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product-se
| Author | SHA1 | Date | |
|---|---|---|---|
| 28a981980f | |||
| e1e77aba96 | |||
| 659ca82d74 | |||
| 210a6aff7c | |||
| c9707c0523 | |||
| 059408242c | |||
| 6111d07f09 | |||
| b80130d942 |
25
README.md
25
README.md
@ -100,6 +100,7 @@ WebSockets server runs on port **8011**. To run WS Server on different port, edi
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### Architecture
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### Architecture
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||||||
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```plantuml
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```plantuml
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scale 1024 width
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actor "Player 1" as P1
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actor "Player 1" as P1
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actor "Player 2" as P2
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actor "Player 2" as P2
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actor "Player 3" as P3
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actor "Player 3" as P3
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@ -129,6 +130,7 @@ WS --> ExtVis2: WS Game State
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### WebSockets
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### WebSockets
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```plantuml
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```plantuml
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scale 1024 width
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box "FairHopper Game Server" #lightcyan
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box "FairHopper Game Server" #lightcyan
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participant Game as "Game Engine"
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participant Game as "Game Engine"
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participant WS as "WS Server"
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participant WS as "WS Server"
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@ -136,6 +138,8 @@ endbox
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participant Client1 as "Visualisation\nClient 1"
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participant Client1 as "Visualisation\nClient 1"
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participant Client2 as "Visualisation\nClient 2"
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participant Client2 as "Visualisation\nClient 2"
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== Player movement mode ==
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Game ->o WS: Send initial state
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Game ->o WS: Send initial state
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Client1 ->o WS: Client connect
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Client1 ->o WS: Client connect
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@ -155,6 +159,27 @@ loop #lightyellow On game state change
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WS o-> Client2: Game state
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WS o-> Client2: Game state
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deactivate
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deactivate
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end
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end
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== Product purchase mode ==
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Game -> WS: Purchase start
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activate WS #coral
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WS o-> Client1: Purchase start
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WS o-> Client2: Purchase start
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deactivate
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loop #lightyellow Purchase countdown timer
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Game ->o WS: Timer count down
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activate WS #coral
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WS o-> Client1: Purchase time left
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WS o-> Client2: Purchase time left
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deactivate
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end
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Game -> WS: Purchase done
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activate WS #coral
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WS o-> Client1: Purchase done
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WS o-> Client2: Purchase done
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deactivate
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```
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```
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@ -34,6 +34,15 @@ POST http://localhost:8010/player/test-player-pero/move/up
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POST http://localhost:8010/player/test-player-pero/move/down
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POST http://localhost:8010/player/test-player-pero/move/down
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###
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###
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# purchase product
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POST http://localhost:8010/player/test-player-pero/product/purchase
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Content-Type: application/json
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{
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"product_uuid": "cocacola-id"
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}
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###
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# move Mirko left
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# move Mirko left
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POST http://localhost:8010/player/test-player-mirko/move/left
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POST http://localhost:8010/player/test-player-mirko/move/left
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###
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###
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BIN
frontend/img/products/Burek.jpeg
Normal file
BIN
frontend/img/products/Burek.jpeg
Normal file
Binary file not shown.
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After Width: | Height: | Size: 53 KiB |
BIN
frontend/img/products/CocaCola.jpeg
Normal file
BIN
frontend/img/products/CocaCola.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 32 KiB |
BIN
frontend/img/products/Fanta.jpeg
Normal file
BIN
frontend/img/products/Fanta.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 20 KiB |
BIN
frontend/img/products/Mars.jpeg
Normal file
BIN
frontend/img/products/Mars.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 14 KiB |
BIN
frontend/img/products/Pepsi.jpeg
Normal file
BIN
frontend/img/products/Pepsi.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 19 KiB |
BIN
frontend/img/products/Snickers.jpeg
Normal file
BIN
frontend/img/products/Snickers.jpeg
Normal file
Binary file not shown.
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After Width: | Height: | Size: 22 KiB |
@ -8,15 +8,25 @@
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
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integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
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integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
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<link rel="stylesheet" href="styles.css">
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<link rel="stylesheet" href="styles.css">
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<script src="js/frontend.js"></script>
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<title>FairHopper Visualisation Client</title>
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<title>FairHopper Visualisation Client</title>
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</head>
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</head>
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<body>
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<body>
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<div class="container-fluid">
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<main class="container-fluid container">
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<h1 class="mt-1 mb-2">
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<h1 class="mt-1 mb-2">
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FairHopper Visualisation Client
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FairHopper Visualisation Client
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</h1>
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</h1>
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<div id="purchase-container" class="purchase-container d-none">
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<div class="d-flex header">
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<h3>
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Product selection
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</h3>
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<h3 id="purchase-countdown" class="countdown"></h3>
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</div>
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<div id="products-content" class="products-content"></div>
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</div>
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<div class="row">
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<div class="row">
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<div class="col-10">
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<div class="col-10">
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<div class="board-container">
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<div class="board-container">
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@ -30,125 +40,7 @@
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<ul class="players" id="players-content"></ul>
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<ul class="players" id="players-content"></ul>
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</div>
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</div>
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</div>
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</div>
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</div>
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</main>
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</body>
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</body>
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<script>
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const BOARD_ICONS = {
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PLAYER: "😀",
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PLAYER_ON_DESTINATION: "😎",
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OBSTACLE: "🔥",
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DESTINATION: "🏠",
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};
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function createBoard(board) {
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let html = "";
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for (let y = 0; y < board.height; y++) {
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let colHtml = "";
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for (let x = 0; x < board.width; x++) {
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colHtml += `<div class="cell" id="cell-${x}-${y}"> </div>`;
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}
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html += `
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<div class="flex-grid">
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${colHtml}
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</div>
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`;
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}
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document.getElementById("board-content").innerHTML = html;
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}
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function findCell(position) {
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return document.getElementById(`cell-${position.x}-${position.y}`);
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}
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function renderCellContent(position, content) {
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const cell = findCell(position);
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if (cell) {
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cell.innerText = content;
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}
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}
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function renderPlayerList(players) {
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const html = players.filter(player => player.active).map((player) => {
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const onDestination = player.state == "ON_DESTINATION";
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return `
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<li class="${onDestination ? "text-success" : ""}">
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${player.name} (${player.move_count})
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${onDestination ? "✅" : ""}
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</li>
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`;
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}).join("");
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document.getElementById("players-content").innerHTML = html;
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}
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function renderPlayers(players) {
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players.filter(player => player.active).forEach(player => {
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const cell = findCell(player.position);
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const onDestination = player.state == "ON_DESTINATION";
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const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
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if (cell) {
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const html = `
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<div class="player-tooltip">${player.name}</div>
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${playerIcon}
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`;
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cell.innerHTML = html;
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}
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});
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}
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function getLayerObjectsOfType(layers, type) {
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let objects = [];
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layers.forEach(layer => {
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objects = objects.concat(layer.objects.filter(obj => obj.type === type))
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});
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return objects;
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}
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function renderObstacles(layers) {
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const objects = getLayerObjectsOfType(layers, "OBSTACLE");
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objects.forEach(obj => {
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renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
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});
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}
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function renderDestination(position) {
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renderCellContent(position, BOARD_ICONS.DESTINATION);
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}
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function wsConnect() {
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let ws = new WebSocket('ws://localhost:8011');
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ws.onopen = () => {
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console.log("WS connected")
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};
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ws.onmessage = (e) => {
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const data = JSON.parse(e.data);
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console.log("WS message received:", data)
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createBoard(data.board);
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renderObstacles(data.layers)
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renderDestination(data.destination.position);
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renderPlayerList(data.players);
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renderPlayers(data.players);
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};
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ws.onclose = (e) => {
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setTimeout(function () {
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wsConnect();
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}, 1000);
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};
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ws.onerror = (err) => {
|
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console.error("Socket encountered error:", err.message, "Closing socket");
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ws.close();
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};
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}
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window.onload = () => {
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wsConnect();
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}
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</script>
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</html>
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</html>
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179
frontend/js/frontend.js
Normal file
179
frontend/js/frontend.js
Normal file
@ -0,0 +1,179 @@
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|
const BOARD_ICONS = {
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PLAYER: "😀",
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PLAYER_ON_DESTINATION: "😎",
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OBSTACLE: "🔥",
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DESTINATION: "🏠",
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|
};
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function createBoard(board) {
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|
let html = "";
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|
for (let y = 0; y < board.height; y++) {
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|
let colHtml = "";
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for (let x = 0; x < board.width; x++) {
|
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colHtml += `<div class="cell" id="cell-${x}-${y}"> </div>`;
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|
}
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html += `
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|
<div class="flex-grid">
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|
${colHtml}
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|
</div>
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|
`;
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|
}
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|
document.getElementById("board-content").innerHTML = html;
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|
}
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|
function findCell(position) {
|
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|
return document.getElementById(`cell-${position.x}-${position.y}`);
|
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|
}
|
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|
|
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|
function renderCellContent(position, content) {
|
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|
const cell = findCell(position);
|
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|
if (cell) {
|
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|
cell.innerText = content;
|
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|
}
|
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|
}
|
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|
|
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|
function renderPlayerList(players) {
|
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|
const html = players
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|
.filter((player) => player.active)
|
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|
.map((player) => {
|
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|
const onDestination = player.state == "ON_DESTINATION";
|
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|
return `
|
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|
<li class="${onDestination ? "text-success" : ""}">
|
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|
${player.name} (${player.move_count})
|
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|
${onDestination ? "✅" : ""}
|
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|
</li>
|
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|
`;
|
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|
})
|
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|
.join("");
|
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|
document.getElementById("players-content").innerHTML = html;
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderPlayers(players) {
|
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|
players
|
||||||
|
.filter((player) => player.active)
|
||||||
|
.forEach((player) => {
|
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|
const cell = findCell(player.position);
|
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|
const onDestination = player.state == "ON_DESTINATION";
|
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|
const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
|
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|
if (cell) {
|
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|
const html = `
|
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|
<div class="player-tooltip">${player.name}</div>
|
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|
${playerIcon}
|
||||||
|
`;
|
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|
cell.innerHTML = html;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function getLayerObjectsOfType(layers, type) {
|
||||||
|
let objects = [];
|
||||||
|
layers.forEach((layer) => {
|
||||||
|
objects = objects.concat(layer.objects.filter((obj) => obj.type === type));
|
||||||
|
});
|
||||||
|
return objects;
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderObstacles(layers) {
|
||||||
|
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
|
||||||
|
objects.forEach((obj) => {
|
||||||
|
renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderDestination(position) {
|
||||||
|
renderCellContent(position, BOARD_ICONS.DESTINATION);
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderGameDump(data) {
|
||||||
|
createBoard(data.board);
|
||||||
|
renderObstacles(data.layers);
|
||||||
|
renderDestination(data.destination.position);
|
||||||
|
renderPlayerList(data.players);
|
||||||
|
renderPlayers(data.players);
|
||||||
|
}
|
||||||
|
|
||||||
|
function productPurchaseStart(products, purchaseTimeout) {
|
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|
console.log("productPurchaseStart:", products);
|
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|
const containerElement = document.getElementById("purchase-container");
|
||||||
|
const contentElement = document.getElementById("products-content");
|
||||||
|
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
|
||||||
|
|
||||||
|
const html = products
|
||||||
|
.map((product) => {
|
||||||
|
return `
|
||||||
|
<div class="card product">
|
||||||
|
<img src="img/products/${product.name}.jpeg" class="card-img-topx" alt="${product.name}">
|
||||||
|
<div class="card-body">
|
||||||
|
<h5 class="card-title">${product.name}</h5>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`;
|
||||||
|
})
|
||||||
|
.join("");
|
||||||
|
|
||||||
|
contentElement.innerHTML = html;
|
||||||
|
containerElement.classList.remove("d-none");
|
||||||
|
purchaseTimeoutElement.innerText = purchaseTimeout;
|
||||||
|
}
|
||||||
|
|
||||||
|
function productPurchaseTimerTick(timeLeft) {
|
||||||
|
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
|
||||||
|
purchaseTimeoutElement.innerText = timeLeft;
|
||||||
|
}
|
||||||
|
|
||||||
|
function productPurchased(product) {
|
||||||
|
console.log("productPurchased:", product);
|
||||||
|
}
|
||||||
|
|
||||||
|
function productPurchaseDone() {
|
||||||
|
console.log("productPurchaseDone");
|
||||||
|
const container = document.getElementById("purchase-container");
|
||||||
|
container.classList.add("d-none");
|
||||||
|
}
|
||||||
|
|
||||||
|
function wsConnect() {
|
||||||
|
let ws = new WebSocket("ws://localhost:8011");
|
||||||
|
ws.onopen = () => {
|
||||||
|
console.log("WS connected");
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onmessage = (e) => {
|
||||||
|
const wsMessage = JSON.parse(e.data);
|
||||||
|
console.log("WS message received:", wsMessage);
|
||||||
|
|
||||||
|
switch (wsMessage.message) {
|
||||||
|
case "game_dump":
|
||||||
|
renderGameDump(wsMessage.data);
|
||||||
|
break;
|
||||||
|
case "product_purchase_start":
|
||||||
|
productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout);
|
||||||
|
break;
|
||||||
|
case "product_purchase_timer_tick":
|
||||||
|
productPurchaseTimerTick(wsMessage.data.time_left);
|
||||||
|
break;
|
||||||
|
case "product_purchased":
|
||||||
|
productPurchased(wsMessage.data);
|
||||||
|
break;
|
||||||
|
case "product_purchase_done":
|
||||||
|
productPurchaseDone();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
console.error("Unknown message:", wsMessage);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onclose = (e) => {
|
||||||
|
setTimeout(function () {
|
||||||
|
wsConnect();
|
||||||
|
}, 1000);
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onerror = (err) => {
|
||||||
|
console.error("Socket encountered error:", err.message, "Closing socket");
|
||||||
|
ws.close();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
window.onload = () => {
|
||||||
|
wsConnect();
|
||||||
|
};
|
||||||
@ -2,6 +2,10 @@ body {
|
|||||||
background-color: whitesmoke;
|
background-color: whitesmoke;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
main.container {
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
.board-container {
|
.board-container {
|
||||||
background-color: white;
|
background-color: white;
|
||||||
border: 1px solid black;
|
border: 1px solid black;
|
||||||
@ -40,7 +44,6 @@ ul.players {
|
|||||||
color: white;
|
color: white;
|
||||||
background-color: darkred;
|
background-color: darkred;
|
||||||
border-radius: 5px;
|
border-radius: 5px;
|
||||||
z-index: 1000;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.player-tooltip::after {
|
.player-tooltip::after {
|
||||||
@ -53,3 +56,39 @@ ul.players {
|
|||||||
border-style: solid;
|
border-style: solid;
|
||||||
border-color: darkred transparent transparent transparent;
|
border-color: darkred transparent transparent transparent;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.purchase-container {
|
||||||
|
width: 50vw;
|
||||||
|
position: fixed;
|
||||||
|
top: 200px;
|
||||||
|
left: 50%;
|
||||||
|
padding: 20px;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
background-color: darkred;
|
||||||
|
z-index: 999;
|
||||||
|
border-radius: 10px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.purchase-container .header {
|
||||||
|
color: white;
|
||||||
|
margin-bottom: 20px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.purchase-container .header .countdown {
|
||||||
|
margin-left: auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
.purchase-container .products-content {
|
||||||
|
display: grid;
|
||||||
|
grid-gap: 10px;
|
||||||
|
grid-template-columns: 1fr 1fr 1fr;
|
||||||
|
}
|
||||||
|
|
||||||
|
.purchase-container .products-content .product .card-title {
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.purchase-container .products-content .product img {
|
||||||
|
margin: 20px;
|
||||||
|
max-height: 300px;
|
||||||
|
}
|
||||||
|
|||||||
@ -2,6 +2,7 @@ from typing import Optional
|
|||||||
|
|
||||||
from hopper.engine import GameEngine, GameEngineFactory
|
from hopper.engine import GameEngine, GameEngineFactory
|
||||||
from hopper.ws_server import WSServer
|
from hopper.ws_server import WSServer
|
||||||
|
from settings import settings
|
||||||
|
|
||||||
game_engine: Optional[GameEngine] = None
|
game_engine: Optional[GameEngine] = None
|
||||||
|
|
||||||
@ -12,7 +13,10 @@ def create_game_engine() -> GameEngine:
|
|||||||
if game_engine:
|
if game_engine:
|
||||||
raise RuntimeError("Can't call create_game_engine() more than once!")
|
raise RuntimeError("Can't call create_game_engine() more than once!")
|
||||||
|
|
||||||
ws_server = WSServer(daemon=True)
|
ws_server = WSServer(
|
||||||
|
host=settings.ws_server.HOST,
|
||||||
|
port=settings.ws_server.PORT,
|
||||||
|
)
|
||||||
ws_server.start()
|
ws_server.start()
|
||||||
|
|
||||||
game_engine = GameEngineFactory.create_default(ws_server=ws_server)
|
game_engine = GameEngineFactory.create_default(ws_server=ws_server)
|
||||||
|
|||||||
@ -1,5 +1,7 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from typing import Optional
|
||||||
|
|
||||||
from pydantic import BaseModel as PydanticBaseModel
|
from pydantic import BaseModel as PydanticBaseModel
|
||||||
|
|
||||||
from hopper.enums import PlayerState
|
from hopper.enums import PlayerState
|
||||||
@ -38,6 +40,11 @@ class DestinationDto(BaseModel):
|
|||||||
position: PositionDto
|
position: PositionDto
|
||||||
|
|
||||||
|
|
||||||
|
class ProductDto(BaseModel):
|
||||||
|
name: str
|
||||||
|
uuid: str
|
||||||
|
description: Optional[str] = None
|
||||||
|
|
||||||
class StartGameRequestDto(BaseModel):
|
class StartGameRequestDto(BaseModel):
|
||||||
player_name: str
|
player_name: str
|
||||||
|
|
||||||
@ -61,3 +68,11 @@ class PlayerInfoResponseDto(MovePlayerResponseDto):
|
|||||||
|
|
||||||
class ErrorResponseDto(BaseModel):
|
class ErrorResponseDto(BaseModel):
|
||||||
detail: str
|
detail: str
|
||||||
|
|
||||||
|
|
||||||
|
class GetProductsResponse(BaseModel):
|
||||||
|
products: list[ProductDto]
|
||||||
|
|
||||||
|
|
||||||
|
class PurchaseProductDto(BaseModel):
|
||||||
|
product_uuid: str
|
||||||
|
|||||||
@ -6,16 +6,20 @@ from hopper.api.dto import (
|
|||||||
DestinationDto,
|
DestinationDto,
|
||||||
ErrorResponseDto,
|
ErrorResponseDto,
|
||||||
GameInfoDto,
|
GameInfoDto,
|
||||||
|
GetProductsResponse,
|
||||||
MovePlayerResponseDto,
|
MovePlayerResponseDto,
|
||||||
PingResponse,
|
PingResponse,
|
||||||
PlayerInfoResponseDto,
|
PlayerInfoResponseDto,
|
||||||
|
ProductDto,
|
||||||
|
PurchaseProductDto,
|
||||||
StartGameRequestDto,
|
StartGameRequestDto,
|
||||||
StartGameResponseDto,
|
StartGameResponseDto,
|
||||||
)
|
)
|
||||||
from hopper.engine import GameEngine
|
from hopper.engine import GameEngine
|
||||||
from hopper.enums import Direction, PlayerMoveResult
|
from hopper.enums import Direction, PlayerMoveResult
|
||||||
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds, PurchaseForbiddenForPlayer
|
||||||
from hopper.models.player import Player
|
from hopper.models.player import Player
|
||||||
|
from settings import settings
|
||||||
|
|
||||||
router = APIRouter()
|
router = APIRouter()
|
||||||
|
|
||||||
@ -144,3 +148,42 @@ async def move_player(
|
|||||||
response.status_code = status.HTTP_200_OK
|
response.status_code = status.HTTP_200_OK
|
||||||
|
|
||||||
return MovePlayerResponseDto(player=player)
|
return MovePlayerResponseDto(player=player)
|
||||||
|
|
||||||
|
|
||||||
|
@router.get("/products", response_model=GetProductsResponse)
|
||||||
|
async def get_products() -> GetProductsResponse:
|
||||||
|
return GetProductsResponse(
|
||||||
|
products=settings.products,
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
@router.get("/products/{uuid}", response_model=ProductDto)
|
||||||
|
async def get_product(uuid: str) -> ProductDto:
|
||||||
|
for product in settings.products:
|
||||||
|
if product.uuid == uuid:
|
||||||
|
return ProductDto.from_orm(product)
|
||||||
|
raise HTTPException(
|
||||||
|
status_code=status.HTTP_404_NOT_FOUND, detail="Product not found"
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
@router.post("/player/{uuid}/product/purchase")
|
||||||
|
async def purchase_product(
|
||||||
|
body: PurchaseProductDto,
|
||||||
|
engine: GameEngine = Depends(get_game_engine),
|
||||||
|
player: Player = Depends(get_player),
|
||||||
|
):
|
||||||
|
for product in settings.products:
|
||||||
|
if product.uuid == body.product_uuid:
|
||||||
|
try:
|
||||||
|
await engine.purchase_product(player=player, product=product)
|
||||||
|
except PurchaseForbiddenForPlayer:
|
||||||
|
raise HTTPException(
|
||||||
|
status_code=status.HTTP_403_FORBIDDEN,
|
||||||
|
detail="Purchase forbidden for this player",
|
||||||
|
)
|
||||||
|
break
|
||||||
|
else:
|
||||||
|
raise HTTPException(
|
||||||
|
status_code=status.HTTP_404_NOT_FOUND, detail="Product not found"
|
||||||
|
)
|
||||||
|
|||||||
@ -5,21 +5,27 @@ from typing import Callable, Optional
|
|||||||
|
|
||||||
class CountdownTimer(Thread):
|
class CountdownTimer(Thread):
|
||||||
def __init__(
|
def __init__(
|
||||||
self, seconds: int, callback: Optional[Callable[[], None]] = None
|
self,
|
||||||
|
seconds: int,
|
||||||
|
timer_tick_callback: Optional[Callable[[int], None]] = None,
|
||||||
|
timer_done_callback: Optional[Callable[[], None]] = None,
|
||||||
) -> None:
|
) -> None:
|
||||||
self.seconds = seconds
|
self.seconds = seconds
|
||||||
self.stop_event = Event()
|
self.stop_event = Event()
|
||||||
self.callback = callback
|
self.timer_tick_callback = timer_tick_callback
|
||||||
super().__init__()
|
self.timer_done_callback = timer_done_callback
|
||||||
|
super().__init__(daemon=True)
|
||||||
|
|
||||||
def run(self) -> None:
|
def run(self) -> None:
|
||||||
cnt = self.seconds
|
time_left = self.seconds
|
||||||
while cnt > 0 and not self.stop_event.is_set():
|
while time_left and not self.stop_event.is_set():
|
||||||
cnt -= 1
|
|
||||||
time.sleep(1)
|
time.sleep(1)
|
||||||
|
time_left -= 1
|
||||||
|
if self.timer_tick_callback and not self.stop_event.is_set():
|
||||||
|
self.timer_tick_callback(time_left)
|
||||||
|
|
||||||
if cnt == 0 and self.callback:
|
if time_left == 0 and self.timer_done_callback:
|
||||||
self.callback()
|
self.timer_done_callback()
|
||||||
|
|
||||||
def stop(self) -> None:
|
def stop(self) -> None:
|
||||||
self.stop_event.set()
|
self.stop_event.set()
|
||||||
|
|||||||
138
hopper/engine.py
138
hopper/engine.py
@ -4,9 +4,13 @@ import random
|
|||||||
from typing import Optional
|
from typing import Optional
|
||||||
|
|
||||||
from hopper.countdown_timer import CountdownTimer
|
from hopper.countdown_timer import CountdownTimer
|
||||||
from hopper.enums import Direction, PlayerMoveResult, GameState, PlayerState
|
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
|
||||||
from hopper.errors import Collision, PositionOutOfBounds, GameLockForMovement
|
from hopper.errors import (
|
||||||
from hopper.interfaces import SendGameDumpInterface
|
Collision,
|
||||||
|
GameLockForMovement,
|
||||||
|
PositionOutOfBounds,
|
||||||
|
PurchaseForbiddenForPlayer,
|
||||||
|
)
|
||||||
from hopper.models.board import (
|
from hopper.models.board import (
|
||||||
BOARD_DUMP_CHARS,
|
BOARD_DUMP_CHARS,
|
||||||
BoardLayout,
|
BoardLayout,
|
||||||
@ -18,20 +22,37 @@ from hopper.models.board import (
|
|||||||
create_random_position,
|
create_random_position,
|
||||||
)
|
)
|
||||||
from hopper.models.player import Player, PlayerList, Position
|
from hopper.models.player import Player, PlayerList, Position
|
||||||
|
from hopper.models.product import Product
|
||||||
from hopper.watchdog import InactivityWatchdog
|
from hopper.watchdog import InactivityWatchdog
|
||||||
|
from hopper.ws_server import WSServer
|
||||||
from settings import settings
|
from settings import settings
|
||||||
|
|
||||||
|
|
||||||
|
def create_player_start_position(board_width: int, board_height: int) -> Position:
|
||||||
|
"""Create random position somewhere on the board border"""
|
||||||
|
border_len = (board_width + board_height) * 2
|
||||||
|
rnd_position = random.randint(0, border_len - 1)
|
||||||
|
|
||||||
|
if rnd_position < board_width * 2:
|
||||||
|
x = rnd_position % board_width
|
||||||
|
y = 0 if rnd_position < board_width else board_height - 1
|
||||||
|
else:
|
||||||
|
rnd_position -= 2 * board_width
|
||||||
|
x = 0 if rnd_position < board_height else board_width - 1
|
||||||
|
y = rnd_position % board_height
|
||||||
|
|
||||||
|
return Position(x=x, y=y)
|
||||||
|
|
||||||
|
|
||||||
class GameEngine:
|
class GameEngine:
|
||||||
def __init__(
|
def __init__(self, board: GameBoard, ws_server: WSServer = None) -> None:
|
||||||
self, board: GameBoard, ws_server: Optional[SendGameDumpInterface] = None
|
|
||||||
) -> None:
|
|
||||||
self.board = board
|
self.board = board
|
||||||
self.ws_server = ws_server
|
self.ws_server = ws_server
|
||||||
self.players = PlayerList()
|
self.players = PlayerList()
|
||||||
self._inacivity_watchdog = None
|
self._inacivity_watchdog = None
|
||||||
self._purchase_countdown_timer: Optional[CountdownTimer] = None
|
self._purchase_countdown_timer: Optional[CountdownTimer] = None
|
||||||
self.reset_game()
|
self.game_state = GameState.RUNNING
|
||||||
|
self.__debug_print_board()
|
||||||
|
|
||||||
def dump_board(self) -> list[list[str]]:
|
def dump_board(self) -> list[list[str]]:
|
||||||
dump = self.board.dump()
|
dump = self.board.dump()
|
||||||
@ -60,19 +81,24 @@ class GameEngine:
|
|||||||
self._inacivity_watchdog = InactivityWatchdog(
|
self._inacivity_watchdog = InactivityWatchdog(
|
||||||
players=self.players,
|
players=self.players,
|
||||||
ws_server=self.ws_server,
|
ws_server=self.ws_server,
|
||||||
daemon=True,
|
|
||||||
)
|
)
|
||||||
self._inacivity_watchdog.start()
|
self._inacivity_watchdog.start()
|
||||||
|
|
||||||
|
async def send_game_dump(self):
|
||||||
|
self.__debug_print_board()
|
||||||
|
await self.ws_server.send_game_dump()
|
||||||
|
|
||||||
async def reset_game(self) -> None:
|
async def reset_game(self) -> None:
|
||||||
self.__debug_print_board()
|
self.__debug_print_board()
|
||||||
self.game_state = GameState.RUNNING
|
self.game_state = GameState.RUNNING
|
||||||
|
self.players.clear()
|
||||||
|
await self.send_game_dump()
|
||||||
|
|
||||||
async def start_game_for_player(self, player_name: str) -> Player:
|
async def start_game_for_player(self, player_name: str) -> Player:
|
||||||
self._start_inactivity_watchdog()
|
self._start_inactivity_watchdog()
|
||||||
player = Player(
|
player = Player(
|
||||||
name=player_name,
|
name=player_name,
|
||||||
position=self._create_player_start_position(),
|
position=create_player_start_position(self.board.width, self.board.height),
|
||||||
state=PlayerState.CREATED,
|
state=PlayerState.CREATED,
|
||||||
)
|
)
|
||||||
self.players.append(player)
|
self.players.append(player)
|
||||||
@ -80,27 +106,10 @@ class GameEngine:
|
|||||||
logging.info(f"Starting new game for player: {player}")
|
logging.info(f"Starting new game for player: {player}")
|
||||||
self.__debug_print_board()
|
self.__debug_print_board()
|
||||||
|
|
||||||
if self.ws_server:
|
await self.send_game_dump()
|
||||||
await self.ws_server.send_game_dump()
|
|
||||||
|
|
||||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||||
return player
|
return player
|
||||||
|
|
||||||
def _create_player_start_position(self) -> Position:
|
|
||||||
"""Create random position somewhere on the board border"""
|
|
||||||
border_len = (self.board.width + self.board.height) * 2
|
|
||||||
rnd_position = random.randint(0, border_len - 1)
|
|
||||||
|
|
||||||
if rnd_position < self.board.width * 2:
|
|
||||||
x = rnd_position % self.board.width
|
|
||||||
y = 0 if rnd_position < self.board.width else self.board.height - 1
|
|
||||||
else:
|
|
||||||
rnd_position -= 2 * self.board.width
|
|
||||||
x = 0 if rnd_position < self.board.height else self.board.width - 1
|
|
||||||
y = rnd_position % self.board.height
|
|
||||||
|
|
||||||
return Position(x=x, y=y)
|
|
||||||
|
|
||||||
def _move_position(self, position: Position, direction: Direction) -> Position:
|
def _move_position(self, position: Position, direction: Direction) -> Position:
|
||||||
new_position = Position(position.x, position.y)
|
new_position = Position(position.x, position.y)
|
||||||
if direction == Direction.LEFT:
|
if direction == Direction.LEFT:
|
||||||
@ -144,19 +153,12 @@ class GameEngine:
|
|||||||
|
|
||||||
if self._is_player_on_destination(player):
|
if self._is_player_on_destination(player):
|
||||||
player.state = PlayerState.ON_DESTINATION
|
player.state = PlayerState.ON_DESTINATION
|
||||||
logging.info(f"Player {player} reached destination!")
|
await self._player_on_destination(player)
|
||||||
|
|
||||||
if self.ws_server:
|
|
||||||
await self.ws_server.send_game_dump()
|
|
||||||
|
|
||||||
self.__debug_print_board()
|
|
||||||
|
|
||||||
if player.state == PlayerState.ON_DESTINATION:
|
|
||||||
self.game_state = GameState.LOCK_FOR_MOVEMENT
|
|
||||||
return PlayerMoveResult.DESTINATION_REACHED
|
return PlayerMoveResult.DESTINATION_REACHED
|
||||||
|
|
||||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
await self.send_game_dump()
|
||||||
|
|
||||||
|
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||||
return PlayerMoveResult.OK
|
return PlayerMoveResult.OK
|
||||||
|
|
||||||
def _is_player_on_destination(self, player: Player) -> bool:
|
def _is_player_on_destination(self, player: Player) -> bool:
|
||||||
@ -170,9 +172,63 @@ class GameEngine:
|
|||||||
def _colided_with_obstacle(self, position: Position) -> bool:
|
def _colided_with_obstacle(self, position: Position) -> bool:
|
||||||
return self.board.get_object_at_position(position) is not None
|
return self.board.get_object_at_position(position) is not None
|
||||||
|
|
||||||
def _player_on_destination(self, player: Player) -> None:
|
async def _player_on_destination(self, player: Player) -> None:
|
||||||
|
logging.info(f"Player {player} reached destination!")
|
||||||
|
|
||||||
self.game_state = GameState.LOCK_FOR_MOVEMENT
|
self.game_state = GameState.LOCK_FOR_MOVEMENT
|
||||||
self._purchase_countdown_timer = CountdownTimer()
|
await self.send_game_dump()
|
||||||
|
|
||||||
|
await self.ws_server.send_product_purchase_start_message(
|
||||||
|
player=player, products=settings.products
|
||||||
|
)
|
||||||
|
|
||||||
|
logging.info(
|
||||||
|
f"Starting purchase countdown timer for {settings.purchase_timeout} seconds"
|
||||||
|
)
|
||||||
|
|
||||||
|
def on_purchase_timer_tick(time_left) -> None:
|
||||||
|
logging.info(f"Purchase countdown timer tick, time left: {time_left}")
|
||||||
|
asyncio.run(
|
||||||
|
self.ws_server.send_product_purchase_time_left_message(
|
||||||
|
player=player, time_left=time_left
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
def on_purchase_timer_done() -> None:
|
||||||
|
logging.info("Ding ding! Purchase countdown timer timeout")
|
||||||
|
self._purchase_countdown_timer = None
|
||||||
|
asyncio.run(
|
||||||
|
self.ws_server.send_product_purchase_done_message(
|
||||||
|
player=player, product=None
|
||||||
|
)
|
||||||
|
)
|
||||||
|
self.game_state = GameState.RUNNING
|
||||||
|
asyncio.run(self.send_game_dump())
|
||||||
|
|
||||||
|
self._purchase_countdown_timer = CountdownTimer(
|
||||||
|
seconds=settings.purchase_timeout,
|
||||||
|
timer_tick_callback=on_purchase_timer_tick,
|
||||||
|
timer_done_callback=on_purchase_timer_done,
|
||||||
|
)
|
||||||
|
self._purchase_countdown_timer.start()
|
||||||
|
|
||||||
|
async def purchase_product(self, player: Player, product: Product) -> None:
|
||||||
|
if not player.state == PlayerState.ON_DESTINATION:
|
||||||
|
raise PurchaseForbiddenForPlayer()
|
||||||
|
if self._purchase_countdown_timer:
|
||||||
|
self._purchase_countdown_timer.stop()
|
||||||
|
await self.ws_server.send_product_purchase_done_message(
|
||||||
|
player=player, product=product
|
||||||
|
)
|
||||||
|
await self.reset_game()
|
||||||
|
|
||||||
|
def _reset_player(self, player) -> None:
|
||||||
|
# move player to start position
|
||||||
|
player.position = create_player_start_position(
|
||||||
|
self.board.width, self.board.height
|
||||||
|
)
|
||||||
|
player.state = PlayerState.CREATED
|
||||||
|
player.last_seen = None
|
||||||
|
|
||||||
def get_board_layout(self) -> BoardLayout:
|
def get_board_layout(self) -> BoardLayout:
|
||||||
return BoardLayout(board=self.board, players=self.players)
|
return BoardLayout(board=self.board, players=self.players)
|
||||||
@ -184,7 +240,7 @@ class GameEngineFactory:
|
|||||||
board_width: int,
|
board_width: int,
|
||||||
board_height: int,
|
board_height: int,
|
||||||
obstacle_count: int = 0,
|
obstacle_count: int = 0,
|
||||||
ws_server: Optional[SendGameDumpInterface] = None,
|
ws_server: WSServer = None,
|
||||||
) -> GameEngine:
|
) -> GameEngine:
|
||||||
board = GameBoard(
|
board = GameBoard(
|
||||||
width=board_width,
|
width=board_width,
|
||||||
@ -210,7 +266,7 @@ class GameEngineFactory:
|
|||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def create_default(
|
def create_default(
|
||||||
ws_server: Optional[SendGameDumpInterface] = None,
|
ws_server: WSServer = None,
|
||||||
) -> GameEngine:
|
) -> GameEngine:
|
||||||
return GameEngineFactory.create(
|
return GameEngineFactory.create(
|
||||||
board_width=settings.board.WIDTH,
|
board_width=settings.board.WIDTH,
|
||||||
|
|||||||
@ -12,3 +12,7 @@ class Collision(BaseError):
|
|||||||
|
|
||||||
class GameLockForMovement(BaseError):
|
class GameLockForMovement(BaseError):
|
||||||
...
|
...
|
||||||
|
|
||||||
|
|
||||||
|
class PurchaseForbiddenForPlayer(BaseError):
|
||||||
|
...
|
||||||
|
|||||||
@ -1,6 +0,0 @@
|
|||||||
from typing import Protocol
|
|
||||||
|
|
||||||
|
|
||||||
class SendGameDumpInterface(Protocol):
|
|
||||||
async def send_game_dump(self) -> None:
|
|
||||||
...
|
|
||||||
@ -3,6 +3,7 @@ from dataclasses import dataclass
|
|||||||
from typing import List, Optional
|
from typing import List, Optional
|
||||||
|
|
||||||
from hopper.models.player import Player
|
from hopper.models.player import Player
|
||||||
|
from hopper.models.product import Product
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
@ -44,4 +45,5 @@ class Settings:
|
|||||||
ws_server: WSServerSettings
|
ws_server: WSServerSettings
|
||||||
purchase_timeout: int = 10 # seconds
|
purchase_timeout: int = 10 # seconds
|
||||||
log_level: int = logging.INFO
|
log_level: int = logging.INFO
|
||||||
|
products: Optional[List[Product]] = None
|
||||||
debug: Optional[DebugSettings] = None
|
debug: Optional[DebugSettings] = None
|
||||||
|
|||||||
10
hopper/models/product.py
Normal file
10
hopper/models/product.py
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
import uuid
|
||||||
|
from dataclasses import dataclass, field
|
||||||
|
from typing import Optional
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class Product:
|
||||||
|
name: str
|
||||||
|
uuid: str = field(default_factory=lambda: str(uuid.uuid4()))
|
||||||
|
description: Optional[str] = None
|
||||||
@ -1,8 +1,19 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
from pydantic import Field
|
import json
|
||||||
|
from typing import Optional, TypeVar
|
||||||
|
|
||||||
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
|
from pydantic import Field
|
||||||
|
from pydantic.generics import GenericModel
|
||||||
|
|
||||||
|
from hopper.api.dto import (
|
||||||
|
BaseModel,
|
||||||
|
BoardDto,
|
||||||
|
DestinationDto,
|
||||||
|
PlayerDto,
|
||||||
|
PositionDto,
|
||||||
|
ProductDto,
|
||||||
|
)
|
||||||
from hopper.enums import ObjectType
|
from hopper.enums import ObjectType
|
||||||
|
|
||||||
|
|
||||||
@ -15,12 +26,59 @@ class LayerDto(BaseModel):
|
|||||||
name: str
|
name: str
|
||||||
objects: list[LayerObjectDto]
|
objects: list[LayerObjectDto]
|
||||||
|
|
||||||
class GameDumpPlayerDto(PlayerDto):
|
|
||||||
...
|
|
||||||
|
|
||||||
|
|
||||||
class GameDumpDto(BaseModel):
|
class GameDumpDto(BaseModel):
|
||||||
board: BoardDto
|
board: BoardDto
|
||||||
destination: DestinationDto
|
destination: DestinationDto
|
||||||
players: list[GameDumpPlayerDto]
|
players: list[PlayerDto]
|
||||||
layers: list[LayerDto]
|
layers: list[LayerDto]
|
||||||
|
|
||||||
|
|
||||||
|
class ProductPurchaseStartDto(BaseModel):
|
||||||
|
player: PlayerDto
|
||||||
|
products: list[ProductDto]
|
||||||
|
timeout: int
|
||||||
|
|
||||||
|
|
||||||
|
class ProductPurchaseTimerDto(BaseModel):
|
||||||
|
time_left: int
|
||||||
|
player: PlayerDto
|
||||||
|
|
||||||
|
|
||||||
|
class ProductPurchaseDoneDto(BaseModel):
|
||||||
|
player: PlayerDto
|
||||||
|
product: Optional[ProductDto] = None
|
||||||
|
|
||||||
|
|
||||||
|
TMessageData = TypeVar("TMessageData", bound=BaseModel)
|
||||||
|
|
||||||
|
|
||||||
|
class WSMessage(GenericModel):
|
||||||
|
message: str
|
||||||
|
data: Optional[TMessageData] = None
|
||||||
|
|
||||||
|
def __str__(self) -> str:
|
||||||
|
return self.to_str()
|
||||||
|
|
||||||
|
def to_str(self) -> str:
|
||||||
|
return json.dumps(self.dict())
|
||||||
|
|
||||||
|
|
||||||
|
class WSGameDumpMessage(WSMessage):
|
||||||
|
message: str = "game_dump"
|
||||||
|
data: GameDumpDto
|
||||||
|
|
||||||
|
|
||||||
|
class WSProductPurchaseStartMessage(WSMessage):
|
||||||
|
message: str = "product_purchase_start"
|
||||||
|
data: ProductPurchaseStartDto
|
||||||
|
|
||||||
|
|
||||||
|
class WSProductPurchaseTimerTickMessage(WSMessage):
|
||||||
|
message: str = "product_purchase_timer_tick"
|
||||||
|
data: ProductPurchaseTimerDto
|
||||||
|
|
||||||
|
|
||||||
|
class WSProductPurchaseDoneMessage(WSMessage):
|
||||||
|
message: str = "product_purchase_done"
|
||||||
|
data: ProductPurchaseDoneDto
|
||||||
|
|||||||
@ -3,25 +3,20 @@ import datetime
|
|||||||
import logging
|
import logging
|
||||||
import time
|
import time
|
||||||
from threading import Thread
|
from threading import Thread
|
||||||
from typing import Optional
|
|
||||||
|
|
||||||
from hopper.interfaces import SendGameDumpInterface
|
|
||||||
from hopper.models.player import PlayerList
|
from hopper.models.player import PlayerList
|
||||||
|
from hopper.ws_server import WSServer
|
||||||
from settings import settings
|
from settings import settings
|
||||||
|
|
||||||
|
|
||||||
class InactivityWatchdog(Thread):
|
class InactivityWatchdog(Thread):
|
||||||
def __init__(
|
def __init__(
|
||||||
self,
|
self, players: PlayerList, ws_server: WSServer = None
|
||||||
players: PlayerList,
|
|
||||||
ws_server: Optional[SendGameDumpInterface] = None,
|
|
||||||
*args,
|
|
||||||
**kwargs,
|
|
||||||
) -> None:
|
) -> None:
|
||||||
self.players = players
|
self.players = players
|
||||||
self.ws_server = ws_server
|
self.ws_server = ws_server
|
||||||
self.stopped = False
|
self.stopped = False
|
||||||
super().__init__(*args, **kwargs)
|
super().__init__(daemon=True)
|
||||||
|
|
||||||
def run(self) -> None:
|
def run(self) -> None:
|
||||||
logging.info("Starting inactivity watchdog")
|
logging.info("Starting inactivity watchdog")
|
||||||
@ -65,8 +60,6 @@ class InactivityWatchdog(Thread):
|
|||||||
self.send_game_dump()
|
self.send_game_dump()
|
||||||
|
|
||||||
def send_game_dump(self):
|
def send_game_dump(self):
|
||||||
if not self.ws_server:
|
|
||||||
return
|
|
||||||
logging.info("Sending WS game dump")
|
logging.info("Sending WS game dump")
|
||||||
asyncio.run(self.ws_server.send_game_dump())
|
asyncio.run(self.ws_server.send_game_dump())
|
||||||
|
|
||||||
|
|||||||
@ -1,17 +1,34 @@
|
|||||||
import asyncio
|
import asyncio
|
||||||
import json
|
|
||||||
import logging
|
import logging
|
||||||
from threading import Thread
|
from threading import Thread
|
||||||
|
from typing import Iterable, Optional
|
||||||
|
|
||||||
import websockets
|
import websockets
|
||||||
from websockets import WebSocketServerProtocol
|
from websockets import WebSocketServerProtocol
|
||||||
from websockets.exceptions import ConnectionClosedOK
|
from websockets.exceptions import ConnectionClosedOK
|
||||||
|
|
||||||
from hopper.models.ws_dto import GameDumpDto
|
from hopper.models.player import Player
|
||||||
|
from hopper.models.product import Product
|
||||||
|
from hopper.models.ws_dto import (
|
||||||
|
GameDumpDto,
|
||||||
|
ProductPurchaseDoneDto,
|
||||||
|
ProductPurchaseStartDto,
|
||||||
|
ProductPurchaseTimerDto,
|
||||||
|
WSGameDumpMessage,
|
||||||
|
WSMessage,
|
||||||
|
WSProductPurchaseDoneMessage,
|
||||||
|
WSProductPurchaseStartMessage,
|
||||||
|
WSProductPurchaseTimerTickMessage,
|
||||||
|
)
|
||||||
from settings import settings
|
from settings import settings
|
||||||
|
|
||||||
|
|
||||||
class WSServer(Thread):
|
class WSServer(Thread):
|
||||||
|
def __init__(self, host: str, port: int) -> None:
|
||||||
|
self.host = host
|
||||||
|
self.port = port
|
||||||
|
super().__init__(daemon=True)
|
||||||
|
|
||||||
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
async def handler(self, websocket: WebSocketServerProtocol) -> None:
|
||||||
"""New handler instance spawns for each connected client"""
|
"""New handler instance spawns for each connected client"""
|
||||||
self.connected_clients.add(websocket)
|
self.connected_clients.add(websocket)
|
||||||
@ -32,7 +49,20 @@ class WSServer(Thread):
|
|||||||
self.connected_clients.remove(websocket)
|
self.connected_clients.remove(websocket)
|
||||||
logging.info(f"Remove client: {websocket.id}")
|
logging.info(f"Remove client: {websocket.id}")
|
||||||
|
|
||||||
def _create_game_dump_message(self) -> str:
|
async def send_message_to_client(
|
||||||
|
self, client: WebSocketServerProtocol, message: WSMessage
|
||||||
|
) -> None:
|
||||||
|
message_str = message.to_str()
|
||||||
|
logging.debug(
|
||||||
|
f"Sending message {message.message} to clients: {self.connected_clients}: {message_str}"
|
||||||
|
)
|
||||||
|
await client.send(message_str)
|
||||||
|
|
||||||
|
async def send_message_to_clients(self, message: WSMessage) -> None:
|
||||||
|
for client in self.connected_clients:
|
||||||
|
await self.send_message_to_client(client, message)
|
||||||
|
|
||||||
|
def _create_game_dump_message(self) -> WSGameDumpMessage:
|
||||||
# avoid circular imports
|
# avoid circular imports
|
||||||
from hopper.api.dependencies import get_game_engine
|
from hopper.api.dependencies import get_game_engine
|
||||||
|
|
||||||
@ -44,7 +74,7 @@ class WSServer(Thread):
|
|||||||
players=engine.players,
|
players=engine.players,
|
||||||
layers=engine.get_board_layout().layers,
|
layers=engine.get_board_layout().layers,
|
||||||
)
|
)
|
||||||
return json.dumps(game_dump.dict())
|
return WSGameDumpMessage(data=game_dump)
|
||||||
|
|
||||||
async def send_game_dump_to_client(
|
async def send_game_dump_to_client(
|
||||||
self, websocket: WebSocketServerProtocol
|
self, websocket: WebSocketServerProtocol
|
||||||
@ -52,29 +82,53 @@ class WSServer(Thread):
|
|||||||
"""Send game dump to the client"""
|
"""Send game dump to the client"""
|
||||||
message = self._create_game_dump_message()
|
message = self._create_game_dump_message()
|
||||||
logging.debug(f"Sending game dump to client: {websocket.id}")
|
logging.debug(f"Sending game dump to client: {websocket.id}")
|
||||||
await websocket.send(message)
|
await websocket.send(message.to_str())
|
||||||
|
|
||||||
async def send_game_dump(self) -> None:
|
async def send_game_dump(self) -> None:
|
||||||
"""Broadcast game state to all connected clients"""
|
"""Broadcast game state to all connected clients"""
|
||||||
if not self.connected_clients:
|
|
||||||
return
|
|
||||||
|
|
||||||
message = self._create_game_dump_message()
|
message = self._create_game_dump_message()
|
||||||
logging.debug(
|
await self.send_message_to_clients(message)
|
||||||
f"Sending game dump to clients: {self.connected_clients}: {message}"
|
|
||||||
|
async def send_product_purchase_start_message(
|
||||||
|
self, player: Player, products: Iterable[Product]
|
||||||
|
) -> None:
|
||||||
|
message = WSProductPurchaseStartMessage(
|
||||||
|
data=ProductPurchaseStartDto(
|
||||||
|
player=player,
|
||||||
|
products=products,
|
||||||
|
timeout=settings.purchase_timeout,
|
||||||
|
)
|
||||||
)
|
)
|
||||||
for client in self.connected_clients:
|
await self.send_message_to_clients(message)
|
||||||
await client.send(message)
|
|
||||||
|
async def send_product_purchase_time_left_message(
|
||||||
|
self, player: Player, time_left: int
|
||||||
|
) -> None:
|
||||||
|
message = WSProductPurchaseTimerTickMessage(
|
||||||
|
data=ProductPurchaseTimerDto(
|
||||||
|
player=player,
|
||||||
|
time_left=time_left,
|
||||||
|
)
|
||||||
|
)
|
||||||
|
await self.send_message_to_clients(message)
|
||||||
|
|
||||||
|
async def send_product_purchase_done_message(
|
||||||
|
self, player: Player, product: Optional[Product] = None
|
||||||
|
) -> None:
|
||||||
|
message = WSProductPurchaseDoneMessage(
|
||||||
|
data=ProductPurchaseDoneDto(player=player, product=product),
|
||||||
|
)
|
||||||
|
await self.send_message_to_clients(message)
|
||||||
|
|
||||||
async def run_async(self) -> None:
|
async def run_async(self) -> None:
|
||||||
logging.info(
|
logging.info(
|
||||||
f"Starting FairHopper Websockets Server on {settings.ws_server.HOST}:{settings.ws_server.PORT}"
|
f"Starting FairHopper Websockets Server on {self.host}:{self.port}"
|
||||||
)
|
)
|
||||||
|
|
||||||
async with websockets.serve(
|
async with websockets.serve(
|
||||||
ws_handler=self.handler,
|
ws_handler=self.handler,
|
||||||
host=settings.ws_server.HOST,
|
host=self.host,
|
||||||
port=settings.ws_server.PORT,
|
port=self.port,
|
||||||
):
|
):
|
||||||
await asyncio.Future() # run forever
|
await asyncio.Future() # run forever
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user