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rename-uui
| Author | SHA1 | Date | |
|---|---|---|---|
| 80c7c80451 | |||
| d45aca6c30 | |||
| 28a981980f | |||
| e1e77aba96 | |||
| 659ca82d74 | |||
| 210a6aff7c |
49
README.md
49
README.md
@ -92,7 +92,7 @@ To activate virtual environment:
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poetry shell
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```
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WebSockets server runs on port **8011**. To run WS Server on different port, edit `settings.py` configuration.
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WebSockets server runs on port **8011**. To run WS Server on different port, edit `settings.py` configuration.
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## System overview
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@ -100,6 +100,7 @@ WebSockets server runs on port **8011**. To run WS Server on different port, edi
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### Architecture
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```plantuml
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scale 1024 width
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actor "Player 1" as P1
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actor "Player 2" as P2
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actor "Player 3" as P3
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@ -129,6 +130,7 @@ WS --> ExtVis2: WS Game State
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### WebSockets
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```plantuml
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scale 1024 width
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box "FairHopper Game Server" #lightcyan
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participant Game as "Game Engine"
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participant WS as "WS Server"
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@ -136,6 +138,8 @@ endbox
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participant Client1 as "Visualisation\nClient 1"
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participant Client2 as "Visualisation\nClient 2"
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== Player movement mode ==
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Game ->o WS: Send initial state
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Client1 ->o WS: Client connect
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@ -155,6 +159,27 @@ loop #lightyellow On game state change
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WS o-> Client2: Game state
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deactivate
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end
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== Product purchase mode ==
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Game -> WS: Purchase start
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activate WS #coral
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WS o-> Client1: Purchase start
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WS o-> Client2: Purchase start
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deactivate
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loop #lightyellow Purchase countdown timer
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Game ->o WS: Timer count down
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activate WS #coral
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WS o-> Client1: Purchase time left
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WS o-> Client2: Purchase time left
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deactivate
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end
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Game -> WS: Purchase done
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activate WS #coral
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WS o-> Client1: Purchase done
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WS o-> Client2: Purchase done
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deactivate
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```
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@ -195,7 +220,7 @@ Response body:
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}
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},
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"player": {
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"uuid": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25",
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"id": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25",
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"name": "Pero",
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"position": {
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"x": 0,
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@ -209,17 +234,17 @@ Response body:
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### Player Move
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- POST `/player/{uuid}/move/left`
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- POST `/player/{uuid}/move/right`
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- POST `/player/{uuid}/move/up`
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- POST `/player/{uuid}/move/down`
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- POST `/player/{id}/move/left`
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- POST `/player/{id}/move/right`
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- POST `/player/{id}/move/up`
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- POST `/player/{id}/move/down`
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Request body: None
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Response code:
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- 200 OK: Destination reached
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- 201 Created: Player moved successfully
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- 403 Forbidden: Player uuid not valid, probably timeout
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- 403 Forbidden: Player id not valid, probably timeout
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- 409 Conflict: Invalid move, obstacle or position out of board
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- 422 Unprocessable Content: Validation error
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@ -227,7 +252,7 @@ Response body:
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```json
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{
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"player": {
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"uuid": "string",
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"id": "string",
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"name": "Pero",
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"position": {
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"x": 50,
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@ -241,7 +266,7 @@ Response body:
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### Get Player Info
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GET `/player/{{uuid}}`
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GET `/player/{{id}}`
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Request body: None
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@ -249,7 +274,7 @@ Response body:
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```json
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{
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"player": {
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"uuid": "string",
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"id": "string",
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"name": "Pero",
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"position": {
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"x": 50,
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@ -309,7 +334,7 @@ Data:
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},
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"players": [
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{
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"uuid": "test-player-id",
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"id": "test-player-id",
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"name": "Pero",
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"active": true,
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"position": {
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@ -320,7 +345,7 @@ Data:
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"move_attempt_count": 3
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},
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{
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"uuid": "95962b49-0003-4bf2-b205-71f2590f2318",
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"id": "95962b49-0003-4bf2-b205-71f2590f2318",
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"name": "Mirko",
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"active": true,
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"position": {
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@ -34,6 +34,15 @@ POST http://localhost:8010/player/test-player-pero/move/up
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POST http://localhost:8010/player/test-player-pero/move/down
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###
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# purchase product
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POST http://localhost:8010/player/test-player-pero/product/purchase
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Content-Type: application/json
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{
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"product_id": "cocacola-id"
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}
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###
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# move Mirko left
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POST http://localhost:8010/player/test-player-mirko/move/left
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###
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BIN
frontend/img/products/Burek.jpeg
Normal file
BIN
frontend/img/products/Burek.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 53 KiB |
BIN
frontend/img/products/CocaCola.jpeg
Normal file
BIN
frontend/img/products/CocaCola.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 32 KiB |
BIN
frontend/img/products/Fanta.jpeg
Normal file
BIN
frontend/img/products/Fanta.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 20 KiB |
BIN
frontend/img/products/Mars.jpeg
Normal file
BIN
frontend/img/products/Mars.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 14 KiB |
BIN
frontend/img/products/Pepsi.jpeg
Normal file
BIN
frontend/img/products/Pepsi.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 19 KiB |
BIN
frontend/img/products/Snickers.jpeg
Normal file
BIN
frontend/img/products/Snickers.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 22 KiB |
@ -8,15 +8,25 @@
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
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integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
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<link rel="stylesheet" href="styles.css">
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<script src="js/frontend.js"></script>
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<title>FairHopper Visualisation Client</title>
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</head>
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<body>
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<div class="container-fluid">
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<main class="container-fluid container">
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<h1 class="mt-1 mb-2">
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FairHopper Visualisation Client
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</h1>
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<div id="purchase-container" class="purchase-container d-none">
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<div class="d-flex header">
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<h3>
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Product selection
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</h3>
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<h3 id="purchase-countdown" class="countdown"></h3>
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</div>
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<div id="products-content" class="products-content"></div>
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</div>
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<div class="row">
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<div class="col-10">
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<div class="board-container">
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@ -30,155 +40,7 @@
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<ul class="players" id="players-content"></ul>
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</div>
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</div>
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</div>
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</main>
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</body>
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<script>
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const BOARD_ICONS = {
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PLAYER: "😀",
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PLAYER_ON_DESTINATION: "😎",
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OBSTACLE: "🔥",
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DESTINATION: "🏠",
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};
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function createBoard(board) {
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let html = "";
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for (let y = 0; y < board.height; y++) {
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let colHtml = "";
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for (let x = 0; x < board.width; x++) {
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colHtml += `<div class="cell" id="cell-${x}-${y}"> </div>`;
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}
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html += `
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<div class="flex-grid">
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${colHtml}
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</div>
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`;
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}
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document.getElementById("board-content").innerHTML = html;
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}
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function findCell(position) {
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return document.getElementById(`cell-${position.x}-${position.y}`);
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}
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function renderCellContent(position, content) {
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const cell = findCell(position);
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if (cell) {
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cell.innerText = content;
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}
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}
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function renderPlayerList(players) {
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const html = players.filter(player => player.active).map((player) => {
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const onDestination = player.state == "ON_DESTINATION";
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return `
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<li class="${onDestination ? "text-success" : ""}">
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${player.name} (${player.move_count})
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${onDestination ? "✅" : ""}
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</li>
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`;
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}).join("");
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document.getElementById("players-content").innerHTML = html;
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}
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function renderPlayers(players) {
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players.filter(player => player.active).forEach(player => {
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const cell = findCell(player.position);
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const onDestination = player.state == "ON_DESTINATION";
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const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
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if (cell) {
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const html = `
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<div class="player-tooltip">${player.name}</div>
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${playerIcon}
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`;
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cell.innerHTML = html;
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}
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});
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}
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function getLayerObjectsOfType(layers, type) {
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let objects = [];
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layers.forEach(layer => {
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objects = objects.concat(layer.objects.filter(obj => obj.type === type))
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});
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return objects;
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}
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function renderObstacles(layers) {
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const objects = getLayerObjectsOfType(layers, "OBSTACLE");
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objects.forEach(obj => {
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renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
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});
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}
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function renderDestination(position) {
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renderCellContent(position, BOARD_ICONS.DESTINATION);
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}
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function renderGameDump(data) {
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createBoard(data.board);
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renderObstacles(data.layers)
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renderDestination(data.destination.position);
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renderPlayerList(data.players);
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renderPlayers(data.players);
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}
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function productPurchaseStart(products) {
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console.log("productPurchaseStart:", products)
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}
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function productPurchased(product) {
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console.log("productPurchased:", product)
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}
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function productPurchaseDone() {
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console.log("productPurchaseDone")
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}
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function wsConnect() {
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let ws = new WebSocket('ws://localhost:8011');
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ws.onopen = () => {
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console.log("WS connected")
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};
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ws.onmessage = (e) => {
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const wsMessage = JSON.parse(e.data);
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console.log("WS message received:", wsMessage)
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switch (wsMessage.message) {
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case "game_dump":
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renderGameDump(wsMessage.data);
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break;
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case "product_purchase_start":
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productPurchaseStart(wsMessage.data)
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break;
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case "product_purchased":
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productPurchased(wsMessage.data)
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break;
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case "product_purchase_done":
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productPurchaseDone()
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break;
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default:
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console.error("Unknown message:", wsMessage)
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}
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};
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ws.onclose = (e) => {
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setTimeout(function () {
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wsConnect();
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}, 1000);
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};
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ws.onerror = (err) => {
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console.error("Socket encountered error:", err.message, "Closing socket");
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ws.close();
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};
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}
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window.onload = () => {
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wsConnect();
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}
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</script>
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</html>
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179
frontend/js/frontend.js
Normal file
179
frontend/js/frontend.js
Normal file
@ -0,0 +1,179 @@
|
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const BOARD_ICONS = {
|
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PLAYER: "😀",
|
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PLAYER_ON_DESTINATION: "😎",
|
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OBSTACLE: "🔥",
|
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DESTINATION: "🏠",
|
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};
|
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|
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function createBoard(board) {
|
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let html = "";
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for (let y = 0; y < board.height; y++) {
|
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let colHtml = "";
|
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for (let x = 0; x < board.width; x++) {
|
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colHtml += `<div class="cell" id="cell-${x}-${y}"> </div>`;
|
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}
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html += `
|
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<div class="flex-grid">
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${colHtml}
|
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</div>
|
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`;
|
||||
}
|
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document.getElementById("board-content").innerHTML = html;
|
||||
}
|
||||
|
||||
function findCell(position) {
|
||||
return document.getElementById(`cell-${position.x}-${position.y}`);
|
||||
}
|
||||
|
||||
function renderCellContent(position, content) {
|
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const cell = findCell(position);
|
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if (cell) {
|
||||
cell.innerText = content;
|
||||
}
|
||||
}
|
||||
|
||||
function renderPlayerList(players) {
|
||||
const html = players
|
||||
.filter((player) => player.active)
|
||||
.map((player) => {
|
||||
const onDestination = player.state == "ON_DESTINATION";
|
||||
return `
|
||||
<li class="${onDestination ? "text-success" : ""}">
|
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${player.name} (${player.move_count})
|
||||
${onDestination ? "✅" : ""}
|
||||
</li>
|
||||
`;
|
||||
})
|
||||
.join("");
|
||||
document.getElementById("players-content").innerHTML = html;
|
||||
}
|
||||
|
||||
function renderPlayers(players) {
|
||||
players
|
||||
.filter((player) => player.active)
|
||||
.forEach((player) => {
|
||||
const cell = findCell(player.position);
|
||||
const onDestination = player.state == "ON_DESTINATION";
|
||||
const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
|
||||
if (cell) {
|
||||
const html = `
|
||||
<div class="player-tooltip">${player.name}</div>
|
||||
${playerIcon}
|
||||
`;
|
||||
cell.innerHTML = html;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function getLayerObjectsOfType(layers, type) {
|
||||
let objects = [];
|
||||
layers.forEach((layer) => {
|
||||
objects = objects.concat(layer.objects.filter((obj) => obj.type === type));
|
||||
});
|
||||
return objects;
|
||||
}
|
||||
|
||||
function renderObstacles(layers) {
|
||||
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
|
||||
objects.forEach((obj) => {
|
||||
renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
|
||||
});
|
||||
}
|
||||
|
||||
function renderDestination(position) {
|
||||
renderCellContent(position, BOARD_ICONS.DESTINATION);
|
||||
}
|
||||
|
||||
function renderGameDump(data) {
|
||||
createBoard(data.board);
|
||||
renderObstacles(data.layers);
|
||||
renderDestination(data.destination.position);
|
||||
renderPlayerList(data.players);
|
||||
renderPlayers(data.players);
|
||||
}
|
||||
|
||||
function productPurchaseStart(products, purchaseTimeout) {
|
||||
console.log("productPurchaseStart:", products);
|
||||
const containerElement = document.getElementById("purchase-container");
|
||||
const contentElement = document.getElementById("products-content");
|
||||
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
|
||||
|
||||
const html = products
|
||||
.map((product) => {
|
||||
return `
|
||||
<div class="card product">
|
||||
<img src="img/products/${product.name}.jpeg" class="card-img-topx" alt="${product.name}">
|
||||
<div class="card-body">
|
||||
<h5 class="card-title">${product.name}</h5>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
})
|
||||
.join("");
|
||||
|
||||
contentElement.innerHTML = html;
|
||||
containerElement.classList.remove("d-none");
|
||||
purchaseTimeoutElement.innerText = purchaseTimeout;
|
||||
}
|
||||
|
||||
function productPurchaseTimerTick(timeLeft) {
|
||||
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
|
||||
purchaseTimeoutElement.innerText = timeLeft;
|
||||
}
|
||||
|
||||
function productPurchased(product) {
|
||||
console.log("productPurchased:", product);
|
||||
}
|
||||
|
||||
function productPurchaseDone() {
|
||||
console.log("productPurchaseDone");
|
||||
const container = document.getElementById("purchase-container");
|
||||
container.classList.add("d-none");
|
||||
}
|
||||
|
||||
function wsConnect() {
|
||||
let ws = new WebSocket("ws://localhost:8011");
|
||||
ws.onopen = () => {
|
||||
console.log("WS connected");
|
||||
};
|
||||
|
||||
ws.onmessage = (e) => {
|
||||
const wsMessage = JSON.parse(e.data);
|
||||
console.log("WS message received:", wsMessage);
|
||||
|
||||
switch (wsMessage.message) {
|
||||
case "game_dump":
|
||||
renderGameDump(wsMessage.data);
|
||||
break;
|
||||
case "product_purchase_start":
|
||||
productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout);
|
||||
break;
|
||||
case "product_purchase_timer_tick":
|
||||
productPurchaseTimerTick(wsMessage.data.time_left);
|
||||
break;
|
||||
case "product_purchased":
|
||||
productPurchased(wsMessage.data);
|
||||
break;
|
||||
case "product_purchase_done":
|
||||
productPurchaseDone();
|
||||
break;
|
||||
default:
|
||||
console.error("Unknown message:", wsMessage);
|
||||
}
|
||||
};
|
||||
|
||||
ws.onclose = (e) => {
|
||||
setTimeout(function () {
|
||||
wsConnect();
|
||||
}, 1000);
|
||||
};
|
||||
|
||||
ws.onerror = (err) => {
|
||||
console.error("Socket encountered error:", err.message, "Closing socket");
|
||||
ws.close();
|
||||
};
|
||||
}
|
||||
|
||||
window.onload = () => {
|
||||
wsConnect();
|
||||
};
|
||||
@ -2,6 +2,10 @@ body {
|
||||
background-color: whitesmoke;
|
||||
}
|
||||
|
||||
main.container {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.board-container {
|
||||
background-color: white;
|
||||
border: 1px solid black;
|
||||
@ -40,7 +44,6 @@ ul.players {
|
||||
color: white;
|
||||
background-color: darkred;
|
||||
border-radius: 5px;
|
||||
z-index: 1000;
|
||||
}
|
||||
|
||||
.player-tooltip::after {
|
||||
@ -53,3 +56,39 @@ ul.players {
|
||||
border-style: solid;
|
||||
border-color: darkred transparent transparent transparent;
|
||||
}
|
||||
|
||||
.purchase-container {
|
||||
width: 50vw;
|
||||
position: fixed;
|
||||
top: 200px;
|
||||
left: 50%;
|
||||
padding: 20px;
|
||||
transform: translateX(-50%);
|
||||
background-color: darkred;
|
||||
z-index: 999;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
.purchase-container .header {
|
||||
color: white;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.purchase-container .header .countdown {
|
||||
margin-left: auto;
|
||||
}
|
||||
|
||||
.purchase-container .products-content {
|
||||
display: grid;
|
||||
grid-gap: 10px;
|
||||
grid-template-columns: 1fr 1fr 1fr;
|
||||
}
|
||||
|
||||
.purchase-container .products-content .product .card-title {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.purchase-container .products-content .product img {
|
||||
margin: 20px;
|
||||
max-height: 300px;
|
||||
}
|
||||
|
||||
@ -1,5 +1,7 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import Optional
|
||||
|
||||
from pydantic import BaseModel as PydanticBaseModel
|
||||
|
||||
from hopper.enums import PlayerState
|
||||
@ -25,7 +27,7 @@ class PositionDto(BaseModel):
|
||||
|
||||
|
||||
class PlayerDto(BaseModel):
|
||||
uuid: str
|
||||
id: str
|
||||
name: str
|
||||
active: bool
|
||||
position: PositionDto
|
||||
@ -38,6 +40,11 @@ class DestinationDto(BaseModel):
|
||||
position: PositionDto
|
||||
|
||||
|
||||
class ProductDto(BaseModel):
|
||||
name: str
|
||||
id: str
|
||||
description: Optional[str] = None
|
||||
|
||||
class StartGameRequestDto(BaseModel):
|
||||
player_name: str
|
||||
|
||||
@ -61,3 +68,11 @@ class PlayerInfoResponseDto(MovePlayerResponseDto):
|
||||
|
||||
class ErrorResponseDto(BaseModel):
|
||||
detail: str
|
||||
|
||||
|
||||
class GetProductsResponse(BaseModel):
|
||||
products: list[ProductDto]
|
||||
|
||||
|
||||
class PurchaseProductDto(BaseModel):
|
||||
product_id: str
|
||||
|
||||
@ -6,22 +6,26 @@ from hopper.api.dto import (
|
||||
DestinationDto,
|
||||
ErrorResponseDto,
|
||||
GameInfoDto,
|
||||
GetProductsResponse,
|
||||
MovePlayerResponseDto,
|
||||
PingResponse,
|
||||
PlayerInfoResponseDto,
|
||||
ProductDto,
|
||||
PurchaseProductDto,
|
||||
StartGameRequestDto,
|
||||
StartGameResponseDto,
|
||||
)
|
||||
from hopper.engine import GameEngine
|
||||
from hopper.enums import Direction, PlayerMoveResult
|
||||
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
||||
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds, PurchaseForbiddenForPlayer
|
||||
from hopper.models.player import Player
|
||||
from settings import settings
|
||||
|
||||
router = APIRouter()
|
||||
|
||||
|
||||
def get_player(uuid: str, engine: GameEngine = Depends(get_game_engine)) -> Player:
|
||||
player = engine.players.find(uuid)
|
||||
def get_player(id: str, engine: GameEngine = Depends(get_game_engine)) -> Player:
|
||||
player = engine.players.find(id)
|
||||
if player is None:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
|
||||
@ -72,7 +76,7 @@ async def start_game(
|
||||
|
||||
|
||||
@router.get(
|
||||
"/player/{uuid}",
|
||||
"/player/{id}",
|
||||
response_model=PlayerInfoResponseDto,
|
||||
responses={
|
||||
status.HTTP_403_FORBIDDEN: {
|
||||
@ -81,7 +85,7 @@ async def start_game(
|
||||
},
|
||||
status.HTTP_404_NOT_FOUND: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": " Player with uuid not found, probably kicked out",
|
||||
"description": " Player with id not found, probably kicked out",
|
||||
},
|
||||
},
|
||||
)
|
||||
@ -92,7 +96,7 @@ async def get_player_info(
|
||||
|
||||
|
||||
@router.post(
|
||||
"/player/{uuid}/move/{direction}",
|
||||
"/player/{id}/move/{direction}",
|
||||
response_model=MovePlayerResponseDto,
|
||||
status_code=status.HTTP_201_CREATED,
|
||||
responses={
|
||||
@ -106,7 +110,7 @@ async def get_player_info(
|
||||
},
|
||||
status.HTTP_404_NOT_FOUND: {
|
||||
"model": ErrorResponseDto,
|
||||
"description": " Player with uuid not found, probably kicked out",
|
||||
"description": " Player with id not found, probably kicked out",
|
||||
},
|
||||
status.HTTP_409_CONFLICT: {
|
||||
"model": ErrorResponseDto,
|
||||
@ -144,3 +148,42 @@ async def move_player(
|
||||
response.status_code = status.HTTP_200_OK
|
||||
|
||||
return MovePlayerResponseDto(player=player)
|
||||
|
||||
|
||||
@router.get("/products", response_model=GetProductsResponse)
|
||||
async def get_products() -> GetProductsResponse:
|
||||
return GetProductsResponse(
|
||||
products=settings.products,
|
||||
)
|
||||
|
||||
|
||||
@router.get("/products/{id}", response_model=ProductDto)
|
||||
async def get_product(id: str) -> ProductDto:
|
||||
for product in settings.products:
|
||||
if product.id == id:
|
||||
return ProductDto.from_orm(product)
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND, detail="Product not found"
|
||||
)
|
||||
|
||||
|
||||
@router.post("/player/{id}/product/purchase")
|
||||
async def purchase_product(
|
||||
body: PurchaseProductDto,
|
||||
engine: GameEngine = Depends(get_game_engine),
|
||||
player: Player = Depends(get_player),
|
||||
):
|
||||
for product in settings.products:
|
||||
if product.id == body.product_id:
|
||||
try:
|
||||
await engine.purchase_product(player=player, product=product)
|
||||
except PurchaseForbiddenForPlayer:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_403_FORBIDDEN,
|
||||
detail="Purchase forbidden for this player",
|
||||
)
|
||||
break
|
||||
else:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND, detail="Product not found"
|
||||
)
|
||||
|
||||
@ -5,21 +5,27 @@ from typing import Callable, Optional
|
||||
|
||||
class CountdownTimer(Thread):
|
||||
def __init__(
|
||||
self, seconds: int, callback: Optional[Callable[[], None]] = None
|
||||
self,
|
||||
seconds: int,
|
||||
timer_tick_callback: Optional[Callable[[int], None]] = None,
|
||||
timer_done_callback: Optional[Callable[[], None]] = None,
|
||||
) -> None:
|
||||
self.seconds = seconds
|
||||
self.stop_event = Event()
|
||||
self.callback = callback
|
||||
self.timer_tick_callback = timer_tick_callback
|
||||
self.timer_done_callback = timer_done_callback
|
||||
super().__init__(daemon=True)
|
||||
|
||||
def run(self) -> None:
|
||||
cnt = self.seconds
|
||||
while cnt and not self.stop_event.is_set():
|
||||
cnt -= 1
|
||||
time_left = self.seconds
|
||||
while time_left and not self.stop_event.is_set():
|
||||
time.sleep(1)
|
||||
time_left -= 1
|
||||
if self.timer_tick_callback and not self.stop_event.is_set():
|
||||
self.timer_tick_callback(time_left)
|
||||
|
||||
if cnt == 0 and self.callback:
|
||||
self.callback()
|
||||
if time_left == 0 and self.timer_done_callback:
|
||||
self.timer_done_callback()
|
||||
|
||||
def stop(self) -> None:
|
||||
self.stop_event.set()
|
||||
|
||||
126
hopper/engine.py
126
hopper/engine.py
@ -5,8 +5,12 @@ from typing import Optional
|
||||
|
||||
from hopper.countdown_timer import CountdownTimer
|
||||
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
|
||||
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds
|
||||
from hopper.interfaces import SendGameDumpInterface
|
||||
from hopper.errors import (
|
||||
Collision,
|
||||
GameLockForMovement,
|
||||
PositionOutOfBounds,
|
||||
PurchaseForbiddenForPlayer,
|
||||
)
|
||||
from hopper.models.board import (
|
||||
BOARD_DUMP_CHARS,
|
||||
BoardLayout,
|
||||
@ -18,20 +22,37 @@ from hopper.models.board import (
|
||||
create_random_position,
|
||||
)
|
||||
from hopper.models.player import Player, PlayerList, Position
|
||||
from hopper.models.product import Product
|
||||
from hopper.watchdog import InactivityWatchdog
|
||||
from hopper.ws_server import WSServer
|
||||
from settings import settings
|
||||
|
||||
|
||||
def create_player_start_position(board_width: int, board_height: int) -> Position:
|
||||
"""Create random position somewhere on the board border"""
|
||||
border_len = (board_width + board_height) * 2
|
||||
rnd_position = random.randint(0, border_len - 1)
|
||||
|
||||
if rnd_position < board_width * 2:
|
||||
x = rnd_position % board_width
|
||||
y = 0 if rnd_position < board_width else board_height - 1
|
||||
else:
|
||||
rnd_position -= 2 * board_width
|
||||
x = 0 if rnd_position < board_height else board_width - 1
|
||||
y = rnd_position % board_height
|
||||
|
||||
return Position(x=x, y=y)
|
||||
|
||||
|
||||
class GameEngine:
|
||||
def __init__(
|
||||
self, board: GameBoard, ws_server: Optional[SendGameDumpInterface] = None
|
||||
) -> None:
|
||||
def __init__(self, board: GameBoard, ws_server: WSServer = None) -> None:
|
||||
self.board = board
|
||||
self.ws_server = ws_server
|
||||
self.players = PlayerList()
|
||||
self._inacivity_watchdog = None
|
||||
self._purchase_countdown_timer: Optional[CountdownTimer] = None
|
||||
self.reset_game()
|
||||
self.game_state = GameState.RUNNING
|
||||
self.__debug_print_board()
|
||||
|
||||
def dump_board(self) -> list[list[str]]:
|
||||
dump = self.board.dump()
|
||||
@ -63,15 +84,21 @@ class GameEngine:
|
||||
)
|
||||
self._inacivity_watchdog.start()
|
||||
|
||||
def reset_game(self) -> None:
|
||||
async def send_game_dump(self):
|
||||
self.__debug_print_board()
|
||||
await self.ws_server.send_game_dump()
|
||||
|
||||
async def reset_game(self) -> None:
|
||||
self.__debug_print_board()
|
||||
self.game_state = GameState.RUNNING
|
||||
self.players.clear()
|
||||
await self.send_game_dump()
|
||||
|
||||
async def start_game_for_player(self, player_name: str) -> Player:
|
||||
self._start_inactivity_watchdog()
|
||||
player = Player(
|
||||
name=player_name,
|
||||
position=self._create_player_start_position(),
|
||||
position=create_player_start_position(self.board.width, self.board.height),
|
||||
state=PlayerState.CREATED,
|
||||
)
|
||||
self.players.append(player)
|
||||
@ -79,27 +106,10 @@ class GameEngine:
|
||||
logging.info(f"Starting new game for player: {player}")
|
||||
self.__debug_print_board()
|
||||
|
||||
if self.ws_server:
|
||||
await self.ws_server.send_game_dump()
|
||||
|
||||
await self.send_game_dump()
|
||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||
return player
|
||||
|
||||
def _create_player_start_position(self) -> Position:
|
||||
"""Create random position somewhere on the board border"""
|
||||
border_len = (self.board.width + self.board.height) * 2
|
||||
rnd_position = random.randint(0, border_len - 1)
|
||||
|
||||
if rnd_position < self.board.width * 2:
|
||||
x = rnd_position % self.board.width
|
||||
y = 0 if rnd_position < self.board.width else self.board.height - 1
|
||||
else:
|
||||
rnd_position -= 2 * self.board.width
|
||||
x = 0 if rnd_position < self.board.height else self.board.width - 1
|
||||
y = rnd_position % self.board.height
|
||||
|
||||
return Position(x=x, y=y)
|
||||
|
||||
def _move_position(self, position: Position, direction: Direction) -> Position:
|
||||
new_position = Position(position.x, position.y)
|
||||
if direction == Direction.LEFT:
|
||||
@ -146,10 +156,8 @@ class GameEngine:
|
||||
await self._player_on_destination(player)
|
||||
return PlayerMoveResult.DESTINATION_REACHED
|
||||
|
||||
if self.ws_server:
|
||||
await self.ws_server.send_game_dump()
|
||||
await self.send_game_dump()
|
||||
|
||||
self.__debug_print_board()
|
||||
await asyncio.sleep(settings.game.MOVE_DELAY)
|
||||
return PlayerMoveResult.OK
|
||||
|
||||
@ -168,25 +176,59 @@ class GameEngine:
|
||||
logging.info(f"Player {player} reached destination!")
|
||||
|
||||
self.game_state = GameState.LOCK_FOR_MOVEMENT
|
||||
await self.ws_server.send_game_dump()
|
||||
self.__debug_print_board()
|
||||
await self.send_game_dump()
|
||||
|
||||
await self.ws_server.send_product_purchase_message(products=settings.products)
|
||||
await self.ws_server.send_product_purchase_start_message(
|
||||
player=player, products=settings.products
|
||||
)
|
||||
|
||||
logging.info(
|
||||
f"Starting purchase countdown timer for {settings.purchase_timeout} seconds"
|
||||
)
|
||||
|
||||
def on_purchase_timer_tick(time_left) -> None:
|
||||
logging.info(f"Purchase countdown timer tick, time left: {time_left}")
|
||||
asyncio.run(
|
||||
self.ws_server.send_product_purchase_time_left_message(
|
||||
player=player, time_left=time_left
|
||||
)
|
||||
)
|
||||
|
||||
def on_purchase_timer_done() -> None:
|
||||
logging.info("Ding ding! Purchase countdown timer timeout")
|
||||
self._purchase_countdown_timer = None
|
||||
asyncio.run(
|
||||
self.ws_server.send_product_purchase_done_message(
|
||||
player=player, product=None
|
||||
)
|
||||
)
|
||||
self.game_state = GameState.RUNNING
|
||||
asyncio.run(self.send_game_dump())
|
||||
|
||||
logging.info(f"Starting purchase countdown timer for {settings.purchase_timeout} seconds")
|
||||
self._purchase_countdown_timer = CountdownTimer(
|
||||
seconds=settings.purchase_timeout,
|
||||
callback=self._on_purchase_timeout,
|
||||
timer_tick_callback=on_purchase_timer_tick,
|
||||
timer_done_callback=on_purchase_timer_done,
|
||||
)
|
||||
self._purchase_countdown_timer.start()
|
||||
|
||||
def _on_purchase_timeout(self) -> None:
|
||||
logging.info("Ding ding! Purchase countdown timer timeout")
|
||||
self._purchase_countdown_timer = None
|
||||
async def purchase_product(self, player: Player, product: Product) -> None:
|
||||
if not player.state == PlayerState.ON_DESTINATION:
|
||||
raise PurchaseForbiddenForPlayer()
|
||||
if self._purchase_countdown_timer:
|
||||
self._purchase_countdown_timer.stop()
|
||||
await self.ws_server.send_product_purchase_done_message(
|
||||
player=player, product=product
|
||||
)
|
||||
await self.reset_game()
|
||||
|
||||
asyncio.run(self.ws_server.send_product_purchase_done_message(product=None))
|
||||
|
||||
self.game_state = GameState.RUNNING
|
||||
def _reset_player(self, player) -> None:
|
||||
# move player to start position
|
||||
player.position = create_player_start_position(
|
||||
self.board.width, self.board.height
|
||||
)
|
||||
player.state = PlayerState.CREATED
|
||||
player.last_seen = None
|
||||
|
||||
def get_board_layout(self) -> BoardLayout:
|
||||
return BoardLayout(board=self.board, players=self.players)
|
||||
@ -198,7 +240,7 @@ class GameEngineFactory:
|
||||
board_width: int,
|
||||
board_height: int,
|
||||
obstacle_count: int = 0,
|
||||
ws_server: Optional[SendGameDumpInterface] = None,
|
||||
ws_server: WSServer = None,
|
||||
) -> GameEngine:
|
||||
board = GameBoard(
|
||||
width=board_width,
|
||||
@ -224,7 +266,7 @@ class GameEngineFactory:
|
||||
|
||||
@staticmethod
|
||||
def create_default(
|
||||
ws_server: Optional[SendGameDumpInterface] = None,
|
||||
ws_server: WSServer = None,
|
||||
) -> GameEngine:
|
||||
return GameEngineFactory.create(
|
||||
board_width=settings.board.WIDTH,
|
||||
|
||||
@ -12,3 +12,7 @@ class Collision(BaseError):
|
||||
|
||||
class GameLockForMovement(BaseError):
|
||||
...
|
||||
|
||||
|
||||
class PurchaseForbiddenForPlayer(BaseError):
|
||||
...
|
||||
|
||||
@ -1,16 +0,0 @@
|
||||
from typing import Iterable, Optional, Protocol
|
||||
|
||||
from hopper.models.product import Product
|
||||
|
||||
|
||||
class SendGameDumpInterface(Protocol):
|
||||
async def send_game_dump(self) -> None:
|
||||
...
|
||||
|
||||
async def send_product_purchase_message(self, products: Iterable[Product]) -> None:
|
||||
...
|
||||
|
||||
async def send_product_purchase_done_message(
|
||||
self, product: Optional[Product] = None
|
||||
) -> None:
|
||||
...
|
||||
@ -15,7 +15,7 @@ class Position:
|
||||
@dataclass
|
||||
class Player:
|
||||
name: str
|
||||
uuid: str = field(default_factory=lambda: str(uuid.uuid4()))
|
||||
id: str = field(default_factory=lambda: str(uuid.uuid4()))
|
||||
position: Position = field(default_factory=lambda: Position(0, 0))
|
||||
move_count: int = 0
|
||||
move_attempt_count: int = 0
|
||||
@ -31,8 +31,8 @@ class Player:
|
||||
|
||||
|
||||
class PlayerList(list[Player]):
|
||||
def find(self, uuid: str) -> Optional[Player]:
|
||||
def find(self, id: str) -> Optional[Player]:
|
||||
for player in self:
|
||||
if player.uuid == uuid:
|
||||
if player.id == id:
|
||||
return player
|
||||
return None
|
||||
|
||||
@ -1,8 +1,10 @@
|
||||
from dataclasses import dataclass, field
|
||||
import uuid
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Optional
|
||||
|
||||
|
||||
@dataclass
|
||||
class Product:
|
||||
name: str
|
||||
uuid: str = field(default_factory=lambda: str(uuid.uuid4()))
|
||||
id: str = field(default_factory=lambda: str(uuid.uuid4()))
|
||||
description: Optional[str] = None
|
||||
|
||||
@ -6,9 +6,15 @@ from typing import Optional, TypeVar
|
||||
from pydantic import Field
|
||||
from pydantic.generics import GenericModel
|
||||
|
||||
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto
|
||||
from hopper.api.dto import (
|
||||
BaseModel,
|
||||
BoardDto,
|
||||
DestinationDto,
|
||||
PlayerDto,
|
||||
PositionDto,
|
||||
ProductDto,
|
||||
)
|
||||
from hopper.enums import ObjectType
|
||||
from hopper.models.product import Product
|
||||
|
||||
|
||||
class LayerObjectDto(BaseModel):
|
||||
@ -21,27 +27,26 @@ class LayerDto(BaseModel):
|
||||
objects: list[LayerObjectDto]
|
||||
|
||||
|
||||
class ProductDto(BaseModel):
|
||||
name: str
|
||||
uuid: str
|
||||
|
||||
|
||||
class GameDumpPlayerDto(PlayerDto):
|
||||
...
|
||||
|
||||
|
||||
class GameDumpDto(BaseModel):
|
||||
board: BoardDto
|
||||
destination: DestinationDto
|
||||
players: list[GameDumpPlayerDto]
|
||||
players: list[PlayerDto]
|
||||
layers: list[LayerDto]
|
||||
|
||||
|
||||
class ProductPurchaseStartDto(BaseModel):
|
||||
player: PlayerDto
|
||||
products: list[ProductDto]
|
||||
timeout: int
|
||||
|
||||
|
||||
class ProductPurchaseTimerDto(BaseModel):
|
||||
time_left: int
|
||||
player: PlayerDto
|
||||
|
||||
|
||||
class ProductPurchaseDoneDto(BaseModel):
|
||||
player: PlayerDto
|
||||
product: Optional[ProductDto] = None
|
||||
|
||||
|
||||
@ -64,11 +69,16 @@ class WSGameDumpMessage(WSMessage):
|
||||
data: GameDumpDto
|
||||
|
||||
|
||||
class WSProductPurchaseStart(WSMessage):
|
||||
class WSProductPurchaseStartMessage(WSMessage):
|
||||
message: str = "product_purchase_start"
|
||||
data: ProductPurchaseStartDto
|
||||
|
||||
|
||||
class WSProductPurchaseDone(WSMessage):
|
||||
class WSProductPurchaseTimerTickMessage(WSMessage):
|
||||
message: str = "product_purchase_timer_tick"
|
||||
data: ProductPurchaseTimerDto
|
||||
|
||||
|
||||
class WSProductPurchaseDoneMessage(WSMessage):
|
||||
message: str = "product_purchase_done"
|
||||
data: ProductPurchaseDoneDto
|
||||
|
||||
@ -3,16 +3,15 @@ import datetime
|
||||
import logging
|
||||
import time
|
||||
from threading import Thread
|
||||
from typing import Optional
|
||||
|
||||
from hopper.interfaces import SendGameDumpInterface
|
||||
from hopper.models.player import PlayerList
|
||||
from hopper.ws_server import WSServer
|
||||
from settings import settings
|
||||
|
||||
|
||||
class InactivityWatchdog(Thread):
|
||||
def __init__(
|
||||
self, players: PlayerList, ws_server: Optional[SendGameDumpInterface] = None
|
||||
self, players: PlayerList, ws_server: WSServer = None
|
||||
) -> None:
|
||||
self.players = players
|
||||
self.ws_server = ws_server
|
||||
@ -61,8 +60,6 @@ class InactivityWatchdog(Thread):
|
||||
self.send_game_dump()
|
||||
|
||||
def send_game_dump(self):
|
||||
if not self.ws_server:
|
||||
return
|
||||
logging.info("Sending WS game dump")
|
||||
asyncio.run(self.ws_server.send_game_dump())
|
||||
|
||||
|
||||
@ -7,16 +7,20 @@ import websockets
|
||||
from websockets import WebSocketServerProtocol
|
||||
from websockets.exceptions import ConnectionClosedOK
|
||||
|
||||
from hopper.models.player import Player
|
||||
from hopper.models.product import Product
|
||||
from hopper.models.ws_dto import (
|
||||
GameDumpDto,
|
||||
ProductPurchaseDoneDto,
|
||||
ProductPurchaseStartDto,
|
||||
ProductPurchaseTimerDto,
|
||||
WSGameDumpMessage,
|
||||
WSMessage,
|
||||
WSProductPurchaseDone,
|
||||
WSProductPurchaseStart,
|
||||
WSProductPurchaseDoneMessage,
|
||||
WSProductPurchaseStartMessage,
|
||||
WSProductPurchaseTimerTickMessage,
|
||||
)
|
||||
from settings import settings
|
||||
|
||||
|
||||
class WSServer(Thread):
|
||||
@ -85,16 +89,35 @@ class WSServer(Thread):
|
||||
message = self._create_game_dump_message()
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def send_product_purchase_message(self, products: Iterable[Product]) -> None:
|
||||
message = WSProductPurchaseStart(
|
||||
data=ProductPurchaseStartDto(products=products)
|
||||
async def send_product_purchase_start_message(
|
||||
self, player: Player, products: Iterable[Product]
|
||||
) -> None:
|
||||
message = WSProductPurchaseStartMessage(
|
||||
data=ProductPurchaseStartDto(
|
||||
player=player,
|
||||
products=products,
|
||||
timeout=settings.purchase_timeout,
|
||||
)
|
||||
)
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def send_product_purchase_time_left_message(
|
||||
self, player: Player, time_left: int
|
||||
) -> None:
|
||||
message = WSProductPurchaseTimerTickMessage(
|
||||
data=ProductPurchaseTimerDto(
|
||||
player=player,
|
||||
time_left=time_left,
|
||||
)
|
||||
)
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def send_product_purchase_done_message(
|
||||
self, product: Optional[Product] = None
|
||||
self, player: Player, product: Optional[Product] = None
|
||||
) -> None:
|
||||
message = WSProductPurchaseDone(data=ProductPurchaseDoneDto(product=product))
|
||||
message = WSProductPurchaseDoneMessage(
|
||||
data=ProductPurchaseDoneDto(player=player, product=product),
|
||||
)
|
||||
await self.send_message_to_clients(message)
|
||||
|
||||
async def run_async(self) -> None:
|
||||
|
||||
51
sdk/demo.py
Normal file
51
sdk/demo.py
Normal file
@ -0,0 +1,51 @@
|
||||
import random
|
||||
from fh_sdk import Direction, FairHopper, Position
|
||||
import math
|
||||
|
||||
HOST = "http://localhost"
|
||||
PORT = 8010
|
||||
|
||||
|
||||
def calc_angle(position1: Position, position2: Position) -> float:
|
||||
x1, y1 = position1.x, position1.y
|
||||
x2, y2 = position2.x, position2.y
|
||||
return math.atan2(y2 - y1, x2 - x1) * (180 / math.pi)
|
||||
|
||||
|
||||
fh = FairHopper(host=HOST, port=PORT)
|
||||
res = fh.ping()
|
||||
|
||||
game = fh.start_game(player_name=f"Mirko {random.randint(0, 9999)}")
|
||||
print(game.player.position)
|
||||
quit()
|
||||
|
||||
res = fh.get_game_info()
|
||||
print(">>>>>", res)
|
||||
|
||||
res = fh.get_player_info("XX")
|
||||
print(">>>>>", res)
|
||||
|
||||
position = game.player.position
|
||||
dest_position = game.destination.position
|
||||
|
||||
# p1 = PositionDto(x=0, y=20)
|
||||
# p2 = PositionDto(x=10, y=10)
|
||||
# angle = calc_angle(p1, p2)
|
||||
# print(angle)
|
||||
# quit()
|
||||
|
||||
for _ in range(10):
|
||||
angle = calc_angle(position, dest_position) + 180
|
||||
if 0 <= angle < 90:
|
||||
direction = Direction.RIGHT
|
||||
elif 90 <= angle <= 180:
|
||||
direction = Direction.DOWN
|
||||
elif 180 <= angle <= 270:
|
||||
direction = Direction.RIGHT
|
||||
else:
|
||||
direction = Direction.UP
|
||||
|
||||
print(position, dest_position, int(angle), direction)
|
||||
|
||||
move_response = fh.move(game.player.id, direction)
|
||||
position = move_response.player.position
|
||||
@ -2,18 +2,49 @@ import logging
|
||||
|
||||
from hopper.models.config import (
|
||||
BoardSettings,
|
||||
DebugSettings,
|
||||
GameSettings,
|
||||
InactivityWatchdogSettings,
|
||||
Settings,
|
||||
WSServerSettings,
|
||||
)
|
||||
from hopper.models.player import Player, Position
|
||||
from hopper.models.product import Product
|
||||
|
||||
settings = Settings(
|
||||
game=GameSettings(),
|
||||
board=BoardSettings(),
|
||||
board=BoardSettings(
|
||||
WIDTH=20,
|
||||
HEIGHT=20,
|
||||
OBSTACLE_COUNT=10,
|
||||
),
|
||||
inacivity_watchdog=InactivityWatchdogSettings(),
|
||||
purchase_timeout=5,
|
||||
log_level=logging.INFO,
|
||||
products=[
|
||||
Product(name="CocaCola", id="cocacola-id"),
|
||||
Product(name="Pepsi", id="pepsi-id"),
|
||||
Product(name="Fanta", id="fanta-id"),
|
||||
Product(name="Snickers", id="snickers-id"),
|
||||
Product(name="Mars", id="mars-id"),
|
||||
Product(name="Burek", id="burek-id"),
|
||||
],
|
||||
ws_server=WSServerSettings(),
|
||||
purchase_timeout=10,
|
||||
debug=None,
|
||||
debug=DebugSettings(
|
||||
PRINT_BOARD=True,
|
||||
PLAYERS=[
|
||||
Player(
|
||||
name="Pero",
|
||||
id="test-player-pero",
|
||||
position=Position(x=9, y=10),
|
||||
can_be_deactivated=False,
|
||||
),
|
||||
Player(
|
||||
name="Mirko",
|
||||
id="test-player-mirko",
|
||||
position=Position(x=10, y=5),
|
||||
can_be_deactivated=False,
|
||||
),
|
||||
],
|
||||
),
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user