Files
fairhopper/README.md
2023-03-26 14:50:32 +02:00

374 lines
5.4 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# FairHopper
## Game
### Overview
- Rectangle board W × H
- Destination: center of a board (W / 2, H / 2)
- Initial player position: Random on board border
- Available moves:
- left
- right
- up
- down
- Optional on-board obstacles
### Rules
- Goal: Reach the goal destination
- Player can't move out of board
- Player can't move if destination position contains obstacle
- Move timeout: 10s. Game is finished if timeout ocurrs.
## FairHopper Game Server
Requirements:
- Python 3.10+
### Install virtual envirnonment
Project uses [Poetry](https://python-poetry.org), ultimate dependency management software for Python.
Install Poetry:
```sh
pip install poetry
```
Install virtual environment:
```sh
poetry install
```
### Setting up
Copy `settings_template.py` to `settings.py`.
Edit `settings.py` and customize application.
### Starting FairHopper Game Server
```sh
make run
```
By default, FairHopper runs on port **8010**. To run FairHopper on different port, start `uvicorn` directly:
```sh
poetry run uvicorn main:app --host 0.0.0.0 --port 8010 --workers=1
```
To activate virtual environment:
```sh
poetry shell
```
WebSockets server runs on port **8011**. To run WS Server on different port, edit `settings.py` configuration.
## System overview
### Architecture
```plantuml
actor "Player 1" as P1
actor "Player 2" as P2
actor "Player 3" as P3
package Masterpiece {
rectangle {
usecase Game as "FairHopper\nGame Server"
usecase WS as "WS Server"
}
usecase Vis as "Visualisation\nService"
}
P1 -left-> Game: REST API
P2 -left-> Game: REST API
P3 -left-> Game: REST API
Game --> WS: Game State
WS --> Vis: WebSockets
```
### WebSockets
```plantuml
box "FairHopper Game Server" #lightcyan
participant Game as "Game Engine"
participant WS as "WS Server"
endbox
participant Client1 as "Visualisation\nClient 1"
participant Client2 as "Visualisation\nClient 2"
Game ->o WS: Send initial state
Client1 ->o WS: Client connect
activate WS #coral
WS -> Client1: Game state
deactivate
Client2 ->o WS: Client connect
activate WS #coral
WS -> Client2: Game state
deactivate
loop #lightyellow On game state change
Game ->o WS: Game state
activate WS #coral
WS o-> Client1: Game state
WS o-> Client2: Game state
deactivate
end
```
## REST API
- Start game
- Move left
- Move right
- Move up
- Move down
- Get current position
- Get board info
Check REST API interface on [FastAPI docs](http://localhost:8010/docs).
### Start game
**Endpoint**: POST `/game`
Request body:
```json
{
"player_name": "Pero"
}
```
Response body:
```json
{
"board": {
"width": 101,
"height": 101
},
"destination": {
"position": {
"x": 50,
"y": 50
}
},
"player": {
"uuid": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25",
"name": "Pero",
"position": {
"x": 0,
"y": 10
},
"move_count": 0,
"move_attempt_count": 0
}
}
```
### Player Move
- POST `/player/{uuid}/move/left`
- POST `/player/{uuid}/move/right`
- POST `/player/{uuid}/move/up`
- POST `/player/{uuid}/move/down`
Request body: None
Response code:
- 200 OK: Destination reached
- 201 Created: Player moved successfully
- 403 Forbidden: Player uuid not valid, probably timeout
- 409 Conflict: Invalid move, obstacle or position out of board
- 422 Unprocessable Content: Validation error
Response body:
```json
{
"player": {
"uuid": "string",
"name": "Pero",
"position": {
"x": 50,
"y": 50
},
"move_count": 10,
"move_attempt_count": 12
}
}
```
### Get Player Info
GET `/player/{{uuid}}`
Request body: None
Response body:
```json
{
"player": {
"uuid": "string",
"name": "Pero",
"position": {
"x": 50,
"y": 50
},
"move_count": 10,
"move_attempt_count": 12
}
}
```
### Get Game Info
GET `/game`
Response body:
```json
{
"playerId": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25",
"board": {
"width": 101,
"height": 101
},
"destinationPosition": {
"x": 50,
"y": 50
},
"playerPosition": {
"x": 0,
"y": 10
}
}
```
## WebSockets
### WS Data format
- json
### Game state structure
URI: `/game-state`
Data:
```json
{
"board": {
"width": 21,
"height": 21
},
"destination": {
"position": {
"x": 10,
"y": 10
}
},
"players": [
{
"uuid": "test-player-id",
"name": "Pero",
"active": true,
"position": {
"x": 2,
"y": 2
},
"move_count": 3,
"move_attempt_count": 3
},
{
"uuid": "95962b49-0003-4bf2-b205-71f2590f2318",
"name": "Mirko",
"active": true,
"position": {
"x": 0,
"y": 0
},
"move_count": 15,
"move_attempt_count": 20
}
],
"layers": [
{
"name": "obstacles",
"objects": [
{
"type": "OBSTACLE",
"position": {
"x": 4,
"y": 2
}
},
{
"type": "OBSTACLE",
"position": {
"x": 4,
"y": 13
}
},
{
"type": "OBSTACLE",
"position": {
"x": 18,
"y": 18
}
},
{
"type": "OBSTACLE",
"position": {
"x": 5,
"y": 4
}
},
{
"type": "OBSTACLE",
"position": {
"x": 7,
"y": 10
}
}
]
},
{
"name": "destination",
"objects": [
{
"type": "DESTINATION",
"position": {
"x": 10,
"y": 10
}
}
]
},
{
"name": "players",
"objects": [
{
"type": "PLAYER",
"position": {
"x": 2,
"y": 2
}
},
{
"type": "PLAYER",
"position": {
"x": 0,
"y": 0
}
}
]
}
]
}
```