Compare commits
39 Commits
988878502c
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client-end
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11
.docker/run.sh
Executable file
11
.docker/run.sh
Executable file
@ -0,0 +1,11 @@
|
|||||||
|
#!/bin/sh
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||||||
|
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||||||
|
PORT=${FAIRHOPPER_API_PORT=8010}
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||||||
|
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||||||
|
echo "Starting FairHopper game server on port ${PORT}"
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||||||
|
|
||||||
|
uvicorn \
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||||||
|
main:app \
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||||||
|
--host 0.0.0.0 \
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|
--port ${PORT} \
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||||||
|
--workers=1
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||||||
40
.docker/settings.py
Normal file
40
.docker/settings.py
Normal file
@ -0,0 +1,40 @@
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|||||||
|
import os
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||||||
|
import logging
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||||||
|
|
||||||
|
from hopper.models.config import (
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||||||
|
BoardSettings,
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|
DebugSettings,
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||||||
|
GameSettings,
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|
InactivityWatchdogSettings,
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||||||
|
Settings,
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||||||
|
WSServerSettings,
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||||||
|
)
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|
from hopper.models.product import Product
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|
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|
settings = Settings(
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|
game=GameSettings(),
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|
board=BoardSettings(
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|
WIDTH=20,
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|
HEIGHT=20,
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||||||
|
OBSTACLE_COUNT=0,
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||||||
|
),
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||||||
|
inacivity_watchdog=InactivityWatchdogSettings(),
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||||||
|
purchase_timeout=5,
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|
log_level=logging.INFO,
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||||||
|
products=[
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|
Product(name="CocaCola", id="cocacola-id"),
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|
Product(name="Pepsi", id="pepsi-id"),
|
||||||
|
Product(name="Fanta", id="fanta-id"),
|
||||||
|
Product(name="Snickers", id="snickers-id"),
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|
Product(name="Mars", id="mars-id"),
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||||||
|
Product(name="Burek", id="burek-id"),
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||||||
|
],
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||||||
|
ws_server=WSServerSettings(
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|
HOST="0.0.0.0",
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|
PORT=int(os.environ.get("FAIRHOPPER_WS_PORT", 8011)),
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||||||
|
),
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|
debug=DebugSettings(
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|
PRINT_BOARD=True,
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|
PLAYERS=[],
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||||||
|
),
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|
)
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||||||
2
.gitignore
vendored
2
.gitignore
vendored
@ -4,3 +4,5 @@ __pycache__
|
|||||||
/env
|
/env
|
||||||
/.venv
|
/.venv
|
||||||
/settings.py
|
/settings.py
|
||||||
|
/requirements.txt
|
||||||
|
/frontend/js/config.js
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||||||
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|||||||
50
Dockerfile
Normal file
50
Dockerfile
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
FROM python:3.10.11-alpine3.17 as env-builder
|
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|
|
||||||
|
# handle optional arguments
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|
ARG INTERNAL_API_PORT=8010
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||||||
|
ARG INTERNAL_WS_PORT=8011
|
||||||
|
|
||||||
|
RUN \
|
||||||
|
apk add --no-cache gcc musl-dev libffi-dev && \
|
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|
pip install pip -U --no-cache-dir --prefer-binary && \
|
||||||
|
pip install poetry --no-cache-dir --prefer-binary
|
||||||
|
|
||||||
|
WORKDIR /app
|
||||||
|
|
||||||
|
COPY pyproject.toml .
|
||||||
|
COPY poetry.lock .
|
||||||
|
|
||||||
|
# create virtual environment
|
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|
RUN python -m venv /venv
|
||||||
|
# set python thingies, set environment variables and activate virtual environment
|
||||||
|
ENV \
|
||||||
|
PYTHONDONTWRITEBYTECODE=1 \
|
||||||
|
PYTHONUNBUFFERED=1 \
|
||||||
|
FAIRHOPPER_API_PORT=${INTERNAL_API_PORT} \
|
||||||
|
FAIRHOPPER_WS_PORT=${INTERNAL_WS_PORT} \
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||||||
|
PATH="/venv/bin:$PATH"
|
||||||
|
|
||||||
|
RUN \
|
||||||
|
# dump python dependencies into requirements file
|
||||||
|
poetry export --without-hashes --format=requirements.txt > requirements.txt && \
|
||||||
|
# install python libs
|
||||||
|
pip install -r requirements.txt --no-cache-dir --prefer-binary
|
||||||
|
|
||||||
|
|
||||||
|
FROM python:3.10.11-alpine3.17 as runner
|
||||||
|
|
||||||
|
WORKDIR /app
|
||||||
|
COPY --from=env-builder /venv /venv
|
||||||
|
|
||||||
|
# set python thingies and activate virtual environment
|
||||||
|
ENV \
|
||||||
|
PYTHONDONTWRITEBYTECODE=1 \
|
||||||
|
PYTHONUNBUFFERED=1 \
|
||||||
|
PATH="/venv/bin:$PATH"
|
||||||
|
|
||||||
|
# copy all relevant files
|
||||||
|
COPY ./.docker/* ./
|
||||||
|
COPY ./hopper ./hopper
|
||||||
|
COPY ./main.py .
|
||||||
|
|
||||||
|
ENTRYPOINT [ "/app/run.sh" ]
|
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42
Makefile
42
Makefile
@ -1,3 +1,11 @@
|
|||||||
|
IMAGE_NAME=fairhopper-service
|
||||||
|
CONTAINER_NAME=fairhopper-service
|
||||||
|
INTERNAL_API_PORT=8010
|
||||||
|
INTERNAL_WS_PORT=8011
|
||||||
|
EXTERNAL_API_PORT=8010
|
||||||
|
EXTERNAL_WS_PORT=8011
|
||||||
|
|
||||||
|
|
||||||
run:
|
run:
|
||||||
@poetry run \
|
@poetry run \
|
||||||
uvicorn \
|
uvicorn \
|
||||||
@ -14,3 +22,37 @@ run-dev:
|
|||||||
--port 8010 \
|
--port 8010 \
|
||||||
--workers=1 \
|
--workers=1 \
|
||||||
--reload
|
--reload
|
||||||
|
|
||||||
|
create-requirements:
|
||||||
|
@poetry export \
|
||||||
|
--without-hashes \
|
||||||
|
--format=requirements.txt \
|
||||||
|
> requirements.txt
|
||||||
|
|
||||||
|
docker-clean:
|
||||||
|
@echo "> Removing container $(CONTAINER_NAME)"
|
||||||
|
- @docker rm $(CONTAINER_NAME)
|
||||||
|
@echo "> Removing image $(CONTAINER_NAME)"
|
||||||
|
- @docker image rm $(CONTAINER_NAME)
|
||||||
|
|
||||||
|
|
||||||
|
docker-build:
|
||||||
|
@docker \
|
||||||
|
buildx build \
|
||||||
|
--build-arg INTERNAL_API_PORT=$(INTERNAL_API_PORT) \
|
||||||
|
--build-arg INTERNAL_WS_PORT=$(INTERNAL_WS_PORT) \
|
||||||
|
--tag $(CONTAINER_NAME) \
|
||||||
|
.
|
||||||
|
|
||||||
|
docker-run:
|
||||||
|
@docker \
|
||||||
|
run \
|
||||||
|
--publish $(EXTERNAL_API_PORT):$(INTERNAL_API_PORT) \
|
||||||
|
--publish $(EXTERNAL_WS_PORT):$(INTERNAL_WS_PORT) \
|
||||||
|
--name=$(CONTAINER_NAME) \
|
||||||
|
$(IMAGE_NAME) \
|
||||||
|
--detach
|
||||||
|
|
||||||
|
docker-clean-build:
|
||||||
|
make clean
|
||||||
|
make build
|
||||||
|
|||||||
532
README.md
532
README.md
@ -1,5 +1,14 @@
|
|||||||
# FairHopper
|
# FairHopper
|
||||||
|
|
||||||
|
## Useful links
|
||||||
|
|
||||||
|
- [Frontend](https://fairhopper.mjerenja.com)
|
||||||
|
- [API](https://api.fairhopper.mjerenja.com)
|
||||||
|
- [API Docs](https://api.fairhopper.mjerenja.com/docs)
|
||||||
|
- [FairHopper](https://gitea.ekirin.com/Intis/fairhopper)
|
||||||
|
- [FairHopper SDK](https://gitea.ekirin.com/Intis/fairhopper-sdk)
|
||||||
|
- Websockets: wss://fairhopper.mjerenja.com/ws
|
||||||
|
|
||||||
## Game
|
## Game
|
||||||
|
|
||||||
### Overview
|
### Overview
|
||||||
@ -8,10 +17,10 @@
|
|||||||
- Destination: center of a board (W / 2, H / 2)
|
- Destination: center of a board (W / 2, H / 2)
|
||||||
- Initial player position: Random on board border
|
- Initial player position: Random on board border
|
||||||
- Available moves:
|
- Available moves:
|
||||||
- left
|
- left
|
||||||
- right
|
- right
|
||||||
- up
|
- up
|
||||||
- down
|
- down
|
||||||
- Optional on-board obstacles
|
- Optional on-board obstacles
|
||||||
|
|
||||||
### Rules
|
### Rules
|
||||||
@ -21,12 +30,91 @@
|
|||||||
- Move timeout: 10s. Game is finished if timeout ocurrs.
|
- Move timeout: 10s. Game is finished if timeout ocurrs.
|
||||||
|
|
||||||
|
|
||||||
|
## Game States
|
||||||
|
|
||||||
|
```plantuml
|
||||||
|
scale 1024 width
|
||||||
|
hide empty description
|
||||||
|
|
||||||
|
state "Start Game" as StartGame
|
||||||
|
state "Move" as MovePlayer: Destination reached?
|
||||||
|
state "Destination Reached" as DestinationReached
|
||||||
|
state "Product Selection" as ProductSelection: Enable product selection for winning player
|
||||||
|
state "Product Selected" as ProductSelected
|
||||||
|
state "Selection Timeout" as SelectionTimeout
|
||||||
|
state "End Player's Game" as EndPlayer
|
||||||
|
state "Lock Game" as LockGame <<end>>
|
||||||
|
state "End Game" as EndGame <<end>>
|
||||||
|
state "Unlock game" as UnlockGame <<end>>
|
||||||
|
|
||||||
|
[*] -> StartGame
|
||||||
|
StartGame -> MovePlayer
|
||||||
|
MovePlayer <-- MovePlayer: NO
|
||||||
|
MovePlayer --> DestinationReached: YES
|
||||||
|
DestinationReached --> ProductSelection
|
||||||
|
DestinationReached -> LockGame: Lock game for all other players
|
||||||
|
ProductSelection --> ProductSelected
|
||||||
|
ProductSelection --> SelectionTimeout
|
||||||
|
ProductSelected --> EndGame: End game\nfor all players
|
||||||
|
SelectionTimeout -> EndPlayer
|
||||||
|
EndPlayer --> UnlockGame: Unlock game\n for all players
|
||||||
|
```
|
||||||
|
|
||||||
## FairHopper Game Server
|
## FairHopper Game Server
|
||||||
|
|
||||||
|
### Start server as docker container
|
||||||
|
|
||||||
|
Build image:
|
||||||
|
```sh
|
||||||
|
docker build . -t CONTAINER_NAME
|
||||||
|
```
|
||||||
|
|
||||||
|
Create docker container:
|
||||||
|
```sh
|
||||||
|
docker \
|
||||||
|
create \
|
||||||
|
--publish EXTERNAL_API_PORT:8010 \
|
||||||
|
--publish EXTERNAL_WS_PORT:8011 \
|
||||||
|
--name=CONTAINER_NAME \
|
||||||
|
IMAGE_NAME
|
||||||
|
```
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
- `EXTERNAL_API_PORT` - REST API port
|
||||||
|
- `EXTERNAL_WS_PORT` - Websockets port
|
||||||
|
- `CONTAINER_NAME` - FairHopper container name
|
||||||
|
- `IMAGE_NAME` - FairHopper image name
|
||||||
|
|
||||||
|
Start docker container:
|
||||||
|
```sh
|
||||||
|
docker start CONTAINER_NAME -d
|
||||||
|
```
|
||||||
|
|
||||||
|
Stop docker container:
|
||||||
|
```sh
|
||||||
|
docker stop CONTAINER_NAME
|
||||||
|
```
|
||||||
|
|
||||||
|
Example:
|
||||||
|
```sh
|
||||||
|
docker build . -t fairhopper-service
|
||||||
|
docker \
|
||||||
|
run \
|
||||||
|
--publish 8010:8010 \
|
||||||
|
--publish 8011:8011 \
|
||||||
|
--name=fairhopper-service \
|
||||||
|
fairhopper \
|
||||||
|
--detach
|
||||||
|
docker start fairhopper-service -d
|
||||||
|
docker stop fairhopper-service
|
||||||
|
```
|
||||||
|
|
||||||
|
### Start server on local machine
|
||||||
|
|
||||||
Requirements:
|
Requirements:
|
||||||
- Python 3.10+
|
- Python 3.10+
|
||||||
|
|
||||||
### Install virtual envirnonment
|
#### Install virtual envirnonment
|
||||||
|
|
||||||
Project uses [Poetry](https://python-poetry.org), ultimate dependency management software for Python.
|
Project uses [Poetry](https://python-poetry.org), ultimate dependency management software for Python.
|
||||||
|
|
||||||
@ -40,14 +128,14 @@ Install virtual environment:
|
|||||||
poetry install
|
poetry install
|
||||||
```
|
```
|
||||||
|
|
||||||
### Setting up
|
#### Setting up
|
||||||
|
|
||||||
Copy `settings_template.py` to `settings.py`.
|
Copy `settings_template.py` to `settings.py`.
|
||||||
|
|
||||||
Edit `settings.py` and customize application.
|
Edit `settings.py` and customize application.
|
||||||
|
|
||||||
|
|
||||||
### Starting FairHopper Game Server
|
#### Starting FairHopper Game Server
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
make run
|
make run
|
||||||
@ -71,22 +159,22 @@ WebSockets server runs on port **8011**. To run WS Server on different port, edi
|
|||||||
### Architecture
|
### Architecture
|
||||||
|
|
||||||
```plantuml
|
```plantuml
|
||||||
|
scale 1024 width
|
||||||
actor "Player 1" as P1
|
actor "Player 1" as P1
|
||||||
actor "Player 2" as P2
|
actor "Player 2" as P2
|
||||||
actor "Player 3" as P3
|
actor "Player 3" as P3
|
||||||
|
|
||||||
|
|
||||||
package Masterpiece #seashell {
|
package Masterpiece #seashell {
|
||||||
rectangle "FairHopper Game Server" #lightcyan {
|
rectangle "FairHopper Game Server" #lightcyan {
|
||||||
usecase API as "API Server"
|
usecase API as "API Server"
|
||||||
usecase Game as "Game Engine"
|
usecase Game as "Game Engine"
|
||||||
usecase WS as "WS Server"
|
usecase WS as "WS Server"
|
||||||
}
|
}
|
||||||
usecase Vis as "Visualisation\nService"
|
usecase Vis as "Flutter\nVisualisation\nService"
|
||||||
}
|
}
|
||||||
|
|
||||||
usecase ExtVis1 as "Visualisation\nService"
|
usecase ExtVis1 as "Visualisation\nClient"
|
||||||
usecase ExtVis2 as "Visualisation\nService"
|
usecase ExtVis2 as "Visualisation\nClient"
|
||||||
|
|
||||||
P1 -left-> API: REST API
|
P1 -left-> API: REST API
|
||||||
P2 -left-> API: REST API
|
P2 -left-> API: REST API
|
||||||
@ -101,6 +189,7 @@ WS --> ExtVis2: WS Game State
|
|||||||
### WebSockets
|
### WebSockets
|
||||||
|
|
||||||
```plantuml
|
```plantuml
|
||||||
|
scale 1024 width
|
||||||
box "FairHopper Game Server" #lightcyan
|
box "FairHopper Game Server" #lightcyan
|
||||||
participant Game as "Game Engine"
|
participant Game as "Game Engine"
|
||||||
participant WS as "WS Server"
|
participant WS as "WS Server"
|
||||||
@ -108,25 +197,65 @@ endbox
|
|||||||
participant Client1 as "Visualisation\nClient 1"
|
participant Client1 as "Visualisation\nClient 1"
|
||||||
participant Client2 as "Visualisation\nClient 2"
|
participant Client2 as "Visualisation\nClient 2"
|
||||||
|
|
||||||
|
== Player movement mode ==
|
||||||
|
|
||||||
Game ->o WS: Send initial state
|
Game ->o WS: Send initial state
|
||||||
|
|
||||||
Client1 ->o WS: Client connect
|
Client1 ->o WS: Client connect
|
||||||
activate WS #coral
|
activate WS #coral
|
||||||
WS -> Client1: Game state
|
WS -> Client1: Game state
|
||||||
deactivate
|
deactivate WS
|
||||||
|
|
||||||
Client2 ->o WS: Client connect
|
Client2 ->o WS: Client connect
|
||||||
activate WS #coral
|
activate WS #coral
|
||||||
WS -> Client2: Game state
|
WS -> Client2: Game state
|
||||||
deactivate
|
deactivate WS
|
||||||
|
|
||||||
loop #lightyellow On game state change
|
loop #lightyellow On game state change
|
||||||
Game ->o WS: Game state
|
Game ->o WS: Game state
|
||||||
activate WS #coral
|
activate WS #coral
|
||||||
WS o-> Client1: Game state
|
WS o-> Client1: Game state
|
||||||
WS o-> Client2: Game state
|
WS o-> Client2: Game state
|
||||||
deactivate
|
deactivate WS
|
||||||
end
|
end
|
||||||
|
|
||||||
|
== Player reached destination ==
|
||||||
|
|
||||||
|
Game -> Game: Lock game for other players
|
||||||
|
activate Game
|
||||||
|
Game -> WS: Player reached destination
|
||||||
|
activate WS #coral
|
||||||
|
WS o-> Client1: Select product
|
||||||
|
WS o-> Client2: Select product
|
||||||
|
deactivate WS
|
||||||
|
deactivate Game
|
||||||
|
|
||||||
|
loop #lightyellow Product select countdown timer (60s)
|
||||||
|
Game ->o WS: Timer timeout
|
||||||
|
activate Game
|
||||||
|
activate WS #coral
|
||||||
|
WS o-> Client1: Selection timeout
|
||||||
|
WS o-> Client2: Selection timeout
|
||||||
|
deactivate WS
|
||||||
|
Game -> Game: Unlock game
|
||||||
|
deactivate Game
|
||||||
|
end
|
||||||
|
|
||||||
|
Client1 -> WS: Product selected
|
||||||
|
activate WS #coral
|
||||||
|
WS o-> Game: Product selected
|
||||||
|
activate Game
|
||||||
|
WS o-> Client2: Product selected
|
||||||
|
deactivate WS
|
||||||
|
|
||||||
|
|
||||||
|
Game -> Game: Unlock game
|
||||||
|
Game -> WS: Game state
|
||||||
|
activate WS #coral
|
||||||
|
WS o-> Client1: Game state
|
||||||
|
WS o-> Client2: Game state
|
||||||
|
deactivate WS
|
||||||
|
deactivate Game
|
||||||
```
|
```
|
||||||
|
|
||||||
|
|
||||||
@ -137,7 +266,7 @@ end
|
|||||||
- Move right
|
- Move right
|
||||||
- Move up
|
- Move up
|
||||||
- Move down
|
- Move down
|
||||||
- Get current position
|
- Get player info
|
||||||
- Get board info
|
- Get board info
|
||||||
|
|
||||||
Check REST API interface on [FastAPI docs](http://localhost:8010/docs).
|
Check REST API interface on [FastAPI docs](http://localhost:8010/docs).
|
||||||
@ -149,87 +278,87 @@ Check REST API interface on [FastAPI docs](http://localhost:8010/docs).
|
|||||||
Request body:
|
Request body:
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
"player_name": "Pero"
|
"player_name": "Pero"
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
Response body:
|
Response body:
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
"board": {
|
"board": {
|
||||||
"width": 101,
|
"width": 101,
|
||||||
"height": 101
|
"height": 101
|
||||||
},
|
},
|
||||||
"destination": {
|
"destination": {
|
||||||
"position": {
|
"position": {
|
||||||
"x": 50,
|
"x": 50,
|
||||||
"y": 50
|
"y": 50
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"player": {
|
"player": {
|
||||||
"uuid": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25",
|
"id": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25",
|
||||||
"name": "Pero",
|
"name": "Pero",
|
||||||
"position": {
|
"position": {
|
||||||
"x": 0,
|
"x": 0,
|
||||||
"y": 10
|
"y": 10
|
||||||
},
|
},
|
||||||
"move_count": 0,
|
"move_count": 0,
|
||||||
"move_attempt_count": 0
|
"move_attempt_count": 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
### Player Move
|
### Player Move
|
||||||
|
|
||||||
- POST `/player/{uuid}/move/left`
|
- POST `/player/{id}/move/left`
|
||||||
- POST `/player/{uuid}/move/right`
|
- POST `/player/{id}/move/right`
|
||||||
- POST `/player/{uuid}/move/up`
|
- POST `/player/{id}/move/up`
|
||||||
- POST `/player/{uuid}/move/down`
|
- POST `/player/{id}/move/down`
|
||||||
|
|
||||||
Request body: None
|
Request body: None
|
||||||
|
|
||||||
Response code:
|
Response code:
|
||||||
- 200 OK: Destination reached
|
- 200 OK: Destination reached
|
||||||
- 201 Created: Player moved successfully
|
- 201 Created: Player moved successfully
|
||||||
- 403 Forbidden: Player uuid not valid, probably timeout
|
- 403 Forbidden: Player id not valid, probably timeout
|
||||||
- 409 Conflict: Invalid move, obstacle or position out of board
|
- 409 Conflict: Invalid move, obstacle or position out of board
|
||||||
- 422 Unprocessable Content: Validation error
|
- 422 Unprocessable Content: Validation error
|
||||||
|
|
||||||
Response body:
|
Response body:
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
"player": {
|
"player": {
|
||||||
"uuid": "string",
|
"id": "string",
|
||||||
"name": "Pero",
|
"name": "Pero",
|
||||||
"position": {
|
"position": {
|
||||||
"x": 50,
|
"x": 50,
|
||||||
"y": 50
|
"y": 50
|
||||||
},
|
},
|
||||||
"move_count": 10,
|
"move_count": 10,
|
||||||
"move_attempt_count": 12
|
"move_attempt_count": 12
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
### Get Player Info
|
### Get Player Info
|
||||||
|
|
||||||
GET `/player/{{uuid}}`
|
GET `/player/{{id}}`
|
||||||
|
|
||||||
Request body: None
|
Request body: None
|
||||||
|
|
||||||
Response body:
|
Response body:
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
"player": {
|
"player": {
|
||||||
"uuid": "string",
|
"id": "string",
|
||||||
"name": "Pero",
|
"name": "Pero",
|
||||||
"position": {
|
"position": {
|
||||||
"x": 50,
|
"x": 50,
|
||||||
"y": 50
|
"y": 50
|
||||||
},
|
},
|
||||||
"move_count": 10,
|
"move_count": 10,
|
||||||
"move_attempt_count": 12
|
"move_attempt_count": 12
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
@ -240,19 +369,19 @@ GET `/game`
|
|||||||
Response body:
|
Response body:
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
"playerId": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25",
|
"playerId": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25",
|
||||||
"board": {
|
"board": {
|
||||||
"width": 101,
|
"width": 101,
|
||||||
"height": 101
|
"height": 101
|
||||||
},
|
},
|
||||||
"destinationPosition": {
|
"destinationPosition": {
|
||||||
"x": 50,
|
"x": 50,
|
||||||
"y": 50
|
"y": 50
|
||||||
},
|
},
|
||||||
"playerPosition": {
|
"playerPosition": {
|
||||||
"x": 0,
|
"x": 0,
|
||||||
"y": 10
|
"y": 10
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
@ -261,120 +390,157 @@ Response body:
|
|||||||
### WS Data format
|
### WS Data format
|
||||||
- json
|
- json
|
||||||
|
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"message": message_type,
|
||||||
|
"data": ...
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
### Game state structure
|
### Game state structure
|
||||||
|
|
||||||
URI: `/game-state`
|
Direction: Game server -> Clients
|
||||||
|
|
||||||
|
Message: `game_dump`
|
||||||
|
|
||||||
Data:
|
Data:
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
"board": {
|
"board": {
|
||||||
"width": 21,
|
"width": 10,
|
||||||
"height": 21
|
"height": 10
|
||||||
},
|
},
|
||||||
"destination": {
|
"destination": {
|
||||||
"position": {
|
"position": {
|
||||||
"x": 10,
|
"x": 5,
|
||||||
"y": 10
|
"y": 5
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"players": [
|
"players": [
|
||||||
{
|
{
|
||||||
"uuid": "test-player-id",
|
"id": "test-player-pero",
|
||||||
"name": "Pero",
|
"name": "Pero",
|
||||||
"active": true,
|
"active": true,
|
||||||
"position": {
|
"position": {
|
||||||
"x": 2,
|
"x": 3,
|
||||||
"y": 2
|
"y": 3
|
||||||
},
|
},
|
||||||
"move_count": 3,
|
"move_count": 0,
|
||||||
"move_attempt_count": 3
|
"move_attempt_count": 0,
|
||||||
},
|
"state": "CREATED"
|
||||||
{
|
},
|
||||||
"uuid": "95962b49-0003-4bf2-b205-71f2590f2318",
|
{
|
||||||
"name": "Mirko",
|
"id": "test-player-mirko",
|
||||||
"active": true,
|
"name": "Mirko",
|
||||||
"position": {
|
"active": true,
|
||||||
"x": 0,
|
"position": {
|
||||||
"y": 0
|
"x": 4,
|
||||||
},
|
"y": 4
|
||||||
"move_count": 15,
|
},
|
||||||
"move_attempt_count": 20
|
"move_count": 0,
|
||||||
}
|
"move_attempt_count": 0,
|
||||||
],
|
"state": "CREATED"
|
||||||
"layers": [
|
}
|
||||||
{
|
],
|
||||||
"name": "obstacles",
|
"layers": [
|
||||||
"objects": [
|
{
|
||||||
{
|
"name": "obstacles",
|
||||||
"type": "OBSTACLE",
|
"objects": [
|
||||||
"position": {
|
{
|
||||||
"x": 4,
|
"type": "OBSTACLE",
|
||||||
"y": 2
|
"position": {
|
||||||
}
|
"x": 0,
|
||||||
},
|
"y": 6
|
||||||
{
|
}
|
||||||
"type": "OBSTACLE",
|
},
|
||||||
"position": {
|
{
|
||||||
"x": 4,
|
"type": "OBSTACLE",
|
||||||
"y": 13
|
"position": {
|
||||||
}
|
"x": 5,
|
||||||
},
|
"y": 1
|
||||||
{
|
}
|
||||||
"type": "OBSTACLE",
|
},
|
||||||
"position": {
|
{
|
||||||
"x": 18,
|
"type": "OBSTACLE",
|
||||||
"y": 18
|
"position": {
|
||||||
}
|
"x": 1,
|
||||||
},
|
"y": 6
|
||||||
{
|
}
|
||||||
"type": "OBSTACLE",
|
}
|
||||||
"position": {
|
]
|
||||||
"x": 5,
|
},
|
||||||
"y": 4
|
{
|
||||||
}
|
"name": "destination",
|
||||||
},
|
"objects": [
|
||||||
{
|
{
|
||||||
"type": "OBSTACLE",
|
"type": "DESTINATION",
|
||||||
"position": {
|
"position": {
|
||||||
"x": 7,
|
"x": 5,
|
||||||
"y": 10
|
"y": 5
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "destination",
|
"name": "players",
|
||||||
"objects": [
|
"objects": [
|
||||||
{
|
{
|
||||||
"type": "DESTINATION",
|
"type": "PLAYER",
|
||||||
"position": {
|
"position": {
|
||||||
"x": 10,
|
"x": 3,
|
||||||
"y": 10
|
"y": 3
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
]
|
{
|
||||||
},
|
"type": "PLAYER",
|
||||||
{
|
"position": {
|
||||||
"name": "players",
|
"x": 4,
|
||||||
"objects": [
|
"y": 4
|
||||||
{
|
}
|
||||||
"type": "PLAYER",
|
}
|
||||||
"position": {
|
]
|
||||||
"x": 2,
|
}
|
||||||
"y": 2
|
]
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "PLAYER",
|
|
||||||
"position": {
|
|
||||||
"x": 0,
|
|
||||||
"y": 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
|
### Player reached destination
|
||||||
|
|
||||||
|
Direction: Game server -> Clients
|
||||||
|
|
||||||
|
Message: `player_reached_destination`
|
||||||
|
|
||||||
|
Data:
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"player": {
|
||||||
|
"id": "2e0f1a50-eaa6-4efd-b0c3-adbf7000eec2",
|
||||||
|
"name": "Joso",
|
||||||
|
"active": true,
|
||||||
|
"position": {
|
||||||
|
"x": 5,
|
||||||
|
"y": 5
|
||||||
|
},
|
||||||
|
"move_count": 6,
|
||||||
|
"move_attempt_count": 6,
|
||||||
|
"state": "ON_DESTINATION"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Product selection timeout
|
||||||
|
|
||||||
|
Direction: Game server -> Clients
|
||||||
|
|
||||||
|
Message: `product_selection_timeout`
|
||||||
|
|
||||||
|
Data: `null`
|
||||||
|
|
||||||
|
### Product selection done
|
||||||
|
|
||||||
|
Message: `product_selection_done`
|
||||||
|
|
||||||
|
Direction: Client -> Game server, Game server -> Clients
|
||||||
|
|
||||||
|
Data: `null`
|
||||||
|
|||||||
@ -15,21 +15,34 @@ GET http://localhost:8010/game
|
|||||||
###
|
###
|
||||||
|
|
||||||
# get player info
|
# get player info
|
||||||
GET http://localhost:8010/player/test-player-id
|
GET http://localhost:8010/player/test-player-pero
|
||||||
###
|
###
|
||||||
|
|
||||||
# move player left
|
# move player left
|
||||||
POST http://localhost:8010/player/test-player-id/move/left
|
POST http://localhost:8010/player/test-player-pero/move/left
|
||||||
###
|
###
|
||||||
|
|
||||||
# move player right
|
# move player right
|
||||||
POST http://localhost:8010/player/test-player-id/move/right
|
POST http://localhost:8010/player/test-player-pero/move/right
|
||||||
###
|
###
|
||||||
|
|
||||||
# move player up
|
# move player up
|
||||||
POST http://localhost:8010/player/test-player-id/move/up
|
POST http://localhost:8010/player/test-player-pero/move/up
|
||||||
###
|
###
|
||||||
|
|
||||||
# move player down
|
# move player down
|
||||||
POST http://localhost:8010/player/test-player-id/move/down
|
POST http://localhost:8010/player/test-player-pero/move/down
|
||||||
|
###
|
||||||
|
|
||||||
|
# purchase product
|
||||||
|
POST http://localhost:8010/player/test-player-pero/product/purchase
|
||||||
|
Content-Type: application/json
|
||||||
|
|
||||||
|
{
|
||||||
|
"product_id": "cocacola-id"
|
||||||
|
}
|
||||||
|
###
|
||||||
|
|
||||||
|
# move Mirko left
|
||||||
|
POST http://localhost:8010/player/test-player-mirko/move/left
|
||||||
###
|
###
|
||||||
|
|||||||
Submodule fairhopper-sdk updated: 10290dba54...ed8f93d7d0
BIN
frontend/img/products/Burek.jpeg
Normal file
BIN
frontend/img/products/Burek.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 53 KiB |
BIN
frontend/img/products/CocaCola.jpeg
Normal file
BIN
frontend/img/products/CocaCola.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 32 KiB |
BIN
frontend/img/products/Fanta.jpeg
Normal file
BIN
frontend/img/products/Fanta.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 20 KiB |
BIN
frontend/img/products/Mars.jpeg
Normal file
BIN
frontend/img/products/Mars.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 14 KiB |
BIN
frontend/img/products/Pepsi.jpeg
Normal file
BIN
frontend/img/products/Pepsi.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 19 KiB |
BIN
frontend/img/products/Snickers.jpeg
Normal file
BIN
frontend/img/products/Snickers.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 22 KiB |
@ -8,15 +8,29 @@
|
|||||||
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
|
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
|
||||||
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
|
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
|
||||||
<link rel="stylesheet" href="styles.css">
|
<link rel="stylesheet" href="styles.css">
|
||||||
|
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/js/bootstrap.min.js"
|
||||||
|
integrity="sha384-cuYeSxntonz0PPNlHhBs68uyIAVpIIOZZ5JqeqvYYIcEL727kskC66kF92t6Xl2V"
|
||||||
|
crossorigin="anonymous"></script>
|
||||||
|
<script src="js/config.js"></script>
|
||||||
|
<script src="js/frontend.js"></script>
|
||||||
|
|
||||||
<title>FairHopper Visualisation Client</title>
|
<title>FairHopper Visualisation Client</title>
|
||||||
</head>
|
</head>
|
||||||
|
|
||||||
<body>
|
<body>
|
||||||
<div class="container-fluid">
|
<main class="container-fluid main-container">
|
||||||
<h1 class="mt-1 mb-2">
|
<h1 class="mt-1 mb-2">
|
||||||
FairHopper Visualisation Client
|
FairHopper Visualisation Client
|
||||||
</h1>
|
</h1>
|
||||||
|
<div id="purchase-container" class="purchase-container d-none">
|
||||||
|
<div class="d-flex header">
|
||||||
|
<h3>
|
||||||
|
Product selection
|
||||||
|
</h3>
|
||||||
|
<h3 id="purchase-countdown" class="countdown"></h3>
|
||||||
|
</div>
|
||||||
|
<div id="products-content" class="products-content"></div>
|
||||||
|
</div>
|
||||||
<div class="row">
|
<div class="row">
|
||||||
<div class="col-10">
|
<div class="col-10">
|
||||||
<div class="board-container">
|
<div class="board-container">
|
||||||
@ -30,123 +44,27 @@
|
|||||||
<ul class="players" id="players-content"></ul>
|
<ul class="players" id="players-content"></ul>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
</main>
|
||||||
|
|
||||||
|
<div class="modal fade" id="player-on-destination-modal">
|
||||||
|
<div class="modal-dialog">
|
||||||
|
<div class="modal-content">
|
||||||
|
<div class="modal-header">
|
||||||
|
<h5 class="modal-title">Player on destination</h5>
|
||||||
|
</div>
|
||||||
|
<div class="modal-body">
|
||||||
|
Player <strong class="player-name"></strong>
|
||||||
|
reached destination in <strong class="move-count"></strong>
|
||||||
|
moves.
|
||||||
|
</div>
|
||||||
|
<div class="modal-footer">
|
||||||
|
<button type="button" class="btn btn-primary" id="finish-product-selection" data-bs-dismiss="modal">
|
||||||
|
Finish product selection
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</body>
|
</body>
|
||||||
|
|
||||||
<script>
|
|
||||||
const BOARD_ICONS = {
|
|
||||||
PLAYER: "😀",
|
|
||||||
PLAYER_ON_DESTINATION: "😎",
|
|
||||||
OBSTACLE: "🔥",
|
|
||||||
DESTINATION: "🏠",
|
|
||||||
};
|
|
||||||
|
|
||||||
function createBoard(board) {
|
|
||||||
let html = "";
|
|
||||||
for (let y = 0; y < board.height; y++) {
|
|
||||||
let colHtml = "";
|
|
||||||
for (let x = 0; x < board.width; x++) {
|
|
||||||
colHtml += `<div class="cell" id="cell-${x}-${y}"> </div>`;
|
|
||||||
}
|
|
||||||
html += `
|
|
||||||
<div class="flex-grid">
|
|
||||||
${colHtml}
|
|
||||||
</div>
|
|
||||||
`;
|
|
||||||
}
|
|
||||||
document.getElementById("board-content").innerHTML = html;
|
|
||||||
}
|
|
||||||
|
|
||||||
function findCell(position) {
|
|
||||||
return document.getElementById(`cell-${position.x}-${position.y}`);
|
|
||||||
}
|
|
||||||
|
|
||||||
function renderCellContent(position, content) {
|
|
||||||
const cell = findCell(position);
|
|
||||||
if (cell) {
|
|
||||||
cell.innerText = content;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function renderPlayerList(players) {
|
|
||||||
const html = players.filter(player => player.active).map((player) => {
|
|
||||||
return `
|
|
||||||
<li class="${player.reached_destination ? "text-success" : ""}">
|
|
||||||
${player.name} (${player.move_count})
|
|
||||||
${player.reached_destination ? "✅" : ""}
|
|
||||||
</li>
|
|
||||||
`;
|
|
||||||
}).join("");
|
|
||||||
document.getElementById("players-content").innerHTML = html;
|
|
||||||
}
|
|
||||||
|
|
||||||
function renderPlayers(players) {
|
|
||||||
players.filter(player => player.active).forEach(player => {
|
|
||||||
const cell = findCell(player.position);
|
|
||||||
const playerIcon = player.reached_destination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
|
|
||||||
if (cell) {
|
|
||||||
const html = `
|
|
||||||
<div class="player-tooltip">${player.name}</div>
|
|
||||||
${playerIcon}
|
|
||||||
`;
|
|
||||||
cell.innerHTML = html;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
function getLayerObjectsOfType(layers, type) {
|
|
||||||
let objects = [];
|
|
||||||
layers.forEach(layer => {
|
|
||||||
objects = objects.concat(layer.objects.filter(obj => obj.type === type))
|
|
||||||
});
|
|
||||||
return objects;
|
|
||||||
}
|
|
||||||
|
|
||||||
function renderObstacles(layers) {
|
|
||||||
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
|
|
||||||
objects.forEach(obj => {
|
|
||||||
renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
function renderDestination(position) {
|
|
||||||
renderCellContent(position, BOARD_ICONS.DESTINATION);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
function wsConnect() {
|
|
||||||
let ws = new WebSocket('ws://localhost:8011');
|
|
||||||
ws.onopen = () => {
|
|
||||||
console.log("WS connected")
|
|
||||||
};
|
|
||||||
|
|
||||||
ws.onmessage = (e) => {
|
|
||||||
const data = JSON.parse(e.data);
|
|
||||||
console.log("WS message received:", data)
|
|
||||||
|
|
||||||
createBoard(data.board);
|
|
||||||
renderObstacles(data.layers)
|
|
||||||
renderDestination(data.destination.position);
|
|
||||||
renderPlayerList(data.players);
|
|
||||||
renderPlayers(data.players);
|
|
||||||
};
|
|
||||||
|
|
||||||
ws.onclose = (e) => {
|
|
||||||
setTimeout(function () {
|
|
||||||
wsConnect();
|
|
||||||
}, 1000);
|
|
||||||
};
|
|
||||||
|
|
||||||
ws.onerror = (err) => {
|
|
||||||
console.error("Socket encountered error:", err.message, "Closing socket");
|
|
||||||
ws.close();
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
window.onload = () => {
|
|
||||||
wsConnect();
|
|
||||||
}
|
|
||||||
</script>
|
|
||||||
|
|
||||||
|
|
||||||
</html>
|
</html>
|
||||||
178
frontend/js/frontend.js
Normal file
178
frontend/js/frontend.js
Normal file
@ -0,0 +1,178 @@
|
|||||||
|
if (typeof FAIRHOPPER_WS_SERVER === "undefined") {
|
||||||
|
var FAIRHOPPER_WS_SERVER = "ws://127.0.0.1:8011";
|
||||||
|
}
|
||||||
|
|
||||||
|
let ws = null;
|
||||||
|
let playerOnDestinationModal = null;
|
||||||
|
|
||||||
|
const BOARD_ICONS = {
|
||||||
|
PLAYER: "😀",
|
||||||
|
PLAYER_ON_DESTINATION: "😎",
|
||||||
|
OBSTACLE: "🔥",
|
||||||
|
DESTINATION: "🏠",
|
||||||
|
};
|
||||||
|
|
||||||
|
function createBoard(board) {
|
||||||
|
let html = "";
|
||||||
|
for (let y = 0; y < board.height; y++) {
|
||||||
|
let colHtml = "";
|
||||||
|
for (let x = 0; x < board.width; x++) {
|
||||||
|
colHtml += `<div class="cell" id="cell-${x}-${y}"> </div>`;
|
||||||
|
}
|
||||||
|
html += `
|
||||||
|
<div class="flex-grid">
|
||||||
|
${colHtml}
|
||||||
|
</div>
|
||||||
|
`;
|
||||||
|
}
|
||||||
|
document.getElementById("board-content").innerHTML = html;
|
||||||
|
}
|
||||||
|
|
||||||
|
function findCell(position) {
|
||||||
|
return document.getElementById(`cell-${position.x}-${position.y}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderCellContent(position, content) {
|
||||||
|
const cell = findCell(position);
|
||||||
|
if (cell) {
|
||||||
|
cell.innerText = content;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderPlayerList(players) {
|
||||||
|
document.getElementById("players-content").innerHTML = players
|
||||||
|
.filter((player) => player.active)
|
||||||
|
.map((player) => {
|
||||||
|
const onDestination = player.state === "ON_DESTINATION";
|
||||||
|
return `
|
||||||
|
<li class="${onDestination ? "text-success" : ""}">
|
||||||
|
${player.name} (${player.move_count})
|
||||||
|
${onDestination ? "✅" : ""}
|
||||||
|
</li>
|
||||||
|
`;
|
||||||
|
})
|
||||||
|
.join("");
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderPlayers(players) {
|
||||||
|
players
|
||||||
|
.filter((player) => player.active)
|
||||||
|
.forEach((player) => {
|
||||||
|
const cell = findCell(player.position);
|
||||||
|
const onDestination = player.state === "ON_DESTINATION";
|
||||||
|
const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
|
||||||
|
if (cell) {
|
||||||
|
cell.innerHTML = `
|
||||||
|
<div class="player-tooltip">${player.name}</div>
|
||||||
|
${playerIcon}
|
||||||
|
`;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function getLayerObjectsOfType(layers, type) {
|
||||||
|
let objects = [];
|
||||||
|
layers.forEach((layer) => {
|
||||||
|
objects = objects.concat(layer.objects.filter((obj) => obj.type === type));
|
||||||
|
});
|
||||||
|
return objects;
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderObstacles(layers) {
|
||||||
|
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
|
||||||
|
objects.forEach((obj) => {
|
||||||
|
renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderDestination(position) {
|
||||||
|
renderCellContent(position, BOARD_ICONS.DESTINATION);
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderGameDump(data) {
|
||||||
|
createBoard(data.board);
|
||||||
|
renderObstacles(data.layers);
|
||||||
|
renderDestination(data.destination.position);
|
||||||
|
renderPlayerList(data.players);
|
||||||
|
renderPlayers(data.players);
|
||||||
|
}
|
||||||
|
|
||||||
|
function playerReachedDestination(data) {
|
||||||
|
const dlgElement = document.getElementById("player-on-destination-modal");
|
||||||
|
dlgElement.querySelector(".player-name").textContent = data.player.name;
|
||||||
|
dlgElement.querySelector(".move-count").textContent = data.player.move_count;
|
||||||
|
playerOnDestinationModal.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
function productSelectionTimeout() {
|
||||||
|
playerOnDestinationModal.hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
function productSelectionDone() {
|
||||||
|
playerOnDestinationModal.hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
function wsConnect() {
|
||||||
|
console.log("Attempting to connect to", FAIRHOPPER_WS_SERVER);
|
||||||
|
ws = new WebSocket(FAIRHOPPER_WS_SERVER);
|
||||||
|
|
||||||
|
ws.onopen = () => {
|
||||||
|
console.log("WS connected");
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onmessage = (e) => {
|
||||||
|
const wsMessage = JSON.parse(e.data);
|
||||||
|
console.log("WS message received:", wsMessage);
|
||||||
|
|
||||||
|
switch (wsMessage.message) {
|
||||||
|
case "game_dump":
|
||||||
|
renderGameDump(wsMessage.data);
|
||||||
|
break;
|
||||||
|
case "player_reached_destination":
|
||||||
|
playerReachedDestination(wsMessage.data);
|
||||||
|
break;
|
||||||
|
case "product_selection_timeout":
|
||||||
|
productSelectionTimeout();
|
||||||
|
break;
|
||||||
|
case "product_selection_done":
|
||||||
|
productSelectionDone();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
console.error("Unknown message:", wsMessage);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onclose = (e) => {
|
||||||
|
ws = null;
|
||||||
|
setTimeout(() => {
|
||||||
|
wsConnect();
|
||||||
|
}, 1000);
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onerror = (err) => {
|
||||||
|
console.error("Socket encountered error:", err.message, "Closing socket");
|
||||||
|
ws.close();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function finishProductSelection() {
|
||||||
|
if (!ws) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const wsMessage = {
|
||||||
|
message: "product_selection_done",
|
||||||
|
data: null,
|
||||||
|
};
|
||||||
|
ws.send(JSON.stringify(wsMessage));
|
||||||
|
}
|
||||||
|
|
||||||
|
window.onload = () => {
|
||||||
|
const dlgElement = document.getElementById("player-on-destination-modal");
|
||||||
|
playerOnDestinationModal = new bootstrap.Modal(dlgElement);
|
||||||
|
|
||||||
|
document.getElementById("finish-product-selection").onclick = () => {
|
||||||
|
finishProductSelection();
|
||||||
|
};
|
||||||
|
|
||||||
|
wsConnect();
|
||||||
|
};
|
||||||
@ -2,6 +2,10 @@ body {
|
|||||||
background-color: whitesmoke;
|
background-color: whitesmoke;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
main.main-container {
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
.board-container {
|
.board-container {
|
||||||
background-color: white;
|
background-color: white;
|
||||||
border: 1px solid black;
|
border: 1px solid black;
|
||||||
@ -40,7 +44,6 @@ ul.players {
|
|||||||
color: white;
|
color: white;
|
||||||
background-color: darkred;
|
background-color: darkred;
|
||||||
border-radius: 5px;
|
border-radius: 5px;
|
||||||
z-index: 1000;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.player-tooltip::after {
|
.player-tooltip::after {
|
||||||
@ -53,3 +56,44 @@ ul.players {
|
|||||||
border-style: solid;
|
border-style: solid;
|
||||||
border-color: darkred transparent transparent transparent;
|
border-color: darkred transparent transparent transparent;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.purchase-container {
|
||||||
|
width: 50vw;
|
||||||
|
position: fixed;
|
||||||
|
top: 200px;
|
||||||
|
left: 50%;
|
||||||
|
padding: 20px;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
background-color: darkred;
|
||||||
|
z-index: 999;
|
||||||
|
border-radius: 10px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.purchase-container .header {
|
||||||
|
color: white;
|
||||||
|
margin-bottom: 20px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.purchase-container .header .countdown {
|
||||||
|
margin-left: auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
.purchase-container .products-content {
|
||||||
|
display: grid;
|
||||||
|
grid-gap: 10px;
|
||||||
|
grid-template-columns: 1fr 1fr 1fr;
|
||||||
|
}
|
||||||
|
|
||||||
|
.purchase-container .products-content .product.selected {
|
||||||
|
background-color: pink;
|
||||||
|
}
|
||||||
|
|
||||||
|
.purchase-container .products-content .product .card-title {
|
||||||
|
text-align: center;
|
||||||
|
font-size: 12pt;
|
||||||
|
}
|
||||||
|
|
||||||
|
.purchase-container .products-content .product img {
|
||||||
|
margin: 20px;
|
||||||
|
max-height: 300px;
|
||||||
|
}
|
||||||
|
|||||||
@ -2,6 +2,7 @@ from typing import Optional
|
|||||||
|
|
||||||
from hopper.engine import GameEngine, GameEngineFactory
|
from hopper.engine import GameEngine, GameEngineFactory
|
||||||
from hopper.ws_server import WSServer
|
from hopper.ws_server import WSServer
|
||||||
|
from settings import settings
|
||||||
|
|
||||||
game_engine: Optional[GameEngine] = None
|
game_engine: Optional[GameEngine] = None
|
||||||
|
|
||||||
@ -12,7 +13,10 @@ def create_game_engine() -> GameEngine:
|
|||||||
if game_engine:
|
if game_engine:
|
||||||
raise RuntimeError("Can't call create_game_engine() more than once!")
|
raise RuntimeError("Can't call create_game_engine() more than once!")
|
||||||
|
|
||||||
ws_server = WSServer(daemon=True)
|
ws_server = WSServer(
|
||||||
|
host=settings.ws_server.HOST,
|
||||||
|
port=settings.ws_server.PORT,
|
||||||
|
)
|
||||||
ws_server.start()
|
ws_server.start()
|
||||||
|
|
||||||
game_engine = GameEngineFactory.create_default(ws_server=ws_server)
|
game_engine = GameEngineFactory.create_default(ws_server=ws_server)
|
||||||
|
|||||||
@ -2,6 +2,8 @@ from __future__ import annotations
|
|||||||
|
|
||||||
from pydantic import BaseModel as PydanticBaseModel
|
from pydantic import BaseModel as PydanticBaseModel
|
||||||
|
|
||||||
|
from hopper.enums import PlayerState
|
||||||
|
|
||||||
|
|
||||||
class BaseModel(PydanticBaseModel):
|
class BaseModel(PydanticBaseModel):
|
||||||
class Config:
|
class Config:
|
||||||
@ -23,12 +25,13 @@ class PositionDto(BaseModel):
|
|||||||
|
|
||||||
|
|
||||||
class PlayerDto(BaseModel):
|
class PlayerDto(BaseModel):
|
||||||
uuid: str
|
id: str
|
||||||
name: str
|
name: str
|
||||||
active: bool
|
active: bool
|
||||||
position: PositionDto
|
position: PositionDto
|
||||||
move_count: int
|
move_count: int
|
||||||
move_attempt_count: int
|
move_attempt_count: int
|
||||||
|
state: PlayerState
|
||||||
|
|
||||||
|
|
||||||
class DestinationDto(BaseModel):
|
class DestinationDto(BaseModel):
|
||||||
|
|||||||
@ -14,14 +14,18 @@ from hopper.api.dto import (
|
|||||||
)
|
)
|
||||||
from hopper.engine import GameEngine
|
from hopper.engine import GameEngine
|
||||||
from hopper.enums import Direction, PlayerMoveResult
|
from hopper.enums import Direction, PlayerMoveResult
|
||||||
from hopper.errors import Collision, PositionOutOfBounds
|
from hopper.errors import (
|
||||||
|
Collision,
|
||||||
|
GameLockForMovement,
|
||||||
|
PositionOutOfBounds,
|
||||||
|
)
|
||||||
from hopper.models.player import Player
|
from hopper.models.player import Player
|
||||||
|
|
||||||
router = APIRouter()
|
router = APIRouter()
|
||||||
|
|
||||||
|
|
||||||
def get_player(uuid: str, engine: GameEngine = Depends(get_game_engine)) -> Player:
|
def get_player(id: str, engine: GameEngine = Depends(get_game_engine)) -> Player:
|
||||||
player = engine.players.find(uuid)
|
player = engine.players.find(id)
|
||||||
if player is None:
|
if player is None:
|
||||||
raise HTTPException(
|
raise HTTPException(
|
||||||
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
||||||
@ -60,7 +64,7 @@ async def start_game(
|
|||||||
body: StartGameRequestDto,
|
body: StartGameRequestDto,
|
||||||
engine: GameEngine = Depends(get_game_engine),
|
engine: GameEngine = Depends(get_game_engine),
|
||||||
) -> StartGameResponseDto:
|
) -> StartGameResponseDto:
|
||||||
new_player = await engine.start_game(player_name=body.player_name)
|
new_player = await engine.start_game_for_player(player_name=body.player_name)
|
||||||
|
|
||||||
return StartGameResponseDto(
|
return StartGameResponseDto(
|
||||||
board=engine.board,
|
board=engine.board,
|
||||||
@ -72,16 +76,16 @@ async def start_game(
|
|||||||
|
|
||||||
|
|
||||||
@router.get(
|
@router.get(
|
||||||
"/player/{uuid}",
|
"/player/{id}",
|
||||||
response_model=PlayerInfoResponseDto,
|
response_model=PlayerInfoResponseDto,
|
||||||
responses={
|
responses={
|
||||||
status.HTTP_403_FORBIDDEN: {
|
status.HTTP_403_FORBIDDEN: {
|
||||||
"model": ErrorResponseDto,
|
"model": ErrorResponseDto,
|
||||||
"description": " Player inactive",
|
"description": "Player inactive",
|
||||||
},
|
},
|
||||||
status.HTTP_404_NOT_FOUND: {
|
status.HTTP_404_NOT_FOUND: {
|
||||||
"model": ErrorResponseDto,
|
"model": ErrorResponseDto,
|
||||||
"description": " Player with uuid not found, probably kicked out",
|
"description": "Player with id not found, probably kicked out",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
@ -92,7 +96,7 @@ async def get_player_info(
|
|||||||
|
|
||||||
|
|
||||||
@router.post(
|
@router.post(
|
||||||
"/player/{uuid}/move/{direction}",
|
"/player/{id}/move/{direction}",
|
||||||
response_model=MovePlayerResponseDto,
|
response_model=MovePlayerResponseDto,
|
||||||
status_code=status.HTTP_201_CREATED,
|
status_code=status.HTTP_201_CREATED,
|
||||||
responses={
|
responses={
|
||||||
@ -102,15 +106,19 @@ async def get_player_info(
|
|||||||
},
|
},
|
||||||
status.HTTP_403_FORBIDDEN: {
|
status.HTTP_403_FORBIDDEN: {
|
||||||
"model": ErrorResponseDto,
|
"model": ErrorResponseDto,
|
||||||
"description": " Player inactive",
|
"description": "Player inactive",
|
||||||
},
|
},
|
||||||
status.HTTP_404_NOT_FOUND: {
|
status.HTTP_404_NOT_FOUND: {
|
||||||
"model": ErrorResponseDto,
|
"model": ErrorResponseDto,
|
||||||
"description": " Player with uuid not found, probably kicked out",
|
"description": "Player with id not found, probably kicked out",
|
||||||
},
|
},
|
||||||
status.HTTP_409_CONFLICT: {
|
status.HTTP_409_CONFLICT: {
|
||||||
"model": ErrorResponseDto,
|
"model": ErrorResponseDto,
|
||||||
"description": " Position out of bounds or collision with an object",
|
"description": "Position out of bounds or collision with an object",
|
||||||
|
},
|
||||||
|
status.HTTP_423_LOCKED: {
|
||||||
|
"model": ErrorResponseDto,
|
||||||
|
"description": "Player reached destination. Can't move anymore.",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
@ -130,6 +138,11 @@ async def move_player(
|
|||||||
raise HTTPException(
|
raise HTTPException(
|
||||||
status_code=status.HTTP_409_CONFLICT, detail="Collision with an object"
|
status_code=status.HTTP_409_CONFLICT, detail="Collision with an object"
|
||||||
)
|
)
|
||||||
|
except GameLockForMovement:
|
||||||
|
raise HTTPException(
|
||||||
|
status_code=status.HTTP_423_LOCKED,
|
||||||
|
detail="Player reached destination. Can't move anymore.",
|
||||||
|
)
|
||||||
|
|
||||||
if move_result == PlayerMoveResult.DESTINATION_REACHED:
|
if move_result == PlayerMoveResult.DESTINATION_REACHED:
|
||||||
response.status_code = status.HTTP_200_OK
|
response.status_code = status.HTTP_200_OK
|
||||||
|
|||||||
31
hopper/countdown_timer.py
Normal file
31
hopper/countdown_timer.py
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
import time
|
||||||
|
from threading import Event, Thread
|
||||||
|
from typing import Callable, Optional
|
||||||
|
|
||||||
|
|
||||||
|
class CountdownTimer(Thread):
|
||||||
|
def __init__(
|
||||||
|
self,
|
||||||
|
seconds: int,
|
||||||
|
timer_tick_callback: Optional[Callable[[int], None]] = None,
|
||||||
|
timer_done_callback: Optional[Callable[[], None]] = None,
|
||||||
|
) -> None:
|
||||||
|
self.seconds = seconds
|
||||||
|
self.stop_event = Event()
|
||||||
|
self.timer_tick_callback = timer_tick_callback
|
||||||
|
self.timer_done_callback = timer_done_callback
|
||||||
|
super().__init__(daemon=True)
|
||||||
|
|
||||||
|
def run(self) -> None:
|
||||||
|
time_left = self.seconds
|
||||||
|
while time_left and not self.stop_event.is_set():
|
||||||
|
time.sleep(1)
|
||||||
|
time_left -= 1
|
||||||
|
if self.timer_tick_callback and not self.stop_event.is_set():
|
||||||
|
self.timer_tick_callback(time_left)
|
||||||
|
|
||||||
|
if time_left == 0 and self.timer_done_callback:
|
||||||
|
self.timer_done_callback()
|
||||||
|
|
||||||
|
def stop(self) -> None:
|
||||||
|
self.stop_event.set()
|
||||||
156
hopper/engine.py
156
hopper/engine.py
@ -3,9 +3,9 @@ import logging
|
|||||||
import random
|
import random
|
||||||
from typing import Optional
|
from typing import Optional
|
||||||
|
|
||||||
from hopper.enums import Direction, PlayerMoveResult
|
from hopper.countdown_timer import CountdownTimer
|
||||||
from hopper.errors import Collision, PositionOutOfBounds
|
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
|
||||||
from hopper.interfaces import SendGameStateInterface
|
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
||||||
from hopper.models.board import (
|
from hopper.models.board import (
|
||||||
BOARD_DUMP_CHARS,
|
BOARD_DUMP_CHARS,
|
||||||
BoardLayout,
|
BoardLayout,
|
||||||
@ -18,17 +18,34 @@ from hopper.models.board import (
|
|||||||
)
|
)
|
||||||
from hopper.models.player import Player, PlayerList, Position
|
from hopper.models.player import Player, PlayerList, Position
|
||||||
from hopper.watchdog import InactivityWatchdog
|
from hopper.watchdog import InactivityWatchdog
|
||||||
|
from hopper.ws_server import WSServer
|
||||||
from settings import settings
|
from settings import settings
|
||||||
|
|
||||||
|
|
||||||
|
def create_player_start_position(board_width: int, board_height: int) -> Position:
|
||||||
|
"""Create random position somewhere on the board border"""
|
||||||
|
border_len = (board_width + board_height) * 2
|
||||||
|
rnd_position = random.randint(0, border_len - 1)
|
||||||
|
|
||||||
|
if rnd_position < board_width * 2:
|
||||||
|
x = rnd_position % board_width
|
||||||
|
y = 0 if rnd_position < board_width else board_height - 1
|
||||||
|
else:
|
||||||
|
rnd_position -= 2 * board_width
|
||||||
|
x = 0 if rnd_position < board_height else board_width - 1
|
||||||
|
y = rnd_position % board_height
|
||||||
|
|
||||||
|
return Position(x=x, y=y)
|
||||||
|
|
||||||
|
|
||||||
class GameEngine:
|
class GameEngine:
|
||||||
def __init__(
|
def __init__(self, board: GameBoard, ws_server: WSServer = None) -> None:
|
||||||
self, board: GameBoard, ws_server: Optional[SendGameStateInterface] = None
|
|
||||||
) -> None:
|
|
||||||
self.board = board
|
self.board = board
|
||||||
self.ws_server = ws_server
|
self.ws_server = ws_server
|
||||||
self.players = PlayerList()
|
self.players = PlayerList()
|
||||||
self._inacivity_watchdog = None
|
self._inacivity_watchdog = None
|
||||||
|
self._purchase_countdown_timer: Optional[CountdownTimer] = None
|
||||||
|
self.game_state = GameState.RUNNING
|
||||||
self.__debug_print_board()
|
self.__debug_print_board()
|
||||||
|
|
||||||
def dump_board(self) -> list[list[str]]:
|
def dump_board(self) -> list[list[str]]:
|
||||||
@ -58,42 +75,35 @@ class GameEngine:
|
|||||||
self._inacivity_watchdog = InactivityWatchdog(
|
self._inacivity_watchdog = InactivityWatchdog(
|
||||||
players=self.players,
|
players=self.players,
|
||||||
ws_server=self.ws_server,
|
ws_server=self.ws_server,
|
||||||
daemon=True,
|
|
||||||
)
|
)
|
||||||
self._inacivity_watchdog.start()
|
self._inacivity_watchdog.start()
|
||||||
|
|
||||||
async def start_game(self, player_name: str) -> Player:
|
async def send_game_dump(self):
|
||||||
|
self.__debug_print_board()
|
||||||
|
await self.ws_server.send_game_dump()
|
||||||
|
|
||||||
|
async def reset_game(self) -> None:
|
||||||
|
self.__debug_print_board()
|
||||||
|
self.game_state = GameState.RUNNING
|
||||||
|
self.players.clear()
|
||||||
|
await self.send_game_dump()
|
||||||
|
|
||||||
|
async def start_game_for_player(self, player_name: str) -> Player:
|
||||||
self._start_inactivity_watchdog()
|
self._start_inactivity_watchdog()
|
||||||
player = Player(
|
player = Player(
|
||||||
name=player_name,
|
name=player_name,
|
||||||
position=self._create_player_start_position(),
|
position=create_player_start_position(self.board.width, self.board.height),
|
||||||
|
state=PlayerState.CREATED,
|
||||||
)
|
)
|
||||||
self.players.append(player)
|
self.players.append(player)
|
||||||
|
|
||||||
logging.info(f"Starting new game for player: {player}")
|
logging.info(f"Starting new game for player: {player}")
|
||||||
self.__debug_print_board()
|
self.__debug_print_board()
|
||||||
|
|
||||||
if self.ws_server:
|
await self.send_game_dump()
|
||||||
await self.ws_server.send_game_state()
|
|
||||||
|
|
||||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||||
return player
|
return player
|
||||||
|
|
||||||
def _create_player_start_position(self) -> Position:
|
|
||||||
"""Create random position somewhere on the board border"""
|
|
||||||
border_len = (self.board.width + self.board.height) * 2
|
|
||||||
rnd_position = random.randint(0, border_len - 1)
|
|
||||||
|
|
||||||
if rnd_position < self.board.width * 2:
|
|
||||||
x = rnd_position % self.board.width
|
|
||||||
y = 0 if rnd_position < self.board.width else self.board.height - 1
|
|
||||||
else:
|
|
||||||
rnd_position -= 2 * self.board.width
|
|
||||||
x = 0 if rnd_position < self.board.height else self.board.width - 1
|
|
||||||
y = rnd_position % self.board.height
|
|
||||||
|
|
||||||
return Position(x=x, y=y)
|
|
||||||
|
|
||||||
def _move_position(self, position: Position, direction: Direction) -> Position:
|
def _move_position(self, position: Position, direction: Direction) -> Position:
|
||||||
new_position = Position(position.x, position.y)
|
new_position = Position(position.x, position.y)
|
||||||
if direction == Direction.LEFT:
|
if direction == Direction.LEFT:
|
||||||
@ -113,14 +123,18 @@ class GameEngine:
|
|||||||
) -> PlayerMoveResult:
|
) -> PlayerMoveResult:
|
||||||
player.reset_timeout()
|
player.reset_timeout()
|
||||||
|
|
||||||
|
if self.game_state == GameState.LOCK_FOR_MOVEMENT:
|
||||||
|
raise GameLockForMovement("Player reached destination. Can't move anymore.")
|
||||||
|
|
||||||
# player will not be able to move once they reach the destination
|
# player will not be able to move once they reach the destination
|
||||||
if player.reached_destination:
|
if player.state == PlayerState.ON_DESTINATION:
|
||||||
return PlayerMoveResult.DESTINATION_REACHED
|
return PlayerMoveResult.DESTINATION_REACHED
|
||||||
|
|
||||||
logging.info(f"Player {player} move to {direction}")
|
logging.info(f"Player {player} move to {direction}")
|
||||||
new_position = self._move_position(player.position, direction)
|
new_position = self._move_position(player.position, direction)
|
||||||
|
|
||||||
player.move_attempt_count += 1
|
player.move_attempt_count += 1
|
||||||
|
player.state = PlayerState.MOVING
|
||||||
|
|
||||||
if not self._position_in_board_bounds(new_position):
|
if not self._position_in_board_bounds(new_position):
|
||||||
raise PositionOutOfBounds()
|
raise PositionOutOfBounds()
|
||||||
@ -132,19 +146,13 @@ class GameEngine:
|
|||||||
player.move_count += 1
|
player.move_count += 1
|
||||||
|
|
||||||
if self._is_player_on_destination(player):
|
if self._is_player_on_destination(player):
|
||||||
player.reached_destination = True
|
player.state = PlayerState.ON_DESTINATION
|
||||||
logging.info(f"Player {player} reached destination!")
|
await self._player_on_destination(player)
|
||||||
|
|
||||||
if self.ws_server:
|
|
||||||
await self.ws_server.send_game_state()
|
|
||||||
|
|
||||||
self.__debug_print_board()
|
|
||||||
|
|
||||||
if player.reached_destination:
|
|
||||||
return PlayerMoveResult.DESTINATION_REACHED
|
return PlayerMoveResult.DESTINATION_REACHED
|
||||||
|
|
||||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
await self.send_game_dump()
|
||||||
|
|
||||||
|
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||||
return PlayerMoveResult.OK
|
return PlayerMoveResult.OK
|
||||||
|
|
||||||
def _is_player_on_destination(self, player: Player) -> bool:
|
def _is_player_on_destination(self, player: Player) -> bool:
|
||||||
@ -158,6 +166,54 @@ class GameEngine:
|
|||||||
def _colided_with_obstacle(self, position: Position) -> bool:
|
def _colided_with_obstacle(self, position: Position) -> bool:
|
||||||
return self.board.get_object_at_position(position) is not None
|
return self.board.get_object_at_position(position) is not None
|
||||||
|
|
||||||
|
async def _player_on_destination(self, player: Player) -> None:
|
||||||
|
logging.info(f"Player {player} reached destination!")
|
||||||
|
|
||||||
|
self.game_state = GameState.LOCK_FOR_MOVEMENT
|
||||||
|
await self.send_game_dump()
|
||||||
|
|
||||||
|
await self.ws_server.send_player_reached_destination_message(player=player)
|
||||||
|
|
||||||
|
logging.info(
|
||||||
|
f"Starting product selection countdown timer for {settings.purchase_timeout} seconds"
|
||||||
|
)
|
||||||
|
|
||||||
|
def on_purchase_timer_tick(time_left) -> None:
|
||||||
|
logging.info(f"Product selection countdown timer tick, time left: {time_left}")
|
||||||
|
|
||||||
|
def on_purchase_timer_done() -> None:
|
||||||
|
logging.info("Ding ding! Product selection countdown timer timeout")
|
||||||
|
self._purchase_countdown_timer = None
|
||||||
|
asyncio.run(
|
||||||
|
self.ws_server.send_product_selection_timeout_message()
|
||||||
|
)
|
||||||
|
self.game_state = GameState.RUNNING
|
||||||
|
asyncio.run(self.send_game_dump())
|
||||||
|
|
||||||
|
self._purchase_countdown_timer = CountdownTimer(
|
||||||
|
seconds=settings.purchase_timeout,
|
||||||
|
timer_tick_callback=on_purchase_timer_tick,
|
||||||
|
timer_done_callback=on_purchase_timer_done,
|
||||||
|
)
|
||||||
|
self._purchase_countdown_timer.start()
|
||||||
|
|
||||||
|
await asyncio.sleep(settings.game.PURCHASE_START_DELAY)
|
||||||
|
|
||||||
|
async def product_selection_done(self) -> None:
|
||||||
|
logging.info("Product selection done, unlocking game")
|
||||||
|
if self._purchase_countdown_timer:
|
||||||
|
self._purchase_countdown_timer.stop()
|
||||||
|
await self.ws_server.send_product_selection_done_message()
|
||||||
|
await self.reset_game()
|
||||||
|
|
||||||
|
def _reset_player(self, player) -> None:
|
||||||
|
# move player to start position
|
||||||
|
player.position = create_player_start_position(
|
||||||
|
self.board.width, self.board.height
|
||||||
|
)
|
||||||
|
player.state = PlayerState.CREATED
|
||||||
|
player.last_seen = None
|
||||||
|
|
||||||
def get_board_layout(self) -> BoardLayout:
|
def get_board_layout(self) -> BoardLayout:
|
||||||
return BoardLayout(board=self.board, players=self.players)
|
return BoardLayout(board=self.board, players=self.players)
|
||||||
|
|
||||||
@ -168,7 +224,7 @@ class GameEngineFactory:
|
|||||||
board_width: int,
|
board_width: int,
|
||||||
board_height: int,
|
board_height: int,
|
||||||
obstacle_count: int = 0,
|
obstacle_count: int = 0,
|
||||||
ws_server: Optional[SendGameStateInterface] = None,
|
ws_server: WSServer = None,
|
||||||
) -> GameEngine:
|
) -> GameEngine:
|
||||||
board = GameBoard(
|
board = GameBoard(
|
||||||
width=board_width,
|
width=board_width,
|
||||||
@ -189,12 +245,12 @@ class GameEngineFactory:
|
|||||||
board=board,
|
board=board,
|
||||||
ws_server=ws_server,
|
ws_server=ws_server,
|
||||||
)
|
)
|
||||||
GameEngineFactory.__add_test_player(game.players)
|
GameEngineFactory.__add_test_players(game.players)
|
||||||
return game
|
return game
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def create_default(
|
def create_default(
|
||||||
ws_server: Optional[SendGameStateInterface] = None,
|
ws_server: WSServer = None,
|
||||||
) -> GameEngine:
|
) -> GameEngine:
|
||||||
return GameEngineFactory.create(
|
return GameEngineFactory.create(
|
||||||
board_width=settings.board.WIDTH,
|
board_width=settings.board.WIDTH,
|
||||||
@ -204,18 +260,10 @@ class GameEngineFactory:
|
|||||||
)
|
)
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def __add_test_player(players: PlayerList) -> None:
|
def __add_test_players(players: PlayerList) -> None:
|
||||||
if not (settings.debug and settings.debug.CREATE_TEST_PLAYER):
|
if not settings.debug:
|
||||||
return
|
return
|
||||||
|
|
||||||
player = Player(
|
for player in settings.debug.PLAYERS:
|
||||||
name="Pero",
|
players.append(player)
|
||||||
uuid="test-player-id",
|
logging.info(f"Test player created: {player}")
|
||||||
position=Position(
|
|
||||||
settings.debug.TEST_PLAYER_START_X,
|
|
||||||
settings.debug.TEST_PLAYER_START_Y,
|
|
||||||
),
|
|
||||||
can_be_deactivated=False,
|
|
||||||
)
|
|
||||||
players.append(player)
|
|
||||||
logging.info(f"Test player created: {player}")
|
|
||||||
|
|||||||
@ -18,3 +18,16 @@ class ObjectType(str, Enum):
|
|||||||
class PlayerMoveResult(Enum):
|
class PlayerMoveResult(Enum):
|
||||||
OK = auto()
|
OK = auto()
|
||||||
DESTINATION_REACHED = auto()
|
DESTINATION_REACHED = auto()
|
||||||
|
|
||||||
|
|
||||||
|
class GameState(Enum):
|
||||||
|
RUNNING = auto()
|
||||||
|
LOCK_FOR_MOVEMENT = auto()
|
||||||
|
ENDGAME = auto()
|
||||||
|
|
||||||
|
|
||||||
|
class PlayerState(str, Enum):
|
||||||
|
CREATED = "CREATED"
|
||||||
|
MOVING = "MOVING"
|
||||||
|
ON_DESTINATION = "ON_DESTINATION"
|
||||||
|
INACTIVE = "INACTIVE"
|
||||||
|
|||||||
@ -8,3 +8,7 @@ class PositionOutOfBounds(BaseError):
|
|||||||
|
|
||||||
class Collision(BaseError):
|
class Collision(BaseError):
|
||||||
...
|
...
|
||||||
|
|
||||||
|
|
||||||
|
class GameLockForMovement(BaseError):
|
||||||
|
...
|
||||||
|
|||||||
@ -1,6 +0,0 @@
|
|||||||
from typing import Protocol
|
|
||||||
|
|
||||||
|
|
||||||
class SendGameStateInterface(Protocol):
|
|
||||||
async def send_game_state(self) -> None:
|
|
||||||
...
|
|
||||||
@ -1,10 +1,16 @@
|
|||||||
import logging
|
import logging
|
||||||
from dataclasses import dataclass
|
from dataclasses import dataclass
|
||||||
from typing import Optional
|
from typing import List, Optional
|
||||||
|
|
||||||
|
from hopper.models.player import Player
|
||||||
|
from hopper.models.product import Product
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class GameSettings:
|
class GameSettings:
|
||||||
MOVE_DELAY: float = 0.5 # seconds
|
MOVE_DELAY: float = 0.5 # seconds
|
||||||
|
PURCHASE_START_DELAY: float = 2 # seconds
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class BoardSettings:
|
class BoardSettings:
|
||||||
@ -22,16 +28,14 @@ class InactivityWatchdogSettings:
|
|||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class WSServerSettings:
|
class WSServerSettings:
|
||||||
HOST: str = "localhost"
|
HOST: str = "127.0.0.1"
|
||||||
PORT: int = 8011
|
PORT: int = 8011
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class DebugSettings:
|
class DebugSettings:
|
||||||
PRINT_BOARD: bool = False
|
PRINT_BOARD: bool = False
|
||||||
CREATE_TEST_PLAYER: bool = False
|
PLAYERS: Optional[List[Player]] = None
|
||||||
TEST_PLAYER_START_X: int = 0
|
|
||||||
TEST_PLAYER_START_Y: int = 0
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
@ -40,5 +44,7 @@ class Settings:
|
|||||||
board: BoardSettings
|
board: BoardSettings
|
||||||
inacivity_watchdog: InactivityWatchdogSettings
|
inacivity_watchdog: InactivityWatchdogSettings
|
||||||
ws_server: WSServerSettings
|
ws_server: WSServerSettings
|
||||||
|
purchase_timeout: int = 10 # seconds
|
||||||
log_level: int = logging.INFO
|
log_level: int = logging.INFO
|
||||||
|
products: List[Product] = None
|
||||||
debug: Optional[DebugSettings] = None
|
debug: Optional[DebugSettings] = None
|
||||||
|
|||||||
@ -3,6 +3,8 @@ import uuid
|
|||||||
from dataclasses import dataclass, field
|
from dataclasses import dataclass, field
|
||||||
from typing import Optional
|
from typing import Optional
|
||||||
|
|
||||||
|
from hopper.enums import PlayerState
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class Position:
|
class Position:
|
||||||
@ -13,24 +15,24 @@ class Position:
|
|||||||
@dataclass
|
@dataclass
|
||||||
class Player:
|
class Player:
|
||||||
name: str
|
name: str
|
||||||
uuid: str = field(default_factory=lambda: str(uuid.uuid4()))
|
id: str = field(default_factory=lambda: str(uuid.uuid4()))
|
||||||
position: Position = field(default_factory=lambda: Position(0, 0))
|
position: Position = field(default_factory=lambda: Position(0, 0))
|
||||||
move_count: int = 0
|
move_count: int = 0
|
||||||
move_attempt_count: int = 0
|
move_attempt_count: int = 0
|
||||||
last_seen: datetime.datetime = field(
|
last_seen: datetime.datetime = field(
|
||||||
default_factory=lambda: datetime.datetime.now()
|
default_factory=lambda: datetime.datetime.now()
|
||||||
)
|
)
|
||||||
|
state: PlayerState = PlayerState.CREATED
|
||||||
active: bool = True
|
active: bool = True
|
||||||
can_be_deactivated: bool = True
|
can_be_deactivated: bool = True
|
||||||
reached_destination: bool = False
|
|
||||||
|
|
||||||
def reset_timeout(self) -> None:
|
def reset_timeout(self) -> None:
|
||||||
self.last_seen = datetime.datetime.now()
|
self.last_seen = datetime.datetime.now()
|
||||||
|
|
||||||
|
|
||||||
class PlayerList(list[Player]):
|
class PlayerList(list[Player]):
|
||||||
def find(self, uuid: str) -> Optional[Player]:
|
def find(self, id: str) -> Optional[Player]:
|
||||||
for player in self:
|
for player in self:
|
||||||
if player.uuid == uuid:
|
if player.id == id:
|
||||||
return player
|
return player
|
||||||
return None
|
return None
|
||||||
|
|||||||
10
hopper/models/product.py
Normal file
10
hopper/models/product.py
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
import uuid
|
||||||
|
from dataclasses import dataclass, field
|
||||||
|
from typing import Optional
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class Product:
|
||||||
|
name: str
|
||||||
|
id: str = field(default_factory=lambda: str(uuid.uuid4()))
|
||||||
|
description: Optional[str] = None
|
||||||
@ -1,6 +1,10 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
|
import json
|
||||||
|
from typing import Optional, TypeVar
|
||||||
|
|
||||||
from pydantic import Field
|
from pydantic import Field
|
||||||
|
from pydantic.generics import GenericModel
|
||||||
|
|
||||||
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
|
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
|
||||||
from hopper.enums import ObjectType
|
from hopper.enums import ObjectType
|
||||||
@ -15,12 +19,50 @@ class LayerDto(BaseModel):
|
|||||||
name: str
|
name: str
|
||||||
objects: list[LayerObjectDto]
|
objects: list[LayerObjectDto]
|
||||||
|
|
||||||
class GameStatePlayerDto(PlayerDto):
|
|
||||||
reached_destination: bool
|
|
||||||
|
|
||||||
|
class GameDumpDto(BaseModel):
|
||||||
class GameStateDto(BaseModel):
|
|
||||||
board: BoardDto
|
board: BoardDto
|
||||||
destination: DestinationDto
|
destination: DestinationDto
|
||||||
players: list[GameStatePlayerDto]
|
players: list[PlayerDto]
|
||||||
layers: list[LayerDto]
|
layers: list[LayerDto]
|
||||||
|
|
||||||
|
|
||||||
|
class PlayerReachedDestinationDto(BaseModel):
|
||||||
|
player: PlayerDto
|
||||||
|
|
||||||
|
|
||||||
|
TMessageData = TypeVar("TMessageData", bound=BaseModel)
|
||||||
|
|
||||||
|
|
||||||
|
class WSMessage(GenericModel):
|
||||||
|
message: str
|
||||||
|
data: Optional[TMessageData] = None
|
||||||
|
|
||||||
|
def __str__(self) -> str:
|
||||||
|
return self.to_str()
|
||||||
|
|
||||||
|
def to_str(self) -> str:
|
||||||
|
return json.dumps(self.dict())
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
@property
|
||||||
|
def message_type(cls) -> str:
|
||||||
|
return cls.__fields__["message"].default
|
||||||
|
|
||||||
|
|
||||||
|
class WSGameDumpMessage(WSMessage):
|
||||||
|
message: str = "game_dump"
|
||||||
|
data: GameDumpDto
|
||||||
|
|
||||||
|
|
||||||
|
class WSProductSelectionDoneMessage(WSMessage):
|
||||||
|
message: str = "product_selection_done"
|
||||||
|
|
||||||
|
|
||||||
|
class WSProductSelectionTimeoutMessage(WSMessage):
|
||||||
|
message: str = "product_selection_timeout"
|
||||||
|
|
||||||
|
|
||||||
|
class WSPlayerReachedDestinationMessage(WSMessage):
|
||||||
|
message: str = "player_reached_destination"
|
||||||
|
data: PlayerReachedDestinationDto
|
||||||
|
|||||||
@ -3,25 +3,20 @@ import datetime
|
|||||||
import logging
|
import logging
|
||||||
import time
|
import time
|
||||||
from threading import Thread
|
from threading import Thread
|
||||||
from typing import Optional
|
|
||||||
|
|
||||||
from hopper.interfaces import SendGameStateInterface
|
|
||||||
from hopper.models.player import PlayerList
|
from hopper.models.player import PlayerList
|
||||||
|
from hopper.ws_server import WSServer
|
||||||
from settings import settings
|
from settings import settings
|
||||||
|
|
||||||
|
|
||||||
class InactivityWatchdog(Thread):
|
class InactivityWatchdog(Thread):
|
||||||
def __init__(
|
def __init__(
|
||||||
self,
|
self, players: PlayerList, ws_server: WSServer = None
|
||||||
players: PlayerList,
|
|
||||||
ws_server: Optional[SendGameStateInterface] = None,
|
|
||||||
*args,
|
|
||||||
**kwargs,
|
|
||||||
) -> None:
|
) -> None:
|
||||||
self.players = players
|
self.players = players
|
||||||
self.ws_server = ws_server
|
self.ws_server = ws_server
|
||||||
self.stopped = False
|
self.stopped = False
|
||||||
super().__init__(*args, **kwargs)
|
super().__init__(daemon=True)
|
||||||
|
|
||||||
def run(self) -> None:
|
def run(self) -> None:
|
||||||
logging.info("Starting inactivity watchdog")
|
logging.info("Starting inactivity watchdog")
|
||||||
@ -38,7 +33,7 @@ class InactivityWatchdog(Thread):
|
|||||||
seconds=settings.inacivity_watchdog.KICK_TIMEOUT
|
seconds=settings.inacivity_watchdog.KICK_TIMEOUT
|
||||||
)
|
)
|
||||||
|
|
||||||
send_game_state = False
|
send_game_dump = False
|
||||||
|
|
||||||
for player in self.players:
|
for player in self.players:
|
||||||
if (
|
if (
|
||||||
@ -48,7 +43,7 @@ class InactivityWatchdog(Thread):
|
|||||||
):
|
):
|
||||||
player.active = False
|
player.active = False
|
||||||
logging.info(f"Player {player} set as inactive")
|
logging.info(f"Player {player} set as inactive")
|
||||||
send_game_state = True
|
send_game_dump = True
|
||||||
|
|
||||||
# safe remove from list
|
# safe remove from list
|
||||||
n = 0
|
n = 0
|
||||||
@ -57,18 +52,16 @@ class InactivityWatchdog(Thread):
|
|||||||
if player.can_be_deactivated and player.last_seen < kick_threshold:
|
if player.can_be_deactivated and player.last_seen < kick_threshold:
|
||||||
self.players.pop(n)
|
self.players.pop(n)
|
||||||
logging.info(f"Player {player} kicked out")
|
logging.info(f"Player {player} kicked out")
|
||||||
send_game_state = True
|
send_game_dump = True
|
||||||
else:
|
else:
|
||||||
n += 1
|
n += 1
|
||||||
|
|
||||||
if send_game_state:
|
if send_game_dump:
|
||||||
self.send_game_state()
|
self.send_game_dump()
|
||||||
|
|
||||||
def send_game_state(self):
|
def send_game_dump(self):
|
||||||
if not self.ws_server:
|
logging.info("Sending WS game dump")
|
||||||
return
|
asyncio.run(self.ws_server.send_game_dump())
|
||||||
logging.info("Sending WS game state")
|
|
||||||
asyncio.run(self.ws_server.send_game_state())
|
|
||||||
|
|
||||||
def stop(self) -> None:
|
def stop(self) -> None:
|
||||||
self.stopped = True
|
self.stopped = True
|
||||||
|
|||||||
@ -5,76 +5,143 @@ from threading import Thread
|
|||||||
|
|
||||||
import websockets
|
import websockets
|
||||||
from websockets import WebSocketServerProtocol
|
from websockets import WebSocketServerProtocol
|
||||||
from websockets.exceptions import ConnectionClosedOK
|
from websockets.exceptions import ConnectionClosedError, ConnectionClosedOK
|
||||||
|
|
||||||
from hopper.models.ws_dto import GameStateDto
|
from hopper.models.player import Player
|
||||||
from settings import settings
|
from hopper.models.ws_dto import (
|
||||||
|
GameDumpDto,
|
||||||
|
PlayerReachedDestinationDto,
|
||||||
|
WSGameDumpMessage,
|
||||||
|
WSMessage,
|
||||||
|
WSPlayerReachedDestinationMessage,
|
||||||
|
WSProductSelectionDoneMessage,
|
||||||
|
WSProductSelectionTimeoutMessage,
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
class WSServer(Thread):
|
class WSServer(Thread):
|
||||||
|
def __init__(self, host: str, port: int) -> None:
|
||||||
|
self.host = host
|
||||||
|
self.port = port
|
||||||
|
super().__init__(daemon=True)
|
||||||
|
|
||||||
|
async def handle_rcv_message(
|
||||||
|
self, client: WebSocketServerProtocol, raw_message: str
|
||||||
|
) -> None:
|
||||||
|
try:
|
||||||
|
ws_message = json.loads(raw_message)
|
||||||
|
except Exception as ex:
|
||||||
|
logging.error(
|
||||||
|
f"Error decoding WS message from {client.id} {raw_message}: {ex}"
|
||||||
|
)
|
||||||
|
return None
|
||||||
|
|
||||||
|
data_message = ws_message.get("message")
|
||||||
|
if data_message == WSProductSelectionDoneMessage.message_type:
|
||||||
|
await self.handle_rcv_product_selection_done(client)
|
||||||
|
|
||||||
|
async def handle_rcv_product_selection_done(
|
||||||
|
self, client: WebSocketServerProtocol
|
||||||
|
) -> None:
|
||||||
|
logging.info(f"Handle WSProductSelectionDoneMessage: {client.id}")
|
||||||
|
# avoid circular imports
|
||||||
|
from hopper.api.dependencies import get_game_engine
|
||||||
|
|
||||||
|
engine = get_game_engine()
|
||||||
|
await engine.product_selection_done()
|
||||||
|
|
||||||
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
||||||
"""New handler instance spawns for each connected client"""
|
"""New handler instance spawns for each connected client"""
|
||||||
self.connected_clients.add(websocket)
|
self.connected_clients.add(websocket)
|
||||||
logging.info(f"Add client: {websocket.id}")
|
logging.info(f"Add client: {websocket.id}")
|
||||||
|
|
||||||
try:
|
try:
|
||||||
# send initial game state to connected client
|
# send initial game dump to connected client
|
||||||
await self.send_game_state_to_client(websocket)
|
await self.send_game_dump_to_client(websocket)
|
||||||
# loop and do nothing while client is connected
|
# loop and do nothing while client is connected
|
||||||
connected = True
|
connected = True
|
||||||
while connected:
|
while connected:
|
||||||
try:
|
try:
|
||||||
# we're expecting nothing from client, but read if client sends a message
|
# we're expecting nothing from client, but read if client sends a message
|
||||||
await websocket.recv()
|
rcv_data = await websocket.recv()
|
||||||
|
await self.handle_rcv_message(
|
||||||
|
client=websocket, raw_message=rcv_data
|
||||||
|
)
|
||||||
except ConnectionClosedOK:
|
except ConnectionClosedOK:
|
||||||
|
logging.info(f"Connection closed OK for client: {websocket.id}")
|
||||||
|
connected = False
|
||||||
|
except ConnectionClosedError:
|
||||||
|
logging.info(f"Connection closed error for client: {websocket.id}")
|
||||||
connected = False
|
connected = False
|
||||||
finally:
|
finally:
|
||||||
self.connected_clients.remove(websocket)
|
self.connected_clients.remove(websocket)
|
||||||
logging.info(f"Remove client: {websocket.id}")
|
logging.info(f"Remove client: {websocket.id}")
|
||||||
|
|
||||||
def _create_game_state_message(self) -> str:
|
async def send_message_to_client(
|
||||||
|
self, client: WebSocketServerProtocol, message: WSMessage
|
||||||
|
) -> None:
|
||||||
|
message_str = message.to_str()
|
||||||
|
logging.debug(
|
||||||
|
f"Sending message {message.message} to clients: {self.connected_clients}: {message_str}"
|
||||||
|
)
|
||||||
|
await client.send(message_str)
|
||||||
|
|
||||||
|
async def send_message_to_clients(self, message: WSMessage) -> None:
|
||||||
|
for client in self.connected_clients:
|
||||||
|
await self.send_message_to_client(client, message)
|
||||||
|
|
||||||
|
def _create_game_dump_message(self) -> WSGameDumpMessage:
|
||||||
# avoid circular imports
|
# avoid circular imports
|
||||||
from hopper.api.dependencies import get_game_engine
|
from hopper.api.dependencies import get_game_engine
|
||||||
|
|
||||||
engine = get_game_engine()
|
engine = get_game_engine()
|
||||||
|
|
||||||
game_state = GameStateDto(
|
game_dump = GameDumpDto(
|
||||||
board=engine.board,
|
board=engine.board,
|
||||||
destination=engine.board.destination,
|
destination=engine.board.destination,
|
||||||
players=engine.players,
|
players=engine.players,
|
||||||
layers=engine.get_board_layout().layers,
|
layers=engine.get_board_layout().layers,
|
||||||
)
|
)
|
||||||
return json.dumps(game_state.dict())
|
return WSGameDumpMessage(data=game_dump)
|
||||||
|
|
||||||
async def send_game_state_to_client(
|
async def send_game_dump_to_client(
|
||||||
self, websocket: WebSocketServerProtocol
|
self, websocket: WebSocketServerProtocol
|
||||||
) -> None:
|
) -> None:
|
||||||
"""Send game state to the client"""
|
"""Send game dump to the client"""
|
||||||
message = self._create_game_state_message()
|
message = self._create_game_dump_message()
|
||||||
logging.debug(f"Sending game state to client: {websocket.id}")
|
logging.debug(f"Sending game dump to client: {websocket.id}")
|
||||||
await websocket.send(message)
|
await websocket.send(message.to_str())
|
||||||
|
|
||||||
async def send_game_state(self) -> None:
|
async def send_game_dump(self) -> None:
|
||||||
"""Broadcast game state to all connected clients"""
|
"""Broadcast game state to all connected clients"""
|
||||||
if not self.connected_clients:
|
message = self._create_game_dump_message()
|
||||||
return
|
await self.send_message_to_clients(message)
|
||||||
|
|
||||||
message = self._create_game_state_message()
|
async def send_player_reached_destination_message(self, player: Player) -> None:
|
||||||
logging.debug(
|
message = WSPlayerReachedDestinationMessage(
|
||||||
f"Sending game state to clients: {self.connected_clients}: {message}"
|
data=PlayerReachedDestinationDto(
|
||||||
|
player=player,
|
||||||
|
)
|
||||||
)
|
)
|
||||||
for client in self.connected_clients:
|
await self.send_message_to_clients(message)
|
||||||
await client.send(message)
|
|
||||||
|
async def send_product_selection_done_message(self) -> None:
|
||||||
|
message = WSProductSelectionDoneMessage()
|
||||||
|
await self.send_message_to_clients(message)
|
||||||
|
|
||||||
|
async def send_product_selection_timeout_message(self) -> None:
|
||||||
|
message = WSProductSelectionTimeoutMessage()
|
||||||
|
await self.send_message_to_clients(message)
|
||||||
|
|
||||||
async def run_async(self) -> None:
|
async def run_async(self) -> None:
|
||||||
logging.info(
|
logging.info(
|
||||||
f"Starting FairHopper Websockets Server on {settings.ws_server.HOST}:{settings.ws_server.PORT}"
|
f"Starting FairHopper Websockets Server on {self.host}:{self.port}"
|
||||||
)
|
)
|
||||||
|
|
||||||
async with websockets.serve(
|
async with websockets.serve(
|
||||||
ws_handler=self.handler,
|
ws_handler=self.handler,
|
||||||
host=settings.ws_server.HOST,
|
host=self.host,
|
||||||
port=settings.ws_server.PORT,
|
port=self.port,
|
||||||
):
|
):
|
||||||
await asyncio.Future() # run forever
|
await asyncio.Future() # run forever
|
||||||
|
|
||||||
|
|||||||
51
sdk/demo.py
Normal file
51
sdk/demo.py
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
import random
|
||||||
|
from fh_sdk import Direction, FairHopper, Position
|
||||||
|
import math
|
||||||
|
|
||||||
|
HOST = "http://localhost"
|
||||||
|
PORT = 8010
|
||||||
|
|
||||||
|
|
||||||
|
def calc_angle(position1: Position, position2: Position) -> float:
|
||||||
|
x1, y1 = position1.x, position1.y
|
||||||
|
x2, y2 = position2.x, position2.y
|
||||||
|
return math.atan2(y2 - y1, x2 - x1) * (180 / math.pi)
|
||||||
|
|
||||||
|
|
||||||
|
fh = FairHopper(host=HOST, port=PORT)
|
||||||
|
res = fh.ping()
|
||||||
|
|
||||||
|
game = fh.start_game(player_name=f"Mirko {random.randint(0, 9999)}")
|
||||||
|
print(game.player.position)
|
||||||
|
quit()
|
||||||
|
|
||||||
|
res = fh.get_game_info()
|
||||||
|
print(">>>>>", res)
|
||||||
|
|
||||||
|
res = fh.get_player_info("XX")
|
||||||
|
print(">>>>>", res)
|
||||||
|
|
||||||
|
position = game.player.position
|
||||||
|
dest_position = game.destination.position
|
||||||
|
|
||||||
|
# p1 = PositionDto(x=0, y=20)
|
||||||
|
# p2 = PositionDto(x=10, y=10)
|
||||||
|
# angle = calc_angle(p1, p2)
|
||||||
|
# print(angle)
|
||||||
|
# quit()
|
||||||
|
|
||||||
|
for _ in range(10):
|
||||||
|
angle = calc_angle(position, dest_position) + 180
|
||||||
|
if 0 <= angle < 90:
|
||||||
|
direction = Direction.RIGHT
|
||||||
|
elif 90 <= angle <= 180:
|
||||||
|
direction = Direction.DOWN
|
||||||
|
elif 180 <= angle <= 270:
|
||||||
|
direction = Direction.RIGHT
|
||||||
|
else:
|
||||||
|
direction = Direction.UP
|
||||||
|
|
||||||
|
print(position, dest_position, int(angle), direction)
|
||||||
|
|
||||||
|
move_response = fh.move(game.player.id, direction)
|
||||||
|
position = move_response.player.position
|
||||||
@ -2,17 +2,49 @@ import logging
|
|||||||
|
|
||||||
from hopper.models.config import (
|
from hopper.models.config import (
|
||||||
BoardSettings,
|
BoardSettings,
|
||||||
|
DebugSettings,
|
||||||
GameSettings,
|
GameSettings,
|
||||||
InactivityWatchdogSettings,
|
InactivityWatchdogSettings,
|
||||||
Settings,
|
Settings,
|
||||||
WSServerSettings,
|
WSServerSettings,
|
||||||
)
|
)
|
||||||
|
from hopper.models.player import Player, Position
|
||||||
|
from hopper.models.product import Product
|
||||||
|
|
||||||
settings = Settings(
|
settings = Settings(
|
||||||
game=GameSettings(),
|
game=GameSettings(),
|
||||||
board=BoardSettings(),
|
board=BoardSettings(
|
||||||
|
WIDTH=20,
|
||||||
|
HEIGHT=20,
|
||||||
|
OBSTACLE_COUNT=10,
|
||||||
|
),
|
||||||
inacivity_watchdog=InactivityWatchdogSettings(),
|
inacivity_watchdog=InactivityWatchdogSettings(),
|
||||||
|
purchase_timeout=5,
|
||||||
log_level=logging.INFO,
|
log_level=logging.INFO,
|
||||||
|
products=[
|
||||||
|
Product(name="CocaCola", id="cocacola-id"),
|
||||||
|
Product(name="Pepsi", id="pepsi-id"),
|
||||||
|
Product(name="Fanta", id="fanta-id"),
|
||||||
|
Product(name="Snickers", id="snickers-id"),
|
||||||
|
Product(name="Mars", id="mars-id"),
|
||||||
|
Product(name="Burek", id="burek-id"),
|
||||||
|
],
|
||||||
ws_server=WSServerSettings(),
|
ws_server=WSServerSettings(),
|
||||||
debug=None,
|
debug=DebugSettings(
|
||||||
|
PRINT_BOARD=True,
|
||||||
|
PLAYERS=[
|
||||||
|
Player(
|
||||||
|
name="Pero",
|
||||||
|
id="test-player-pero",
|
||||||
|
position=Position(x=9, y=10),
|
||||||
|
can_be_deactivated=False,
|
||||||
|
),
|
||||||
|
Player(
|
||||||
|
name="Mirko",
|
||||||
|
id="test-player-mirko",
|
||||||
|
position=Position(x=10, y=5),
|
||||||
|
can_be_deactivated=False,
|
||||||
|
),
|
||||||
|
],
|
||||||
|
),
|
||||||
)
|
)
|
||||||
|
|||||||
Reference in New Issue
Block a user