6 Commits

Author SHA1 Message Date
80c7c80451 uuid -> id 2023-03-31 17:20:23 +02:00
d45aca6c30 uuid -> id 2023-03-31 17:16:00 +02:00
28a981980f Product purchase 2023-03-31 13:06:27 +02:00
e1e77aba96 Optimizations 2023-03-31 12:19:48 +02:00
659ca82d74 Send player info with product purchase data 2023-03-31 11:51:05 +02:00
210a6aff7c Producs on FE 2023-03-31 10:19:21 +02:00
24 changed files with 592 additions and 270 deletions

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@ -92,7 +92,7 @@ To activate virtual environment:
poetry shell poetry shell
``` ```
WebSockets server runs on port **8011**. To run WS Server on different port, edit `settings.py` configuration. WebSockets server runs on port **8011**. To run WS Server on different port, edit `settings.py` configuration.
## System overview ## System overview
@ -100,6 +100,7 @@ WebSockets server runs on port **8011**. To run WS Server on different port, edi
### Architecture ### Architecture
```plantuml ```plantuml
scale 1024 width
actor "Player 1" as P1 actor "Player 1" as P1
actor "Player 2" as P2 actor "Player 2" as P2
actor "Player 3" as P3 actor "Player 3" as P3
@ -129,6 +130,7 @@ WS --> ExtVis2: WS Game State
### WebSockets ### WebSockets
```plantuml ```plantuml
scale 1024 width
box "FairHopper Game Server" #lightcyan box "FairHopper Game Server" #lightcyan
participant Game as "Game Engine" participant Game as "Game Engine"
participant WS as "WS Server" participant WS as "WS Server"
@ -136,6 +138,8 @@ endbox
participant Client1 as "Visualisation\nClient 1" participant Client1 as "Visualisation\nClient 1"
participant Client2 as "Visualisation\nClient 2" participant Client2 as "Visualisation\nClient 2"
== Player movement mode ==
Game ->o WS: Send initial state Game ->o WS: Send initial state
Client1 ->o WS: Client connect Client1 ->o WS: Client connect
@ -155,6 +159,27 @@ loop #lightyellow On game state change
WS o-> Client2: Game state WS o-> Client2: Game state
deactivate deactivate
end end
== Product purchase mode ==
Game -> WS: Purchase start
activate WS #coral
WS o-> Client1: Purchase start
WS o-> Client2: Purchase start
deactivate
loop #lightyellow Purchase countdown timer
Game ->o WS: Timer count down
activate WS #coral
WS o-> Client1: Purchase time left
WS o-> Client2: Purchase time left
deactivate
end
Game -> WS: Purchase done
activate WS #coral
WS o-> Client1: Purchase done
WS o-> Client2: Purchase done
deactivate
``` ```
@ -195,7 +220,7 @@ Response body:
} }
}, },
"player": { "player": {
"uuid": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25", "id": "75bba7cd-a4c1-4b50-b0b5-6382c2822a25",
"name": "Pero", "name": "Pero",
"position": { "position": {
"x": 0, "x": 0,
@ -209,17 +234,17 @@ Response body:
### Player Move ### Player Move
- POST `/player/{uuid}/move/left` - POST `/player/{id}/move/left`
- POST `/player/{uuid}/move/right` - POST `/player/{id}/move/right`
- POST `/player/{uuid}/move/up` - POST `/player/{id}/move/up`
- POST `/player/{uuid}/move/down` - POST `/player/{id}/move/down`
Request body: None Request body: None
Response code: Response code:
- 200 OK: Destination reached - 200 OK: Destination reached
- 201 Created: Player moved successfully - 201 Created: Player moved successfully
- 403 Forbidden: Player uuid not valid, probably timeout - 403 Forbidden: Player id not valid, probably timeout
- 409 Conflict: Invalid move, obstacle or position out of board - 409 Conflict: Invalid move, obstacle or position out of board
- 422 Unprocessable Content: Validation error - 422 Unprocessable Content: Validation error
@ -227,7 +252,7 @@ Response body:
```json ```json
{ {
"player": { "player": {
"uuid": "string", "id": "string",
"name": "Pero", "name": "Pero",
"position": { "position": {
"x": 50, "x": 50,
@ -241,7 +266,7 @@ Response body:
### Get Player Info ### Get Player Info
GET `/player/{{uuid}}` GET `/player/{{id}}`
Request body: None Request body: None
@ -249,7 +274,7 @@ Response body:
```json ```json
{ {
"player": { "player": {
"uuid": "string", "id": "string",
"name": "Pero", "name": "Pero",
"position": { "position": {
"x": 50, "x": 50,
@ -309,7 +334,7 @@ Data:
}, },
"players": [ "players": [
{ {
"uuid": "test-player-id", "id": "test-player-id",
"name": "Pero", "name": "Pero",
"active": true, "active": true,
"position": { "position": {
@ -320,7 +345,7 @@ Data:
"move_attempt_count": 3 "move_attempt_count": 3
}, },
{ {
"uuid": "95962b49-0003-4bf2-b205-71f2590f2318", "id": "95962b49-0003-4bf2-b205-71f2590f2318",
"name": "Mirko", "name": "Mirko",
"active": true, "active": true,
"position": { "position": {

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@ -34,6 +34,15 @@ POST http://localhost:8010/player/test-player-pero/move/up
POST http://localhost:8010/player/test-player-pero/move/down POST http://localhost:8010/player/test-player-pero/move/down
### ###
# purchase product
POST http://localhost:8010/player/test-player-pero/product/purchase
Content-Type: application/json
{
"product_id": "cocacola-id"
}
###
# move Mirko left # move Mirko left
POST http://localhost:8010/player/test-player-mirko/move/left POST http://localhost:8010/player/test-player-mirko/move/left
### ###

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@ -8,15 +8,25 @@
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css" <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css"
integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous"> integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
<link rel="stylesheet" href="styles.css"> <link rel="stylesheet" href="styles.css">
<script src="js/frontend.js"></script>
<title>FairHopper Visualisation Client</title> <title>FairHopper Visualisation Client</title>
</head> </head>
<body> <body>
<div class="container-fluid"> <main class="container-fluid container">
<h1 class="mt-1 mb-2"> <h1 class="mt-1 mb-2">
FairHopper Visualisation Client FairHopper Visualisation Client
</h1> </h1>
<div id="purchase-container" class="purchase-container d-none">
<div class="d-flex header">
<h3>
Product selection
</h3>
<h3 id="purchase-countdown" class="countdown"></h3>
</div>
<div id="products-content" class="products-content"></div>
</div>
<div class="row"> <div class="row">
<div class="col-10"> <div class="col-10">
<div class="board-container"> <div class="board-container">
@ -30,155 +40,7 @@
<ul class="players" id="players-content"></ul> <ul class="players" id="players-content"></ul>
</div> </div>
</div> </div>
</div> </main>
</body> </body>
<script>
const BOARD_ICONS = {
PLAYER: "😀",
PLAYER_ON_DESTINATION: "😎",
OBSTACLE: "🔥",
DESTINATION: "🏠",
};
function createBoard(board) {
let html = "";
for (let y = 0; y < board.height; y++) {
let colHtml = "";
for (let x = 0; x < board.width; x++) {
colHtml += `<div class="cell" id="cell-${x}-${y}">&nbsp;</div>`;
}
html += `
<div class="flex-grid">
${colHtml}
</div>
`;
}
document.getElementById("board-content").innerHTML = html;
}
function findCell(position) {
return document.getElementById(`cell-${position.x}-${position.y}`);
}
function renderCellContent(position, content) {
const cell = findCell(position);
if (cell) {
cell.innerText = content;
}
}
function renderPlayerList(players) {
const html = players.filter(player => player.active).map((player) => {
const onDestination = player.state == "ON_DESTINATION";
return `
<li class="${onDestination ? "text-success" : ""}">
${player.name} (${player.move_count})
${onDestination ? "✅" : ""}
</li>
`;
}).join("");
document.getElementById("players-content").innerHTML = html;
}
function renderPlayers(players) {
players.filter(player => player.active).forEach(player => {
const cell = findCell(player.position);
const onDestination = player.state == "ON_DESTINATION";
const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
if (cell) {
const html = `
<div class="player-tooltip">${player.name}</div>
${playerIcon}
`;
cell.innerHTML = html;
}
});
}
function getLayerObjectsOfType(layers, type) {
let objects = [];
layers.forEach(layer => {
objects = objects.concat(layer.objects.filter(obj => obj.type === type))
});
return objects;
}
function renderObstacles(layers) {
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
objects.forEach(obj => {
renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
});
}
function renderDestination(position) {
renderCellContent(position, BOARD_ICONS.DESTINATION);
}
function renderGameDump(data) {
createBoard(data.board);
renderObstacles(data.layers)
renderDestination(data.destination.position);
renderPlayerList(data.players);
renderPlayers(data.players);
}
function productPurchaseStart(products) {
console.log("productPurchaseStart:", products)
}
function productPurchased(product) {
console.log("productPurchased:", product)
}
function productPurchaseDone() {
console.log("productPurchaseDone")
}
function wsConnect() {
let ws = new WebSocket('ws://localhost:8011');
ws.onopen = () => {
console.log("WS connected")
};
ws.onmessage = (e) => {
const wsMessage = JSON.parse(e.data);
console.log("WS message received:", wsMessage)
switch (wsMessage.message) {
case "game_dump":
renderGameDump(wsMessage.data);
break;
case "product_purchase_start":
productPurchaseStart(wsMessage.data)
break;
case "product_purchased":
productPurchased(wsMessage.data)
break;
case "product_purchase_done":
productPurchaseDone()
break;
default:
console.error("Unknown message:", wsMessage)
}
};
ws.onclose = (e) => {
setTimeout(function () {
wsConnect();
}, 1000);
};
ws.onerror = (err) => {
console.error("Socket encountered error:", err.message, "Closing socket");
ws.close();
};
}
window.onload = () => {
wsConnect();
}
</script>
</html> </html>

179
frontend/js/frontend.js Normal file
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@ -0,0 +1,179 @@
const BOARD_ICONS = {
PLAYER: "😀",
PLAYER_ON_DESTINATION: "😎",
OBSTACLE: "🔥",
DESTINATION: "🏠",
};
function createBoard(board) {
let html = "";
for (let y = 0; y < board.height; y++) {
let colHtml = "";
for (let x = 0; x < board.width; x++) {
colHtml += `<div class="cell" id="cell-${x}-${y}">&nbsp;</div>`;
}
html += `
<div class="flex-grid">
${colHtml}
</div>
`;
}
document.getElementById("board-content").innerHTML = html;
}
function findCell(position) {
return document.getElementById(`cell-${position.x}-${position.y}`);
}
function renderCellContent(position, content) {
const cell = findCell(position);
if (cell) {
cell.innerText = content;
}
}
function renderPlayerList(players) {
const html = players
.filter((player) => player.active)
.map((player) => {
const onDestination = player.state == "ON_DESTINATION";
return `
<li class="${onDestination ? "text-success" : ""}">
${player.name} (${player.move_count})
${onDestination ? "✅" : ""}
</li>
`;
})
.join("");
document.getElementById("players-content").innerHTML = html;
}
function renderPlayers(players) {
players
.filter((player) => player.active)
.forEach((player) => {
const cell = findCell(player.position);
const onDestination = player.state == "ON_DESTINATION";
const playerIcon = onDestination ? BOARD_ICONS.PLAYER_ON_DESTINATION : BOARD_ICONS.PLAYER;
if (cell) {
const html = `
<div class="player-tooltip">${player.name}</div>
${playerIcon}
`;
cell.innerHTML = html;
}
});
}
function getLayerObjectsOfType(layers, type) {
let objects = [];
layers.forEach((layer) => {
objects = objects.concat(layer.objects.filter((obj) => obj.type === type));
});
return objects;
}
function renderObstacles(layers) {
const objects = getLayerObjectsOfType(layers, "OBSTACLE");
objects.forEach((obj) => {
renderCellContent(obj.position, BOARD_ICONS.OBSTACLE);
});
}
function renderDestination(position) {
renderCellContent(position, BOARD_ICONS.DESTINATION);
}
function renderGameDump(data) {
createBoard(data.board);
renderObstacles(data.layers);
renderDestination(data.destination.position);
renderPlayerList(data.players);
renderPlayers(data.players);
}
function productPurchaseStart(products, purchaseTimeout) {
console.log("productPurchaseStart:", products);
const containerElement = document.getElementById("purchase-container");
const contentElement = document.getElementById("products-content");
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
const html = products
.map((product) => {
return `
<div class="card product">
<img src="img/products/${product.name}.jpeg" class="card-img-topx" alt="${product.name}">
<div class="card-body">
<h5 class="card-title">${product.name}</h5>
</div>
</div>
`;
})
.join("");
contentElement.innerHTML = html;
containerElement.classList.remove("d-none");
purchaseTimeoutElement.innerText = purchaseTimeout;
}
function productPurchaseTimerTick(timeLeft) {
const purchaseTimeoutElement = document.getElementById("purchase-countdown");
purchaseTimeoutElement.innerText = timeLeft;
}
function productPurchased(product) {
console.log("productPurchased:", product);
}
function productPurchaseDone() {
console.log("productPurchaseDone");
const container = document.getElementById("purchase-container");
container.classList.add("d-none");
}
function wsConnect() {
let ws = new WebSocket("ws://localhost:8011");
ws.onopen = () => {
console.log("WS connected");
};
ws.onmessage = (e) => {
const wsMessage = JSON.parse(e.data);
console.log("WS message received:", wsMessage);
switch (wsMessage.message) {
case "game_dump":
renderGameDump(wsMessage.data);
break;
case "product_purchase_start":
productPurchaseStart(wsMessage.data.products, wsMessage.data.timeout);
break;
case "product_purchase_timer_tick":
productPurchaseTimerTick(wsMessage.data.time_left);
break;
case "product_purchased":
productPurchased(wsMessage.data);
break;
case "product_purchase_done":
productPurchaseDone();
break;
default:
console.error("Unknown message:", wsMessage);
}
};
ws.onclose = (e) => {
setTimeout(function () {
wsConnect();
}, 1000);
};
ws.onerror = (err) => {
console.error("Socket encountered error:", err.message, "Closing socket");
ws.close();
};
}
window.onload = () => {
wsConnect();
};

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@ -2,6 +2,10 @@ body {
background-color: whitesmoke; background-color: whitesmoke;
} }
main.container {
position: relative;
}
.board-container { .board-container {
background-color: white; background-color: white;
border: 1px solid black; border: 1px solid black;
@ -40,7 +44,6 @@ ul.players {
color: white; color: white;
background-color: darkred; background-color: darkred;
border-radius: 5px; border-radius: 5px;
z-index: 1000;
} }
.player-tooltip::after { .player-tooltip::after {
@ -53,3 +56,39 @@ ul.players {
border-style: solid; border-style: solid;
border-color: darkred transparent transparent transparent; border-color: darkred transparent transparent transparent;
} }
.purchase-container {
width: 50vw;
position: fixed;
top: 200px;
left: 50%;
padding: 20px;
transform: translateX(-50%);
background-color: darkred;
z-index: 999;
border-radius: 10px;
}
.purchase-container .header {
color: white;
margin-bottom: 20px;
}
.purchase-container .header .countdown {
margin-left: auto;
}
.purchase-container .products-content {
display: grid;
grid-gap: 10px;
grid-template-columns: 1fr 1fr 1fr;
}
.purchase-container .products-content .product .card-title {
text-align: center;
}
.purchase-container .products-content .product img {
margin: 20px;
max-height: 300px;
}

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@ -1,5 +1,7 @@
from __future__ import annotations from __future__ import annotations
from typing import Optional
from pydantic import BaseModel as PydanticBaseModel from pydantic import BaseModel as PydanticBaseModel
from hopper.enums import PlayerState from hopper.enums import PlayerState
@ -25,7 +27,7 @@ class PositionDto(BaseModel):
class PlayerDto(BaseModel): class PlayerDto(BaseModel):
uuid: str id: str
name: str name: str
active: bool active: bool
position: PositionDto position: PositionDto
@ -38,6 +40,11 @@ class DestinationDto(BaseModel):
position: PositionDto position: PositionDto
class ProductDto(BaseModel):
name: str
id: str
description: Optional[str] = None
class StartGameRequestDto(BaseModel): class StartGameRequestDto(BaseModel):
player_name: str player_name: str
@ -61,3 +68,11 @@ class PlayerInfoResponseDto(MovePlayerResponseDto):
class ErrorResponseDto(BaseModel): class ErrorResponseDto(BaseModel):
detail: str detail: str
class GetProductsResponse(BaseModel):
products: list[ProductDto]
class PurchaseProductDto(BaseModel):
product_id: str

View File

@ -6,22 +6,26 @@ from hopper.api.dto import (
DestinationDto, DestinationDto,
ErrorResponseDto, ErrorResponseDto,
GameInfoDto, GameInfoDto,
GetProductsResponse,
MovePlayerResponseDto, MovePlayerResponseDto,
PingResponse, PingResponse,
PlayerInfoResponseDto, PlayerInfoResponseDto,
ProductDto,
PurchaseProductDto,
StartGameRequestDto, StartGameRequestDto,
StartGameResponseDto, StartGameResponseDto,
) )
from hopper.engine import GameEngine from hopper.engine import GameEngine
from hopper.enums import Direction, PlayerMoveResult from hopper.enums import Direction, PlayerMoveResult
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds, PurchaseForbiddenForPlayer
from hopper.models.player import Player from hopper.models.player import Player
from settings import settings
router = APIRouter() router = APIRouter()
def get_player(uuid: str, engine: GameEngine = Depends(get_game_engine)) -> Player: def get_player(id: str, engine: GameEngine = Depends(get_game_engine)) -> Player:
player = engine.players.find(uuid) player = engine.players.find(id)
if player is None: if player is None:
raise HTTPException( raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND, detail="Player not found" status_code=status.HTTP_404_NOT_FOUND, detail="Player not found"
@ -72,7 +76,7 @@ async def start_game(
@router.get( @router.get(
"/player/{uuid}", "/player/{id}",
response_model=PlayerInfoResponseDto, response_model=PlayerInfoResponseDto,
responses={ responses={
status.HTTP_403_FORBIDDEN: { status.HTTP_403_FORBIDDEN: {
@ -81,7 +85,7 @@ async def start_game(
}, },
status.HTTP_404_NOT_FOUND: { status.HTTP_404_NOT_FOUND: {
"model": ErrorResponseDto, "model": ErrorResponseDto,
"description": " Player with uuid not found, probably kicked out", "description": " Player with id not found, probably kicked out",
}, },
}, },
) )
@ -92,7 +96,7 @@ async def get_player_info(
@router.post( @router.post(
"/player/{uuid}/move/{direction}", "/player/{id}/move/{direction}",
response_model=MovePlayerResponseDto, response_model=MovePlayerResponseDto,
status_code=status.HTTP_201_CREATED, status_code=status.HTTP_201_CREATED,
responses={ responses={
@ -106,7 +110,7 @@ async def get_player_info(
}, },
status.HTTP_404_NOT_FOUND: { status.HTTP_404_NOT_FOUND: {
"model": ErrorResponseDto, "model": ErrorResponseDto,
"description": " Player with uuid not found, probably kicked out", "description": " Player with id not found, probably kicked out",
}, },
status.HTTP_409_CONFLICT: { status.HTTP_409_CONFLICT: {
"model": ErrorResponseDto, "model": ErrorResponseDto,
@ -144,3 +148,42 @@ async def move_player(
response.status_code = status.HTTP_200_OK response.status_code = status.HTTP_200_OK
return MovePlayerResponseDto(player=player) return MovePlayerResponseDto(player=player)
@router.get("/products", response_model=GetProductsResponse)
async def get_products() -> GetProductsResponse:
return GetProductsResponse(
products=settings.products,
)
@router.get("/products/{id}", response_model=ProductDto)
async def get_product(id: str) -> ProductDto:
for product in settings.products:
if product.id == id:
return ProductDto.from_orm(product)
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND, detail="Product not found"
)
@router.post("/player/{id}/product/purchase")
async def purchase_product(
body: PurchaseProductDto,
engine: GameEngine = Depends(get_game_engine),
player: Player = Depends(get_player),
):
for product in settings.products:
if product.id == body.product_id:
try:
await engine.purchase_product(player=player, product=product)
except PurchaseForbiddenForPlayer:
raise HTTPException(
status_code=status.HTTP_403_FORBIDDEN,
detail="Purchase forbidden for this player",
)
break
else:
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND, detail="Product not found"
)

View File

@ -5,21 +5,27 @@ from typing import Callable, Optional
class CountdownTimer(Thread): class CountdownTimer(Thread):
def __init__( def __init__(
self, seconds: int, callback: Optional[Callable[[], None]] = None self,
seconds: int,
timer_tick_callback: Optional[Callable[[int], None]] = None,
timer_done_callback: Optional[Callable[[], None]] = None,
) -> None: ) -> None:
self.seconds = seconds self.seconds = seconds
self.stop_event = Event() self.stop_event = Event()
self.callback = callback self.timer_tick_callback = timer_tick_callback
self.timer_done_callback = timer_done_callback
super().__init__(daemon=True) super().__init__(daemon=True)
def run(self) -> None: def run(self) -> None:
cnt = self.seconds time_left = self.seconds
while cnt and not self.stop_event.is_set(): while time_left and not self.stop_event.is_set():
cnt -= 1
time.sleep(1) time.sleep(1)
time_left -= 1
if self.timer_tick_callback and not self.stop_event.is_set():
self.timer_tick_callback(time_left)
if cnt == 0 and self.callback: if time_left == 0 and self.timer_done_callback:
self.callback() self.timer_done_callback()
def stop(self) -> None: def stop(self) -> None:
self.stop_event.set() self.stop_event.set()

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@ -5,8 +5,12 @@ from typing import Optional
from hopper.countdown_timer import CountdownTimer from hopper.countdown_timer import CountdownTimer
from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState from hopper.enums import Direction, GameState, PlayerMoveResult, PlayerState
from hopper.errors import Collision, GameLockForMovement, PositionOutOfBounds from hopper.errors import (
from hopper.interfaces import SendGameDumpInterface Collision,
GameLockForMovement,
PositionOutOfBounds,
PurchaseForbiddenForPlayer,
)
from hopper.models.board import ( from hopper.models.board import (
BOARD_DUMP_CHARS, BOARD_DUMP_CHARS,
BoardLayout, BoardLayout,
@ -18,20 +22,37 @@ from hopper.models.board import (
create_random_position, create_random_position,
) )
from hopper.models.player import Player, PlayerList, Position from hopper.models.player import Player, PlayerList, Position
from hopper.models.product import Product
from hopper.watchdog import InactivityWatchdog from hopper.watchdog import InactivityWatchdog
from hopper.ws_server import WSServer
from settings import settings from settings import settings
def create_player_start_position(board_width: int, board_height: int) -> Position:
"""Create random position somewhere on the board border"""
border_len = (board_width + board_height) * 2
rnd_position = random.randint(0, border_len - 1)
if rnd_position < board_width * 2:
x = rnd_position % board_width
y = 0 if rnd_position < board_width else board_height - 1
else:
rnd_position -= 2 * board_width
x = 0 if rnd_position < board_height else board_width - 1
y = rnd_position % board_height
return Position(x=x, y=y)
class GameEngine: class GameEngine:
def __init__( def __init__(self, board: GameBoard, ws_server: WSServer = None) -> None:
self, board: GameBoard, ws_server: Optional[SendGameDumpInterface] = None
) -> None:
self.board = board self.board = board
self.ws_server = ws_server self.ws_server = ws_server
self.players = PlayerList() self.players = PlayerList()
self._inacivity_watchdog = None self._inacivity_watchdog = None
self._purchase_countdown_timer: Optional[CountdownTimer] = None self._purchase_countdown_timer: Optional[CountdownTimer] = None
self.reset_game() self.game_state = GameState.RUNNING
self.__debug_print_board()
def dump_board(self) -> list[list[str]]: def dump_board(self) -> list[list[str]]:
dump = self.board.dump() dump = self.board.dump()
@ -63,15 +84,21 @@ class GameEngine:
) )
self._inacivity_watchdog.start() self._inacivity_watchdog.start()
def reset_game(self) -> None: async def send_game_dump(self):
self.__debug_print_board()
await self.ws_server.send_game_dump()
async def reset_game(self) -> None:
self.__debug_print_board() self.__debug_print_board()
self.game_state = GameState.RUNNING self.game_state = GameState.RUNNING
self.players.clear()
await self.send_game_dump()
async def start_game_for_player(self, player_name: str) -> Player: async def start_game_for_player(self, player_name: str) -> Player:
self._start_inactivity_watchdog() self._start_inactivity_watchdog()
player = Player( player = Player(
name=player_name, name=player_name,
position=self._create_player_start_position(), position=create_player_start_position(self.board.width, self.board.height),
state=PlayerState.CREATED, state=PlayerState.CREATED,
) )
self.players.append(player) self.players.append(player)
@ -79,27 +106,10 @@ class GameEngine:
logging.info(f"Starting new game for player: {player}") logging.info(f"Starting new game for player: {player}")
self.__debug_print_board() self.__debug_print_board()
if self.ws_server: await self.send_game_dump()
await self.ws_server.send_game_dump()
await asyncio.sleep(settings.game.MOVE_DELAY) await asyncio.sleep(settings.game.MOVE_DELAY)
return player return player
def _create_player_start_position(self) -> Position:
"""Create random position somewhere on the board border"""
border_len = (self.board.width + self.board.height) * 2
rnd_position = random.randint(0, border_len - 1)
if rnd_position < self.board.width * 2:
x = rnd_position % self.board.width
y = 0 if rnd_position < self.board.width else self.board.height - 1
else:
rnd_position -= 2 * self.board.width
x = 0 if rnd_position < self.board.height else self.board.width - 1
y = rnd_position % self.board.height
return Position(x=x, y=y)
def _move_position(self, position: Position, direction: Direction) -> Position: def _move_position(self, position: Position, direction: Direction) -> Position:
new_position = Position(position.x, position.y) new_position = Position(position.x, position.y)
if direction == Direction.LEFT: if direction == Direction.LEFT:
@ -146,10 +156,8 @@ class GameEngine:
await self._player_on_destination(player) await self._player_on_destination(player)
return PlayerMoveResult.DESTINATION_REACHED return PlayerMoveResult.DESTINATION_REACHED
if self.ws_server: await self.send_game_dump()
await self.ws_server.send_game_dump()
self.__debug_print_board()
await asyncio.sleep(settings.game.MOVE_DELAY) await asyncio.sleep(settings.game.MOVE_DELAY)
return PlayerMoveResult.OK return PlayerMoveResult.OK
@ -168,25 +176,59 @@ class GameEngine:
logging.info(f"Player {player} reached destination!") logging.info(f"Player {player} reached destination!")
self.game_state = GameState.LOCK_FOR_MOVEMENT self.game_state = GameState.LOCK_FOR_MOVEMENT
await self.ws_server.send_game_dump() await self.send_game_dump()
self.__debug_print_board()
await self.ws_server.send_product_purchase_message(products=settings.products) await self.ws_server.send_product_purchase_start_message(
player=player, products=settings.products
)
logging.info(
f"Starting purchase countdown timer for {settings.purchase_timeout} seconds"
)
def on_purchase_timer_tick(time_left) -> None:
logging.info(f"Purchase countdown timer tick, time left: {time_left}")
asyncio.run(
self.ws_server.send_product_purchase_time_left_message(
player=player, time_left=time_left
)
)
def on_purchase_timer_done() -> None:
logging.info("Ding ding! Purchase countdown timer timeout")
self._purchase_countdown_timer = None
asyncio.run(
self.ws_server.send_product_purchase_done_message(
player=player, product=None
)
)
self.game_state = GameState.RUNNING
asyncio.run(self.send_game_dump())
logging.info(f"Starting purchase countdown timer for {settings.purchase_timeout} seconds")
self._purchase_countdown_timer = CountdownTimer( self._purchase_countdown_timer = CountdownTimer(
seconds=settings.purchase_timeout, seconds=settings.purchase_timeout,
callback=self._on_purchase_timeout, timer_tick_callback=on_purchase_timer_tick,
timer_done_callback=on_purchase_timer_done,
) )
self._purchase_countdown_timer.start() self._purchase_countdown_timer.start()
def _on_purchase_timeout(self) -> None: async def purchase_product(self, player: Player, product: Product) -> None:
logging.info("Ding ding! Purchase countdown timer timeout") if not player.state == PlayerState.ON_DESTINATION:
self._purchase_countdown_timer = None raise PurchaseForbiddenForPlayer()
if self._purchase_countdown_timer:
self._purchase_countdown_timer.stop()
await self.ws_server.send_product_purchase_done_message(
player=player, product=product
)
await self.reset_game()
asyncio.run(self.ws_server.send_product_purchase_done_message(product=None)) def _reset_player(self, player) -> None:
# move player to start position
self.game_state = GameState.RUNNING player.position = create_player_start_position(
self.board.width, self.board.height
)
player.state = PlayerState.CREATED
player.last_seen = None
def get_board_layout(self) -> BoardLayout: def get_board_layout(self) -> BoardLayout:
return BoardLayout(board=self.board, players=self.players) return BoardLayout(board=self.board, players=self.players)
@ -198,7 +240,7 @@ class GameEngineFactory:
board_width: int, board_width: int,
board_height: int, board_height: int,
obstacle_count: int = 0, obstacle_count: int = 0,
ws_server: Optional[SendGameDumpInterface] = None, ws_server: WSServer = None,
) -> GameEngine: ) -> GameEngine:
board = GameBoard( board = GameBoard(
width=board_width, width=board_width,
@ -224,7 +266,7 @@ class GameEngineFactory:
@staticmethod @staticmethod
def create_default( def create_default(
ws_server: Optional[SendGameDumpInterface] = None, ws_server: WSServer = None,
) -> GameEngine: ) -> GameEngine:
return GameEngineFactory.create( return GameEngineFactory.create(
board_width=settings.board.WIDTH, board_width=settings.board.WIDTH,

View File

@ -12,3 +12,7 @@ class Collision(BaseError):
class GameLockForMovement(BaseError): class GameLockForMovement(BaseError):
... ...
class PurchaseForbiddenForPlayer(BaseError):
...

View File

@ -1,16 +0,0 @@
from typing import Iterable, Optional, Protocol
from hopper.models.product import Product
class SendGameDumpInterface(Protocol):
async def send_game_dump(self) -> None:
...
async def send_product_purchase_message(self, products: Iterable[Product]) -> None:
...
async def send_product_purchase_done_message(
self, product: Optional[Product] = None
) -> None:
...

View File

@ -15,7 +15,7 @@ class Position:
@dataclass @dataclass
class Player: class Player:
name: str name: str
uuid: str = field(default_factory=lambda: str(uuid.uuid4())) id: str = field(default_factory=lambda: str(uuid.uuid4()))
position: Position = field(default_factory=lambda: Position(0, 0)) position: Position = field(default_factory=lambda: Position(0, 0))
move_count: int = 0 move_count: int = 0
move_attempt_count: int = 0 move_attempt_count: int = 0
@ -31,8 +31,8 @@ class Player:
class PlayerList(list[Player]): class PlayerList(list[Player]):
def find(self, uuid: str) -> Optional[Player]: def find(self, id: str) -> Optional[Player]:
for player in self: for player in self:
if player.uuid == uuid: if player.id == id:
return player return player
return None return None

View File

@ -1,8 +1,10 @@
from dataclasses import dataclass, field
import uuid import uuid
from dataclasses import dataclass, field
from typing import Optional
@dataclass @dataclass
class Product: class Product:
name: str name: str
uuid: str = field(default_factory=lambda: str(uuid.uuid4())) id: str = field(default_factory=lambda: str(uuid.uuid4()))
description: Optional[str] = None

View File

@ -6,9 +6,15 @@ from typing import Optional, TypeVar
from pydantic import Field from pydantic import Field
from pydantic.generics import GenericModel from pydantic.generics import GenericModel
from hopper.api.dto import BaseModel, BoardDto, DestinationDto, PlayerDto, PositionDto from hopper.api.dto import (
BaseModel,
BoardDto,
DestinationDto,
PlayerDto,
PositionDto,
ProductDto,
)
from hopper.enums import ObjectType from hopper.enums import ObjectType
from hopper.models.product import Product
class LayerObjectDto(BaseModel): class LayerObjectDto(BaseModel):
@ -21,27 +27,26 @@ class LayerDto(BaseModel):
objects: list[LayerObjectDto] objects: list[LayerObjectDto]
class ProductDto(BaseModel):
name: str
uuid: str
class GameDumpPlayerDto(PlayerDto):
...
class GameDumpDto(BaseModel): class GameDumpDto(BaseModel):
board: BoardDto board: BoardDto
destination: DestinationDto destination: DestinationDto
players: list[GameDumpPlayerDto] players: list[PlayerDto]
layers: list[LayerDto] layers: list[LayerDto]
class ProductPurchaseStartDto(BaseModel): class ProductPurchaseStartDto(BaseModel):
player: PlayerDto
products: list[ProductDto] products: list[ProductDto]
timeout: int
class ProductPurchaseTimerDto(BaseModel):
time_left: int
player: PlayerDto
class ProductPurchaseDoneDto(BaseModel): class ProductPurchaseDoneDto(BaseModel):
player: PlayerDto
product: Optional[ProductDto] = None product: Optional[ProductDto] = None
@ -64,11 +69,16 @@ class WSGameDumpMessage(WSMessage):
data: GameDumpDto data: GameDumpDto
class WSProductPurchaseStart(WSMessage): class WSProductPurchaseStartMessage(WSMessage):
message: str = "product_purchase_start" message: str = "product_purchase_start"
data: ProductPurchaseStartDto data: ProductPurchaseStartDto
class WSProductPurchaseDone(WSMessage): class WSProductPurchaseTimerTickMessage(WSMessage):
message: str = "product_purchase_timer_tick"
data: ProductPurchaseTimerDto
class WSProductPurchaseDoneMessage(WSMessage):
message: str = "product_purchase_done" message: str = "product_purchase_done"
data: ProductPurchaseDoneDto data: ProductPurchaseDoneDto

View File

@ -3,16 +3,15 @@ import datetime
import logging import logging
import time import time
from threading import Thread from threading import Thread
from typing import Optional
from hopper.interfaces import SendGameDumpInterface
from hopper.models.player import PlayerList from hopper.models.player import PlayerList
from hopper.ws_server import WSServer
from settings import settings from settings import settings
class InactivityWatchdog(Thread): class InactivityWatchdog(Thread):
def __init__( def __init__(
self, players: PlayerList, ws_server: Optional[SendGameDumpInterface] = None self, players: PlayerList, ws_server: WSServer = None
) -> None: ) -> None:
self.players = players self.players = players
self.ws_server = ws_server self.ws_server = ws_server
@ -61,8 +60,6 @@ class InactivityWatchdog(Thread):
self.send_game_dump() self.send_game_dump()
def send_game_dump(self): def send_game_dump(self):
if not self.ws_server:
return
logging.info("Sending WS game dump") logging.info("Sending WS game dump")
asyncio.run(self.ws_server.send_game_dump()) asyncio.run(self.ws_server.send_game_dump())

View File

@ -7,16 +7,20 @@ import websockets
from websockets import WebSocketServerProtocol from websockets import WebSocketServerProtocol
from websockets.exceptions import ConnectionClosedOK from websockets.exceptions import ConnectionClosedOK
from hopper.models.player import Player
from hopper.models.product import Product from hopper.models.product import Product
from hopper.models.ws_dto import ( from hopper.models.ws_dto import (
GameDumpDto, GameDumpDto,
ProductPurchaseDoneDto, ProductPurchaseDoneDto,
ProductPurchaseStartDto, ProductPurchaseStartDto,
ProductPurchaseTimerDto,
WSGameDumpMessage, WSGameDumpMessage,
WSMessage, WSMessage,
WSProductPurchaseDone, WSProductPurchaseDoneMessage,
WSProductPurchaseStart, WSProductPurchaseStartMessage,
WSProductPurchaseTimerTickMessage,
) )
from settings import settings
class WSServer(Thread): class WSServer(Thread):
@ -85,16 +89,35 @@ class WSServer(Thread):
message = self._create_game_dump_message() message = self._create_game_dump_message()
await self.send_message_to_clients(message) await self.send_message_to_clients(message)
async def send_product_purchase_message(self, products: Iterable[Product]) -> None: async def send_product_purchase_start_message(
message = WSProductPurchaseStart( self, player: Player, products: Iterable[Product]
data=ProductPurchaseStartDto(products=products) ) -> None:
message = WSProductPurchaseStartMessage(
data=ProductPurchaseStartDto(
player=player,
products=products,
timeout=settings.purchase_timeout,
)
)
await self.send_message_to_clients(message)
async def send_product_purchase_time_left_message(
self, player: Player, time_left: int
) -> None:
message = WSProductPurchaseTimerTickMessage(
data=ProductPurchaseTimerDto(
player=player,
time_left=time_left,
)
) )
await self.send_message_to_clients(message) await self.send_message_to_clients(message)
async def send_product_purchase_done_message( async def send_product_purchase_done_message(
self, product: Optional[Product] = None self, player: Player, product: Optional[Product] = None
) -> None: ) -> None:
message = WSProductPurchaseDone(data=ProductPurchaseDoneDto(product=product)) message = WSProductPurchaseDoneMessage(
data=ProductPurchaseDoneDto(player=player, product=product),
)
await self.send_message_to_clients(message) await self.send_message_to_clients(message)
async def run_async(self) -> None: async def run_async(self) -> None:

51
sdk/demo.py Normal file
View File

@ -0,0 +1,51 @@
import random
from fh_sdk import Direction, FairHopper, Position
import math
HOST = "http://localhost"
PORT = 8010
def calc_angle(position1: Position, position2: Position) -> float:
x1, y1 = position1.x, position1.y
x2, y2 = position2.x, position2.y
return math.atan2(y2 - y1, x2 - x1) * (180 / math.pi)
fh = FairHopper(host=HOST, port=PORT)
res = fh.ping()
game = fh.start_game(player_name=f"Mirko {random.randint(0, 9999)}")
print(game.player.position)
quit()
res = fh.get_game_info()
print(">>>>>", res)
res = fh.get_player_info("XX")
print(">>>>>", res)
position = game.player.position
dest_position = game.destination.position
# p1 = PositionDto(x=0, y=20)
# p2 = PositionDto(x=10, y=10)
# angle = calc_angle(p1, p2)
# print(angle)
# quit()
for _ in range(10):
angle = calc_angle(position, dest_position) + 180
if 0 <= angle < 90:
direction = Direction.RIGHT
elif 90 <= angle <= 180:
direction = Direction.DOWN
elif 180 <= angle <= 270:
direction = Direction.RIGHT
else:
direction = Direction.UP
print(position, dest_position, int(angle), direction)
move_response = fh.move(game.player.id, direction)
position = move_response.player.position

View File

@ -2,18 +2,49 @@ import logging
from hopper.models.config import ( from hopper.models.config import (
BoardSettings, BoardSettings,
DebugSettings,
GameSettings, GameSettings,
InactivityWatchdogSettings, InactivityWatchdogSettings,
Settings, Settings,
WSServerSettings, WSServerSettings,
) )
from hopper.models.player import Player, Position
from hopper.models.product import Product
settings = Settings( settings = Settings(
game=GameSettings(), game=GameSettings(),
board=BoardSettings(), board=BoardSettings(
WIDTH=20,
HEIGHT=20,
OBSTACLE_COUNT=10,
),
inacivity_watchdog=InactivityWatchdogSettings(), inacivity_watchdog=InactivityWatchdogSettings(),
purchase_timeout=5,
log_level=logging.INFO, log_level=logging.INFO,
products=[
Product(name="CocaCola", id="cocacola-id"),
Product(name="Pepsi", id="pepsi-id"),
Product(name="Fanta", id="fanta-id"),
Product(name="Snickers", id="snickers-id"),
Product(name="Mars", id="mars-id"),
Product(name="Burek", id="burek-id"),
],
ws_server=WSServerSettings(), ws_server=WSServerSettings(),
purchase_timeout=10, debug=DebugSettings(
debug=None, PRINT_BOARD=True,
PLAYERS=[
Player(
name="Pero",
id="test-player-pero",
position=Position(x=9, y=10),
can_be_deactivated=False,
),
Player(
name="Mirko",
id="test-player-mirko",
position=Position(x=10, y=5),
can_be_deactivated=False,
),
],
),
) )