move_attempt_count: int = 0
|
||||
last_seen: datetime.datetime = field(
|
||||
default_factory=lambda: datetime.datetime.now()
|
||||
)
|
||||
state: PlayerState = PlayerState.CREATED
|
||||
active: bool = True
|
||||
can_be_deactivated: bool = True
|
||||
|
||||
@ -28,8 +31,8 @@ class Player:
|
||||
|
||||
|
||||
class PlayerList(list[Player]):
|
||||
def find(self, uuid: str) -> Optional[Player]:
|
||||
def find(self, id: str) -> Optional[Player]:
|
||||
for player in self:
|
||||
if player.uuid == uuid:
|
||||
if player.id == id:
|
||||
return player
|
||||
return None
|
||||
|
||||
@ -1,6 +1,10 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
from typing import Optional, TypeVar
|
||||
|
||||
from pydantic import Field
|
||||
from pydantic.generics import GenericModel
|
||||
|
||||
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
|
||||
from hopper.enums import ObjectType
|
||||
@ -16,8 +20,49 @@ class LayerDto(BaseModel):
|
||||
objects: list[LayerObjectDto]
|
||||
|
||||
|
||||
class GameStateDto(BaseModel):
|
||||
class GameDumpDto(BaseModel):
|
||||
board: BoardDto
|
||||
destination: DestinationDto
|
||||
players: list[PlayerDto]
|
||||
layers: list[LayerDto]
|
||||
|
||||
|
||||
class PlayerReachedDestinationDto(BaseModel):
|
||||
player: PlayerDto
|
||||
|
||||
|
||||
TMessageData = TypeVar("TMessageData", bound=BaseModel)
|
||||
|
||||
|
||||
class WSMessage(GenericModel):
|
||||
message: str
|
||||
data: Optional[TMessageData] = None
|
||||
|
||||
def __str__(self) -> str:
|
||||
return self.to_str()
|
||||
|
||||
def to_str(self) -> str:
|
||||
return json.dumps(self.dict())
|
||||
|
||||
@classmethod
|
||||
@property
|
||||
def message_type(cls) -> str:
|
||||
return cls.__fields__["message"].default
|
||||
|
||||
|
||||
class WSGameDumpMessage(WSMessage):
|
||||
message: str = "game_dump"
|
||||
data: GameDumpDto
|
||||
|
||||
|
||||
class WSProductSelectionDoneMessage(WSMessage):
|
||||
message: str = "product_selection_done"
|
||||
|
||||
|
||||
class WSProductSelectionTimeoutMessage(WSMessage):
|
||||
message: str = "product_selection_timeout"
|
||||
|
||||
|
||||
class WSPlayerReachedDestinationMessage(WSMessage):
|
||||
message: str = "player_reached_destination"
|
||||
data: PlayerReachedDestinationDto
|
||||
|
||||
@ -2,23 +2,25 @@ import asyncio
|
||||
import datetime
|
||||
import logging
|
||||
import time
|
||||
from threading import Thread
|
||||
from threading import Thread, Event
|
||||
|
||||
from hopper.models.player import PlayerList
|
||||
from hopper.ws_client import ws_send_game_state
|
||||
from hopper.ws_server import WSServer
|
||||
from settings import settings
|
||||
|
||||
|
||||
class InactivityWatchdog(Thread):
|
||||
def __init__(self, players: PlayerList, *args, **kwargs) -> None:
|
||||
def __init__(self, players: PlayerList, ws_server: WSServer = None) -> None:
|
||||
self.players = players
|
||||
self.stopped = False
|
||||
super().__init__(*args, **kwargs)
|
||||
self.ws_server = ws_server
|
||||
self.stop_event = Event()
|
||||
super().__init__(daemon=True)
|
||||
|
||||
def run(self) -> None:
|
||||
logging.info("Starting inactivity watchdog")
|
||||
while not self.stopped:
|
||||
while not self.stop_event.is_set():
|
||||
self.cleanup_players()
|
||||
if not self.stop_event.is_set():
|
||||
time.sleep(settings.inacivity_watchdog.TICK_INTERVAL)
|
||||
|
||||
def cleanup_players(self) -> None:
|
||||
@ -30,7 +32,7 @@ class InactivityWatchdog(Thread):
|
||||
seconds=settings.inacivity_watchdog.KICK_TIMEOUT
|
||||
)
|
||||
|
||||
send_game_state = False
|
||||
send_game_dump = False
|
||||
|
||||
for player in self.players:
|
||||
if (
|
||||
@ -40,7 +42,7 @@ class InactivityWatchdog(Thread):
|
||||
):
|
||||
player.active = False
|
||||
logging.info(f"Player {player} set as inactive")
|
||||
send_game_state = True
|
||||
send_game_dump = True
|
||||
|
||||
# safe remove from list
|
||||
n = 0
|
||||
@ -49,16 +51,16 @@ class InactivityWatchdog(Thread):
|
||||
if player.can_be_deactivated and player.last_seen < kick_threshold:
|
||||
self.players.pop(n)
|
||||
logging.info(f"Player {player} kicked out")
|
||||
send_game_state = True
|
||||
send_game_dump = True
|
||||
else:
|
||||
n += 1
|
||||
|
||||
if send_game_state:
|
||||
self.send_game_state()
|
||||
if send_game_dump:
|
||||
self.send_game_dump()
|
||||
|
||||
def send_game_state(self):
|
||||
logging.info("Sending WS game state")
|
||||
asyncio.run(ws_send_game_state())
|
||||
def send_game_dump(self):
|
||||
logging.info("Sending WS game dump")
|
||||
asyncio.run(self.ws_server.send_game_dump())
|
||||
|
||||
def stop(self) -> None:
|
||||
self.stopped = True
|
||||
self.stop_event.set()
|
||||
|
||||
@ -1,35 +0,0 @@
|
||||
import json
|
||||
import logging
|
||||
from contextlib import asynccontextmanager
|
||||
|
||||
import websockets
|
||||
from websockets.exceptions import ConnectionClosed
|
||||
|
||||
from hopper.models.ws_dto import GameStateDto
|
||||
from settings import settings
|
||||
|
||||
|
||||
@asynccontextmanager
|
||||
async def create_ws_client(path: str) -> websockets.WebSocketServerProtocol:
|
||||
ws_uri = f"ws://{settings.ws_server.HOST}:{settings.ws_server.PORT}{path}"
|
||||
async with websockets.connect(uri=ws_uri) as websocket:
|
||||
yield websocket
|
||||
|
||||
|
||||
async def ws_send_game_state() -> None:
|
||||
# avoid circular imports
|
||||
from hopper.api.dependencies import get_game_engine
|
||||
|
||||
try:
|
||||
async with create_ws_client("/game-state") as websocket:
|
||||
engine = get_game_engine()
|
||||
|
||||
game_state = GameStateDto(
|
||||
board=engine.board,
|
||||
destination=engine.board.destination,
|
||||
players=engine.players,
|
||||
layers=engine.get_board_layout().layers,
|
||||
)
|
||||
await websocket.send(json.dumps(game_state.dict()))
|
||||
except (OSError, ConnectionClosed) as ex:
|
||||
logging.error(f"Error sending WS state: {ex}")
|
||||
150
hopper/ws_server.py
Normal file
150
hopper/ws_server.py
Normal file
@ -0,0 +1,150 @@
|
||||
import asyncio
|
||||
import json
|
||||
import logging
|
||||
from threading import Thread
|
||||
|
||||
import websockets
|
||||
from websockets import WebSocketServerProtocol
|
||||
from websockets.exceptions import ConnectionClosedError, ConnectionClosedOK
|
||||
|
||||
from hopper.models.player import Player
|
||||
from hopper.models.ws_dto import (
|
||||
GameDumpDto,
|
||||
PlayerReachedDestinationDto,
|
||||
WSGameDumpMessage,
|
||||
WSMessage,
|
||||
WSPlayerReachedDestinationMessage,
|
||||
WSProductSelectionDoneMessage,
|
||||
WSProductSelectionTimeoutMessage,
|
||||
)
|
||||
|
||||
|
||||
class WSServer(Thread):
|
||||
def __init__(self, host: str, port: int) -> None:
|
||||
self.host = host
|
||||
self.port = port
|
||||
super().__init__(daemon=True)
|
||||
|
||||
async def handle_rcv_message(
|
||||
self, client: WebSocketServerProtocol, raw_message: str
|
||||
) -> None:
|
||||
try:
|
||||
ws_message = json.loads(raw_message)
|
||||
except Exception as ex:
|
||||
logging.error(
|
||||
f"Error decoding WS message from {client.id} {raw_message}: {ex}"
|
||||
)
|
||||
return None
|
||||
|
||||
data_message = ws_message.get("message")
|
||||
if data_message == WSProductSelectionDoneMessage.message_type:
|
||||
await self.handle_rcv_product_selection_done(client)
|
||||
|
||||
async def handle_rcv_product_selection_done(
|
||||
self, client: WebSocketServerProtocol
|
||||
) -> None:
|
||||
logging.info(f"Handle WSProductSelectionDoneMessage: {client.id}")
|
||||
# avoid circular imports
|
||||
from hopper.api.dependencies import get_game_engine
|
||||
|
||||
engine = get_game_engine()
|
||||
await engine.product_selection_done()
|
||||
|
||||
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
||||
"""New handler instance spawns for each connected client"""
|
||||
self.connected_clients.add(websocket)
|
||||
logging.info(f"Add client: {websocket.id}")
|
||||
|
||||
try:
|
||||
# send initial game dump to connected client
|
||||
await self.send_game_dump_to_client(websocket)
|
||||
# loop and do nothing while client is connected
|
||||
connected = True
|
||||
while connected:
|
||||
try:
|
||||
# we're expecting nothing from client, but read if client sends a message
|
||||
rcv_data = await websocket.recv()
|
||||
await self.handle_rcv_message(
|
||||
client=websocket, raw_message=rcv_data
|
||||
)
|
||||
except ConnectionClosedOK:
|
||||
logging.info(f"Connection closed OK for client: {websocket.id}")
|
||||
connected = False
|
||||
except ConnectionClosedError:
|
||||
logging.info(f"Connection closed error for client: {websocket.id}")
|
||||
connected = False
|
||||
finally:
|
||||
self.connected_clients.remove(websocket)
|
||||
logging.info(f"Remove client: {websocket.id}")
|
||||
|
||||
async def send_message_to_client(
|
||||
self, client: WebSocketServerProtocol, message: WSMessage
|
||||
) -> None:
|
||||
message_str = message.to_str()
|
||||
logging.debug(
|
||||
f"Sending message {message.message} to clients: {self.connected_clients}: {message_str}"
|
||||
)
|
||||
await client.send(message_str)
|
||||
|
||||
async def send_message_to_clients(self, message: WSMessage) -> None:
|
||||
for client in self.connected_clients:
|
||||
await self.send_message_to_client(client, message)
|
||||
|
||||
def _create_game_dump_message(self) -> WSGameDumpMessage:
|
||||
# avoid circular imports
|
||||
from hopper.api.dependencies import get_game_engine
|
||||
|
||||
engine = get_game_engine()
|
||||
|
||||
game_dump = GameDumpDto(
|
||||
board=engine.board,
|
||||
destination=engine.board.destination,
|
||||
players=engine.players,
|
||||
layers=engine.get_board_layout().layers,
|
||||
)
|
||||
return WSGameDumpMessage(data=game_dump)
|
||||
|
||||
async def send_game_dump_to_client(
|
||||
self, websocket: WebSocketServerProtocol
|
||||
) -> None:
|
||||
"""Send game dump to the client"""
|
||||
message = self._create_game_dump_message()
|
||||
logging.debug(f"Sending game dump to client: {websocket.id}")
|
||||
await websocket.send(message.to_str())
|
||||
|
||||
async def send_game_dump(self) -> None:
|
||||
"""Broadcast game state to all connected clients"""
|
||||
message = self._create_game_dump_message()
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def send_player_reached_destination_message(self, player: Player) -> None:
|
||||
message = WSPlayerReachedDestinationMessage(
|
||||
data=PlayerReachedDestinationDto(
|
||||
player=player,
|
||||
)
|
||||
)
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def send_product_selection_done_message(self) -> None:
|
||||
message = WSProductSelectionDoneMessage()
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def send_product_selection_timeout_message(self) -> None:
|
||||
message = WSProductSelectionTimeoutMessage()
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def run_async(self) -> None:
|
||||
logging.info(
|
||||
f"Starting FairHopper Websockets Server on {self.host}:{self.port}"
|
||||
)
|
||||
|
||||
async with websockets.serve(
|
||||
ws_handler=self.handler,
|
||||
host=self.host,
|
||||
port=self.port,
|
||||
):
|
||||
await asyncio.Future() # run forever
|
||||
|
||||
def run(self) -> None:
|
||||
self.connected_clients = set[WebSocketServerProtocol]()
|
||||
asyncio.run(self.run_async())
|
||||
51
sdk/demo.py
Normal file
51
sdk/demo.py
Normal file
@ -0,0 +1,51 @@
|
||||
import random
|
||||
from fh_sdk import Direction, FairHopper, Position
|
||||
import math
|
||||
|
||||
HOST = "http://localhost"
|
||||
PORT = 8010
|
||||
|
||||
|
||||
def calc_angle(position1: Position, position2: Position) -> float:
|
||||
x1, y1 = position1.x, position1.y
|
||||
x2, y2 = position2.x, position2.y
|
||||
return math.atan2(y2 - y1, x2 - x1) * (180 / math.pi)
|
||||
|
||||
|
||||
fh = FairHopper(host=HOST, port=PORT)
|
||||
res = fh.ping()
|
||||
|
||||
game = fh.start_game(player_name=f"Mirko {random.randint(0, 9999)}")
|
||||
print(game.player.position)
|
||||
quit()
|
||||
|
||||
res = fh.get_game_info()
|
||||
print(">>>>>", res)
|
||||
|
||||
res = fh.get_player_info("XX")
|
||||
print(">>>>>", res)
|
||||
|
||||
position = game.player.position
|
||||
dest_position = game.destination.position
|
||||
|
||||
# p1 = PositionDto(x=0, y=20)
|
||||
# p2 = PositionDto(x=10, y=10)
|
||||
# angle = calc_angle(p1, p2)
|
||||
# print(angle)
|
||||
# quit()
|
||||
|
||||
for _ in range(10):
|
||||
angle = calc_angle(position, dest_position) + 180
|
||||
if 0 <= angle < 90:
|
||||
direction = Direction.RIGHT
|
||||
elif 90 <= angle <= 180:
|
||||
direction = Direction.DOWN
|
||||
elif 180 <= angle <= 270:
|
||||
direction = Direction.RIGHT
|
||||
else:
|
||||
direction = Direction.UP
|
||||
|
||||
print(position, dest_position, int(angle), direction)
|
||||
|
||||
move_response = fh.move(game.player.id, direction)
|
||||
position = move_response.player.position
|
||||
@ -2,17 +2,40 @@ import logging
|
||||
|
||||
from hopper.models.config import (
|
||||
BoardSettings,
|
||||
DebugSettings,
|
||||
GameSettings,
|
||||
InactivityWatchdogSettings,
|
||||
Settings,
|
||||
WSServerSettings,
|
||||
)
|
||||
from hopper.models.player import Player, Position
|
||||
|
||||
settings = Settings(
|
||||
game=GameSettings(),
|
||||
board=BoardSettings(),
|
||||
board=BoardSettings(
|
||||
WIDTH=20,
|
||||
HEIGHT=20,
|
||||
OBSTACLE_COUNT=10,
|
||||
),
|
||||
inacivity_watchdog=InactivityWatchdogSettings(),
|
||||
purchase_timeout=5,
|
||||
log_level=logging.INFO,
|
||||
ws_server=WSServerSettings(),
|
||||
debug=None,
|
||||
debug=DebugSettings(
|
||||
PRINT_BOARD=True,
|
||||
PLAYERS=[
|
||||
Player(
|
||||
name="Pero",
|
||||
id="test-player-pero",
|
||||
position=Position(x=9, y=10),
|
||||
can_be_deactivated=False,
|
||||
),
|
||||
Player(
|
||||
name="Mirko",
|
||||
id="test-player-mirko",
|
||||
position=Position(x=10, y=5),
|
||||
can_be_deactivated=False,
|
||||
),
|
||||
],
|
||||
),
|
||||
)
|
||||
|
||||
54
ws_server.py
54
ws_server.py
@ -1,54 +0,0 @@
|
||||
import asyncio
|
||||
import logging
|
||||
|
||||
import websockets
|
||||
from websockets import WebSocketServerProtocol, broadcast
|
||||
|
||||
from settings import settings
|
||||
|
||||
connected_clients = set[WebSocketServerProtocol]()
|
||||
|
||||
|
||||
def setup_logging() -> None:
|
||||
logging.basicConfig(
|
||||
level=settings.log_level,
|
||||
format="%(asctime)s %(levelname)s - %(message)s",
|
||||
)
|
||||
|
||||
|
||||
async def ws_handler(websocket: WebSocketServerProtocol):
|
||||
connected_clients.add(websocket)
|
||||
logging.info(f"Add client: {websocket.id}")
|
||||
|
||||
try:
|
||||
async for message in websocket:
|
||||
logging.debug(f"Received message on {websocket.path}: {message}")
|
||||
broadcast_clients = [client for client in connected_clients if client.id != websocket.id]
|
||||
if broadcast_clients:
|
||||
logging.debug(f"Broadcast message to clients: {broadcast_clients}")
|
||||
broadcast(connected_clients, message)
|
||||
finally:
|
||||
connected_clients.remove(websocket)
|
||||
logging.info(f"Remove client: {websocket.id}")
|
||||
|
||||
|
||||
async def main():
|
||||
setup_logging()
|
||||
|
||||
logging.info(
|
||||
f"Starting FairHopper Websockets Server on {settings.ws_server.HOST}:{settings.ws_server.PORT}"
|
||||
)
|
||||
|
||||
async with websockets.serve(
|
||||
ws_handler=ws_handler,
|
||||
host=settings.ws_server.HOST,
|
||||
port=settings.ws_server.PORT,
|
||||
):
|
||||
await asyncio.Future() # run forever
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
try:
|
||||
asyncio.run(main())
|
||||
except (KeyboardInterrupt, SystemExit):
|
||||
logging.info(f"FairHopper Websockets Server terminated")
|
||||
Reference in New Issue
Block a user